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Itou Kanako - Fetishism Ark

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Topic Starter
b4 for Shirov
Ok danke :)
werde mich, wenn ich zeit habe, daran setzen

Edit: So, habe angefangen. Die Nachbesserungen werden immer schwieriger :(

Edit2: bin durch (endlich)

TheNutritiousGuy wrote:

[Easy]
00:21:197 (4) - Kopier (2), setz es ein und dreh es horizontal.
00:25:483 (4) - ^
ist schon

TheNutritiousGuy wrote:

00:27:090 (1) - Kürz den um einen Reverse Arrow.
habe es versucht, aber fühlt sich etwas komisch an

TheNutritiousGuy wrote:

00:28:161 (2) - Lösch den, weil für Easy sowas ungut ist so schnell zwei 1/2 Reverse Slider zu setzen.
Setz an 00:28:161 und an 00:28:697 jeweils einen Circle. (Beim Zweiten Clap setzen)
erledigt

TheNutritiousGuy wrote:

00:29:233 (1) - Sieht unschön aus, weil das Ende verwirrend für Anfänger sein könnte.
es geht ja nur noch ein bisschen nach oben, man muss dabei nicht einmal die maus bewegen

TheNutritiousGuy wrote:

00:35:661 (1) - Erweiter den Spinner bis 00:39:411. Setz außerdem Finish statt Whistle.
finish gesetzt, länge gelassen, weil lange spinner anstrengend sind

TheNutritiousGuy wrote:

00:52:268 (1,2,1) - Die Slider sollten nicht zu schnell hintereinander kommen.
gekürzt

TheNutritiousGuy wrote:

01:11:285 (1) - 1/4 Slider sind sehr ungeeignet für Easy Diffs.
man muss die maus da nicht bewegen, sollte also ok sein

TheNutritiousGuy wrote:

01:13:696 (1,2) - Sehen sehr unschön und langweilig aus. Sorry.
:( ein bisschen ausruhen tut doch nicht schlecht

TheNutritiousGuy wrote:

01:22:268 (1,2) - (1) sollte nicht ein 1/4 Reverse Slider sein.
naja, man muss ja wieder nur klicken und kurz halten

TheNutritiousGuy wrote:

01:37:803 (2) - Der Kreis berührt die HP-Leiste. Sieht sehr hässlich aus.
geändert

TheNutritiousGuy wrote:

01:41:018 (3) - Ungeeignet für Easy.
warum? sv ist doch langsam genug

TheNutritiousGuy wrote:

02:06:062 (2) - Der Startpunkt sollte bei einen Easy Diff nicht im 1/4 liegen.
ok, geändert (hatte eigentlich ganz gut gepasst ...)

TheNutritiousGuy wrote:

02:11:553 - 02:40:482 - Der Bereich ist Copy + Paste'd von 00:52:268 - 01:21:732. :/
Die gleichen Dinge gelten in dem Bereich wie oben angegeben.
02:42:357 (2) - Ungünstiger 1/4 Slider.
02:44:500 (2) - ^
02:49:589 (1) - Sieht verwirrend aus.
02:50:928 (3) - Ungünstiger 1/4 Slider.
geändert

TheNutritiousGuy wrote:

[Normal Medium]
00:35:661 (1) - Erweiter den Spinner bis 00:39:411. Setz außerdem Finish statt Whistle.
finish gesetzt, länge gelassen, wie oben

TheNutritiousGuy wrote:

01:15:839 (3) - Entfern den letzten weißen Sliderpunkt, weil das irgendwie.. komisch aussieht.
sollte eine ecke darstellen. habe alternativen ausprobiert, aber nichts befriedigendes. lasse erstmal so, mal sehen, was ich damit mache ...

TheNutritiousGuy wrote:

01:45:839 - Circle setzen mit Finish?
beabsichtigt

TheNutritiousGuy wrote:

02:11:553 - 02:40:482 - Wieder Copy und Paste'd.. :O
dachte, es sollte mal was bekanntes wieder kommen. aber werde bei gelegenheit was abändern

TheNutritiousGuy wrote:

[Hard]
00:19:054 (2,4) - Bitte von der HP-Leiste fernhalten.
kein platz mehr zum verschieben :( sollte nicht allzu dramatisch sein ...

