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posted

Kondou-Shinichi wrote:

try turning down the resolution (of osu)
Ah, still no luck. I attempted all available resolutions with fullscreen. The issue persists, with the NVIDIA GPU - a 60 FPS lock and 17ms of input lag.

Thanks for the suggestion, though :D
posted
idk if this is related, but try turning game DVR and game bar off

goto settings (control panel), then gaming, then turn both game dvr and game bar off.

researched a bit online and i saw some people having same problem with fullscreen capping at 60fps when this helped them, so give it a try
posted
Well I've been having the exact same problem for almost a year now and funny enough I was looking for solutions again today because I got so annoyed by the variations in fps i get from playing with the integrated graphics, and found your post. Not sure if this is a problem with laptops, because I play on one too, though my gpu is a 740m.
I have tried all the possible fixes already, so i'm just leaving a comment to see if someone comes up with a solution and to show that you're not alone with this mind breaking problem, my friend. :cry:
posted

Kondou-Shinichi wrote:

idk if this is related, but try turning game DVR and game bar off

goto settings (control panel), then gaming, then turn both game dvr and game bar off.

researched a bit online and i saw some people having same problem with fullscreen capping at 60fps when this helped them, so give it a try
Thanks for another suggestion! I've actually tried this before, but to no avail. Interestingly enough, I discovered this fix when my Counter-Strike: Global Offensive was locked at 60 FPS with irregular input lag! It worked for that game... if only it did for osu! :)

Ari0n wrote:

Well I've been having the exact same problem for almost a year now and funny enough I was looking for solutions again today because I got so annoyed by the variations in fps i get from playing with the integrated graphics, and found your post. Not sure if this is a problem with laptops, because I play on one too, though my gpu is a 740m.
I have tried all the possible fixes already, so i'm just leaving a comment to see if someone comes up with a solution and to show that you're not alone with this mind breaking problem, my friend. :cry:
Yikes, nearly a year? Yes, I've also researched this online, and it seems to be a reoccurring issue among a number of NVIDIA GPUs - from what I've seen, of course. Developers, hear us out! (at your convenience, of course :D)

Thanks for the words of empathy! I truly hope that we are able to find a fix sometime in the future... Until then, my friend ;)
posted
I also have this problem (GTX 1050, i5-7300HQ laptop)
I've been playing with integrated graphics until i can find a solution, but the lag spikes are really annoying
With the NVIDIA GPU, if i restart my laptop, the issue gets removed strangely, but i have to do that every time i plan to play the game

Disabling fullscreen optimizations on the osu.exe properties + Compability mode in osu settings removed the cap but increased the input lag a bit, having average 2.0ms (but no lag spikes) vs 1.3ms on integrated

idk what's limiting exactly the fps, happens only when I'm with NVIDIA GPU + fullscreen
posted

KrisyYy wrote:

I also have this problem (GTX 1050, i5-7300HQ laptop)
I've been playing with integrated graphics until i can find a solution, but the lag spikes are really annoying
With the NVIDIA GPU, if i restart my laptop, the issue gets removed strangely, but i have to do that every time i plan to play the game

Disabling fullscreen optimizations on the osu.exe properties + Compability mode in osu settings removed the cap but increased the input lag a bit, having average 2.0ms (but no lag spikes) vs 1.3ms on integrated

idk what's limiting exactly the fps, happens only when I'm with NVIDIA GPU + fullscreen
Interesting suggestion, and it did seem to have some success! The 60 FPS lock was indeed lifted, and the input lag was no longer at 17ms.

Using "Disable fullscreen optimizations" and running the game with osu!'s "Compatibility Mode," I achieve my maximum FPS (set to 240) and around 3.0ms of input lag (which I am currently used to, I do not believe I have ever played with anything lower XD is that a bad thing).

These results are similar to operating osu! on fullscreen windowed (borderless) at my maximum resolution of 1366x768, which I have been doing since the beginning of this post.

