Thank you for the longest mod :>Elly-chan wrote:
le adamant house-cleaning machine mod
hmm...? lolwell actually for this, I wanted to have variety so I placed it like that. But I shortened the distance now because it's somehow really far away here..Chata - Dream Tide -Yume no Chouryuu-
(General)sry fixed
- The source should be 'Taiko no Tatsujin'! sry fixed
- Perhaps add Custom Combo Colors on all of the difficulties (excluding Taiko)? nah it's ok..
- 01:43:332 - Why is there a kiai burst here on every single map? There's nothing kiai-burst-worthy there as far as I can see. Also, I strongly believe that you should map the spinners in each standard-difficulty map up to 01:48:013 instead of 01:43:332. It makes no sense to end it on 01:43:332, dead serious here. I strongly suggest for you to do both of these items. (Delete the Kiai bursts, and Extend the Spinners.) fixed the random end kiai... about the spinners, I'd like to hear more opinions on it because it was originally mapped all the way to the end where you pointed out. But when I testplayed countless times, I found it to be annoying to spin for so long. (it's actually a REALLY REALLY LONG spin) it actually hurts to spin for that long, so I'd like to hear more opinions on it first. And it's also why I picked that place so it's a moderately long spinner.
- I'm Kinda Thinking 'MEH.' With The Usage Of Countdown. In my opinion, I believe that this map shouldn't use it, but it's up to you. This is completely optional.
I'm really bad at combos .. orz
(Easy)
Hitsound and Combo mods
- 00:02:907 (1) - Finish as Indicated In the Music, Sweetheart! <3
- 00:03:332 (2) - Whenever You Hear This Noise In The Entire Mapset, Add a Clap unless it sounds awkward at some areas. (So, For Example, add some on 00:03:332, 00:04:183, 00:05:034, etc.) This is what you did on the Insane and Hard difficulty. I will also put this mod in for Normal.
- 00:19:928 (4) - New Combo.
- 00:33:545 (4) - New Combo.
- 00:43:758 (1) - Finish, silly!
- 00:47:162 (3) - New Combo?
- 00:52:268 (4) - New Combo.
- 01:07:587 (4) - I think you forgot a New Combo here.
- 01:17:800 (1) - Add a Finish.
- 01:21:205 (4) - I think you forgot a New Combo here, too.
- sry all fixed~
Mmm.. no it's alright~
- 00:05:034 (4) - Maybe Shift (4) over some so that it's lined up with (2)? http://puu.sh/cUU5 . If Yes, Make Sure To Readjust The Spacing On The Following Notes Afterwards! for this one, I think tis' fine
- 00:10:992 (2, 3, 4) - It'd give off a better effect as if all of these notes were centered on screen. Adjust the spacing of (1) afterwards. (@ 00:13:119) same as above
- 00:18:226 (2, 3, 4) - Maybe center these in the middle? <: http://puu.sh/cUXs ok~
- 00:23:332 (2) - Messy and Inelegant to Map In The Same Area As you just previously mapped in. It would clean this up and be better flowing if you do this: http://puu.sh/cUYo . No need to readjust spacing afterwards or anything when you do this. Test it out and see for yourself if you'd like to change it or not, but I strongly believe you should! sure fixed~
- 00:31:843 (2) - Perhaps make a little downwards curve on this slider? ok sure
- 00:51:417 (2) - It is very noticable that (4)'s repeat covers this for about two moments when this note is approaching while playing the (4) slider. Hows' about you readjust the spacing like this so that nothing looks covered and therefore messy in play? (The full pattern with adjusted spacing in the end would look like this.) Actually I think it's fine because the AR is so slow when I testplayed
- 01:06:736 (3) - Lazily putting slider points sometimes makes the sliders look and flow weird. In this case, it does, so how about fixing that little problem? Make the slider like this! -->http://puu.sh/cV3U well this one is actually by purpose but I fixed it another way~
- 01:16:098 (2) - How about placing this where (4) ( at 01:13:970 ) was placed? ( I think no visual is needed for this mod. )
Overall: Great Work. I'd Give This About a 9/10.
You get 13/10 for this long mod. ( cause I like 13 )
(Normal)
- Why does this Normal have the same difficulty settings as Easy?! Hell No! HP +2, OD +2, AR +3. omg.. sry I am baka. FIxed.
Hitsound and Combo mods
- 00:03:332 (2) - Whenever You Hear This Noise In The Entire Mapset, Add a Clap unless it sounds awkward at some areas. (So, For Example, add some on 00:04:183, 00:05:885, 00:07:587, etc.) This is what you did on the Insane and Hard difficulty. I will also put this mod in for Easy.
- 00:19:928 (4) - New Combo.
- 00:21:630 (1) - Remove New Combo. Add a New Combo at 00:23:332!
- 00:48:864 (3) - New Combo?
- 00:53:970 (4) - New Combo.
- 01:17:800 (1) - Finish.
- 01:21:205 (5) - You forgot a New Combo, Silly!
