AYA - OVER NIGHT

posted
Total Posts
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Topic Starter
IceBeam
This beatmap was submitted using in-game submission on 30 апреля 2012 г. at 21:06:26

Artist: AYA
Title: OVER NIGHT
Source: Le Chevalier D'Eon
Tags: vass_bass niva
BPM: 160,01
Filesize: 5968kb
Play Time: 04:27
Difficulties Available:
  1. Hard (4,86 stars, 598 notes)
  2. Niva's Normal (3,98 stars, 360 notes)
  3. Vass' Easy (0,35 stars, 145 notes)


Download: AYA - OVER NIGHT
Information: Scores/Beatmap Listing
---------------
9-th map

this song is very special for me
I mapped it whole autumn 11' for Reiji-RJ and uploaded it at her birthday

thanks to you,for all moments we've spent together!
and big thanks to Vass_Bass,Niva for awesome guest diffs,Armin for amazing slider-art and all my friends who helped me to finish it
Louis Cyphre
С Днюхой! :D
Ch1ka
С днем рождения!
Reiji-RJ
Это самый прекрасный подарок ;~~;
h3k1ru
присоединяюсь к поздравлениям ><!
cRyo[iceeicee]

h3k1ru wrote:

присоединяюсь к поздравлениям ><!
\></
Tony
Я пишу по-китайски :3
Tony
timing test:
http://puu.sh/ccMD 1st break
http://puu.sh/ccMJ 5th break
http://puu.sh/ccMN end

weird :O
Aleks719
BPM 160,15
Offset 3288

^ все это лишь мои "савиныэ ащющенья"

бтв, стар иконка о/
Hitomi May
Привет :)

[Общее]

Синий и голубой комбоколоры так сливаются с бг >___<
И мне кажется что очень громкая музыка и тихие хиты
А и кстати изи на поозвезды и нормал аж на 4 ._. Не слишком внезапно?) Хотя я знаю, что тебе будет лень делать ещё одну дифу d:

[Изи]

01:24:295 (4) - немного кривоват)
01:27:295 (1) - ну и этот тоже немного кривовато огибает (моё занудство, можешь игнорить)
02:00:295 (3) - подвинуть бы влево чуть чуть
04:15:295 (1) - красивые слайды :3
Я особо ничего не заметила.. Только местами кривоватые слайды.. Но опять же, не хочу занудствовать с ними) писать "подвинь на две клеточки влево" это как то не очень)

[Normal]

00:09:107 (6) - maybe new combo? nd delete on the next circle
04:10:045 (3) - Ctrl+R? :D
04:23:545 (6) - and this Ctrl+R too.. But it will be too high ==
I can't find anything else)

[Хард]

00:10:795 (5) - я бы его заменила вот на такое:
Мне кажется звучит лучше)
02:54:295 (1) - Ctrl+R? Этот Джамп немного неудобно играется =...=
03:39:295 (1) - О______О Шикарно! Преклоняюсь! Так ровно сделать ;_____;
03:51:295 (1) - О______________О ЩЫШФКГПЬТУМИЩШКПЬОВДБПИ А говорил что не умеешь делать ровные слайды)

Мне песенка так понравилась!)
Ни капельки не пожалела, что три раза её послушала)
По мне так крутая мапа :3
Было бы круто её ранкнуть.. Месяц назад
такая переходная, зимне-весенняя)
Niva
Hi, IceBeam~

As my promise in my PM to you, here's my mod~

Actually I want to get my 400th kudosu here... But yesterday (when I was modding this) -HaRuNa- asked for an IRC mod, so... yeah >< I won't touch the timing, though...

[General]

-> Delete Artist - Title (IceBeam).osb ^^
-> Preview time in Vass' Easy is very different with Hard, and it's missing the source as well
-> Also, I'm quite worried with the .mp3's filename, it shows as AudioFilename: Le Chevalier D&#39_Eon - Aya - .mp3, but perhaps I'm just thinking about it too much (as it works perfectly in-game)~

[Vass' Easy]

