This beatmap was submitted using in-game submission on Sunday, February 22, 2009 at 6:48:14 PM
Artist: Hellogoodbye
Title: Shimmy Shimmy Quarter Turn
BPM: 130
Filesize: 3792kb
Play Time: 03:03
Difficulties Available:
Information: Scores/Beatmap Listing
---------------
Here you go, Rolled.Easiest timing I've ever done. This map has generally the same custom colors as my other Hellogoodbye map. Same difficulty settings, too. The difference, however, is quite large. This map is sure to piss some people off. (Mostly with the hit sounds. Sorry.) Without counting the offset, the total number of timing sections in this map comes to...54. (Or something. I'm not recounting.) Interesting? I think so. (Invaders Must Die has more. A lot more.)
So this map is HECKA OLD, YO. From October. Back when I was crazy about Distance Snap and stuff like that... So if you liked my old style, enjoy this. If you don't, then at least you won't get too many more of these, if any.
Edit: Rolled had me take out the (Take It Back To Square One) part of the song name.
Edit 2: Timing feels weird in one part, but I checked it so many times and I'm convinced my timing's right. It's only a few notes that were off. Guess Forrest got a little ahead of himself or something. Retro-edit: Yeah, I was wrong. Rolled's offset fixed this up.
Edit 3: WHOOPS! Those timing tweaks screwed up the intro something fierce.
Edit 4: Fixed some syncing issues. Retro-edit: Oh, and I used Rolled's +10 offset.
Edit 5: Take 3 of the Awesome Section and THIS IS THE ONE!
Edit 6: Changed a few circles into a couple of sliders. Couple other random things.
Edit 7: HUGE overhaul in the Awesome Section. If you go into editor and see a red rectangle on the timeline, I will relieve your mind by saying that's not a weird glitch. It's 31 timing sections for an overdone hit sound experiment that went horribly right. :]
Edit 8: Hard is DONE! I came across another timing problem that I took care of unless a mod (i.e. Rolled) thinks otherwise.
Edit 9: Normal WIP. It's almost done, so I wanna make sure I have a backup on here.
Edit 10: Normal's finally mapped, but needs hit sounds.
Edit 11: Fixed Hard's hit sounds.
Edit 12: Added Rolled's difficulty and added about half of Normal's hit sounds with some minor Hard hit sound changes.
Edit 13: Hit sounds are finally done, maps are finally done, everything is done. Finally ready for modding and stuff. If you can figure out some better timing for me, you get a cookie (or something of equal value)
Edit 14: I updated Hard with some custom timing of mine and I think it sounds pretty good. Timing section bandages, but whatever, it works. If you think so, too, I'll put that timing on the other difficulties.
Edit 15: So I just did Cyclone's thing there with the breaks and spinners and Rolled took out the weird BPMs in his difficulty. He didn't do spinners/breaks like me, though, so he's got some timing sections to sync with the vocals for his, but mine doesn't really need that because of the aforementioned *inhales* breaks and spinners.
Edit 16: Added m980's Easy. He didn't want to put hit sounds in, so sorry for my shitty sounds. :[ This song is hard for me to give hit sounds to...
Artist: Hellogoodbye
Title: Shimmy Shimmy Quarter Turn
BPM: 130
Filesize: 3792kb
Play Time: 03:03
Difficulties Available:
- Hard (4.81 stars, 345 notes)
- m980's Easy (2.58 stars, 203 notes)
- Normal (4.52 stars, 322 notes)
- Rolled (4.85 stars, 398 notes)
Information: Scores/Beatmap Listing
---------------
Here you go, Rolled.
So this map is HECKA OLD, YO. From October. Back when I was crazy about Distance Snap and stuff like that... So if you liked my old style, enjoy this. If you don't, then at least you won't get too many more of these, if any.
Edit: Rolled had me take out the (Take It Back To Square One) part of the song name.
Edit 2: Timing feels weird in one part, but I checked it so many times and I'm convinced my timing's right. It's only a few notes that were off. Guess Forrest got a little ahead of himself or something. Retro-edit: Yeah, I was wrong. Rolled's offset fixed this up.
Edit 3: WHOOPS! Those timing tweaks screwed up the intro something fierce.
Edit 4: Fixed some syncing issues. Retro-edit: Oh, and I used Rolled's +10 offset.
Edit 5: Take 3 of the Awesome Section and THIS IS THE ONE!
Edit 6: Changed a few circles into a couple of sliders. Couple other random things.
Edit 7: HUGE overhaul in the Awesome Section. If you go into editor and see a red rectangle on the timeline, I will relieve your mind by saying that's not a weird glitch. It's 31 timing sections for an overdone hit sound experiment that went horribly right. :]
Edit 8: Hard is DONE! I came across another timing problem that I took care of unless a mod (i.e. Rolled) thinks otherwise.
Edit 9: Normal WIP. It's almost done, so I wanna make sure I have a backup on here.
Edit 10: Normal's finally mapped, but needs hit sounds.
Edit 11: Fixed Hard's hit sounds.
Edit 12: Added Rolled's difficulty and added about half of Normal's hit sounds with some minor Hard hit sound changes.
Edit 13: Hit sounds are finally done, maps are finally done, everything is done. Finally ready for modding and stuff. If you can figure out some better timing for me, you get a cookie (or something of equal value)
Edit 14: I updated Hard with some custom timing of mine and I think it sounds pretty good. Timing section bandages, but whatever, it works. If you think so, too, I'll put that timing on the other difficulties.
Edit 15: So I just did Cyclone's thing there with the breaks and spinners and Rolled took out the weird BPMs in his difficulty. He didn't do spinners/breaks like me, though, so he's got some timing sections to sync with the vocals for his, but mine doesn't really need that because of the aforementioned *inhales* breaks and spinners.
Edit 16: Added m980's Easy. He didn't want to put hit sounds in, so sorry for my shitty sounds. :[ This song is hard for me to give hit sounds to...