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Hanazawa Kana, Toyosaki Aki & Horie Yui - Benibana no Otome

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Topic Starter
Citrus

Wiinter wrote:

Modding as requested

General
no tags at all? D:I'll write it if I think of something

[Normal]
01:04:596 (2) - a bit nazi but.. make this slider like this http://puu.sh/dIYT instead? looks better imoWhat is the difference ? :(

[Hard]
00:28:971 (4) - use distance snap? i don't see a reason for an anti-jump hereIt's not hard,I think it's no need to fix
00:35:534 (7,8,9) - fix spacing? Fixed~
01:19:831 (2,3,4) - make spacing consistant D:Fixed~
01:38:346 (4,5,6) - ^Fixed~
02:00:612 (3) - add new combo? the rhythm changes hereI think it's no need to fix
02:23:346 (6,7,8) - make the spacing consistantFixed~
02:30:612 (1,2,3,4,5) - use the same distance between (3) and (4) that was used between (4) and (5) to make the combo's spacing consistant D:Fixed~

hmm.. yeah. some spacing issues on [Hard] D: not including the jumps/anti-jumps, there were lots of parts that the spacing just changes without a reason D: i mentioned some of them, but yeah.. you should recheck this and fix those problems :v
02:32:253 (1,2,3,4,5) - same as above, but in relation to (1) and (2) and (4) and (5)Fixed~
02:38:815 (5) - fix this spacing? >< (Ctrl+R it, fix the spacing using distance snap and Ctrl+R it again)Fixed~
Thank you very much for your mod~ :)
Axey
I am a lazy man
just suggestions

[Hard]
00:02:253(1,2)-感觉加了whis有点多余?
00:08:581(2)-add whis

其实我觉得音效很奇怪..又说不上哪里 其实那个whis还不错的

后面基本用的是鼓声..嘛 =v= 打起来舒服就好

no kds
Topic Starter
Citrus

BakaHuang wrote:

I am a lazy man
just suggestions

[Hard]
00:02:253(1,2)-感觉加了whis有点多余?音乐里就是类似whistle的声音 :(
00:08:581(2)-add whis已修改~

其实我觉得音效很奇怪..又说不上哪里 其实那个whis还不错的

后面基本用的是鼓声..嘛 =v= 打起来舒服就好

no kds
非常感谢~ :)
L_P
hahahah很好笑的歌曲

hard
00:15:383 (1) - 这里放着不大适合的说
00:22:179 (8,9,10) - 这些把他移到远一点的地方去
00:28:976 (6) - 这个删了,slider加repeat,保持形状
00:33:429 (6) - 白色线加个note节奏更好听
00:58:508 (1) - 感觉map一下更好?
01:10:929 (1,2,3) - 远一点
01:15:383 (2,3,4,5,1) - 弯曲得不大好看,2,3,4比较弯,4,5,1比较直...
01:36:945 (6) - 移左边一点
01:51:945 (3) - 最后的头也whistle一下?
02:10:695 (2,4) - http://puu.sh/gKRk
02:13:508 (2) - 远一点

其实这首歌不大好map,bpm不对劲啊

easy
approach rate-1, 5 来说挺快的
没啥问题,只是有时候的slider
http://puu.sh/gKS8
三个点就可以完成了呵呵
00:25:929 (5) - 这种对normal来说挺难的
00:49:133 (1,2) - 这个也挺难的,不如一个slider接一个容易

加油!
Topic Starter
Citrus

L_P wrote:

hahahah很好笑的歌曲

hard
00:15:383 (1) - 这里放着不大适合的说为什么都说不合适,好吧,改了 :(
00:22:179 (8,9,10) - 这些把他移到远一点的地方去不合适吧?
00:28:976 (6) - 这个删了,slider加repeat,保持形状已修改~
00:33:429 (6) - 白色线加个note节奏更好听不合适吧?
00:58:508 (1) - 感觉map一下更好?试了一下,有点别扭 :(
01:10:929 (1,2,3) - 远一点不合适吧?
01:15:383 (2,3,4,5,1) - 弯曲得不大好看,2,3,4比较弯,4,5,1比较直...已修改~
01:36:945 (6) - 移左边一点已修改~
01:51:945 (3) - 最后的头也whistle一下?已修改~
02:10:695 (2,4) - http://puu.sh/gKRk没有修改
02:13:508 (2) - 远一点没有修改