  1. 00:18:295 (1,2,3) - I think if you want to make an encircle pattern here, it's better to use it on (1) instead of (3), because you can face (3) to the right with a slight curve to get flow but you don't have much space for (1) here xD
  2. 00:22:795 (3) - Err, is the finish here intentional? It's usable though, I just personally feel it's too strong for here ><
  3. 00:38:170 (2) - Hmm, the soft-hitfinish should be on the slider's end instead (1/2 after downbeat) as you did mostly next I suppose? The slider's start should be using normal hitsample imo xD
  4. 00:41:170 (x) - If you do the suggestion above, add circle here with normal hitsample as well, so the hitsound doesn't feel discontinued?
  5. 00:57:295 (4) - Minor stuff, but quite obvious this slider isn't symmetrical (moving the waypoints few grids right and up would easily fix this xD)
  6. 01:09:295 (1) - Add a soft hitsample inherit section 1/4 after the slider starts (normal sliderslide sounds abrupt for this one), also I think that double bezier waypoint in the middle could be replaced by a single linear here:
  7. 01:14:545 (1) - (optional) Actually I'm not fond of this combo-color (: Try red (combo color 8) here?
  8. 01:24:295 (4,5,1) - I like the idea of three finishes, but I think it still can be improved by using hitsound volume dynamics here (40% -> 50% -> 60%) - this suggestion applies for next parts like this
  9. 01:31:607 (1) - Would be nice if this is made symmetrical (move the midpoint few grids down) so it will give a more solid flow with your next (2,3,4), but this isn't a big issue
  10. 02:00:295 (3,4,1,2) - This part's pattern is quite random imo, although your next 02:04:795 (3,4,1) is patterned already. Perhaps try to create a diamond pattern here? The spacing from (2) to (3) is still consistent, though:
  11. 02:26:545 (5) - Not perfectly symmetrical to (3) when CTRL+H'ed (barely noticeable, though)
  12. 02:36:295 (1) - Why soft-hitfinish again? You already have a soft-hitfinish on (4), and it's better to use a normal sampleset as you don't need another soft-hitfinish this soon after your previous one (you also used normal-sampleset on 01:09:295 (1), though)
  13. 03:00:295 (1,2) - (optional) I prefer to use two circles on (2) to continue the flow like this, but it's up to you:
  14. 03:13:795 - Drag the break exactly to the downbeat here?
  15. 03:33:295 (1) - (optional) I'd rather curve this to the top-left instead of right (because it will let this slider encircle both your previous slider and your next circle[/u], but it's purely optional
  16. 03:48:295 (3) - Err, why use soft-hitsample here on slider end? Previously on 03:37:795 you used normal-hitsample on slider end, and I think it's better to use normal-hitsample on slider end as well here
  17. 04:25:045 (2,1) - (optional) Make (2) encircle your previous slider, and put (1) in the bottom-right of (2)?
  18. 04:27:295 (1) - Use pink combo-color here for the ending (as IceBeam used in his Hard diff)?


[Hard]

  1. 00:05:170 (6) - Just minor stuff though, I personally it will look tidier if (4)'s start, (5)'s end, and (6) could make a solid and equally-distanced triangle (by moving this one grid left and down)
  2. 00:08:357 (5) - Use soft-hitwhistle here? Normal-hitsample (if any) should be used on 00:08:545 I guess (because of the drum sound there), and as there's no note there I think you should use a whistle here
  3. 00:22:795 (1) - (optional) I'd rather curve this to the left with a slight curve downward because this slider will carry a followpoint to your next (2) instead of having a followpoint being carried from 00:22:232 (4) - the followpoint will build more flow if the slider is curved this way imo
  4. 00:44:170 (6) - Perhaps move the endpoint one grid left or right to emphasize the semi-parallel effect here? (don't know the right words to describe it... orz ><)
  5. 00:53:920 (7) - (optional) Maybe CTRL+R? Jump from this slider to (1) will be more fun this way imo~
  6. 01:00:295 (1) - Err... Maybe curve this upward a bit? (all of your 0.5x sliders are curved except for this one orz :3)
  7. 01:08:545 (6,7,8) - Hmm, idk, I prefer to move (6) downward a bit here so the triangle formed on (6,7,8) will be more natural (don't forget to curve (4) downward (instead of upward) as well if you do this suggestion: )
  8. 01:26:920 (2) - Maybe move this to the far up-left (I use x:108 y:88 here) so the (1,2,1)'s jump will form a solid triangle? (idk if you feel this is too extreme, though ><)
  9. 01:34:045 (3) - Space it a bit more from (2)? As 01:32:920 (10,1) and your previous patterns are using a wider spacing, I think it's best to use the same spacing as they did here~
  10. 01:53:732 (10) - Add whistle on slider's end also? (you put a whistle on red ticks with 1/1 delay on 01:56:357 (6,7) already)
  11. 02:15:107 (3) - Should be 3x-repeating 1/6 slider instead of a 1/8 slider here (I already tested using 25% playback rate)
  12. 02:31:795 (5) - Move it lower? (I think, to emphasize this part's arc, this slider should be placed lower than (4))
  13. 02:32:357 (6,7) - They aren't perfectly parallel as your previous parallel sliders, is this intentional?
  14. 02:48:295 (1) - Again here, it's quite obvious this slider isn't made symmetrical, is this intentional? (imo it will look tidier to make this intentionally symmetrical: )
  15. 02:50:170 (6) - Same as above here (I think if you've done fixing the slider above, you can just copy-paste and flip it here)
  16. 03:24:670 (2) - (optional) Place this more to the left to give more variation to this jump? Like this:
  17. 03:36:670 (2) - As this is a 1/1 slider, perhaps curve this upward slightly as your previous 1/1 sliders? (you can also make this slider encircle your previous (9) from the outside, though~)
  18. 03:50:451 (x) - I personally feel it's quite missing a note here (to form a triple), but you don't need to fix this as your current pattern is so good already ><
  19. 04:06:482 (2) - Move this one grid down and right for consistency between (11,12,1,2)
  20. 04:17:545 (8,3) - Err... Not perfectly stacked, but this is very barely noticeable for players xD


