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Chata - Dream Tide -Yume no Chouryuu-

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L i a
-Baby Strawberry-
Hihi~!
好吧我来mod一下~!

总的来说
SPOILER
.osb~!
别的没有啦,
建议一下,既然是太鼓达人的图,要不要推荐皮肤指定为太鼓皮肤呢?

【insane】diff
SPOILER
00:18:439 (2,3,4) - 减小spacing?
00:18:864 (5,6,7) - ^
中间部分除了有几个哨声就没音效了,建议加上clap,照着之前的方法加就很不错,把声音调小应该没问题
01:00:354 (7,8) - 前后spacing改成一样的?
01:13:652 (9,10) - spacing小点?
01:29:077 (4,5,6) - ^

【L i a's Hard】diff
SPOILER
00:07:587 (3) - 加clap
00:14:396 (5) - 开头加clap
同insane,中间建议加音效
01:42:800好吧这里的timeline好像是没有用的吧?。。。

【Normal】diff
SPOILER
同中间部分音效
结尾也要加点音效吧。。。
【Easy】diff
SPOILER
01:36:524 (4) - 加一个折返?
音效都跑哪去了啊。。。。。整体没音效啊。。。

----------------------------------------------------------------------------------------------------------------------------------------------------------
继续努力~!
新人modder,以上modding仅个人建议
Elly-chan
silly L i a, I didn't finish your difficulty's mod, so you're going to have to fix your difficulty again. ;)

Anyways, @hoLysoup, I finished everything in the mod except for your Insane difficulty. Expect the mod to be done soon!~ :)

My Mod Is Finished. Glad To Be Of Service.
Topic Starter
hoLysoup

Elly-chan wrote:

le adamant house-cleaning machine mod
hmm...? lol

Chata - Dream Tide -Yume no Chouryuu-

(General)
  1. The source should be 'Taiko no Tatsujin'! sry fixed
  2. Perhaps add Custom Combo Colors on all of the difficulties (excluding Taiko)? nah it's ok..
  3. 01:43:332 - Why is there a kiai burst here on every single map? There's nothing kiai-burst-worthy there as far as I can see. Also, I strongly believe that you should map the spinners in each standard-difficulty map up to 01:48:013 instead of 01:43:332. It makes no sense to end it on 01:43:332, dead serious here. I strongly suggest for you to do both of these items. (Delete the Kiai bursts, and Extend the Spinners.) fixed the random end kiai... about the spinners, I'd like to hear more opinions on it because it was originally mapped all the way to the end where you pointed out. But when I testplayed countless times, I found it to be annoying to spin for so long. (it's actually a REALLY REALLY LONG spin) it actually hurts to spin for that long, so I'd like to hear more opinions on it first. And it's also why I picked that place so it's a moderately long spinner.
  4. I'm Kinda Thinking 'MEH.' With The Usage Of Countdown. In my opinion, I believe that this map shouldn't use it, but it's up to you. This is completely optional.
sry fixed

I'm really bad at combos .. orz
(Easy)
Hitsound and Combo mods
  1. 00:02:907 (1) - Finish as Indicated In the Music, Sweetheart! <3
  2. 00:03:332 (2) - Whenever You Hear This Noise In The Entire Mapset, Add a Clap unless it sounds awkward at some areas. (So, For Example, add some on 00:03:332, 00:04:183, 00:05:034, etc.) This is what you did on the Insane and Hard difficulty. I will also put this mod in for Normal.
  3. 00:19:928 (4) - New Combo.
  4. 00:33:545 (4) - New Combo.
  5. 00:43:758 (1) - Finish, silly!
  6. 00:47:162 (3) - New Combo?
  7. 00:52:268 (4) - New Combo.
  8. 01:07:587 (4) - I think you forgot a New Combo here.
  9. 01:17:800 (1) - Add a Finish.
  10. 01:21:205 (4) - I think you forgot a New Combo here, too.
  • sry all fixed~
  1. 00:05:034 (4) - Maybe Shift (4) over some so that it's lined up with (2)? http://puu.sh/cUU5 . If Yes, Make Sure To Readjust The Spacing On The Following Notes Afterwards! for this one, I think tis' fine
  2. 00:10:992 (2, 3, 4) - It'd give off a better effect as if all of these notes were centered on screen. Adjust the spacing of (1) afterwards. (@ 00:13:119) same as above
  3. 00:18:226 (2, 3, 4) - Maybe center these in the middle? <: http://puu.sh/cUXs ok~
  4. 00:23:332 (2) - Messy and Inelegant to Map In The Same Area As you just previously mapped in. It would clean this up and be better flowing if you do this: http://puu.sh/cUYo . No need to readjust spacing afterwards or anything when you do this. Test it out and see for yourself if you'd like to change it or not, but I strongly believe you should! sure fixed~
  5. 00:31:843 (2) - Perhaps make a little downwards curve on this slider? ok sure
  6. 00:51:417 (2) - It is very noticable that (4)'s repeat covers this for about two moments when this note is approaching while playing the (4) slider. Hows' about you readjust the spacing like this so that nothing looks covered and therefore messy in play? (The full pattern with adjusted spacing in the end would look like this.) Actually I think it's fine because the AR is so slow when I testplayed
  7. 01:06:736 (3) - Lazily putting slider points sometimes makes the sliders look and flow weird. In this case, it does, so how about fixing that little problem? Make the slider like this! -->http://puu.sh/cV3U well this one is actually by purpose but I fixed it another way~
  8. 01:16:098 (2) - How about placing this where (4) ( at 01:13:970 ) was placed? ( I think no visual is needed for this mod. )
Mmm.. no it's alright~
Overall: Great Work. I'd Give This About a 9/10. ;)
You get 13/10 for this long mod. ( cause I like 13 ;))