其实这首歌不大好map,bpm不对劲啊别吓我啊,这太可怕了 :(

easy
approach rate-1, 5 来说挺快的已修改~
没啥问题,只是有时候的slider
http://puu.sh/gKS8
三个点就可以完成了呵呵
00:25:929 (5) - 这种对normal来说挺难的没有修改
00:49:133 (1,2) - 这个也挺难的,不如一个slider接一个容易没有修改

加油!
非常感谢~
frost-b-spec
thx reqs~

[General]
so many break time.

add object
0.19.133~0.22.883
0.37.883~0.42.101
1.07.883~1.11.633
1.26.633~1.30.851
1.56.633~2.00.383
2.15.383~2.19.601

mapset is good~
Topic Starter
Citrus

frost-b-spec wrote:

thx reqs~

[General]
so many break time.

add object
0.19.133~0.22.883Fixed~
0.37.883~0.42.101no change :(
1.07.883~1.11.633Fixed~
1.26.633~1.30.851no change :(
1.56.633~2.00.383Fixed~
2.15.383~2.19.601no change :(

mapset is good~
Thank you very much~ :)
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[General]

这么轻的音乐我觉得不适合加Kiai
bg.jpg 1023x767 ?
考虑加些tag

[Normal]

00:11:633 (1) - 感觉着滑条不是很好看。我觉得这么短的滑条中间一个白点就行了,简洁即是美
00:19:601 (1,2,3,4,5) - 排成对称的?
02:15:383 (6) - 02:15:383 (6) - NC或者02:41:633 (1) - Remove NC

[Hard]

00:33:664 (7) - 加一个note
02:36:945 (5) - 拉到2.4x如何
02:42:101 (1) - 到02:43:508就结束?不然离后面有些近
02:45:148 (1) - ^改了的话这里加个note

GL~
Topic Starter
Citrus

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[General]

这么轻的音乐我觉得不适合加Kiai没有修改
bg.jpg 1023x767 ?完整上传图片尺寸还是会变,只能遇见一次改一次了 :(
考虑加些tag想到我会加上

[Normal]

00:11:633 (1) - 感觉着滑条不是很好看。我觉得这么短的滑条中间一个白点就行了,简洁即是美已修改~
00:19:601 (1,2,3,4,5) - 排成对称的?已修改~
02:15:383 (6) - 02:15:383 (6) - NC或者02:41:633 (1) - Remove NC已修改~

[Hard]

00:33:664 (7) - 加一个note没有修改
02:36:945 (5) - 拉到2.4x如何没有修改
02:42:101 (1) - 到02:43:508就结束?不然离后面有些近 转盘结束是一个音,note是一个音,感觉没什么问题
02:45:148 (1) - ^改了的话这里加个note

GL~
非常感谢 :)
LKs
379,468.75,4,1,1,50,1,0
37404,468.75,4,1,1,50,1,0
37620,468.75,4,1,1,50,1,0
37885,468.75,4,1,1,50,1,0
42083,465.116279069767,4,1,1,50,1,0
42998,465.116279069767,4,1,1,50,1,0
43266,468.75,4,1,1,50,1,0
43510,468.75,4,1,1,50,1,0
52873,468.75,4,1,1,50,1,0
60379,468.75,4,1,1,50,1,0
68327,468.75,4,1,1,50,1,0
71629,468.75,4,1,1,50,1,0
86615,468.75,4,1,1,50,1,0

small timing check
Topic Starter
Citrus

LKs wrote:

379,468.75,4,1,1,50,1,0
37404,468.75,4,1,1,50,1,0
37620,468.75,4,1,1,50,1,0
37885,468.75,4,1,1,50,1,0
42083,465.116279069767,4,1,1,50,1,0
42998,465.116279069767,4,1,1,50,1,0
43266,468.75,4,1,1,50,1,0
43510,468.75,4,1,1,50,1,0
52873,468.75,4,1,1,50,1,0
60379,468.75,4,1,1,50,1,0
68327,468.75,4,1,1,50,1,0
71629,468.75,4,1,1,50,1,0
86615,468.75,4,1,1,50,1,0

small timing check
Thank you very much~
Banana
Hi Banana here from my queue

[general]
tag 不加点东西吗 Wafuu(和風)之类的

本身歌只有不到三分钟却给了五段break time有点打着打着就没了的感觉建议map掉135三段break
[Hard]
整体感觉一些慢速移动的梗重复了好多次
比如stack 然后01:30:833 (1,2,3)的慢速
个人意见 觉得这种梗偶尔用用让人觉得这里被强调了倒是很好 像这样用很多反而会不利于读图 然后移动上也觉得不够(同样是强调还可以用跳嘛)
00:24:754 (1,2,3,4,5,6) - 转40度然后尾巴叠在上一个combo的(1)尾巴上 大概象这样
00:30:144 - 因为节奏是重复的 这里可以加个note放在x:116 y:47处造个跳 然后这样也能平衡一下前面stack
00:43:266 (1) - (其实我觉得这里就不要跳了。。不过跳了也挺带感的希望大家不要读错)去掉nc 把下一个滑条加nc
01:11:863 (4) - 前面说的stack梗..jump配stack在这里似乎合适点 比如改一下前面滑条的角度 像这样
01:22:879 (1) - 前面反反复复stack这边没和01:19:129 (1)stack有点可惜 另外这之前各种stack的建议也是跳接stack
01:32:005 (1) - 去掉nc
01:32:943 (3) - nc
01:44:427 (1,2,3,1) - 虽然反人类的思想可以理解 但是作为人类我还是要说这样NG
02:10:677 (5) - 向右下弯
02:39:740 (1) - 略反人类..
02:42:083 (1) - 感觉转盘在1/2后开始比较合适 这样开头就可以放个圈了

[Normal]
00:13:035 - 如果是因为压星数而放break的话 我倒是建议再加个easy 或者这边就得改2/1滑条之类的压星星了 mod完了hard break什么的还是不能忍 没什么好特别提出来说的 就是感觉整体偏难 后面三连打什么的 如果保留估计得加ez

嗯 我挺喜欢这歌的(之前没听过哦) good luck
Topic Starter
Citrus

Banana wrote:

Hi Banana here from my queue

[general]
tag 不加点东西吗 Wafuu(和風)之类的加上了

本身歌只有不到三分钟却给了五段break time有点打着打着就没了的感觉建议map掉135三段break我会加点东西的
[Hard]
整体感觉一些慢速移动的梗重复了好多次
比如stack 然后01:30:833 (1,2,3)的慢速
个人意见 觉得这种梗偶尔用用让人觉得这里被强调了倒是很好 像这样用很多反而会不利于读图 然后移动上也觉得不够(同样是强调还可以用跳嘛) 这里的节奏和之前一样,玩家应该会有个心理准备,不会因为这种排列就慌了阵脚吧 :(
00:24:754 (1,2,3,4,5,6) - 转40度然后尾巴叠在上一个combo的(1)尾巴上 大概象这样试了一下,但我还是喜欢原来的排列方式
00:30:144 - 因为节奏是重复的 这里可以加个note放在x:116 y:47处造个跳 然后这样也能平衡一下前面stack感觉这里加个note的话有点不合适啊
00:43:266 (1) - (其实我觉得这里就不要跳了。。不过跳了也挺带感的希望大家不要读错)去掉nc 把下一个滑条加nc这里不算跳吧 :( 把第二个滑条NC了
01:11:863 (4) - 前面说的stack梗..jump配stack在这里似乎合适点 比如改一下前面滑条的角度 像这样图挂了 :(不过还是觉得jump不合适啊
01:22:879 (1) - 前面反反复复stack这边没和01:19:129 (1)stack有点可惜 另外这之前各种stack的建议也是跳接stack隔这么远stack也看不出来啊
01:32:005 (1) - 去掉nc
01:32:943 (3) - nc已NC
01:44:427 (1,2,3,1) - 虽然反人类的思想可以理解 但是作为人类我还是要说这样NG这不难吧 :(
02:10:677 (5) - 向右下弯这样会很乱吧?
02:39:740 (1) - 略反人类..这不难吧 :(
02:42:083 (1) - 感觉转盘在1/2后开始比较合适 这样开头就可以放个圈了这里我想保留意见

