forum

They Might Be Giants - Can't Keep Johnny Down

posted
Total Posts
86
Topic Starter
Doodley
This beatmap was submitted using in-game submission on Sunday, June 10, 2012 at 9:07:19 PM

Artist: They Might Be Giants
Title: Can't Keep Johnny Down
Tags: join us john linnell flansburgh marty beller dan danny stickmeister
BPM: 168
Filesize: 5842kb
Play Time: 02:14
Difficulties Available:
  1. Easy (1.87 stars, 131 notes)
  2. Hard (3.89 stars, 180 notes)
  3. Insane (4.81 stars, 275 notes)
  4. Normal (2.93 stars, 143 notes)
Download: They Might Be Giants - Can't Keep Johnny Down
Information: Scores/Beatmap Listing
---------------
Hittin' golf balls on the moon.
Asgard
]Hi.. From my Queue :) : Queue


Generall

background color : Black
add kiai time
00:40:492 ~ 00:51:921
or delete all kiai time



Easy

00:10:674 (1) - grid lv3)1 right and 1 up (stack with 00:08:710 (4))

00:14:424 (2) - remove and

00:14:067 (1) - copy and pase and ctrl + h

00:21:924 (1,2,3) - remove and

00:19:067 (2,3,4) - copy and paste and ctrl + j and ctrl + r

00:45:495 (2) - grid lv3)1 down

01:17:638 (3) - grid lv3)1 right because 01:16:924 (1,2,3) not matched

01:24:781 (3) - remove and

01:24:067 (2) - copy and paste and ctrl + h

01:27:638 (3,4,1,2,3,4) - remove and

01:26:210 (1,2) - user for this.. (ctrl + h, ctrl + j)

02:14:242 (4) - move to 02:14:153



Normal

00:19:778 (3) - remove and

00:18:885 (2) - copy and paste and ctrl + h

00:25:849 (3) - ^

00:48:350 (3) - middle point x 168 y 96 last point x 120 y 64

01:26:564 (2) - remove and same 00:18:885 (2) .. :(

02:14:242 (4) - move to 02:14:153


Insane

02:14:242 (1,2,3,4) - move to 02:14:153

that's all^^ :D
Good Luck!
RusticKey
Hey, can I map a guest diff?
And give kudosu to those who modded your map.
Stefan
Modding~

[General]
-) Add Kiai Time on all Diffs between 00:40:492 ~ 00:51:921 and 01:37:635 - 01:49:064.
-) Change the MP3-File the Bitrate between 128 - 192 kbit.
-) The BG should be usually 1024 x 768. Idk if yours is ok. Try to find a bigger one, if you can.
-) Delete .osb-File in your Folder. And then if you made all Points, full Submit.

[Easy]
-) Everything isn't snapped. I just though that the AIMod talks shit like everytime, but when I moved the Circles, I saw they are not exact on the Line. Try to fix this.
-) 00:06:207 (1) - Move it to x:48 y:152.
-) 00:06:207 (1) - I would make like this. It also fits with the song. And it looks better for the Ticks. http://puu.sh/aMwH
-) And change the Slider like this. http://puu.sh/aNuV
-) 00:09:064 (5) - Same as 00:06:207.
-) 00:07:814 (2) - Move it to x:208 y:272. (So it looks more symmetrical.)
-) 00:10:671 - Move it to 00:10:492.
-) 00:11:207 (2,3) - [Nazi] Move it up for one.
-) 00:31:921 (1,2,3,4) - Spacing is a bit too big.
-) 00:45:492 (2) - It is hidden and for new player it could be bad to see. Move it.
-) 01:02:992 (1) - Looks ugly. Try to move it somewhere else.
-) 01:02:992 (1,2,3,4,5) - That's a Solution for this Part: http://puu.sh/aNxj
-) 01:06:028 (6) - Move the Slider to 01:06:207 and then cut it like this: http://puu.sh/aMxQ
-) 01:08:885 (4) - Move it to 01:08:707 and cut it to 01:09:778.
-) 01:24:064 (2,3) - Reverse Selection. So the Spacing won't be so big.
-) 01:51:921 (4,1) - That Jump is too big. :/

Hitsounds and Circles
Finish at:

-) 00:13:350
-) 00:14:778
-) 00:16:207
-) 00:24:778
-) 00:29:421
-) 00:30:850
-) 00:32:278
-) 00:33:707
-) 00:35:135
-) 00:36:564
-) 00:37:992
-) 01:14:778
-) 01:20:492
-) 01:21:921
-) 01:26:564
-) 01:27:992
-) 01:29:421
-) 01:30:850
-) 01:32:278
-) 01:33:707
-) 01:35:135
-) 01:36:207
-) 01:41:207
-) 01:44:064
-) 01:48:171
-) 01:57:635

Whistle at:

-) 00:42:278 (Remove Whistle)
-) 00:45:495 (2,3)
-) 00:48:707
-) 01:05:850
-) 01:08:350
-) 01:16:921
-) 01:56:564 (2,3,4) ; Remove it at (1) and (5).

Clap at:

-) 00:25:492 (1,2)
-) 00:42:638 (3,4)
-) 00:45:495 (2,3)
-) 01:56:207

Circles at:

-) 00:07:992
-) 01:05:850
-) 00:10:850
-) 01:40:138 (4,5)
-) 01:42:995 (4,5)
-) 01:45:853 (5,6)
-) 01:51:564
-) 01:53:711 (2,3,4)
-) 01:55:850
-) 01:56:567 (2,3,4)

[Normal]
-) 00:25:849 (3) - [Nazi] Move it to x:320 y:304.
-) 00:41:921 (1,2) - Reverse Selection.
-) 01:03:350 (2,3) - Jump is too big for Normal.
-) 01:04:778 (3) - Reverse Slider.
-) 01:16:921 (4,5,6) - Idk if you would like this, try it: http://puu.sh/aNgd
-) If you make this, then put it like this: http://puu.sh/aNgN
-) 01:19:778 (3,4) - Reverse both Slider.
-) 01:39:064 (1,2,3,4) - http://puu.sh/aNiw
-) 01:41:921 (1,2,3,4) - http://puu.sh/aNfh
-) 01:44:421 (1,2,3) - http://puu.sh/aNlW

Hitsounds and Circles
Finish at:

-) 00:13:350 (2)
-) 01:21:921 (4)
-) 00:23:350 (1)
-) 00:24:778 (1)
-) 01:20:492 (4)

Whistle at:

