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Choucho - Authentic symphony (TV Size)

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cRyo[iceeicee]
Most stuff fixed, thx y u c a & Niva :)

Download: Choucho - Authentic symphony (TV Size) (xsrsbsns) [cRyo].osu---------------

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀🌧️ With3r 🌧️

⠀⠀⠀⠀This is an mania map I (partially) made while my internet
⠀⠀⠀⠀was down. Incomplete, but I'll work on it as time goes on!

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Tech-like mapping
Topic Starter
xsrsbsns

y u c a wrote:

haaaaai 神触xsrsbsns :D 萌触 aiaiclala yuca~

Easy
00:11:891 (1) - try this? Changed
00:40:862 (4) - new combo Hmm nah
00:44:291 (2) - DS a? Maybe ok now

Insane
00:12:748 (1~) - rhythm suggenstion if you like, try it O: Unchanged
00:25:805 (2) - normal hitsound No need, tabun..
00:27:148 (4) - ^ Done
00:50:462 (5) - new combo? Done

ganbareeee~~ arigato mod~! :)
Mismagius
~General~
  1. Folder seems to be okay.
  2. Kiai times are inconsistent between difficulties.


[Easy]


  • Nothing wrong with the settings~
  1. 00:02:118 (T) - Unsnapped green timing section.
  2. 00:24:405 (1) - Maybe add a whistle to the start? It fits with the vocals.
  3. 00:32:634 (1) - Add a whistle to the end? It sounds a bit empty as it is..
  4. 00:44:375 (T) - Unsnapped green timing section.
  5. 00:47:118 (T) - ^
  6. 01:01:434 (3) - Maybe add a whistle to this slider? It fits with the vocals.
  7. 01:10:520 (8) - Finish at the end of the slider? You can hear it in the song.
  8. 01:13:091 (4) - ^
  • Overall Rating: 9.5/10 ~ Nice difficulty, nothing big to complain apart from some hitsounds that are lacking and some unsnapped timing sections, but besides that, awesome Easy difficulty.
[boss' Normal]


  • I just enter the diff and there's a nice slider right at the beginning. A good sign!
    Also, maybe OD -1? The settings seem a bit too harsh, but that may be only me.
    Maybe add some whistles to the chorus? It feels quite a bit empty with only claps/finishes. Following the vocals with the hitsounds is nice, after all!
    This difficulty ends at a different time than Easy... Not really an issue, but just pointing it out.
  1. 00:02:118 (T) - Unsnapped green timing section.
  2. 00:04:005 (5) - Add a whistle at the repeat? The slider sounds... dull right now.
  3. 00:05:720 (3) - Add a whistle? The map feels a bit empty without it.
  • Overall Rating: 9.6/10 ~ Really interesting and fun-to-play difficulty, loved the nice sliders like 01:04:177 (1). Only thing I could find were some hitsound problems that may be fixed without any problem. Great job here!
[cRyo]


  • Nothing big to say here. Excellent difficulty. o.o
  1. 00:11:377 (3) - Maybe add a new combo here? It makes the pattern a bit better to read and fits with the vocals. Also could work adding the new combo on (2) instead of (3).
  2. 00:17:891 (1,2,3) - Confusing spacing D: But I see you used it some other times, they're mostly fine.
  3. 00:28:962 (T) - Unsnapped timing section.
  4. 00:32:034 (4,6,8,10) - Select these notes manually and remove their whistles. It sounds way better, imo.
  5. 00:51:148 (3) - Ctrl+J on this slider? The flow might be a bit better.
  6. 01:09:662 (3,4,5,6) - I know this was intentional, but... May you use a consistent spacing here? It would look nicer and be less confusing.
  • Overall Rating: 9.7/10 ~ Really nice difficulty, found it very fun to play and the hitsounds are well placed. Only thing I could complain was about the 0.5x spacing at parts, but that's only me and other players may find that okay. Either way, great job!
[Insane]


  • Such high HP drain D: Maybe tone it down a bit?
  1. 00:04:862 (1,3) - Add whistles here? Follows the main instrument.
  2. 00:20:977 (1,2,3) - Add whistles at the start of these sliders? It would sound a bit nicer.
  3. 00:40:434 (3) - Remove whistle from here? It sounds a bit abusive D:
  4. 00:59:891 (4) - Move this 4 grids to the left (using grid 4)? Stacking it with 00:59:034 (3) would be nice.
  • Overall Rating: 9.8/10 ~ Incredible difficulty. Extremely fun, also nice spacing you used there, the jumps really fit, and the patterns are great. Enjoyed playing this a lot, nice job. :3
The 08 team_Bourdon
Hello, moe xsrsb! >.<

Easy
00:14:291 (2) - move it on the next white line?
00:53:205 (1) - this spinner start from 00:52:520 - ??

boss's normal
00:11:034 (2) - make this slider end at 00:11:377 ?
00:16:177 (4) - make it 1/1 repeating?
00:42:234 (3) - down + left 2 grid? x:248 y:240
00:50:634 (5) - this slider start at 00:50:805 ? If you agree this, then remove one repeat on this slider?
00:57:834 (4,5) - delete circle (5)? and move the slider (4) at 00:58:005 ?
@ Why don't make the ending at 01:28:177??? o.o

cRyo
00:54:577 (8) - remove this circle? i feel it is not fit the music.
01:26:205 (1) - make the volume gradually low?
@ Nice Difficulty. <3

Insane
00:26:634 (1,2,3,4,5,6) - make me confused @.@
00:28:691 (1) - remove this New Combo?
01:20:634 (3) - move the third point to grid x:40 y:264? and the last point to grid x:208 y:316?

