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T-ara - Why Are You Being Like This

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Topic Starter
RobotoRaccoon
This beatmap was submitted using in-game submission on Saturday, 2 March 2019 at 8:36:17 AM

Artist: T-ara
Title: Why Are You Being Like This
Tags: tiara temptastic -bakari- kpop k-pop
BPM: 188
Filesize: 5885kb
Play Time: 03:54
Difficulties Available:
  1. Collab Easy (1.98 stars, 235 notes)
  2. Hard (3.23 stars, 422 notes)
  3. Insane (5.23 stars, 756 notes)
  4. Normal (2.46 stars, 285 notes)
Download: T-ara - Why Are You Being Like This
Information: Scores/Beatmap Listing
---------------
From T-ara's minialbum Temptastic.

New background as of 5th January 2013

Much love to geckogates for doing the timing.
Thank you -Bakari- (Now riffy) for half an Easy.
yintama
hope it gets ranked
Ceani
The spinner at the beginning of Normal
D:
Its hard .-.
riffy
hi-hi!
your request - my mod!

[General]
clear! meow :3

[Easy]
more looks like normal D:
some spacing probems. check your diff once more, please
unsnapped objects.
00:43:005 (2) - overlapped with spinner's hitburst :/
01:16:835 (1,2) - doesn't looks like acceptable for easy diff pattern >.< whatever. i like this heart. just make it more readable (avoid overlap)
02:28:325 (1,2) - ^
02:29:602 (2) - nc here . it's a bug
03:26:608 (1,2) - ^ slider-shape. you know..

[Normal]
still a bit too fast, imo
00:18:112 - imo, you souldn't skip this beat. circle here. it will plays better.
00:21:303 (1) - new combo
00:30:878 - ^
00:34:708 (4,3) - stack them?
00:52:580 (1) - nc. bug.. blah..blah.blah
01:04:069 - same rythm suggestion as 00:18:112
01:05:985 (4) - whistle? it fits her, imo
02:12:686 (2) - ginish + clap. sound like awesome end for this part :3
02:46:830 (1) - finish on slider head. it'll help to point out start of new section and also fits with song
02:47:760 (2,2) - claps on slider head? sounds good
03:52:778 (1) - ctrl + j to avoid overlap with spinner's hitburst? :3

[Hard]
00:25:452 - circle here? to keep your flow.
00:36:622 (3,4) - claps at reverse arrov? fits with music, imo
00:42:048 (1) - NC bug :/
00:57:048 (1) - end 1/1 later, please
01:43:644 - circle here, maybe?
02:52:875 (1,2,3) - sounds like some missed beats here :/

[Insane]
unsnapped objects
some beats at big white lines are missed, imo
00:38:857 (5) - stack with (1) plays better and helps to keep your flow
00:42:048 (1) - new combo :3
00:56:091 (1,2,3,4,5,6) - http://puu.sh/KqY7 more readable. i really don't like the way as is now. maybe if you change it a bit players will also enjoy your map more?

~~~~~~~~~~~~~

good job! star!
Topic Starter
RobotoRaccoon
Removed the old Guest Easy.
New Easy has been added; Collab with -Bakari-.
Lanturn
Hey, this is my first mod I've attempted to do so hopefully it helps.

[Collab Easy]
01:26:091 - Add a note to fit the beat better
03:15:757 - Add a note (this sounds like its in place rather than the next one)
03:16:076 - Remove this note
*Edit*
03:50:704 - Extend slider to this for more 'knocks'
03:50:863 - Removed from last

03:53:257 - Note on here to be in sync with the 'knock'?
03:53:417 - Removed for previous
03:53:736 - 2nd 'knock'

Sorry if it feels like I'm 'taking' over your map or anything, I really like it

*End edit*

This map is pretty amazing and there really isn't anything else I could think about changing

Hopefully this helps in some way, if not, just ignore this. Like I said, its my first attempt at modding.

Good luck getting this ranked ;)
Topic Starter
RobotoRaccoon

Lanturn wrote:

[Collab Easy]
01:26:091 - Add a note to fit the beat better Only if deemed necessary.
03:15:757 - Add a note (this sounds like its in place rather than the next one)
03:16:076 - Remove this note
I moved this note back 1/2 and re-positioned instead.
03:50:704 - Extend slider to this for more 'knocks'
03:50:863 - Removed from last
Took out a note and put 1 reverse on the slider.
