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Tamura Yukari - Endless Story (TV Size)

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Topic Starter
blissfulyoshi
Sorry for not updating this map in a while everyone.

@Garven: I basically did everything you asked for, so thank you for the mod (don't feel like pointing out the things I didn't)

@Megastore: I uploaded your latest taiko diff after making your kiai section at the downbeat (I didn't ask you because I thought it was a fairly basic change)

@Kirino Kousaka: Sorry, sorry. I will get to modding your map very soon. (Wow that is not a promising way to say things.
Edit: Sorry again for taking such a long time to get back to this map. Let's start modding. (Going to be a bit more aggressive this time, so change what you feel is necessary)
00:07:630 (3,4) - since everything else in the beginning stays away form the top edges, I would probably lower these a bit ( just felt a bit weird imo)
00:13:971 (1) - make this slider go out further so that it is not overlapped by the previous stream
00:21:029 (1,2,3,4) - even though this looks nice in the editor, 3 and 4 come out look a little messy with the hitbursts covering the end of 4, so I advise you rearrange this
00:25:040 (2,3,4,5,6,7) - I found this combo a little boring with sliders not following that well between notes, maybe try having 3 follow 1's curve (be blanketed by 1) or at least have 3 point more directly at for and have 7 point more directly at 6
00:26:965 (1,2,3,4,5,6,7) - It feels a little weird transitioning from something with pure halfnote intervals to something with whole note intervals mixes in when they sound very similar (not to mention the change in hitcircle:slider ratio)
00:39:960 (3,5) - overlap (and the hitsounds sound a little weird around this area, but I am not in the expert in the field of hitsounds)
00:43:168 (7,8) - center these 2 notes around the y-axis to form a symmetrical pattern
00:50:869 (2) - hp bar overlap
00:52:473 (1,2,3) - please increase the spacing here so the sliders don't touch (if you have a cool formation here, that will be a nice bonus)
01:04:024 (1,2,3) - These repeat sliders don't really fit the music and really kill the fast moving flow oyu had before
Repeat the things I asked for the in the beginning to the end.

Tried to see if you can map in a more artful style, so lets see how this goes. Thanks for all your time and effort Kirino

Easy^5: If you thought the map was incredibly easy and needed more of a challenge. Here are ~5s of an experimental diff (if you can get me a picture of Fear on a motorcycle, I might map more.

Download: Tamura Yukari - Endless Story (TV Size) (blissfulyoshi) [Easy^5].osu
Kirino Kousaka

blissfulyoshi wrote:

@Kirino Kousaka: Sorry, sorry. I will get to modding your map very soon. (Wow that is not a promising way to say things.
Edit: Sorry again for taking such a long time to get back to this map. Let's start modding. (Going to be a bit more aggressive this time, so change what you feel is necessary)
00:07:630 (3,4) - since everything else in the beginning stays away form the top edges, I would probably lower these a bit ( just felt a bit weird imo) Fixed. :3
00:13:971 (1) - make this slider go out further so that it is not overlapped by the previous stream I slightly moved the slider upward :3
00:21:029 (1,2,3,4) - even though this looks nice in the editor, 3 and 4 come out look a little messy with the hitbursts covering the end of 4, so I advise you rearrange this I moved 1 and 2 to a new place, pulled 3,4,5,6 a bit downwards :3
00:25:040 (2,3,4,5,6,7) - I found this combo a little boring with sliders not following that well between notes, maybe try having 3 follow 1's curve (be blanketed by 1) or at least have 3 point more directly at for and have 7 point more directly at 6 I don't really get what I have to do here but made some changes :o
00:26:965 (1,2,3,4,5,6,7) - It feels a little weird transitioning from something with pure halfnote intervals to something with whole note intervals mixes in when they sound very similar (not to mention the change in hitcircle:slider ratio) remmaped :3
00:39:960 (3,5) - overlap (and the hitsounds sound a little weird around this area, but I am not in the expert in the field of hitsounds) Fixed. :3
00:43:168 (7,8) - center these 2 notes around the y-axis to form a symmetrical pattern Not so sure if fixed, but made some changes :3
00:50:869 (2) - hp bar overlap Fixed. :3
00:52:473 (1,2,3) - please increase the spacing here so the sliders don't touch (if you have a cool formation here, that will be a nice bonus) Fixed. :3
01:04:024 (1,2,3) - These repeat sliders don't really fit the music and really kill the fast moving flow oyu had before Fixed. :3
Repeat the things I asked for the in the beginning to the end. Yes sir!~ :3

Tried to see if you can map in a more artful style, so lets see how this goes. Thanks for all your time and effort Kirino
no prob sir
I just really love to map this song and hopefully have another accepted guest diff >w<
Done and ready for more remapping!~

Download: Tamura Yukari - Endless Story (TV Size) (blissfulyoshi) [Kirino's Easy^3].osu
Topic Starter
blissfulyoshi
@Kirino: Okay lets go through this again (I might need to find someone to check the flow of your map since I am horrible at checking flow)
Also remember there are many ranked endless story maps if you need inspiration

Easy^3:
00:13:326 (1,2,3,4,5,6,7,8,1,2) - Finally figured out why I don't like this section xD. The slider overlaps a lot of the hitbursts from the previous streams, and even if you rearrange the slider shape a bit, it doesn't seem like the stream and slider fits each other that well.
Here is an idea I had to make it better: (a little rushed but I think it looks better, feel free to suggest something better)
00:24:238 (1,2,3,4,1,2,3,4,5) - 2 problems here, first I don't really understand the flow of this section. It feels a little awkward while playing. The other things i that the sliders don't look that great with each other. It seems like you made some very poor blankets or just being completely random.
00:44:451 (1,2) - since I just don't like hitbursts overlapping sliders without a good reason
Here is an idea I tried: (will probably require a lot of rearranging)
00:54:077 - it seems like a note belongs here(helps the flow imo)
01:02:741 (2,3,4,5,1,2,3,4,5,6,7,8) - as much as I like these sliders 12 in a row is excessive and doesn't fit that well imo. Try to add some variation.
01:27:126 - Add a spinner to the end to tell players that the song is ending?

You are getting better, but there are still some things to work on. Slider art and slider flow seem to be things that constantly come to my attention while playing the map. I advise playing more ranked maps and maybe reading viewtopic.php?f=56&t=37194 to get a better idea on how to make nice sliders. Beyond that, the map seems to have an awkward flow when I play it, but I am not an expert on it. As a result, I'll see if I can get someone else to mod for that, but see if you can get one of your friends to look over the map and get their opinion.
Garven
Doing a quick spot check on the ^3

00:03:073 (3,4,5) - I don't like how the flow goes up and down for a fairly smooth line of music. You might want to try going in a smooth arc all the way across, though I like how the 3 is set up with 4 and 5. Maybe try arcing 00:01:554 (2) - a lot lower so that you can fit the 3 lower on the field to slead smoothly into the 3 slider.
00:09:149 (1,2,3,4) - Going to such a small spacing after such huge spacing is a little disorienting.
00:13:326 - That giant stream here? If you're going for a Hard difficulty, this is going waaay beyond it. Just go with the strings here.
00:14:933 - You should add a note here. Having such a dull start to the up-tempo part of the song sets the player up for lower expectations.
00:19:104 (3,4) - In your quest for mirror images, you leave some undesirable spacing behind. Please be sure that your patterns work well flow-wise as well through rigorous testing.
00:24:238 (1,2,3) - Honestly, I find this rhythm really awkward to play. It's a nice long slider with the ticks filling in the rhythm, but it feels weird. I'm not even sure what you're trying to follow in the music. I guess it's the piano. Which is hardly a feature instrument at this point in the song. Following the lesser instrumentals is fine if you have a repeated portion, but the prominent piece of the music (usually melody or percussion) really should be followed initially so that the player has an established sense of the song.
00:29:211 (1) - This rhythm is... awkward to say the least.
00:29:853 (2,3,4) - These weird switches to soft sound set are really jarring compared to the volume level of the Normal set. It's probably best to either stick with normal throughout and use these sections at lower volume, or try to apply your hitsounds differently.
00:36:430 (5,1,2,3) - You change your distance snap on every single one of these notes, and there's not really any musical cue to help justify them. Another reason being paying attention to your patterns and play testing.