---------
That's all. I just can give some suggest...
Because you got a Nice mapset! and Great Job~! :D
cRyo[iceeicee]
SPOILER

Blue Dragon wrote:




  • [cRyo][list:23255]

    Nothing big to say here. Excellent difficulty. o.o thx \:D/
  1. 00:11:377 (3) - Maybe add a new combo here? It makes the pattern a bit better to read and fits with the vocals. Also could work adding the new combo on (2) instead of (3). added on (2) ><!
  2. 00:17:891 (1,2,3) - Confusing spacing D: But I see you used it some other times, they're mostly fine. yeah it should be 0.55 between (1) and (2) and also this stack latensy....forgot to check that ><, fixed
  3. 00:28:962 (T) - Unsnapped timing section. Removed
  4. 00:32:034 (4,6,8,10) - Select these notes manually and remove their whistles. It sounds way better, imo. ok~
  5. 00:51:148 (3) - Ctrl+J on this slider? The flow might be a bit better. nah i want it to be symetric with previous one
  6. 01:09:662 (3,4,5,6) - I know this was intentional, but... May you use a consistent spacing here? It would look nicer and be less confusing.
Done

  • Overall Rating: 9.7/10 ~ Really nice difficulty, found it very fun to play and the hitsounds are well placed. Only thing I could complain was about the 0.5x spacing at parts, but that's only me and other players may find that okay. Either way, great job!
Thx for good mod :)

The 08 team_Bourdon wrote:

cRyo
00:54:577 (8) - remove this circle? i feel it is not fit the music. its all because xsrs... i think its ok ><
01:26:205 (1) - make the volume gradually low? ok~
@ Nice Difficulty. <3 thx :)
Thx for mod ></
Thx for mods Blue Dragon & The 08 team_Bourdon :)

Download: Choucho - Authentic symphony (TV Size) (xsrsbsns) [cRyo].osu
Topic Starter
xsrsbsns
Mod logs

Blue Dragon wrote:

[Easy]


  • Nothing wrong with the settings~
  1. 00:02:118 (T) - Unsnapped green timing section. Fixed
  2. 00:24:405 (1) - Maybe add a whistle to the start? It fits with the vocals. Added
  3. 00:32:634 (1) - Add a whistle to the end? It sounds a bit empty as it is.. Added
  4. 00:44:375 (T) - Unsnapped green timing section. Fixed
  5. 00:47:118 (T) - ^ Fixed
  6. 01:01:434 (3) - Maybe add a whistle to this slider? It fits with the vocals. Nah
  7. 01:10:520 (8) - Finish at the end of the slider? You can hear it in the song. Added
  8. 01:13:091 (4) - ^ Added
[Insane]


  • Such high HP drain D: Maybe tone it down a bit? The others have 8 okay drain is now 6
  1. 00:04:862 (1,3) - Add whistles here? Follows the main instrument. Only (1)
  2. 00:20:977 (1,2,3) - Add whistles at the start of these sliders? It would sound a bit nicer. Ok, I previously had these too
  3. 00:40:434 (3) - Remove whistle from here? It sounds a bit abusive D: Done
  4. 00:59:891 (4) - Move this 4 grids to the left (using grid 4)? Stacking it with 00:59:034 (3) would be nice. Uh.. well okay
Thanks for modding~! and for the star.. and the generous rating encouragement lol.

The 08 team_Bourdon wrote:

Hello, moe xsrsb! >.< janai orz

Easy
00:14:291 (2) - move it on the next white line? Prefer unchanged
00:53:205 (1) - this spinner start from 00:52:520 - ?? Same as above

Insane
00:26:634 (1,2,3,4,5,6) - make me confused @.@ Hmm don't wanna change pattern, tried NC at (4)
00:28:691 (1) - remove this New Combo? Keeping for now
01:20:634 (3) - move the third point to grid x:40 y:264? and the last point to grid x:208 y:316? Done

---------
That's all. I just can give some suggest...
Because you got a Nice mapset! and Great Job~! :D
Thanks for modding and starring~! 萌 bourdon~
Updated
Pokie
Easy
  • - 一部份的踩紅線比較非新手向呢XD 盡管背景音樂是這樣的走向


bossandy's
  • - 綠線音量處理有待改善@@
00:07:091 (T) - 多餘綠線
00:44:120 (T) - 音量降低大概10~15%? clap下的不太自然
00:55:948 (T) - 這邊反而音量可以提高一些, finish沒存在感



cRyo's
  • - soft-whistle下的不錯, 挺好的diff XD
00:15:148 (3) - 位置有點隨意, 放的太接近前一個slider了T.T 建議稍微移開些
00:56:977 (1,2,3) - none-whistle-none-(後面無改動)clap-whistle
01:00:405 (7) - whistle?
01:05:720 (2,3,4,5,6) - none-whistle-whistle-none-none-whistle-clap-whistle
01:16:862 (4,5,6) - none-whistle-none-whistle-none
01:20:291 (7) - spacing


Insane
  • - 三角/五角交叉跳用的稍多呢 XD 本身太過跳也不是挺適合歌曲 不過排列挺好的
00:07:777 (5,6) - 換成三連?
00:10:777 (T) - 音量比00:16:262 (T) 高了10?
01:23:205 ~ 這段可以補上clap
Topic Starter
xsrsbsns

Pokie wrote:

Easy
  • - 一部份的踩紅線比較非新手向呢XD 盡管背景音樂是這樣的走向 XD
Insane
  • - 三角/五角交叉跳用的稍多呢 XD 这我同意 :o 本身太過跳也不是挺適合歌曲 不会太跳吧.. 不過排列挺好的
00:07:777 (5,6) - 換成三連? Changed
00:10:777 (T) - 音量比00:16:262 (T) 高了10? Intentional
01:23:205 ~ 這段可以補上clap Added some

Thanks for modding~
Roddie
Hello.