[Normal]
00:13:035 - 如果是因为压星数而放break的话 我倒是建议再加个easy 或者这边就得改2/1滑条之类的压星星了 mod完了hard break什么的还是不能忍 没什么好特别提出来说的 就是感觉整体偏难 后面三连打什么的 如果保留估计得加ezbpm不高,这种三连不难吧

嗯 我挺喜欢这歌的(之前没听过哦) good luck
非常感谢~
__Ag
嗨!~业界良心麻婆,不打算跟我一起犯2做爽图么?献上两个star,我拿着也没用,给你打打气,加油啊骚年(拍肩
Topic Starter
Citrus

__Ag wrote:

嗨!~业界良心麻婆,不打算跟我一起犯2做爽图么?献上两个star,我拿着也没用,给你打打气,加油啊骚年(拍肩
QAQ 太感谢了
NewRulerNA
original song title is "紅花ノ乙女唄". your title (红花ノ乙女呗) is little wrong. you should fix it.
Topic Starter
Citrus

NewRulerNA wrote:

original song title is "紅花ノ乙女唄". your title (红花ノ乙女呗) is little wrong. you should fix it.
Fixed~
Thank you very much~
Autumn
M4M~
老板 来一斤香菜

[General]
关于combo颜色:combo3和4的颜色太相近了!换个差别明显一点的

关于音效:
S:C2的finish和底音一样有点浪费。我觉得soft的finish很好用啊,比如可以用在00:04:129之类的开头
另外有兴趣的话可以试试这个:http://puu.sh/1YLS9 (我是从http://osu.ppy.sh/b/121767里找的)
hard开头那段,把所有用了25%音量的保留,40%的换成这个clap.后面以此类推

[Normal]
00:28:504 - 25%?15%简直静音啦..这里背景音也没有,等于放空了...
总之我觉得低于20%的音效除了刻意静音以外都不适用。后面有几处我几乎听不到音效了..


[Hard]
00:08:582 (3,5) - 可加whistle
00:51:947 (1,2,3,1) - 00:58:498 (1) - 转盘结束后至少留个一拍比较好 不然会来不及打 推荐在00:59:904 结束
02:42:083 (1) - ^。 不过为了制造和你想要的效果,可以在 02:44:427 结束,然后在02:45:130加个圈
01:31:771 (3) - NC从这里开始,提醒player接下来是个三角跳
01:23:816 (3,4,5,6) - 直的不好看,试试弯的:
02:08:802 (3,4,5,6) - ^

00:18:660 (4) - 这个可以不要鼓音

00:21:238 和 00:21:707 -明显的鼓音。Add,和前面叠起来。
如果这样觉得太跳可以减小距离..

