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Sakakibara Yui - Love Comp! (Short Ver.)

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Gamu

mancusojuanmattos wrote:

Hi! Mod Request as Modding Queue :P

-Gamu-'s Hard:
00:08:046 (6): New Combo, since change the instrumental ok
01:33:682 (5): New Combo, since change the Vocal ok
01:47:864 (x): For consistency with all difficulties (specially with Insane) add a Spinner that Starts here and ends in 01:54:955, also you have to add Inherited Points in 01:49:136 (25% volume), 01:50:591 (20% volume), 01:52:046 (15% volume), 01:53:500 (10% volume) and 01:54:955 (5% volume) oh..sorry. I'm not going to add a spinner

Nice map in General.
That's all Good Luck with your map ;)

dragonxcz wrote:

Mod for request in queue.

-Gamu-'s Hard:

SPOILER
00:17:136 (6) - NC ok
00:44:591 (3) - ^ no


Ok. Aimod is empty ;)

No_Gu wrote:

request from my queue

[Hard]
00:55:682 (1,2,3) - this? http://osu.ppy.sh/ss/226203 ok
01:38:773 (3,4,5,6) - use default whistle? no

I think default whistle and finish can fit this song better..
Thanks :3

Download: Sakakibara Yui - Love Comp! (Short Ver.) (merchat7) [-Gamu-'s Hard].osu
Gamu
oh. miss...orz
KayeSara

mancusojuanmattos wrote:

KS's Taiko:
00:14:591 (2): Big Katu instead Big Don
00:42:409 (1): katu
01:04:227 (2): Add a don
01:07:682 (1): This note sounds off rhythm,so, I suggest to delete it (Since the vocal ends in 01:07:500)
01:10:409 (x): Add a katu

shikyu wrote:

some taiko mod:
overall good
but at 00:05:318 (1,2,3,4,5,6), 00:09:500 (2,3,4,5,6,7), and 01:03:500 (2,3,4,5,6,7)... can you give more pattern? I think it can be more variative
that's all, no kd
Thx for your modding, fix some of them.

Download: Sakakibara Yui - Love Comp! (Short Ver.) (merchat7) [KS's Taiko].osu
Topic Starter
merchat7
mancusojuanmattos
SPOILER

mancusojuanmattos wrote:

Hi! Mod Request as Modding Queue :P

Easy:
00:13:136 (x): Add a Note, fit better with music The piano sound is on the red tick so it's quite confusing to put it on a white and I didn't want to use any 1/2 rhythm in Easy so that's why no note here.
01:15:318 (2): Follow better the music, if this Slider ends in 01:16:227 (Red Tick) It breaks clap pattern if I do that.

Insane:
Slider Tick Rate: 1 it is more consistent Hmm, well the two other diffs are guest diff, and I use tick 1 for Easy as due to slow slider velocity, the slider tick start to cluster together and I find this annoying/distracting so tick 1 for it. I'll keep it for now unless there's a really good reason to change it.

Nice map in General.
That's all Good Luck with your map ;)
ty :D

@dragonxcz
Didn't follow new combo since I don't do combo like this but thanks a lot for checking the spacing of Insane. Didn't follow your suggestion 100%, but made lot of spacing more consistent and it feel a lot better now. Thanks again.

No_Gu
SPOILER

No_Gu wrote:

request from my queue

[Easy]
00:02:227 (3,4) - I don't think all use whistle can fit the piano well.remove whitle at the beginning of two sliders Following the piano, sound weird to remove whistle from any of the slider here, whistle spam since in Easy, I only put hit object on the important notes and here, it's the piano. I did the exact same hitsound pattern in Insane.
00:40:409 (2) - maybe 1/2 slider is hard for beginner Hm, I used it here due to the finish sound you can hear in background, it keep things interesting in Easy as well and shouldn't be too hard imo since this song has a relatively low bpm.
00:53:682 (1) - end at 00:56:046? .I don't think end at 00:56:227 can fit music well End at 00:56:409 to follow drum and add custom clap 1 on the spinner instead of finish.
01:47:682 (1) - maybe too long (all diff) Well, it's the last note in the music, you don't really have to spin it the whole way if you don't want to, and I want to have at least one spinner in Insane for tie breakers etc.

[insane]
fine

I think default whistle and finish can fit this song better.. I probably have to lower the volume of the default finish whenever I want to use it, and I feel default whistle doesn't fit too much with what I want to do. Thanks for star!

Thanks for mod everyone!

Updated all diffs.