I'll see if there's an actual difference, playing between the two options:

(NVIDIA + fullscreen + "Disable fullscreen optimizations" + osu!'s Compatibility Mode) vs (NVIDIA + fullscreen windowed borderless)

Again, both result in a constant 240 FPS and approximately 3.0ms of input lag when playing a beatmap.

Thanks for your contribution! Anything else (from anyone!) would be appreciated :)
posted
lmao you just posted right before me

do you use unlimited fps as your fps limiter? or is it 240fps?
posted

Kondou-Shinichi wrote:

lmao you just posted right before me

do you use unlimited fps as your fps limiter? or is it 240fps?
LOL I DIDN'T NOTICE

I set it to the "Unlimited" FPS option, but it shows FPS/240FPS on the FPS counter, at the bottom right of the screen.

Also, I was experimenting with my integrated Intel graphics... I get overall less FPS (ranging from 150 to 180FPS, not usually going over 200), but also less input lag, at 2.0ms to even less than 1.0ms.

Regarding my previous post, both of those "fixes" result in a greater total of FPS (for me, the aforementioned 240FPS) but around 3.0ms of input lag. This is probably due to the fact of "Compatibility Mode" or "fullscreen windowed borderless," depending on what "solution" you are utilizing.

~150FPS and less than 2.0ms (integrated) ... vs 240FPS and around 3.0ms (NVIDIA) ...

I'm curious if this makes a significant difference! Please provide feedback on what is to be prioritized, if anything :D
posted
Where are you getting these numbers for "input lag"?

If you are using the ms values at the bottom right of your screen while playing, this is not input lag. These are your frame times, which is just the inverse of FPS. You can calculate your FPS using these values by doing 1000/ms = fps. 3ms would be 333.333fps and 2ms would be 500fps.

The difference should not be too significant unless you are getting spikes. But, you are able to play on both, you should try to see if you feel a difference yourself.
posted

Death wrote:

Where are you getting these numbers for "input lag"?



If you are using the ms values at the bottom right of your screen while playing, this is not input lag. These are your frame times, which is just the inverse of FPS. You can calculate your FPS using these values by doing 1000/ms = fps. 3ms would be 333.333fps and 2ms would be 500fps.



The difference should not be too significant unless you are getting spikes. But, you are able to play on both, you should try to see if you feel a difference yourself.
Oh, jeez. I had no idea...

I've always assumed that was an indication of input lag. The reason for this was due to the fact that the 60 FPS lock also included "17ms," and cursor movement was severely slowed down, "lagging" behind when compared to 240 FPS and a lower "ms" value (ranging from "4.0ms" and below).

I feel so foolish right now :?

As you have uncovered an incorrect interpretation of mine, is there any valid way (instead of relatively "feeling" it) to observe "input lag" within osu!...?

Such things aside, my FPS continues to be locked at 60 with my NVIDIA GPU and fullscreen, while including a constant "frame time" of 17ms.

This 60 FPS cap and the frame time of 17ms results in a sluggish, delayed cursor movement, which makes osu! basically unplayable from what I am used to. I avoid this issue by running osu! using the aforementioned settings, spoken throughout this post.

I shall perform further testing on both settings when I have time.

Please forgive my error! If need be, I can clarify on anything else... Additionally, whatever help is appreciated.
posted
My fault for not addressing it in my earlier posts. While it's not input latency itself, having a high frame time/low FPS can cause input lag.

Have you tried clean installing older graphics drivers instead of the most recent version yet?
https://www.geforce.com/drivers - This should give you a list of quite a few older versions to try.
posted

Death wrote:

My fault for not addressing it in my earlier posts. While it's not input latency itself, having a high frame time/low FPS can cause input lag.



Have you tried clean installing older graphics drivers instead of the most recent version yet?

https://www.geforce.com/drivers - This should give you a list of quite a few older versions to try.
~ Merging my posts into one ~

Yes, around one week ago, I tried performing a clean installation and downloading/installing the oldest driver in the list... Version 385.41 (August 4, 2017) was what popped up.

Didn't work out, however; I continue to receive the 60 FPS lock and the frame time of 17ms.

