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They Might Be Giants - Can't Keep Johnny Down

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Mashley
Good job on the map, I'll mod it tomorrow. :)
jossieP
hi pink hearse monster truck :3

here is your timing~

1st timeline
BPM: 168,000
Offset: 555

2nd timeline (BPM reset)
BPM: 168,000
Offset: 29110

3nd timeline ( BPM reset, YEAH other BPM reset!)
BPM: 168,000
Offset: 40542

4th timeline (slowdown)
BPM: 144,000
Offset: 133399

nothing more to do here, just change the timing, starrrr <.<

Edit:

stickmeister wrote:

You're contributing to the map by creating an entirely new difficulty. It's the same as creating hitsound maps, storyboards and so on.
yeah but you did not changes on your diffs right?
RusticKey
I've spreaded this map to a few other people in #osu
Good day old chap!
-Athena-
awesome map good job, that storyboard is seriously incredible although simple
Topic Starter
Doodley
I did pretty much all of Kyshiro's modding too, I just didn't post it.

ikari_kyon wrote:

hi pink hearse monster truck :3
Ahh~ thank you very much, this helped a ton!

here is your timing~

1st timeline
BPM: 168,000
Offset: 555

2nd timeline (BPM reset)
BPM: 168,000
Offset: 29110

3nd timeline ( BPM reset, YEAH other BPM reset!)
BPM: 168,000
Offset: 40542

4th timeline (slowdown)
BPM: 144,000
Offset: 133399

nothing more to do here, just change the timing, starrrr <.<

Edit:

stickmeister wrote:

You're contributing to the map by creating an entirely new difficulty. It's the same as creating hitsound maps, storyboards and so on.
yeah but you did not changes on your diffs right? Well, uh, I'm removing his difficulty, so he's sort of right anyway. :|

He can mod it and earn the kudosu if he wants to, I'll ask.
Thank you guys!
Dusty
[General comments]
I think it'd be better if you avoided letting your combos overlap each other (especially be careful of the hitbursts overlapping circles)
And maybe try to use the corners of the map more.
I like the storyboard! It might look better if you turn off the black borders during breaks, maybe try it?
I always 100'd the last note :(

[Easy]
00:06:269 (1,2) - spacing doesn't make sense
00:10:554 - awkward blank space; maybe extend (5) here? (you can also extend 00:06:269 (1) an extra beat and move the (2) to the white tick)
00:11:269 (1,2,3) - too close to the previous combo, move it down?
00:11:269 (1,2,3,1,2,3) - actually, maybe rotate this so it's horizontal? The way it is right now, 00:17:697 (1) appears under the hitburst of the previous combo, so it looks and plays weird
00:19:126 (2,4) - not symmetrical
00:21:983 (6,8) - ^
01:05:542 (5,6,1,2,3,4,5) - inconsistent spacing
01:10:541 (1) - awkward antijump
01:17:327 (2) - maybe put this below (1, 3)? as it is, it's somewhat overlapped by the previous combo's hitbursts
01:26:256 (1,2) - gets covered by (3)'s hitburst
01:46:077 (6) - finish sound is awkward here
01:47:684 - ^ extend that slider here?
01:51:970 (5) - distance snap says this is the right place for this slider but I think it's better if you move it down
02:11:970 (1,2,3,4,1) - odd ending; maybe map the break and put a spinner here?

[Normal]
00:11:983 (1) - weird antijump
00:23:412 (1,2,3,4) - are these intentional?
00:41:970 (1,2,3,4) - I don't really like inconsistent stacks or 1/1 stacks, maybe unstack (1,2,3)?
01:19:827 (3) - v
01:40:363 (4,1) - weird antijump
01:48:399 (1,2) - personally, I don't like kicksliders in a normal diff

[Insane]
trying to read overlapping gets disorienting like around 00:48:399 (8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9)
Topic Starter
Doodley

Dusty wrote:

[General comments]
I think it'd be better if you avoided letting your combos overlap each other (especially be careful of the hitbursts overlapping circles) I thought I was generally good about avoiding this! Oh well. I'll look into it.
And maybe try to use the corners of the map more. Yeah, I realized a while ago that my beatmapping is very center oriented. Probably because I'm a pattern whore. There's not much I can do about it.
I like the storyboard! It might look better if you turn off the black borders during breaks, maybe try it? Done.
I always 100'd the last note :( I do sometimes as well. It doesn't fall any on specific ticks and it's a slow guitar note, so when played at 25%, it plays several notes at once. It's a crapshoot. Can't do much about it.

[Easy]
00:06:269 (1,2) - spacing doesn't make sense Done.
00:10:554 - awkward blank space; maybe extend (5) here? (you can also extend 00:06:269 (1) an extra beat and move the (2) to the white tick) Put a note at 00:10:912 and did what you said in the parenthesis.
00:11:269 (1,2,3) - too close to the previous combo, move it down? Moved it already.
00:11:269 (1,2,3,1,2,3) - actually, maybe rotate this so it's horizontal? The way it is right now, 00:17:697 (1) appears under the hitburst of the previous combo, so it looks and plays weird Moved it already.
00:19:126 (2,4) - not symmetrical Good eye!
00:21:983 (6,8) - ^ Done.
01:05:542 (5,6,1,2,3,4,5) - inconsistent spacing Yeah, you're right, done.
01:10:541 (1) - awkward antijump Moved already.
01:17:327 (2) - maybe put this below (1, 3)? as it is, it's somewhat overlapped by the previous combo's hitbursts Done.
01:26:256 (1,2) - gets covered by (3)'s hitburst Done.
01:46:077 (6) - finish sound is awkward here Extended the slider because it ended awkwardly anyway.
01:47:684 - ^ extend that slider here? Yeah.
01:51:970 (5) - distance snap says this is the right place for this slider but I think it's better if you move it down Okay.
02:11:970 (1,2,3,4,1) - odd ending; maybe map the break and put a spinner here? Hmm...Alright. I'm not going to map the break though, for consistency. Mapping an accordion against a vocal-heavy song is a bit mundane.

[Normal]
00:11:983 (1) - weird antijump ...That is really weird, why did I do that? What the hell...Okay, fixed.
00:23:412 (1,2,3,4) - are these intentional? Uh, yeah, what's the problem?
00:41:970 (1,2,3,4) - I don't really like inconsistent stacks or 1/1 stacks, maybe unstack (1,2,3)? Okay, you're right, done.
01:19:827 (3) - v What is up with me and these anti-jumps...
01:40:363 (4,1) - weird antijump Moved the last note.
01:48:399 (1,2) - personally, I don't like kicksliders in a normal diff Not really much else you can do for that drumroll.