(Normal)

- Why does this Normal have the same difficulty settings as Easy?! Hell No! HP +2, OD +2, AR +3. omg.. sry I am baka. FIxed.
Hitsound and Combo mods
  1. 00:03:332 (2) - Whenever You Hear This Noise In The Entire Mapset, Add a Clap unless it sounds awkward at some areas. (So, For Example, add some on 00:04:183, 00:05:885, 00:07:587, etc.) This is what you did on the Insane and Hard difficulty. I will also put this mod in for Easy.
  2. 00:19:928 (4) - New Combo.
  3. 00:21:630 (1) - Remove New Combo. Add a New Combo at 00:23:332!
  4. 00:48:864 (3) - New Combo?
  5. 00:53:970 (4) - New Combo.
  6. 01:17:800 (1) - Finish.
  7. 01:21:205 (5) - You forgot a New Combo, Silly!
  8. 01:24:609 (Spinner) - You forgot a Finish.
  9. 01:28:013 (4) - New Combo.
  10. 01:38:013 (1) - Finish as Indicated In the Music.
  • all fixed~
  1. 00:20:779 (2) - The spacing it currently has makes this pattern of (1, 2, 3) look boxy and not quite flowy. Perhaps you could position (2) i n such a way to make it look like it's indicating and kind-of-blanketing (3)? Maybe Like this? Of course, adjust spacing afterwards. fixed
  2. 00:36:949 (1) - Maybe for some more non-boxy flow, do this instead? I really like it/prefer it this way ;) http://puu.sh/cXEq If so, adjust spacing afterwards! fixed in some other way~
  3. 00:37:587 (x) - Previously, at 00:30:566, when there was a verse like this, you used a short slider. At this current one, you used a long slider previous to this verse that ends where the first end of the slider should go. So, hows' about instead, you just add a note here and no harm done? It keeps the same consistent pattern you were doing before. ^^ ok sure fixed
  4. 00:40:460 (Spinner) - You should start the spinner here, instead, but still end it on the same place. alright
  5. 01:36:524 (1) - Sometimes Long Kick-Sliders Are Very Hard For Easy/Normal Players To Read, And This Is Pretty Long. Maybe do something else? I don't exactly know how to fix this. xD Anyways, If you don't want to change it, make the kick slider end at 01:37:907 instead, and then start the spinner at 01:38:119.
yea, I've been debating, I guess I'll remove it. fixed.

Overall: It could use some work on tying up the loose ends. Overall, the difficulty's OK (I AM a hard judger on normal difficulties, if you're wondering.) I'd rate it a 7.5/10
:>!