@Yasora-Chan
Don't forget to update since I added KayeSara to tags.
MoodyRPG
Good Morning. The Christmas is in the pass so i miss that

General
  1. 2500 is excessive in Lead-In so i suggest to put in 2000,much better
  2. I think the combo colour 2 and 3 are too similar,change that for a better colours
Easy
  • - 00:26:591 (3) - Try is something traditional with this slider, I suggest something like this
Normal
  • - Fine
Hard
  • - 00:08:046 (1) - Remove new combo to follow your pattern
    - 01:47:682 (1) - Try to unstack it this note because produce an awkward pause in the map
Taiko
  • - Nice
Insane
  • - Looks great
Very well,great map and good luck
suzutsukikanade
As you requested in My Modding Queue.

Hm...Sakakibara Yui, she's so cute :oops:

[General]
Nothing wrong.

[Easy]
Looks fine.

[Yasora's Normal]
00:56:955: Add note?

[-Gamu-'s Hard]
Nice.

[Insane]
Nice too. Very fun to play.

Merchat, your map is great, has everything to be ranked. And you're also a great mapper too. ;)
Good Luck and Star.
Continue with your great job :D
And sorry for bad english :?
Topic Starter
merchat7
MoodyRPG
SPOILER

MoodyRPG wrote:

Good Morning. The Christmas is in the pass so i miss that

General
  1. 2500 is excessive in Lead-In so i suggest to put in 2000,much better I prefer 2.5 second audio lead-in. It gives plenty of time to adjust your cursor while not being excessively long compare to 3sec. And I notice this a lot when I mod, when a map has 1.5 or less audio lead-in, I almost always recommend increasing to 2.5 sec so I would like to keep this.
  2. I think the combo colour 2 and 3 are too similar,change that for a better colours Hm I disagree, should be easy to tell the difference from yellow and green imo.
Easy
  • - 00:26:591 (3) - Try is something traditional with this slider, I suggest something like this ?? Your picture is a straight slider and this slider is already straight. Wrong picture/note?
Insane
  • - Looks great
Very well,great map and good luck Thanks, will give a kudo if Gamu change anything from your mod.

suzutsukikanade
SPOILER

suzutsukikanade wrote:

As you requested in My Modding Queue.

Hm...Sakakibara Yui, she's so cute :oops: :D

[General]
Nothing wrong.

[Easy]
Looks fine.

[Insane]
Nice too. Very fun to play.

Merchat, your map is great, has everything to be ranked. And you're also a great mapper too. ;)
Good Luck and Star.
Continue with your great job :D
And sorry for bad english :? Thanks a lot for mod and star, if Yasora changes something from your mod, I'll give a kudosu :)

Thanks for mods, will kudos if there are changes on the guest diffs.
YTYuyu
Yo modding this map because of ur request :)

General:
No problems here

Easy:
00:02:227(3) - Ctrl+J for an easier path?
00:25:136(1) - replace this for a slider and end it at 00:25:500
00:33:864(1) - same as 00:02:227
01:10:591(4) - Ctrl+H?

Yasora's Normal:
00:35:682(3) - move it down a bit. its touching the hp bar

-Gamu-'s Hard:
00:05:318(6,7) - Hidden repeat slider
01:10:409(7) - *nazi* move the 2nd point up a bit. its touching (8)

Insane:
No problems here

This is the best i can do. Star and GL :D
frost-b-spec
thx reqs~

little things...

[Insane]
0.17.500(5) - 1grid left(end:2nd waypoint)?

[Gamu]
0.45.864(2) - change straight?
1.47.682(1) - change spinner?(add spinner all diffs.)

[Easy]
0.26.591(3) - 2grid up and 1grid left, 1grid right end.
0.56.773(1) - i think little hard.
ex)0.53.682(1) spinner end 0.59.136
1.29.136(3) - 4grid left and 1grid up

nice~
Gamu

MoodyRPG wrote:

Good Morning. The Christmas is in the pass so i miss that

Hard
  • - 00:08:046 (1) - Remove new combo to follow your pattern ok
    - 01:47:682 (1) - Try to unstack it this note because produce an awkward pause in the map sorry. I want to stack
Very well,great map and good luck

Byakugan249 wrote:

Yo modding this map because of ur request :)

-Gamu-'s Hard:
00:05:318(6,7) - Hidden repeat slider I see.
01:10:409(7) - *nazi* move the 2nd point up a bit. its touching (8) ok

This is the best i can do. Star and GL :D

frost-b-spec wrote:

thx reqs~

[Gamu]
0.45.864(2) - change straight? no
1.47.682(1) - change spinner?(add spinner all diffs.) ^

nice~
thanks :3

Download: Sakakibara Yui - Love Comp! (Short Ver.) (merchat7) [-Gamu-'s Hard].osu
Yasora

suzutsukikanade wrote:

[Yasora's Normal]
00:56:955: Add note? sorry no change, because not easy to read that circle in normal :(

Byakugan249 wrote:

Yasora's Normal:
00:35:682(3) - move it down a bit. its touching the hp bar ok fixed~


thanks for mod all :3

Download: Sakakibara Yui - Love Comp! (Short Ver.) (merchat7) [Yasora's Normal].osu
Topic Starter
merchat7
Byakugan249
SPOILER

Byakugan249 wrote:

Yo modding this map because of ur request :)

General:
No problems here

Easy:
00:02:227(3) - Ctrl+J for an easier path? I don't really want (3) to point to (4) since they aren't really in the same "combo." I would have put a new combo on (4), but I wanted to avoid one note combo so keeping slider as is.
00:25:136(1) - replace this for a slider and end it at 00:25:500 Hm ok, I wanted to emphasized the drum but two sliders play nicer so changed.
00:33:864(1) - same as 00:02:227 Pretty much the same reason, would put a new combo on (2), but don't want one note combos.
01:10:591(4) - Ctrl+H? Similar reason to above.

Insane:
No problems here

This is the best i can do. Star and GL :D Thanks for mod and star :)

frost-b-spec
SPOILER

frost-b-spec wrote:

thx reqs~

little things...

[Insane]
0.17.500(5) - 1grid left(end:2nd waypoint)? Done

[Easy]
0.26.591(3) - 2grid up and 1grid left, 1grid right end. Done
0.56.773(1) - i think little hard. Would like to keep this as for most of my easy/normal, I follow vocal for spinner placement and here, the vocal sings two really long notes so I did two spinners.
ex)0.53.682(1) spinner end 0.59.136 ^
1.29.136(3) - 4grid left and 1grid up Made better in my own way.

nice~ Thanks

Thanks for mods, updated all diffs.
Cygnus
Hi. Here's your mod. <3
EASY
  1. Overall Difficulty +1
YASORA'S NORMAL
  1. 00:04:591 - (4) CTRL + R, then move to x:316 y:208.

  2. 00:10:046 - This is kind of unexpected for a normal. Try not to stack this with the slider.

  3. 00:15:318 - What a slider. Try this: http://puu.sh/eJZq

  4. 00:30:227 - I hope you're aware that this slider is not a perfect curve. See this: http://puu.sh/eJZF. Move the 4th point 1 grid up.

  5. 01:00:955 - Don't stack this.
GAMU'S HARD
  1. Accuracy Rate +1

  2. Seems fine.
INSANE
  1. Overall Difficulty -1

  2. HP Drain -1
Nice map <3. Good luck getting it ranked!
Topic Starter
merchat7
Philippines
SPOILER

Philippines wrote:

Hi. Here's your mod. <3
EASY
  1. Overall Difficulty +1 I lowered the od here to make spinner easier to play.
INSANE
  1. Overall Difficulty -1 The pattern is quite easy to follow so I don't really see the need to lower the od by 1 and even at current od, I can 98% pretty easily and my accuracy isn't good (89% average). If I lower by 1, I would prob be able to ss this.

  2. HP Drain -1 hp 6 is too low compare to most Insane and this isn't really that hard.
Nice map <3. Good luck getting it ranked! Thanks, I'll kudo if the other mappers change anything.

Ty for mod.
Gamu

Philippines wrote:

Hi. Here's your mod. <3
GAMU'S HARD
[list][*]Accuracy Rate +1 ok
thanks :3

Download: Sakakibara Yui - Love Comp! (Short Ver.) (merchat7) [-Gamu-'s Hard].osu
Yasora

Philippines wrote:

YASORA'S NORMAL
  1. 00:04:591 - (4) CTRL + R, then move to x:316 y:208. nope, sorry

  2. 00:10:046 - This is kind of unexpected for a normal. Try not to stack this with the slider. oh ok

  3. 00:15:318 - What a slider. Try this: http://puu.sh/eJZq nope, I like this slider. and this slider is usually using in another map

  4. 00:30:227 - I hope you're aware that this slider is not a perfect curve. See this: http://puu.sh/eJZF. Move the 4th point 1 grid up. fixed bymyself

  5. 01:00:955 - Don't stack this.
nope, sorry for this one
thanks for mod (:

Download: Sakakibara Yui - Love Comp! (Short Ver.) (merchat7) [Yasora's Normal].osu
Ranger
Hi~
From my queue

[Easy]
Nothing,good! :)


[Yasora's Normal]
00:04:227 (3) - Put in the center (x:256 y:140)
00:38:409 (5) - I think it`s hard to beginner
00:58:227~00:59:318-Add break Time?
01:07:318 (3) - Remove circle?
01:18:955 (3) - ^
01:46:773 (1,2) - Put in the center (x:256 y:164)

[-Gamu-'s Hard]
00:01:864 (6) - Distance Snap(put in x:336 y:348)
00:02:955 (1) - ^(Put in x:124 y:208)
01:34:591 (1) - Add Finish?