Easy
  1. Reduce the Approach Rate by one tick. I'm sure this difficulty will play better that way.

boss' Normal
  1. 00:55:948- I don't think a new combo is needed here. So, remove it.

cRyo
Looks good to me.

Insane
  1. 00:03:662 (1 ,2)-I don't think having both sliders end on the blue tick is fitting... Shorten the end of those sliders by 1/4.

And that's it. Good luck, man.
phonic
As your request from queue

NC = Add New Combo.
RNC = Remove New Combo.


General

  1. AudioLeadIn: 2000?

Insane

  1. HP +1?
  2. 00:11:720 (4) - reverse?
  3. 00:14:462 (x) - add note?
  4. 00:31:434 (6) - NC?
  5. 00:44:120 (2) - x296 y196?
  6. 00:45:320 (6) - NC?
  7. 00:45:834 (9) - x481 y254? I like this how to put
  8. 00:54:577 (3) - NC?
  9. 00:55:777 (1) - RNC?
  10. 00:55:948 (3) - NC
  11. 01:01:434 (5) - NC?
  12. 01:04:177 (5) - ^
  13. 01:10:691 (3) - x204 y316?

cRyo

  1. 00:13:262 (1) - RNC?
  2. 00:13:434 (2) - NC
  3. 00:17:891 (1,2,3) - I was surprised. Please enlarge the space?
  4. 00:27:662 (1,2,3) - ^
  5. 00:29:034 (5,1) - ^
  6. 00:55:948 (5) - NC?
  7. 00:58:520 (1) - RNC?
  8. 00:58:691 (3) - NC
  9. 01:09:491 (1) - RNC?
  10. 01:09:662 (3) - NC
  11. 01:17:720 (1) - RNC?
  12. 01:17:891 (3) - NC
  13. 01:18:405 (1) - RNC
  14. 01:18:748 (3) - Suggestion.
  15. 01:19:091 (4) - NC?

boss' Normal

  1. AR -1?
  2. 00:20:120 (3) - Suggestion

    Easy

    1. AR -1
    2. 00:55:948 (3) - NC?
    3. 01:06:920 (3) - ^
    4. 01:22:005 (5) - NC
    5. 01:23:205 (1) - RNC
wmfchris
[general]
I agree that audio lead-in should be slightly increased (like 2000)

[Insane]
00:15:834 (6) - 放在(256,340)附近會比較符合spacing和對稱 :3
00:32:291 (5) - whistle here refer to music
01:25:605 (4,1,2) - clap?

不錯 XD 有點眼花瞭亂這樣 有些slider沒完整地stack起於是被遮擋了一點這樣 =w=

[Cryo]
remove audio lead in
00:06:062 (2,3) - need clap because there's similar sounding like (1)
00:54:405 (8) - 要製造高潮前的後果 用減慢slider

沒有clap打拍子總覺欠了甚麼 orz

[Normal]
00:58:691 - 這種加whistle放式也不錯的 試一試01:01:434和01:12:405都用類似sounding?

[Easy]
fine

沒有大問題了 加油
AIR315
Hello~

Sorry for my too late mod~

[Easy]

HR+1 OD+1

Fine~

[boss' Normal]

00:20:977 (2) - 在第2個折返箭頭加whistle

01:19:605 - 加一個note

01:20:462 (7) - 改成slider,01:21:320 - 拉到這結束

01:23:377 (1) - 改成從01:26:120 - 這開始到01:28:177 - 這結束,並去掉finish,中間再加些物件進去(我建議這個要改,因

為這樣每個難度的時間才會一致)


[cRyo]

00:27:491 (3,1,2) - 這裡突然變間距......第一次玩有可能會掉......所以改一下?(其實好像也還好:33)

00:33:834 (6,7) - 感覺不太順,或許把00:34:348 (7) - 頭尾對調?

[Insane]

HR+1~2

00:21:577 - 加一個note

00:24:062 - ^

01:23:891 - ^

結束~

整體來說做的還算好

[cRyo]感覺跟[Insane]差不多難...... :?

節奏和排版都還不錯

就這樣~

祝早日Ranked~

Good Luck~

(Red=一定要改的,Blue=強烈建議你改的,Black=建議而已)

抱歉還是不能用英文mod...... :(

Sorry~ :(
cRyo[iceeicee]
SPOILER

phonic wrote:

cRyo

  1. 00:13:262 (1) - RNC?
  2. 00:13:434 (2) - NC
  3. 00:17:891 (1,2,3) - I was surprised. Please enlarge the space? No, If i do the same spacing it will become messy because of stack latency
  4. 00:27:662 (1,2,3) - ^
  5. 00:29:034 (5,1) - ^
  6. 00:55:948 (5) - NC?
  7. 00:58:520 (1) - RNC?
  8. 00:58:691 (3) - NC
  9. 01:09:491 (1) - RNC?
  10. 01:09:662 (3) - NC
  11. 01:17:720 (1) - RNC?
  12. 01:17:891 (3) - NC
  13. 01:18:405 (1) - RNC
  14. 01:18:748 (3) - Suggestion. ok~
  15. 01:19:091 (4) - NC?

SPOILER

AIR315 wrote:

[cRyo]

00:27:491 (3,1,2) - 這裡突然變間距......第一次玩有可能會掉......所以改一下?(其實好像也還好:33)

00:33:834 (6,7) - 感覺不太順,或許把00:34:348 (7) - 頭尾對調? changed

SPOILER

wmfchris wrote:

[general]

[Cryo]
remove audio lead in
00:06:062 (2,3) - need clap because there's similar sounding like (1) hmm, no..
00:54:405 (8) - 要製造高潮前的後果 用減慢slider ok

沒有clap打拍子總覺欠了甚麼 orz 看不懂.....orz
Thx for mod (・ω・)ノ

Download: Choucho - Authentic symphony (TV Size) (xsrsbsns) [cRyo].osu
Topic Starter
xsrsbsns
Mod logs

Roddie wrote:

Hello. Hey!

