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What is the difficulty target of a map's star rating?

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Topic Starter
autoteleology
I often find the juxtaposition of different maps' difficulty ratings to be very bizarre, (especially when comparing shorter maps to longer maps), and I was wondering if there was some kind of ultimate point of what difficulty is supposed to represent.

Is it just an arbitrary amalgamation of measurement of the density of beats, jumps, and parameters, or is it a representation of the difficulty to pass, get an FC, SS...?
pandaBee
I can destroy some 5.5* maps.
Then again, some 3.7* maps can destroy me.

https://osu.ppy.sh/wiki/Performance_Points

It really depends on what you're good at and what the map consists of and whether it's under or overweighted, etc.
Risa
star rating can be renamed to "spacing rating" and it'll still be accurate
Topic Starter
autoteleology

Reset- wrote:

star rating can be renamed to "spacing rating" and it'll still be accurate
Well, yeah, pretty much. But what is it trying to communicate, aside from "lol this is hard"? What is hard?
Endaris
It is measuring the physical difficulty of a map - or tries to at least.
As far as I know, osu!tp, the platform the current system is based on, normalised difficulties to OD10 and then calculated the difficulty to SS the map.
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