[Insane]
trying to read overlapping gets disorienting like around 00:48:399 (8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) I think it's fine.
Okay, thank you, that was very helpful.
Ranger
Hi~
sorry my poor English

[Easy]
00:20:554 (5) - Add NC
01:06:077 (6) - let the slider to the symmetric
01:08:934 (5) - ^

[Normal]
01:39:827 (3,4) - I think it looks little ugly...

[Insane]
00:17:162 (5,6,7) - Move left one space
00:28:590 (5,6,7) - ^
01:16:077 (2) - Put in x:464 y:192
01:20:006-Add circle?


That`s all.
Good luck~
Topic Starter
Doodley

amnb9280 wrote:

Hi~
sorry my poor English

[Easy]
00:20:554 (5) - Add NC ...Huh. Nobody ever noticed that was a 10 combo on Easy. Weird.
01:06:077 (6) - let the slider to the symmetric Done.
01:08:934 (5) - ^ Copied that slider over.

[Normal]
01:39:827 (3,4) - I think it looks little ugly... Okay, I modified it a bit.

[Insane]
00:17:162 (5,6,7) - Move left one space Good eye, never noticed that one before.
00:28:590 (5,6,7) - ^ Thanks.
01:16:077 (2) - Put in x:464 y:192 Done.
01:20:006-Add circle? Done. That does sound better.


That`s all.
Good luck~
Okay, thank you!
GladiOol
[General]
  1. 02:14:961 (timing section) - Increase the volume of this timing section to atleast 10%. It's impossible to hear the 5% at the moment, and unaudible features within a map are unrankable. (I've had to fix it myself as well in my latest ranked map.)

[Insane]
  1. Rename this difficulty to Hard. With the current draft of rules, you can't have a Insane - Normal - Easy mapset. So you can either add in a Hard difficulty, or just simply rename this one. Yes, I know, the rules are retarded /o/
01:14:827 (1) - Make it symmetrical /o/ (ctrl+h flip it, and you'll see it isn't at the moment)
01:17:684 (6) - Besides being quite ugly, it's also quite unrankable. It's hard to tell which way the slider goes. If you want to keep a circle though, I'd recommend you to make the slider beginning and ending not to touch each other. Something like this perhaps.

01:20:542 (8) - Make these more wobbly~ like this, this or this.
01:23:399 (3) - ^
01:51:791 (x) - I recommend you to add a note here. It will keep the pace of the map flowing~ and it will make it less confusing. I sloderbroke the first time I got there because I expected the note to be 1/1 apart... Addind a note 1/2 before the slider on top of it will make it 1/1 apart. Which will also make more sense because 01:50:899 (3,4) this is also 1/1 spaced apart, with the same distance spacing.

01:54:827 (5) - Sexy wobble could be used here as well~
02:13:399 (1,2,3,4,1,2,3,4) - Impossible to know there will be a slow down here. Make the first note(s) sliders, this way players will know a slow down has just occured and will give them enough time to adjust to it. Now it's impossible to know and you'll be out of your rhythm in no time.



[Normal]
  1. Decrease drain rate by one, Increase Approach Rate by one (?). I'd really like to see an increasement of the approach rate here /o/
01:40:363 (4,1) - Yeaaaaahhh no. This spacing is unrankable and hella confusing. Increase the spacing between the slider end and the the beginning of the other slider by a lot.
02:15:274 (1) - Add a finish hitsound on this note, like in [Insane]



[Easy]
  1. Increase circle size by one (?)
01:06:077 (6) - This plays terribly. You keep a white tick pace through-out the whole difficulty, and you should keep it that way. Just decrease the slider length by 1/2 and place it 1/2 further on the time line. It'll play and sound way better~ Or you can make it like 01:08:756 (4,5)... except you'd have to fix the spacing though.

01:14:470 (1) - Place this note on top of 01:14:827 (2). The spacing between 01:11:970 (5,1) is wrong now.
01:24:113 (2) - Make this a horizontal flip from 01:24:827 (3).
01:48:220 (1) - Too harsh for a spinner on an Easy difficulty. Make it start on 01:47:863 this red tick over here.
02:11:970 (1) - Add a finish hitsound on this spinner like in [Insane].
Topic Starter
Doodley

GladiOol wrote:

[General]
  1. 02:14:961 (timing section) - Increase the volume of this timing section to atleast 10%. It's impossible to hear the 5% at the moment, and unaudible features within a map are unrankable. (I've had to fix it myself as well in my latest ranked map.)
Done.


[Insane]
  1. Rename this difficulty to Hard. With the current draft of rules, you can't have a Insane - Normal - Easy mapset. So you can either add in a Hard difficulty, or just simply rename this one. Yes, I know, the rules are retarded /o/ I'm expecting a guest difficulty from Mashley so I'm sitting back on this one. If not, I'll just get up and make a Hard difficulty myself.
01:14:827 (1) - Make it symmetrical /o/ (ctrl+h flip it, and you'll see it isn't at the moment) ...Huh. Don't know how you caught that one but you're definitely right. Made it as symmetrical as possible (while ctrl+h flipping it.
01:17:684 (6) - Besides being quite ugly, it's also quite unrankable. It's hard to tell which way the slider goes. If you want to keep a circle though, I'd recommend you to make the slider beginning and ending not to touch each other. Something like this perhaps. Yeahhh I've always found that quite ugly and I don't know why I never fixed that. I think I originally made it so oblong is because I wanted a slider in the middle and it didn't really fit anywhere else? I'm not going to keep it a circle. (it's too short)

01:20:542 (8) - Make these more wobbly~ like this, this or this. I made these as wobbly as the law will allow! It looks slightly like a mustache now.
01:23:399 (3) - ^
01:51:791 (x) - I recommend you to add a note here. It will keep the pace of the map flowing~ and it will make it less confusing. I sloderbroke the first time I got there because I expected the note to be 1/1 apart... Addind a note 1/2 before the slider on top of it will make it 1/1 apart. Which will also make more sense because 01:50:899 (3,4) this is also 1/1 spaced apart, with the same distance spacing. Very nice, thank you. Done.

01:54:827 (5) - Sexy wobble could be used here as well~ I totally changed the slider instead.
02:13:399 (1,2,3,4,1,2,3,4) - Impossible to know there will be a slow down here. Make the first note(s) sliders, this way players will know a slow down has just occured and will give them enough time to adjust to it. Now it's impossible to know and you'll be out of your rhythm in no time. That...is a very good point. Okay, I changed it to a 1/2 kick slider and a note.



[Normal]
  1. Decrease drain rate by one, Increase Approach Rate by one (?). I'd really like to see an increasement of the approach rate here /o/

01:40:363 (4,1) - Yeaaaaahhh no. This spacing is unrankable and hella confusing. Increase the spacing between the slider end and the the beginning of the other slider by a lot. Oh shit balls I must've overlooked that when I moved the sliders around. I feel stupid.
02:15:274 (1) - Add a finish hitsound on this note, like in [Insane] Done.



