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sakuzyo - AXION

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Rein
sakuzyo - AXION (rrtyui) [QUEEN]

spboxer3 wrote:

QUEEN


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. duplicated green line:
    00:51:400 -
:arrow: fiix

Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 01:33:493 (1,1,1) - remove those finish? It's not suit for this part and It's inconsistent the other diff
:arrow: no change

mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:24:400 (4,6) - stack issue~ it should be stack. :arrow: fix

  2. 00:29:650 (4,2) - ^ :arrow: fix

  3. 01:08:650 (1,2,1,2,1,2,1,2,1) - too confuse pattern. it's let player can't clear to read. I strongly recommended change this pattern
:arrow: fiix
Topic Starter
rrtyui

spboxer3 wrote:

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. I think the osu diff kiai time should be universalize. ((QUEEN's diff it's different to other diff. I asked rein. It fix~

PAWN


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line:
    01:27:306
    fix
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:28:525 (2,3) - actually you used curve pattern it's more consort flow. maybe rotate (selection center) 00:28:900 (3) - 12∘it's more pretty fix

  2. 01:31:900 - I didn't hear any corresponding vocal/drum is present for this point. I suggest remove reverse and add note at 01:31:712 - fix

KNIGHT



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:45:775 (1,2) - fix
  2. 00:47:275 (4,5) - fix
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:48:025 (5,2) - Umm... those shound be stack imo. fix

  2. 01:45:400 (1,2) - It's looks awkward slider arc because it's not coincidence arc to 01:46:525 (2) - so I make the pattern and code for you. fix thanks :D
    photo and code
    your shape↓

    my code↓

    144,148,105400,70,0,B|96:124|88:76,2,89.9999999999999,4|0|8
    180,64,106525,1,0

ROOK


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line:
    01:30:118 fix
    01:39:353 fix
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 01:19:900 (1,2) - you can head drum at 01:20:275, it should add clap - but you used clap at 01:20:462 - :/ Hmm. I think the current is great...The timing of the clap is according to the sound. fix. :o
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:16:712 (3,1) - rotate -4∘let arc conform the 00:16:712 (3) - fix

  2. 01:47:650 (2) - reverse this selection slider? because you can see 01:45:400 (1,2) - (1.19x spacing) haven't used large spacing. but 01:46:900 (1,2) - it's used large spacing (1.70x spacing). fix

BISHOP


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line:
    01:30:118 fix
    01:39:353 fix
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 01:33:587 (1,1,1) - remove those finish? It's not suit for this part and It's inconsistent the other diff no change. i'll increase the number of spinners from this difficulty :)
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  • looks good~

KING


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line:
    01:00:447 fix
  2. unsnap green line (please snap those because it will affect your hitsound/SV):
    00:27:046 fix
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 01:33:025 (1,2,3,1) - Umm... because it's suddenly 1/3 rhythm. so I recommended to used slider reverse to make this. I think is the best & fun. I ask a test to friends, however, don't have a bullshit.

