No I cannot because I don't have a 240hz screen. At high SV, notes start to double and the only way to fix that is to track them as they go down. I also need high SV for accurate timing and to reduce delay when the note disappears in my HD skin. And I need HD skin to force my self to hit when I need to hit and it also happens to fix visual latency.
Tho the interesting part about this, is that I did experimentation by forcing FL to be on top of screen (small visible area on top), and using the regular scroll speed I usually play on (33 @ 84 column width), and I read notes no problem. The notes would flash about one frame (16 ms) and I would hit them ~300 ms later. All is fine and good until it gets dense enough that the notes start to double on top of another in that small slit.
idk who will try to do that unless you have a huge screen taking 120 deg of your FOV
In a nutshell, yes. To elaborate, thinking will cause you to decide to do finger movements going against their momentum. This will cause strain, and over time will cause stamina depletion.
In a nutshell, yes. To be more specific, you can bring finger as up as much as you want, whatever it takes to hit fast, but hitting hard causes you to keep your finger down on the keyboard for longer. Tap fast, light, and minimize contact. Sometimes wrist movement can be sufficient enough to use gravity to push down the keytops. Then you feel the force of the keytops pushing your finger back up. Go with the flow, and not against.
Yea ok, when SV comes and you can't sightread, tell me how that goes
Yes. I actually try to play a song once every month to 6 months, giving enough time to see actual progress. Variety allows to keep your skills spread out wide.