I have a feeling this mod won't help that much as I did in Midnight Driving back then... This is constructed much better ><
Oh, and thank you Hitomi May for the mod~

Download: Aya - OVER NIGHT (IceBeam) [Niva's Normal].osu
Vass_Bass

Niva wrote:

[Vass' Easy]
Beam fix for me
Topic Starter
IceBeam

Hitomi May wrote:

Привет :)

[Общее]

Синий и голубой комбоколоры так сливаются с бг >___< ну как же мне без синего :р
И мне кажется что очень громкая музыка и тихие хиты да вроде все слышно :o
А и кстати изи на поозвезды и нормал аж на 4 ._. Не слишком внезапно?) Хотя я знаю, что тебе будет лень делать ещё одну дифу d: да пофиг же ;)

[Изи]

01:24:295 (4) - немного кривоват) подравнял изгиб
01:27:295 (1) - ну и этот тоже немного кривовато огибает (моё занудство, можешь игнорить) поправил
02:00:295 (3) - подвинуть бы влево чуть чуть ага
04:15:295 (1) - красивые слайды :3
Я особо ничего не заметила.. Только местами кривоватые слайды.. Но опять же, не хочу занудствовать с ними) писать "подвинь на две клеточки влево" это как то не очень)

[Хард]

00:10:795 (5) - я бы его заменила вот на такое:
ой не,этот затухающий 1/2 стрим один из любимых
Мне кажется звучит лучше)
02:54:295 (1) - Ctrl+R? Этот Джамп немного неудобно играется =...= нарастающие прыжки + концы слайдеров образуют треугольник :D
03:39:295 (1) - О______О Шикарно! Преклоняюсь! Так ровно сделать ;_____;
03:51:295 (1) - О______________О ЩЫШФКГПЬТУМИЩШКПЬОВДБПИ А говорил что не умеешь делать ровные слайды) psht..это всё Армин :с

Мне песенка так понравилась!)
Ни капельки не пожалела, что три раза её послушала)
По мне так крутая мапа :3
Было бы круто её ранкнуть.. Месяц назад
такая переходная, зимне-весенняя)
спасибо :3

Niva wrote:

Hi, IceBeam~

As my promise in my PM to you, here's my mod~

Actually I want to get my 400th kudosu here... But yesterday (when I was modding this) -HaRuNa- asked for an IRC mod, so... yeah >< I won't touch the timing, though...

[General]

-> Delete Artist - Title (IceBeam).osb ^^ oh damn
-> Preview time in Vass' Easy is very different with Hard, and it's missing the source as well weird,I fixed that yesterday
-> Also, I'm quite worried with the .mp3's filename, it shows as AudioFilename: Le Chevalier D&#39_Eon - Aya - .mp3, but perhaps I'm just thinking about it too much (as it works perfectly in-game)~ yeah,better to fix

[Hard]

