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Erik McClure - The Last Dead Angel

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Topic Starter
LKs
will update after I finish checking out all mods


hitsounds,star2,kiai
Star Stream
Hi there

star2.png is too confusing to play imo.
Increase the hitsound volumes to 70~80%?

[Pokie]

00:01:936 (1) - remove NC?
00:04:516 (1) - remove NC?
00:07:097 (1) - remove NC?
00:31:855 (1,2) - a little strange to me. add a circle at 00:31:774 - and delete 00:32:097 (2) - . then, move the slider 00:31:855 (1) - to 00:31:936 - . it's perfect for me
00:43:710 (2,2) - stack on 00:43:065 (2) - , or stack this 00:43:065 (2) - on them.
02:11:613 (7) - NC?
02:16:613 (8) - NC?
02:26:290 (2) - stack on 02:25:645 (4) - . like 02:20:484 (6,1,2) -
03:18:710 (1) - put away, it's too hard to read imo. put on (480,80)?

[Extra]
Circle Size - 1? will be more easy to play with HR.

00:01:936 (3,4) - ctrl+r?
00:02:903 (2,4) - don't stack. i really can't see this notes.
00:11:290 (5) - put down. touch my HP bar
00:24:113 (4,1) - touch my acc board
00:40:565 (3) - make smoothly. maybe distance 1.1x. put on (316,224)?
00:59:032 (5) - touch my HP bar
00:59:678 (7,8,9) - touch my score board
01:22:420 (6) - NC
01:30:646 (2) - touch my HP bar
02:07:258 (10) - ^
02:59:999 (1,1,1) - make smoothly. use 1.2~1.3x?

that's all
Good luck~
Pokie

Star Stream wrote:

[Pokie]

00:01:936 (1) - remove NC? Actually I resist to change my combo without a reason. You're welcome to tell mappers why do they need to removing new combo, such as hard-reading or something else :D
00:04:516 (1) - remove NC?
00:07:097 (1) - remove NC?
00:31:855 (1,2) - a little strange to me. add a circle at 00:31:774 - and delete 00:32:097 (2) - . then, move the slider 00:31:855 (1) - to 00:31:936 - . it's perfect for me Using 1/2 beats main rhythm on this part wasn't a perfect way. Though, I'll look forward for other suggestions.
00:43:710 (2,2) - stack on 00:43:065 (2) - , or stack this 00:43:065 (2) - on them. er
02:11:613 (7) - NC? I suppose to do it at 02:10:323 (5), but well, ok
02:16:613 (8) - NC? ^
02:26:290 (2) - stack on 02:25:645 (4) - . like 02:20:484 (6,1,2) - No, that's hard to read.
03:18:710 (1) - put away, it's too hard to read imo. put on (480,80)? 03:18:387 (4) - changes on this note
Thank you
spboxer3

[general]

  1. 大小超過了10MB大丈夫?
  2. 倒數統一一下 在Abnor難度中有使用倒數
  3. 來源統一 同樣是Abnor難度 裡面的來源和別的diff不同
  4. 標籤統一 還是Abnor... 阿~懶了自己看一下吧lol
  5. 你做的diff裡有兩個類似閃光的kiai 把他對道長白線上 然後把結速放在後面的1/2上

[SB]

  1. 打擊的分數圖案好像都是350*350的 調成256*256吧
  2. 轉盤大小:763*763
  3. 需要加個sliderborder: 255,255,255 <-顏色

[Easy]

  1. 00:22:097 (1,1) - 在easy難度裡節奏太近了 距離中心也太遠了 對於新player來說難度太高了些
  2. 02:54:839 (5) - 不適合這首歌 在我的想法看來應該是一個slider + 一個backslider↓

[Normal]

  1. 00:26:774 (6) - NC. 對於Normal裡面combo太長了
  2. 01:26:452 (1,2) - lol好大的jump 在Normal裡太難了些吧
  3. 03:12:258 (1,1) - 並沒有stack完全
  4. 03:21:290 (x) - 為什麼easy有東西 但是你這邊卻沒有

[Hard]

  1. 02:10:323 (1,2) - spacing突然變小會讓人誤導呢

[pokie]

  1. 02:16:129 (6,7,8) - 瞎眼了...感覺毫無預警的就anti jump了

[Abnor]


  • 這到底是啥啦lol 怎麼錯誤都在這!!!