03:53:257 - Note on here to be in sync with the 'knock'?
03:53:417 - Removed for previous
03:53:736 - 2nd 'knock'
Nah.
dkun
irc mod
tl;dr few symmetrical changes in insane + drain change in easy

SPOILER
20:51 RobotoRaccoon: : This map.
20:52 *RobotoRaccoon is playing (T-ara - Why Are You Being Like This)[http://osu.ppy.sh/s/40806] [Hard] +DoubleTime
21:00 RobotoRaccoon: : Ye.
21:00 dkun: : o
21:00 dkun: : sup
21:01 RobotoRaccoon: : You know how you need kudosu?
21:01 RobotoRaccoon: : Seeing as you have 0
21:01 dkun: : I always have 0
21:01 dkun: : (because I never mod ohohooooooo)
21:01 RobotoRaccoon: : That's why you need more.
21:01 dkun: : but seeing as that's an interesting way to get me to mod something
21:01 dkun: : what's up
21:01 RobotoRaccoon: : T-ara.
21:02 RobotoRaccoon: : Why are you being like this ?
21:02 dkun: : icwudt
21:03 dkun: : very pattern oriented
21:03 RobotoRaccoon: : Yaaaaaaaaaah.
21:03 RobotoRaccoon: : I used to have the circles 1 smaller.
21:03 RobotoRaccoon: : people complained.
21:04 dkun: : devilishly hard
21:04 dkun: : lmao
21:04 dkun: : 01:21:303 (1,2,3,4,5,6,7,8,9,10,11,12) - emergerddddd microspace this on insane
21:04 dkun: : SAME THING WITH 01:31:516 (1,2,3,4,5,6,7,8,9,10,11,12) -
21:04 RobotoRaccoon: : WHat of it son.
21:04 dkun: : decrease the spacing
21:04 dkun: : use a micro value such as 0.2/0.3x
21:04 dkun: : I would suggest the same with your triples all over the map, but eh
21:05 RobotoRaccoon: : They used to be more spread out too.
21:05 dkun: : omg
21:05 RobotoRaccoon: : Yeah.
21:05 RobotoRaccoon: : IT'S OKAY. I KNOW CTRL SHIFT S.
21:05 dkun: : the insane is solid unless you want me to be nazi
21:05 dkun: : and lmao I don't do scale
21:05 RobotoRaccoon: : I'll scale by 0.8/
21:05 dkun: : I do it by hand
21:05 RobotoRaccoon: : Still looks fine.
21:06 RobotoRaccoon: : OR.
21:06 dkun: : or?
21:06 RobotoRaccoon: : I'll make a slider
21:06 RobotoRaccoon: : and use that new too.
21:06 RobotoRaccoon: : tool
21:06 RobotoRaccoon: : Yeah.
21:06 dkun: : hmm
21:06 dkun: : haven't tried that tool out yet...
21:07 dkun: : show me end result pls
21:07 dkun: : 03:17:353 (1,2,3,4,5,6,7,8) - very nice pattern
21:08 RobotoRaccoon: : http://osu.ppy.sh/ss/400796
21:08 dkun: : mucho better
21:09 dkun: : 03:31:076 (1,2,3,4,5,6,7,8,9,10,11,12) - i'm also sure you know what i'm going to say about this
21:09 dkun: : and the other two after it
21:09 RobotoRaccoon: : :P
21:09 RobotoRaccoon: : FUCK YO SPACING
21:09 dkun: : FUCK YO SPACED OUT SPACING
21:10 RobotoRaccoon: : 03:44:161 (3,4,5,6,7) - What about these 2?
21:10 RobotoRaccoon: : I dunno about em
21:10 dkun: : anti-jumps
21:10 dkun: : they're fine
21:10 RobotoRaccoon: : Also, the streams in the middle chorus?
21:10 RobotoRaccoon: : At the moment, Each chorus streams get bigger
21:11 dkun: : you mean bastard
21:11 RobotoRaccoon: : 03:21:183 (1,2,3,4,5,6,7) - Like this pattern? :P
21:11 dkun: : I guess emulate it, but at a smaller rate
21:11 dkun: : smooth
21:11 dkun: : can't tell but
21:11 dkun: : 03:27:566 (1) - are these asymmetrical on purpose?
