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Rche - Todestrieb

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Total Posts
35
Topic Starter
Muya
This beatmap was submitted using in-game submission on 2012年1月31日 at 6:41:26

Artist: Rche
Title: Todestrieb
Source: beatmania IIDX
Tags: 19 lincle Gouman Lincle Kingdom taizai Phase2 DJ YOSHITAKA vs. TOMOSUKE
BPM: 185
Filesize: 3369kb
Play Time: 01:55
Difficulties Available:
  1. Another (4.95 stars, 708 notes)
  2. Beginner (2.04 stars, 103 notes)
  3. Hyper (5 stars, 344 notes)
  4. Normal (3.57 stars, 137 notes)
Download: Rche - Todestrieb
Information: Scores/Beatmap Listing
---------------
傲慢
http://www.pixiv.net/member_illust.php? ... d=23148024

not YOSHITAKA lol
Rigeru_old
タイトルとアーティスト逆だよ
MayBee
artist : rche
title : todestrieb
inaba-tan
taiko diff作ってもいいですか?
m i z u k i
背景かわいい
giiiuls
yes, DJ YOSHITAKA.
Futaba_Anzu_old
YOSHITAKA!!! 検索したら出てきた :) Lincleで一番この曲好き :D
Topic Starter
Muya
いい曲ですよね ;)
Crimmi

giuyl-nyah wrote:

yes, DJ YOSHITAKA.
Actually, Rche is a duo of DJ YOSHITAKA & TOMOSUKE.
Nanakase Gizumo
  • [Hyper]
  1. 01:49:870 (5) - 終点のwhistleをremove
  2. 01:50:113 (6) - add whistle
Ranked期待:3
Topic Starter
Muya
fixed :)
Andrea
[General]

Disable the unused Countdown on every difficulty.


That's it, really. Crazy map!
Topic Starter
Muya
mod thx, Fixed :)
and add 1sec audio lead-in

edit:
okay.
Andrea
Get some more mods and call me back so I can bubble this :3
TW-KUMA01
beatmania IIDX 19 Lincle
Niva
Hi, Muya~
(yes, I've seen you posting this a lot in #modreqs orz... I think I'll mod it as well)

[General]
-> Combo color 4 (yellow) doesn't fit with the BG at all imo. Try Red:4 , Green:166, Blue:141 for your 4th combo color? (also, where's your old purple combo color >_<)
-> Why BG is 1024 * 759 ? (I'm modding based on your older version here, it might have been fixed in the newer version though. Too lazy to re-dl xD)
-> Offset 1297 (-6ms) ?