紅色是unrankable的 一定要改 藍色的是需要討論的問題 黑色就只是建議
L_P
extra stage 我不能


pokie
怎么前面都没有放hitsound...难道你跟nymph一样很有想法
还是建议放吧。。前面如果没有,太鼓模式会比较奇怪

00:01:936 (1) - clap
00:02:097 (2) - tail clap
00:02:742 (1) - head clap
这些东西咯不多说
00:13:387 (2) - 不要stack?
00:15:323 (4) - head clap
00:28:710 (3) - grid right a bit, http://puu.sh/ctJ5
00:42:420 (3) - 这个不要stack?
01:40:000 (4) - 放hitsound?
01:45:161 (4) - 同上
02:16:452 (7) - spacing大误解=口=
02:18:710 (1) - stack在1的上面?
02:56:129 (4) - whistle
03:20:807 (3) - whistle?

hard
01:13:226 (2) - tail whistle
02:02:742 (1) - finish?

normal
00:22:258 (2) - http://puu.sh/ctL7 then next notes can repeat the triangle pattern
01:19:355 (3) - 反正有repeat不如blanket好来
01:34:194 (4) - blanket好来 http://puu.sh/ctLT
02:02:581 (1) - http://puu.sh/ctMa
02:03:871 (4) - ^
02:11:613 (1) - 做好来= =


虽然对instrumental界不是很熟悉,但是看的出来是好图。。。starred
Pokie

spboxer3 wrote:

[pokie]

  1. 02:16:129 (6,7,8) - 瞎眼了...感覺毫無預警的就anti jump了
瞎到你不好意思...不過怎麼才叫有預警? 另外若然這是anti-jump的話, 這圖裡還真不少了 囧

L_P wrote:

pokie
怎么前面都没有放hitsound...难道你跟nymph一样很有想法
还是建议放吧。。前面如果没有,太鼓模式会比较奇怪 考慮到太鼓模式方面是挺好的, 但始終是個osu diff...如果說為了避免出現一段無ka的段落而加上音效, 我覺得本末倒置了

00:13:387 (2) - 不要stack? 不太懂你的意思?
00:15:323 (4) - head clap 目前就是已經加過的
00:28:710 (3) - grid right a bit, http://puu.sh/ctJ5 可以嘗試一下用test看, 其實這邊不會蓋住的
00:42:420 (3) - 这个不要stack? ok
01:40:000 (4) - 放hitsound? 貌似不太需要
01:45:161 (4) - 同上
02:16:452 (7) - spacing大误解=口= 哈哈哈
02:18:710 (1) - stack在1的上面?可以考慮, 不過暫先放著
02:56:129 (4) - whistle ok
03:20:807 (3) - whistle?不太適合
謝謝mod
L_P
呵呵stack是 重叠吧
MoodyRPG
Good Afternoon, i'm modding your map but i'm tired lol

General
  1. Nothing wrong here
Hard
- 00:17:742 (5) - Switch new combo
- 02:28:226 (4) - ^
- 02:38:710 (1) - I'm not sure about this spinner because you put this spinner after a break,and later other break.Just saying

Pokie
- 00:01:936 (1) - Remove new combo
- 00:04:516 (1) - ^
- 00:07:097 (1) - ^
- 01:12:258 (3) - Oh Nazi,center this
- 02:10:323 (5) - Add new combo
- 02:15:323 (5) - ^

Extra
Circle Size: -1
- 03:03:710 (6) - New combo here

Good hitsounds,good stuff,and i see a good mapping here in this map. Good luck LKs !
Topic Starter
LKs

L_P wrote:

呵呵stack是 重叠吧
so what
Pokie

L_P wrote:

呵呵stack是 重叠吧
我的意思是 你讓我不stack是要具體放在哪個位置較好?
你只告訴我不stack, 我怎麼能知道你想表達什麼呢... T_T

再者我並不覺得那個位置不stack會有什麼不同的效果
除非你有理由告訴我那個位置會導致些什麼問題
否則只是一項多餘的nazi吧...呵呵 :)
L_P
哦 sorry 我是说那里的感觉(打的时候)不大想停留而已罢了
通常我都不理这种mod只是说既然mod了就写吧
Topic Starter
LKs

L_P wrote:

哦 sorry 我是说那里的感觉(打的时候)不大想停留而已罢了
通常我都不理这种mod只是说既然mod了就写吧

1.你通常对打着不顺的地方不想理也不提
2.你的一个不想理的地方却毫无征兆的理了
3.理了之后你用了3个posts才把你想说的事情说明白


1.你的modding用语基本知识和语言表述能力尚不够满足你开一个合格的modding queue
2.你的modding心态是功利的,随性的,非理智的;态度是漂浮,虚无,不认真的
3.你为人处事缺乏基本的固定模式,身体易被突发情绪主宰

so much of L_P, let's stop here.
L_P

LKs wrote:

L_P wrote:

哦 sorry 我是说那里的感觉(打的时候)不大想停留而已罢了
通常我都不理这种mod只是说既然mod了就写吧

1.你通常对打着不顺的地方不想理也不提 你理解错误了! 我是指我不会理这种mod
2.你的一个不想理的地方却毫无征兆的理了
3.理了之后你用了3个posts才把你想说的事情说明白 你用了两个post说了同一件事情还暴露了你双重账号的身份 ;)


1.你的modding用语基本知识和语言表述能力尚不够满足你开一个合格的modding queue你哪里不爽我
2.你的modding心态是功利的,随性的,非理智的;态度是漂浮,虚无,不认真的
我认真对待我每一个mod,不然也不会回来看,回来看了也不会理你
3.你为人处事缺乏基本的固定模式,身体易被突发情绪主宰
你不认识我,仅从我百分之一的modpost来定论一个人

so much of L_P, let's stop here.
我真的不知道我哪里弄到你不爽,我既不是MAT又不是BAT, modding不好有啥好怪的 你最好的map rating才9.29
双重账号,还自己为自己做guest diff. 自首吧↓

LKs wrote:

L_P wrote:

呵呵stack是 重叠吧
so what

Pokie wrote:

L_P wrote:

呵呵stack是 重叠吧
的意思是 你讓我不stack是要具體放在哪個位置較好?
你只告訴我不stack, 我怎麼能知道你想表達什麼呢... T_T

再者我並不覺得那個位置不stack會有什麼不同的效果
除非你有理由告訴我那個位置會導致些什麼問題
否則只是一項多餘的nazi吧...呵呵 :)


haiz 害我心情不好 又要解释一堆
Topic Starter
LKs
@L_P

被注册osu不到半年的新人威胁了 我好怕
eveless
瞎了LKs和Pokie合体了
Anshi_old
pokie 老师赛高。。。 mod什么的就算了...
_Kiva
我玩了这么久OSU才知道LKs和Pokie合体了
L_P
ok 完全明白 自打嘴巴 so sorry
Thite
all my suggestion~

Easy
01:47:097 (1) - add finish
02:38:710 (1) - add finish this spinner?
02:56:774 - add clap here?
02:59:355 (3) - ^
03:16:613 (2) - delete this slider and add note 03:16:774 - ?

Normal
00:24:516 (4) - new combo here?
00:24:516 (4) - add finish
00:29:678 (4) - add reverse this slider?
01:22:581 (1) - remove new combo
01:23:871 (3) - new combo
01:27:742 (2) - put this slider like bilateral symmetry?
01:34:194 (4) - new combo here?
01:47:097 (1) - add finish
02:07:742 (3) - ^
02:38:710 (1) - add finish this spinner?

Hard
00:25:968 (3,4) - 1grid up?
00:42:903 (2,3,4) - stack these notes exactly
01:11:290 (2,3,4) - ^
01:47:097 (1) - add finish?
02:07:742 (3) - ^
02:38:710 (1) - ^
02:57:742 (2,3,1) - stack these notes exactly

i like Pokie's diff and Extra~
good luck :)
Pokie
SPOILER

Thite wrote:

Hard
00:25:968 (3,4) - 1grid up? moved 1 grid left and up
00:42:903 (2,3,4) - stack these notes exactly alright :(
01:11:290 (2,3,4) - ^ umm seems stacked already
01:47:097 (1) - add finish? ^
02:07:742 (3) - ^ ok
02:38:710 (1) - ^ maybe no XD I'm not sure about this one
02:57:742 (2,3,1) - stack these notes exactly already stacked too

i like Pokie's diff and Extra~ Thank you :)
good luck :)Thank you for modding :D

I just know I'm not the Hard diff mapper ToT!!
oh god, well nvm, I've fixed something I need. Thank you Thite again.
Crazy Jay
modded on irc