[Insane]
00:52:409 (2) - Put in x:212 y:144?
01:03:318 (5) - Distance Snap(Put in x:224 y:256)
01:03:864 (1) - ^(x:40 y:140)

Good map
star~
Yasora

[Ranger] wrote:

[Yasora's Normal]
00:04:227 (3) - Put in the center (x:256 y:140) nope, looked weird to me
00:38:409 (5) - I think it`s hard to beginner ok changed that
00:58:227~00:59:318-Add break Time? nope ><
01:07:318 (3) - Remove circle? weird to me
01:18:955 (3) - ^ ^
01:46:773 (1,2) - Put in the center (x:256 y:164) nope, since this circle is consistent spacing
thanks for mod (:

Download: Sakakibara Yui - Love Comp! (Short Ver.) (merchat7) [Yasora's Normal].osu
Gamu

[Ranger] wrote:

Hi~


[-Gamu-'s Hard]
00:01:864 (6) - Distance Snap(put in x:336 y:348) ok
00:02:955 (1) - ^(Put in x:124 y:208) ^
01:34:591 (1) - Add Finish? no

Good map
star~
thanks :3

Download: Sakakibara Yui - Love Comp! (Short Ver.) (merchat7) [-Gamu-'s Hard].osu
Topic Starter
merchat7
Ranger
SPOILER

[Ranger] wrote:

[Insane]
00:52:409 (2) - Put in x:212 y:144? Want to keep spacing 1.4x here, play better to me.
01:03:318 (5) - Distance Snap(Put in x:224 y:256) Tried keeping the spacing consistent and it doesn't play well imo, so I did this.
01:03:864 (1) - ^(x:40 y:140) The spacing for this combo is 2.0x and I want to emphasize this part of the vocal so increased spacing a little.

Thanks for mod and star! :) Updated all diffs
ryuu
hello ~
sorry for late mod ._.
all suggestions.

[Easy]

00:27:500 (1) - start at 00:27:500
00:32:773 - add note
00:42:046 (1) - start at 00:42:227
00:46:591 - note
00:53:682 (1) - start at 00:53:864

[Yasora's Normal]

00:34:591 (2) - this more cute :3 :
don't remember about hitsounds ~

01:33:500 (3) - nc

-Gamu-'s Hard

00:02:136 (7) - nc
00:08:046 (6) - ^
00:23:318 (5) - ^
00:37:864 (4) - ^
01:18:773 (4) - ^

[Insane]

nothing ~

lovely song and diffs :3
good luck ~
Yasora

[Ryuu] wrote:

[Yasora's Normal]

00:34:591 (2) - this more cute :3 :
SPOILER
http://osu.ppy.sh/ss/230545
don't remember about hitsounds ~ sure (:

01:33:500 (3) - nc ok
thanks for mod :3~

Download: Sakakibara Yui - Love Comp! (Short Ver.) (merchat7) [Yasora's Normal].osu
Gamu

[Ryuu] wrote:

hello ~

-Gamu-'s Hard

00:02:136 (7) - nc no
00:08:046 (6) - ^ ^
00:23:318 (5) - ^ ok
00:37:864 (4) - ^ no
01:18:773 (4) - ^ ^

lovely song and diffs :3
good luck ~
thanks :3

Download: Sakakibara Yui - Love Comp! (Short Ver.) (merchat7) [-Gamu-'s Hard].osu
L_P
suggestion only, feel free to reject

INSANE
00:00:955 (5) - stack? or antijump, somehow can emphasize or make some pattern
00:06:591 (7) - same
00:18:409 (3) - ctrl + R
feel like 00:49:863 (2) - this should make the curve like the previous slider, 00:50:409 (4) - this one with simple curve
01:24:227 (3) - stack?
01:30:046 (3) - stack?

Gamu
00:00:409 (2,3) - i really think that here should put a slider
00:00:773 (4) - and this should be notes... (because the first and second piano note were the same, but the next two are not, so suggest first and second slider, next notes)
01:24:227 (4) - actually i enjoy your map very much.. until here...the slider shape could be better?curve it more..for such long slider
01:30:409 (5) - head finish?
01:41:682 (4) - stack with note 3?
behind there got no long long spinner, daijoubu?

yasora
00:34:591 (2) - i feel like this curve is too...too curvy
i feel like suddenly you decided to map more vocal in kiai..?

easy...nothing here..

well thats all, no mistake here...however could make it more interesting with big big jumps ha
Topic Starter
merchat7
Ryuu
SPOILER

[Ryuu] wrote:

hello ~
sorry for late mod ._.
all suggestions.