[Easy]
Reduce the Approach Rate by one tick. I'm sure this difficulty will play better that way. Done

[Insane]
00:03:662 (1 ,2)-I don't think having both sliders end on the blue tick is fitting... Shorten the end of those sliders by 1/4. Unchanged

And that's it. Good luck, man. Thanks for modding!

phonic wrote:

As your request from queue

General

  1. AudioLeadIn: 2000? I think 1500 is enough
Insane

  1. HP +1?
  2. 00:11:720 (4) - reverse?
  3. 00:14:462 (x) - add note?
  4. 00:31:434 (6) - NC?
  5. 00:44:120 (2) - x296 y196? Done
  6. 00:45:320 (6) - NC? Done
  7. 00:45:834 (9) - x481 y254? I like this how to put No but changed
  8. 00:54:577 (3) - NC?
  9. 00:55:777 (1) - RNC?
  10. 00:55:948 (3) - NC
  11. 01:01:434 (5) - NC?
  12. 01:04:177 (5) - ^
  13. 01:10:691 (3) - x204 y316?
Easy

  1. AR -1 Done
  2. 00:55:948 (3) - NC?
  3. 01:06:920 (3) - ^
  4. 01:22:005 (5) - NC Done, but no remove below combo
  5. 01:23:205 (1) - RNC
Thanks for modding!

wmfchris wrote:

[general]
I agree that audio lead-in should be slightly increased (like 2000) No need

[Insane]
00:15:834 (6) - 放在(256,340)附近會比較符合spacing和對稱 :3 Ok, fixed
00:32:291 (5) - whistle here refer to music Done
01:25:605 (4,1,2) - clap? Nah

不錯 XD 有點眼花瞭亂這樣 有些slider沒完整地stack起於是被遮擋了一點這樣 =w= =w=

沒有大問題了 加油 谢谢~

AIR315 wrote:

Hello~ Hi

Sorry for my too late mod~

[Easy]

HR+1 OD+1 No need, there are many notes on red ticks, so I think the settings should be a little forgiving
Fine~

[Insane]

HR+1~2
00:21:577 - 加一個note
00:24:062 - ^ Added
01:23:891 - ^ Will think

結束~

整體來說做的還算好
[cRyo]感覺跟[Insane]差不多難...... :?
節奏和排版都還不錯
就這樣~
祝早日Ranked~
Good Luck~

(Red=一定要改的,Blue=強烈建議你改的,Black=建議而已)
抱歉還是不能用英文mod...... :( 没什么lol
Sorry~ :(

谢谢 mod~
Thank you for modding ;)
eveless
[Insane]
00:02:977 (2) - 开头加个whistle
00:07:777 (5,6,7) - 可以和3的开头还有4构成一个等角三角形
00:12:234 (1,2,3,1,2,3,1) - 有的时候whistle放红线比白线好听,当然纯属个人看法
00:17:720 (1) - 这个也加上whistle吧?
00:28:691 (1) - 其实我觉得也不用特意new combo
00:38:120 (1) - 可以再往左边一点 让它和00:37:605 (1,2,3)构成形状而不是前面三个:<
00:45:834 (4) - 可以再远一点 至少看上去好像每个note之间是等距的
00:46:005 (1) - ^
00:47:548 (4) - ^

[cRyo]
00:34:348 (7) - 可以把它移到00:35:891 (4) - 的位置上
00:49:091 (5,1) - 5撤销new combo然后1new combo
00:54:577 (1) - 其实我觉得弯一点会比较好看o.o
01:07:434 (2) - 往上移一点 让间距相等?
01:10:862 (6) - 间距.
后面不少间距问题因为不知道你是故意的还是怎么样o.o 总之如果不是就改一下吧XD

[boss' Normal]
00:30:405 (5) - 感觉别叠比较好
00:47:548 (3) - ^

[Easy]
00:42:062 (6) - 往前移1/2?
01:19:948 (3) - 往前移1/2 然后在01:20:462 这里加个音会比较好...

好图~
cRyo[iceeicee]

goodbye wrote:

[Insane]
[cRyo]
00:34:348 (7) - 可以把它移到00:35:891 (4) - 的位置上 changed
00:49:091 (5,1) - 5撤销new combo然后1new combo ok~
00:54:577 (1) - 其实我觉得弯一点会比较好看o.o ok o.o wwww
01:07:434 (2) - 往上移一点 让间距相等?
01:10:862 (6) - 间距.
后面不少间距问题因为不知道你是故意的还是怎么样o.o 总之如果不是就改一下吧XD spacing seems fine for me ><
Thank you goodbye ></

Download: Choucho - Authentic symphony (TV Size) (xsrsbsns) [cRyo].osu
Topic Starter
xsrsbsns

goodbye wrote:

[Insane]
00:02:977 (2) - 开头加个whistle Added
00:07:777 (5,6,7) - 可以和3的开头还有4构成一个等角三角形 Done
00:12:234 (1,2,3,1,2,3,1) - 有的时候whistle放红线比白线好听,当然纯属个人看法 没改什么
00:17:720 (1) - 这个也加上whistle吧? Added
00:28:691 (1) - 其实我觉得也不用特意new combo Removed
00:38:120 (1) - 可以再往左边一点 让它和00:37:605 (1,2,3)构成形状而不是前面三个:< 不要吧.. 其实也不是特地和前面3个的:<
00:45:834 (4) - 可以再远一点 至少看上去好像每个note之间是等距的 Fixed
00:46:005 (1) - ^ Unchanged
00:47:548 (4) - ^ Fixed

[Easy]
00:42:062 (6) - 往前移1/2?
01:19:948 (3) - 往前移1/2 然后在01:20:462 这里加个音会比较好... ^都觉得可能对[Easy]太难 所以先不换..