00:39:760 (1,2,1,2) - 还是弄弯好看..不过这个纯属个人观点

That's all
我喜欢这种转圈圈式的flow..
射个星~
Topic Starter
Citrus

Autumn wrote:

M4M~
老板 来一斤香菜

[General]
关于combo颜色:combo3和4的颜色太相近了!换个差别明显一点的换了一个颜色

关于音效:
S:C2的finish和底音一样有点浪费。我觉得soft的finish很好用啊,比如可以用在00:04:129之类的开头
另外有兴趣的话可以试试这个:http://puu.sh/1YLS9 (我是从http://osu.ppy.sh/b/121767里找的)
hard开头那段,把所有用了25%音量的保留,40%的换成这个clap.后面以此类推soft-finish和这个音效我都试过,感觉不太适合这首歌

[Normal]
00:28:504 - 25%?15%简直静音啦..这里背景音也没有,等于放空了...已修改
总之我觉得低于20%的音效除了刻意静音以外都不适用。后面有几处我几乎听不到音效了..


[Hard]
00:08:582 (3,5) - 可加whistle加上了
00:51:947 (1,2,3,1) - 感觉这样按照DS排下来有点太平淡了
00:58:498 (1) - 转盘结束后至少留个一拍比较好 不然会来不及打 推荐在00:59:904 结束已修改
02:42:083 (1) - ^。 不过为了制造和你想要的效果,可以在 02:44:427 结束,然后在02:45:130加个圈这里我想保留
01:31:771 (3) - NC从这里开始,提醒player接下来是个三角跳感觉没有必要
01:23:816 (3,4,5,6) - 直的不好看,试试弯的:
当初想弄成弯的,但是怎么弯都别扭,所以干脆弄成直的了
02:08:802 (3,4,5,6) - ^^

00:18:660 (4) - 这个可以不要鼓音这里音乐也是鼓音啊

00:21:238 和 00:21:707 -明显的鼓音。Add,和前面叠起来。
如果这样觉得太跳可以减小距离..这里打算和后面的部分保持一致 :(

00:39:760 (1,2,1,2) - 还是弄弯好看..不过这个纯属个人观点已修改

That's all
我喜欢这种转圈圈式的flow..
射个星~
非常感谢~
Xgor
[General]
I gotta say, I think a Easy is needed to this. Even with the slow relaxing SV the beat density on Normal is somewhat high and a easy shouldn't be too hard to do to on a song like this.


Just a little warning, the white colour makes it really hard to see some skins repeating sliders. Still this will be fixed in the next patch so it's not too much of an problem.

Quite a lot of hitsounds are barely audible, and some of them goes down as low as 15%! Please raise then so you can atleast hear them.


[Normal]
00:43:266 (2) - The slider end isn't snapped correctly
00:52:416 (1) - The slider end isn't snapped correctly

[Hard]
01:53:333 (1) - I think that 0,5x here feels just just plainly wrong and it's the only part you use it like that so it feels werid. 0,75 flows much better with this slider.

Well I can't find that much but those things really drag it down, will follow the map and see so you at least can get a easy to it.
Topic Starter
Citrus

Xgor wrote:

[General]
I gotta say, I think a Easy is needed to this. Even with the slow relaxing SV the beat density on Normal is somewhat high and a easy shouldn't be too hard to do to on a song like this.


Just a little warning, the white colour makes it really hard to see some skins repeating sliders. Still this will be fixed in the next patch so it's not too much of an problem.

Quite a lot of hitsounds are barely audible, and some of them goes down as low as 15%! Please raise then so you can atleast hear them.
Fixed~

[Normal] All fixed~
00:43:266 (2) - The slider end isn't snapped correctly
00:52:416 (1) - The slider end isn't snapped correctly

[Hard]All fixed~
01:53:333 (1) - I think that 0,5x here feels just just plainly wrong and it's the only part you use it like that so it feels werid. 0,75 flows much better with this slider.