Anyway, just a glimpse at a few things for you to keep an eye out for while you're going over your map (and future maps). See if you can spot similar problems in your patterns and flow and see what you can do to make the map a blast to play.
Kirino Kousaka

blissfulyoshi wrote:

@Kirino: Okay lets go through this again (I might need to find someone to check the flow of your map since I am horrible at checking flow)
Also remember there are many ranked endless story maps if you need inspiration

Easy^3:
00:13:326 (1,2,3,4,5,6,7,8,1,2) - Finally figured out why I don't like this section xD. The slider overlaps a lot of the hitbursts from the previous streams, and even if you rearrange the slider shape a bit, it doesn't seem like the stream and slider fits each other that well.
Here is an idea I had to make it better: (a little rushed but I think it looks better, feel free to suggest something better) Yes sir I changed it into a loop :3
00:24:238 (1,2,3,4,1,2,3,4,5) - 2 problems here, first I don't really understand the flow of this section. It feels a little awkward while playing. The other things i that the sliders don't look that great with each other. It seems like you made some very poor blankets or just being completely random. Yes sir fixed!~ :3 ( I just thought of this for a second http://osu.ppy.sh/ss/221265 but I just removed it cause I think it's not that good XD)
00:44:451 (1,2) - since I just don't like hitbursts overlapping sliders without a good reason
Here is an idea I tried: (will probably require a lot of rearranging)
00:54:077 - it seems like a note belongs here(helps the flow imo)
01:02:741 (2,3,4,5,1,2,3,4,5,6,7,8) - as much as I like these sliders 12 in a row is excessive and doesn't fit that well imo. Try to add some variation. Yes sir fixed!~ :3
01:27:126 - Add a spinner to the end to tell players that the song is ending? added. :3

You are getting better, but there are still some things to work on. Slider art and slider flow seem to be things that constantly come to my attention while playing the map. I advise playing more ranked maps and maybe reading viewtopic.php?f=56&t=37194 to get a better idea on how to make nice sliders. Beyond that, the map seems to have an awkward flow when I play it, but I am not an expert on it. As a result, I'll see if I can get someone else to mod for that, but see if you can get one of your friends to look over the map and get their opinion. Thanks a lot sir~ also for that link, cause I got some cool sliders out of it :3

Garven wrote:

Doing a quick spot check on the ^3

00:03:073 (3,4,5) - I don't like how the flow goes up and down for a fairly smooth line of music. You might want to try going in a smooth arc all the way across, though I like how the 3 is set up with 4 and 5. Maybe try arcing 00:01:554 (2) - a lot lower so that you can fit the 3 lower on the field to slead smoothly into the 3 slider. I'm not so sure about how to do it, but made some changes ><
00:09:149 (1,2,3,4) - Going to such a small spacing after such huge spacing is a little disorienting. yes sir~ made some changes :3
00:13:326 - That giant stream here? If you're going for a Hard difficulty, this is going waaay beyond it. Just go with the strings here. oh lol I don't know what to do here now >< at first, there were 2 sliders with many repeats instead of that giant stream, sir blissfulyoshi said that it looks ugly to have sliders like that in a drumroll. Second,I changed it into a slider with massive repeats, and he said that I should get rid of that slider and I can put some streams if I want. And now I have these streams that I don't know how to get rid of orz. Anyways made some sew arrangements with the stream. Please suggest anything that you have thought of that might make this part better sir, thanks~ :3
00:14:933 - You should add a note here. Having such a dull start to the up-tempo part of the song sets the player up for lower expectations. I see :3 Fixed~
00:19:104 (3,4) - In your quest for mirror images, you leave some undesirable spacing behind. Please be sure that your patterns work well flow-wise as well through rigorous testing. Yes sir!~ :3
00:24:238 (1,2,3) - Honestly, I find this rhythm really awkward to play. It's a nice long slider with the ticks filling in the rhythm, but it feels weird. I'm not even sure what you're trying to follow in the music. I guess it's the piano. Which is hardly a feature instrument at this point in the song. Following the lesser instrumentals is fine if you have a repeated portion, but the prominent piece of the music (usually melody or percussion) really should be followed initially so that the player has an established sense of the song. Coooool >w< Yes Sir made changes!~ :3
00:29:211 (1) - This rhythm is... awkward to say the least. yes sir!~ fixed that one :3
00:29:853 (2,3,4) - These weird switches to soft sound set are really jarring compared to the volume level of the Normal set. It's probably best to either stick with normal throughout and use these sections at lower volume, or try to apply your hitsounds differently. changes made =w=
00:36:430 (5,1,2,3) - You change your distance snap on every single one of these notes, and there's not really any musical cue to help justify them. Another reason being paying attention to your patterns and play testing. I don't know what to do here now sir :o

Anyway, just a glimpse at a few things for you to keep an eye out for while you're going over your map (and future maps). See if you can spot similar problems in your patterns and flow and see what you can do to make the map a blast to play.Yes sir!~ =w=
Done doing the changes sir!~
Download: Tamura Yukari - Endless Story (TV Size) (blissfulyoshi) [Kirino's Easy^3].osu
Ready for more remapping sir :3

Kirino Kousaka

blissfulyoshi wrote:

00:54:077 - it seems like a note belongs here(helps the flow imo)
oopsy. forgot to fix this one. now fixed~ :3

Download: Tamura Yukari - Endless Story (TV Size) (blissfulyoshi) [Kirino's Easy^3].osu
Bakario
why the bg of easy^4 is so shitty ._.
Topic Starter
blissfulyoshi

Bakario wrote:

why the bg of easy^4 is so shitty ._.
That is what I got from taking the screencap of episode 3 (the dark colors make it hard for video software to make it look nice usually). I guess there might be a better picture if I look around for a better copy of the episode, but since I doubt this will be ranked before BDs of that episode come out, I'll probably get a new screencap when they do come out.

Thanks for your concern Bakario.
Bakario
i didn't mean that..

the bg of easy and easy^2 is so holy fuckin kawaii

and this one is gore and not kawaii ._.

but well,,bad quality too xd
Topic Starter
blissfulyoshi

Bakario wrote:

i didn't mean that..

the bg of easy and easy^2 is so holy fuckin kawaii

and this one is gore and not kawaii ._.

but well,,bad quality too xd
Oh that lol, read the intro to the map. I thought it would be a fun twist for people playing the map. It looks so cruel and dark in comparison to everything else xD

Edit: Kirino, here is your next mod:

Easy^3:
00:03:073 (3) - to be consistent with 00:09:149 (1), add a new combo here
00:13:326 (1,2) - this is probably closer to what Garven wanted
00:26:484 (1) - follows the lyrics better if you include this note as part of the previous combo and start the new combo at 2
00:26:805 (2) - this slider will look a lot better with the curve more spread out like so: (looks incredibly sharp imbalanced right now)
00:29:372 (1,2,3,4,5) and 00:32:741 (4,5,6,7) - you used this pattern once already and now you want to use it 2 more times. Please at least change one of the 2 patterns to make it more unique
00:40:120 (4,5,6) - T_T again (I know this one is slightly different but it seems like every time there are multiple sliders together, I see this pattern
00:58:890 (3) - make this slider symmetrical (the red point at the beginning of the slider makes it very difficult to be symmetrical)
01:00:815 (5,6,7) - this spacing makes no sense after all of the mini-jumps and fast paced sliders the player just went though
01:02:741 (2,3,4,5) - you used a windmill 3s ago, please use another pattern
01:25:842 (1) - end a half note earlier to be consistent with the other diffs.

We are almost there I think.... Keep it up!
Kirino Kousaka

blissfulyoshi wrote:

Edit: Kirino, here is your next mod:

Easy^3:
00:03:073 (3) - to be consistent with 00:09:149 (1), add a new combo here yes sir!~
00:13:326 (1,2) - this is probably closer to what Garven wanted ahhh... XD ok sir fixed~
00:26:484 (1) - follows the lyrics better if you include this note as part of the previous combo and start the new combo at 2 cool :3 Fixed~
00:26:805 (2) - this slider will look a lot better with the curve more spread out like so: (looks incredibly sharp imbalanced right now) fixed sir~
00:29:372 (1,2,3,4,5) and 00:32:741 (4,5,6,7) - you used this pattern once already and now you want to use it 2 more times. Please at least change one of the 2 patterns to make it more unique Fixed~ :3
00:40:120 (4,5,6) - T_T again (I know this one is slightly different but it seems like every time there are multiple sliders together, I see this pattern made some changes but not so sure if it's good ._.
00:58:890 (3) - make this slider symmetrical (the red point at the beginning of the slider makes it very difficult to be symmetrical) changed the slider appearance cause it's so hard to make it symmetrical orz
01:00:815 (5,6,7) - this spacing makes no sense after all of the mini-jumps and fast paced sliders the player just went though made some little changes with the spacing :3
01:02:741 (2,3,4,5) - you used a windmill 3s ago, please use another pattern I made a "+ sign" and I'm not sure if this works well ._.
01:25:842 (1) - end a half note earlier to be consistent with the other diffs. Fixed~ :3

We are almost there I think.... Keep it up! Yay!~ Yes sir!~ >w<
My apologies for being late in fixing this cause I have some things I did outside osu, went to a cosplay event to be exact. ._.
Anyway, ready for more fixing!~ :3


Edit: forgot to put the .osu file... /headdesk

Download: Tamura Yukari - Endless Story (TV Size) (blissfulyoshi) [Kirino's Easy^3].osu
Kirino Kousaka
Forgot to do something again ._.
Now fixed~


Download: Tamura Yukari - Endless Story (TV Size) (blissfulyoshi) [Kirino's Easy^3].osu
Topic Starter
blissfulyoshi
Sorry for being away from this map for so long everyone. I am remapping a few of my parts and doing a few changes with some other things, so everything will be reuploaded (not dropping taiko but due to computer troubles, I will upload it a bit later). Please be patient everyone, and thanks for supporting me.
[deleted user]
K, haha, i've fixed a lot of things in the taiko, just ask me when you want :3
Topic Starter
blissfulyoshi
Okay, finished making my large updates. I replaced the video and the bg images with their equivalent from the BD version, so they look a lot better (One of the few benefits of not ranking it after the TV showing is finished).