TheNutritiousGuy wrote:

01:13:696 (1,2,3,4,5) - Spielt sich sehr unangenehm, meiner Meinung nach.
das muster hat schon so viele editierungen durchgemacht ...
Akiyama Mizuki
From my modding queue ;3
[Easy]
00:31:376 (1) - http://osu.ppy.sh/ss/321143 perfect fit :3
00:43:696 (1) - finish
00:58:696 (1) - x364 y120
01:30:303 (1) - delete new combo
01:30:839 (2) - add new combo
02:03:785 (2) - whistle
02:53:608 (4) - ^
03:04:857 (6) - ^

[Medium]
00:18:518 (1) - only finish
01:00:571 (1) - http://osu.ppy.sh/ss/321148
01:30:839 (2) - finish
02:19:856 (1) - ^ (at end point)

[Hard]
well, nice!
Slider Tick Rate : 2
HDR : 7
Topic Starter
b4 for Shirov
thanks :)

bbj0920 wrote:

[Easy]
00:31:376 (1) - http://osu.ppy.sh/ss/321143 perfect fit :3
done

bbj0920 wrote:

00:43:696 (1) - finish
00:58:696 (1) - x364 y120
01:30:303 (1) - delete new combo
01:30:839 (2) - add new combo
i think it is good enough like this

bbj0920 wrote:

02:03:785 (2) - whistle
done

bbj0920 wrote:

02:53:608 (4) - ^
03:04:857 (6) - ^

[Medium]
00:18:518 (1) - only finish
don't think that fitting here

bbj0920 wrote:

01:00:571 (1) - http://osu.ppy.sh/ss/321148
don't see a difference

bbj0920 wrote:

01:30:839 (2) - finish
done

bbj0920 wrote:

02:19:856 (1) - ^ (at end point)
left it

bbj0920 wrote:

[Hard]
well, nice!
thx

bbj0920 wrote:

Slider Tick Rate : 2
HDR : 7
would be too many slider points, and i think difficulty should not be set by hd ...
B2IN
Hi ~ b4 for Shirov :D

[General]
this bg quality is really low..so i will give you to new bg (It was cut a little..sorry)
http://puu.sh/ATWb
this map is a lot of areas that need to fix.so i will some mod
[Easy]
1.2 distance is too far
00:21:197 (4) - neatly stack to 00:19:054 (2)
01:07:803 (3,1) - try this

[Medium]
01:41:285 (6) - move to here 01:41:553 (till 01:42:625)
02:49:589 (1) - respacing
[Hard]
00:34:724 - add note
00:34:992 - ^
00:35:259 - ^
00:35:527 - ^
02:12:491 (5,6) - change this to long slider


good luck ~
Topic Starter
b4 for Shirov
thanks, will look at them the next few days

Edit:

B2IN wrote:

[General]
this bg quality is really low..so i will give you to new bg (It was cut a little..sorry)
http://puu.sh/ATWb
hm, to cut out half of the title is not that great either ... i'll have to look for a better bg then

B2IN wrote:

this map is a lot of areas that need to fix.so i will some mod
[Easy]
1.2 distance is too far
it seems that the distance depends on other values as well. anyway, it looks definitely not too far to me.

B2IN wrote:

00:21:197 (4) - neatly stack to 00:19:054 (2)
01:07:803 (3,1) - try this
done

B2IN wrote:

[Medium]
01:41:285 (6) - move to here 01:41:553 (till 01:42:625)
this placing is intended

B2IN wrote:

02:49:589 (1) - respacing
done

B2IN wrote:

[Hard]
00:34:724 - add note
00:34:992 - ^
00:35:259 - ^
00:35:527 - ^
added the last two

B2IN wrote:

02:12:491 (5,6) - change this to long slider
i think it is better like this
Atema
Hi ! From my modding queue :)

General

- I think you use too many combo colors, but that's just my opinion ^^
- Using the gri level 4 could help you with some distance problems, and will help you get your map more esthetic