(Insane)

- Same as Lia's Hard. 'Maybe add a .5 second lead-in? Completely optional, but since the map starts quicker then the Easy and Normal ones do, I think there should be a lead-in here.'
  • if it's against ranking rules then I'll do it I guess but for now I'll leave it~
  1. 00:14:822 (8) - New Combo. Remove the New Combo at 00:15:460~
  2. 00:25:673 (1) - Remove the New Combo!~
  3. 01:05:885 (4) - Either New Combo Here, or New Combo at 5. ^^
  4. 01:12:694 (5) - New Combo.
  5. 01:16:098 (5) - New Combo.
  6. 01:17:800 (1) - Finish.
  7. 01:19:502 (5) - New Combo.
  8. 01:24:183 (1) - Remove the New Combo, and then add a New Combo at 01:24:609.
  • all fixed~
  1. 00:23:119 (7) - It'd be better to fill in the space and do a tripplet here. (That requires adding one note on the blue tick after (7) and stacking it, then stacking what will be (1) underneath (7) and (8). Then, adjust spacing on the next tripplet. All done! It will look like this. http://puu.sh/cYkE . ) mm this is alright, I rather like the space in the rhythm :>
  2. 00:25:247 (3) - How about placing (3) here instead? mm.. no it's ok because it's for the back and forth jump
  3. 00:29:077 (5) - Nope. Silly hoLysoup, the note isn't supposed to go here! I think you meant for it to go like this: That means after you fix this, be sure to stack (5) on top of (6), instead! sry, I am baka... fixed~!
  4. 00:31:417 (8) - This note is kind of hidden in this clutter of notes. How about you space it out more? mm.. no it's ok~
  5. 01:13:651 (9) - First of all, position this symetricaly, like this, and secondly, in that screenshot I just took, be sure to stack (10) under (9). Whenever you had a part mapped like this, you always stacked the slider under the first blue tick note, so yeah. You wanna keep consistency and good flow, right? ;)
well actually for this, I wanted to have variety so I placed it like that. But I shortened the distance now because it's somehow really far away here..

Here's Your Reward For Such an Awesome Map! http://puu.sh/cYdD /me is shot ;n; \:D!/ /me saves Elly-Chan. (somehow)
Thank you for the longest mod :>
You are definitely the best!!!
I wish I can give you 3kd

-Baby Strawberry- wrote:

Hihi~!
hi~ 欸? 你是加拿大的? 跟我一樣:>
好吧我来mod一下~!

【insane】diff
SPOILER
00:18:439 (2,3,4) - 减小spacing?沒有關係
00:18:864 (5,6,7) - ^ ^
中间部分除了有几个哨声就没音效了,建议加上clap,照着之前的方法加就很不错,把声音调小应该没问题
01:00:354 (7,8) - 前后spacing改成一样的? ^
01:13:652 (9,10) - spacing小点? 這裡有改
01:29:077 (4,5,6) - ^ 這裡沒關係

【Normal】diff
SPOILER
同中间部分音效
结尾也要加点音效吧。。。
【Easy】diff
SPOILER
01:36:524 (4) - 加一个折返?
音效都跑哪去了啊。。。。。整体没音效啊。。。
Easy&Normal改好了 加了音效~!
----------------------------------------------------------------------------------------------------------------------------------------------------------
继续努力~!
新人modder,以上modding仅个人建议
謝謝mod~!
當朋友吧 :>


@L i a, Please update first before editing because I changed the kiai fountain on every difficulty :>
Also, BabyStrawberry's mod says:
00:07:587 (3) - add clap
00:14:396 (5) - add clap at slider head
like insane,add some hitsounds in the middle
01:42:800 this timing line is not being used。。。

@kokoroanime
sorry no change~
L i a
Kenezz
Heey >w<
from my queue
Kenezz's Bakamod~

Easy
  1. 00:22:481 (1) - Remove the new combo here and add it in the next note, the before combo with only one note looks a bit weird furthermore here the track change.
  2. 00:36:098 (1) - Same as before, furthermore like normal.
  3. 00:48:864 (4) - Rotate this slider by 30° in Clockwise to make a patter more twisty like 01:26:311 (2,3,4).
Normal
  1. 00:50:566 (1,2,3,1,2,3) - The sliders in the red ticks sounds strange because don't fit properly (at the voice or track) I prefer some like this
    http://puu.sh/dviL or http://puu.sh/dviV, if you don't agree with this only remove the new combo of 00:52:268 (1)
  2. 01:29:715 (2) - Uhm missing clap at the end.
  3. 01:36:524 (4) - Maybe new combo.
L i a's Hard
  1. Remove the Lead In is needless furthermore any other diff have this.
  2. 00:44:396 - I expected a triplet as suggest the voice, maybe remove the slider, add a triplet and one beat after the triplet http://puu.sh/dvqI
  3. 00:46:098 (3) - Same as above.
  4. 00:51:311 - Add a note here and make a triplet like this, http://osu.ppy.sh/ss/220928, the triple follow best the voice and sound nice.
Insane
  1. 00:09:609 (7) - Delete this note or add new combo here 00:09:503 (6) and remove to 00:09:715 (1), to read best the triplet.
  2. 01:11:630 (2) - Move 1 grid down the 5th control point to fit more with the other slider http://puu.sh/dvwF.
  3. oh wow, nothing more to add~
Okay It's all
Good Luck >w<!
Topic Starter
hoLysoup