好图~
e姐~ 谢谢 mod和star!
merchat7
As requested,

[General]

- About putting timing point 1/4 before a note incase someone hits early. This is completely unnecessary. You can easily test this by putting a hit circle, do a 100% Normal hit sound timing point on it, then do another timing point with 100% soft hitsound, 1 offset earlier (or 1/4, 1/6, 1/8 earlier), set the od to 0 and hit the note early. You'll get the normal hitsound. As long as your timing point is on the object, you'll get that hitsound. Keep this in mind for future maps.
- I don't really understand why no one tries to find a custom whistle hitsound (try a hi-hat sound?) for this song :/ Normal whistle doesn't sound good for me.

Other than that, don't see any problem.

[Easy]

I notice that this Easy has quite a high star rating so I will give suggestion on how to lower it.

00:28:691 (4) - I notice at this section, you leave about 2 white ticks after every combo, but here not really. Also this repeating slider is following a piano sound which is barely audible at 100% speed. I suggest removing this slider and making a slider at 00:29:205 and end on 00:29:548 or if you want to follow the vocal better, start it at 00:29:377 instead and same end spot, but not sure if you want to use short sliders or not.
00:31:091 (3,4) - Remove (4) and make (3) a slider that ends at the place where (4) used to end (00:31:777).
00:36:405 (5,6,7) - I would remove (5) & (7) and move (6) to where (5) was . 00:36:405 (5) - If you feel there is too big of a space between the next pattern, then change the repeating slider into a 4/1 slider (starts at 00:36:405, ends at 00:37:434).
00:41:891 (5,6) - Remove (5) and move (6) to it, depending on what you did for above suggestion, you may want to extend the slider by 1 more white tick so it is 4/1 (if you did 4/1 slider for above). If not leave it.
00:45:662 (3) - This part play just fine without this note, I suggest removing it.
00:49:434 (2,3,4,1,2,3,4) - http://puu.sh/c7yV, more or less the same thing, but easier to play and more simplified.
00:55:262 (1,2) - Generally prefer to see a slider after a spinner so make this them a slider? Also to be a bit more simplify as Normal did the same thing.
00:56:977 (3,4,5) - Pattern like this are more fitting for a Normal.I suggest removing all these note and putting a slider at 00:57:320 and ending it at 00:58:005.
01:00:748 (1,2) - Slider for this as well if you did it for the previous suggestion.
01:02:462 (7,8,9) - Same as 00:56:977.
01:06:234 (1,2) - If you make follow previous suggestion for slider, do it here as well.
01:07:948 (4,5,6) - Same as 00:56:977.
01:12:405 (2,3,4) - I would do a repeating slider beginning on where (2) is, repeat on (3) and end on begin of (4) then a slider at 01:13:605 and end at 01:13:948.
01:15:148 (2,3,4) - Try this instead http://puu.sh/c7AX
01:24:062 (2,4) - Instead of sliders, do hit circle instead, http://puu.sh/c7Bi

If you follow all suggestion, star rating should be 2.2 star, more suitable for Easy imo and you could do +1 hp drain and od for better difficulty spread (considering normal is 4 hp, 4 od and Hard is 6 hp 6 od).

[Normal]

00:02:977 (2,3) - This rhythm is not easy to follow, slider instead for these notes. Also by doing this, you emphasize (4) a lot better.
00:04:862 (6,1) - Don't get why this isn't simplify. just remove (1) and end (6) on there instead.
00:05:548 (7,8) - Since 1/2 hit circle next to each other overlap at your current slider velocity and distant snapping setting, I recommend a slider to make it look cleaner.
00:16:177 (4) - This slider is highly unintuitive, the only way to know there is going to be another repeat is, if you know the song well or have play this map before. I suggest replacing with a 4/2 slider (same starting and ending spot), then put hit circle at 00:17:034 & 00:17:377.Weird not to have anything mapped considering this is a Normal.
00:20:120 (3) - I prefer if you space this out, stack at end of slider are not really nice to play for this approach rate.
00:20:977 (2) - May as well get rid of this kick slider too, so I suggest removing two repeat and then extending it so it ends at same spot.
00:35:720 (2,3) - 1/2 hit circles again :/ Would prefer slider, looks cleaner to me and nicer to play as well and you used slider for 00:37:434 (6,7) so why not here?
00:37:777 (7,1) - Same as 00:04:862.
00:47:548 (3) - Same as 00:20:120. I highly recommend you space this one out, this one just feel annoying to play for me.
00:50:120 (3,4,5) - There is two things that I don't like about, 1/2 hit circle stack and kick slider. How about this instead for rhythm? http://puu.sh/c7Du
00:58:348 (5) - Since you already have a stack at the beginning of this slider, I would prefer if you space this out. Stacking notes at both ends of a slider don't feel too good for me.
01:10:177 (2) - No problem here, just saying that I didn't mention this end of a slider stack because it's a 1/2 stack, and 1/2 stack at end of slider play a lot better than 1/1 stack at end of slider (for me atleast).
01:20:463 (6,7) - Short slider fit nicer with vocal.

I like the part during kiai time a lot, really nice flow there, but the part, before, not as much :/

[cRyo]

- Depending on if Insane increases hp drain or not, do -1 hp drain to be lower than Insane, if Insane hp drain is change, no need to change for here.