Easy

00:50:928 (2) - Since the begenning, you follow the beat, so I don't understand why would you start this slider on a 1/2 beat ? I suggest you to start it from
00:51:196 - and make it end 00:51:732 -
00:53:071 (2) - make it start here 00:52:803 -
00:57:357 (3,1,2,3,1) - Make the sliders starting on red ticks smaller sothey can start on a white tick. You'll have to remove a reverse from 01:00:571 (1) -
01:11:286 (1) - map this following the 1/2 snap divisor imo, looks weird to have a 1/4 here
01:22:268 (1) - ^
01:22:803 (2) - 1 grid up ?
01:40:482 (2) - overlap with the previous (2) when you play, you should move it
01:44:768 (2) - ^

I did not mentioned absolutly eveything, as sometimes you use copy past, you will have to change it two times ^^

02:41:553 (1) - Too many reverse for a normal, and mapped on 1/4, change it please ^^
02:43:696 (1) - ^, same for the followng ones
03:00:571 (6) - start it here 03:00:839 -
03:05:125 (1) - Remove NC ?

Globally I don't really like when you start sliders or put notes on red ticks : once you've started playing, you get used to the beat because everything is on white tick (and you like it !), so i think the 1/2 notes doesn't fit well this and i advice you to move them or remove them (like in here 01:38:875 (1,2,3) - ), and after all it's an Easy ^^


Normal

- I think you should higher your SV a bit, it's a little to slow imo ^^ If you do it, recalculte all slider lenghts and recheck your map ^^

00:18:518 (1,2,3,4,1,2,3,4) - Same begenning as in Easy, change it please ^^
00:53:071 (2) - ^
01:13:696 (1,2,3,4,1,2) - Same as in Easy, except you cut the first 2 sliders in two lol
01:41:286 (6,1,2) - Overlap, please change it ^^
02:31:910 (4) - Respect the distance snap here please, or it's difficult to read
03:05:125 (1) - Remove NC ?


There are a lot of things you kept from the Easy diff (slider shapes for exemple, patterns), sometimes it's not a problem but as you use copy past, you remember it from Easy to Normal, and people could think that it is boring, it's not the same diff so they don't wanna play the same map ^^


Hard

- HP -1 please

00:27:090 (1,2,3,4) - Same as Normal ^^
01:15:839 (1,2,3,4) - Same as in Easy and Normal, but cut in 4, please change the pattern ^^
01:27:089 (2) - Distance snap ?
01:41:553 (9) - Again, same shape as in Easy and Normal

As previoulsly said, some things i mention appears two times in the map because of the copy past, so you'll have to change them twice ^^


Well this is a lot of work imo, but keep going ! :)
Good luck ! :)
Topic Starter
b4 for Shirov
thanks :)

Atema wrote:

General

- I think you use too many combo colors, but that's just my opinion ^^
- Using the gri level 4 could help you with some distance problems, and will help you get your map more esthetic
yeah, but then the placement can easily get messed up. i'm using it for notes i can't place well with grid level 3.

Atema wrote:

Easy

00:50:928 (2) - Since the begenning, you follow the beat, so I don't understand why would you start this slider on a 1/2 beat ? I suggest you to start it from
00:51:196 - and make it end 00:51:732 -
i don't really intend to place everything on white ticks, that might get boring

Atema wrote:

00:53:071 (2) - make it start here 00:52:803 -
00:57:357 (3,1,2,3,1) - Make the sliders starting on red ticks smaller sothey can start on a white tick. You'll have to remove a reverse from 01:00:571 (1) -
changed the first two

Atema wrote:

01:11:286 (1) - map this following the 1/2 snap divisor imo, looks weird to have a 1/4 here
01:22:268 (1) - ^
01:22:803 (2) - 1 grid up ?
i think they are ok like this

Atema wrote:

01:40:482 (2) - overlap with the previous (2) when you play, you should move it
01:44:768 (2) - ^
replaced a little, still overlapping a bit, but since there are different colors, and the previous circle vanishes soon enough, it should be ok now

Atema wrote:

02:41:553 (1) - Too many reverse for a normal, and mapped on 1/4, change it please ^^
02:43:696 (1) - ^, same for the followng ones
it's just the highlight of the song

Atema wrote:

03:00:571 (6) - start it here 03:00:839 -
03:05:125 (1) - Remove NC ?
intended (as for the nc, the last note is supposed to stand out)

Atema wrote:

Normal

- I think you should higher your SV a bit, it's a little to slow imo ^^ If you do it, recalculte all slider lenghts and recheck your map ^^
you're right, it will take quite some time though, so i will keep that for later

Atema wrote:

00:18:518 (1,2,3,4,1,2,3,4) - Same begenning as in Easy, change it please ^^
00:53:071 (2) - ^
01:13:696 (1,2,3,4,1,2) - Same as in Easy, except you cut the first 2 sliders in two lol
beginning is intended, the rest are just single sliders

Atema wrote:

01:41:286 (6,1,2) - Overlap, please change it ^^
fixed

Atema wrote:

02:31:910 (4) - Respect the distance snap here please, or it's difficult to read
intended

Atema wrote:

03:05:125 (1) - Remove NC ?