[Easy]
  1. Increase circle size by one (?)
01:06:077 (6) - This plays terribly. You keep a white tick pace through-out the whole difficulty, and you should keep it that way. Just decrease the slider length by 1/2 and place it 1/2 further on the time line. It'll play and sound way better~ Or you can make it like 01:08:756 (4,5)... except you'd have to fix the spacing though. I just did the first one. Yeah, it does sound better.

01:14:470 (1) - Place this note on top of 01:14:827 (2). The spacing between 01:11:970 (5,1) is wrong now. Done.
01:24:113 (2) - Make this a horizontal flip from 01:24:827 (3). Sometimes these off-symmetrical errors are so obvious that I feel like an ass missing them.
01:48:220 (1) - Too harsh for a spinner on an Easy difficulty. Make it start on 01:47:863 this red tick over here. Done.
02:11:970 (1) - Add a finish hitsound on this spinner like in [Insane]. Done.
Damn. For a non-requested mod that was hella helpful. Thanks, man.
The 08 team_Bourdon
Hi there~! :)

General
- why i feel the color combo (3 & 4) look like a same? Isn't an illusion? xD
- Resnap the Green Timing line.

Easy
  1. Circle size change to large?
01:31:970 (1) - too close with the previous note?
01:46:077 (6) - make it more beautiful?

Normal
  1. In NORMAL Difficulty, please don't make any jump.
00:07:519 (2,3,4,5) - make NORMAL players confused @@ try to stack it more easier?
00:17:697 (1) - move to center grid? x:400 y:176
01:19:827 (3,4) - make two of them like this? --> http://puu.sh/bL7o
01:40:363 (4) - right 1 grid? x:152 y:216 and make it like this.
152,216,100363,2,0,B|192:287|264:303|336:287|376:216,1,275,4|8
01:43:220 (4) - move the third point to grid x:328 y:104
01:44:470 (1) - change to a circle?
01:48:399 (1) - change to 1/2 repeating?
@ actually, i think this is a HARD Difficulty :(

Insane
00:41:970 (5) - move the last point to grid x:336 y:208
01:03:399 (3) - make it like this? --> http://puu.sh/bL9s
256,120,63399,2,0,B|344:120|360:216|328:296|248:288|176:280|160:192|208:136,1,390,4|2
01:43:220 (6) - i feel this slider is ugly, try to make it more beautiful?
01:46:077 (6) - ^

----------
Good Luck~! :)
Topic Starter
Doodley

The 08 team_Bourdon wrote:

Hi there~! :)

General
- why i feel the color combo (3 & 4) look like a same? Isn't an illusion? xD 3 and 4 are very different!
- Resnap the Green Timing line. Done.

Easy
  1. Circle size change to large?
Okay.
01:31:970 (1) - too close with the previous note? Oh, sorry, that's one of my stupid mistakes I make when I don't double check things. Thanks for noticing.
01:46:077 (6) - make it more beautiful? Oh, okay.

Normal
  1. In NORMAL Difficulty, please don't make any jump.
I don't think there are any jumps, but I'll check AIMod and fix any spacing difficulties.
00:07:519 (2,3,4,5) - make NORMAL players confused @@ try to stack it more easier? I didn't stack all the notes (they're seperated too far apart and it wouldn't be a very good idea) but I did remove (3), moved (4) back and had it repeat once more.
00:17:697 (1) - move to center grid? x:400 y:176 No, it messes with the pattern and overlaps the two proceeding sliders.
01:19:827 (3,4) - make two of them like this? --> http://puu.sh/bL7o Did that the best I could (you didn't show me the points but it looks similar)
01:40:363 (4) - right 1 grid? x:152 y:216 and make it like this. No, the slider was just off, it's fine now.
152,216,100363,2,0,B|192:287|264:303|336:287|376:216,1,275,4|8
01:43:220 (4) - move the third point to grid x:328 y:104 Ah. Done.
01:44:470 (1) - change to a circle? Done.
01:48:399 (1) - change to 1/2 repeating? Would you believe me if I said after I did the last suggestion, I came across this slider and decided that kick sliders were bad for Normal, and changed it to a 1/2 slider, THEN read this?
@ actually, i think this is a HARD Difficulty :( No, this is actually very easy. I'm a tablet player and I can FC it with my mouse. I especially avoided any long, 1/2 streams. I'm currently working on a Hard difficulty as well, and it is much harder.

Insane
00:41:970 (5) - move the last point to grid x:336 y:208 Oh, thanks.
01:03:399 (3) - make it like this? --> http://puu.sh/bL9s Okay.
256,120,63399,2,0,B|344:120|360:216|328:296|248:288|176:280|160:192|208:136,1,390,4|2
01:43:220 (6) - i feel this slider is ugly, try to make it more beautiful? I don't know, I like them. I'll think about it.
01:46:077 (6) - ^

----------
Good Luck~! :)
Okay, thank you, I'll update when I finish Hard difficulty.
Mismagius
~General~
  1. The "Letterbox in Breaks" option is inconsistent between difficulties. Easy and Normal have it while Insane doesn't. Remove it for all difficulties.
  2. Kiai times are also inconsistent - Use Insane's Kiai Times since they seem to start on the downbeat since it's the right thing.
[Easy]
  1. 00:40:560 (T) - Unsnapped timing section.
  2. 00:51:989 (T) - Unsnapped timing section.
  3. 01:49:057 (T) - Unsnapped timing section.
  4. 02:00:485 (T) - Unsnapped timing section.
  5. 02:11:914 (T) - Unsnapped timing section.
  6. 00:39:467 (1) - Start this spinner 1/2 earlier - right now it's a bit too short for an Easy difficulty.
  7. 01:08:934 (5) - I would recommend starting this 1/2 later and then making it end 1/2 earlier (on the white tick). Right now it just seems a bit too hard for the easiest difficulty in the mapset.
  8. 01:24:113 (2) - Remove finish and add a whistle? It sounds a bit better for me, since it fits with the vocals.
  9. 01:36:613 (1) - Same as 00:39:467.
  10. 01:40:541 (5) - Same as 01:08:934.
  11. 01:43:220 (5) - ^
  12. 01:46:256 (6) - ^
  13. 01:51:256 (3,4) - This should be okay since it's the last kiai part, so it's fine for me.
  14. 01:56:970 (4) - Remove the whistle? It sounds a bit awkward right now..
  • Overall Rating: 9.5/10 ~ Excellent difficulty, really. It's really hard to find an Easy difficulty that doesn't get boring at any moment. Great map.
[Normal]