@Megastore: When you have time, can you give me your updated taiko diffs.

@Kirino Kousaka: I'll be modding your diff again either within the next few hrs or when I wake up. Sorry for the huge delay for you.

Edit: Kirino's mod:
I think you should get someone to do hitounds for you since they still sound extremely strange at times (sadly I wish I was better at this)
00:23:596 (2,3,4,5,6,7,8,9) - reshape this stream so it is not overlapped by 00:22:634 (6)
00:29:051 (4,3) - overlap with 4's 300
00:32:901 (4,5,6,7) - These notes probably should follow the piano since that is the dominant sound at the time
01:02:099 (1,3) - more overlap

Still deciding what to do combo-wise, but mapwise I think we are doing rather well.

Lets wrap this up, ppl.
Kirino Kousaka

blissfulyoshi wrote:

Edit: Kirino's mod:
I think you should get someone to do hitounds for you since they still sound extremely strange at times (sadly I wish I was better at this)
00:23:596 (2,3,4,5,6,7,8,9) - reshape this stream so it is not overlapped by 00:22:634 (6) Fixed~ :3 I'm not so sure with the change if it's good :<
00:29:051 (4,3) - overlap with 4's 300 Fixed~ :3
00:32:901 (4,5,6,7) - These notes probably should follow the piano since that is the dominant sound at the time Fixed~ :3
01:02:099 (1,3) - more overlap Fixed~ :3

Still deciding what to do combo-wise, but mapwise I think we are doing rather well.

Lets wrap this up, ppl.
Sorry for the late fix :o , I remapped some parts of it and planning to do more. I shall submit it when I'm finished with what I'm planning. (That is, if it goes well.)
Topic Starter
blissfulyoshi

Kirino Kousaka wrote:

blissfulyoshi wrote:

Edit: Kirino's mod:
I think you should get someone to do hitounds for you since they still sound extremely strange at times (sadly I wish I was better at this)
00:23:596 (2,3,4,5,6,7,8,9) - reshape this stream so it is not overlapped by 00:22:634 (6) Fixed~ :3 I'm not so sure with the change if it's good :<
00:29:051 (4,3) - overlap with 4's 300 Fixed~ :3
00:32:901 (4,5,6,7) - These notes probably should follow the piano since that is the dominant sound at the time Fixed~ :3
01:02:099 (1,3) - more overlap Fixed~ :3

Still deciding what to do combo-wise, but mapwise I think we are doing rather well.

Lets wrap this up, ppl.
Sorry for the late fix :o , I remapped some parts of it and planning to do more. I shall submit it when I'm finished with what I'm planning. (That is, if it goes well.)
Don't worry, I am not in any rush to get it done. I rather have a better map than just barely getting by (I also have a midterm in a few days, so I probably shouldn't care too much about this map until that is over)
Kirino Kousaka
Remapping some parts finished!Download: Tamura Yukari - Endless Story (TV Size) (blissfulyoshi) [Kirino's Easy^3].osu
Also,
00:23:596 (2,3,4,5,6,7,8,9) - I'm still thinking of a way how to get rid of this stream, it feels weird to play in a hard diff.

I added more jumps in my map, but not that much. I see that you're busy, so you can just check it out when you're not anymore :3
Topic Starter
blissfulyoshi

Kirino Kousaka wrote:

Remapping some parts finished![attachment=0:847b5]Tamura Yukari - Endless Story (TV Size) (blissfulyoshi) [Kirino's Easy^3].osu[/attachment:847b5]
Also,
00:23:596 (2,3,4,5,6,7,8,9) - I'm still thinking of a way how to get rid of this stream, it feels weird to play in a hard diff.

I added more jumps in my map, but not that much. I see that you're busy, so you can just check it out when you're not anymore :3
Again, sorry for taking so long to reply. I found a break in my finals schedule, so lets try to wrap this up (I will probably just let modders take over after this mod)

Kirino:
00:23:596 (2,3,4,5,6,7,8,9,1) - make this a smoother lead-in to 1 (In the screenshot, I moved 1 as well, but I hope you get the idea) (Also only stream inside this difficulty, a little weird imo)
00:32:580 - this gap feels a little empty especially with teh short spacing between this and the next note.
01:03:222 (3,4,5) - Flow here feels really weird. I am not exactly sure what you are trying to follow/create
(01:04:505 (2) and 01:05:628 (1,2,3) felt weird to me as well, but not as weird)
01:07:233 (1,2) - this overlap looks terrible imo. I would probably make it more like 00:34:024 (1,2)
01:15:414 (1) - extend this to the large white tick (01:16:858) to be same with the other diffs

Thinking back, so much has changed since the original map xD. Oh well, I guess I am done with modding your map I guess. When you are happy with the changes you make, post again so we can see what other ppl think.
[deleted user]
Kirino Kousaka

blissfulyoshi wrote:

Again, sorry for taking so long to reply. I found a break in my finals schedule, so lets try to wrap this up (I will probably just let modders take over after this mod)

Kirino:
00:23:596 (2,3,4,5,6,7,8,9,1) - make this a smoother lead-in to 1 (In the screenshot, I moved 1 as well, but I hope you get the idea) (Also only stream inside this difficulty, a little weird imo)Yes I know XD so I got rid of it~ :3 It feels weird to play for me too. I replaced it with sliders. :3
00:32:580 - this gap feels a little empty especially with teh short spacing between this and the next note. Made some changes~
01:03:222 (3,4,5) - Flow here feels really weird. I am not exactly sure what you are trying to follow/create I understand what you're trying to say. This part feels part is random, and appears to have a quite irrelevant beat compared to the other beats. What I need here now is consistency.
(01:04:505 (2) and 01:05:628 (1,2,3) felt weird to me as well, but not as weird)
01:07:233 (1,2) - this overlap looks terrible imo. I would probably make it more like 00:34:024 (1,2) fixed!~
01:15:414 (1) - extend this to the large white tick (01:16:858) to be same with the other diffs fixed!~

Thinking back, so much has changed since the original map xD. Oh well, I guess I am done with modding your map I guess. When you are happy with the changes you make, post again so we can see what other ppl think.
Yay thanks alot blissfulyoshi, I was able to make a quite good map because of your help. Thanks for all your time modding this diff and sorry about those issues about my map, now fixed of course lol.
Download: Tamura Yukari - Endless Story (TV Size) (blissfulyoshi) [Kirino's Easy^3].osu

Shohei Ohtani
Your diff names want to make me punch a panda but they probably make sense or something.

Overall:
Move this out of WIP, assuming that it's not WIP.
I liked how insane did its hitsounds, with soft hitsounds and stuff~. In the other diffs, it seems overbearing because everything is using normal hitsounds, which don't fit for this song ;~;

Insane:
I'm assuming the different background has something to do with entering the 4th dimension and craziness and insanity and msd;lkgj;sd. If it doesn't then use the other bg :>
00:26:966 (1) - Stack this with the previous slider? (Unless intentional)
00:43:810 (1) - Remove NC? or on 00:44:131 (1). Single note combos low-key look silly :>
01:04:505 (4,5) - I could imagine this feels awkward to play :>

Hard:
Keep the claps on 2 and 4 more consistent :>.
00:06:491 (2) - Add finish at end of slider (goes with music :>)
00:29:692 - Seems like a random place to lower the hitsound volume o-o
00:39:799 - ^ (except replace "hitsound volume" with "hitsound style")
00:44:291 (1,1) - Remove NC
00:56:484 (1,1) - ^
01:07:233 (1) - Maybe flip this around somewhere so it isn't on top of the sliver :>
01:14:933 (1,1) - Remove NC
01:17:179 - Unneccesary timing section

Normal:
00:06:870 (2) - Add finish on beginning of slider
01:16:858 - Idunno, I get a pop when I pass through this spinner. Maybe make it soft? :>

Easy:
00:06:870 (1) - Add finish
Chorus: Put the claps on the 2nd and 4th beat of each measure ;~;.