-) 00:11:207 (3)
-) 00:13:350 (2) (Remove Whistle)
-) 00:28:707 (3) (Remove Clap)
-) 00:31:564 (3)
-) 00:34:421 (3)
-) 00:37:278 (3)
-) 00:42:635 (3)
-) 00:45:492 (2)
-) 00:48:350 (3)
-) 01:08:528 (4) (Remove Clap)
-) 01:17:100 (4)
-) 01:28:707 (4)
-) 01:31:564 (3)
-) 01:34:421 (3)

Claps at:

-) 00:10:314 (1)
-) 00:12:635 (1)
-) 00:13:350 (2)
-) 00:22:635 (2)
-) 00:25:492 (2,3)
-) 01:07:278 (6)
-) 01:08:350 (3)
-) 01:21:207 (4)
-) 01:39:064 (1,2) (Remove Finish at (1) )
-) 01:41:207 (4)
-) 01:44:064 (3)
-) 01:48:350 (1) (Remove all Claps)
-) 01:50:135 (2)
-) 01:52:635 (4)
-) 01:54:421 (3) (Remove Whistle)
-) 01:55:492 (4)

Circles at:

-) 01:08:707 (5)
Topic Starter
Doodley
The .mp3 file changed, so the time listed below is different from the updated time. Please redownload the map as of 12/16/2011.

TNG's Mod

TheNutritiousGuy wrote:

Modding~

[General]
-) Add Kiai Time on all Diffs between 00:40:492 ~ 00:51:921 and 01:37:635 - 01:49:064. I did it for the first one, but I prefer it right before the break, for effect.
-) Change the MP3-File the Bitrate between 128 - 192 kbit. Done.
-) The BG should be usually 1024 x 768. Idk if yours is ok. Try to find a bigger one, if you can. Done.
-) Delete .osb-File in your Folder. And then if you made all Points, full Submit. Done.

[Easy]
-) Everything isn't snapped. I just though that the AIMod talks shit like everytime, but when I moved the Circles, I saw they are not exact on the Line. Try to fix this. Oh shit, sorry. I was fiddling with the Offset. Done.
-) 00:06:207 (1) - Move it to x:48 y:152. Done, and I moved some other stuff around to make it symmetrical.
-) 00:06:207 (1) - I would make like this. It also fits with the song. And it looks better for the Ticks. http://puu.sh/aMwH Done.
-) And change the Slider like this. http://puu.sh/aNuV Done.
-) 00:09:064 (5) - Same as 00:06:207. Done.
-) 00:07:814 (2) - Move it to x:208 y:272. (So it looks more symmetrical.) I did this anyway, and mirrored it, what's the problem?
-) 00:10:671 - Move it to 00:10:492. Did this too.
-) 00:11:207 (2,3) - [Nazi] Move it up for one. Moved it anyway.
-) 00:31:921 (1,2,3,4) - Spacing is a bit too big.
-) 00:45:492 (2) - It is hidden and for new player it could be bad to see. Move it. Oh, you're right, thank you.
-) 01:02:992 (1) - Looks ugly. Try to move it somewhere else.
-) 01:02:992 (1,2,3,4,5) - That's a Solution for this Part: http://puu.sh/aNxj I would actually rather not have it so linear. I also quite like the original slider blanket.
-) 01:06:028 (6) - Move the Slider to 01:06:207 and then cut it like this: http://puu.sh/aMxQ Done.
-) 01:08:885 (4) - Move it to 01:08:707 and cut it to 01:09:778. Did this too.
-) 01:24:064 (2,3) - Reverse Selection. So the Spacing won't be so big. I did, but I don't want it to be too close.
-) 01:51:921 (4,1) - That Jump is too big. :/ Ohh yeah, definitely. Fixed, and moved around the proceeding notes.

Finish at:
Wow, thanks man, you really took your time with hitsounds, you're a great help. I did pretty much all of the hitsound suggestions.
-) 00:13:350
-) 00:14:778
-) 00:16:207
-) 00:24:778
-) 00:29:421
-) 00:30:850
-) 00:32:278
-) 00:33:707
-) 00:35:135
-) 00:36:564
-) 00:37:992
-) 01:14:778
-) 01:20:492
-) 01:21:921
-) 01:26:564
-) 01:27:992
-) 01:29:421
-) 01:30:850
-) 01:32:278
-) 01:33:707
-) 01:35:135
-) 01:36:207
-) 01:41:207
-) 01:44:064
-) 01:48:171
-) 01:57:635

Whistle at:

-) 00:42:278 (Remove Whistle)
-) 00:45:495 (2,3)
-) 00:48:707
-) 01:05:850
-) 01:08:350
-) 01:16:921
-) 01:56:564 (2,3,4) ; Remove it at (1) and (5).

Clap at:

-) 00:25:492 (1,2)
-) 00:42:638 (3,4)
-) 00:45:495 (2,3)
-) 01:56:207

Circles at:

-) 00:07:992 Seems too hard for Easy.
-) 01:05:850 Actually, I just moved the slider back.
-) 00:10:850 Done.
-) 01:40:138 (4,5) Done.
-) 01:42:995 (4,5) What?
-) 01:45:853 (5,6) There's already a note there.
-) 01:51:564 I'd rather not.
-) 01:53:711 (2,3,4) I think I already placed a note there. (Or I did between then and now.)
-) 01:55:850 Done.
-) 01:56:567 (2,3,4) I moved the spinner back.


[Normal]
-) 00:25:849 (3) - [Nazi] Move it to x:320 y:304. Done.
-) 00:41:921 (1,2) - Reverse Selection. Oh wow, I feel stupid for doing that, thanks.
-) 01:03:350 (2,3) - Jump is too big for Normal. Oh okay, I'll just reverse the slide--
-) 01:04:778 (3) - Reverse Slider. ...Oh. Alright. Done.
-) 01:16:921 (4,5,6) - Idk if you would like this, try it: http://puu.sh/aNgd Nah, I don't, sorry.
-) If you make this, then put it like this: http://puu.sh/aNgN ^
-) 01:19:778 (3,4) - Reverse both Slider. Done.
-) 01:39:064 (1,2,3,4) - http://puu.sh/aNiw Whuh? You put the long slider before the short slider but they don't sync. I don't really understand what you're doing here. However, I did move the placement slightly to what you showed.
-) 01:41:921 (1,2,3,4) - http://puu.sh/aNfh Done. You could have just said "new note."
-) 01:44:421 (1,2,3) - http://puu.sh/aNlW Done, but I vertically flipped the 3 note.
Finish at:
Same thing, thanks again, I did all of the hitsound suggestions.
-) 00:13:350 (2)
-) 01:21:921 (4)
-) 00:23:350 (1)
-) 00:24:778 (1)
-) 01:20:492 (4)