  • Approach Rate +2, please. Right now it feels way too slow for the SV and the flow.
  1. 00:40:560 (T) - Unsnapped timing section.
  2. 00:51:989 (T) - Unsnapped timing section.
  3. 01:49:057 (T) - Unsnapped timing section.
  4. 02:00:485 (T) - Unsnapped timing section.
  5. 02:11:914 (T) - Unsnapped timing section.
  6. 00:09:126 (5,1) - Add new combo at (5) then remove it from (1).
  7. 00:38:395 (3) - Remove finish? I don't hear anything in the song that sound like a finish in this moment...
  8. 01:17:684 (5,1) - Add new combo at (5) then remove it from (1).
  9. 01:19:827 (3,4) - This spacing feels really weird...
  10. 01:39:470 (2) - I'd remove the finish from here and add a whistle, sounds better in my opinion.
  11. 01:48:399 (1) - Please do a Ctrl+R on this note. It will fix spacing and be much better.
  • Overall Rating: 9.4/10 ~ Apart from the slow AR and some weirdly-placed combos, I sincerely loved this difficulty, really fun to play. Nice job!
[Insane]


  • OD -1? OD8 seems a bit too harsh.
  1. 00:09:126 (8,1) - Add new combo at (8) then remove it from (1).
  2. 00:30:538 (5) - Ctrl+R on this note? The spacing seems a bit weird from (4,5)...
  3. 00:33:395 (5) - ^
  4. 00:40:542 (1) - Add a finish at the start of this slider? You can hear it in the song.
  5. 00:41:613 (3) - Add a clap or a whistle here? Would sound less empty.
  6. 00:43:042 (7) - Add a whistle here? Would work fine with (8)'s clap.
  7. 01:07:684 (1,2,3) - This spacing feels pretty weird..
  8. 01:17:684 (6,1) - Add new combo at (6) then remove (1)'s one?
  9. 01:23:399 (3) - Remove the finish from here to be consistent with 01:20:541 (8)?
  • Overall Rating: 9.6/10 ~ Simply amazing difficulty. It was really fun to mod this and also play it, I hope it gets ranked soon. Also, amazing storyboard. Wish you best of luck.
Topic Starter
Doodley

Blue Dragon wrote:

~General~
  1. The "Letterbox in Breaks" option is inconsistent between difficulties. Easy and Normal have it while Insane doesn't. Remove it for all difficulties. Oh whoops. We're dwindling down on the "stupid shit David missed" list!
  2. Kiai times are also inconsistent - Use Insane's Kiai Times since they seem to start on the downbeat since it's the right thing. Oh god dammit, yeah, that's another oversight. FFFF. I need a checklist. Thank you.
[Easy]
  1. 00:40:560 (T) - Unsnapped timing section. Oh, whoops. Thought I fixed these...All done.
  2. 00:51:989 (T) - Unsnapped timing section.
  3. 01:49:057 (T) - Unsnapped timing section.
  4. 02:00:485 (T) - Unsnapped timing section.
  5. 02:11:914 (T) - Unsnapped timing section. You know, you think if one were to improve AIMod, it should catch these.
  6. 00:39:467 (1) - Start this spinner 1/2 earlier - right now it's a bit too short for an Easy difficulty. Done.
  7. 01:08:934 (5) - I would recommend starting this 1/2 later and then making it end 1/2 earlier (on the white tick). Right now it just seems a bit too hard for the easiest difficulty in the mapset. Okay, done.
  8. 01:24:113 (2) - Remove finish and add a whistle? It sounds a bit better for me, since it fits with the vocals. Yeah, definitely.
  9. 01:36:613 (1) - Same as 00:39:467. Okay, done.
  10. 01:40:541 (5) - Same as 01:08:934. Done.
  11. 01:43:220 (5) - ^ Done.
  12. 01:46:256 (6) - ^ Done.
  13. 01:51:256 (3,4) - This should be okay since it's the last kiai part, so it's fine for me. Are you referring to the possible difficulty? Because yeah, I kinda wanna keep that since I've always found the last chorus should be the hardest and craziest.
  14. 01:56:970 (4) - Remove the whistle? It sounds a bit awkward right now.. Done.
  • Overall Rating: 9.5/10 ~ Excellent difficulty, really. It's really hard to find an Easy difficulty that doesn't get boring at any moment. Great map. /bows. I credit myself for making fun Easy difficulties and hate it when folks make really boring Easy difficulties. Some people find it hard, but I bet those are the people who only do straight repeat sliders.
[Normal]


  • Approach Rate +2, please. Right now it feels way too slow for the SV and the flow. Okay, done.
  1. 00:40:560 (T) - Unsnapped timing section. You know what's the strangest thing? I made myself double check these unsnapped sections. I think I didn't save. Whoops.
  2. 00:51:989 (T) - Unsnapped timing section.
  3. 01:49:057 (T) - Unsnapped timing section.
  4. 02:00:485 (T) - Unsnapped timing section.
  5. 02:11:914 (T) - Unsnapped timing section.
  6. 00:09:126 (5,1) - Add new combo at (5) then remove it from (1). Oh, that is better.
  7. 00:38:395 (3) - Remove finish? I don't hear anything in the song that sound like a finish in this moment... Yeah, you're right. Done.
  8. 01:17:684 (5,1) - Add new combo at (5) then remove it from (1). Okay.
  9. 01:19:827 (3,4) - This spacing feels really weird... I was being stupid and was trying to squeeze in a pattern. I moved it around and made a pattern with it now!
  10. 01:39:470 (2) - I'd remove the finish from here and add a whistle, sounds better in my opinion. Done. Also, I removed the whistle that come on the slider afterwards because it sounded awkward and didn't fit with the song.
  11. 01:48:399 (1) - Please do a Ctrl+R on this note. It will fix spacing and be much better. Oh, pbbthh. Didn't really think of it ending on one side or the other. Fixed.
  • Overall Rating: 9.4/10 ~ Apart from the slow AR and some weirdly-placed combos, I sincerely loved this difficulty, really fun to play. Nice job!
My Hard diff was so similar to this except inconsistent in difficulty, so I'm glad Mashley is on board making a guest difficulty.