[Easy]

00:27:500 (1) - start at 00:27:500 ?? Same place?
00:32:773 - add note Lot of people tell me to leave a little space after spinner, so for this beatmap I did and that's why I didn't put a note there. Also following drum here (for clap pattern).
00:42:046 (1) - start at 00:42:227 I want the spinner to start almost directly after the last note, I put it on the downbeat before and the space between the spinner and the last note felt weird so I did this. Shouldn't matter much as there is no hitsound at begin of a spinner.
00:46:591 - note Following drums here as well and I don't really want to put a note here as it feel confusing since the finish sound in the background is on the red tick (00:46:406) and not on white so will probably confuse some people.
00:53:682 (1) - start at 00:53:864 Same as before.

lovely song and diffs :3
good luck ~ Thanks, sorry for not changing anything, but I hope I help you improve your modding skill if you read replies to it!

L_P
SPOILER

L_P wrote:

suggestion only, feel free to reject

INSANE
00:00:955 (5) - stack? or antijump, somehow can emphasize or make some pattern To me, this actually feel more like a jump, but since not a lot of people like inconsistent spacing so I just kept it to 1.1x and this emphasize the jump at 00:01:318 (1) better.
00:06:591 (7) - same ^ Also recently try a recently ranked beatmap and there were lot of anti jump which doesn't flow too well, I can see the reason why the anti jump is there on the map, but it doesn't feel natural to play. And for me, I do not feel adding anti jump/stack will fits well with the flow here.
00:18:409 (3) - ctrl + R The direction of the music goes like this to me >> or << and not really >< and don't think this part need a jump since it's calmer (no drums in background, only piano).
00:49:863 (2) - this should make the curve like the previous slider, Done
00:50:409 (4) - this one with simple curve Actually change Yep, changed
01:24:227 (3) - stack? More or less the same reason as previous stack suggestion, feel more like a jump to me, but didn't do it due to inconsistent spacing issues. Also what I mean by jump is, instead of 1.2x distant snap, I'll do say 1.3x/1.4x, so mini jump as this note doesn't feel that accented to be a normal/big jump.
01:30:046 (3) - stack? ^

well thats all, no mistake here...however could make it more interesting with big big jumps ha Hmmm perhaps, thanks for star!

Ty for mods
Sure
Hello there ^^
Here are just simple suggestions.


[Insane]
00:35:864 (1) - Remove new combo to be cosistent with 00:21:318 (6)
01:38:773 (1) - Add finish to start
01:39:500 (3) - Add finish to end


[-Ganu-'s Hard]
00:17:682 - Add note here or 00:17:864 (1) - delete this note
01:06:409 (1) - No stack. I feel music is still moving. 01:16:955 (3,4) - You are moving here.
01:47:682 (1) - I suggest you add a spinner after this note for unity. Others have it.


[Yasora's Normal]
00:53:864 (5) - This position is a bit awkward. How about this? http://puu.sh/f42y
01:01:500 (4) - Change like this. http://puu.sh/f435
01:32:591 (2) - (nazi) Adjust it parallel with previous slider http://puu.sh/f43Q


[Easy]
00:39:318 (1) - Add finish to start
01:40:409 (1) - ^
01:43:318 (1) - Add finish


Pretty good mapset. Good luck!

SPOILER

lol this face
Topic Starter
merchat7
Fix all thanks, and thanks for star as well :D
Gamu

L_P wrote:

suggestion only, feel free to reject

Gamu
00:00:409 (2,3) - i really think that here should put a slider ok
00:00:773 (4) - and this should be notes... (because the first and second piano note were the same, but the next two are not, so suggest first and second slider, next notes) ^
01:24:227 (4) - actually i enjoy your map very much.. until here...the slider shape could be better?curve it more..for such long slider I can not make a beautiful slider...orz
01:30:409 (5) - head finish? no
01:41:682 (4) - stack with note 3? ^
behind there got no long long spinner, daijoubu? No problem. I think so

well thats all, no mistake here...however could make it more interesting with big big jumps ha

ykcarrot wrote:

Hello there ^^
Here are just simple suggestions.

[-Ganu-'s Hard]
00:17:682 - Add note here or 00:17:864 (1) - delete this note no
01:06:409 (1) - No stack. I feel music is still moving. 01:16:955 (3,4) - You are moving here. oh. sorry T-T
01:47:682 (1) - I suggest you add a spinner after this note for unity. Others have it. uh..I hate long spinners.

Pretty good mapset. Good luck!

