" sync has stopped working "
why ? T_T
why ? T_T
we will try , but it maybe break our whole implement of output formatting and hard to refactory , dont hold much hopeKaionacho wrote:
Not sure if someone asked this already(this threat is very long (didn't read most of it), but
is it possible to have different layouts saved for the different gamemodes where the program automatically switches layout depending on the current mode?
For example:
STD layout:
${rtpp}pp
${n300}x300 ${n100}x100 ${n50}x50 ${nmiss}xMiss
Mania Layout:
${rtpp}pp
${n300g}xMAX
${n300}x300
${n200}x200
${n100}x100
${n50}x50
${nmiss}xMiss
Edit: Maybe it's possible with the added logical expression and new functions like idk
if(mode=mania){[[Mania layout]]}
else if(mode=taiko){[[Taiko layout]]}
etc
but not sure how to use these need to try a bit
DarkProjector wrote:
Kaionacho wrote:
Not sure if someone asked this already(this threat is very long (didn't read most of it), but
is it possible to have different layouts saved for the different gamemodes where the program automatically switches layout depending on the current mode?
For example:
STD layout:
${rtpp}pp
${n300}x300 ${n100}x100 ${n50}x50 ${nmiss}xMiss
Mania Layout:
${rtpp}pp
${n300g}xMAX
${n300}x300
${n200}x200
${n100}x100
${n50}x50
${nmiss}xMiss
Edit: Maybe it's possible with the added logical expression and new functions like idk
if(mode=mania){[[Mania layout]]}
else if(mode=taiko){[[Taiko layout]]}
etc
but not sure how to use these need to try a bit
we will try , but it maybe break our whole implement of output formatting and hard to refactory , dont hold much hope
bossatron1011 wrote:
DarkProjector wrote:
Kaionacho wrote:
Not sure if someone asked this already(this threat is very long (didn't read most of it), but
is it possible to have different layouts saved for the different gamemodes where the program automatically switches layout depending on the current mode?
For example:
STD layout:
${rtpp}pp
${n300}x300 ${n100}x100 ${n50}x50 ${nmiss}xMiss
Mania Layout:
${rtpp}pp
${n300g}xMAX
${n300}x300
${n200}x200
${n100}x100
${n50}x50
${nmiss}xMiss
Edit: Maybe it's possible with the added logical expression and new functions like idk
if(mode=mania){[[Mania layout]]}
else if(mode=taiko){[[Taiko layout]]}
etc
but not sure how to use these need to try a bit
we will try , but it maybe break our whole implement of output formatting and hard to refactory , dont hold much hope
i think it might be the ppformat that messing up and not working but im not really sure is there a specific ppformat for mania that might fix my problem
screenshot ingame: https://imgur.com/a/FjniEOw
DarkProjector wrote:
bossatron1011 wrote:
DarkProjector wrote:
Kaionacho wrote:
Not sure if someone asked this already(this threat is very long (didn't read most of it), but
is it possible to have different layouts saved for the different gamemodes where the program automatically switches layout depending on the current mode?
For example:
STD layout:
${rtpp}pp
${n300}x300 ${n100}x100 ${n50}x50 ${nmiss}xMiss
Mania Layout:
${rtpp}pp
${n300g}xMAX
${n300}x300
${n200}x200
${n100}x100
${n50}x50
${nmiss}xMiss
Edit: Maybe it's possible with the added logical expression and new functions like idk
if(mode=mania){[[Mania layout]]}
else if(mode=taiko){[[Taiko layout]]}
etc
but not sure how to use these need to try a bit
we will try , but it maybe break our whole implement of output formatting and hard to refactory , dont hold much hope
i think it might be the ppformat that messing up and not working but im not really sure is there a specific ppformat for mania that might fix my problem
screenshot ingame: https://imgur.com/a/FjniEOw
please make sure your Sync not output any error message about RTPP/ORTDP plugins and set GameMode=Mania in config.ini
bossatron1011 wrote:
DarkProjector wrote:
bossatron1011 wrote:
DarkProjector wrote:
Kaionacho wrote:
Not sure if someone asked this already(this threat is very long (didn't read most of it), but
is it possible to have different layouts saved for the different gamemodes where the program automatically switches layout depending on the current mode?