Kenezz wrote:

Heey >w<
from my queue
Kenezz's Bakamod~
:D! hi

Easy
  1. 00:22:481 (1) - Remove the new combo here and add it in the next note, the before combo with only one note looks a bit weird furthermore here the track change.
  2. 00:36:098 (1) - Same as before, furthermore like normal.
  3. 00:48:864 (4) - Rotate this slider by 30° in Clockwise to make a patter more twisty like 01:26:311 (2,3,4).
Normal
  1. 00:50:566 (1,2,3,1,2,3) - The sliders in the red ticks sounds strange because don't fit properly (at the voice or track) I prefer some like this
    http://puu.sh/dviL or http://puu.sh/dviV, if you don't agree with this only remove the new combo of 00:52:268 (1)
  2. 01:29:715 (2) - Uhm missing clap at the end.
  3. 01:36:524 (4) - Maybe new combo.nah it's fine
Insane
  1. 00:09:609 (7) - Delete this note or add new combo here 00:09:503 (6) and remove to 00:09:715 (1), to read best the triplet.
  2. 01:11:630 (2) - Move 1 grid down the 5th control point to fit more with the other slider http://puu.sh/dvwF.
  3. oh wow, nothing more to add~
everything else all fixed~
Okay It's all
Good Luck >w<!
Thanks~!! :D
L i a
Kenezz
Now all is fine for me.

Bubble

Good Luck ;)

Edit: lool I forget the bubble >_>
Topic Starter
hoLysoup

Kenezz wrote:

Now all is fine for me.

Bubble

Good Luck ;)

Edit: lool I forget the bubble >_>
^^/
thank you~!!!
Elly-chan
Aww, I was going to get Faust to look at this! Dommage.

Good luck on getting this ranked, nya! >w<
Kirino Kousaka
Oops I was about to mod it and got bubbled already .___. Sorry anyway for being late... (a request from my queue)
oh darn T^T
Good luck anyway :)
Elly-chan
Hello Again, hoLysoup! :) Small Hitsound/Combo Recheck and One General Thing You Should Fix. no kds please

Don't Worry, You Don't Have To Pop Your Bubble Over Them Though! Just Be Sure To Fix These Right Before a BAT ranks this, though!

le Recheck

Chata - Dream Tide -Yume no Chouryuu-

(General)
  1. 01:42:907 - Listen Closely. The Bass Ends Here. Since You Still Want To Keep The Spinner Short and I'm Absolutely Fine With That, End It Here! It makes it feel more natural as if it was supposed to end there. :D
(Easy)
  1. 00:06:949 (1) - Remove the Clap.
  2. 00:13:758 (1) - Remove the Clap.
  3. 00:53:119 (1) - Misplaced whistle. Remove it.
  4. 00:58:226 (1) - Remove the Clap.
  5. 00:59:502 (2) - You Forgot a Clap.
  6. 01:05:034 (1) - Remove the Clap.
  7. 01:06:311 (2) - You Forgot a Clap.
  8. 01:07:587 (4) - New Combo.
  9. 01:13:119 (3) - You Forgot a Clap.
  10. 01:21:205 (4) - New Combo.
(Normal)
  1. 00:03:545 (1) - Remove the Clap. Add a Clap on the Slider End.
  2. 00:05:247 (2) - ^ Add a Clap on the Slider End.
  3. 00:06:949 (3) - ^ Add a Clap on the Slider End.
  4. 00:39:077 (4) - New Combo.
  5. 01:25:034 (1) - You Forgot a Clap.
(Lia's Hard)
  1. 00:58:864 (4) - New Combo.
  2. 01:02:268 (6) - New Combo.
  3. 01:05:673 (6) - New Combo.
  4. 01:09:502 (6) - New Combo.
  5. 01:12:481 (4) - New Combo.
  6. 01:15:673 (5) - New Combo.
  7. 01:19:290 (6) - New Combo.
  8. 01:22:481 (5) - New Combo?
(Insane)
  1. 00:13:119 (8) - New Combo. Remove the New Combo at 00:13:545.
  2. 00:14:822 (8) - New Combo.
  3. 01:36:949 (5) - New Combo?
  4. 01:37:375 (9) - New Combo?
  5. 01:37:800 (13) - New Combo?
Katsuri
Elly-chan for MAT!
narakucrimson
Lol Katsuri, avoid that kind of spam-like modposts.