[Extra]
01:11:290 (2) - 瞎了连打
02:16:129 (5) - 瞎了好梗但是突然这里肯定断
02:19:355 (1) - ^
02:58:387 (3) - 这样重叠的摆法我不推荐
02:59:678 (3) - 瞎了好可怕

and some advice about skin
NatsumeRin
[Easy]
01:58:387 (1,2,3) - 像这样的节奏是不是需要照顾下新手比较好。。slider处理可否?
02:00:968 (1,2,3) - ^
02:38:710 (1) - 这实在有点悲剧,感觉上是为了生切开一个20s的break做的,有没有更好一点的处理呢?其他难度同理

[Normal]
建议圈大一号,但考虑到另一个问题实在很蛋疼就是这分数分布。。。
00:57:097 & 00:57:420 - 这类地方感觉有些空,要加音吗?后面同不再说。
01:11:936 (4,5,6) - 虽然节奏差拍挺多了,但我仍然不很支持低难里这种变节奏的叠在一起
02:02:581 (1,2) - 这spacing大了点
02:08:710 (1) - 这一段我更倾向于circle-3/2折返slider-3/2折返slider,在已经有变速的情况下还是稍简单一点好?
03:10:645 (3,1,2) - 这个spacing看的懂但是实在不太工整,换一换吧
03:11:935 (3,1) - 这个我就不太同意了……在这个角度上怎么讲都是节奏有变化才比较说的通。。。
03:18:710 (1) - 如果Easy后面都有一个spinner的话建议这后面也有

[Hard]
分数太高了强烈建议削,而且通过settings已经没意义了(会比Normal还低)必须是砍combo。Normal也可以适当提一点,总之两个分数差距最好控制在4倍以内(达不到也没事但5倍有点多)
01:04:516 (3,4,5,6) - 意义不明
02:20:968 (4,5,1) - 我反对
02:50:968 (5,6) - 我觉得贴这么紧密不妨就索性直接6也算个repeat
03:17:903 (3,5) - 可不可以两个new combo
1/4 N连那些尽量多砍点吧。这个恐怕会被定性Insane,虽然是简单型的

[Pokie]
HP7/OD8会好些么。。。现在的掉血在慢段有点可怕

[Extra]
我可以理解设定是因为超分了所以……但是既然要控分就索性控在1800W以内吧不然我也有些难办
00:20:403 (7) - 这一拍有必要么。。
00:40:323 (2,3,4) - 我始终觉得这个3的位置除了加大难度以外似乎没价值,如果这样的话那就是没价值
01:56:774 (1) - 只从分数意义上如果这个1/8和后面的那个1/6省掉分数直接掉下1800
02:20:000 (4,5) - 只是刚从慢段出来不会太远吗
02:59:678 (3,4,5,6,1,2,3,4,1,2,3,4,1) - 可以的话还是近一点


主要担心的基本是分数问题……就这样
Pokie

NatsumeRin wrote:

[Pokie]
HP7/OD8会好些么。。。现在的掉血在慢段有点可怕 :(
:D OD8 ok!!!
Topic Starter
LKs
map has been Fully updated after finished checking&fixing&changing:

  1. Skin stuffs
  2. Hitsounds stuffs
  3. All mods
EDIT: proceeding NTR's mod
Topic Starter
LKs

NatsumeRin wrote:

[Easy]
01:58:387 (1,2,3) - 像这样的节奏是不是需要照顾下新手比较好。。slider处理可否? 换了俩slider 但因为位置问题 换的不是最关键的
02:00:968 (1,2,3) - ^
02:38:710 (1) - 这实在有点悲剧,感觉上是为了生切开一个20s的break做的,有没有更好一点的处理呢?其他难度同理 这只能这样了 因为要切extra的分所以再加会悲剧

[Normal]
建议圈大一号,但考虑到另一个问题实在很蛋疼就是这分数分布。。。
00:57:097 & 00:57:420 - 这类地方感觉有些空,要加音吗?后面同不再说。加了
01:11:936 (4,5,6) - 虽然节奏差拍挺多了,但我仍然不很支持低难里这种变节奏的叠在一起 改了
02:02:581 (1,2) - 这spacing大了点 减小
02:08:710 (1) - 这一段我更倾向于circle-3/2折返slider-3/2折返slider,在已经有变速的情况下还是稍简单一点好? ok
03:10:645 (3,1,2) - 这个spacing看的懂但是实在不太工整,换一换吧 12T的map..你懂的
03:11:935 (3,1) - 这个我就不太同意了……在这个角度上怎么讲都是节奏有变化才比较说的通。。。没太明白?
03:18:710 (1) - 如果Easy后面都有一个spinner的话建议这后面也有 改了

