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07th Expansion - Alive

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Tonoko
This beatmap was submitted using in-game submission on 2015年6月17日 星期三 at 15:04:07

Artist: 07th Expansion
Title: Alive
Source: umineko no naku koro ni
BPM: 99.98
Filesize: 6031kb
Play Time: 03:44
Difficulties Available:
  1. Hard (2.73 stars, 503 notes)
  2. Normal (1.99 stars, 267 notes)
Download: 07th Expansion - Alive
Information: Scores/Beatmap Listing
---------------
For ven and YOU.
UnderminE
why vocal whyyyyyyyyyyyyyy ;_________;
Maya-kira
hello, I posted m4m in your queue (viewtopic.php?f=60&t=41147&p=1295158#p1295158)

-normal-

AR+1

00:21:153- (1) add finish in the start of slider?
00:39:757- (4) new combo here
01:16:965- (6,1) move them 2 grid left.
01:52:372- (1) add finish in the start of slider xD
01:59:273- (4) since this pattern is pretty confusing, please either change it or new combo here.
02:40:381- (b) no break around this gap? o_o;
03:00:185- (6) new combo here for the sake of normal diff >_<
03:04:386- (1) add finish here again.
03:08:287- (1,2,3,4) pattern like this?
03:11:587- (6) new combo.

the rest is pretty good (but imo, you can still improve the patterns)

-hard-

HD - 1

00:03:750- (5) I think it's better facing down and with only 1 reverse. Like this:

00:09:301- (4) this sounds really weird @_@;
00:21:153- (1) add finish in the start of the slider.
00:24:004- (3) make it only 1 repeat and move it 1/4 backward sounds much better imo
00:32:256- (5) this looks weird stacked o_o;; maybe put it in the middle of (4) and (1)?
00:39:457- (1,2,3,4) this pattern?
01:57:372- (1) add finish in the start of this slider.
02:47:883- (3) remove 1 reverse so the jump is still in the range of hard.
03:23:590- (5) new combo here, and add finish.
03:33:942- (4,5,6,7) not stacked properly.. is this on purpose? ;3;
03:34:992- (1,2,3) make it like this?

the rest is pretty good ;w; but you can still improve it.

good job and good luck xD
winber1
mostly just suggestions and personal opinions

Hard

00:09:301 (4,5) - move these two notes back 1/4 tick. Having them on blue ticks just doesn't fit at all imo. Some times it works when there is some background drumming or music, but the only thing playing is the vocals and it's just awkward to do this.
00:14:102 (2) - move this note to 00:14:252 for a similar reason to above. I don't find it necessary to do this. It just doesn't fit this song at this certain point in time.
00:25:204 - add note
00:26:404 (4) - move this note to 00:26:554
00:37:357 (3) - there needs to be another slider here imo. http://puu.sh/fC7d I don't know if you like the overlap, but this just sounds better to me
00:51:009 - add a note?
00:51:609 - ^? it could be a little confusing, but i think it's ok. You always rearrange spacing tho. I think these notes here sound better as it follows what you previously did
00:56:260 (1,2,3) - i would space these notes a little furthe raway from the previous note, or you could alternatively add a note at 00:56:110 -
01:00:461 (1,2,3,4) - this pattern doesn't make sense here imo. a note needs to be at 01:00:761 for this to work imo
01:05:862 (3,4) - ^
01:40:519 (4,5) - move back 1/4 tick
01:57:623 (4) - move note 1/4 tick forward. follows vocals better and makes more sense to me. the way it is right now feels awkward.
02:18:177 - this section is basically the same thing as the other, so perhaps you could add some notes as i had previously suggested.
03:01:986 (7) - new combo
03:07:237 (3) - i wouldn't stack this

--i guess the adding notes stuff is more personal opinion. I don't really like the completely made up rhythm that much. THis type of rhythm usually makes a song more fun and more interesting if you don't spam it everywhere. I feel it's just used way too much in places where the music doesn't play those notes. In a sense, it's overmapped, but not that much.