Well I can't find that much but those things really drag it down, will follow the map and see so you at least can get a easy to it.
Thank you very much~
Xgor
Um, there still isn't a easy on this, I can't push forward on the queue without it and the set really needs it.
Topic Starter
Citrus

Xgor wrote:

Um, there still isn't a easy on this, I can't push forward on the queue without it and the set really needs it.
I finally finished the easy diff this weekend ;)
Konei
Hellow, modding this :>


[General]

  1. Fine ~

[Easy]

  1. 00:20:066 (2) - How about a whistle to catch the bells?
  2. 00:52:416 (1) - This should have a whistle on the start to fit the bells.
  3. 01:08:795 (2) - Same as on 00:20:066 (2) -
  4. 01:11:629 (3) - To make this perfect, you should move it to make the end of this Slider stacking with the previous circle.
  5. 01:44:896 (1) - Should also have a whistle on start to fit the bells.
  6. 01:56:615 (1) - Whistle on the repeat to fit the bells?
  7. 02:00:365 (1) - Finish on the start to emphasize the drum's sound?
  8. 02:12:552 (2) - Missing whistle on the start.

[Normal]

  1. 00:20:066 (2) - High tone here, so how about using a whistle on the start?
  2. 00:19:597 (1) - Same here.
  3. 00:51:478 (4) - The repeat should also have a whistle if you listen to the bells.
  4. 01:03:660 (5) - Looks really strange at the moment, please stack it with 2.
  5. 01:06:004 (3) - Listening to the bells, I think the repeat needs a whistle.
  6. 01:08:327 (1,2) - Same about whistling for those two.
  7. 01:27:083 (2) - Whistle at the start to follow the bells.
  8. 01:27:786 (3) - Whistle at the end to follow the bells.
  9. 01:36:458 (3) - If you listen closely, you can hear the bell, so I'd like a whistle on the end to fit this.
  10. 01:37:161 (4) - Same as above.
  11. 01:38:802 (2) - Whistle, since here is a bell sound.
  12. 01:40:677 (5) - Whistle on the repeat and end for the same reason as everything above.
  13. 01:58:490 (4) - NC to signalize the regoing of the pattern?
  14. 02:00:365 (1) - Start is missing finish and whistle.
  15. 02:15:833 (2) - Whistle on every part of the Slider to fit the bells.
  16. 02:28:958 (6) - Whistle on Slider's end to fit the bells.
  17. 02:31:302 (2) - Whistle to fit the bells.
  18. 02:40:677 (6) - Finish on the end for emphasizing the strong drum?

[Hard]

  1. 00:20:066 (2,3) - Whistle for the up going tone?
  2. 00:25:925 (6) - Plays weird and looks uncreative. How about moving this into the mid and above 3?
  3. 00:38:353 (1) - Start should have a whistle to follow the bells.
  4. 00:40:697 (1) - Add a whistle to the end aswell for the same reason.
  5. 00:42:548 (2,3) - Same as 00:20:066 (2,3) - ?
  6. 01:07:879 (7) - Make this perfect by moving 7 a grid to the right.
  7. 01:08:795 (2,3) - Same as 00:20:066 (2,3) - ?
  8. 01:24:754 (1,1,1,2) - This Slowdown doesnt really fit the music. I recommend you to remove it and think of an alternative pattern, since the music isn't really slowing here, you know?
  9. 01:53:333 (1) - Whistle on the start due to the high vocal?
  10. 01:57:552 (2,3) - Same as 00:20:066 (2,3) - ?
  11. 02:13:490 (1,1,1,2) - Unlike the other one, I'm actually fine with this, since I can feel how the music somehow becomes more intensive, just to let you know :)
  12. 02:15:833 (1) - Uh, missing whistle on the start?
  13. 02:16:302 (2) - Same as above?
  14. 02:26:380 (6) - You are better to move this some grids down and to the right to make this perfect.
  15. 02:41:615 (1) - Finish to make this more intensive? Seems really good to me.