Whistle at:

-) 00:11:207 (3)
-) 00:13:350 (2) (Remove Whistle)
-) 00:28:707 (3) (Remove Clap)
-) 00:31:564 (3)
-) 00:34:421 (3)
-) 00:37:278 (3)
-) 00:42:635 (3)
-) 00:45:492 (2)
-) 00:48:350 (3)
-) 01:08:528 (4) (Remove Clap)
-) 01:17:100 (4)
-) 01:28:707 (4)
-) 01:31:564 (3)
-) 01:34:421 (3)

Claps at:

-) 00:10:314 (1)
-) 00:12:635 (1)
-) 00:13:350 (2)
-) 00:22:635 (2)
-) 00:25:492 (2,3)
-) 01:07:278 (6)
-) 01:08:350 (3)
-) 01:21:207 (4)
-) 01:39:064 (1,2) (Remove Finish at (1) )
-) 01:41:207 (4)
-) 01:44:064 (3)
-) 01:48:350 (1) (Remove all Claps)
-) 01:50:135 (2)
-) 01:52:635 (4)
-) 01:54:421 (3) (Remove Whistle)
-) 01:55:492 (4)

Circles at:

-) 01:08:707 (5) Nah, doesn't really work there.

All-Time Beginner wrote:

Hey, can I map a guest diff? Yes you can, Ill contact you in-game.
And give kudosu to those who modded your map. I did, I went to sleep. I live in a different time zone than the modders that I requested.
Asgard's mod

A s g a r d wrote:

]Hi.. From my Queue :) : Queue



background color : Black I can't seem to change background color. Don't know why.
add kiai time
00:40:492 ~ 00:51:921 Yeah, I did that in the last mod.
or delete all kiai time

[b]
00:10:674 (1) - grid lv3)1 right and 1 up (stack with 00:08:710 (4)) I moved it around before hand.

00:14:424 (2) - remove and

00:14:067 (1) - copy and pase and ctrl + h ^

00:21:924 (1,2,3) - remove and

00:19:067 (2,3,4) - copy and paste and ctrl + j and ctrl + r Done.

00:45:495 (2) - grid lv3)1 down Done.

01:17:638 (3) - grid lv3)1 right because 01:16:924 (1,2,3) not matched Done.

01:24:781 (3) - remove and

01:24:067 (2) - copy and paste and ctrl + h Ah, done, thank you.

01:27:638 (3,4,1,2,3,4) - remove and

01:26:210 (1,2) - user for this.. (ctrl + h, ctrl + j)

02:14:242 (4) - move to 02:14:153 I had a delay because there was a delay, then I changed the Offset. So, yeah. Done.





00:19:778 (3) - remove and

00:18:885 (2) - copy and paste and ctrl + h Done.

00:25:849 (3) - ^ Did this too.

00:48:350 (3) - middle point x 168 y 96 last point x 120 y 64 Actually, I just centered 2 and 3.

01:26:564 (2) - remove and same 00:18:885 (2) .. :( I also moved this set of notes.

02:14:242 (4) - move to 02:14:153



[box=Insane]
02:14:242 (1,2,3,4) - move to 02:14:153 Same thing, done.

that's all^^ :D
Good Luck

[/b]
Thank you guys very much!
RusticKey
My mapping style greatly differs from yours, so you'll be expecting something. (Scattermapping)

My diff should be done in a range from 10 hours to 3 days.
Stefan
kay, didn't finished my Modding.

Insane:

-) Mark all Beats except that Beats what I wrote down.
Because all of them are unsnapped. I know it's just 00.00.001 Sec., but it would be good if you do that.

-) 00:25:492 - New Combo
-) 00:36:207 - New Combo
-) 00:37:635 - New Combo
-) 00:40:312 (6) - Not snapped.
-) 00:49:419 (5) - Not snapped.
-) 01:08:349 (2,3) - Reverse Selection.
-) 01:34:778 - New Combo
-) 01:36:562 (1) - Not snapped.
-) 01:36:919 (3) - Not snapped.
-) 01:37:098 (4) - Not snapped.
-) 01:37:276 (5) - Not snapped.

Hitsounds and Circles
Finish at:
-) --------

Whistle at:
-) 00:25:850 (2)
-) 01:14:778 (1) - (Remove Whistle at the Slider. Hold it at the Start and End Point)
-) 01:16:207 (3) ^
-) 01:16:921 (5) ^
-) 01:20:492 (7) ^
-) 01:23:350 (3) ^
-) 01:29:064 (1) ^
-) 01:30:492 (5) ^
-) 01:31:921 (1) ^
-) 01:33:350 (5) ^
-) 01:34:777 (1) ^

Clap at:
-) 01:04:778 - (Remove Clap)
-) 02:00:315 (8)

Circle at:
-) 01:18:707
Topic Starter
Doodley

TheNutritiousGuy wrote:

kay, didn't finished my Modding.

Insane:

-) Mark all Beats except that Beats what I wrote down.
Because all of them are unsnapped. I know it's just 00.00.001 Sec., but it would be good if you do that.

-) 00:25:492 - New Combo Done.
-) 00:36:207 - New Combo Done.
-) 00:37:635 - New Combo Done.
-) 00:40:312 (6) - Not snapped. Done.
-) 00:49:419 (5) - Not snapped. Done.
-) 01:08:349 (2,3) - Reverse Selection. Done.
-) 01:34:778 - New Combo
-) 01:36:562 (1) - Not snapped. Done.
-) 01:36:919 (3) - Not snapped. Also done.
-) 01:37:098 (4) - Not snapped. Don't know what was up with this section.
-) 01:37:276 (5) - Not snapped. But it's fixed now.