Normal

00:30:755 (4,5,6) - might as well use the same spacing as you did before (use 1.0x spacing. RIght now, it's .9x) This applies until 00:40:057 -
00:32:556 (6,1) - would look neater if you didn't put this jump here
00:37:357 (3,4,5) - don't put this jump here plz.
01:37:969 (3,4) - i wouldn't really put this jumps here
01:40:369 (5) - a new combo fits here to emphasize what's happening in the music, but thats just me
01:59:273 (4) - new combo
02:01:373 (1) - remove combo
02:01:974 (2) - new combo (these combos are to match 03:30:491 (1,2,3) - )
02:38:582 (4,5) - spacing is different.
02:40:681 - add break
02:44:582 (1,2) - i would delete these two notes
03:09:187 (4,5) - i wouldn't make these jumps.

there's nothing really wrong, but i guess some pattern are a little iffy.

good luck.~~
Breeze
[General]

  1. There's a Takashi Oni - Alive (Tonoko).sob file in your folder, it's useless, please delete it
  2. Your mp3 is 216Kbps, which is higher than the 192 Kbps limit, you need to recode this mp3 or change another mp3
[Normal]

  1. 00:38:135 (1) - It's not recommended that use jump in the easiest diff
  2. 03:08:765 (5) - ^
  3. Your spacing are changed often in this diff, most time they are 0.9x-1.0x but in some parts they are 1.1x, it would not be a good idea to use this kind of spacing in a normal diff
  4. 01:07:841 - Why break here?
  5. 01:51:950 (2) - (nazi) Slider end is not perfectly overlap under 01:50:750 (1) slider end
  6. 02:09:953 - Extend break here?
  7. 03:45:879 - Spinner ends here or 03:45:579?
[Hard]

  1. 00:49:537 (2,3) - Only these 2 notes fit drum sound sounds odd, you fit background music during this part on other notes :/
  2. 01:07:841 - I still don't see why here need a break
  3. 02:09:953 - Extend break here
  4. 03:45:879 - Spinner ends here or 03:45:579?
kiddly
垫子啊,不会做海猫神曲就别做了
[GB]Rush_FTK
Since some reason can be express by Chinese more clearly, This mod have a Chinese Version.
Still, I will write a English version to write down my general idea of modding suggest in order to let other modder look.If there are some different meaning between two versions.See Chinese ver. as correct.

I'm still a novice, so maybe there is a obviously wrong in my modding. Anyway, I hope my mods can help you.

Mods-Chinese Version
[Normal]
Unrankable Problem:
- 请检查AiMod,里面的两个Warning阐述的原因很清楚,这两个问题都是最新版Rank规则中说明的,会影响到你地图Rank。[url=https://osu.ppy.sh/wiki/ZH:Ranking_Criteria]Rank准则[\url]

Others:
00:07:529 (5,6,7) - 在这一个小节中,你全部的滑条起始均是由八音盒的声音为准。所以这里6号物件突然跟了另一种音乐的乐器,显然是会让人措手不及的。一般来说,如果要突然变换跟的声音,一种是将两个物件排列的相对较远,形成两组来区别。比如在本例中可以这样:图片例子。另一种方案则是另起Combo,考虑到这是一节中的音符,在这里应该是行不通的。
如果为了逻辑清晰,其实我最建议和前面的一样,不跟那另一种音色,只跟八音盒音。图片例子

00:11:730 (4) - 在本小节中,前面的00:09:329 (1,2)的短的八音盒音色都已经跟了,这里应该用一个短折返滑条来跟一下八音盒音色(并且这个短滑条并不会让地图变得太难)。

00:17:131 (1,2,3,4,5,6,7,8) - 这里用一个转盘来表达渐强的背景音,作为节与节之间的过度,而不是跟后面较弱的音乐感觉比较好,而且能降低难度。

00:19:531 ~ 00:38:435 - 这里可以使用kiai time来强调高潮部分。

00:20:732 (2,6) - 在前面那个2的滑条位置并没有跟重音,后面却跟了,让人很措手不及。为了保持前后一致,将2改为折返滑条,或者删除第6个物件。以个人看来,删除第6个物件比较合理。它能让这两个combo断的更清晰。

00:23:732 (1) - 这里用红描点滑条来代替圆滑的滑条可能效果会更好,因为小球突然改变方向也可以表达跟了音乐的某一个音色。

00:25:533 (3,4,5,6,7) - 请明确你要跟哪一种/至多两种音色,然后重新排布他们。现在的样子我无法看清你打算主要跟哪个音,比较混乱。

00:28:233 (1) - 删除这个跟不明显音色的物件,以便于让层次更加清晰。(下一个音是一个新小节的起点)。

00:48:037 - 漏音。

00:53:738 (4,5,6) - 这一段没有看懂跟了什么声音而做。

相似的漏音和跟音就不说了- -。

01:31:546 (3) - 这里主题比较舒缓,所以滑条可以慢一点(x0.75)。

01:48:349 (1,2,3,4,5,6,7,8) - 这里的安排比17s那里更加切题。这里可以不用转盘而用这组combo过度。我很喜欢>.<

01:50:750 - 相似的Kiai时间。

03:40:479 - 这里再开始转盘,前面几个音还是可以跟一下的。因为这里是最后长音的真正开始。

[Hard]
Others:
00:01:678 (4) - 这里滑条结尾并没有音符(哪怕轻微的一点点,至少我在25%Playback Rate下并没有听到。),所以没有理由在这里使用Skipped 滑条。