SPOILER

lol this face
thanks :3

Download: Sakakibara Yui - Love Comp! (Short Ver.) (merchat7) [-Gamu-'s Hard].osu
Yasora

L_P wrote:

yasora
00:34:591 (2) - i feel like this curve is too...too curvy okay.. >.>
i feel like suddenly you decided to map more vocal in kiai..?

ykcarrot wrote:

[Yasora's Normal]
00:53:864 (5) - This position is a bit awkward. How about this? http://puu.sh/f42y oh nice idea
01:01:500 (4) - Change like this. http://puu.sh/f435 ^
01:32:591 (2) - (nazi) Adjust it parallel with previous slider http://puu.sh/f43Q o.o
thanks for mod all ><

Download: Sakakibara Yui - Love Comp! (Short Ver.) (merchat7) [Yasora's Normal].osu
Flanster
M-mod requested here I go im a newbie so use if you want >_<

[General]
Such a cute song :3
No letterbox on brakes? Okay! >w<

[Easy]
00:02:955 (4) - NC
00:04:227 (1) - remove NC
01:46:773 (2) - something more like this?

[Yasora's Normal]
00:40:773 (2) - move to 00:40:591 / if not remove it, doesnt sound good to me on the white tick.
00:49:500 (3) - NC
01:02:227 (5) - add a note here?
01:42:227 (1) - remove NC
01:43:318 (5) - NC
01:45:136 (1) - remove NC

[-Gamu-'s Hard]
00:01:318 (5) - NC
00:17:864 (1) - remove NC
00:38:773 (8) - NC
00:39:682 (1) - remove NC
00:41:318 (7) - NC
00:55:682 (1) - remove note
00:56:045 (2) - ^
00:56:227 (3) - make it start at 00:56:046
00:53:682 (1) - make it end at 00:55:582
01:24:227 (4) - this slider looks too simple.
How about something like this
112,120,84227,2,0,B|260:104|172:316|372:152|416:280,1,350,2|0
01:25:318 (5) - NC
01:26:227 (1) - remove NC
01:28:045 (7) - NC
01:28:773 (1) - remove NC
outro - no end spinner here? :(

[Insane]
00:22:773 (1) - rrrrrrrrremove NC
00:22:955 (7) - NCCCCCCC
01:15:500 (1) - remove NC
Yasora

Lolicore Flandre wrote:

[Yasora's Normal]
00:40:773 (2) - move to 00:40:591 / if not remove it, doesnt sound good to me on the white tick. yes I know. but no change because that too hard for newbie players >_<
00:49:500 (3) - NC nope, this is still same vocal
01:02:227 (5) - add a note here? oh nice
01:42:227 (1) - remove NC nope, this is new rhythm ><
01:43:318 (5) - NC nope, sorry
01:45:136 (1) - remove NC ok, NC should in before note
thanks for mod (:

Download: Sakakibara Yui - Love Comp! (Short Ver.) (merchat7) [Yasora's Normal].osu
Topic Starter
merchat7
Lolicore Flandre
SPOILER

Lolicore Flandre wrote:

M-mod requested here I go im a newbie so use if you want >_<

[General]
Such a cute song :3
No letterbox on brakes? Okay! >w< Shouldn't be on for video since it can cover some important part of it and there is no break anyways so doesn't matter.

[Easy]
00:02:955 (4) - NC Don't really want 1 note combos
00:04:227 (1) - remove NC There is where the new combo should be imo.
01:46:773 (2) - something more like this? I like your idea, done but didn't follow 100% to prevent overlap.

[Insane]
00:22:773 (1) - rrrrrrrrremove NC This is consistent with 00:19:864 (1).
00:22:955 (7) - NCCCCCCC ^
01:15:500 (1) - remove NC Don't see a problem with, it fits fine with vocal to me.

Ty for mod
Gamu

Lolicore Flandre wrote:

M-mod requested here I go im a newbie so use if you want >_<

[-Gamu-'s Hard]
00:01:318 (5) - NC
00:17:864 (1) - remove NC
00:38:773 (8) - NC
00:39:682 (1) - remove NC
00:41:318 (7) - NC
00:55:682 (1) - remove note
00:56:045 (2) - ^
00:56:227 (3) - make it start at 00:56:046 no
00:53:682 (1) - make it end at 00:55:582 ^
01:24:227 (4) - this slider looks too simple. oh..nice!
How about something like this
112,120,84227,2,0,B|260:104|172:316|372:152|416:280,1,350,2|0
01:25:318 (5) - NC
01:26:227 (1) - remove NC
01:28:045 (7) - NC
01:28:773 (1) - remove NC
outro - no end spinner here? :( no
All NC no change..T-T

thanks :3

Download: Sakakibara Yui - Love Comp! (Short Ver.) (merchat7) [-Gamu-'s Hard].osu
Kenezz
Herrow
from my queue
Kenezz's Bakamod~