- 01:24:609 (Spinner) - You forgot a Finish.
- 01:28:013 (4) - New Combo.
- 01:38:013 (1) - Finish as Indicated In the Music.
- all fixed~
yea, I've been debating, I guess I'll remove it. fixed.
- 00:20:779 (2) - The spacing it currently has makes this pattern of (1, 2, 3) look boxy and not quite flowy. Perhaps you could position (2) i n such a way to make it look like it's indicating and kind-of-blanketing (3)? Maybe Like this? Of course, adjust spacing afterwards. fixed
- 00:36:949 (1) - Maybe for some more non-boxy flow, do this instead? I really like it/prefer it this way http://puu.sh/cXEq If so, adjust spacing afterwards! fixed in some other way~
- 00:37:587 (x) - Previously, at 00:30:566, when there was a verse like this, you used a short slider. At this current one, you used a long slider previous to this verse that ends where the first end of the slider should go. So, hows' about instead, you just add a note here and no harm done? It keeps the same consistent pattern you were doing before. ^^ ok sure fixed
- 00:40:460 (Spinner) - You should start the spinner here, instead, but still end it on the same place. alright
- 01:36:524 (1) - Sometimes Long Kick-Sliders Are Very Hard For Easy/Normal Players To Read, And This Is Pretty Long. Maybe do something else? I don't exactly know how to fix this. xD Anyways, If you don't want to change it, make the kick slider end at 01:37:907 instead, and then start the spinner at 01:38:119.
Overall: It could use some work on tying up the loose ends. Overall, the difficulty's OK (I AM a hard judger on normal difficulties, if you're wondering.) I'd rate it a 7.5/10
:>!
(Insane)
- Same as Lia's Hard. 'Maybe add a .5 second lead-in? Completely optional, but since the map starts quicker then the Easy and Normal ones do, I think there should be a lead-in here.'
- if it's against ranking rules then I'll do it I guess but for now I'll leave it~
- 00:14:822 (8) - New Combo. Remove the New Combo at 00:15:460~
- 00:25:673 (1) - Remove the New Combo!~
- 01:05:885 (4) - Either New Combo Here, or New Combo at 5. ^^
- 01:12:694 (5) - New Combo.
- 01:16:098 (5) - New Combo.
- 01:17:800 (1) - Finish.
- 01:19:502 (5) - New Combo.
- 01:24:183 (1) - Remove the New Combo, and then add a New Combo at 01:24:609.
- all fixed~
- 00:23:119 (7) - It'd be better to fill in the space and do a tripplet here. (That requires adding one note on the blue tick after (7) and stacking it, then stacking what will be (1) underneath (7) and (8). Then, adjust spacing on the next tripplet. All done! It will look like this. http://puu.sh/cYkE . ) mm this is alright, I rather like the space in the rhythm :>
- 00:25:247 (3) - How about placing (3) here instead? mm.. no it's ok because it's for the back and forth jump
- 00:29:077 (5) - Nope. Silly hoLysoup, the note isn't supposed to go here! I think you meant for it to go like this: That means after you fix this, be sure to stack (5) on top of (6), instead! sry, I am baka... fixed~!
- 00:31:417 (8) - This note is kind of hidden in this clutter of notes. How about you space it out more? mm.. no it's ok~
- 01:13:651 (9) - First of all, position this symetricaly, like this, and secondly, in that screenshot I just took, be sure to stack (10) under (9). Whenever you had a part mapped like this, you always stacked the slider under the first blue tick note, so yeah. You wanna keep consistency and good flow, right?
Here's Your Reward For Such an Awesome Map! http://puu.sh/cYdD /me is shot ;n; \:D!/ /me saves Elly-Chan. (somehow)
謝謝mod~!-Baby Strawberry- wrote:
❤Hihi~!
hi~ 欸? 你是加拿大的? 跟我一樣:>
❤好吧我来mod一下~!
❤【insane】diffSPOILER00:18:439 (2,3,4) - 减小spacing?沒有關係
00:18:864 (5,6,7) - ^ ^
中间部分除了有几个哨声就没音效了,建议加上clap,照着之前的方法加就很不错,把声音调小应该没问题
01:00:354 (7,8) - 前后spacing改成一样的? ^
01:13:652 (9,10) - spacing小点? 這裡有改
01:29:077 (4,5,6) - ^ 這裡沒關係
❤【Normal】diffSPOILER❤【Easy】diff同中间部分音效
结尾也要加点音效吧。。。SPOILEREasy&Normal改好了 加了音效~!01:36:524 (4) - 加一个折返?
音效都跑哪去了啊。。。。。整体没音效啊。。。
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继续努力~!
新人modder,以上modding仅个人建议
Thanks~!!Kenezz wrote:
Heey >w<
from my queue
Kenezz's Bakamod~
:D! hi
EasyNormal
- 00:22:481 (1) - Remove the new combo here and add it in the next note, the before combo with only one note looks a bit weird furthermore here the track change.
- 00:36:098 (1) - Same as before, furthermore like normal.