[Insane]


  • OD -1? OD8 seems a bit too harsh. Sometimes it is, yeah. Done.
  1. 00:09:126 (8,1) - Add new combo at (8) then remove it from (1). Done.
  2. 00:30:538 (5) - Ctrl+R on this note? The spacing seems a bit weird from (4,5)... Okay.
  3. 00:33:395 (5) - ^ Done.
  4. 00:40:542 (1) - Add a finish at the start of this slider? You can hear it in the song. Oh, I must've forgot that.
  5. 00:41:613 (3) - Add a clap or a whistle here? Would sound less empty. You know, I use a LOT of hitsounds in this entire map, and I think they all fit very nicely.
  6. 00:43:042 (7) - Add a whistle here? Would work fine with (8)'s clap. Additionally, I hate people who don't like the Whistle hitsound. Yeah, it doesn't fit some maps, but I love the sound of it.
  7. 01:07:684 (1,2,3) - This spacing feels pretty weird.. I guess I was trying to cheat a pattern here...Also, moving it covered up the combo above, of which I moved accordingly. :D
  8. 01:17:684 (6,1) - Add new combo at (6) then remove (1)'s one? Done.
  9. 01:23:399 (3) - Remove the finish from here to be consistent with 01:20:541 (8)? Done.
  • Overall Rating: 9.6/10 ~ Simply amazing difficulty. It was really fun to mod this and also play it, I hope it gets ranked soon. I put a lot of love into this difficulty! This entire beatmap's almost like my baby. Hehe. Also, if you could, do support it! Apparently, nobody really likes to Mod4Mod and getting my map into queues is hard. :(

    Also, amazing storyboard. Wish you best of luck.
Thank you, fantastic mod, BD!
DerekMcD
Hello. M4M here.

~Easy~

00:23:412 (6) - Move the last point to x:328 y:108. And after you're done with this, fix the spacing like you had on.
00:37:681 (3) - I like this better if you move this to x: 124 y:326.
00:39:110 (4) - Move this to x:389 y:325.
01:06:256 (7) - Move the first point to x:197 y:307. And after you're done with this, fix the spacing like you had on.

~Normal~

01:40:363 (4) - Move this second point one grid left.

That's the best I can do.
Thank you and good luck.
Topic Starter
Doodley

kokoroanime wrote:

Hello. M4M here.

~Easy~

00:23:412 (6) - Move the last point to x:328 y:108. And after you're done with this, fix the spacing like you had on. No? This slider is symmetrical and the spacing is fine...
00:37:681 (3) - I like this better if you move this to x: 124 y:326.Oh, okay, done.
00:39:110 (4) - Move this to x:389 y:325. Done.
01:06:256 (7) - Move the first point to x:197 y:307. And after you're done with this, fix the spacing like you had on. It's fine.

~Normal~

01:40:363 (4) - Move this second point one grid left. Oh, thank you.

That's the best I can do.
Thank you and good luck.
Okay, thank you!
Shohei Ohtani
That awkward moment when you're clearing your mod queue and don't notice the mod4mod posts until the 2nd page.

ALLRIGHT SO MOD4MOD LET'S GO.

Insane:
00:46:256 (4) - too many repeats ;~;.
01:08:934 (4) - Not symmetrical >:3
01:11:970 (7) - Too many repeats D:

Normal:
00:10:376 (2) - Flip horizontally~.

Easy:
01:17:684 (7) - Probably bring down the last sliderpoint~.
01:46:256 (6) - not moe! D:

Here, have a star. The storyboard is moe~.
Topic Starter
Doodley

CDFA wrote:

That awkward moment when you're clearing your mod queue and don't notice the mod4mod posts until the 2nd page.

ALLRIGHT SO MOD4MOD LET'S GO.

Insane:
00:46:256 (4) - too many repeats ;~;. I've always loved how this sounded (probably because it goes with "down, down down" so DEAL W/ IT B)
01:08:934 (4) - Not symmetrical >:3 SHIT D: okay fixed
01:11:970 (7) - Too many repeats D: Nope. B) Seriously though, I don't see any reason to change it. I'm avoiding creating stupidass long slider with a cooler sounding and much more satisfying repeat that syncs with the beat, so nope.

Normal:
00:10:376 (2) - Flip horizontally~. Creates too big of a jump with the next slider. :\

Easy:
01:17:684 (7) - Probably bring down the last sliderpoint~. Done.
01:46:256 (6) - not moe! D: Eugh, that is kinda ugly...Fixed.

Here, have a star. The storyboard is moe~.
Everyone loves the storyboard. :3

Thank you!
Roddie
Hello.

Easy
  1. 01:27:684- It seems that you put a new combo here but when I checked 00:30:538, you didn't put a new combo there... So, maybe you should remove new combo from 01:27:684 just to keep things consistent?
  2. 01:30:541-^Pretty much the same thing. Just look at 00:33:395 to see that there isn't a new combo there. So, remove new combo from 01:30:541.
Normal
  1. This Normal is a bit difficult because of the spacing. A distance spacing of 1.0x might be better. Experiment with it and see for yourself.
  2. 00:07:519 (1, 2)-From my standpoint, it's probably best to delete those notes and create a slider starting from 00:07:519 to 00:07:876
  3. 00:38:038 (2)-Add a clap here?
Insane
  1. 0036:252-It might be best to remove new combo from here.
  2. 00:37:681-Put a new combo here~
  3. 00:38:395-Remove new combo from here. (:
  4. 01:34:113-^
  5. 01:34:827-It's a good idea to put a new combo here.
  6. 01:45:541 (5, 6)-I don't like how the 5th slider is overlapping the border of slider 6... I think rotating this slider by 45 degrees is best. If you don't know how to rotate an object, I'll tell you. Highlight slider 6, go edit, then click "Rotate by..." and from there you can change the angle to 45 degrees. After you've gone through that, use the distance snap to fix the rest of the notes.
And that's it. If you have any questions about my mod, reply back to me.

Good luck, man!
Topic Starter
Doodley

Roddie wrote:

Hello.

Easy
  1. 01:27:684- It seems that you put a new combo here but when I checked 00:30:538, you didn't put a new combo there... So, maybe you should remove new combo from 01:27:684 just to keep things consistent? Oh whoops. No, there's supposed to be a new combo every two notes.
  2. 01:30:541-^Pretty much the same thing. Just look at 00:33:395 to see that there isn't a new combo there. So, remove new combo from 01:30:541.
Normal
  1. This Normal is a bit difficult because of the spacing. A distance spacing of 1.0x might be better. Experiment with it and see for yourself. Hmm. That's two for Normal being too hard. I'll look into it some. Reducing the spacing to 1.0x doesn't really affect my patterns, so it will probably work.
  2. 00:07:519 (1, 2)-From my standpoint, it's probably best to delete those notes and create a slider starting from 00:07:519 to 00:07:876
    I think I had a slider instead of this for a while but replaced it with two notes in favor of this difficulty not being Billy May's Big City Slider Station. I do see the difficulty in having these notes falling on red ticks, so I'll change it.
  3. 00:38:038 (2)-Add a clap here? Done.
Insane
  1. 0036:252-It might be best to remove new combo from here. Okay.
  2. 00:37:681-Put a new combo here~ Done.
  3. 00:38:395-Remove new combo from here. (: Also done.
  4. 01:34:113-^
  5. 01:34:827-It's a good idea to put a new combo here. Did both.
  6. 01:45:541 (5, 6)-I don't like how the 5th slider is overlapping the border of slider 6... I think rotating this slider by 45 degrees is best. If you don't know how to rotate an object, I'll tell you. Highlight slider 6, go edit, then click "Rotate by..." and from there you can change the angle to 45 degrees. After you've gone through that, use the distance snap to fix the rest of the notes. While I do appreciate you going out of the way to do this, especially as an MAT, you really didn't have to explain all of this. If I made an entire storyboard, and this beatmap being patternedoriented, why would I not know how to rotate a combo? Anyway, I didn't do this because it's hardly overlapping at all and hasn't been pointed out whatsoever. If I receive comments about it in the future, I'll change it.
And that's it. If you have any questions about my mod, reply back to me.