Hitsounds and Circles
Finish at:
-) --------

Whistle at:
-) 00:25:850 (2) Did all of these.
-) 01:14:778 (1) - (Remove Whistle at the Slider. Hold it at the Start and End Point)
-) 01:16:207 (3) ^
-) 01:16:921 (5) ^
-) 01:20:492 (7) ^
-) 01:23:350 (3) ^
-) 01:29:064 (1) ^
-) 01:30:492 (5) ^
-) 01:31:921 (1) ^
-) 01:33:350 (5) ^
-) 01:34:777 (1) ^

Clap at:
-) 01:04:778 - (Remove Clap)
-) 02:00:315 (8)

Circle at:
-) 01:18:707
Okay, thank you again TNG!
RusticKey
RusticKey
Stickmeister, remember.
New diffs are NOT mods, and thus, they do not receive kudostars.
Topic Starter
Doodley

All-Time Beginner wrote:

Stickmeister, remember.
New diffs are NOT mods, and thus, they do not receive kudostars.
You're contributing to the map by creating an entirely new difficulty. It's the same as creating hitsound maps, storyboards and so on.
Kyshiro
Modded as you requested~
--
Quick Legend:
> = Right
< = Left
v = Down
^= Up
@ = at
--
Easy
v______________________________________________v

-00:46:275 Move slider 1 square <, small grid

-00:46:275 Move slider starting dot 1> 1^, small grid

-01:05:918 Add beat

-01:06:096 make slider 2 ticks shorter @ 1/4

-01:08:775 Add beat

-01:11:632 ^

-01:46:096 slider 2 shorter or 6 longer

-02:14:132 slider 1 tick longer @ 1/8
^______________________________________________^

Normal
v______________________________________________v

-00:22:703 Move slider(2) away from slider(1)(preferably down)

-01:39:846 Bend the slider a bit so it doesn't overlap slider(4)

-01:48:418 Remove the claps

-02:14:132 slider 1 tick longer @ 1/8
^______________________________________________^

Insane
v______________________________________________v

-00:07:525 Move (2) so it doesnt overlap slider(1)

-00:36:275 Move slider(1) 2 squares down, small grid

-00:41:989 Move starting dot of slider (5) 1 square down, small grid

-01:10:203 Move (1) 1 square up, small grid

-01:45:560 Move slider (5) so it doesn't overlap slider(6)

-02:14:132 Move (1) 1 tick further @ 1/8
- Move (2) 2 ticks further @ 1/8
- Move (3) 3 ticks further @ 1/8
- Move (4) 4 ticks further @ 1/8
^______________________________________________^

Any questions? Contact me in-game :3
Mashley
Good job on the map, I'll mod it tomorrow. :)
jossieP
hi pink hearse monster truck :3

here is your timing~

1st timeline
BPM: 168,000
Offset: 555

2nd timeline (BPM reset)
BPM: 168,000
Offset: 29110

3nd timeline ( BPM reset, YEAH other BPM reset!)
BPM: 168,000
Offset: 40542

4th timeline (slowdown)
BPM: 144,000
Offset: 133399

nothing more to do here, just change the timing, starrrr <.<

Edit:

stickmeister wrote:

You're contributing to the map by creating an entirely new difficulty. It's the same as creating hitsound maps, storyboards and so on.
yeah but you did not changes on your diffs right?
RusticKey
I've spreaded this map to a few other people in #osu
Good day old chap!
-Athena-
awesome map good job, that storyboard is seriously incredible although simple
Topic Starter
Doodley
I did pretty much all of Kyshiro's modding too, I just didn't post it.

ikari_kyon wrote:

hi pink hearse monster truck :3
Ahh~ thank you very much, this helped a ton!

here is your timing~

1st timeline
BPM: 168,000
Offset: 555

2nd timeline (BPM reset)
BPM: 168,000
Offset: 29110

3nd timeline ( BPM reset, YEAH other BPM reset!)
BPM: 168,000
Offset: 40542

4th timeline (slowdown)
BPM: 144,000
Offset: 133399

nothing more to do here, just change the timing, starrrr <.<

Edit:

stickmeister wrote:

You're contributing to the map by creating an entirely new difficulty. It's the same as creating hitsound maps, storyboards and so on.
yeah but you did not changes on your diffs right? Well, uh, I'm removing his difficulty, so he's sort of right anyway. :|

He can mod it and earn the kudosu if he wants to, I'll ask.
Thank you guys!
Dusty
[General comments]
I think it'd be better if you avoided letting your combos overlap each other (especially be careful of the hitbursts overlapping circles)
And maybe try to use the corners of the map more.
I like the storyboard! It might look better if you turn off the black borders during breaks, maybe try it?
I always 100'd the last note :(

[Easy]
00:06:269 (1,2) - spacing doesn't make sense
00:10:554 - awkward blank space; maybe extend (5) here? (you can also extend 00:06:269 (1) an extra beat and move the (2) to the white tick)
00:11:269 (1,2,3) - too close to the previous combo, move it down?
00:11:269 (1,2,3,1,2,3) - actually, maybe rotate this so it's horizontal? The way it is right now, 00:17:697 (1) appears under the hitburst of the previous combo, so it looks and plays weird
00:19:126 (2,4) - not symmetrical
00:21:983 (6,8) - ^
01:05:542 (5,6,1,2,3,4,5) - inconsistent spacing
01:10:541 (1) - awkward antijump
01:17:327 (2) - maybe put this below (1, 3)? as it is, it's somewhat overlapped by the previous combo's hitbursts
01:26:256 (1,2) - gets covered by (3)'s hitburst
01:46:077 (6) - finish sound is awkward here
01:47:684 - ^ extend that slider here?
01:51:970 (5) - distance snap says this is the right place for this slider but I think it's better if you move it down
02:11:970 (1,2,3,4,1) - odd ending; maybe map the break and put a spinner here?

[Normal]
00:11:983 (1) - weird antijump
00:23:412 (1,2,3,4) - are these intentional?
00:41:970 (1,2,3,4) - I don't really like inconsistent stacks or 1/1 stacks, maybe unstack (1,2,3)?
01:19:827 (3) - v
01:40:363 (4,1) - weird antijump
01:48:399 (1,2) - personally, I don't like kicksliders in a normal diff

[Insane]
trying to read overlapping gets disorienting like around 00:48:399 (8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9)
Topic Starter
Doodley

Dusty wrote:

[General comments]
I think it'd be better if you avoided letting your combos overlap each other (especially be careful of the hitbursts overlapping circles) I thought I was generally good about avoiding this! Oh well. I'll look into it.
And maybe try to use the corners of the map more. Yeah, I realized a while ago that my beatmapping is very center oriented. Probably because I'm a pattern whore. There's not much I can do about it.
I like the storyboard! It might look better if you turn off the black borders during breaks, maybe try it? Done.
I always 100'd the last note :( I do sometimes as well. It doesn't fall any on specific ticks and it's a slow guitar note, so when played at 25%, it plays several notes at once. It's a crapshoot. Can't do much about it.