21:12 RobotoRaccoon: : Hm. No. I did notice that a few times, but never remembered to fix em up
21:12 dkun: : it seems as though you use the same one
21:12 dkun: : throughout the map
21:12 dkun: : use a 3 pointed slider
21:13 RobotoRaccoon: : I see. It's in the sped up chorus
21:13 RobotoRaccoon: : so it derped
21:15 RobotoRaccoon: : The map's so much fun with smallest circles size.
21:15 RobotoRaccoon: : Actually, no.
21:15 dkun: : also 00:24:495 (5,6,7) - symmetry?
21:17 RobotoRaccoon: : Wha?
21:17 RobotoRaccoon: : Oh hey
21:17 RobotoRaccoon: : It moved
21:17 dkun: : lmao
21:20 dkun: : but yeah, that's pretty much it for insane
21:20 dkun: : oh man i'm liking the sliders in hard
21:21 RobotoRaccoon: : It's a lot newer than Insane :)
21:21 dkun: : yeah, super clean symmetry
21:22 dkun: : i'm actually jealous
21:22 dkun: : haha
21:22 dkun: : slider composition is literally perfect
21:23 dkun: : yeah, I have no complaints
21:23 RobotoRaccoon: : 02:03:431 (1) -
21:23 RobotoRaccoon: : :3
21:23 dkun: : this guy
21:24 dkun: : this is completely opinion, but +1 drain via easy
21:24 dkun: : d2 is ridiculous
21:25 RobotoRaccoon: : Okies
21:25 RobotoRaccoon: : This Collab make my mapping look so good.
21:25 RobotoRaccoon: : :P
21:25 dkun: : it's good to begin with
21:25 RobotoRaccoon: : As did the one with laport on Racist Coffee
21:26 RobotoRaccoon: : 00:49:708 (1) - OKAY SO I CHEATED AT THIS SLIDER.
21:27 dkun: : easy?
21:27 RobotoRaccoon: : Yeah
21:27 dkun: : where'd you get it
21:27 RobotoRaccoon: : I mean I slowed it down
21:27 RobotoRaccoon: : To fit it in
21:27 dkun: : hey, it makes sense
21:27 dkun: : I didn't even notice it
21:28 RobotoRaccoon: : 0.9x
21:28 dkun: : yeah, change is small enough to the point where it doesn't matter
21:28 dkun: : gj
21:30 dkun: : nada for normal as well
21:31 RobotoRaccoon: : 03:21:502 (1,2,3) - For some reason my favourite.
21:31 dkun: : what diff
21:31 RobotoRaccoon: : Normal
21:31 dkun: : dat 1
21:32 dkun: : mk
21:32 RobotoRaccoon: : You donesies?
21:32 dkun: : doing a final check on files, etc
21:33 dkun: : yeah, that's it
21:33 dkun: : i'll slog to thread
Tenshichan
from #modreqs

[Collab Easy]

00:25:771 (4) NC
00:26:410 (1) If applied above, remove NC
00:31:516 (4) NC
00:32:154 (1) If applied above, remove NC
00:38:537 (1) Remove NC
01:30:878 (1) Remove NC
01:44:920 (4) NC?
01:45:240 (1) If applied above, remove NC
01:50:984 (1,2) Imo this follows more the rhythm: http://puu.sh/VSeI
03:26:608 (1) NC?
03:31:076 Add note?
03:53:417 (1,2) Try this?

[Normal]

01:21:303 Add note?
02:15:240 (1) I would suggest: Remove NC here, then add a note at 02:15:559 and start NC there
02:32:793 Add note?
03:13:523 (1) Remove NC
03:14:161 (2) If applied above, add NC
03:31:076 Add note?

[Hard]

02:28:005 (1) Remove NC
02:28:325 (2) If applied above, add NC
02:29:282 (1) Remove NC
02:29:601 (2) If applied above, add NC
02:30:559 (1) Remove NC
02:30:878 (2) If applied above, add NC
02:31:516 (1) Remove NC
03:16:395 (2) At this part, same way as above, with removing and adding NC
03:54:055 (1) Why NC on last note? :D

[Insane]

00:56:091 (1,2,3,4,5,6) Imo, the pattern looks better if you make a bit bigger space between 1 and 2, 5 and 6, 1 and 5, 2 and 6, how it could look like: http://puu.sh/VSFc
02:52:875 (1,2,3,4,5,6,7,8,9,10) This is awesome. Just wanted to point that out lol.