And that's about it for me.
Only hitsound suggestions and pattern nazing.
Very nicely done map, take a star from me ;)

Good luck!
Aurele
thou bad: Pm me when you're done with the mod above!
Topic Starter
Citrus

Konei wrote:

Hellow, modding this :>


[General]

  1. Fine ~

[Easy]

  1. 00:20:066 (2) - How about a whistle to catch the bells?
  2. 00:52:416 (1) - This should have a whistle on the start to fit the bells.
  3. 01:08:795 (2) - Same as on 00:20:066 (2) -
  4. 01:11:629 (3) - To make this perfect, you should move it to make the end of this Slider stacking with the previous circle.No change
  5. 01:44:896 (1) - Should also have a whistle on start to fit the bells.
  6. 01:56:615 (1) - Whistle on the repeat to fit the bells?
  7. 02:00:365 (1) - Finish on the start to emphasize the drum's sound?
  8. 02:12:552 (2) - Missing whistle on the start.

[Normal]

  1. 00:20:066 (2) - High tone here, so how about using a whistle on the start?
  2. 00:19:597 (1) - Same here.
  3. 00:51:478 (4) - The repeat should also have a whistle if you listen to the bells.
  4. 01:03:660 (5) - Looks really strange at the moment, please stack it with 2.
  5. 01:06:004 (3) - Listening to the bells, I think the repeat needs a whistle.
  6. 01:08:327 (1,2) - Same about whistling for those two.
  7. 01:27:083 (2) - Whistle at the start to follow the bells.
  8. 01:27:786 (3) - Whistle at the end to follow the bells.
  9. 01:36:458 (3) - If you listen closely, you can hear the bell, so I'd like a whistle on the end to fit this.
  10. 01:37:161 (4) - Same as above.
  11. 01:38:802 (2) - Whistle, since here is a bell sound.
  12. 01:40:677 (5) - Whistle on the repeat and end for the same reason as everything above.
  13. 01:58:490 (4) - NC to signalize the regoing of the pattern?
  14. 02:00:365 (1) - Start is missing finish and whistle.
  15. 02:15:833 (2) - Whistle on every part of the Slider to fit the bells.
  16. 02:28:958 (6) - Whistle on Slider's end to fit the bells.
  17. 02:31:302 (2) - Whistle to fit the bells.
  18. 02:40:677 (6) - Finish on the end for emphasizing the strong drum?

[Hard]

  1. 00:20:066 (2,3) - Whistle for the up going tone?
  2. 00:25:925 (6) - Plays weird and looks uncreative. How about moving this into the mid and above 3?No change
  3. 00:38:353 (1) - Start should have a whistle to follow the bells.
  4. 00:40:697 (1) - Add a whistle to the end aswell for the same reason.
  5. 00:42:548 (2,3) - Same as 00:20:066 (2,3) - ?
  6. 01:07:879 (7) - Make this perfect by moving 7 a grid to the right.
  7. 01:08:795 (2,3) - Same as 00:20:066 (2,3) - ?
  8. 01:24:754 (1,1,1,2) - This Slowdown doesnt really fit the music. I recommend you to remove it and think of an alternative pattern, since the music isn't really slowing here, you know?I want to keep this :(
  9. 01:53:333 (1) - Whistle on the start due to the high vocal?
  10. 01:57:552 (2,3) - Same as 00:20:066 (2,3) - ?
  11. 02:13:490 (1,1,1,2) - Unlike the other one, I'm actually fine with this, since I can feel how the music somehow becomes more intensive, just to let you know :)
  12. 02:15:833 (1) - Uh, missing whistle on the start?
  13. 02:16:302 (2) - Same as above?
  14. 02:26:380 (6) - You are better to move this some grids down and to the right to make this perfect.
  15. 02:41:615 (1) - Finish to make this more intensive? Seems really good to me. Added finish at 02:41:146 (7) -

And that's about it for me.
Only hitsound suggestions and pattern nazing.
Very nicely done map, take a star from me ;)

Good luck!
Thank you very much~
Aurele
Make sure to call me back, again, after!