[Hard]
分数太高了强烈建议削,而且通过settings已经没意义了(会比Normal还低)必须是砍combo。Normal也可以适当提一点,总之两个分数差距最好控制在4倍以内(达不到也没事但5倍有点多)
01:04:516 (3,4,5,6) - 意义不明 改了
02:20:968 (4,5,1) - 我反对 改了
02:50:968 (5,6) - 我觉得贴这么紧密不妨就索性直接6也算个repeat 改了
03:17:903 (3,5) - 可不可以两个new combo ok
1/4 N连那些尽量多砍点吧。这个恐怕会被定性Insane,虽然是简单型的

[Pokie]
HP7/OD8会好些么。。。现在的掉血在慢段有点可怕

[Extra]
我可以理解设定是因为超分了所以……但是既然要控分就索性控在1800W以内吧不然我也有些难办
00:20:403 (7) - 这一拍有必要么。。 删了
00:40:323 (2,3,4) - 我始终觉得这个3的位置除了加大难度以外似乎没价值,如果这样的话那就是没价值 改了
01:56:774 (1) - 只从分数意义上如果这个1/8和后面的那个1/6省掉分数直接掉下1800 删了1/6
02:20:000 (4,5) - 只是刚从慢段出来不会太远吗 这个很难改
02:59:678 (3,4,5,6,1,2,3,4,1,2,3,4,1) - 可以的话还是近一点 调近了


主要担心的基本是分数问题……就这样
改完后[Nor] 200w [Hard] 870w [Extra]是 1790w :?

同我说的..我一直攒着mod等mod都到了再一起改 但我慢了30分钟你已经mod完之前原始版本了..
建议reDL一下 刚刚上传的改了一个soft-hitwhistle和几个不对的skins以及很多mod

thanks a lot/
NatsumeRin
再加一点,不要kd

[Normal]
01:35:484 (1) - 这里要不要考虑slider时长三拍,后面的那个slider起始在现在的结束点。后面统一,而且slider也只用0.75的变速就好。

[Hard]
HP或OD略拉高一点不会影响分,看你觉得分布怎么样

[Extra]
00:34:516 (1,2,3) - 方向反过来如何,觉得这里实际上已经开始把方向转过去了
02:29:678 (3) - 偏nazi了,可以再远点
Topic Starter
LKs

NatsumeRin wrote:

再加一点,不要kd 哭了

[Normal]
01:35:484 (1) - 这里要不要考虑slider时长三拍,后面的那个slider起始在现在的结束点。后面统一,而且slider也只用0.75的变速就好。改了 但0.75好像不行 要拉长一点

[Hard]
HP或OD略拉高一点不会影响分,看你觉得分布怎么样 HP+1 OD+2

[Extra]
00:34:516 (1,2,3) - 方向反过来如何,觉得这里实际上已经开始把方向转过去了 这个好像不行 因为由于惯性和遮挡 很难看出那里顺序不对了
02:29:678 (3) - 偏nazi了,可以再远点 ok

EDIT: FIXED 02:02:581 (1,2) -
NatsumeRin
My first bubble.
Topic Starter
LKs

NatsumeRin wrote:

My first bubble.
第一泡纪念 ;)
Pokie

LKs wrote:

NatsumeRin wrote:

My first bubble.
第一泡纪念 ;)
:)
kanpakyin

LKs wrote:

NatsumeRin wrote:

My first bubble.
第一泡纪念 ;)
Charles445
EPIC SONG

Please note that I will be using the default skin to verify readability.