For example:
STD layout:
${rtpp}pp
${n300}x300 ${n100}x100 ${n50}x50 ${nmiss}xMiss
Mania Layout:
${rtpp}pp
${n300g}xMAX
${n300}x300
${n200}x200
${n100}x100
${n50}x50
${nmiss}xMiss
Edit: Maybe it's possible with the added logical expression and new functions like idk
if(mode=mania){[[Mania layout]]}
else if(mode=taiko){[[Taiko layout]]}
etc
but not sure how to use these need to try a bit
we will try , but it maybe break our whole implement of output formatting and hard to refactory , dont hold much hope
i think it might be the ppformat that messing up and not working but im not really sure is there a specific ppformat for mania that might fix my problem
screenshot ingame: https://imgur.com/a/FjniEOw
please make sure your Sync not output any error message about RTPP/ORTDP plugins and set GameMode=Mania in config.ini
https://imgur.com/arXKPt6
https://imgur.com/RLVru0w
https://imgur.com/FnQvUWx
tried it this way but it still doesn't work
DarkProjector wrote:
bossatron1011 wrote:
DarkProjector wrote:
bossatron1011 wrote:
DarkProjector wrote:
Kaionacho wrote:
Not sure if someone asked this already(this threat is very long (didn't read most of it), but
is it possible to have different layouts saved for the different gamemodes where the program automatically switches layout depending on the current mode?
For example:
STD layout:
${rtpp}pp
${n300}x300 ${n100}x100 ${n50}x50 ${nmiss}xMiss
Mania Layout:
${rtpp}pp
${n300g}xMAX
${n300}x300
${n200}x200
${n100}x100
${n50}x50
${nmiss}xMiss
Edit: Maybe it's possible with the added logical expression and new functions like idk
if(mode=mania){[[Mania layout]]}
else if(mode=taiko){[[Taiko layout]]}
etc
but not sure how to use these need to try a bit
we will try , but it maybe break our whole implement of output formatting and hard to refactory , dont hold much hope
i think it might be the ppformat that messing up and not working but im not really sure is there a specific ppformat for mania that might fix my problem
screenshot ingame: https://imgur.com/a/FjniEOw
please make sure your Sync not output any error message about RTPP/ORTDP plugins and set GameMode=Mania in config.ini
https://imgur.com/arXKPt6
https://imgur.com/RLVru0w
https://imgur.com/FnQvUWx
tried it this way but it still doesn't work
please download rtpp latest version(and extract to Sync folder directly) and retry. > <
DecayingEagle wrote:
pp is not being calculated for me in mania, pls help
yep it contains bug what you said.bossatron1011 wrote:
tried it still does not work
DarkProjector wrote:
DecayingEagle wrote:
pp is not being calculated for me in mania, pls help
bossatron1011 wrote:
tried it still does not work
yep it contains bug what you said.
we will found issue and tell you after we fix.
of cause you could use RTPP previous version. https://puu.sh/Cc7fj/e9020e8229.7z
Proxae wrote:
well, mania is worked for me at the latest ver.
Play Auto when Sync alr on, if the Sync not showed the decimal, restart it.
bossatron1011 wrote:
Proxae wrote:
well, mania is worked for me at the latest ver.
Play Auto when Sync alr on, if the Sync not showed the decimal, restart it.
can you screenshot your config.ini?
DiamondZombie9 wrote:
[2:51:07 PM] System.NullReferenceException: Object reference not set to an instance of an object.
at RealTimePPDisplayer.DisplayerController.RtppOnPlayingTimeChanged(Int32 time)
at OsuRTDataProvider.Listen.OsuListenerManager.?????????????????????????????????????????()
i keep getting this when i load it, what does it mean and how do i fix this?
Xpekade wrote:
I've been getting this message after a recent Windows 10 update and I've already tried reinstalling it, updating the plugins etc.
Try updating RTPPD to 1.6.10.AzumaGenkaku wrote:
24.03.2019 osu!mania supported? because it doesn't calc any pp :/
KedamaOvO wrote:
AzumaGenkaku wrote:
24.03.2019 osu!mania supported? because it doesn't calc any pp :/
Try updating RTPPD to 1.6.10.
Jafeto_99 wrote:
Problem is that "current_maxcombo" and "maxcombo" are being treated as the same function, in Flower of Wilderness, it's clear that the "current_maxcombo" should be far more higher than my 351 "maxcombo". There's a little miscalculation of PP too, like +10pp in some maps
Jafeto_99 wrote:
Also, I still dont understand what is the BeatmapSuggestCommand
Sorry for so many questions, I hope you can help me
KedamaOvO wrote:
The problems have been fixed in 1.6.11.
The Sync repository will not update the plugin information in time. If you need the latest rtpp, please go to the releases page to download.Jafeto_99 wrote:
Wait, is there a 1.6.11 version already? I know Sync says there is but at the page there is no 1.6.11 updateKedamaOvO wrote:
The problems have been fixed in 1.6.11.