[General]

  • Folder:
  1. For what I've seen, normal-hitwhistle.wav and normal-sliderslide.wav are barely (if not even at all) used in the map. I strongly suggest to remove them. Check your hitsounds in case that something bugs because of this.

    Colours:
  2. I found rather tricky to read the red approach circles in some spots on the bottom left quarter of the screen (for example, 00:25:035 (1,2,3,4) - in [Insane]).
    I'd strongly suggest you to use custom combo colours to change the red to another hue. This is not a must, though.
[L i a's Hard]
  1. 00:54:822 (3) - To go along with the rythm change, I'd suggest a new combo here. It helps readability in this case.
  2. 01:10:141 (8) - To be consistent with the way in which you have NC'd this whole section, I suggestto add a new combo here and the remove the new combo from 01:10:992 (1) -.
Well, that's all :D!
Topic Starter
hoLysoup

narakucrimson wrote:

Lol Katsuri, avoid that kind of spam-like modposts.

[General]

  • Folder:
  1. For what I've seen, normal-hitwhistle.wav and normal-sliderslide.wav are barely (if not even at all) used in the map. I strongly suggest to remove them. Check your hitsounds in case that something bugs because of this.
    even though hitwhistle is barely used, I still need it for the hitsounds where i placed them. as for normal sliderslide, that's used a lot.
    Colours:
  2. I found rather tricky to read the red approach circles in some spots on the bottom left quarter of the screen (for example, 00:25:035 (1,2,3,4) - in [Insane]).
    I'd strongly suggest you to use custom combo colours to change the red to another hue. This is not a must, though.
regarding this, I actually really disliked the old BG and couldn't find a good one until now. I've updated it.

Well, that's all :D!
thank you mod~

Elly-chan wrote:

Hello Again, hoLysoup! :) Small Hitsound/Combo Recheck and One General Thing You Should Fix. no kds please

Don't Worry, You Don't Have To Pop Your Bubble Over Them Though! Just Be Sure To Fix These Right Before a BAT ranks this, though!

le Recheck

Chata - Dream Tide -Yume no Chouryuu-

(General)
  1. 01:42:907 - Listen Closely. The Bass Ends Here. Since You Still Want To Keep The Spinner Short and I'm Absolutely Fine With That, End It Here! It makes it feel more natural as if it was supposed to end there. :D
fixed

(Easy)
  1. 00:06:949 (1) - Remove the Clap.
  2. 00:13:758 (1) - Remove the Clap.
  3. 00:53:119 (1) - Misplaced whistle. Remove it.
  4. 00:58:226 (1) - Remove the Clap.
  5. 00:59:502 (2) - You Forgot a Clap.
  6. 01:05:034 (1) - Remove the Clap.
  7. 01:06:311 (2) - You Forgot a Clap.
  8. 01:07:587 (4) - New Combo.
  9. 01:13:119 (3) - You Forgot a Clap.
  10. 01:21:205 (4) - New Combo.
fixed all the claps, don't really need to NC at those 2 spots

(Normal)
  1. 00:03:545 (1) - Remove the Clap. Add a Clap on the Slider End.
  2. 00:05:247 (2) - ^ Add a Clap on the Slider End.
  3. 00:06:949 (3) - ^ Add a Clap on the Slider End.
  4. 00:39:077 (4) - New Combo.
  5. 01:25:034 (1) - You Forgot a Clap.
Fixed all the claps, and don't really need to NC there

(Insane)
  1. 00:13:119 (8) - New Combo. Remove the New Combo at 00:13:545.
  2. 00:14:822 (8) - New Combo.
  3. 01:36:949 (5) - New Combo?
  4. 01:37:375 (9) - New Combo?
  5. 01:37:800 (13) - New Combo?
the combos are more free flowing in this. Sometimes it follows aesthetics and no so much just the downbeats of every 2 bars or so. So no changes have been made~
are you sure no kd..? :<

