As requested,
[
General]
- About putting timing point 1/4 before a note incase someone hits early. This is completely unnecessary. You can easily test this by putting a hit circle, do a 100% Normal hit sound timing point on it, then do another timing point with 100% soft hitsound, 1 offset earlier (or 1/4, 1/6, 1/8 earlier), set the od to 0 and hit the note early. You'll get the normal hitsound. As long as your timing point is on the object, you'll get that hitsound. Keep this in mind for future maps.
- I don't really understand why no one tries to find a custom whistle hitsound (try a hi-hat sound?) for this song :/ Normal whistle doesn't sound good for me.
Other than that, don't see any problem.
[
Easy]
I notice that this Easy has quite a high star rating so I will give suggestion on how to lower it.
00:28:691 (4) - I notice at this section, you leave about 2 white ticks after every combo, but here not really. Also this repeating slider is following a piano sound which is barely audible at 100% speed. I suggest removing this slider and making a slider at 00:29:205 and end on 00:29:548 or if you want to follow the vocal better, start it at 00:29:377 instead and same end spot, but not sure if you want to use short sliders or not.
00:31:091 (3,4) - Remove (4) and make (3) a slider that ends at the place where (4) used to end (00:31:777).
00:36:405 (5,6,7) - I would remove (5) & (7) and move (6) to where (5) was . 00:36:405 (5) - If you feel there is too big of a space between the next pattern, then change the repeating slider into a 4/1 slider (starts at 00:36:405, ends at 00:37:434).
00:41:891 (5,6) - Remove (5) and move (6) to it, depending on what you did for above suggestion, you may want to extend the slider by 1 more white tick so it is 4/1 (if you did 4/1 slider for above). If not leave it.
00:45:662 (3) - This part play just fine without this note, I suggest removing it.
00:49:434 (2,3,4,1,2,3,4) -
http://puu.sh/c7yV, more or less the same thing, but easier to play and more simplified.
00:55:262 (1,2) - Generally prefer to see a slider after a spinner so make this them a slider? Also to be a bit more simplify as Normal did the same thing.
00:56:977 (3,4,5) - Pattern like this are more fitting for a Normal.I suggest removing all these note and putting a slider at 00:57:320 and ending it at 00:58:005.
01:00:748 (1,2) - Slider for this as well if you did it for the previous suggestion.
01:02:462 (7,8,9) - Same as 00:56:977.
01:06:234 (1,2) - If you make follow previous suggestion for slider, do it here as well.
01:07:948 (4,5,6) - Same as 00:56:977.
01:12:405 (2,3,4) - I would do a repeating slider beginning on where (2) is, repeat on (3) and end on begin of (4) then a slider at 01:13:605 and end at 01:13:948.
01:15:148 (2,3,4) - Try this instead
http://puu.sh/c7AX01:24:062 (2,4) - Instead of sliders, do hit circle instead,
http://puu.sh/c7BiIf you follow all suggestion, star rating should be 2.2 star, more suitable for Easy imo and you could do +1 hp drain and od for better difficulty spread (considering normal is 4 hp, 4 od and Hard is 6 hp 6 od).
[
Normal]
00:02:977 (2,3) - This rhythm is not easy to follow, slider instead for these notes. Also by doing this, you emphasize (4) a lot better.
00:04:862 (6,1) - Don't get why this isn't simplify. just remove (1) and end (6) on there instead.
00:05:548 (7,8) - Since 1/2 hit circle next to each other overlap at your current slider velocity and distant snapping setting, I recommend a slider to make it look cleaner.
00:16:177 (4) - This slider is highly unintuitive, the only way to know there is going to be another repeat is, if you know the song well or have play this map before. I suggest replacing with a 4/2 slider (same starting and ending spot), then put hit circle at 00:17:034 & 00:17:377.Weird not to have anything mapped considering this is a Normal.
00:20:120 (3) - I prefer if you space this out, stack at end of slider are not really nice to play for this approach rate.
00:20:977 (2) - May as well get rid of this kick slider too, so I suggest removing two repeat and then extending it so it ends at same spot.
00:35:720 (2,3) - 1/2 hit circles again :/ Would prefer slider, looks cleaner to me and nicer to play as well and you used slider for 00:37:434 (6,7) so why not here?
00:37:777 (7,1) - Same as 00:04:862.
00:47:548 (3) - Same as 00:20:120. I highly recommend you space this one out, this one just feel annoying to play for me.
00:50:120 (3,4,5) - There is two things that I don't like about, 1/2 hit circle stack and kick slider. How about this instead for rhythm?
http://puu.sh/c7Du00:58:348 (5) - Since you already have a stack at the beginning of this slider, I would prefer if you space this out. Stacking notes at both ends of a slider don't feel too good for me.
01:10:177 (2) - No problem here, just saying that I didn't mention this end of a slider stack because it's a 1/2 stack, and 1/2 stack at end of slider play a lot better than 1/1 stack at end of slider (for me atleast).01:20:463 (6,7) - Short slider fit nicer with vocal.
I like the part during kiai time a lot, really nice flow there, but the part, before, not as much :/
[
cRyo]
- Depending on if Insane increases hp drain or not, do -1 hp drain to be lower than Insane, if Insane hp drain is change, no need to change for here.
00:27:662 (1,2,3,4,5) - Not fond of the anti jump at all, the music really doesn't feel like it slow down that much and it's even worse since the spacing look just like the spacing for the 1/2 notes before it. Not really nice for a Hard imo Increase spacing a bit? 0.7x-0.9x seems nicer to me. Your other anti jump are fine since there wasn't a similarly spaced 1/2 notes before them.
01:18:405 (1) - Hmm, I prefer this space out, listening to the music at this part, I thought there would be a 1/1 space before hitting this note, but I was wrong thus messing me up for the whole part so nicer if you space it out.
Nothing to suggest really, nice map!
[
Insane]
- +1 hp drain to be higher than Hard, also the hp drain is lower than most Insane out there (most Insane I see have hp drain 7) so highly recommend to change it.
01:03:834 (3,4) - If you wanted a jump here, it should really be on (3) and not on (4) as nothing is really accented on (4) while you could say that because of the vocal (3) is accented. I recommend reworking for better flow.
Same as cRyo, nice map
Easy could have been more simplify, feel like Normal rather than an Easy. There are some stuff which I don't like really to see in Normal, but cRyo and Insane are quite nice.
I guess I'll star, good luck with your beatmap.