[Easy]
00:06:269 (1,2) - spacing doesn't make sense Done.
00:10:554 - awkward blank space; maybe extend (5) here? (you can also extend 00:06:269 (1) an extra beat and move the (2) to the white tick) Put a note at 00:10:912 and did what you said in the parenthesis.
00:11:269 (1,2,3) - too close to the previous combo, move it down? Moved it already.
00:11:269 (1,2,3,1,2,3) - actually, maybe rotate this so it's horizontal? The way it is right now, 00:17:697 (1) appears under the hitburst of the previous combo, so it looks and plays weird Moved it already.
00:19:126 (2,4) - not symmetrical Good eye!
00:21:983 (6,8) - ^ Done.
01:05:542 (5,6,1,2,3,4,5) - inconsistent spacing Yeah, you're right, done.
01:10:541 (1) - awkward antijump Moved already.
01:17:327 (2) - maybe put this below (1, 3)? as it is, it's somewhat overlapped by the previous combo's hitbursts Done.
01:26:256 (1,2) - gets covered by (3)'s hitburst Done.
01:46:077 (6) - finish sound is awkward here Extended the slider because it ended awkwardly anyway.
01:47:684 - ^ extend that slider here? Yeah.
01:51:970 (5) - distance snap says this is the right place for this slider but I think it's better if you move it down Okay.
02:11:970 (1,2,3,4,1) - odd ending; maybe map the break and put a spinner here? Hmm...Alright. I'm not going to map the break though, for consistency. Mapping an accordion against a vocal-heavy song is a bit mundane.

[Normal]
00:11:983 (1) - weird antijump ...That is really weird, why did I do that? What the hell...Okay, fixed.
00:23:412 (1,2,3,4) - are these intentional? Uh, yeah, what's the problem?
00:41:970 (1,2,3,4) - I don't really like inconsistent stacks or 1/1 stacks, maybe unstack (1,2,3)? Okay, you're right, done.
01:19:827 (3) - v What is up with me and these anti-jumps...
01:40:363 (4,1) - weird antijump Moved the last note.
01:48:399 (1,2) - personally, I don't like kicksliders in a normal diff Not really much else you can do for that drumroll.

[Insane]
trying to read overlapping gets disorienting like around 00:48:399 (8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) I think it's fine.
Okay, thank you, that was very helpful.
Ranger
Hi~
sorry my poor English

[Easy]
00:20:554 (5) - Add NC
01:06:077 (6) - let the slider to the symmetric
01:08:934 (5) - ^

[Normal]
01:39:827 (3,4) - I think it looks little ugly...

[Insane]
00:17:162 (5,6,7) - Move left one space
00:28:590 (5,6,7) - ^
01:16:077 (2) - Put in x:464 y:192
01:20:006-Add circle?


That`s all.
Good luck~
Topic Starter
Doodley

amnb9280 wrote:

Hi~
sorry my poor English

[Easy]
00:20:554 (5) - Add NC ...Huh. Nobody ever noticed that was a 10 combo on Easy. Weird.
01:06:077 (6) - let the slider to the symmetric Done.
01:08:934 (5) - ^ Copied that slider over.

[Normal]
01:39:827 (3,4) - I think it looks little ugly... Okay, I modified it a bit.

[Insane]
00:17:162 (5,6,7) - Move left one space Good eye, never noticed that one before.
00:28:590 (5,6,7) - ^ Thanks.
01:16:077 (2) - Put in x:464 y:192 Done.
01:20:006-Add circle? Done. That does sound better.


That`s all.
Good luck~
Okay, thank you!
GladiOol
[General]
  1. 02:14:961 (timing section) - Increase the volume of this timing section to atleast 10%. It's impossible to hear the 5% at the moment, and unaudible features within a map are unrankable. (I've had to fix it myself as well in my latest ranked map.)

[Insane]
  1. Rename this difficulty to Hard. With the current draft of rules, you can't have a Insane - Normal - Easy mapset. So you can either add in a Hard difficulty, or just simply rename this one. Yes, I know, the rules are retarded /o/
01:14:827 (1) - Make it symmetrical /o/ (ctrl+h flip it, and you'll see it isn't at the moment)
01:17:684 (6) - Besides being quite ugly, it's also quite unrankable. It's hard to tell which way the slider goes. If you want to keep a circle though, I'd recommend you to make the slider beginning and ending not to touch each other. Something like this perhaps.

01:20:542 (8) - Make these more wobbly~ like this, this or this.
01:23:399 (3) - ^
01:51:791 (x) - I recommend you to add a note here. It will keep the pace of the map flowing~ and it will make it less confusing. I sloderbroke the first time I got there because I expected the note to be 1/1 apart... Addind a note 1/2 before the slider on top of it will make it 1/1 apart. Which will also make more sense because 01:50:899 (3,4) this is also 1/1 spaced apart, with the same distance spacing.

01:54:827 (5) - Sexy wobble could be used here as well~
02:13:399 (1,2,3,4,1,2,3,4) - Impossible to know there will be a slow down here. Make the first note(s) sliders, this way players will know a slow down has just occured and will give them enough time to adjust to it. Now it's impossible to know and you'll be out of your rhythm in no time.



[Normal]
  1. Decrease drain rate by one, Increase Approach Rate by one (?). I'd really like to see an increasement of the approach rate here /o/
01:40:363 (4,1) - Yeaaaaahhh no. This spacing is unrankable and hella confusing. Increase the spacing between the slider end and the the beginning of the other slider by a lot.
02:15:274 (1) - Add a finish hitsound on this note, like in [Insane]



[Easy]
  1. Increase circle size by one (?)
01:06:077 (6) - This plays terribly. You keep a white tick pace through-out the whole difficulty, and you should keep it that way. Just decrease the slider length by 1/2 and place it 1/2 further on the time line. It'll play and sound way better~ Or you can make it like 01:08:756 (4,5)... except you'd have to fix the spacing though.

01:14:470 (1) - Place this note on top of 01:14:827 (2). The spacing between 01:11:970 (5,1) is wrong now.
01:24:113 (2) - Make this a horizontal flip from 01:24:827 (3).
01:48:220 (1) - Too harsh for a spinner on an Easy difficulty. Make it start on 01:47:863 this red tick over here.
02:11:970 (1) - Add a finish hitsound on this spinner like in [Insane].
Topic Starter
Doodley

GladiOol wrote:

[General]
  1. 02:14:961 (timing section) - Increase the volume of this timing section to atleast 10%. It's impossible to hear the 5% at the moment, and unaudible features within a map are unrankable. (I've had to fix it myself as well in my latest ranked map.)
Done.