Should I attempt with another driver? If so, which do you suggest?

Also, re-reading your explanation on frame time had brought another question to my mind.

As I stated before, I observed ~150 (130-180) FPS and a frame time of less than 2.0ms while running on integrated graphics, while finding myself with 240+ FPS and an average frame time of 3.0ms when utilizing my NVIDIA GPU.

According to your definition, would not a frame time of 6.67ms accompany my 150 FPS on integrated, while 4.17ms would join my 240 FPS on NVIDIA? Could there be another factor that takes part in this determination...?

Perhaps you could correct me in my interpretation :lol:

Thanks again. :D
posted
Whatever you are using to actually determing the FPS you were getting in-game could be at fault.

And in fact, whatever that is, why don't you completely disable it?
posted

Death wrote:

Whatever you are using to actually determing the FPS you were getting in-game could be at fault.

And in fact, whatever that is, why don't you completely disable it?
Well, I simply use the in-game osu! FPS counter...



I'm not quite sure what to say. Disabling does not make a difference; I am still affected by the delay nonetheless. I only enable it to observe the issue at hand.

Other than that, I thank you for your continuous support. All help is appreciated greatly :D
posted
The in-game FPS counter should be a nearly perfect inverse except for slight rounding issues. Perhaps you just saw the values incorrectly at the time?
posted

Death wrote:

The in-game FPS counter should be a nearly perfect inverse except for slight rounding issues. Perhaps you just saw the values incorrectly at the time?
As I posted before, I run osu! at ~150 FPS, and this is the given frame time ingame:



On the NVIDIA GPU w/ fullscreen borderless, I receive maximum FPS (240/240 FPS on the Unlimited FPS option), and the following frame time when ingame:



Any thoughts?
posted
Where are you getting these FPS values from?

The unlimited FPS setting is only unlimited when you are in game, hence the name "Unlimited (gameplay)" Any other time your FPS will be the same as the next highest FPS limit.

In your second example, when playing a map your FPS is not limited at 240FPS anymore like it was in the menu, so you are getting ~370FPS instead.
posted

Death wrote:

Where are you getting these FPS values from?

The unlimited FPS setting is only unlimited when you are in game, hence the name "Unlimited (gameplay)" Any other time your FPS will be the same as the next highest FPS limit.

In your second example, when playing a map your FPS is not limited at 240FPS anymore like it was in the menu, so you are getting ~370FPS instead.
I see what you mean. I had believed the FPS values within the menus - including during the brief moments before gameplay occurs - remain constant throughout the entire game.

This information considered, where my FPS is no longer capped at the given 240 FPS, am I not ultimately achieving higher FPS values with my integrated graphics vs my NVIDIA GPU?

As I have said before, I achieve less frame time within game w/ integrated, with it being around 1ms; I find myself with an average of 3ms while running osu! w/ NVIDIA GPU and fullscreen borderless. With 1ms, that would equate to around 900-1000FPS (1000/1000 = 1); with 3ms, that would be over 300 FPS (1000/300 = 3.33).

Please confirm on my interpretation of the mentioned information.

Is it normal for my integrated graphics to average ~150 FPS on the menus, while hitting 1000 FPS in-game? Similarly, is it right for my NVIDIA GPU (at fullscreen borderless) to be achieving 240/240 FPS on menus, but only ~300 FPS compared to my integrated's apparent 900-1000 FPS?

Again, these in-game FPS values are based on my given frame times. Please correct me as necessary.

I can provide any additional information that is required. I shall report to any requests as soon as I am available :)
posted
Your interpretation is correct.

I'm not certain why you would only achieve 150FPS in song selection (assuming that is not what your frame limiter is set to) while getting 1000FPS in game, it could be your skin, but that is a very large drop off. As long as you aren't getting spikes this should not be too big of an issue.

Your NVIDIA GPU should probably be outperforming your integrated GPU, which leads me to believe there is still some setting that was missed.
posted
The only time that has happened to me is when the PC was bad, where the song selection and menu screen had a complete black background, but as soon as I play, it becomes smooth again.
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