There are a lot of things you kept from the Easy diff (slider shapes for exemple, patterns), sometimes it's not a problem but as you use copy past, you remember it from Easy to Normal, and people could think that it is boring, it's not the same diff so they don't wanna play the same map ^^
i'm trying ;) but there are also some "map-specific" patterns i want to keep. i guess noone wants to play all diffs anyway.

Atema wrote:

Hard

- HP -1 please

00:27:090 (1,2,3,4) - Same as Normal ^^
changed in medium

Atema wrote:

01:15:839 (1,2,3,4) - Same as in Easy and Normal, but cut in 4, please change the pattern ^^
01:27:089 (2) - Distance snap ?
fixed, not perfect but acceptable now

Atema wrote:

01:41:553 (9) - Again, same shape as in Easy and Normal
-Napoleon-
My mod!!!! :D

Easy:
Overlay: A little bit hardfor beginners. Change distance snapping should help... You don't have very good symmetricals.
00:19:054 (2) - What symmetrical is this?
00:21:197 (4) - ^
00:23:340 (2) - ^
00:25:483 (4) - ^
00:29:233 (1) - Not the best slider...
00:43:696 (1) - What symmetrical is this?
00:46:911 (2) - ^
00:47:982 (1) - Not symmetrical. Why so much points?
01:11:286 (1) - Too much difficult for a beginner
01:13:696 (1) - What symmetrical is this?
01:15:839 (2) - Not the best slider
01:26:553 (1) - A little bit difficult
01:35:125 (1) - ^
02:03:786 (2) - What symmetrical is this?
02:05:125 (1) - ^
02:06:196 (2) - ^
02:08:071 (2) - ^
02:09:410 (1) - ^
02:10:482 (2) - ^
02:16:911 (3,4) - ^
02:19:857 (1) - A little bit difficult for a beginner
02:21:196 (2) - What symmetrical is this?
02:22:268 (1) - A little bit difficult for a beginner
02:27:089 (3) - What symmetrical is this?
02:31:911 (3) - ^
02:32:982 (1) - ^
02:35:125 (2) - ^
02:41:553 (1) - A little bit difficult for a beginner
02:42:893 (3) - What symmetrical is this?
02:43:696 (1) - A little bit difficult for a beginner
02:45:839 (1) - ^
02:50:125 (2) - ^
02:51:465 (4) - What symmetrical is this?
02:52:268 (1) - A little bit difficult for a beginner
02:54:411 (1) - ^
03:00:571 (6) - What symmetrical is this?

Medium:
Overlay: Why this is the same thing of easy but changed? You don't have very good symmetricals and that's a thing I haven't said on this diff mod.
01:14:500 (2) - Overlaped (end of slider)
02:33:786 (2) - ^

Hard:
Overlay: Why this is th same thing of easy but changed? You don't have very good symmetricals and thats a thing I haven't said on this diff mod. WHY THE CIRCLES ARE TOO SMALL? o.o
I decided to don't mod more because It's the same thing of the other diffs so everything is in the mod above.
Topic Starter
b4 for Shirov
sorry, but i dont really get what you want to say :(
you say that sliders were not symmetrical but some of them are while others are not supposed to be.
do you mean i should increase or decrease the distance? (decreasing it would make everything look too pressed together)
and i dont get the "the same thing of easy but changed". sure, i kept the beginning and some sliders on purpose, but what is supposed to be "the same thing"?
-Napoleon-

b4 for Shirov wrote:

sorry, but i dont really get what you want to say :(
you say that sliders were not symmetrical but some of them are while others are not supposed to be.
do you mean i should increase or decrease the distance? (decreasing it would make everything look too pressed together)
and i dont get the "the same thing of easy but changed". sure, i kept the beginning and some sliders on purpose, but what is supposed to be "the same thing"?
So for the concept of symmetrical sliders see this topic: http://osu.ppy.sh/forum/viewtopic.php?f=56&t=37194
On the easy increase the distance snap.
I wanted to say you simply copied pasted everything from easy and changed to more difficult on every copied diff.
Topic Starter
b4 for Shirov
hm ok thanks
i'll look at them tomorrow, maybe i can find something. (i think i already did that as good as possible though ...)
but i still don't agree on what you say about copy and paste. as i said, i kept the beginning and some sliders the same on purpose, but that should be all.
Wafu
My mod (even if it's more a recommendation than a mod)
[Hard]

I don't know If small circle size fits so well.
00:35:126 (7,8,9,10,1) - Yeah, it's weird, try to move notes on this coordinates:
00:35:126 (7) - x:124 y:148
00:35:259 (8) - x:152 y:104
00:35:393 (9) - x:192 y:80
00:35:527 (10) - x:240 y:88
00:35:661 (1) - x:280 y:111
00:37:268 (6) - NC since you added it on 00:35:661 (1) too.

[Medium]

00:53:071 (2,3) - No, this is not for rank, it's very fast for noobs.
02:12:357 (2,3) - ^ (and lot of similar, don't use 1/2 on Easy/Normal)

[Easy]

01:11:286 (1) - Confusing for new players
02:41:553 (1) - You need add new combo on this

Why is my mod so short? Because your map is yet not ready for ranking.
You need improve your style - Use symmetry, perfect sliders, more hitsounds, blanketing, don't use lot of short repeat sliders, don't use small circle size if you're not sure that it fits well.
This is not map for rank, sorry, you must get improved, try to inspirate by other mappers (i.c. grumd, lolcubes, Andrea)
Topic Starter
b4 for Shirov
thanks

dragonxcz wrote:

[Hard]

I don't know If small circle size fits so well.
size 5 should not be too small, i think

dragonxcz wrote:

00:35:126 (7,8,9,10,1) - Yeah, it's weird, try to move notes on this coordinates:
00:35:126 (7) - x:124 y:148
00:35:259 (8) - x:152 y:104
00:35:393 (9) - x:192 y:80
00:35:527 (10) - x:240 y:88
00:35:661 (1) - x:280 y:111
was originally intended as octagon, but made it more circle-like now

dragonxcz wrote:

00:37:268 (6) - NC since you added it on 00:35:661 (1) too.
i think it is ok like this

dragonxcz wrote:

[Medium]

00:53:071 (2,3) - No, this is not for rank, it's very fast for noobs.
02:12:357 (2,3) - ^ (and lot of similar, don't use 1/2 on Easy/Normal)
i do not think that those who play medium diff are noobs

dragonxcz wrote:

[Easy]

01:11:286 (1) - Confusing for new players
just click and hold

dragonxcz wrote:

02:41:553 (1) - You need add new combo on this
done (i do not see a difference though)

dragonxcz wrote:

Why is my mod so short? Because your map is yet not ready for ranking.
You need improve your style - Use symmetry, perfect sliders, more hitsounds, blanketing, don't use lot of short repeat sliders, don't use small circle size if you're not sure that it fits well.
:(
Wafu

b4 for Shirov wrote:

:(
Don't be sad :D You just need to learn how to map properly. I trust that If you will look on others maps you will undestand how to use symmetry, new combos, jumps and you will able to make good rankable maps, but you must not be lazy ;) Good luck.
chaotic_iak
Yay from queue.

[Easy]
Too many half-beat gaps >_< Easy players are not really used to half-beat gaps; although you can use some, using too much makes it difficult to play with mouse. (Easy players aren't used to keyboard yet.)
00:27:090 (1) - I expected 1 repeat. Players not familiar with the song might think so too...
01:20:125 (1) - Seems too short for Easy.
01:40:482 (2) - I'd say this is pretty hard (hidden maybe?) for Easy, but I'm not sure.
01:44:768 (2) - ^
02:39:410 (1) - Too short too.