- 00:48:864 (4) - Rotate this slider by 30° in Clockwise to make a patter more twisty like 01:26:311 (2,3,4).
Insane
- 00:50:566 (1,2,3,1,2,3) - The sliders in the red ticks sounds strange because don't fit properly (at the voice or track) I prefer some like this
http://puu.sh/dviL or http://puu.sh/dviV, if you don't agree with this only remove the new combo of 00:52:268 (1)- 01:29:715 (2) - Uhm missing clap at the end.
- 01:36:524 (4) - Maybe new combo.nah it's fine
everything else all fixed~
- 00:09:609 (7) - Delete this note or add new combo here 00:09:503 (6) and remove to 00:09:715 (1), to read best the triplet.
- 01:11:630 (2) - Move 1 grid down the 5th control point to fit more with the other slider http://puu.sh/dvwF.
- oh wow, nothing more to add~
Okay It's all
Good Luck >w<!
^^/Kenezz wrote:
Now all is fine for me.
Bubble
Good Luck
Edit: lool I forget the bubble >_>
thank you mod~narakucrimson wrote:
Lol Katsuri, avoid that kind of spam-like modposts.
[General]
Folder:regarding this, I actually really disliked the old BG and couldn't find a good one until now. I've updated it.
- For what I've seen, normal-hitwhistle.wav and normal-sliderslide.wav are barely (if not even at all) used in the map. I strongly suggest to remove them. Check your hitsounds in case that something bugs because of this.
even though hitwhistle is barely used, I still need it for the hitsounds where i placed them. as for normal sliderslide, that's used a lot.
Colours:- I found rather tricky to read the red approach circles in some spots on the bottom left quarter of the screen (for example, 00:25:035 (1,2,3,4) - in [Insane]).
I'd strongly suggest you to use custom combo colours to change the red to another hue. This is not a must, though.
Well, that's all !
are you sure no kd..? :<Elly-chan wrote:
Hello Again, hoLysoup! Small Hitsound/Combo Recheck and One General Thing You Should Fix. no kds please
Don't Worry, You Don't Have To Pop Your Bubble Over Them Though! Just Be Sure To Fix These Right Before a BAT ranks this, though!le RecheckChata - Dream Tide -Yume no Chouryuu-
(General)fixed
- 01:42:907 - Listen Closely. The Bass Ends Here. Since You Still Want To Keep The Spinner Short and I'm Absolutely Fine With That, End It Here! It makes it feel more natural as if it was supposed to end there.
(Easy)fixed all the claps, don't really need to NC at those 2 spots
- 00:06:949 (1) - Remove the Clap.
- 00:13:758 (1) - Remove the Clap.
- 00:53:119 (1) - Misplaced whistle. Remove it.
- 00:58:226 (1) - Remove the Clap.
- 00:59:502 (2) - You Forgot a Clap.
- 01:05:034 (1) - Remove the Clap.
- 01:06:311 (2) - You Forgot a Clap.
- 01:07:587 (4) - New Combo.
- 01:13:119 (3) - You Forgot a Clap.
- 01:21:205 (4) - New Combo.
(Normal)Fixed all the claps, and don't really need to NC there
- 00:03:545 (1) - Remove the Clap. Add a Clap on the Slider End.
- 00:05:247 (2) - ^ Add a Clap on the Slider End.
- 00:06:949 (3) - ^ Add a Clap on the Slider End.
- 00:39:077 (4) - New Combo.
- 01:25:034 (1) - You Forgot a Clap.
(Insane)the combos are more free flowing in this. Sometimes it follows aesthetics and no so much just the downbeats of every 2 bars or so. So no changes have been made~
- 00:13:119 (8) - New Combo. Remove the New Combo at 00:13:545.
- 00:14:822 (8) - New Combo.
- 01:36:949 (5) - New Combo?
- 01:37:375 (9) - New Combo?
- 01:37:800 (13) - New Combo?
!L i a wrote:
Fix all
Not really 'spam-like', It's because Elly-chan posted a bubble pop, wich I'm proud to see. I'm sorry and it will not really happen again.narakucrimson wrote:
Lol Katsuri, avoid that kind of spam-like modposts.
not really..IceBeam wrote:
[Insane]
00:54:290 - no no,you can't silence notes ...... I actually really like this. I deleted the timing line but if it's fine with ranking rules I'd like to keep it.
Hitsounds from hitcircles and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.so,whether you use 5% or 20% volume - note should be audible - it can be almost silenced in rare cases,but when it has something to take with the music - in this care,I can't find a good justification to silence that note
only did it for NOrmalIceBeam wrote:
hoLysoup ,in Insane - maybe start adding claps from 00:43:758 like L i a did in Hard? sounds cacthy to me
ok
in Easy - 01:36:524 (4) - this one sounds a bit rough,isn't it? maybe make it soft or lower volume?
oh well left it alone
and overall in Easy and Normal - soft section is very quiet,I'd suggest to use at least 60% volume for them