03:40:810 (6,7,8) Maybe small repeating slider here? This is really surprising between the jumps and stream
03:54:055 (1) I still think there is no need for NC on last note

Your mapping style is really good and I only found minor issues like combo stuff. I wanna see that map ranked soon, I really like it, map & song. :D
Good luck :)
Armin
[collab easy]

The slider velocity is high considering the normal standard, but whatever.
that overused finish sampleset, please reduce its use and consider the places where you REALLY need it (for example 01:12:367)

00:09:814 (1,1) - just hard as hell for the easier difficulty. The recovery time is REALLY short.
00:20:027 (1) - sounds a bit out of place and i think it should end on the next white tick. I'd suggest you to delete it and to replace it with some hitobjects
01:35:984 remove that following blue part of the break, please (same thinf dor other difficulties)
01:45:559 (2) - hidden repeat
I don't really like the short recovery between hitobjects and spinners in general. I don't consider this as Easy.

[Normal]
00:20:027 (1) - not a really good position for a spinner; same opinion here 03:51:502 (1) -
00:40:133 I expected you add some hitobjects here too, it sounds really weird without them
02:52:410 (1) - random new combo?

[Hard]

increase hp drain rate and od? their value is too low!

[Insane]

there are a lot of unsanpped stuff (their end is not snapped)
SPOILER
01:06:303 (1) - Unsnapped slider (end). 01:07:580 (1) - Unsnapped slider (end). 01:08:857 (8) - Unsnapped slider (end). 01:11:410 (1) - Unsnapped slider (end). 01:12:686 (1) - Unsnapped slider (end). 01:16:516 (1) - Unsnapped slider (end). 01:17:793 (1) - Unsnapped slider (end). 01:18:591 (5) - Unsnapped slider (end). 02:17:793 (1) - Unsnapped slider (end). 02:19:070 (1) - Unsnapped slider (end). 02:20:347 (8) - Unsnapped slider (end). 02:22:900 (1) - Unsnapped slider (end). 02:24:176 (1) - Unsnapped slider (end). 02:28:006 (1) - Unsnapped slider (end). 03:16:076 (1) - Unsnapped slider (end). 03:17:353 (1) - Unsnapped slider (end). 03:18:629 (8) - Unsnapped slider (end). 03:22:459 (1) - Unsnapped slider (end). 03:26:289 (1) - Unsnapped slider (end)
Topic Starter
RobotoRaccoon
Fixed all of Armin's stuff. Not sure how I didn't notice all those sliders.
Aurele
Elly-chan told me to mod this :v
well Elly, I'm not going to do all your job, right?

[Easy]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
I'm not glad to see claps on 2/4 and then it goes on 1/3.. It's not consistent. I would prefer it if it was.. But oh well.
An example of what I mean: At the beginning, you have consistent 2/4 claps (00:11:410 and 00:12:048) after the spinner, everything changed to 1/3 (00:21:942 and 00:22:580) so there's no consistency.
•00:26:410 - Basically, add a whistle here. Normally, if you were adding claps to make everything consistent, you would have added a clap here. But since there's none, add a whistle. It will fit with the suggestion below.
•00:27:686 (2,3) - As I told you above, it's not consistent but also, these objects has two claps in a row. Delete the first one (00:28:005) and add a whistle to the beginning of the slider. So it will be consistent with the slider/suggestion above.
•00:29:920 (2) - To make it consistent with your previous slider, 00:29:920 replace the clap by a whistle since you have two claps in a row and it doesn't keep the consistency and add a clap to the end of this slider. So it will mostly fit with the previous slider and your next objects.
•00:30:559 (3) - To make it consistent with the suggestion above, delete the clap at the beginning of the slider and add a clap to the end.
•00:31:516 (1,2) - For the "oops, oops" I think you should add whistles to these objects.
•01:02:154 (1) - You could add a finish here because the Kiai time is starting here.
•01:03:431 - With the way you added objects, I think you should add a whistle at the end of this slider. Also, I don't hear alot of hitsounds at this part. So, add a whistle here.
•01:05:984 (3) - With the suggestion above, add a whistle here. It will mostly emphasize the vocal, which is "ni" (I think? ;0;)
•01:07:261 (2) - Same suggestion as above. So add a whistle here. By doing this, it will keep the consistency with the previous suggestion.