General
  1. Put kirby in the tags. It's Kirby 64's ending boss fight remixed. Original Song
  2. Put nintendo in the tags. Same reason as above.
  3. Consider moving Newgrounds from tags to the source. Of four ranked maps related to Newgrounds, three have it as the source.
  4. hit50k.png is an unused image! Remove it please.
  5. spinner-circle is a bigger resolution than normal, but its size is so small for a png, so I think it's alright. If you want to be safe, resize it to 666x666.
  6. Converting the two backgrounds to .JPG will save a lot of file space. Please do this!
  7. Speaking of backgrounds, it's odd to have a different background on Pokie's difficulty. Consider making them all the same.
  8. The skin doesn't modify the HP bar. It makes the rest of the skin contrast with whatever skin the player chose. Consider adding those elements.
Easy
  1. 00:25:161 (1) - Delete this slider, it's too close to the previous spinner.
  2. 00:25:807 (2) - After that, add a new combo here.
  3. 01:26:452 (1) - Short multiple repeat sliders like this one can be extremely difficulty for beginner players to read. I highly recommend changing it.
  4. 01:27:742 (2) - Same as above.
  5. 01:29:032 (1) - Same as above.
  6. 01:30:323 (2) - Same as above.
  7. 01:32:903 (2) - Same as above.
  8. 01:34:194 (1) - Same as above.
  9. 02:15:000 (4,5,1,2,3) - This beat is very strange. Consider remaking it.
  10. 02:50:323 (1) - Short multiple repeat sliders like this one can be extremely difficulty for beginner players to read. I highly recommend changing it.
Normal
  1. 00:29:678 (4) - Add repeat
  2. 00:40:968 (3,1) - Avoid jumps like this in a Normal.
  3. 01:26:452 (1,2) - These sliders are visually unappealing and rather spaced out from each other. Make them pretty and closer.
  4. 03:17:097 (3,1) - This jump is pretty irritating

    It's alright. Seems a bit hard for a Normal, especially the ending.
Hard
  1. HP -1, having the same HP Drain as Extra is silly.
  2. OD -1
  3. 00:41:936 (5,6,1) - This plays awkward and is a bit hard to read.
  4. 01:04:516 (3,4,5) - This would be more readable if it was a repeating slider.
  5. 03:18:710 (1,2,1,2,1,2,1,2) - This is very hard to read. Please don't let your map become the next freestyler and space these out more so they aren't overlapping so heavily.
Pokie
  1. Pokie's difficulty is missing a sliderborder setting! Make it white like the others!
  2. Audio Lead-In 1 second please.
  3. This diff doesn't have the kiai fountains of the other difficulties. Consider adding them.
  4. HP Drain -1, drain is more than extra right now.
  5. OD -1, overal difficulty is more than extra right now.
  6. This difficulty has far too many new combos. Make the combos longer, it will stabilize the HP drain in the map
  7. 00:31:855 (1) - This doesn't really fit with the music. The piano starts on the white tick, not the blue tick.
  8. 00:38:871 (1) - This reverse is tough to read (I almost combobroke here)
  9. 01:22:258 (1) - This slider is tough to read as not only is it very covered by hitbursts but also blends in with the background.
  10. 01:32:581 (2) - This slider has the same issue as the previous.
  11. 02:16:129 (6,7,1) - This spacing is awkward. Yes I know spacing is ignored in previous parts of the difficulty, it just feels wrong here.
  12. 02:29:678 - Add finish.

    Even though I pointed out a lot, I do enjoy this difficulty. It's fun.
Extra
  1. Audio Lead-In 1 second please.
  2. 00:31:613 (1,2) - These two objects don't really fit the piano in the background. It seems that is what you are trying here, it just doesn't sound or play right.

    Map tries a lot and does fairly well. The above is the only thing that really bothered me in this difficulty.
Sorry for the pop, but there are numerous things that need changing.
Pokie

Charles445 wrote:

General
  1. Put kirby in the tags. It's Kirby 64's ending boss fight remixed. Original Song I don't even thought it could be a song of Kirby! rofl.
  2. Speaking of backgrounds, it's odd to have a different background on Pokie's difficulty. Consider making them all the same. Sorry, I'll keep this.
Pokie
  1. Pokie's difficulty is missing a sliderborder setting! Make it white like the others!
  2. Audio Lead-In 1 second please.
  3. This diff doesn't have the kiai fountains of the other difficulties. Consider adding them.
  4. HP Drain -1, drain is more than extra right now. This action will break the diff spread as now:( coz it will decrease the total score.
  5. OD -1, overal difficulty is more than extra right now.
  6. This difficulty has far too many new combos. Make the combos longer, it will stabilize the HP drain in the map eh...though those new combo are such like spamming in others eyes, but I still think now should be more readable :\ I've asked for test play too, no one complaining for the HP drain drops. Well except who wants to HR/DT.
  7. 00:31:855 (1) - This doesn't really fit with the music. The piano starts on the white tick, not the blue tick.
  8. 00:38:871 (1) - This reverse is tough to read (I almost combobroke here)
  9. 01:22:258 (1) - This slider is tough to read as not only is it very covered by hitbursts but also blends in with the background.
  10. 01:32:581 (2) - This slider has the same issue as the previous.
  11. 02:16:129 (6,7,1) - This spacing is awkward. Yes I know spacing is ignored in previous parts of the difficulty, it just feels wrong here.
  12. 02:29:678 - Add finish.