There's an unsnapped object on Easy: 00:42:083 (1) - Make sure to resnap this slider and the end of it.
On Hard, two minors things, these timing points are unsnapped: 00:04:133 - ; 00:48:664 -
Topic Starter
Citrus

Gabe wrote:

Make sure to call me back, again, after!

There's an unsnapped object on Easy: 00:42:083 (1) - Make sure to resnap this slider and the end of it.
On Hard, two minors things, these timing points are unsnapped: 00:04:133 - ; 00:48:664 -
All fixed~
Thank you very much~
Aurele
(ノ^_^)ノ
Scorpiour
Hi there~~ mod from queue

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Remove audio lead-in since you have enough space already~
[Hard]
  1. 00:30:613 - add a note here for vocal?
  2. 00:38:119 - also suggest a note here since here's a drum
  3. 00:38:353 (1,2) - the beat here is heard like
  4. 01:28:841 - here's a triplet in music so how about this kinda beat?
  5. 01:36:927 (3) - move to 256:32? and also move 01:37:161 (4) - to 136:64 for average spacing due to chaning spacing is weird here where music is flat~
  6. 02:17:474 - add a 1/4 repeat slider here and remove 02:17:708 (2) - ?
  7. 02:31:771 (6) - an 1/2 slider here is much better than only a note imo
[Normal]
  1. AR+1 for balance the difficulty across the mapset?
  2. 00:43:266 (2) - unsnapped slider
  3. 00:52:416 (1) - unsnapped slider


[Easy]
  1. 00:36:941 (4) - unsnapped slider
  2. 00:42:083 (1) - unsnapped slider
Topic Starter
Citrus
@Gabe
Thank you very much~
Topic Starter
Citrus

Scorpiour wrote:

Hi there~~ mod from queue

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  • Fixed
  1. Remove audio lead-in since you have enough space already~
[Hard]
  1. 00:30:613 - add a note here for vocal?I tried,but I prefer to keep this
  2. 00:38:119 - also suggest a note here since here's a drum^
  3. 00:38:353 (1,2) - the beat here is heard like Fixed
  4. 01:28:841 - here's a triplet in music so how about this kinda beat?I tried,but I prefer to keep this
  5. 01:36:927 (3) - move to 256:32? and also move 01:37:161 (4) - to 136:64 for average spacing due to chaning spacing is weird here where music is flat~I tried,but I prefer to keep this
  6. 02:17:474 - add a 1/4 repeat slider here and remove 02:17:708 (2) - ?^
  7. 02:31:771 (6) - an 1/2 slider here is much better than only a note imoFixed
[Normal]
  • All fixed
  1. AR+1 for balance the difficulty across the mapset?
  2. 00:43:266 (2) - unsnapped slider
  3. 00:52:416 (1) - unsnapped slider


[Easy]
  • All fixed
  1. 00:36:941 (4) - unsnapped slider
  2. 00:42:083 (1) - unsnapped slider
Thank you very much~
Scorpiour
rebubbled~~
Topic Starter
Citrus

Scorpiour wrote:

rebubbled~~
Thank you very much~
NoHitter
[Hard]
- 01:32:943 (1,2,3) - The spacing between (2) and (3) is too similar to the one between (1) and (2). I suggest you space (3) further apart from (2).
- 01:53:333 (1) - What's this new combo for? It's unneeded IMO.

That's all.
Topic Starter
Citrus

NoHitter wrote:

[Hard]
- 01:32:943 (1,2,3) - The spacing between (2) and (3) is too similar to the one between (1) and (2). I suggest you space (3) further apart from (2).
- 01:53:333 (1) - What's this new combo for? It's unneeded IMO.

That's all.
All fixed~
Thank you very much~
NoHitter
Ranked!
Topic Starter
Citrus

NoHitter wrote:

Ranked!
:D Thank you~
mintong89
不愧是神麻婆
Lanturn
Nice maps. The easy/normal are easy to follow, and fun to play. The hard can be slightly confusing at times, but it still ended up being really nice.

Great mapset! and I love the use of the drum hitsounds
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