•01:08:537 - Same thing here, also it sounds pretty good with a whistle :3
•01:12:367 - As I told you some points above, add a whistle here to emphasize the word "ni".
•01:13:644 - Same thing here.
•01:16:197 (3) - Do the same thing here.
•01:17:474 (2) - Same thing as the other suggestion above, but here, it will emphasize the word "hae" of "saranghae"
•01:18:750 - Same thing here \:D/ . . .
•01:40:452 (1,2) - I actually want to hear something here. Its like... to much quiet. So basically, add claps on both reverse arrow of both sliders, and at the end of these two sliders, add a whistle. It sounds good, imo.
•01:48:112 (2,3) - Same thing here, but you've already added whistle. So all you have to do is to add claps on both reverse arrow.
•01:59:920 - I really think you should add a clap here to start the consistency with the next objects.
•02:16:197 (2) - I've tryed to add whistle at the beginning and the reverse arrow of this slider and it sounds pretty good. You should try it. Also, I thought it was a bit empty and it could follow the vocals.
•02:18:112 (1,2) - I understand that you've tryed to follow the vocal here, but having whistle three time in a row, is too much. First, I tryed to delete the whistle at the reverse arrow, it didn't sounded really good. After that, I've readded the whistle to the reverse arrow and deleted the whistle at the end of both sliders. It follow the vocal way more better in that way. So in conclusion: Delete both whistles at the end of both sliders.
•02:23:218 (1,2) - I think I have already suggest you something about this thing. So, add a whistle at both ends of these sliders. Mostly at the end of the second slider because at the first one, you've added a finish. So to keep the consistent, a whistle should be added to the end of the second slider.
•02:28:325 (1,2,3,1,2,3) - I also gave you a suggestion here. To emphasize the word "hae" of "saranghae", add a whistle to both circle 3.
•02:41:410 - What about adding a clap here to keep the consistency with your previous slider? (Which is the same slider)
•02:51:945 (3,4) - lololol rhythm change. Okay, but this doesn't make sence. you actually have two claps in a row (But I understand you wanted to fir it with "mah boi" but, it doesn't work.) So actually, delete the clap at the beginning of the slider (4), and replace it by a whsitle. After that, add a whistle to the circle 3.
•03:14:480 (2) - What about adding whistle to the beginning and the reverse arrow?
•03:16:395 (1,2) - i told you something about this at some points above. Delete the whistle on both ends of the sliders.
•03:23:417 - Since you have added a finish to the next slider, which is the same as this one, add a whistle here.
•03:26:608 (1,2,3,1,2,3) - Same thing here, to emphasize the word "hae" of "saranghae", add a whistle to both circle 3.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:46:835 - For the song, it will fit if you add a circle here between the sliders. It will be better with the vocals.
•00:49:708 (1,1) - This can be problematic because beginners will have to do a jump after this slider. Also, there's a 0.12x difference between the previous and the next object. Please, take that into consideration.
00:56:410 (1,2) - *comment* Perfect blancket!
•01:43:005 (1,2,3,4) - There's a problem right here. We can perfect see what the circle 3 is not aligned like the other circles to make a perfect square form. So actually, move it to x:340 y:52
•02:31:835 (2,1) - It pretty empty here and beginners could think there's a break close to the slider (2). So add something after the slider 2. (I suggest you to add a circle) With the circle, it will fit with the vocal, so why not.
•03:20:863 (4) - Make this circle aligned with the previous circle so, move it one grid up.
•03:35:544 - I think you should delete this circle to make it fit with your previous pattern.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:38:537 - Delete the new combo since its not nessesary here. Delete it. normally, it doesn't fit the vocal and the circle is a loner D:

[Normal]
01:35:984 - For the break time here, do like easy and move the end of the breaktime here.
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:21:782 - What about adding a whistle here?
•00:25:771 (1,2,3) - ... what is this? D:. No seriously, it's just.. annoying to have three whistle, three claps and then two other claps. Keep the same consistent as your previous objects. So add claps only on the second and fourth line.
•00:36:622 (3,4) - Add claps on both reverse arrows.
•01:02:474 - Add a clap here to keep the consistency.
•01:02:793 (2) - To much finishes! Delete the first two finishes. The third one fits well because of the previous slider. But also, to keep the consistency with your claps, add a clap at 01:03:112.
•01:04:708 (3) - I've suggested you the same thing on Easy; add a whistle on both beginning and reverse arrow to follow the vocal.