Whee~.
Topic Starter
blissfulyoshi

CDFA wrote:

Your diff names want to make me punch a panda but they probably make sense or something.

Overall:
Move this out of WIP, assuming that it's not WIP. Will do.
I liked how insane did its hitsounds, with soft hitsounds and stuff~. In the other diffs, it seems overbearing because everything is using normal hitsounds, which don't fit for this song ;~;

Insane:
I'm assuming the different background has something to do with entering the 4th dimension and craziness and insanity and msd;lkgj;sd. If it doesn't then use the other bg :>
00:26:966 (1) - Stack this with the previous slider? (Unless intentional) Intentional because I wanted to have my own stacking distance and not change the slider's position in teh map from stacking.
00:43:810 (1) - Remove NC? or on 00:44:131 (1). Single note combos low-key look silly :> Hmmm...I think it fits the music, so I am not going change it, but if someone else suggests it, I will change it. (Made changes here before too but can't find a pattern that satisfies everyone, so still thinking)
01:04:505 (4,5) - I could imagine this feels awkward to play :> Other people asked about this, so I made changes here before too. Still, I can't find a pattern that satisfies everyone, so I will change it when I come up with an idea.

Hard: Kirino will take care of this.
Keep the claps on 2 and 4 more consistent :>.
00:06:491 (2) - Add finish at end of slider (goes with music :>)
00:29:692 - Seems like a random place to lower the hitsound volume o-o
00:39:799 - ^ (except replace "hitsound volume" with "hitsound style")
00:44:291 (1,1) - Remove NC
00:56:484 (1,1) - ^
01:07:233 (1) - Maybe flip this around somewhere so it isn't on top of the sliver :>
01:14:933 (1,1) - Remove NC
01:17:179 - Unneccesary timing section

Normal:
00:06:870 (2) - Add finish on beginning of slider There are no finishes in the beginning though, so that would sound weird.
01:16:858 - Idunno, I get a pop when I pass through this spinner. Maybe make it soft? :> Done. in both this diff and easy

Easy:
00:06:870 (1) - Add finish Same as normal.
Chorus: Put the claps on the 2nd and 4th beat of each measure ;~;. This would force me to change sliders ticks to claps which is already weird but I also like how the current claps stress the music.

Whee~.
Thanks a lot for modding CDFA.
Bobo_old
Hiiii from #modreqs
I said I'd still mod your map if we didnt do a m4m, so here I am \:D/

[Easy^4]

I really really dont like this bg ;w;

00:02:313 (3) - Here and here and here http://osu.ppy.sh/ss/276489
00:03:453 - Add a note.
00:06:491 - ^
00:18:462 (1,2,3) - Straight line looks boring :L
00:39:318 (7) - Place a note here and move the slider forward 2 ticks D:
01:07:072 - Add a note, stacked with (5).
01:17:339 - Add a note. x:272 y:96
01:26:484 (3,4,5,6,7,8,9) - I really like the letter S :3
[Easy^3]

00:39:799 - Use claps instead of whistles
00:54:077 (4) - Really breaks the flow :l

[Easy^2]

00:23:596 (4) - Place it on the white tick ahead.
01:16:698 - End the spinner here.
01:26:484 (4,5) - I think newbies would slider break here :L
[Easy]

00:23:436 (4) - I'd just delete this.
00:41:564 (2,3) - Swap these
01:16:698 - End the spinner here.
01:26:484 (1) - I'd make it a 1/2 slider with one repeat.
Nice mapset :3
Topic Starter
blissfulyoshi

Bobo wrote:

Hiiii from #modreqs
I said I'd still mod your map if we didnt do a m4m, so here I am \:D/

[Easy^4]

I really really dont like this bg ;w;

00:02:313 (3) - Here and here and here http://osu.ppy.sh/ss/276489 It keep the beginning of the map peaceful, so I don't want to add the notes.
00:03:453 - Add a note.
00:06:491 - ^
00:18:462 (1,2,3) - Straight line looks boring :L Changed into a curve.
00:39:318 (7) - Place a note here and move the slider forward 2 ticks D: She starts holding the shi- sound on the white tick, so I think it is okay.
01:07:072 - Add a note, stacked with (5). I really like keeping this the way it is because the break really helps in making the part after the stream its own extra section.
01:17:339 - Add a note. x:272 y:96 Same as above.
01:26:484 (3,4,5,6,7,8,9) - I really like the letter S :3 Thx xD
[Easy^3] Kirino will handle this.

00:39:799 - Use claps instead of whistles
00:54:077 (4) - Really breaks the flow :l

[Easy^2]

00:23:596 (4) - Place it on the white tick ahead.It follows the sound of the crash and since it is exactly 2 white ticks after the end of the slider, it is easy for newbies to click imo.
01:16:698 - End the spinner here. This is where the vocals start to fade, so I think it is fine.
01:26:484 (4,5) - I think newbies would slider break here :L They are all single repeats, so I think it is easy enough. You don't need to guess when the end of the slider is with only 1 repeat... I think....
[Easy]

00:23:436 (4) - I'd just delete this. Same as Easy^2
00:41:564 (2,3) - Swap these Why? The line from 3 to 4 follows 4 's curve which should be preferred location of notes.
01:16:698 - End the spinner here. This is where the vocals start to fade, so I think it is fine.
01:26:484 (1) - I'd make it a 1/2 slider with one repeat. Hmmmm. The 1/2 slider doesn't capture the drum roll feel that well, so I prefer not to change it.
Nice mapset :3
Thanks Bobo for your mod. Also sorry for being a stubborn mapper, but I hope my explanations explain why I rejected certain things.
YTYuyu
Alright let's see what I can find.

General:
Why is this still in WIP? i'm guessing that now the diffs are done, you should move it to pending.
re-size the 2 BG's to 1024x768 so that there's no black on the BG

Easy:
00:02:313 (3,1) - are you sure that beginners can reach this in time?
00:09:908 (4) - make this a NC because the instrumental changes like the v-shape slider.
00:17:821 (4) - i think beginners might let go because the hitburst gets in the way. I suggest that you move (4) here so that it'd be easier for beginners.
00:19:746 (2,3) - same as 00:12:612
00:21:029 (1) - the hitburst is still covering this note by the time (3) is hit. suggest that you move this note somewhere else so that it'd be fully visible for beginners.
00:42:205 (4) - ^
00:56:965 (1,2) - remove the claps because they sound weird and replace the clap at the end of (1) for a finish as it matches with the vocals IMO
01:02:099 (1) - add a finish at the end? same reason as above.
01:07:233 (1,2) - same as 00:02:313 and for (1) and add finishes at the ends? ^
01:10:441 (3) - same as 00;21:029
01:12:366 (1) - same as 01:02:099
01:20:067 - i feel that something's missing here. add a 1/1 slider to follow the instrumental because beginners might think that (1) is following this part instead of the next part.
01:22:634 - ^
01:25:200 (4,1) - for (4), same as 00:21:029 and for (1), beginners won't know when this slider will end, ik it's following the drums but this seems too hard for them. suggest that you do something easier for them

Easy^2:
00:03:453 - add a circle here to follow the instrumental or replace (1) for a 1/2 slider to make it easier.
00:06:111 (1) - ^
00:09:149 (1) - ^
00:17:500 (5,6) - i feel that going around in circles looks boring. I suggest that you move it here. IMO this looks fun as the pattern changes from a diamond to a triangle.
00:19:104 (3) - I think you forgot to add a finish at the beginning?
00:23:436 (4,1) - uhh i'm guessing that this is a spacing error as the current DS between these notes is at 0.64 and the default DS is at 0.8, and add a whistle or a finish at the beginning of (1) to match the vocals.
00:25:682 (4,5) - remove the claps because it sounds weird and it ruins the consistency.
00:28:569 (5,6) - ^
00:34:505 (1) - add a finish at the beginning to march the vocals?
00:35:147 (2) - same as 00:25:682 but at the end.
00:38:837 (5) - same as 00:25:682
00:39:479 (7) - ^
00:42:848 (5) - to keep the consistency, add a clap at the end
00:44:773 (1) - i think replacing this for a finish here sounds better as your using the whistles at this part. also if you do this, add whistles at every 2nd and 4th downbeat.
00:49:906 (1) - same as 00:34:505 but reduce the volume of the finish. 50% should be fine.
00:56:965 (1,2,3,4) - this is why i mentioned why the claps shouldnt be at the easy diff. this 1 sounds a lot better while the easy diff sounds weird.
01:02:741 (3) - same as 00:34:505
01:07:874 (2) - ^
01:13:009 (3) - ^
01:17:500 - add a 1/1 slider because players might think that (1) is following this instead of the next part.
01:18:142 (1) - ^