00:27:662 (1,2,3,4,5) - Not fond of the anti jump at all, the music really doesn't feel like it slow down that much and it's even worse since the spacing look just like the spacing for the 1/2 notes before it. Not really nice for a Hard imo Increase spacing a bit? 0.7x-0.9x seems nicer to me. Your other anti jump are fine since there wasn't a similarly spaced 1/2 notes before them.
01:18:405 (1) - Hmm, I prefer this space out, listening to the music at this part, I thought there would be a 1/1 space before hitting this note, but I was wrong thus messing me up for the whole part so nicer if you space it out.

Nothing to suggest really, nice map!

[Insane]

- +1 hp drain to be higher than Hard, also the hp drain is lower than most Insane out there (most Insane I see have hp drain 7) so highly recommend to change it.

01:03:834 (3,4) - If you wanted a jump here, it should really be on (3) and not on (4) as nothing is really accented on (4) while you could say that because of the vocal (3) is accented. I recommend reworking for better flow.

Same as cRyo, nice map :D

Easy could have been more simplify, feel like Normal rather than an Easy. There are some stuff which I don't like really to see in Normal, but cRyo and Insane are quite nice.

I guess I'll star, good luck with your beatmap.
Suzully
Thank you for mod request~

[Easy]

  • Nothing to point out.
[boss' Normal]
  1. 00:02:977 (2,3,4) - Kinda hard for normal-player... if you can, change them to a slider please.
  2. 00:07:091 (6) - Oh this note doesn't follow the music. You should move it to 00:07:262. (please move green lines too)
  3. 00:11:205 (2) - ^ due to same reason...it should be moved to 00:11:205 to follow the vocal.
  4. 00:20:120 (3) - It's better to avoid stack because 3/8 beat is kinda hard for normal-player to read.
  5. 00:30:405 (5) - Put it with consistent spacing, that makes it easier to read.
  6. 00:44:120 (1,2) - Change them to a slider because it's a bit hard.
  7. 00:55:948 (T) - The volume is 30%...? It's better to turn it up to...at least 50% if you feel it's noisy.
  8. 00:57:662 (3,4,5) - Too confusing because other notes follow 1/4 rhythm and these notes don't follow the music(vocal). Please try the pattern below.
[cRyo]
  1. 00:38:120 (1,2,3,4,5) - I don't know why different spacing is used between (1,2) here, please use consistent spacing. Hmm...putting (2) at x:436, y:112 is better for me.
  2. 00:47:205 (3,4,7) - ^ due to same reason, looks weird about this wide spacing, especially (4) looks like out of formation...

    Using different spacing in same combo is not a bad idea. But the point I want to say to you is the way to use.
    If you learned about it more, I'm sure that you'll be a great mapper! ;)
[Insane]

  • Very good mapset!
    If I say something, I recommend you to use 1/2 pattern of clap sound between 00:32:634 and 00:43:605.
    Maybe other costom one fits more.
    I'm sure that will sound much better!

    Oh, I just forgot to write, HP+1 please.
    This diff is not so hard, and there are enough number of note, so HP7 fits imo.
Great mapset!
If this map won't get bubble yet when it satisfied my bubble criteria, please call me back to recheck. :)

cRyo[iceeicee]
SPOILER

merchat7 wrote:

- Depending on if Insane increases hp drain or not, do -1 hp drain to be lower than Insane, if Insane hp drain is change, no need to change for here. i think HP-6 is ok ><

00:27:662 (1,2,3,4,5) - Not fond of the anti jump at all, the music really doesn't feel like it slow down that much and it's even worse since the spacing look just like the spacing for the 1/2 notes before it. Not really nice for a Hard imo Increase spacing a bit? 0.7x-0.9x seems nicer to me. Your other anti jump are fine since there wasn't a similarly spaced 1/2 notes before them.
01:18:405 (1) - Hmm, I prefer this space out, listening to the music at this part, I thought there would be a 1/1 space before hitting this note, but I was wrong thus messing me up for the whole part so nicer if you space it out.

^Both changed antijumps gooooing baaaack >.</
SPOILER

Suzully wrote:

[cRyo]
  1. 00:38:120 (1,2,3,4,5) - I don't know why different spacing is used between (1,2) here, please use consistent spacing. Hmm...putting (2) at x:436, y:112 is better for me.
  2. 00:47:205 (3,4,7) - ^ due to same reason, looks weird about this wide spacing, especially (4) looks like out of formation...
    ^both Changed
    Using different spacing in same combo is not a bad idea. But the point I want to say to you is the way to use.
    If you learned about it more, I'm sure that you'll be a great mapper! ;)
i will keep that in mind thx ></
Thx for mod merchat7 & Suzully :)

Download: Choucho - Authentic symphony (TV Size) (xsrsbsns) [cRyo].osu
Alace
Topic Starter
xsrsbsns
> merchat7 & Suzully
Thanks for modding ;) and for star too @merchat

Changelogs
[Easy]
Simplified quite a few, HD+1 OD+1.

[Insane]
HD+1, changed a few into normal-hitsounds.

[Pangko]
Added taiko diff, thanks Alace.
bossandy
好了 但是diff的名字我改了 這樣我覺得比較好 因為我有GD 叫Boss Taiko Oni 所以... 你懂的...