    Even though I pointed out a lot, I do enjoy this difficulty. It's fun. Thanks, almost fixed. :arrow:
Thanks for checking, hope the bubble could be back after fixes :)
Topic Starter
LKs

Charles445 wrote:

EPIC SONG

Please note that I will be using the default skin to verify readability.

General
  1. Put kirby in the tags. It's Kirby 64's ending boss fight remixed. Original Song :o added
  2. Put nintendo in the tags. Same reason as above. ok
  3. Consider moving Newgrounds from tags to the source. Of four ranked maps related to Newgrounds, three have it as the source. ,oved
  4. hit50k.png is an unused image! Remove it please. removed
  5. spinner-circle is a bigger resolution than normal, but its size is so small for a png, so I think it's alright. If you want to be safe, resize it to 666x666. spinner elements are from ztrot's ranked map http://osu.ppy.sh/b/63616.
  6. Converting the two backgrounds to .JPG will save a lot of file space. Please do this! converted
  7. Speaking of backgrounds, it's odd to have a different background on Pokie's difficulty. Consider making them all the same. eh, why? Actually I considered using 3 different BGs in this map. various BG makes map for joyful I think.
  8. The skin doesn't modify the HP bar. It makes the rest of the skin contrast with whatever skin the player chose. Consider adding those elements. added all of the scorebar elements in the folder


Easy
  1. 00:25:161 (1) - Delete this slider, it's too close to the previous spinner.I'm afraid I'll keep it. Because there is a heavy beat at 00:25:161, I can't really leave it a blank. Otherwise, 600+ms of time is enough for newbie imo.
  2. 00:25:807 (2) - After that, add a new combo here. wut, note at the beginning of a slider?
  3. 01:26:452 (1) - Short multiple repeat sliders like this one can be extremely difficulty for beginner players to read. I highly recommend changing it. changed, it must be much easier now
  4. 01:27:742 (2) - Same as above.
  5. 01:29:032 (1) - Same as above.
  6. 01:30:323 (2) - Same as above.
  7. 01:32:903 (2) - Same as above.
  8. 01:34:194 (1) - Same as above.
  9. 02:15:000 (4,5,1,2,3) - This beat is very strange. Consider remaking it. keep
  10. 02:50:323 (1) - Short multiple repeat sliders like this one can be extremely difficulty for beginner players to read. I highly recommend changing it I guees it's ok when there is only 1 repear slider?.
Normal
  1. 00:29:678 (4) - Add repeat ok
  2. 00:40:968 (3,1) - Avoid jumps like this in a Normal. changed
  3. 01:26:452 (1,2) - These sliders are visually unappealing and rather spaced out from each other. Make them pretty and closer. ok?
  4. 03:17:097 (3,1) - This jump is pretty irritatingfixed

    It's alright. Seems a bit hard for a Normal, especially the ending. T12 set some objects without distance snap-_-
Hard
  1. HP -1, having the same HP Drain as Extra is silly. ok
  2. OD -1 ok
  3. 00:41:936 (5,6,1) - This plays awkward and is a bit hard to read. added note
  4. 01:04:516 (3,4,5) - This would be more readable if it was a repeating slider. ok
  5. 03:18:710 (1,2,1,2,1,2,1,2) - This is very hard to read. Please don't let your map become the next freestyler and space these out more so they aren't overlapping so heavily.what?freestyler? I don't really think this is a tough end-part task in the least..it's easy to play..just follow the approach circle and the inertia..
Extra
  1. Audio Lead-In 1 second please. ok
  2. 00:31:613 (1,2) - These two objects don't really fit the piano in the background. It seems that is what you are trying here, it just doesn't sound or play right.oops, changed to S1(it's silence now).