Good luck, man!
Thank you!
Katsuri
[General]
  1. Nice SB, but I have some problems here:

    1. Images you have in folder without use:
      ina.png
      intro.png
      intro2.png
      lyrics\mound.png
      lyrics\out.png
      moon.png
      numbered.png
      piledup.png
      space.png
      this.png
      to one.png
      town.png

      Images you have in folder without code:
      cant.png
      tmbg.png

      ----------------------------------------------------------------
      Remove this images and Full-Submit
      ----------------------------------------------------------------

      Things you have in-code but it's not on your folder:
      i've.png
      kaia.png
      lyrics\a.png
      they.png

      ----------------------------------------------------------------
      Remove it from your code
      ----------------------------------------------------------------
Easy
  1. Here I suggest you to set the tick rate to 2, because this way you can hear the constant 1/2 rhythm on slider ticks. It's very recommended by Great mappers like RJ, SG, Larto, DC, NS and others.
  2. 01:16:256 (3) - Space it just to avoid the ugly overlapiness.
  3. 01:17:684 (7,1,2,3) - Such a weird pattern with bad overlaps and bad flow. I suggest you to forget the symmetry in this case and make it something like this.
Overral Grade: 8.7

Normal
  1. Same as Easy about Tick rate.
  2. I can't say much for you here, a lot of weird overlaps and bad flowing, try to improve it..
Overall Grade: 5.6

Hard
  1. Tick rate 2....
  2. 00:17:697 (1) - Space it correctly to avoid the weird overlapiness.
  3. 00:19:483 (3,4,5,6) - Make it something like this would be better for visualize the pattern and make it more playable. It's visual appealing and follows drums too.
  4. 00:48:399 (8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - I don't think notenotenotenotenotenotenotenotenotenotenotenotenotenotenotenotenotenotenotenotenotenotes sections are good, try to use some sliders to make it more playable. The way it is now is really boring.
  5. 01:11:970 (7) - Boring to play imo. All I can say about slider repeats is to avoid more than two.
    01:57:684 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Same as 00:48:399 (8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) -
  6. Instead of making the notenotenotnoentoentoento sections, add spinners since this difficulty has no spinners.
Overall Grade: 7.6
Topic Starter
Doodley

Katsuri wrote:

[General]
  1. Nice SB, but I have some problems here:

    1. Images you have in folder without use: Okay, I fixed all of these unless otherwise excepted.
      ina.png
      intro.png
      intro2.png This is going to be used as a Diff Specific for Mashley's guest difficulty.
      lyrics\mound.png
      lyrics\out.png
      moon.png
      numbered.png
      piledup.png
      space.png The story behind this was that the stars were a seperate image and had two overlay to create paralax scrolling, but it caused far too much stress on the SB Load so I axed it and fused these two images together, forgetting space.png existed.
      this.png
      to one.png
      town.png

      Images you have in folder without code:
      cant.png No, this is used. It's a black version of cant2.png and appears at 00:40:560.
      tmbg.png tmbg.png has code. It's used as the thumbnail and background image during song selection, but not used within the beatmap.

      ----------------------------------------------------------------
      Remove this images and Full-Submit
      ----------------------------------------------------------------

      Things you have in-code but it's not on your folder:
      i've.png This is used at 01:51:453 and is in my folder. Does it not show up for everybody else?
      kaia.png
      lyrics\a.png
      they.png

      ----------------------------------------------------------------
      Remove it from your code
      ----------------------------------------------------------------
Easy
  1. Here I suggest you to set the tick rate to 2, because this way you can hear the constant 1/2 rhythm on slider ticks. It's very recommended by Great mappers like RJ, SG, Larto, DC, NS and others. Done. Sounds especially sexy on this difficulty.
  2. 01:16:256 (3) - Space it just to avoid the ugly overlapiness. Done.
  3. 01:17:684 (7,1,2,3) - Such a weird pattern with bad overlaps and bad flow. I suggest you to forget the symmetry in this case and make it something like this. Yeah, that's much better.
Overral Grade: 8.7 Huh, the Easy difficulty is the best in the map set? Weird, I put a lot more into Insane.

Normal
  1. Same as Easy about Tick rate. Done.
  2. I can't say much for you here, a lot of weird overlaps and bad flowing, try to improve it.. Yeah, it's not the best difficulty. I consider myself good at Easy diffs and Insane diffs, but not much in between. You probably would have flipped shit if you saw my Hard.
Overall Grade: 5.6

Hard This is an Insane, not a Hard...
  1. Tick rate 2.... Done.
  2. 00:17:697 (1) - Space it correctly to avoid the weird overlapiness. Oh, thank you. Sometimes when I shift some patterns around (which I did with the previous combo) I don't recheck afterwards because I'm stupid.
  3. 00:19:483 (3,4,5,6) - Make it something like this would be better for visualize the pattern and make it more playable. It's visual appealing and follows drums too. jesus christ that sounds fucking awesome holy shit
  4. 00:48:399 (8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - I don't think notenotenotenotenotenotenotenotenotenotenotenotenotenotenotenotenotenotenotenotenotenotes sections are good, try to use some sliders to make it more playable. The way it is now is really boring. Hmm. It's meant to go with the instrumental background (the same one as the beginning) but I do see what you mean. I'll look into shifting it around.
  5. 01:11:970 (7) - Boring to play imo. All I can say about slider repeats is to avoid more than two. CDFA pointed this out too so I'm going to change it. Reduced the repeats to two and added two notes afterwards. Actually sounds particularly better.
    01:57:684 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Same as 00:48:399 (8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) -
  6. Instead of making the notenotenotnoentoentoento sections, add spinners since this difficulty has no spinners. Buh. I hate spinners and prefer the notenotenote sections. I'll replace it with a spinner but don't expect it to stick around long.
Overall Grade: 7.6
Thank you very much!
Topic Starter
Doodley
Didn't mean for this to drop into the Graveyard, I've been busy with other projects and have been obsessed with Ultimate Marvel vs. Capcom 3. Hahaha!

I will be approaching some MATs soon and renaming Insane to Hard if Mashley decides he doesn't want to do the difficulty.
Mercurial
Finish this or I'll kill you.
Topic Starter
Doodley

iMercurial wrote:

Finish this or I'll kill you.
I'm very lazy and also have other projects to work on.