[Insane]
  1. Rename this difficulty to Hard. With the current draft of rules, you can't have a Insane - Normal - Easy mapset. So you can either add in a Hard difficulty, or just simply rename this one. Yes, I know, the rules are retarded /o/ I'm expecting a guest difficulty from Mashley so I'm sitting back on this one. If not, I'll just get up and make a Hard difficulty myself.
01:14:827 (1) - Make it symmetrical /o/ (ctrl+h flip it, and you'll see it isn't at the moment) ...Huh. Don't know how you caught that one but you're definitely right. Made it as symmetrical as possible (while ctrl+h flipping it.
01:17:684 (6) - Besides being quite ugly, it's also quite unrankable. It's hard to tell which way the slider goes. If you want to keep a circle though, I'd recommend you to make the slider beginning and ending not to touch each other. Something like this perhaps. Yeahhh I've always found that quite ugly and I don't know why I never fixed that. I think I originally made it so oblong is because I wanted a slider in the middle and it didn't really fit anywhere else? I'm not going to keep it a circle. (it's too short)

01:20:542 (8) - Make these more wobbly~ like this, this or this. I made these as wobbly as the law will allow! It looks slightly like a mustache now.
01:23:399 (3) - ^
01:51:791 (x) - I recommend you to add a note here. It will keep the pace of the map flowing~ and it will make it less confusing. I sloderbroke the first time I got there because I expected the note to be 1/1 apart... Addind a note 1/2 before the slider on top of it will make it 1/1 apart. Which will also make more sense because 01:50:899 (3,4) this is also 1/1 spaced apart, with the same distance spacing. Very nice, thank you. Done.

01:54:827 (5) - Sexy wobble could be used here as well~ I totally changed the slider instead.
02:13:399 (1,2,3,4,1,2,3,4) - Impossible to know there will be a slow down here. Make the first note(s) sliders, this way players will know a slow down has just occured and will give them enough time to adjust to it. Now it's impossible to know and you'll be out of your rhythm in no time. That...is a very good point. Okay, I changed it to a 1/2 kick slider and a note.



[Normal]
  1. Decrease drain rate by one, Increase Approach Rate by one (?). I'd really like to see an increasement of the approach rate here /o/

01:40:363 (4,1) - Yeaaaaahhh no. This spacing is unrankable and hella confusing. Increase the spacing between the slider end and the the beginning of the other slider by a lot. Oh shit balls I must've overlooked that when I moved the sliders around. I feel stupid.
02:15:274 (1) - Add a finish hitsound on this note, like in [Insane] Done.



[Easy]
  1. Increase circle size by one (?)
01:06:077 (6) - This plays terribly. You keep a white tick pace through-out the whole difficulty, and you should keep it that way. Just decrease the slider length by 1/2 and place it 1/2 further on the time line. It'll play and sound way better~ Or you can make it like 01:08:756 (4,5)... except you'd have to fix the spacing though. I just did the first one. Yeah, it does sound better.

01:14:470 (1) - Place this note on top of 01:14:827 (2). The spacing between 01:11:970 (5,1) is wrong now. Done.
01:24:113 (2) - Make this a horizontal flip from 01:24:827 (3). Sometimes these off-symmetrical errors are so obvious that I feel like an ass missing them.
01:48:220 (1) - Too harsh for a spinner on an Easy difficulty. Make it start on 01:47:863 this red tick over here. Done.
02:11:970 (1) - Add a finish hitsound on this spinner like in [Insane]. Done.
Damn. For a non-requested mod that was hella helpful. Thanks, man.
The 08 team_Bourdon
Hi there~! :)

General
- why i feel the color combo (3 & 4) look like a same? Isn't an illusion? xD
- Resnap the Green Timing line.

Easy
  1. Circle size change to large?
01:31:970 (1) - too close with the previous note?
01:46:077 (6) - make it more beautiful?

Normal
  1. In NORMAL Difficulty, please don't make any jump.
00:07:519 (2,3,4,5) - make NORMAL players confused @@ try to stack it more easier?
00:17:697 (1) - move to center grid? x:400 y:176
01:19:827 (3,4) - make two of them like this? --> http://puu.sh/bL7o
01:40:363 (4) - right 1 grid? x:152 y:216 and make it like this.
152,216,100363,2,0,B|192:287|264:303|336:287|376:216,1,275,4|8
01:43:220 (4) - move the third point to grid x:328 y:104
01:44:470 (1) - change to a circle?
01:48:399 (1) - change to 1/2 repeating?
@ actually, i think this is a HARD Difficulty :(

Insane
00:41:970 (5) - move the last point to grid x:336 y:208
01:03:399 (3) - make it like this? --> http://puu.sh/bL9s
256,120,63399,2,0,B|344:120|360:216|328:296|248:288|176:280|160:192|208:136,1,390,4|2
01:43:220 (6) - i feel this slider is ugly, try to make it more beautiful?
01:46:077 (6) - ^

----------
Good Luck~! :)
Topic Starter
Doodley

The 08 team_Bourdon wrote:

Hi there~! :)

General
- why i feel the color combo (3 & 4) look like a same? Isn't an illusion? xD 3 and 4 are very different!
- Resnap the Green Timing line. Done.

Easy
  1. Circle size change to large?
Okay.
01:31:970 (1) - too close with the previous note? Oh, sorry, that's one of my stupid mistakes I make when I don't double check things. Thanks for noticing.
01:46:077 (6) - make it more beautiful? Oh, okay.

Normal
  1. In NORMAL Difficulty, please don't make any jump.
I don't think there are any jumps, but I'll check AIMod and fix any spacing difficulties.
00:07:519 (2,3,4,5) - make NORMAL players confused @@ try to stack it more easier? I didn't stack all the notes (they're seperated too far apart and it wouldn't be a very good idea) but I did remove (3), moved (4) back and had it repeat once more.
00:17:697 (1) - move to center grid? x:400 y:176 No, it messes with the pattern and overlaps the two proceeding sliders.
01:19:827 (3,4) - make two of them like this? --> http://puu.sh/bL7o Did that the best I could (you didn't show me the points but it looks similar)
01:40:363 (4) - right 1 grid? x:152 y:216 and make it like this. No, the slider was just off, it's fine now.
152,216,100363,2,0,B|192:287|264:303|336:287|376:216,1,275,4|8
01:43:220 (4) - move the third point to grid x:328 y:104 Ah. Done.
01:44:470 (1) - change to a circle? Done.
01:48:399 (1) - change to 1/2 repeating? Would you believe me if I said after I did the last suggestion, I came across this slider and decided that kick sliders were bad for Normal, and changed it to a 1/2 slider, THEN read this?
@ actually, i think this is a HARD Difficulty :( No, this is actually very easy. I'm a tablet player and I can FC it with my mouse. I especially avoided any long, 1/2 streams. I'm currently working on a Hard difficulty as well, and it is much harder.