[Normal]
00:53:071 (2,3) - 1/4-beat gap is too hard for Normal.
01:20:125 (1) - Seems too short too, but not sure for Normal.
01:24:410 (1) - I expected 1 repeat. Players not familiar with the song might think so too...
02:02:982 (1,2) - 3/4-beat gap is hard to judge by Normal players.
02:05:125 (1,2) - ^
02:07:268 (1,2) - ^
02:12:357 (2,3) - 1/4-beat gap again
02:42:357 (2,3) - ^ (I expected 1/2-beat gap)
02:44:500 (2,3) - ^
02:46:643 (2,3) - ^
02:50:929 (3,4) - ^
02:55:215 (2,3) - ^
03:00:571 (7,8) - ^
An example of not using 1/4-beat gaps might be like 01:27:357 (2) and 01:33:786 (2). They are still fun to play, right?

[Hard]
Probably slider tick rate of 2?
01:14:500 (4) - Seems hidden.
02:33:786 (4) - ^

So, you seem to have some problem with deciding what gaps are appropriate to what level. Easy players tend to not use the keyboard yet and tend to read approach circles first, which means when facing 1/2-beat gaps, they are most likely confused. Normal players are not used to playing 1/4-beat gaps yet, and will generally get confused too. Meh, being a Hard/Insane player, I cannot judge Easy and Normal properly :( Well, good luck!
Topic Starter
b4 for Shirov
thanks :)

chaotic_iak wrote:

[Easy]
Too many half-beat gaps >_< Easy players are not really used to half-beat gaps; although you can use some, using too much makes it difficult to play with mouse. (Easy players aren't used to keyboard yet.)
00:27:090 (1) - I expected 1 repeat. Players not familiar with the song might think so too...
shortened

chaotic_iak wrote:

01:20:125 (1) - Seems too short for Easy.
i can say for myself that i used to (and still do) hate long spinners ...

chaotic_iak wrote:

01:40:482 (2) - I'd say this is pretty hard (hidden maybe?) for Easy, but I'm not sure.
01:44:768 (2) - ^
left it for now. i will need to change the pattern completely if needed.

chaotic_iak wrote:

02:39:410 (1) - Too short too.

[Normal]
00:53:071 (2,3) - 1/4-beat gap is too hard for Normal.
changed

chaotic_iak wrote:

01:20:125 (1) - Seems too short too, but not sure for Normal.
01:24:410 (1) - I expected 1 repeat. Players not familiar with the song might think so too...
not sure about this. i personally think it should go better with the song.

chaotic_iak wrote:

02:02:982 (1,2) - 3/4-beat gap is hard to judge by Normal players.
02:05:125 (1,2) - ^
02:07:268 (1,2) - ^
changed

chaotic_iak wrote:

02:12:357 (2,3) - 1/4-beat gap again
i think it is ok to have an "a little harder part"; normal players are not amateurs, at least

chaotic_iak wrote:

02:42:357 (2,3) - ^ (I expected 1/2-beat gap)
02:44:500 (2,3) - ^
02:46:643 (2,3) - ^
02:50:929 (3,4) - ^
02:55:215 (2,3) - ^
03:00:571 (7,8) - ^
An example of not using 1/4-beat gaps might be like 01:27:357 (2) and 01:33:786 (2). They are still fun to play, right?

[Hard]
Probably slider tick rate of 2?
seems too much to me

chaotic_iak wrote:

01:14:500 (4) - Seems hidden.
02:33:786 (4) - ^
it is ok, i think
chaotic_iak
Okay, reviewed everything you did. Nice work. Star!
Topic Starter
b4 for Shirov
thanks
Sonnyc
[General]
-- 01:45:571 Push your break time to 01:45:839

[Easy]
01:31:911 (3) - Add Clap at the end

[Medium]
-- Special Reason for the difficulty name? If not, I prefer you to change the name to normal

01:39:143 (2) - Delete Whistle
01:43:429 (2) - ^
02:31:911 (4) - Check distance. Such a close distance will be confusing
02:58:428 (2) - Delete Whistle
03:02:713 (2) - ^

[Hard]
00:34:724 - 00:34:992 - Add Notes, since we can hear a stream in the song
00:35:661 (1) - Add Finish
01:00:303 (8) - I believe this is clickable, but it can be a bit confusing. Consider making a same distance with others
01:39:143 (2) - Delete Whistle
01:43:429 (2) - ^
02:19:589 (8) - Same opinion here.
02:58:428 (2) - Delete Whistle
03:02:713 (2) - ^
Topic Starter
b4 for Shirov
thanks :)