If you're willing to get this to some BATs or something then I'd be happy to help.
Stefan
Hmhm.. I remember on this map..
SB was cool how I remember. :)
If I get time I mod it again.
Topic Starter
Doodley
I'm working on it again, mods really help right about now with the new Hard and remapped Normal diffs.
Katsuri
YAAAAAAAAAAAAAAAAAAAAAAAY
Topic Starter
Doodley
Good to know!
Ryu_old
COOL SB

Some queue by Ryu~ owo

BAKAA !! >o<



Hard looks like Normal !! Map some hard elements !!!


or rename ;w;

Insane looks like Hard !!!!!!

if rename, make size circle 4 ;w;
Ryu_old

Katsuri wrote:

Hard This is an Insane, not a Hard...

WROOOOOONG ! BAKAA !! >w<
Topic Starter
Doodley
I'm not renaming either of them. Insane is about as hard as it can get while still following the song without creating any sort of fake difficulty. It wouldn't be fun if it were any harder.

I want to create a mapset of 4 difficulties with a fair difficulty curve, so neither of them are going to be renamed.

I will try to work with Hard to see if I can make it any harder. EDIT: And after reviewing them both, Hard is quite obviously more difficult than Normal, and Insane is also more difficult than Hard. There's a definite difference in difficulty standards here.

edit2: oh okay i see

a #100 rank wants my insane to be renamed to hard

ah
ziin
so the storyboard commands MX and MY are buggy but perfect for this map. Since they are buggy however, we won't use them, and instead just fix your storyboard and all the work you put into it (far too much).

Open the .osb file and change the skyline.png files to all have the same Y value. 188 and 145 for the jump looks good.
M,0,16275,17703,246,191,327,191
M,0,17703,17793,327,191,332,150
whenever you see something like that in the storyboard, change the ~191 number to exactly 188, and the ~150 number to exactly 145. If you really want to be precise, change the X values too.

00:26:269 - johnny's "j" has the top cut off because it's black on black. Move both down a little bit.

01:49:113 - make sure this is perfectly centered or scale it up 1.1x. The bottom right corner isn't being covered properly.

In the future, remember that loops are very easy to use and very quick to make:
_L,6453,20
__M,0,0,179,180,309,180,324
__M,0,179,357,180,324,180,309
This will replace all the bouncing hearse. You don't really need to do it, but just to let you know it's there. After 7 repeats, it will lose 1 millisecond, so you'll have to restart it every so often.

SB looks neat, just has horrible coding.

[normal]
00:25:912 (2) - spacing
01:11:970 (6) - 2x repeating sliders are terrible. Split this up into 2 sliders or repeat and circle

That's it, but I may recheck it. I was tired when I modded.
Topic Starter
Doodley

ziin wrote:

so the storyboard commands MX and MY are buggy but perfect for this map. Since they are buggy however, we won't use them, and instead just fix your storyboard and all the work you put into it (far too much).

Open the .osb file and change the skyline.png files to all have the same Y value. 188 and 145 for the jump looks good.
M,0,16275,17703,246,191,327,191
M,0,17703,17793,327,191,332,150
whenever you see something like that in the storyboard, change the ~191 number to exactly 188, and the ~150 number to exactly 145. If you really want to be precise, change the X values too.

00:26:269 - johnny's "j" has the top cut off because it's black on black. Move both down a little bit.

01:49:113 - make sure this is perfectly centered or scale it up 1.1x. The bottom right corner isn't being covered properly.

In the future, remember that loops are very easy to use and very quick to make:
_L,6453,20
__M,0,0,179,180,309,180,324
__M,0,179,357,180,324,180,309
This will replace all the bouncing hearse. You don't really need to do it, but just to let you know it's there. After 7 repeats, it will lose 1 millisecond, so you'll have to restart it every so often.

SB looks neat, just has horrible coding.

[normal]
00:25:912 (2) - spacing
01:11:970 (6) - 2x repeating sliders are terrible. Split this up into 2 sliders or repeat and circle

That's it, but I may recheck it. I was tired when I modded.
spoiler alert: this was done entirely through the storyboard editor

I know, I know, it's a monstrosity, but it satisfied what I wanted to do with the storyboard. I will do pretty much everything here though, thank you for taking a look at it and helping me!
wcx19911123
from my queue

[General]
I think the timing is a bit off, I just don't know why you set 3 red timing sections with the same BPM.. and I'm sure the timing is off at song's ending. plz find some timing pro to make timing perfect

[sb]
tmbg.png isn't used, remove it

[Easy]
I suggest OD-1 and HD-1, the setting now is kinda high as an Easy diff
00:19:840 (4,1) - wrong spacing here
00:29:110 (1,2,1,2) - why not ctrl+h? the anti-jump here is kinda confusing to read imo
00:46:256 (4,1) - wrong spacing here
01:51:256 (3,4) - plz change to slider, 1/2 click is really too hard to play in an Easy diff

[Normal]
HD-1 OD-1 CS-1 plz, the setting now is too high as a Normal diff
00:17:697 (1,2) - the spacing is really confusing, it makes people think 2 is at 00:19:304 - , plz try a better pattern here to fix the spacing issue
00:25:554 (1) - ^
00:48:399 (6) - better to ctrl+j here and fix the spacing then, or the slider is kinda hidden, confusing imo
01:11:970 (6) - I suggest repeat 1 time less and add a note at 01:13:041 - , slider repeat more than 1 time is hard to read when it end for newbies
01:30:541 (4,5,6) - wrong spacing here..
01:40:363 (5,6) - change into 1 slider? sound better imo
01:43:041 (4,5,6) - ^, it's up to you
01:54:828 (5,1) - don't use huge jumps in a Normal diff, really too hard to read/play

[Hard]
OD-1? kinda high imo
00:47:327 (5,6,7) - not symmetrical here?