Insane
00:41:970 (5) - move the last point to grid x:336 y:208 Oh, thanks.
01:03:399 (3) - make it like this? --> http://puu.sh/bL9s Okay.
256,120,63399,2,0,B|344:120|360:216|328:296|248:288|176:280|160:192|208:136,1,390,4|2
01:43:220 (6) - i feel this slider is ugly, try to make it more beautiful? I don't know, I like them. I'll think about it.
01:46:077 (6) - ^

----------
Good Luck~! :)
Okay, thank you, I'll update when I finish Hard difficulty.
Mismagius
~General~
  1. The "Letterbox in Breaks" option is inconsistent between difficulties. Easy and Normal have it while Insane doesn't. Remove it for all difficulties.
  2. Kiai times are also inconsistent - Use Insane's Kiai Times since they seem to start on the downbeat since it's the right thing.
[Easy]
  1. 00:40:560 (T) - Unsnapped timing section.
  2. 00:51:989 (T) - Unsnapped timing section.
  3. 01:49:057 (T) - Unsnapped timing section.
  4. 02:00:485 (T) - Unsnapped timing section.
  5. 02:11:914 (T) - Unsnapped timing section.
  6. 00:39:467 (1) - Start this spinner 1/2 earlier - right now it's a bit too short for an Easy difficulty.
  7. 01:08:934 (5) - I would recommend starting this 1/2 later and then making it end 1/2 earlier (on the white tick). Right now it just seems a bit too hard for the easiest difficulty in the mapset.
  8. 01:24:113 (2) - Remove finish and add a whistle? It sounds a bit better for me, since it fits with the vocals.
  9. 01:36:613 (1) - Same as 00:39:467.
  10. 01:40:541 (5) - Same as 01:08:934.
  11. 01:43:220 (5) - ^
  12. 01:46:256 (6) - ^
  13. 01:51:256 (3,4) - This should be okay since it's the last kiai part, so it's fine for me.
  14. 01:56:970 (4) - Remove the whistle? It sounds a bit awkward right now..
  • Overall Rating: 9.5/10 ~ Excellent difficulty, really. It's really hard to find an Easy difficulty that doesn't get boring at any moment. Great map.
[Normal]


  • Approach Rate +2, please. Right now it feels way too slow for the SV and the flow.
  1. 00:40:560 (T) - Unsnapped timing section.
  2. 00:51:989 (T) - Unsnapped timing section.
  3. 01:49:057 (T) - Unsnapped timing section.
  4. 02:00:485 (T) - Unsnapped timing section.
  5. 02:11:914 (T) - Unsnapped timing section.
  6. 00:09:126 (5,1) - Add new combo at (5) then remove it from (1).
  7. 00:38:395 (3) - Remove finish? I don't hear anything in the song that sound like a finish in this moment...
  8. 01:17:684 (5,1) - Add new combo at (5) then remove it from (1).
  9. 01:19:827 (3,4) - This spacing feels really weird...
  10. 01:39:470 (2) - I'd remove the finish from here and add a whistle, sounds better in my opinion.
  11. 01:48:399 (1) - Please do a Ctrl+R on this note. It will fix spacing and be much better.
  • Overall Rating: 9.4/10 ~ Apart from the slow AR and some weirdly-placed combos, I sincerely loved this difficulty, really fun to play. Nice job!
[Insane]


  • OD -1? OD8 seems a bit too harsh.
  1. 00:09:126 (8,1) - Add new combo at (8) then remove it from (1).
  2. 00:30:538 (5) - Ctrl+R on this note? The spacing seems a bit weird from (4,5)...
  3. 00:33:395 (5) - ^
  4. 00:40:542 (1) - Add a finish at the start of this slider? You can hear it in the song.
  5. 00:41:613 (3) - Add a clap or a whistle here? Would sound less empty.
  6. 00:43:042 (7) - Add a whistle here? Would work fine with (8)'s clap.
  7. 01:07:684 (1,2,3) - This spacing feels pretty weird..
  8. 01:17:684 (6,1) - Add new combo at (6) then remove (1)'s one?
  9. 01:23:399 (3) - Remove the finish from here to be consistent with 01:20:541 (8)?
  • Overall Rating: 9.6/10 ~ Simply amazing difficulty. It was really fun to mod this and also play it, I hope it gets ranked soon. Also, amazing storyboard. Wish you best of luck.
Topic Starter
Doodley

Blue Dragon wrote:

~General~
  1. The "Letterbox in Breaks" option is inconsistent between difficulties. Easy and Normal have it while Insane doesn't. Remove it for all difficulties. Oh whoops. We're dwindling down on the "stupid shit David missed" list!
  2. Kiai times are also inconsistent - Use Insane's Kiai Times since they seem to start on the downbeat since it's the right thing. Oh god dammit, yeah, that's another oversight. FFFF. I need a checklist. Thank you.
[Easy]
  1. 00:40:560 (T) - Unsnapped timing section. Oh, whoops. Thought I fixed these...All done.
  2. 00:51:989 (T) - Unsnapped timing section.
  3. 01:49:057 (T) - Unsnapped timing section.
  4. 02:00:485 (T) - Unsnapped timing section.
  5. 02:11:914 (T) - Unsnapped timing section. You know, you think if one were to improve AIMod, it should catch these.
  6. 00:39:467 (1) - Start this spinner 1/2 earlier - right now it's a bit too short for an Easy difficulty. Done.
  7. 01:08:934 (5) - I would recommend starting this 1/2 later and then making it end 1/2 earlier (on the white tick). Right now it just seems a bit too hard for the easiest difficulty in the mapset. Okay, done.
  8. 01:24:113 (2) - Remove finish and add a whistle? It sounds a bit better for me, since it fits with the vocals. Yeah, definitely.
  9. 01:36:613 (1) - Same as 00:39:467. Okay, done.
  10. 01:40:541 (5) - Same as 01:08:934. Done.
  11. 01:43:220 (5) - ^ Done.
  12. 01:46:256 (6) - ^ Done.
  13. 01:51:256 (3,4) - This should be okay since it's the last kiai part, so it's fine for me. Are you referring to the possible difficulty? Because yeah, I kinda wanna keep that since I've always found the last chorus should be the hardest and craziest.
  14. 01:56:970 (4) - Remove the whistle? It sounds a bit awkward right now.. Done.
  • Overall Rating: 9.5/10 ~ Excellent difficulty, really. It's really hard to find an Easy difficulty that doesn't get boring at any moment. Great map. /bows. I credit myself for making fun Easy difficulties and hate it when folks make really boring Easy difficulties. Some people find it hard, but I bet those are the people who only do straight repeat sliders.
[Normal]