Easy
  1. 00:02:955 (4) - Maybe add new combo here and remove to the next note because the combo is too short compared with the others.
  2. 00:49:500 (1) - I think in this new combo is needless, remove it please.
  3. 01:44:773 (1) - Same as before hmm this short combos don't look good.
  4. Just check this, I don't see any other point to remark.
Yasora's Normal
  1. 00:10:046 (4) - Begin the new combo here
  2. 00:19:864 - Uhm this part could be sound better, try this: remove 00:20:773 (3), move 00:19:864 (2) 1/1 to forward, finally add a beat here. Sure fix the spacing.
  3. 00:56:955 - Is more easy read the pattern if you add a beat here, furthermore sounds cool and the track mark this.
  4. 01:06:409 (1) - Consider remove the new combo, the change in the voice is similar and don't require nc, furthermore the combos are too short.
  5. 01:18:046 (1) - Same as above.
  6. 01:33:500 (1) - Same as above.
  7. 01:42:227 (1) - Same as above.
  8. Ok nice diff.
-Gamu-'s Hard
  1. I think in could be best if you change the name of the diff to Gamu's Hard
  2. Some suggestion of combos.
  3. 00:17:864 (1) - Remove new combo, now is short compared with the befores.
  4. 00:18:955 - From here the combos are too short, 00:33:500 check this part and compared with the before, please preserve the consistence.
  5. 00:55:682 (1,2,3) - This beats are a bit confusing because the space between them is a bit close and heaped, in the tesplay is more confusing, I suggest move like this: http://puu.sh/furA (2) stacked in the slider.
  6. 00:59:682 - Again the short combos... 00:59:682 (1) - I think in this new combo is needless, furthermore the previous combo with only a note looks weird.
  7. 01:47:682 (1) - Considers add a spinner like the others diff if you don't agree remove the new combo is totally needless.
  8. Okay It's all maybe you should preserve the consistence with the combos shorts and longs.
Insane
  1. Well here mark the short combos in all difs and are consistent
  2. 00:15:136 (5) - Hmmm the repeat of this slider is a bit hidden because the before note and his hit300 Still does not go away http://osu.ppy.sh/ss/235157 maybe if you move this note in other place this problem will be solved.
  3. 00:38:773 (4) - Make this slider same as 00:37:864 (2) to avoid this ugly superposition. if you agree should be looks like this http://puu.sh/fzeK
  4. 00:48:773 (1) - Oh hey considers delete this new combo here is too short and a bit needless.
  5. 00:52:409 (2) - Move this beat to stack with the start of the previous (6) http://puu.sh/fzfR I think if you agree this looks best because avoid the overlap.
  6. 01:07:864 (1) - This new combo is totally needless Orz
  7. 01:10:773 (1) - Same as before
  8. 01:13:500 (1) - ^
  9. 01:27:500 (1) - Again, same as before.
  10. 01:32:955 (8) - And here is neccesary for the change of the spacing xD!!
  11. If you agree with the before then remove new combo here 01:34:227 (1) and put it in 01:34:591 (8)
  12. 01:47:682 (1) - An default soft finish sound best here furthermore considers delete this new combo.
Ok, It's All
I hope to helps you!
Good Luck :3~
Yasora

Kenezz wrote:

Yasora's Normal
  1. 00:10:046 (4) - Begin the new combo here
  2. 00:19:864 - Uhm this part could be sound better, try this: remove 00:20:773 (3), move 00:19:864 (2) 1/1 to forward, finally add a beat here. Sure fix the spacing.
  3. 00:56:955 - Is more easy read the pattern if you add a beat here, furthermore sounds cool and the track mark this.
  4. 01:06:409 (1) - Consider remove the new combo, the change in the voice is similar and don't require nc, furthermore the combos are too short.
  5. 01:18:046 (1) - Same as above.
  6. 01:33:500 (1) - Same as above.
  7. 01:42:227 (1) - Same as above. I don't want fix this one, since I think that's need nc, because different rhythm in there
  8. Ok nice diff.
thanks for mod (:

Download: Sakakibara Yui - Love Comp! (Short Ver.) (merchat7) [Yasora's Normal].osu
Gamu

Kenezz wrote:

Herrow
from my queue
Kenezz's Bakamod~

-Gamu-'s Hard
  1. I think in could be best if you change the name of the diff to Gamu's Hard oh..sorry. I not think so.
  2. Some suggestion of combos.
  3. 00:17:864 (1) - Remove new combo, now is short compared with the befores.
  4. 00:18:955 - From here the combos are too short, 00:33:500 check this part and compared with the before, please preserve the consistence.
  5. 00:55:682 (1,2,3) - This beats are a bit confusing because the space between them is a bit close and heaped, in the tesplay is more confusing, I suggest move like this: http://puu.sh/furA (2) stacked in the slider.
  6. 00:59:682 - Again the short combos... 00:59:682 (1) - I think in this new combo is needless, furthermore the previous combo with only a note looks weird.
  7. 01:47:682 (1) - Considers add a spinner like the others diff if you don't agree remove the new combo is totally needless.
  8. Okay It's all maybe you should preserve the consistence with the combos shorts and longs.
Ok, It's All
I hope to helps you!
Good Luck :3~
otherl fixed!

