Try disabling the In-game overlay through GeForce Experience.
Do you have any power saving settings enabled on your laptop? If so disable them, also plug your laptop in if it is not.Observing the NVIDIA Control Panel, the option of "Power Management Mode" has been set to "Prefer maximum performance," in addition "Texture filtering - Quality" to being set to "High performance." "Threaded optimization" is also enabled, to allow the usage of multiple CPUs...
Check to make sure your graphics card also has maximum performance selected for anything power related.
idk if this is related, but try turning game DVR and game bar offThanks for another suggestion! I've actually tried this before, but to no avail. Interestingly enough, I discovered this fix when my Counter-Strike: Global Offensive was locked at 60 FPS with irregular input lag! It worked for that game... if only it did for osu!
goto settings (control panel), then gaming, then turn both game dvr and game bar off.
researched a bit online and i saw some people having same problem with fullscreen capping at 60fps when this helped them, so give it a try
Well I've been having the exact same problem for almost a year now and funny enough I was looking for solutions again today because I got so annoyed by the variations in fps i get from playing with the integrated graphics, and found your post. Not sure if this is a problem with laptops, because I play on one too, though my gpu is a 740m.Yikes, nearly a year? Yes, I've also researched this online, and it seems to be a reoccurring issue among a number of NVIDIA GPUs - from what I've seen, of course. Developers, hear us out! (at your convenience, of course )
I have tried all the possible fixes already, so i'm just leaving a comment to see if someone comes up with a solution and to show that you're not alone with this mind breaking problem, my friend.
I also have this problem (GTX 1050, i5-7300HQ laptop)Interesting suggestion, and it did seem to have some success! The 60 FPS lock was indeed lifted, and the input lag was no longer at 17ms.
I've been playing with integrated graphics until i can find a solution, but the lag spikes are really annoying
With the NVIDIA GPU, if i restart my laptop, the issue gets removed strangely, but i have to do that every time i plan to play the game
Disabling fullscreen optimizations on the osu.exe properties + Compability mode in osu settings removed the cap but increased the input lag a bit, having average 2.0ms (but no lag spikes) vs 1.3ms on integrated
idk what's limiting exactly the fps, happens only when I'm with NVIDIA GPU + fullscreen
lmao you just posted right before meLOL I DIDN'T NOTICE
do you use unlimited fps as your fps limiter? or is it 240fps?
Where are you getting these numbers for "input lag"?Oh, jeez. I had no idea...
If you are using the ms values at the bottom right of your screen while playing, this is not input lag. These are your frame times, which is just the inverse of FPS. You can calculate your FPS using these values by doing 1000/ms = fps. 3ms would be 333.333fps and 2ms would be 500fps.
The difference should not be too significant unless you are getting spikes. But, you are able to play on both, you should try to see if you feel a difference yourself.
My fault for not addressing it in my earlier posts. While it's not input latency itself, having a high frame time/low FPS can cause input lag.~ Merging my posts into one ~
Have you tried clean installing older graphics drivers instead of the most recent version yet?
https://www.geforce.com/drivers - This should give you a list of quite a few older versions to try.
Whatever you are using to actually determing the FPS you were getting in-game could be at fault.Well, I simply use the in-game osu! FPS counter...
And in fact, whatever that is, why don't you completely disable it?