Kirino's Easy^3:
I think this diff needs to use the BG on Easy^4 since he/she is doing a guest diff
00:05:731 (1) - replace this for a circle at 00:06:111 because it feels weird if this slider is here.
00:11:807 - is there a reason why a break is here? remove it because the Hp bar doesnt decrease that much.
00:13:971 (1) - I think that this loop can look nicer.
00:15:254 (3) - this 1 looks fine so make (1) like this slider
00:17:821 (4) - replace this for a 1/1 slider to follow the long pause.
00:23:115 (1) - remove the finish at the end because i think that sounds weird.
00:30:976 (1,2,3,4) - add whistles at the 2nd and 4th downbeat like the previous combo to keep that pattern going. the whistles sound nice but idk why you stopped.
00:34:024 (1) - I suggest that you face it the other way like this so that it'd look less confusing.
00:49:906 (1,3) - the finishes at the beginning looks fine but at the end it sounds weird. Suggest that you remove the finishes at the end.
00:52:473 (1,2,3) - IMO it looks like these sliders look different. correct me if i'm wrong if they're the same.
00:57:607 (1) - add a finish at the beginning to match the vocals?
01:02:741 (2) - ^
01:04:666 (3) - I find it odd that this is a wave slider while the other sliders in this combo are curved sliders. so make this a curved slider so that it'd flow properly.
01:12:366 (1) - same as 00:57:607 but at the end.
01:24:238 (5) - ^

Easy^4:
Switch BGs with Kirino's diff. like i said about the GD.
00:03:453 - add a circle here to follow the instrumental? i feel that something's missing here.
00:06:491 - ^
00:39:318 (7) - ooh i think that you can do better than this. IMO this looks ugly.
00:58:088 (4) - remove this note because it's not following anything. if you say the piano, the end of (3) and the beginning of (5) is following the piano
00:59:372 (8) - ^

This is the best I can do. GL :D
Topic Starter
blissfulyoshi

Byakugan249 wrote:

Alright let's see what I can find.

General:
Why is this still in WIP? i'm guessing that now the diffs are done, you should move it to pending. Gah forgot. Let me fix that.
re-size the 2 BG's to 1024x768 so that there's no black on the BG Since these were screens from the anime, I really want to keep them in their origianl dimensions, esp since the first picture is Fear looking inside a box (the box would get cropped off if I shrunk it).

Easy:
00:02:313 (3,1) - are you sure that beginners can reach this in time? 1 has barely even started to fade into existence when I press 3,
00:09:908 (4) - make this a NC because the instrumental changes like the v-shape slider. My mistake, fixed.
00:17:821 (4) - i think beginners might let go because the hitburst gets in the way. I suggest that you move (4) here so that it'd be easier for beginners. I think it is easy enough, and it looks a lot better in its current position imo.
00:19:746 (2,3) - same as 00:12:612 Variety is good too.....(I think I used a few too many sliders, so a few more circles won;t hurt imo)
00:21:029 (1) - the hitburst is still covering this note by the time (3) is hit. suggest that you move this note somewhere else so that it'd be fully visible for beginners. I think this is okay for beginners.... (I don't really have a reason other than I don't really want to change it, sry)
00:42:205 (4) - ^ This one is fairly easy to read imo and a common pattern later on. As a result, I am going to keep it the way it is.
00:56:965 (1,2) - remove the claps because they sound weird and replace the clap at the end of (1) for a finish as it matches with the vocals IMO I removed 1's claps but not 2's because I want the finish to signify the start of the chorus.
01:02:099 (1) - add a finish at the end? same reason as above. The finish does not fit really well with the current clap pattern imo. Also since it is not a transition, it sounds even weirder.
01:07:233 (1,2) - same as 00:02:313 and for (1) and add finishes at the ends? ^ A little more difficult, but I think it is fine since it is slider to slider, and the response to the finish is same as above.
01:10:441 (3) - same as 00;21:029 It is readable enough imo.
01:12:366 (1) - same as 01:02:099 It is not a repeat and you see the ending before you finish the slider, so it should be fine. If other people complain I will change this though.
01:20:067 - i feel that something's missing here. add a 1/1 slider to follow the instrumental because beginners might think that (1) is following this part instead of the next part. Made to be similar to the beginning, so it is fine imo.
01:22:634 - ^ ^
01:25:200 (4,1) - for (4), same as 00:21:029 and for (1), beginners won't know when this slider will end, ik it's following the drums but this seems too hard for them. suggest that you do something easier for them Even though beginners won't know when the slider ends, do they need to? It is the last slider in the map right before a final spinner. As a result, I don't anyone should have difficulties with this.

Easy^2:
00:03:453 - add a circle here to follow the instrumental or replace (1) for a 1/2 slider to make it easier. I want some distinction between this sound the sound in 2,3, so keeping this a circle and 2 a slider without adding another note works for me since it is peaceful and it has disticntion imo.
00:06:111 (1) - ^ ^
00:09:149 (1) - ^ ^
00:17:500 (5,6) - i feel that going around in circles looks boring. I suggest that you move it here. IMO this looks fun as the pattern changes from a diamond to a triangle. Made a pentagon...
00:19:104 (3) - I think you forgot to add a finish at the beginning? Fixed
00:23:436 (4,1) - uhh i'm guessing that this is a spacing error as the current DS between these notes is at 0.64 and the default DS is at 0.8, and add a whistle or a finish at the beginning of (1) to match the vocals. There is a large time lapse here so not following DS is fine, but I did add a finish.
00:25:682 (4,5) - remove the claps because it sounds weird and it ruins the consistency. It sounds better than trying to remove these claps.
00:28:569 (5,6) - ^ ^
00:34:505 (1) - add a finish at the beginning to march the vocals? Done.
00:35:147 (2) - same as 00:25:682 but at the end. As I said before, I rather have a slightly screwed up pattern than no pattern at all.
00:38:837 (5) - same as 00:25:682 ^
00:39:479 (7) - ^ ^
00:42:848 (5) - to keep the consistency, add a clap at the end It feels to add an accent to the end of this slider since it is supposed to be a soft note.
00:44:773 (1) - i think replacing this for a finish here sounds better as your using the whistles at this part. also if you do this, add whistles at every 2nd and 4th downbeat. Done, but kept my whistle pattern the same.
00:49:906 (1) - same as 00:34:505 but reduce the volume of the finish. 50% should be fine. Added a finish here. I think that is what you meant.
00:56:965 (1,2,3,4) - this is why i mentioned why the claps shouldnt be at the easy diff. this 1 sounds a lot better while the easy diff sounds weird.
01:02:741 (3) - same as 00:34:505 Done.
01:07:874 (2) - ^ Done.
01:13:009 (3) - ^ Done.
01:17:500 - add a 1/1 slider because players might think that (1) is following this instead of the next part. Hmmm, I feel this is pushing players a bit just to get to notes after finishing a spinner. I think the small break is nice and I think players will notice the approach circle well enough.
01:18:142 (1) - ^ ^

Kirino's Easy^3:
I think this diff needs to use the BG on Easy^4 since he/she is doing a guest diff If you read the opening I put on the topic, the bg is correct. Besides that, I'll let Kirino take care of the rest.
00:05:731 (1) - replace this for a circle at 00:06:111 because it feels weird if this slider is here.
00:11:807 - is there a reason why a break is here? remove it because the Hp bar doesnt decrease that much.
00:13:971 (1) - I think that this loop can look nicer.
00:15:254 (3) - this 1 looks fine so make (1) like this slider
00:17:821 (4) - replace this for a 1/1 slider to follow the long pause.
00:23:115 (1) - remove the finish at the end because i think that sounds weird.
00:30:976 (1,2,3,4) - add whistles at the 2nd and 4th downbeat like the previous combo to keep that pattern going. the whistles sound nice but idk why you stopped.
00:34:024 (1) - I suggest that you face it the other way like this so that it'd look less confusing.
00:49:906 (1,3) - the finishes at the beginning looks fine but at the end it sounds weird. Suggest that you remove the finishes at the end.
00:52:473 (1,2,3) - IMO it looks like these sliders look different. correct me if i'm wrong if they're the same.
00:57:607 (1) - add a finish at the beginning to match the vocals?
01:02:741 (2) - ^
01:04:666 (3) - I find it odd that this is a wave slider while the other sliders in this combo are curved sliders. so make this a curved slider so that it'd flow properly.
01:12:366 (1) - same as 00:57:607 but at the end.
01:24:238 (5) - ^