Anyway, Sync says there is an update for RTPPD 1.6.11 (mine is 1.6.10 as shown) but at the same time it says it is already up-to-date. So I enter "Y" to finish installation and restart sync. Then, the yellow update message shows up again and Im still at 1.6.10
Am I missing something? I have tried "plugins install RealTimePPDisplayer" but it just re-installs 1.6.10...
Hidden is fun wrote:
mania模式完全无效,只能统计数据,无法实时计算
It doesn't work for o!mania . I hope it can be fixed within a short time , thx !
Ps:
[23:37:30] [RTPPD::Mania]Difficulty:1.60*
[23:37:30] [RTPPD::Mania]Difficulty:1.60*
[23:38:05] [OsuRTDataProvider]Mode:Osu
[23:38:05] [OsuRTDataProvider]Current Game Status:Rank
[23:38:05] [RTPPD]odaxelagnia - The Shortest Mashcore Ever[Normal] | 95.27% => 0.00pp (Mania)
Emmmmm,Just like this
______________________________________________________________________________________
I made a flashback and then it like this...
[23:40:51] [OsuLiveStatusPanel]DEBUG:Draw 0th mod DoubleTime at (0,0)
[23:40:51] [OsuLiveStatusPanel]Done!time:32ms output_type:Play setid:574811 mod:DT
[23:40:51] [RTPPD::Mania]Difficulty:2.13*
[23:41:15] [OsuRTDataProvider]Mods:(0x00000000)
[23:41:15] [OsuRTDataProvider]Current Game Status:Rank
[23:41:15] [RTPPD]odaxelagnia - The Shortest Mashcore Ever[Normal] +DT | 99.57% => 16474.41pp (Mania)
16000+pp?!!!
it shows “stars:???*” in osu! if I open a mania map
________________________________________________________________________________________
[23:43:48] [RTPPD]odaxelagnia - The Shortest Mashcore Ever[Normal] +HD | 99.78% => 88369552.04pp (Mania)
......
HELP ME!
Hidden is fun wrote:
mania模式完全无效,只能统计数据,无法实时计算
It doesn't work for o!mania . I hope it can be fixed within a short time , thx !
Ps:
[23:37:30] [RTPPD::Mania]Difficulty:1.60*
[23:37:30] [RTPPD::Mania]Difficulty:1.60*
[23:38:05] [OsuRTDataProvider]Mode:Osu
[23:38:05] [OsuRTDataProvider]Current Game Status:Rank
[23:38:05] [RTPPD]odaxelagnia - The Shortest Mashcore Ever[Normal] | 95.27% => 0.00pp (Mania)
Emmmmm,Just like this
______________________________________________________________________________________
I made a flashback and then it like this...
[23:40:51] [OsuLiveStatusPanel]DEBUG:Draw 0th mod DoubleTime at (0,0)
[23:40:51] [OsuLiveStatusPanel]Done!time:32ms output_type:Play setid:574811 mod:DT
[23:40:51] [RTPPD::Mania]Difficulty:2.13*
[23:41:15] [OsuRTDataProvider]Mods:(0x00000000)
[23:41:15] [OsuRTDataProvider]Current Game Status:Rank
[23:41:15] [RTPPD]odaxelagnia - The Shortest Mashcore Ever[Normal] +DT | 99.57% => 16474.41pp (Mania)
16000+pp?!!!
it shows “stars:???*” in osu! if I open a mania map
________________________________________________________________________________________
[23:43:48] [RTPPD]odaxelagnia - The Shortest Mashcore Ever[Normal] +HD | 99.78% => 88369552.04pp (Mania)
......
HELP ME!
HIDI wrote:
hi can u help me?
[00:06:13] [RealTimePPDisplayer]Can't get beatmap information!
[00:08:19] [OsuRTDataProvider]The ForceOsuSongsDirectory does not exist, try searching for the songs path.
KedamaOvO wrote:
HIDI wrote:
hi can u help me?
[00:06:13] [RealTimePPDisplayer]Can't get beatmap information!
[00:08:19] [OsuRTDataProvider]The ForceOsuSongsDirectory does not exist, try searching for the songs path.
Try setting ForceSongsDirectory.
KedamaOvO wrote:
HIDI wrote:
hi can u help me?
[00:06:13] [RealTimePPDisplayer]Can't get beatmap information!
[00:08:19] [OsuRTDataProvider]The ForceOsuSongsDirectory does not exist, try searching for the songs path.
Try setting ForceSongsDirectory.