    Map tries a lot and does fairly well. The above is the only thing that really bothered me in this difficulty.
Sorry for the pop, but there are numerous things that need changing.
Thank you for your detailed and useful mod, especially the skinning. I usually forget some pics lol

KDs sent, waiting for your recheck&rebub/
Verdisphena
Yey you add the extra diff :D/
Topic Starter
LKs

Verdisphena wrote:

Yey you add the extra diff :D/
yea/
Charles445
General

  • Okay, I missed this one on the first look through.
  1. In all difficulties but Pokie's, SliderBorder does not have the correct capitalization! In the other difficulties, it is spelled 'sliderborder' not 'SliderBorder'. For some reason, the capitalization is important, otherwise it doesn't make the borders white.
Easy
  1. 00:29:678 (1) - The reason these are difficult for beginners is because they have very little time to see the second repeat. This was not hard because there were many lined up, it was hard because these sliders existed. It shouldn't be too hard to change these sliders into something like two sliders.
  2. 01:26:452 (1) - Same as above.
  3. 01:29:032 (1) - Same as above.
  4. 01:31:613 (1) - Same as above.
  5. 01:34:194 (1) - Same as above.
  6. 02:50:323 (1) - Same as above.
Hard
  1. 03:18:710 (1,2,1,2,1,2,1,2) - What I'm talking about here is the fact that it is very hard to see the sliders when using default skin. The player won't know to keep the inertia on their first playthrough if they do not see the sliders. An approach circle isn't enough to signify a slider. You really should space these out more to avoid unnecessary issues in ranking.
Pokie
  1. HP -1 and OD -1. Really, all it does to the spread is remove about 2 mil from the score. The star rating stays the same and the score is more than Hard and less than Extra.
Extra
  1. 00:31:613 (1,2) - Silencing a beat doesn't fix the problem, it only makes it worse. The 2 shouldn't start on the blue tick, as there is nothing in the music that takes place there. Same goes with the end of the 1. Instead of silencing the end, remove it entirely, leaving the 1 as a hitcircle.
Pokie

Charles445 wrote:

Pokie
  1. HP -1 and OD -1. Really, all it does to the spread is remove about 2 mil from the score. The star rating stays the same and the score is more than Hard and less than Extra.
I wonder how do star rating cause numerous problems :(
Fixed, thanks again for rechecking
Topic Starter
LKs

Charles445 wrote:

General

  • Okay, I missed this one on the first look through.
  1. In all difficulties but Pokie's, SliderBorder does not have the correct capitalization! In the other difficulties, it is spelled 'sliderborder' not 'SliderBorder'. For some reason, the capitalization is important, otherwise it doesn't make the borders white. fixed
Easy
  1. 00:29:678 (1) - The reason these are difficult for beginners is because they have very little time to see the second repeat. This was not hard because there were many lined up, it was hard because these sliders existed. It shouldn't be too hard to change these sliders into something like two sliders.
  2. 01:26:452 (1) - Same as above.
  3. 01:29:032 (1) - Same as above.
  4. 01:31:613 (1) - Same as above.
  5. 01:34:194 (1) - Same as above.
  6. 02:50:323 (1) - Same as above.
    You are undoubtedly a newbie protector, but, those ppl called newbie doesn't mean they arn't good enough to play any patterns.
    reasons why I don't wanna change
    1. reserve arrow is totally obvious. especially when its on 1/2 sliders.
    2. we have approach circle to remind us.
    3. rhythm I set in [Easy] is absolutely clear and easy. Ppl can easily know where the map will go.
    4. I've deleted several that kind of sliders in some hard parts before your recheck.
    5. The most convictive one. I invited curlman222 to test [easy], he just played this very well. I can invite more newbies to prove it's playable for beginners if needed.
    here with some screenshots & his record:


    http://puu.sh/d2DG
Hard
  1. 03:18:710 (1,2,1,2,1,2,1,2) - What I'm talking about here is the fact that it is very hard to see the sliders when using default skin. The player won't know to keep the inertia on their first playthrough if they do not see the sliders. An approach circle isn't enough to signify a slider. You really should space these out more to avoid unnecessary issues in ranking. yah I stop bargaining, changed that pattern.
Extra
  1. 00:31:613 (1,2) - Silencing a beat doesn't fix the problem, it only makes it worse. The 2 shouldn't start on the blue tick, as there is nothing in the music that takes place there. Same goes with the end of the 1. Instead of silencing the end, remove it entirely, leaving the 1 as a hitcircle. I agree to delete slider1 and replace it by a note, but I won't change slider2. As what I was told, nothing in the music doesn't mean you have nothing to do. 2-4/1-4 reythm is wildly used around mappers.
And thank you again for careful mod, still a lot of useful things in it.
Haruhi_sama
aha....快要被泡了。。。。那不mod了
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