OK~ cell me back when you fix my mod~ but please reply my mod post and used 2 color to reply it
Blue: you accept my mod item
Red: you deny my mod item and please reply the reason.
and you can used 中文 or English to reply for me :)
~~~
Thanks Modding <3
but First of all, I asked to check the mod inaba-tan. And then, I asked to recheck spinboxer~ :)
those
A Rook's value is more than a Bishop's value in the game of chess. Swap diff names?
Mercurial
I smell a bubble <3
Rein

those wrote:

A Rook's value is more than a Bishop's value in the game of chess. Swap diff names?

wwwww Yes,King>Queen>Rook>Bishop>Knight>Pawn
Topic Starter
rrtyui

those wrote:

A Rook's value is more than a Bishop's value in the game of chess. Swap diff names?
lolololol
haha your right, fixed :o
inaba-tan
Cygnus
Fix your tags. Magicial should be Magical, right?

go bubble! :D
spboxer3
ok~ looks fine now~
good luck ^^
Topic Starter
rrtyui
Thanks Spinboxer<3
Mercurial
Supporting with my little star before ranking <3
Topic Starter
rrtyui
Thanks Mercurial \:D/

<3
Niva
(:

[General]

-> You don't need lead-in time in PAWN and KNIGHT, really xD (that diffs starts way after)
-> Add "MagicMashMan" also to tags (I know you already have "magic mash man" but sakuzyo's YouTube account is using that name, without spaces)

[PAWN]

  1. 01:06:400 (3) - Move clap from slider's end to slider's repeat
[KNIGHT]

  1. 00:24:400 (2,3,4) - Hmm, if you're aiming for symmetry I suggest something like this though:
  2. 01:48:400 (1) - Move to ~x:168 y:297 regardless of the spacing, it will make this slider perfectly centered while the jump isn't hard to catch :3
[BISHOP]

  1. 01:02:462 (3) - Please move a bit further (~x:185) to avoid overlap, it won't hurt~
  2. 01:21:025 (3) - ...sliderwhistle doesn't really fit here imo, I'd put a sliderwhistle on 01:19:900 (1) instead (:
[ROOK]

  1. 00:10:525 (1,2) - CTRL+R either (1) or (2)? Personally I'd like to see a circular jump here...
  2. 01:32:837 (1,2) - I really think you'll need a manual stacking like this here to maintain the symmetry: (just move (2) a bit lower)
[QUEEN]

  1. 00:25:900 (1) - No whistles here? I'm very much sure a good whistle placement will fit this repeating slider :3
  2. 00:41:368 (10) - The rhythm here really confuses me, I'd put this on 00:41:556 (11) instead to form a quintuple (it'll sound more intuitive with the song)
  3. 01:51:775 (2,3,2,3) - Hmm, I think it's quite obvious that the claps should ONLY be on (3)'s start instead of (2), no need to force clap consistency here - in any way clap on (3)'s start sounds better for me (:
[KING]

-> Make combo color 3 same as other diffs?

  1. 00:13:712 (1) - Move the inherit section to slider's end (00:13:900) and add sliderwhistle to the slider's body, it fits xD
  2. 00:41:557 (3,4,5,6) - The combo color here blends with the video orz... I'm having trouble reading it >_<
  3. 01:08:650 (1,2) - Add some whistles to spice up this part? (there's a synth following though~)
  4. 01:27:025 (4) - Please add new combo here, due to the slider velocity change
  5. 01:38:837 (2) - Personally I'd like to see this is CTRL+R'ed (: (if you do this you might want to CTRL+R (4) also)
I don't see any problems on TAIKO~
Topic Starter
rrtyui

Niva wrote:

(:

[General]

-> You don't need lead-in time in PAWN and KNIGHT, really xD (that diffs starts way after) fix
-> Add "MagicMashMan" also to tags (I know you already have "magic mash man" but sakuzyo's YouTube account is using that name, without spaces) add~

[PAWN]

  1. 01:06:400 (3) - Move clap from slider's end to slider's repeat fix
[KNIGHT]

  1. 00:24:400 (2,3,4) - Hmm, if you're aiming for symmetry I suggest something like this though: fix
  2. 01:48:400 (1) - Move to ~x:168 y:297 regardless of the spacing, it will make this slider perfectly centered while the jump isn't hard to catch :3 fix
[BISHOP]

  1. 01:02:462 (3) - Please move a bit further (~x:185) to avoid overlap, it won't hurt~ fix
  2. 01:21:025 (3) - ...sliderwhistle doesn't really fit here imo, I'd put a sliderwhistle on 01:19:900 (1) instead (: fix
[ROOK]

  1. 00:10:525 (1,2) - CTRL+R either (1) or (2)? Personally I'd like to see a circular jump here... fix
  2. 01:32:837 (1,2) - I really think you'll need a manual stacking like this here to maintain the symmetry: (just move (2) a bit lower) fix
[KING]

-> Make combo color 3 same as other diffs? fix

  1. 00:13:712 (1) - Move the inherit section to slider's end (00:13:900) and add sliderwhistle to the slider's body, it fits xD fix
  2. 00:41:557 (3,4,5,6) - The combo color here blends with the video orz... I'm having trouble reading it >_<
  3. 01:08:650 (1,2) - Add some whistles to spice up this part? (there's a synth following though~) fix. btw, this is no relationship, it was found that 01:09:025 (2) is 1/3 timing. This also fix :D
  4. 01:27:025 (4) - Please add new combo here, due to the slider velocity change fix
  5. 01:38:837 (2) - Personally I'd like to see this is CTRL+R'ed (: (if you do this you might want to CTRL+R (4) also) no
I don't see any problems on TAIKO~
(:

Thanks Niva Modding! >.</
waiting Rein! :D
Rein
http://puu.sh/1451A

Niva wrote:

[QUEEN]
  1. 00:25:900 (1) - No whistles here? I'm very much sure a good whistle placement will fit this repeating slider :3 ->fix
  2. 00:41:368 (10) - The rhythm here really confuses me, I'd put this on 00:41:556 (11) instead to form a quintuple (it'll sound more intuitive with the song)->no change
  3. 01:51:775 (2,3,2,3) - Hmm, I think it's quite obvious that the claps should ONLY be on (3)'s start instead of (2), no need to force clap consistency here - in any way clap on (3)'s start sounds better for me (:->fix
THRete
rrtyui~!

that's so fun!!!!
but so hard!

rank gogogo~! :D
Way to go! :D
Niva
Just one more thing...

[QUEEN]

  1. 00:41:368 (10) - Again, compared with the others this one's rhythm is VERY deceiving due to the basses around, once more I recommend a quintuple here (you can just arrange like this though: )
I still feel somewhat weird about that combocolor in KING though, but it's not that hard to read :3

--------------------------------------------------------------------

EDIT : Rechecking 7 diffs are tiring orz >_< - I hope I didn't miss anything...

Ranked ~
Topic Starter
rrtyui

Niva wrote:

Just one more thing...

[QUEEN]

  1. 00:41:368 (10) - Again, compared with the others this one's rhythm is VERY deceiving due to the basses around, once more I recommend a quintuple here (you can just arrange like this though: )
I still feel somewhat weird about that combocolor in KING though, but it's not that hard to read :3
oops o.o
fix! ;)
Mercurial
Oh c'mon! I'm still waiting D:
Rein
:!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!:
rank :!:
THRete
rank~~! :)
Coro
BMS~
gratz ranked~
KogumaX
:)
WVS
10/10
spboxer3
congratz ^^
Melophobia
omedetou~!
Andrea
Hitsounds are way too quiet, I almost can't hear them :(
Suimya
Gratz owo/ moe rrtyui
rui
congratz
Reisen Udongein
more more BMS songs! congratz :3
xsrsbsns
omedetou!
Kawayi Rika
初rank omedeto :3
Topic Starter
rrtyui
yey Thanks Niva and all >w<

Andrea wrote:

Hitsounds are way too quiet, I almost can't hear them :(

I love this sound. I don’t like Hit sound is emphasized too. :)
Nichiyouki
Congrats ;)
Uni
This map *-* i love it Grats on ranked :3
Laurier
good
caren_sk
congrats~
threenash
gz rrtyui! /o/
terametis
おめでとうございます!
Quilt
congratz xD
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