Easy^4:
Switch BG's with Kirino's diff. like i said about the GD. If you read the opening I put on the topic, the bg is correct.
00:03:453 - add a circle here to follow the instrumental? i feel that something's missing here. As I said in the previous post, I like keeping the opening peaceful, but I guess if more people ask, I will change it.
00:06:491 - ^ ^
00:39:318 (7) - ooh i think that you can do better than this. IMO this looks ugly. If you are talking about the sharp corner, that is there because you can't see it under the 300 from 6 during gameplay. Besides that, I am okay with the slider.
00:58:088 (4) - remove this note because it's not following anything. if you say the piano, the end of (3) and the beginning of (5) is following the piano I admit this note does not follow anything but the flow while playing would become worse if I remove it, so I think it is an okay sacrifice.
00:59:372 (8) - ^ ^

This is the best I can do. GL :D
That was a long mod xD. Thanks for spending so much effort in modding my map Byakugan
Kirino Kousaka
Sorry for the delay sir, I was very busy irl with duties and such, now I have some time to fix. Sorry again.

CDFA wrote:

Hard:
Keep the claps on 2 and 4 more consistent :>.
00:06:491 (2) - Add finish at end of slider (goes with music :>) fixed!~
00:29:692 - Seems like a random place to lower the hitsound volume o-o fixed!~
00:39:799 - ^ (except replace "hitsound volume" with "hitsound style") fixed!~
00:44:291 (1,1) - Remove NC fixed!~
00:56:484 (1,1) - ^ fixed!~ though I'm not so sure because this is a jump, same with^
01:07:233 (1) - Maybe flip this around somewhere so it isn't on top of the sliver :> No change since I'm not so sure on what I should do here :o
01:14:933 (1,1) - Remove NC fixed!~
01:17:179 - Unneccesary timing section fixed!~
Thanks for modding CDFA!~

Bobo wrote:

[Easy^3]

00:39:799 - Use claps instead of whistles fixed!~
00:54:077 (4) - Really breaks the flow :l Thanks for modding Bobo~

Byakugan249 wrote:

Kirino's Easy^3:
I think this diff needs to use the BG on Easy^4 since he/she is doing a guest diff well I'm planning to submit a different BG for my diff... hmm...
00:05:731 (1) - replace this for a circle at 00:06:111 because it feels weird if this slider is here. fixed!~
00:11:807 - is there a reason why a break is here? remove it because the Hp bar doesnt decrease that much. It wasn't put because I want the HP bar to decrease, It just feels weird to play if there's an empty space without notes. No change.
00:13:971 (1) - I think that this loop can look nicer. fixed!~
00:15:254 (3) - this 1 looks fine so make (1) like this slider fixed!~
00:17:821 (4) - replace this for a 1/1 slider to follow the long pause. what? I don't really know what to do :o No change.
00:23:115 (1) - remove the finish at the end because i think that sounds weird. fixed!~
00:30:976 (1,2,3,4) - add whistles at the 2nd and 4th downbeat like the previous combo to keep that pattern going. the whistles sound nice but idk why you stopped. fixed!~
00:34:024 (1) - I suggest that you face it the other way like this so that it'd look less confusing. fixed!~
00:49:906 (1,3) - the finishes at the beginning looks fine but at the end it sounds weird. Suggest that you remove the finishes at the end. fixed!~
00:52:473 (1,2,3) - IMO it looks like these sliders look different. correct me if i'm wrong if they're the same. They're all the same :3
00:57:607 (1) - add a finish at the beginning to match the vocals? fixed!~
01:02:741 (2) - ^ fixed!~
01:04:666 (3) - I find it odd that this is a wave slider while the other sliders in this combo are curved sliders. so make this a curved slider so that it'd flow properly.fixed!~
01:12:366 (1) - same as 00:57:607 but at the end. fixed!~
01:24:238 (5) - ^ fixed!~
[notice]Thanks for modding Byakugan249!~

Also made some more changes:
Download: Tamura Yukari - Endless Story (TV Size) (blissfulyoshi) [Kirino's Easy^3].osu
And still open for remaps and such.

DarkDunskin
Hi, found your Request in #modreq.
This is mainly a Taiko Mod, so you may ignore my Ideas for the standard diffs, or not, whatever you want.

Baka Mod
Easy:
- 00:06:870 (1) - Finish at Sliderstart? You used it on Easy^4 too.
- 00:19:104 (1) - Add finish.
- 00:19:104 (1) - Finish instead Whistle?
- 00:34:505 (1) - Finish at Sliderstart instead Whistle?
- 00:42:205 (4) - ^
- 00:47:339 (1) - ^
Don't you use Finishs on this difficulty on purpose? Cause I'll get the feeling you do and better stop searching here.
Anyway I believe it would be better to have the Finish notes at the same Places on each of your difficultys.
Rest of the diff is mapped well, nothing to complain about.

Easy^2:
- 00:06:870 (2) - Finish at sliderstart.
- 00:20:388 (5) - Either replace the Slider with a Circle or make it twice as long. Since you do follow the main-melody all along this doesn't fit in so good.
- 00:42:206 (4) - Finish at sliderstart.
- 00:52:473 (1) - ^
- 01:11:725 (4) - Move it one grid down that its on the same height as (1).
- 01:20:388 (2) - Replace clap with finish.
- 01:23:275 (3) - Finish at sliderstart.

Kirino's Easy^3:
- 00:03:453 (2) - This note crosses the scorebar, move it a bit down please.

Megastore's Taiko:

Disclaimer: d = Note + no Hitsound/ k = Note + Whistle/ D = Note + Finish/ K = Note + Finish + Whistle.

- Better rename it to "Megastore's Taiko Oni"?
- Add Audio Lead-In 1,5~2s!
- 00:15:575 - Add Note without hitsound, it feels empty on Taiko mode :/
- 00:18:142 - Add Note + whistle.
- 00:42:206 (121,122,123,124) - You may add Finish's on these, to make it a similar Pattern like 00:30:655 (46,47,48,49,50,51,52).
- 00:46:858 - Add [url=00:46:858 -]d ddk D[/url], infront of the other Notes.
- 01:01:618 - Change this to d d kkk D.
- 01:02:901 - d k notes on the red and white Tick here.
- 01:05:468 - add d kkk here.
- 01:06:751 - add d d k here.
- 01:08:035 - d k notes on the red and white Tick here. (like on 01:02:901).
- 01:09:479 - add k here.
- 01:11:885 - add d kkk here.
- 01:13:329 - add k here.
- 01:18:462 - ^
- 01:19:746 - ^
- 01:22:152 - add d kkk here.
- 01:26:805 - Change 64 to k, delete 65 and change 66 to D.

Main Problem on this diff is that the kiai section feels a bit empty, everything else seems fine.
Here's a Version of your Taiko with my Suggestion's you may take over what you need:
ATTACH[Tamura Yukari - Endless Story (TV Size) (blissfulyoshi) [Megastore's Taiko Mod].osu]

Easy^4:
Can't find any errors with this, good~

Okay this is all, good luck~

Download: Tamura Yukari - Endless Story (TV Size) (blissfulyoshi) [Megastore's Taiko Mod].osu
[deleted user]
Topic Starter
blissfulyoshi

DarkDunskin wrote:

Hi, found your Request in #modreq.
This is mainly a Taiko Mod, so you may ignore my Ideas for the standard diffs, or not, whatever you want.

Baka Mod
Easy:
- 00:06:870 (1) - Finish at Sliderstart? You used it on Easy^4 too. Done.
- 00:19:104 (1) - Add finish. Done.
- 00:19:104 (1) - Finish instead Whistle? Which note are you referring to? This is the same note as the previous one.
- 00:34:505 (1) - Finish at Sliderstart instead Whistle? Sounds weird imo.
- 00:42:205 (4) - ^ Sure.
- 00:47:339 (1) - ^ Hmm I don't hear anything to stress here, so I wouldn't add one.
Don't you use Finishs on this difficulty on purpose? Cause I'll get the feeling you do and better stop searching here. I don't remember how I even hitsounded this diff... IU'll just accept mods on finishes and stuff as they come.
Anyway I believe it would be better to have the Finish notes at the same Places on each of your difficultys.
Rest of the diff is mapped well, nothing to complain about.