  • Approach Rate +2, please. Right now it feels way too slow for the SV and the flow. Okay, done.
  1. 00:40:560 (T) - Unsnapped timing section. You know what's the strangest thing? I made myself double check these unsnapped sections. I think I didn't save. Whoops.
  2. 00:51:989 (T) - Unsnapped timing section.
  3. 01:49:057 (T) - Unsnapped timing section.
  4. 02:00:485 (T) - Unsnapped timing section.
  5. 02:11:914 (T) - Unsnapped timing section.
  6. 00:09:126 (5,1) - Add new combo at (5) then remove it from (1). Oh, that is better.
  7. 00:38:395 (3) - Remove finish? I don't hear anything in the song that sound like a finish in this moment... Yeah, you're right. Done.
  8. 01:17:684 (5,1) - Add new combo at (5) then remove it from (1). Okay.
  9. 01:19:827 (3,4) - This spacing feels really weird... I was being stupid and was trying to squeeze in a pattern. I moved it around and made a pattern with it now!
  10. 01:39:470 (2) - I'd remove the finish from here and add a whistle, sounds better in my opinion. Done. Also, I removed the whistle that come on the slider afterwards because it sounded awkward and didn't fit with the song.
  11. 01:48:399 (1) - Please do a Ctrl+R on this note. It will fix spacing and be much better. Oh, pbbthh. Didn't really think of it ending on one side or the other. Fixed.
  • Overall Rating: 9.4/10 ~ Apart from the slow AR and some weirdly-placed combos, I sincerely loved this difficulty, really fun to play. Nice job!
My Hard diff was so similar to this except inconsistent in difficulty, so I'm glad Mashley is on board making a guest difficulty.

[Insane]


  • OD -1? OD8 seems a bit too harsh. Sometimes it is, yeah. Done.
  1. 00:09:126 (8,1) - Add new combo at (8) then remove it from (1). Done.
  2. 00:30:538 (5) - Ctrl+R on this note? The spacing seems a bit weird from (4,5)... Okay.
  3. 00:33:395 (5) - ^ Done.
  4. 00:40:542 (1) - Add a finish at the start of this slider? You can hear it in the song. Oh, I must've forgot that.
  5. 00:41:613 (3) - Add a clap or a whistle here? Would sound less empty. You know, I use a LOT of hitsounds in this entire map, and I think they all fit very nicely.
  6. 00:43:042 (7) - Add a whistle here? Would work fine with (8)'s clap. Additionally, I hate people who don't like the Whistle hitsound. Yeah, it doesn't fit some maps, but I love the sound of it.
  7. 01:07:684 (1,2,3) - This spacing feels pretty weird.. I guess I was trying to cheat a pattern here...Also, moving it covered up the combo above, of which I moved accordingly. :D
  8. 01:17:684 (6,1) - Add new combo at (6) then remove (1)'s one? Done.
  9. 01:23:399 (3) - Remove the finish from here to be consistent with 01:20:541 (8)? Done.
  • Overall Rating: 9.6/10 ~ Simply amazing difficulty. It was really fun to mod this and also play it, I hope it gets ranked soon. I put a lot of love into this difficulty! This entire beatmap's almost like my baby. Hehe. Also, if you could, do support it! Apparently, nobody really likes to Mod4Mod and getting my map into queues is hard. :(

    Also, amazing storyboard. Wish you best of luck.
Thank you, fantastic mod, BD!
DerekMcD
Hello. M4M here.

~Easy~

00:23:412 (6) - Move the last point to x:328 y:108. And after you're done with this, fix the spacing like you had on.
00:37:681 (3) - I like this better if you move this to x: 124 y:326.
00:39:110 (4) - Move this to x:389 y:325.
01:06:256 (7) - Move the first point to x:197 y:307. And after you're done with this, fix the spacing like you had on.

~Normal~

01:40:363 (4) - Move this second point one grid left.

That's the best I can do.
Thank you and good luck.
Topic Starter
Doodley

kokoroanime wrote:

Hello. M4M here.

~Easy~

00:23:412 (6) - Move the last point to x:328 y:108. And after you're done with this, fix the spacing like you had on. No? This slider is symmetrical and the spacing is fine...
00:37:681 (3) - I like this better if you move this to x: 124 y:326.Oh, okay, done.
00:39:110 (4) - Move this to x:389 y:325. Done.
01:06:256 (7) - Move the first point to x:197 y:307. And after you're done with this, fix the spacing like you had on. It's fine.

~Normal~

01:40:363 (4) - Move this second point one grid left. Oh, thank you.

That's the best I can do.
Thank you and good luck.
Okay, thank you!
Shohei Ohtani
That awkward moment when you're clearing your mod queue and don't notice the mod4mod posts until the 2nd page.

ALLRIGHT SO MOD4MOD LET'S GO.

Insane:
00:46:256 (4) - too many repeats ;~;.
01:08:934 (4) - Not symmetrical >:3
01:11:970 (7) - Too many repeats D:

Normal:
00:10:376 (2) - Flip horizontally~.

Easy:
01:17:684 (7) - Probably bring down the last sliderpoint~.
01:46:256 (6) - not moe! D:

Here, have a star. The storyboard is moe~.
Topic Starter
Doodley

CDFA wrote:

That awkward moment when you're clearing your mod queue and don't notice the mod4mod posts until the 2nd page.

ALLRIGHT SO MOD4MOD LET'S GO.

Insane:
00:46:256 (4) - too many repeats ;~;. I've always loved how this sounded (probably because it goes with "down, down down" so DEAL W/ IT B)
01:08:934 (4) - Not symmetrical >:3 SHIT D: okay fixed
01:11:970 (7) - Too many repeats D: Nope. B) Seriously though, I don't see any reason to change it. I'm avoiding creating stupidass long slider with a cooler sounding and much more satisfying repeat that syncs with the beat, so nope.

Normal:
00:10:376 (2) - Flip horizontally~. Creates too big of a jump with the next slider. :\

Easy:
01:17:684 (7) - Probably bring down the last sliderpoint~. Done.
01:46:256 (6) - not moe! D: Eugh, that is kinda ugly...Fixed.

Here, have a star. The storyboard is moe~.
Everyone loves the storyboard. :3

Thank you!
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