[Another]
  1. 00:06:978 (4) - I personally dislike how this (4) suddenly moves to the right, I think it's better to continue your circle formation here, maybe like this:
    SPOILER
    http://osu.ppy.sh/ss/232539
  2. 00:17:357 (4) - Place it here? It looks/plays better imo:
    SPOILER
    [img]osu.ppy.sh/ss/232542[/img]
  3. 00:29:843 (1,2,3,4) - You can (slightly) rotate these four selection-centre (-4° maybe?) for a twist here :3
  4. 00:37:140 (11) and other parts like this - Whistle also fits here to break the silence imo...
  5. 00:42:816 (1) - Finish here, to emphasize the stream's end?
  6. 00:45:167 (10,11) - Arrange them pointing to (1) perhaps?
  7. 00:53:194 (1) - Finish here to emphasize the cymbal from the song?
  8. 01:03:573 (11) - Move the inherit section 1/4 earlier?
  9. 01:16:221 (5) - Well, how about curving like this? This wave flows more naturally imo, and it doesn't give the "gap" to (4) as your current slider does:
  10. 01:24:654 (5) - Whistle really fits on slider's start. (this suggestion also applies for the next parts like this)
  11. 01:33:735 (5) - Curve this slider a bit?
  12. 01:44:762 (6) - Add finish on slider's end?
  13. 02:05:843 - Minor stuff, but you won't need that C1 here :3
[Hyper]
  1. 00:01:789 (2,3,4,5,6,7) - Move all these one grid down and right, to equalize (1,2)'s "midpoint gap"... uh, well, I think this pic shows what I mean:
  2. 00:19:465 (1,3) - Tilt this a bit (one grid up for (1)'s endpoint and one grid down for (3)'s endpoint) maybe?
  3. 00:42:816 (1) - Finish on slider's start?
  4. 00:52:789 (7) - Curve it more (like this)?
  5. 00:53:194 (1) - Finish here?
  6. 01:03:573 (7) - Move inherit section 1/4 earlier?
  7. 01:16:221 (4) - Curve it more also? (slider wave also plays beautiful here imo)
  8. 01:24:330 (1) - Add finish here to add more power from the hitsounds?
  9. 01:26:276 (3,4) - Rather than facing right to each other, I prefer this:
  10. 01:45:086 (1) - Add finish here?
  11. 01:49:140 (2) - Not perfectly stacked to (4), but I can understand it because you're mapping with grid lv3
  12. 01:52:221 (5) - Curve this downward instead? Would build more flow imo:
  13. 02:05:843 - Minor stuff, but you won't need that C1 here :3
[Normal]
-> Reduce the OD by 1 tick? (AR4 perfectly fits this Normal, but OD4... idk, imo 3 balances the setting more)
  1. 00:19:465 (1) - Drag the waypoints 1 grid right, and the endpoint 1 grid down? (minor stuffs, yeah >_<)
  2. 00:20:438 (2) - If you do ^, copy-paste (1), ctrl+h, and put here
  3. 00:33:735 (2) - Should be placed 1 grid left (unless it's intentional)...
  4. 00:35:032 (3,4) - I prefer if the whistles exist on both slider's start and end (like the hitsounding on Another diff)
  5. 00:46:708 (3) - Another minor stuff, but one grid right for the endpoint
  6. 00:51:248 (2) - Remove whistle here. I think it's better if you don't repeat the whistle pattern here, sometimes no hitsound works better imo
  7. 00:59:032 (2,2) - If you follow ^, remove whistle on one of these slider's start to keep the consistency
  8. 01:02:600 (3,4) - I'd rather put (3) in (2)'s path to keep it flowing, like this:
  9. 01:34:708 (1) - Add finish on slider's start?
  10. 01:35:681 (2) - Add whistle here?
  11. 01:36:005 (3) - If you do ^, (optional) remove the whistle on slider's start or move the whistle to the slider's end
  12. 01:45:086 (1) - Add finish on slider's start?
  13. 02:05:843 - Minor stuff, but you won't need that C1 here :3
[Beginner]
  1. 00:22:059 (1,2,3,4) - Tilt this square pattern?
  2. 00:28:546 (2) - Not perfectly in the center (you can tell from the slidertick), barely noticeable though
  3. 00:42:816 (1) - Add finish?
  4. 00:56:762 (2,2,2) - Curve these three a bit also? (like you mostly did before)
  5. 01:24:330 (1) - Add finish?
  6. 01:38:276 (4) - Add whistle here? (to spice up this part)
  7. 01:45:086 (1) - Add finish on slider's start?
  8. 01:51:248 (2,3) - Try something like this perhaps?
  9. 01:54:816 (4) - Although straight slider plays fine here, but optionally you can curve this slider also to get some flow for the ending. For example:
  10. 02:05:843 - Minor stuff, but you won't need that C1 here :3
Also, I've asked WVS to play this map, he said this map is very fun but the drain on Another is too cruel >_<

Well, this map is perfect (or, at least, nearly achieved perfection imo).
Most here are only suggestions. Star, I hope this could get ranked ~
Topic Starter
Muya
thx :)
some fixed
Reiji-RJ
Hello!

[General]

  1. Your bg is 1024x759, so resize it to 1024x768? D:
  2. I'm not sure about 19 in tags, it can't be searched, because it's too short. So, maybe change to IIDX19?
[Beginner]

  1. 00:31:140 (4,5,6) - add finishes?
  2. 00:32:438 (1) - ^
[Normal]

  1. 00:32:438 (1) - finish in the beginning instead of whistle?
[Hyper]

  1. 00:32:438 (1) - finish to the beginning? D:
[Another]

  1. 00:32:438 (1) - finish? :<
So good map.. Couldn't find anything.
Awesome.
Topic Starter
Muya
thx :)
almost fixed
Faust
Hi Muya.

I tried Offset: 1,297 (Along with Niva, although you seem to have kept the offset)
Current one is fine as well I think, but I'll let you know either way so you can try it out and see if you think it's better now.

So really, just a couple of personal suggestions here (just my taste) on Hyper difficulty.

- 00:22:059 (1,2,3,4) -
- 00:27:248 (1,2,3,4) -
I also have something to add on the Another difficulty, that being I feel it could have had more jumps in it, instead of having the map so fluid all the way.

I have nothing against how it was mapped, but I just think at some point in the map, it can come across as rather dull because the same spacing and note arrangement is played over and over.

As with the case with your more recent maps since ICARUS. The mapping form bears very strong resemblance in it's base structure.
But please remember that I am not rejecting the difficulty at all, but just giving my assertion based on some observations.

Personally love the Hyper diff. :oops:
Whether you decide to follow my suggestions or not, give me a reply and I think we can settle on a bubble for this.
Do not give me kudosu.
Topic Starter
Muya
thx, fixed 0.0/
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