Easy^2:
- 00:06:870 (2) - Finish at sliderstart. Done.
- 00:20:388 (5) - Either replace the Slider with a Circle or make it twice as long. Since you do follow the main-melody all along this doesn't fit in so good. I get the feeling of a fading sound here, so I think the slider is fine.
- 00:42:206 (4) - Finish at sliderstart. Done.
- 00:52:473 (1) - ^ Done.
- 01:11:725 (4) - Move it one grid down that its on the same height as (1). Done.
- 01:20:388 (2) - Replace clap with finish. I actually like the clap here.
- 01:23:275 (3) - Finish at sliderstart. Done.

Kirino's Easy^3:
- 00:03:453 (2) - This note crosses the scorebar, move it a bit down please.

Megastore's Taiko:

Disclaimer: d = Note + no Hitsound/ k = Note + Whistle/ D = Note + Finish/ K = Note + Finish + Whistle.

- Better rename it to "Megastore's Taiko Oni"?
- Add Audio Lead-In 1,5~2s!
- 00:15:575 - Add Note without hitsound, it feels empty on Taiko mode :/
- 00:18:142 - Add Note + whistle.
- 00:42:206 (121,122,123,124) - You may add Finish's on these, to make it a similar Pattern like 00:30:655 (46,47,48,49,50,51,52).
- 00:46:858 - Add [url=00:46:858 -]d ddk D[/url], infront of the other Notes.
- 01:01:618 - Change this to d d kkk D.
- 01:02:901 - d k notes on the red and white Tick here.
- 01:05:468 - add d kkk here.
- 01:06:751 - add d d k here.
- 01:08:035 - d k notes on the red and white Tick here. (like on 01:02:901).
- 01:09:479 - add k here.
- 01:11:885 - add d kkk here.
- 01:13:329 - add k here.
- 01:18:462 - ^
- 01:19:746 - ^
- 01:22:152 - add d kkk here.
- 01:26:805 - Change 64 to k, delete 65 and change 66 to D.

Main Problem on this diff is that the kiai section feels a bit empty, everything else seems fine.
Here's a Version of your Taiko with my Suggestion's you may take over what you need:
[attachment=0:4dde1]Tamura Yukari - Endless Story (TV Size) (blissfulyoshi) [Megastore's Taiko Mod].osu[/attachment:4dde1]

Easy^4:
Can't find any errors with this, good~ Cool xD

Okay this is all, good luck~
Thanks a lot for the mod DarkDunskin. I applied most of what you said.
Regou
From #modreq :D

[Easy^4]
HP drain +1?
00:16:377 - Add a note here?
00:24:880 (3) - 1 grid up
00:25:521 (6) - Delete that clap hitsound, it sounds strange to me.
00:32:901 (8) - 1 grid down
00:39:318 (7) - Could make it better ;__;
00:43:810 (1,1,2,3) - A bit confusing for me. Maybe...?
01:04:666 (5) - Delete the first clap hitsound of this slider
01:07:072 - Add a note here?

[Kirino's Easy^3]
The volume is too loud. At least - 10%?
00:24:238 (1,3) - Quite ugly
00:43:650 - Add 3 1/2 beat circle sounds better for me.
01:00:495 (4,5) - Spacing. Put them close please.

[Easy^2]
Same as Easy^3, volume - 10%
01:26:484 (4,5) - Prevent using 1/4 beat slider in normal diff...

[Easy]
Same as the above two diff,volume - 10%
00:03:832 (1) - Quite ugly.
00:19:746 (2) - Clap.
00:38:356 (3) - rrr 1/2 beat note is too hard for a easy diff. Short sliders aren't necessarily difficult.
00:56:323 (5) - ^, but this one make the beat fit the music...so? Maybe just keep it...
01:26:484 (1) - Same as Easy^2, don't use 1/4 beat slider here! As I stated before, this is the last note of the map before a spinner.

Actually I think all diff should use the same hitsound (I prefer the hitsound in insane diff)
Btw, good luck with this map! :D
Kirino Kousaka
Finally back from holiday vacation~ XD

DarkDunskin wrote:

Kirino's Easy^3:
- 00:03:453 (2) - This note crosses the scorebar, move it a bit down please. fixed~
Thanks for the mod DarkDunskin :D

Regou wrote:

[Kirino's Easy^3]
The volume is too loud. At least - 10%? good idea. Fixed~
00:24:238 (1,3) - Quite ugly ikr? Even I find it ugly. I just made some random design cause I can't think of something to put here. Made changes~
00:43:650 - Add 3 1/2 beat circle sounds better for me. good idea. Fixed~
01:00:495 (4,5) - Spacing. Put them close please. This is a jump and I find it quite normal to play. No change~
Thanks for modding Regou~
Download: Tamura Yukari - Endless Story (TV Size) (blissfulyoshi) [Kirino's Easy^3].osu
Also with some additional changes.

Topic Starter
blissfulyoshi

Regou wrote:

From #modreq :D

[Easy^4]
HP drain +1? No need imo.
00:16:377 - Add a note here? Hmmm, if I were to add a note there, it would be making 7 into a slider. Whatever, changed.
00:24:880 (3) - 1 grid up Done.
00:25:521 (6) - Delete that clap hitsound, it sounds strange to me. I sort of agree, changed to a whistle.
00:32:901 (8) - 1 grid down Done.
00:39:318 (7) - Could make it better ;__; Hmmm, not sure how I would change it xD
00:43:810 (1,1,2,3) - A bit confusing for me. Maybe...? That was what the new combo was for... Oh well, raised up the second combo a bit to make the distance seem less of an antijump.
01:04:666 (5) - Delete the first clap hitsound of this slider Why did I do that..... fixed.
01:07:072 - Add a note here? As I stated before, I felt the short break really helped make the transition to the next section fit better, so not adding a note.

[Kirino's Easy^3]
The volume is too loud. At least - 10%?
00:24:238 (1,3) - Quite ugly
00:43:650 - Add 3 1/2 beat circle sounds better for me.
01:00:495 (4,5) - Spacing. Put them close please.

[Easy^2]
Same as Easy^3, volume - 10% Done for most sections.
01:26:484 (4,5) - Prevent using 1/4 beat slider in normal diff... It is a single repeat that catches the feeling of the drums, so it is fine imo.

[Easy]
Same as the above two diff,volume - 10% Dropped 10% for most sections.
00:03:832 (1) - Quite ugly. I wanted to keep the same V shape, and it is not like linear sliders are ugly.
00:19:746 (2) - Clap. Done.
00:38:356 (3) - rrr 1/2 beat note is too hard for a easy diff. Short sliders aren't necessarily difficult. Note density is usually what creates difficulty, and there is a white tick difference between the previous note and 3 and a white tick difference between 3 and 4. As a reuslt, I think it is fine.
00:56:323 (5) - ^, but this one make the beat fit the music...so? Maybe just keep it... Same response as the previous one, plus I like how this sounds.
01:26:484 (1) - Same as Easy^2, don't use 1/4 beat slider here! As I stated before, this is the last note of the map before a spinner. The problem with repeat sliders is that people don't know when they stop repeating especially when the map mixes up the number of time they repeat. Since it is the last note though, you can just hold it till you get a 300 and then spin, which should be fine imo.

Actually I think all diff should use the same hitsound (I prefer the hitsound in insane diff) Astom hitsounded insane for me, so it is a lot better than my other diffs.
Btw, good luck with this map! :D
Thanks for modding Regou. (Lol accidentally edited your post)
NoHitter
---
[General]
Change the source to C3 Shikyubu. All other ranked maps have that as the source.

[Easy]
I'm worried about the various 1/2's in this map. The 1/2's may be confusing for newer players.
00:52:473 (1,2,3) - ^ This part may be especially confusing.
00:57:607 -> 01:15:254 - The constant claps here should have started at 00:57:928. And add some finishes.
01:15:575 (1) - IMO it sounds better as a Pre-Spinner note instead.

[Easy-2]
This is a Normal, right?
00:36:591 (4) - Add clap for consistency? Although it's odd having claps in an offbeat.
01:01:457 (4) - Add finish.
01:05:307 (5) - Same as above.
01:26:484 (4,5) - I suggest you just make this into just one 1/4 repeat slider instead of two. Less confusing and plays better.