[Insane]
HD+1/2 plz, now is really too low
CS-1?
other seems fine

Easy and Normal still need much more work atm, pay attention to the spacing issues, it kills newbies..
nice sb
that's all
Topic Starter
Doodley

wcx19911123 wrote:

[General]
I think the timing is a bit off, I just don't know why you set 3 red timing sections with the same BPM.. and I'm sure the timing is off at song's ending. plz find some timing pro to make timing perfect
Those are BPM resets. It sounds perfect to me, if you listen to it at 25%, it lines up with the drums perfectly. After the third section, there are no more resets, so it's quite clear that it's perfect throughout the rest of the song. kari_kyon already fixed the timing:

ikari_kyon wrote:

1st timeline
BPM: 168,000
Offset: 555

2nd timeline (BPM reset)
BPM: 168,000
Offset: 29110

3nd timeline ( BPM reset, YEAH other BPM reset!)
BPM: 168,000
Offset: 40542

4th timeline (slowdown)
BPM: 144,000
Offset: 133399

nothing more to do here, just change the timing, starrrr <.<
And I'm pretty confident in it, so I'm keeping it.

wcx19911123 wrote:

[sb]
tmbg.png isn't used, remove it :arrow: It's used as the background of the map during menu selection and as the thumbnail on the website. It has coding within the storyboard so as to show up as the menu background and thumbnail, but it's not used within the storyboard. For reference. I think that AIBAT picked that up for you, because it picked it up for me as well when I used it, and it did catch some files that I missed, but tmbg.png is indeed used:

//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"tmbg.png",0,0


[Easy]
I suggest OD-1 and HD-1, the setting now is kinda high as an Easy diff Done.
00:19:840 (4,1) - wrong spacing here Good catch. Done.
00:29:110 (1,2,1,2) - why not ctrl+h? the anti-jump here is kinda confusing to read imo That was a mistake. Done.
00:46:256 (4,1) - wrong spacing here Only by 1 grid. But done.
01:51:256 (3,4) - plz change to slider, 1/2 click is really too hard to play in an Easy diff Fixed.

[Normal]
HD-1 OD-1 CS-1 plz, the setting now is too high as a Normal diff Done. I definitely agree with you on the CS-1, it was far too small.
00:17:697 (1,2) - the spacing is really confusing, it makes people think 2 is at 00:19:304 - , plz try a better pattern here to fix the spacing issue Done. Completely changed the pattern. (1) also looks a little better as a slider.
00:25:554 (1) - ^ Done.
00:48:399 (6) - better to ctrl+j here and fix the spacing then, or the slider is kinda hidden, confusing imo Oh, didn't catch that. I just changed the slider into a 123 stack instead.
01:11:970 (6) - I suggest repeat 1 time less and add a note at 01:13:041 - , slider repeat more than 1 time is hard to read when it end for newbies Done.
01:30:541 (4,5,6) - wrong spacing here.. Oh, that was a mistake. Fixed.
01:40:363 (5,6) - change into 1 slider? sound better imo If you meant push the slider back and remove (5), then extend the slider, then yeah, I did that.
01:43:041 (4,5,6) - ^, it's up to you Same thing.
01:54:828 (5,1) - don't use huge jumps in a Normal diff, really too hard to read/play :arrow: Oh, sorry, that was a mistake. I apologize. Fixed.

[Hard]
OD-1? kinda high imo Done.
00:47:327 (5,6,7) - not symmetrical here? Oh, thanks for catching that. Fixed.

[Insane]
HD+1/2 plz, now is really too low Done. +2.
CS-1? I think I set it to 6 a few days ago but never updated. Which I'll set it to. If you're asking to set it to the lowest possible, then hell no.
other seems fine

Easy and Normal still need much more work atm, pay attention to the spacing issues, it kills newbies.. I completely agree with you on that. Normal is a very new difficulty and needs modding.
nice sb
that's all
Thanks!
Starry_old
[Easy]

00:17:697 (1) - Hmm Flip this Vertically.
00:48:042 (1) - Not a big issue but can you move this to the left a bit. So the spacing equals to 1.23
01:55:899 (1) - (Nazi) Move to the left 1 grid.
01:56:970 (4) - (Nazi) Move it down 5 grids.
01:57:327 (5) - Move this if you plan on moving the above.
01:51:256 (3) - Revere this.

[Normal]

00:29:824 (3) - Looks nicer making this slider. facing down.
00:34:110 (6) - ^
01:26:970 (3) - ^
01:31:256 (6) - ^
01:14:827 (2) - This slider could be nicer.

[Hard]

00:37:681 (1) - Hmm try this. http://puu.sh/v85
01:34:827 (1) - http://puu.sh/v86z

[Insane]

I dislike small circles maybe you can make them a bit bigger?

00:08:590 (6) - Can you make this line up with note 5 and 7.
01:16:256 (3) - Move this up a bit. I don't like sliders touching sliders like this.

Your map is good. But some of your sliders need to be tidied up and made look nicer. The SB is awesome too :3
I guess I can give you a star.

If you have some time you can mod this? t/82215 I don't know if you like the song. But Thanks Anyway.
Topic Starter
Doodley

Starry wrote:

[Easy]

00:17:697 (1) - Hmm Flip this Vertically. Yeah, that was a bad anti jump. Fixed. Also changed the proceeding patterns to accommodate distance snap.
00:48:042 (1) - Not a big issue but can you move this to the left a bit. So the spacing equals to 1.23 Done.
01:55:899 (1) - (Nazi) Move to the left 1 grid. Nah.
01:56:970 (4) - (Nazi) Move it down 5 grids. Nope.
01:57:327 (5) - Move this if you plan on moving the above.
01:51:256 (3) - Revere this. Nope.

[Normal]

00:29:824 (3) - Looks nicer making this slider. facing down. Oh, yeah, definitely. Thanks.
00:34:110 (6) - ^
01:26:970 (3) - ^
01:31:256 (6) - ^
01:14:827 (2) - This slider could be nicer. Fixed.

[Hard]

00:37:681 (1) - Hmm try this. http://puu.sh/v85 HAHAHA. That doesn't lead to a screenshot! It's also quite creepy. But from the second screenshot I know what you mean and I will do that.
01:34:827 (1) - http://puu.sh/v86z

[Insane]

I dislike small circles maybe you can make them a bit bigger? I'm sort of flip-flop on this. I think it looks better at 5, but it's harder at 6. I think I might keep it at 5...

00:08:590 (6) - Can you make this line up with note 5 and 7. It's supposed to be curved.
01:16:256 (3) - Move this up a bit. I don't like sliders touching sliders like this.

Your map is good. But some of your sliders need to be tidied up and made look nicer. The SB is awesome too :3 Thank you. Haven't heard anything bad about the SB.
I guess I can give you a star.

If you have some time you can mod this? t/82215 Thanks! I'll look into it.
Thank you!
Tsukasa
Hi~

Easy:

00:14:840 (3) -- Remove the whistle sound at the end
00:23:412 (6) -- Better off with finish than whistle
00:25:912 (2) -- Distance snap this, this is to near imo
01:08:756 -- Add a note here
01:22:684 (1) -- Put finish sound on the end
01:41:870 (1) -- Add finish sound here
01:43:399 (5) -- Add a finish sound at the end
02:11:970 (1) -- This spinner is pointless here

Normal:

00:38:395 (6) -- Move this somewhere else
02:11:970 (1) -- Same pointless spinner

Hard:

02:11:970 (1) -- Same pointless spinner

Insane:

Circle Size -1
02:11:970 (1) -- Same pointless spinner
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