Sonnyc wrote:

[General]
-- 01:45:571 Push your break time to 01:45:839

[Easy]
01:31:911 (3) - Add Clap at the end
done

Sonnyc wrote:

[Medium]
-- Special Reason for the difficulty name? If not, I prefer you to change the name to normal
it just sounds more natural to me

Sonnyc wrote:

01:39:143 (2) - Delete Whistle
01:43:429 (2) - ^
i think it is better like this

Sonnyc wrote:

02:31:911 (4) - Check distance. Such a close distance will be confusing
fixed

Sonnyc wrote:

02:58:428 (2) - Delete Whistle
03:02:713 (2) - ^

[Hard]
00:34:724 - 00:34:992 - Add Notes, since we can hear a stream in the song
00:35:661 (1) - Add Finish
done

Sonnyc wrote:

01:00:303 (8) - I believe this is clickable, but it can be a bit confusing. Consider making a same distance with others
shortened distance a little (this note is intended to be optically separated from the others)

Sonnyc wrote:

01:39:143 (2) - Delete Whistle
01:43:429 (2) - ^
02:19:589 (8) - Same opinion here.
02:58:428 (2) - Delete Whistle
03:02:713 (2) - ^
as above
BusterBeachside
From my queue! :)

EASY:
00:29:233 (1) - Looks a bit weird. Try it like this, maybe?:
It makes it a bit longer than it was, but it looks better and even gives it a kind of cool sound, too! I was basically just trying to make it look more symmetrical, though. It looked weird the way it was.
01:11:286 (1) - When I saw this one, I thought, "This is kind of confusing for an Easy difficulty". It's already kind of tough in a "throw-you-off" kind of way thanks to all the short sliders, but there were a few, like this one, that could end up being especially tricky. Generally speaking, new players rely on having a certain pattern to follow. A slider like this could very easily throw off a new player.
Anyway, this would be fine normally, but since it's an Easy, maybe it should be a bit more fit to a pattern? :)

MEDIUM:
02:53:072 (2) - This part was confusing. All of the other parts were like: 02:50:929 (3) and 02:55:215 (2), with the double. I wasn't expecting it, and it ended up breaking my combo.

HARD:
00:55:080 (2) - Tough beat to read. :(
02:14:366 (2) - Copy/Pasted from above?
02:49:589 (1) - Make this end sooner to match the vocal. It's confusing the way it is.
02:59:232 (7) and 03:03:518 (7) - Might as well make these a couple of circles and make them full streams, I think.

ALL DIFFS.:
Hardly any whistles at all? And there are a few too many claps. Replace some clap hitsounds with some whistles, maybe?

All in all, a pretty decent map. Seems to have a few problems, though, so no star this time. Sorry~
Topic Starter
b4 for Shirov
thanks

BusterBlazeFox wrote:

EASY:
00:29:233 (1) - Looks a bit weird. Try it like this, maybe?:
It makes it a bit longer than it was, but it looks better and even gives it a kind of cool sound, too! I was basically just trying to make it look more symmetrical, though. It looked weird the way it was.
your suggestion does not go with the rhythm, sorry (this pattern is not intended to be symmetrical)

BusterBlazeFox wrote:

01:11:286 (1) - When I saw this one, I thought, "This is kind of confusing for an Easy difficulty". It's already kind of tough in a "throw-you-off" kind of way thanks to all the short sliders, but there were a few, like this one, that could end up being especially tricky. Generally speaking, new players rely on having a certain pattern to follow. A slider like this could very easily throw off a new player.
Anyway, this would be fine normally, but since it's an Easy, maybe it should be a bit more fit to a pattern? :)
regarding this and the following: i do not think that you have to make it in a way that every "below-average-player" easily does a full combo. it is not like a miss will make them fail, right? and it is not that hard to hit so after a few tries they will make it.

BusterBlazeFox wrote:

MEDIUM:
02:53:072 (2) - This part was confusing. All of the other parts were like: 02:50:929 (3) and 02:55:215 (2), with the double. I wasn't expecting it, and it ended up breaking my combo.