@Lia, update first before you edit, I changed the BG
Elly-chan
remember to check over that small combo/hitsound mod ^^

Okay, I approve of all the changes and changes that weren't made. I can't wait to see this ranked! ^^
narakucrimson
Yep, you might wanna check that mod before I recheck this! :P
L i a
Topic Starter
hoLysoup

L i a wrote:

Fix all :)
:D!
Elly-chan
One More Thing. Perhaps you should enforce the custom combo colors you were using? (Red, Blue, Orange, Green.) You can do this by clicking on each and pressing the 'Ok.' button. ^^ Then it will show up in all skins as the same colors.

lastly, 00:53:119 - Remove the Whistle, it's misplaced haha

no kds
Katsuri

narakucrimson wrote:

Lol Katsuri, avoid that kind of spam-like modposts.
Not really 'spam-like', It's because Elly-chan posted a bubble pop, wich I'm proud to see. I'm sorry and it will not really happen again.

EDIT:

Re-readed and, what are you talking about? Modposts?
narakucrimson
http://puu.sh/eRDO

What the heck man o.o

Also
IceBeam
I didn't find anything about this song in the web,are you sure about title/source? could you give me some links?

[Easy]
00:17:375 - hitsounds are so rough..why not to use soft sampleset here? and you could add whistles then,because half of a map doesn't have any hitsounds
01:25:460 - I think note is missing here
01:36:524 (4) - add another repeat?

[Normal]
00:17:375 - use soft sampleset?

[L i a's Hard]
00:02:056 (1,1) - looks really werid,though it makes sense,but I'd suggest to remove second combo mark
00:15:779 (1) - this spinner wasn't expected much at all,start it from 00:14:822 if you want to keep it
00:16:949 - well,hitsounds sound better then in other diffs,but I can hardly hear them,so raise volume to 40% or make a soft sampleset with 50% or more
01:13:332 (11,1) - werid spacing,I'd suggest not to jump here
01:23:758 (1) - again,start spinner from 01:23:013 or map something instead of it
01:37:375 (3,4) - plays little awkward,why not to add 2 repeats to (3)-slider?

[Insane]
00:54:290 - no no,you can't silence notes

that's it,awesome song btw
Topic Starter
hoLysoup
lol

I edited your message instead of posting new one..
anyway I read it

my reply in the next message then >_>
IceBeam

IceBeam wrote:

[Insane]
00:54:290 - no no,you can't silence notes :(...... I actually really like this. I deleted the timing line but if it's fine with ranking rules I'd like to keep it.
not really..
Hitsounds from hitcircles and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
so,whether you use 5% or 20% volume - note should be audible - it can be almost silenced in rare cases,but when it has something to take with the music - in this care,I can't find a good justification to silence that note

so then waiting for L i a to fix stuff,bump me again to recheck it ;)
L i a
IceBeam
L i a, you didn't fix first ninja-spinner at 00:15:673 (1) and part (00:16:949 - 00:43:758) has very few hitsounds..I got your idea,about adding claps farther,but anyway,sounds a bit monotonous to me

hoLysoup ,in Insane - maybe start adding claps from 00:43:758 like L i a did in Hard? sounds cacthy to me
in Easy - 01:36:524 (4) - this one sounds a bit rough,isn't it? maybe make it soft or lower volume?

and overall in Easy and Normal - soft section is very quiet,I'd suggest to use at least 60% volume for them
L i a
Topic Starter
hoLysoup

IceBeam wrote:

hoLysoup ,in Insane - maybe start adding claps from 00:43:758 like L i a did in Hard? sounds cacthy to me
ok
in Easy - 01:36:524 (4) - this one sounds a bit rough,isn't it? maybe make it soft or lower volume?
oh well left it alone
and overall in Easy and Normal - soft section is very quiet,I'd suggest to use at least 60% volume for them
only did it for NOrmal
IceBeam
alright..
Nymph
grats another chata song=3=
merchat7
Grats holysoup!
Melophobia
congratz~~ moe hoLysoup~ :D
S o r d a
おめでとー!!!
JoJo
Yah ~ Omedeto ~~~ =V=
kosiga
Congratulations ~ hoLy~so-up ~ :D

(●ゝ∀・●)♪♪
Kawayi Rika
Omedeto ~ <3

Me eats chata ~ ><
OnosakiHito
One more Taiko song ranked. Nice! Congratulation.
rui
Congratulations :)
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