00:07:379 (3,4) - 这里在没有声音的地方放了note,而在该有声音的地方漏了。不应为难而作图。

00:09:929 (3) - 在Hard模式下,其实可以做难一点,这样如何?[url=http://puu.sh/ixeRJ/710eab96ee.jpg]图片[\url]

00:22:382 (3) - 这里的嚓音没有对齐,在00:22:232有音,而在00:22:682没有声音……。

剩下的没有看= =

这毕竟是一张4年前的地图,现在的osu!制图技术丰富了,相信4年来你的能力已经提升了很多,如果还不太自信,你可以参考那些ranked的地图怎样制作的,然后重新修正一下这张地图。当你修正完毕时,msg我,我会在有时间的时候仔细再摸一遍的。

Mods-English Version
[Normal]
Unrankable Problem:
- Check AiMod, All Warinings are not to obey Ranking Criteria.

Others:
00:07:529 (5,6,7) - try catch only one sound so that balance with all combo.
00:11:730 (4) - add 2 notes in 00:11:880 00:12:030 to follow the sound.
00:17:131 (1,2,3,4,5,6,7,8) - Use a Spinner to replace them. to follow the winds sound.
00:19:531 ~ 00:38:435 - Add Kiai time.
00:20:732 (2,6) - delete 6th note to keep the stress catch balance.
00:23:732 (1) - use red point(?) silder.
00:25:533 (3,4,5,6,7) - rearrangement so that make sure which sound to follow.
00:28:233 (1) - delete note.
00:48:037 - add notes.
00:53:738 (4,5,6) - Can't understand.
01:31:546 (3) - maybe use x0.75 silder speed better?
01:48:349 (1,2,3,4,5,6,7,8) - I like>.<
01:50:750 - like 00:19:531 ~ 00:38:435.
03:40:479 - Spinner begin here since there is really start.

The music is my favourite style~:) I really hope i can see the map ranked one day~!
KaedekaShizuru
hello!
from Chinese modding queue

[General]
两个diff的title和artist不同 请查询后统一
不觉得offset有一点提前吗 请重新测定确认offset

[Hard]
AR5→AR7
以前1/3为例
首先来说一下你的节奏
从一开始就充斥着满满的自创节奏overmap
如00:01:678 (4)、00:02:278 (6)、00:04:678 (4)==这些地方本来是完全没有音,曲子是简单的舒缓的1/2节奏,硬插进蓝线1/4让人觉得很莫名
再如00:07:229 (2,3)、00:12:330 (1,2) 这样的强行二连,让player摸不着头脑
00:07:679 (4) - 这里明明没有任何音,应该在00:07:529下note然而你并没有
00:07:979 (5,6,7) - 这个三连打除了第二下的00:08:129 (6) - 有音外,00:07:979 (5,7) - 完全是静音状态,这种三连打除了会被判为overmap外不会有任何定论。类似的还有00:15:030 (1,2,3)
00:22:382 (3) - 这个多次折返只有前两下有音而第三下是休止,应拆为一次折返空蓝线再在红线下circle
00:16:831 、00:23:432、00:24:932 - 漏音
00:35:735 (3) - 长滑条多次折返目前难以被接受,请拆分
以下略 请remap并按照曲子本身节奏下note,此类overmap没有任何rank可能

节奏和排版给你一张参考图 https://osu.ppy.sh/b/181827

[Normal]
AR3→AR4-5
两个diff的SV完全一样,请适当降低normal的SV以降低slider速度和DS以降低难度
请注意AIMOD

03:37:821 (1) 这个spinner请删除后重新放置一个一样的以消除bug
03:44:679 - 这个绿线请放在spinner的末尾且最低音量没有绝对的理由不得低于5%
最后请关闭GS重新对齐DS
00:17:131 (1,2,3,4,5,6,7,8) - 这段放在NM里太难了
00:25:533 (3,4,5,6) - ↑
00:35:735 (3) - 同hard
节奏方面同hard

if you want to rank this map, remap please.
mapping is completely different with 3 years ago.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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