[Kirino's Easy-3]
00:12:187 () - Might as well remove the break? The break is just short, and HP drain isn't that high.
00:34:024 (1,2) - IMO, don't overlap the slidertracks of the sliders. Maybe move it like this?
00:25:200 (2) - Add clap.
00:26:484 (4) - Same as above.
00:27:767 (2) - Same as above.
00:42:206 (4) - Add finish.
00:44:130 (1,1,1) - IMO remove the new combos. It's fine without the NC's.
00:55:040 (1) - Remove the finish here. It kind of clashes with the hitsounds of the next notes.
00:56:323 (1,1,1) - Same with 00:44:130 (1,1,1).
01:07:233 (1,2) - IMO, don't overlap the slidertracks of the sliders.
01:14:612 (1,1,1) - Same with 00:44:130 (1,1,1).

[Easy-4]
The hitsounds here as so much better than the other diffs! Why don't you change the other diffs hitsounds to make it similar to this one?
00:32:741 (7,8,1) - IMO the Accelerated Spacing doesn't quite fit.

Edit: Looks like the [ ] tags for the diff names, doesn't accept "^"
Topic Starter
blissfulyoshi

NoHitter wrote:

---
[General]
Change the source to C3 Shikyubu. All other ranked maps have that as the source.

[Easy]
I'm worried about the various 1/2's in this map. The 1/2's may be confusing for newer players.
00:52:473 (1,2,3) - ^ This part may be especially confusing.
00:57:607 -> 01:15:254 - The constant claps here should have started at 00:57:928. And add some finishes.
01:15:575 (1) - IMO it sounds better as a Pre-Spinner note instead.

[Easy-2]
This is a Normal, right?
00:36:591 (4) - Add clap for consistency? Although it's odd having claps in an offbeat.
01:01:457 (4) - Add finish.
01:05:307 (5) - Same as above.
01:26:484 (4,5) - I suggest you just make this into just one 1/4 repeat slider instead of two. Less confusing and plays better.

[Kirino's Easy-3]
00:12:187 () - Might as well remove the break? The break is just short, and HP drain isn't that high.
00:34:024 (1,2) - IMO, don't overlap the slidertracks of the sliders. Maybe move it like this?
00:25:200 (2) - Add clap.
00:26:484 (4) - Same as above.
00:27:767 (2) - Same as above.
00:42:206 (4) - Add finish.
00:44:130 (1,1,1) - IMO remove the new combos. It's fine without the NC's.
00:55:040 (1) - Remove the finish here. It kind of clashes with the hitsounds of the next notes.
00:56:323 (1,1,1) - Same with 00:44:130 (1,1,1).
01:07:233 (1,2) - IMO, don't overlap the slidertracks of the sliders.
01:14:612 (1,1,1) - Same with 00:44:130 (1,1,1).

[Easy-4]
The hitsounds here as so much better than the other diffs! Why don't you change the other diffs hitsounds to make it similar to this one?
00:32:741 (7,8,1) - IMO the Accelerated Spacing doesn't quite fit.

Edit: Looks like the [ ] tags for the diff names, doesn't accept "^"
Gah accidentally deleted my reply to your post, but basically I only made changes in Easy and Normal. As for the source name, I really don't want to change it unless I have to because the theme of my map relies on the current setup and as you stated ^ does not work in tags.
Kirino Kousaka

NoHitter wrote:

[Kirino's Easy-3]
00:12:187 () - Might as well remove the break? The break is just short, and HP drain isn't that high. ok fixed!~
00:34:024 (1,2) - IMO, don't overlap the slidertracks of the sliders. Maybe move it like this? already did that with previous mod~
00:25:200 (2) - Add clap. fixed!~
00:26:484 (4) - Same as above. fixed!~
00:27:767 (2) - Same as above. fixed!~
00:42:206 (4) - Add finish. fixed!~
00:44:130 (1,1,1) - IMO remove the new combos. It's fine without the NC's. already did that with previous mod~
00:55:040 (1) - Remove the finish here. It kind of clashes with the hitsounds of the next notes. fixed!~
00:56:323 (1,1,1) - Same with 00:44:130 (1,1,1). already did that with previous mod~
01:07:233 (1,2) - IMO, don't overlap the slidertracks of the sliders. already did that with previous mod~
01:14:612 (1,1,1) - Same with 00:44:130 (1,1,1). there's something wrong, but I get what you mean and I got rid of those "1,1,1".
Thanks for the mod NoHItter :D
Sir blissfulyoshi wasn't able to update my diff so the one that you modded was outdated. There are still parts that were changed so that's awesome :D


Download: Tamura Yukari - Endless Story (TV Size) (blissfulyoshi) [Kirino's Easy^3].osu
[CSGA]Ar3sgice
Taiko: diff name how about Megastore's Taiko Kantan^4

no kd
confeito14
hi~ from #modreqs

[General]
Two BGs are 1024x576...1024x768 is better

[Source]
"C^3" is not useful to search for others beatmaps
You use "^" for diff name, but change it to "C3 Shikyubu" pls...

[Kirino's Easy^3]
00:23:115 (1) - why is this soft? I think Normal is better
00:21:671 (3-) - clap is too laud. turn 10% the volume down
00:34:024 (1-) - also loud, vol 65~75%?
00:43:650 (2-1) - I think, it is too bad spacing.i missed 3 times. How about THIS?
00:57:607 (1-) - loud TAT
01:01:136 (6) - move to x:24:y200
01:01:778 (x) - add note on x:336y:200
I suggest, mainly normal hitsound vol. is 65~75%. and KIAI time' is 80~85%

[Easy^2]
00:15:575 (x) - I want sound at this point D:
00:38:356 (4) - circle x2? I dislike this too short slider :/
00:53:757 (x) - add circle on top of slider(2)
00:59:211 (x) - I want sound at this point D:
01:15:655 (1) - spinner starts at 01:15:735.too close for Normal diff
01:26:484 (4) - move to x:144y:152?
Normal clap were also loud for me D;

[Easy^4]
00:25:521 (6) - change shape of slider a little. 2nd cheak point? 2grids up. I think,THIS follows song well :3
00:26:966 (1) - recheck grid snap,then stack on the tail of slider(7)?
Sorry, to mod sliders map is diificult for me. xD


This song has many ranked maps. Endless Story is coming to an end...?
But
GL~
Topic Starter
blissfulyoshi

confeito14 wrote:

hi~ from #modreqs

[General]
Two BGs are 1024x576...1024x768 is better They are scenes from the anime, so the resolution is staying the way it is. Plus if I cropped the image, it would remove the box in the first image, destroying my theme.

[Source]
"C^3" is not useful to search for others beatmaps
You use "^" for diff name, but change it to "C3 Shikyubu" pls... I really don't want to do this, since my theme basically relies on the fact that people can see the relationship. I guess I will give in after 1 or 2 more ppl complain though.

[Kirino's Easy^3]
00:23:115 (1) - why is this soft? I think Normal is better
00:21:671 (3-) - clap is too laud. turn 10% the volume down
00:34:024 (1-) - also loud, vol 65~75%?
00:43:650 (2-1) - I think, it is too bad spacing.i missed 3 times. How about THIS?
00:57:607 (1-) - loud TAT
01:01:136 (6) - move to x:24:y200
01:01:778 (x) - add note on x:336y:200
I suggest, mainly normal hitsound vol. is 65~75%. and KIAI time' is 80~85%

[Easy^2]
00:15:575 (x) - I want sound at this point D: Done through slider.
00:38:356 (4) - circle x2? I dislike this too short slider :/ Done.
00:53:757 (x) - add circle on top of slider(2) It makes a lot more sense to follow the piano, so added a note a half note back.
00:59:211 (x) - I want sound at this point D: To keep with my constant use of breaks in the chorus, I won't add anything here.
01:15:655 (1) - spinner starts at 01:15:735.too close for Normal diff This is fine because spinning does not require you to immediately move, so it is not demanding even for a normal diff. Plus it sounds a bit better this way.
01:26:484 (4) - move to x:144y:152? Made it look like a better curve.
Normal clap were also loud for me D; I think the volume is okay, I might adjust it again later though.

[Easy^4]
00:25:521 (6) - change shape of slider a little. 2nd cheak point? 2grids up. I think,THIS follows song well :3 The second point is reached a half note in which follows the song find, plus the point of the positioning is to cover the sharp edge.
00:26:966 (1) - recheck grid snap,then stack on the tail of slider(7)? It is placed like that to avoid stacking
Sorry, to mod sliders map is diificult for me. xD That is fine xD


This song has many ranked maps. Endless Story is coming to an end...?
But
GL~ Endless Story is endless xD
Thanks a lot for modding confeito. I am probably going to be stubborn about the source for as long as possible just because dimensions are the theme of my map and I want to stick to it.
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