Download: Choucho - Authentic symphony (TV Size) (xsrsbsns) [Boss Normal].osu
Topic Starter
xsrsbsns

bossandy wrote:

好了 但是diff的名字我改了 這樣我覺得比較好 因為我有GD 叫Boss Taiko Oni 所以... 你懂的...
okok

Updated.
Metro
gogo xsrsbsns :)
Topic Starter
xsrsbsns

Metro wrote:

gogo xsrsbsns :)
SPOILER
00:00 <Metro> : 00:04:862 (1,2,3,4,5) -
00:00 <Metro> : I don't like this stream disposition
00:00 <Metro> : because the music sounds as very swift
00:00 <Metro> : and you're crampling them up
00:00 <xsrsbsns> : good point
00:01 <Metro> : 00:21:491 (1) -
00:01 <Metro> : you sure about this spacing?
00:01 <Metro> : 00:31:948 (1,2,3,4,5,6,7,8) -
00:02 <Metro> : this part could be crampled since music is low
00:02 <xsrsbsns> : yeah kinda sure
00:03 <Metro> : mmm all I found
00:04 <xsrsbsns> : ok
00:05 <Metro> : yeah
00:06 <Metro> : cryo's is good
00:07 <Metro> : 00:11:720 (3) -
00:07 <Metro> : this slider in Boss Normal
00:07 <Metro> : you can decrease the curve
00:08 <Metro> : so that it really contains the next hitcircle
00:08 <Metro> : btw if Boss is a nickname the correct diff name is Boss' Normal
00:08 <xsrsbsns> : well.. the guy insists the name stays like this
00:08 <Metro> : haha sure
00:08 <Metro> : 00:16:177 (4) -
00:08 <Metro> : more than 1 repeat is tricky for beginners
00:10 <Metro> : SV looks too fast on easy
00:10 <Metro> : first glance
00:11 <Metro> : tick rate + 1
00:11 <Metro> : definitely
00:14 <Metro> : it's the only way to tell sliders length
00:15 <Metro> : but the biggest problem imo is SV
00:16 <xsrsbsns> : tick+1 it is
00:16 <xsrsbsns> : sv.. keeping for now
00:19 <Metro> : I can give you some suggestions on easy though
00:21 <Metro> : 00:46:004 (3) -
00:21 <Metro> : I feel that this needs NC
00:21 <Metro> : 00:48:748 (1) - I'd replace this with 2 1/2 circles
00:21 <Metro> : not fit for an easy really
00:23 <Metro> : 01:23:205 (1,2) - I'd make 1 longer instead of creating this rhythm
00:23 <Metro> : same for 3
00:24 <Metro> : http://puu.sh/ciQr
00:24 <xsrsbsns> : yeah that works
irc mod thanks!
Alace
Suzully
As recheck.

[Easy]
  1. 01:17:890 (T) - The end of KIAI is not snapped correctly.
[Boss Normal]
  1. 01:06:834 (T) - I think it's better not to separate KIAI here.
  2. 01:17:890 (T) - The end of KIAI is not snapped correctly.
  3. 01:24:577 (3) - To hit next circles is kinda confusing. Extend it to 01:25:091?
  4. 01:28:177 (1) - How about setting the volume 5% as well as other diffs?
If you can, I hope you'll try to get some mods about taiko. (I don't force you though.)
bossandy

Suzully wrote:

[Boss Normal]
  1. 01:06:834 (T) - I think it's better not to separate KIAI here. Fixed
  2. 01:17:890 (T) - The end of KIAI is not snapped correctly. Fixed
  3. 01:24:577 (3) - To hit next circles is kinda confusing. Extend it to 01:25:091? Fixed
  4. 01:28:177 (1) - How about setting the volume 5% as well as other diffs? Fixed
Thx for mod ^^

Download: Choucho - Authentic symphony (TV Size) (xsrsbsns) [Boss Normal].osu
Topic Starter
xsrsbsns

Suzully wrote:

As recheck.

[Easy]
  1. 01:17:890 (T) - The end of KIAI is not snapped correctly. Fixed.
If you can, I hope you'll try to get some mods about taiko. (I don't force you though.)
That would not be preferable, because Alace is not very active at this time.
I also know many of his friends have test played his pangko, and most have pointed out something they don't like..
so I don't think I'll get any more mods for this pangko..


Updated Normal too. Thanks for rechecking :)
Suzully
Alright.

[Boss Normal]
  1. 01:17:890 (T) - Not yet snapped correctly.
Fix above and I can bubble.
Topic Starter
xsrsbsns
Done.

(I don't know why some green lines are off by 1 ms... always..)

Edit: thank you Suzully for the bubble ;)
Suzully
Good, bubbled!
lolcubes
Hello!

