[Amateur]00:49:776 (1,2,1,2) - beatplacement is a bit off here if you intended to follow the dominant melody parts:
- 00:49:776 (1,2) - if you end (1) on 00:50:396 it fits the song, replace (2) with a circle on 00:50:839
- 00:51:193 (1,2) - same as above
http://puu.sh/gcHCother than that...flawless. Accurate sliders are accurate ♥
[Hard]Overall the grid-snapping kills almost EVERY pattern. Most of them look really bad because of it. Either use a smaller grid size or just use grid snap properly (like, don't use it for actual follow patterns and only for pattern creation before you move them to the right place without grid snap). You should definetely fix all those ugly gaps and inconsistent notefollows like 00:29:233 (4,5,1), 00:35:254 (6,7,1), 01:16:695 (3,4,5), ... doesn't matter where to look almost every 1/2 pattern that is curved should be improved.
00:12:763 (2) - the whistle doesn't fit imo
00:14:180 (5) - ^
00:15:597 (8) - ^
01:22:716 (1,2,3,4) - this is extremely cluttered and not very readable. It would be "ok" for an insane but even then not a very good way to map this. Spread it out a bit and make it readable: the 2x repeats are the main problem here...best thing would be to use a single kickslider or even a single kickslider ending with a circle. Everything should be better than 2(!) 2x repeats following each other without any relation to the song apart from the 1/4 beat of the drum roll.
01:47:155 (3,4) - more 2x repeat kicksliders. At least replace the first one with another short 1/2 slider like the 2 before:
http://puu.sh/gcNu (or just use one long kickslider if you prefer...but I think it would be weird as you don't follow the full drum roll anyway)
02:05:927 (5) - weird timing, end this 1/2 earlier and add a circle on 02:06:636 instead to match the vocal follow:
http://puu.sh/gcOR and...
02:07:167 (8) - ...delete this note as it doesn't fit your established follow pattern
02:34:971 (1,2,3,4) - same applies as 01:22:716
Still much work in terms of polishing object placement with the inconsistent spacings/gaps and some ugly sliders.
[Extreeeeeeme]Those jump patterns...most of them are just really awesome. But maybe you should reduce them in some places where they don't fit 100% because "having chocolate everyday" kinda ruins the fun...
In most parts the overmapping is a fun addition to gameplay here but some parts are just stupid.
00:14:003 (6,7,8) - delete (7)
00:32:244 (6,7,8) - not really "bad" but maybe change the jump pattern to be like this: stack (6) on (4), (7) on (5), leave (8) as is. Plays more intuitive for me anyway
00:40:744 (6,7,8) - bonkers...
00:52:787 (1,2,3,4,5,6,7,8) - maybe cut back on the jumps here, they really don't play well here imo
01:23:424 (8,1) - this is not something I enjoy. Probably better to remove the last circle
01:57:427 (5,6) - why the stack here?
02:20:449 (1,2,3,4) - confusing...you could increase readability by not stacking (2) on 02:20:095 (5) and slightly altering the direction of this jump pattern imo
02:35:679 (8,1) - (╯°□°)╯︵ ┻━┻)
As said before maybe get rid of "some" of the jump patterns to let the really great ones stand out more. Other than that I had fun playing this map
Even if it is nightcore...have a star for the techincally awesome easy and insane diffs