some fixes~ (combo)

thanks :3

Download: Sakakibara Yui - Love Comp! (Short Ver.) (merchat7) [-Gamu-'s Hard].osu
Topic Starter
merchat7
Kenezz
SPOILER

Kenezz wrote:

Herrow
from my queue
Kenezz's Bakamod~

Easy
  1. 00:02:955 (4) - Maybe add new combo here and remove to the next note because the combo is too short compared with the others. Another person also suggest this but I still disagree because the tone of the music changes at 00:04:227 and not here plus these notes are on the red tick compare to the white before so it may help read the map as well.
  2. 00:49:500 (1) - I think in this new combo is needless, remove it please. Wanted to keep consistency with Insane, but I guess it isn't really necessary and I also feel the new combo looks a bit weird.
  3. 01:44:773 (1) - Same as before hmm this short combos don't look good. Done
  4. Just check this, I don't see any other point to remark.
Insane
  1. Well here mark the short combos in all difs and are consistent
  2. 00:15:136 (5) - Hmmm the repeat of this slider is a bit hidden because the before note and his hit300 Still does not go away http://osu.ppy.sh/ss/235157 maybe if you move this note in other place this problem will be solved. Hmmm, I tested with default skin and by the time you hit (4), the repeat on (5) is quite visible and I can't think of a new place to place it. Also don't think many people will miss this because I don't think anyone would think this'll be a short slider considering where (6) is placed. I adjust a bit so that the repeat doesn't stack perfectly with 00:15:136 (5).
  3. 00:38:773 (4) - Make this slider same as 00:37:864 (2) to avoid this ugly superposition. if you agree should be looks like this http://puu.sh/fzeK Hm, this was intentional because someone mention it was hidden so I adjust a bit so they don't stack perfectly. Doesn't look too bad for me and may help read I think.
  4. 00:48:773 (1) - Oh hey considers delete this new combo here is too short and a bit needless. Fits perfectly with vocal here for me.
  5. 00:52:409 (2) - Move this beat to stack with the start of the previous (6) http://puu.sh/fzfR I think if you agree this looks best because avoid the overlap. Done, someone suggest this before, but for some reason I didn't do it :/
  6. 01:07:864 (1) - This new combo is totally needless Orz I did this because there are a lot of stacking with each other here, I probably would miss 01:08:045 (2) if I do not know the map well so I believe this will help. Also since I notice you suggested removing for similar pattern, this is following the piano sound, pay attention to the piano sound for all the other ones you mention and you'll see why I put new combo here.
  7. 01:10:773 (1) - Same as before ^ piano sound, also to help read small anti jump.
  8. 01:13:500 (1) - ^ ^ piano sound
  9. 01:27:500 (1) - Again, same as before. ^ I may have not done it everytime for these piano sounds, but that's because I was following vocal/other things so no need to new combo for those, but for these parts, I wanted to follow the piano and that's why there're new combo here.
  10. 01:32:955 (8) - And here is neccesary for the change of the spacing xD!! XD, put at 01:32:591 since I follow vocals for new combo most of the time.
  11. If you agree with the before then remove new combo here 01:34:227 (1) and put it in 01:34:591 (8) Wants consistency with 00:05:500.
  12. 01:47:682 (1) - An default soft finish sound best here furthermore considers delete this new combo. Agree with default soft finish, but would like new combo here to emphasize this last note more and give the end more of an impact.
Ok, It's All
I hope to helps you!
Good Luck :3~ Thanks :)

Ty for mod and star icon :P, will update everything in a bit as I need to check my diff incase of some accidental mistake. All updated
Nichiyouki
Hi, merchat7

From my modding queue

[General]

[Easy]
00:06:995 (2) - add clap

[Yasora's Normal]
00:09:500 (3) - add clap in slider end?
00:17:500 (1) - add whistle or clap in slider begin
00:18:046 (2) - add clap
00:18:409 (3) - change whistle is clap, seems to be match the music more.
00:21:500 (x) - add a note?
00:25:136 (1) - add clap
00:25:864 (3) - add clap in slider end
00:41:864 (4) - change clap is finish in slider end
00:42:591 (1) - add clap in slider begin
01:22:955 (1) - I think that is sound strange. Use the slider end at 01:23:318 and add a note at 01:23:500 would be better.
01:28:046 (1) - change clap is finish in slider end would be better.
01:46:773 (1) - add clap
01:47:136 (2) - ^

[-Gamu-'s Hard]
Good diff :oops:

[Insane]
No problum

That's all that I find them.
Nice map and cute, star :oops:

Good luck~
Topic Starter
merchat7
Fixed that clap in easy, thanks for mod and star :D
Yasora
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