[General]
  1. Tags: Remove "op" because words shorter than 3 letters are obsolete and cannot be used to search properly.
  2. Difficulty names: They are inconsistent. bossandy's diff actually has "normal" next to his alias/nick, while cRyo's diff doesn't. You should rename cRyo's diff to cRyo's Hard or cRyo Hard.
  3. Tickrate: Consider using 1 because 2 sounds bad in the calm parts, especially in your Easy diff. Also sliders look silly in the Easy diff because first and last tick are not shown in many cases, which ruins the visual experience if you ask me.
[Insane]
  1. 00:21:491 (1) - This circle is easy to misread because of the spacing. You should put it slightly under the slider end just like you did with the slider stream. Small repositioning required. A position like this fixes the problem. It even respects the distance snap you used for the next object.
  2. 00:44:291 (3) - This clap is very lonely because you didn't use it in this section at all, except for this spot. Maybe consider adding more claps? Like for example: 00:47:034 (1), 00:48:405 (6) (start). Putting claps here would still have the same rhythm like you used, but it would make the map much more interesting.
  3. 00:59:720 (3) - Missing clap?
  4. 01:03:834 (2,3) - ^
[cRyo]
  1. This difficulty is quite overmapped because it uses senseless triplets all over the place. I will point some of these out and you should probably remove them because this should be a hard diff anyway. They just make the map harder for no reason. I will mark those in blue. I am fine with some of them, even if they don't follow the music, because they don't really destroy the feeling of the song, but those in blue should really get changed because they interrupt the rhythm for the sake of difficulty.
  2. 00:58:520 (1,2,3) - You should probably remove the circle 2.
  3. 01:00:577 (1,2,3) - ^
  4. 01:04:005 (1,2,3) - ^
  5. 01:09:491 (1,2,3) - ^
  6. 01:11:548 (8,9,10) - ^
  7. 01:14:634 (2) - Just make this a normal slider, the repeat doesn't fit.
[Pangko]
  1. Since you're already changing stuff, it would be best to bring things up to their standards, so please use circle size 5 and AR5 for the taiko diff.
  2. Set all timing sections to have default hitsounds. Custom hitsounds are not used in taiko and they sometimes bug for some people.
  3. This difficulty received exactly 0 mods that I can see. It doesn't look bad at all, but I would be much happier if taiko modders/players had say in this difficulty, because you're sort of mapping for them too. I could be wrong because this isn't documented in the thread, but yeah, you get my point.
  4. 00:20:805 (26,27,28,29,1,2) - This sounded a bit boring because the melody is 1/4 here. Since this section is calm and you started to add some 1/2s before this, consider mapping atleast a small stream? 00:20:977 (27,28,29) - between these 3 a 5 note stream would sound good if you ask me.
[Boss Normal]
  1. 01:18:748 (2,3) - These should be unstacked. They ruin the flow and are too confusing for a normal since you were already stacking 1/2s.
  2. 01:22:862 (3,4) - ^
  3. 01:25:434 (4,5) - ^
[Easy]
  1. 00:35:377 (4) - It's good to have shorter combos in your easiest diffs. New combo here?
  2. 00:40:862 (4) - ^
  3. 00:52:520 (6,1) - I think it would be best to remove the slider 6 entirely and start the spinner earlier, because the spinner is really short for an easy diff. Low OD makes it easier to complete but it's still a bit intense for a completely new player.
  4. 01:00:748 (1) - Missing a clap at the end?
Stuff to consider!
Also try to get a mod or 2 on your taiko diff before asking for a recheck please. :3
cRyo[iceeicee]

lolcubes wrote:

[cRyo]
  1. This difficulty is quite overmapped because it uses senseless triplets all over the place. I will point some of these out and you should probably remove them because this should be a hard diff anyway. They just make the map harder for no reason. I will mark those in blue. I am fine with some of them, even if they don't follow the music, because they don't really destroy the feeling of the song, but those in blue should really get changed because they interrupt the rhythm for the sake of difficulty.
  2. 00:58:520 (1,2,3) - You should probably remove the circle 2. i want to keep it, other changed...
  3. 01:00:577 (1,2,3) - ^
  4. 01:04:005 (1,2,3) - ^
  5. 01:09:491 (1,2,3) - ^
  6. 01:11:548 (8,9,10) - ^
  7. 01:14:634 (2) - Just make this a normal slider, the repeat doesn't fit.
worst diff i agree, sry xsr~.......

Download: Choucho - Authentic symphony (TV Size) (xsrsbsns) [cRyo].osu
Topic Starter
xsrsbsns
cryo~ best moe mapper owo

lolcubes wrote:

Hello! Hey!

[General]
  1. Tags: Remove "op" because words shorter than 3 letters are obsolete and cannot be used to search properly. Typing op<space> in game works, at least (hardly used, but still.)
  2. Difficulty names: They are inconsistent. bossandy's diff actually has "normal" next to his alias/nick, while cRyo's diff doesn't. You should rename cRyo's diff to cRyo's Hard or cRyo Hard. If it's nothing major, I'd really like to respect my guests' convention of naming their difficulties.
  3. Tickrate: Consider using 1 because 2 sounds bad in the calm parts, especially in your Easy diff. Also sliders look silly in the Easy diff because first and last tick are not shown in many cases, which ruins the visual experience if you ask me. Changed Easy's to 1.
Others fixed. Removed both sliders for the added spinner in Easy.
Also try to get a mod or 2 on your taiko diff before asking for a recheck please. :3
For reasons mentioned in a few posts above this, this might not be possible. I'll try to get a hold of him this week.
bossandy
Maybe change my diff's name to ""Boss" ?
I have a GD name's "Boss" >_<


Edit : All fixed~~

Download: Choucho - Authentic symphony (TV Size) (xsrsbsns) [Boss Normal].osu
lolcubes
I think Boss normal is quite okay because it tells you what kind of difficulty that is.
You don't know what kind of difficulty cRyo is though, it could be mistaken for another insane. Labeling it as cRyo Hard or cRyo's Hard would give more information about the difficulty. That probably doesn't matter much but it makes things easier in general because you don't have to search for information that is already provided.
It would be best to rename cRyo's diff if you ask me.
Topic Starter
xsrsbsns
I don't want more silly issues haunting me.. so fixed.
aabc271
As requested by xsrsbsns, I'm coming for a Taiko mod ~
Let's go ~

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

-----------------------

[Pangko]

00:23:548 ( 8 ) - This part seems empty for me. Try sth like this ( 1, 2, 1, 1 ) ?

00:25:948 ( 16 ) - ^, try this ( The 1s ) ?

00:48:234 ( 27 ~ 31, 1 ~ 14 ) - All notes are red. It could be better to change some to blue. See the suggested patterns for details ~

Suggested patterns
Suggestions only. Change them only if you want to ~

00:40:862 ( 17, 19, 21 ) - All Red notes ?

00:46:005 ( 14 ) - Blue note ?

00:48:748 ( 30 ) - ^

00:52:348 ( 13, 14 ) - All blue notes ?

00:55:262 ( 30, 31 1 ) - O O O ?

Nice map as usual ~

Suggestions : Use varied hitsounds to prevent all d / k ( eg 00:48:234 ( 27 ~ 31, 1 ~ 14 ) ).

Rating : 8.5/10 ( Good use of slowdowns +0.5, note placements +0.5 )

Star and good luck ~ ;)
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