•01:06:622 (1,2,1,2) - I've also suggested you the same thing on Easy; delete both end of both sliders the whistle. It will sound way more better than three whistles in a row.
•01:09:176 (1,2,3,4,5) - Add claps here to keep the consistency, so add claps on the object, 2, 4, 5.
•01:16:835 (1,2,3,1,2,3) - Why don't you do like your other patterns? Add whistle on both 1,2 circles of both combos.
•01:28:644 (4) - Forgot to add a clap here?
•01:40:931 & 01:41:729 - Add a clap to these points? o3o
•01:51:942 (1) - I can perfectly hear a finish here. So add one here. :3
•01:56:091 (4) - For the consistency, add both reverse and end of the slider, a clap.
•02:06:463 (3) - Add a clap here..?
•02:10:771 (1,2) - Do something here, having too much claps, is too much.
•Okay so, for Kiai times, just copypaste the work you've done with the first one.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:09:814 (1,1) - That's the first thing that poked into my eyes. The slider starts too much quickly after the spinner. Mostly for a Normal. If it was for an Hard or Insane, I would've not talked about it. And also, after spinning, we must do a jump to hit the first slider..
•00:32:474 (3,1) - the transition here is not really good since you have a big difference from the previous and next slider.
•00:40:452 - I think it's empty at this point. I suggest you to add a circle here to follow the vocal.
•00:53:857 (3,4) - Something between these objects could be added to fit the vocal, which is "Oh, Oh, Oh, OhohOh.. ohhhh."
•01:20:027 (2,3) - These objects should be reversed. i meant, the reverse arrow should be the slider (2), and the original slider (2) should be the slider (3). Just like this.
•02:51:015 (1,2,1) - For this part, I was thinking that you could try to follow the vocal a bit more. The vocal here is "blablabla.. you're my boy". So actually, you should delete these circles to replace them by sliders, like you did previously. Also, I've trying different thing, and I think this one is the best. And for the hitsounds of this part, a finish could be added there 02:52:410 (1) - .

[Hard]
Overall check
•00:34:708 (1) - I don't think you really need to add a new combo here. Actually, delete it.
•01:09:814 (1,2,3,4) - There's no hitsounds here. You should add some.
•01:13:005 (4) - Add a new combo here to be consistent with your other difficulties.
•01:13:644 (6) - Since you've added a finish to the circle 3, you could add a whistle here. It will keep the consistency without being too loud.
•03:17:034 (4) - Add whistle here and another to the next combo.
•03:18:949 (1,2,3,4,5,6,7) - No hitsounds?
•03:25:012 (3,4) - You added claps here to one of your other patterns. Why not adding some there?
•03:27:246 (2) - Add a whistle here to emphasize the word "hae" of "saranghae"
•03:28:523 - Same thing here.
•03:29:800 (1,2,3,4,5,1,2,3) - No hitsounds here..?
•03:40:012 (1,2,3,4,5,1,2,3) - Same as above.
•03:50:225 (1,2,3,4,5) - Same thing..

[Insane]
Overall check
•00:12:048 (4) - A clap sounds good here because of the next objects.
•00:17:154 (5) - Same thing here
•01:02:474 (2,3,4) - While playing the difficulty, I found that these circles should have the same spacing. If not, it's like an useless jump.
•01:04:708 (3,4,5,6,7,8) - Add some sounds here. Ok, i will say it for all the difficulty, try to don't give some combo without sounds.

Well, I hope to see this map improved and ranked soon!
Topic Starter
RobotoRaccoon
Gabe said things, I did things. Yai.
Aurele

RobotoRaccoon wrote:

Gabe said things, I did things. Yai.
You can call me anytime after getting some more mods, I will look at this map again (:
Ziglez
Love the map!
tan14007
Ahhhh I love thisssss~
I'm a beginner in modding, so don't be serious~

Collab Easy and Normal I think it's ok~

Hard
00:43:803 (6) - reflect it in horizontal
01:03:112 (2) - remove finish sound here
01:46:835 (4) - I don't know that it would be suited if use finish sound.
02:14:601 (2) - remove finish sound here
03:30:677 (4) - [unsure] remove this beat 'w'
03:40:890 (4) - ↑↑

For Insane, no comment hehe :)

waiting for ranking!!~♥
Melt3dCheeze
Why you no pass the salt Osu!?
Mystyk
why graveyard? :/ :(
BanchoBot
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