  1. 00:05:170 (6) - Just minor stuff though, I personally it will look tidier if (4)'s start, (5)'s end, and (6) could make a solid and equally-distanced triangle (by moving this one grid left and down) okay!
  2. 00:08:357 (5) - Use soft-hitwhistle here? Normal-hitsample (if any) should be used on 00:08:545 I guess (because of the drum sound there), and as there's no note there I think you should use a whistle here right,but somehow I like normal here xD
  3. 00:22:795 (1) - (optional) I'd rather curve this to the left with a slight curve downward because this slider will carry a followpoint to your next (2) instead of having a followpoint being carried from 00:22:232 (4) - the followpoint will build more flow if the slider is curved this way imo hm,tried,but personally straight shape looks better with 00:22:232 (4)
  4. 00:44:170 (6) - Perhaps move the endpoint one grid left or right to emphasize the semi-parallel effect here? (don't know the right words to describe it... orz ><) I treid to keep it in the direction of 00:43:795 (5) :D
  5. 00:53:920 (7) - (optional) Maybe CTRL+R? Jump from this slider to (1) will be more fun this way imo~ it was originally a jump,yeah,but now it's like a "small copy" of upper slider
  6. 01:00:295 (1) - Err... Maybe curve this upward a bit? (all of your 0.5x sliders are curved except for this one orz :3) didn't curve because of curved 1/2 sliders,tried to combine 'em xD
  7. 01:08:545 (6,7,8) - Hmm, idk, I prefer to move (6) downward a bit here so the triangle formed on (6,7,8) will be more natural (don't forget to curve (4) downward (instead of upward) as well if you do this suggestion: )
    fixed that triangle but in another way
  8. 01:26:920 (2) - Maybe move this to the far up-left (I use x:108 y:88 here) so the (1,2,1)'s jump will form a solid triangle? (idk if you feel this is too extreme, though ><) yeah,I got your idea,but I just like mine :(
  9. 01:34:045 (3) - Space it a bit more from (2)? As 01:32:920 (10,1) and your previous patterns are using a wider spacing, I think it's best to use the same spacing as they did here~ okay!
  10. 01:53:732 (10) - Add whistle on slider's end also? (you put a whistle on red ticks with 1/1 delay on 01:56:357 (6,7) already) yeah
  11. 02:15:107 (3) - Should be 3x-repeating 1/6 slider instead of a 1/8 slider here (I already tested using 25% playback rate) correct,fixed
  12. 02:31:795 (5) - Move it lower? (I think, to emphasize this part's arc, this slider should be placed lower than (4)) moved (4) instead
  13. 02:32:357 (6,7) - They aren't perfectly parallel as your previous parallel sliders, is this intentional? dat's fine :oops:
  14. 02:48:295 (1) - Again here, it's quite obvious this slider isn't made symmetrical, is this intentional? (imo it will look tidier to make this intentionally symmetrical: ) yeah,honestly I didn't aim to make tide intentional
  15. 02:50:170 (6) - Same as above here (I think if you've done fixing the slider above, you can just copy-paste and flip it here) ^
  16. 03:24:670 (2) - (optional) Place this more to the left to give more variation to this jump? Like this:
    hm,I aimed to make them all in one line (or so lol)
  17. 03:36:670 (2) - As this is a 1/1 slider, perhaps curve this upward slightly as your previous 1/1 sliders? (you can also make this slider encircle your previous (9) from the outside, though~) but I want straight one :|
  18. 03:50:451 (x) - I personally feel it's quite missing a note here (to form a triple), but you don't need to fix this as your current pattern is so good already ><
  19. 04:06:482 (2) - Move this one grid down and right for consistency between (11,12,1,2) done!
  20. 04:17:545 (8,3) - Err... Not perfectly stacked, but this is very barely noticeable for players xD it's fine :3


I have a feeling this mod won't help that much as I did in Midnight Driving back then... This is constructed much better ><
Oh, and thank you Hitomi May for the mod~
thanks a lot,Niva *Q*
also fixed something for Vass_Bass
Faust
On request.

BPM: 160.01
Offset: 3,293

That's it.

Good map.
Kert
WAIT
PLEASE DON"T
Kert
!Download: Aya - OVER NIGHT (IceBeam) [Kerthard].osu
I am working on it :<
Aleks719
Общий стафф
  1. Сашка, открой аимод, там у тебя киаев ну просто дохера,пардон.
  2. И судя по инконсистенции,где-то косяк. я хз где, но надо исправить. Ну и количество подсократить
    Мой тайминг лучше энивей :<


Басс
  1. http://puu.sh/rpSG < - две секции в одно время это ни-ни
  2. http://puu.sh/rpTS < - повторения тех же секций бесполезно
  3. Хитсаунд soft-sliderslide2.wav используется только здесь. ну как используется. он тут существует только в секциях. На практике он звучит никак,т.к. беззвучен. советую заменить его на файлик весом 44байта и все будет так же.
Topic Starter
IceBeam
Кертси,вот где ж ты раньше был (`・ω・´)ゞ

fixd
Aleks719
Your SB, have remade some lines and have snapped 'em~



alright, seems good. Bubbled

Download: Aya - OVER NIGHT (IceBeam).osb
Topic Starter
IceBeam
kd for more irc modding
thanks,Sashka :oops:

to the next modder: I didn't ask for more mods,because I wanted to keep the map in the current condition,so if you don't see anything bad,please don't nazi ;)at least my diff
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