HARD:
00:55:080 (2) - Tough beat to read. :(
02:14:366 (2) - Copy/Pasted from above?
02:49:589 (1) - Make this end sooner to match the vocal. It's confusing the way it is.
fixed

BusterBlazeFox wrote:

02:59:232 (7) and 03:03:518 (7) - Might as well make these a couple of circles and make them full streams, I think.
i think it is better like this

BusterBlazeFox wrote:

ALL DIFFS.:
Hardly any whistles at all? And there are a few too many claps. Replace some clap hitsounds with some whistles, maybe?
replaced some of them
Asgard
This beatmap is not changed since Nov 30, 2011 ... :?
Topic Starter
b4 for Shirov
?
Birdy
[General]
On the sliders at beginning, stack them always on the previous slider ends

[Easy]
00:29:233 (1) - 90 degree turns are not the best choice
00:52:803 (2) - Make it more open
01:15:839 (2) - 90's
02:12:089 (2) - Make it more open
02:35:125 (2) - 90's
02:49:589 (1) - 90's

[Medium]
Rename to Normal
00:33:518 (1) - Use normal curving slider, this one doesn't fit
00:52:268 (1) - 90 degree turns are still not the best choice
00:53:071 (2) - Make loop more round
01:14:500 (2) - Slider end overlaps previous slider start
01:15:839 (3,4) - 90's again
01:22:268 (1) - Claps too loud ;__;
02:11:554 (1) - 90's again
02:12:357 (2) - Make loop more round
02:33:786 (2) - Slider end overlaps previous slider start
02:35:125 (3,4) - 90's again
02:41:553 (1) - And the claps again

[Hard]
00:52:268 (1,3) - Overlap
01:13:964 (2,3,4,5) - Messy
01:16:241 (3) - 90's
01:44:232 (4) - Unfitting bump
02:33:250 (2,3,4,5) - Messy
02:35:929 (4) - 90's

Good luck~
Topic Starter
b4 for Shirov
thanks :)

Static Noise Bird wrote:

[General]
On the sliders at beginning, stack them always on the previous slider ends
done (at least as well as i can)

Static Noise Bird wrote:

[Easy]
00:29:233 (1) - 90 degree turns are not the best choice
i think this one is not a problem

Static Noise Bird wrote:

00:52:803 (2) - Make it more open
done

Static Noise Bird wrote:

01:15:839 (2) - 90's
left this

Static Noise Bird wrote:

02:12:089 (2) - Make it more open
02:35:125 (2) - 90's
as above

Static Noise Bird wrote:

02:49:589 (1) - 90's
changed

Static Noise Bird wrote:

[Medium]
Rename to Normal
00:33:518 (1) - Use normal curving slider, this one doesn't fit
i think this is ok

Static Noise Bird wrote:

00:52:268 (1) - 90 degree turns are still not the best choice
00:53:071 (2) - Make loop more round
fixed both

Static Noise Bird wrote:

01:14:500 (2) - Slider end overlaps previous slider start
01:15:839 (3,4) - 90's again
left them, the previous slider fades soon enough

Static Noise Bird wrote:

01:22:268 (1) - Claps too loud ;__;
reduced volume a little

Static Noise Bird wrote:

02:11:554 (1) - 90's again
02:12:357 (2) - Make loop more round
02:33:786 (2) - Slider end overlaps previous slider start
02:35:125 (3,4) - 90's again
02:41:553 (1) - And the claps again
as above

Static Noise Bird wrote:

[Hard]
00:52:268 (1,3) - Overlap
01:13:964 (2,3,4,5) - Messy
01:16:241 (3) - 90's
01:44:232 (4) - Unfitting bump
02:33:250 (2,3,4,5) - Messy
02:35:929 (4) - 90's
i think these are ok here
Kuroneko-sHerald
[Easy]
I think you should remap many sliders. Something like 00:29:233 (1) -, 01:15:839 (2) - or 02:03:786 (2) - is totally opposed to nice sliders like 00:31:376 (1) -, 00:47:982 (1) - or 00:54:411 (1) -. Plus, I think you use too many way points in sliders (way points are the little white squares).
01:11:286 (1,2) - Extend (1) like 01:02:982 (1) - and fix spacing for (2).
01:22:268 (1,2) - Delete (2) and extend (1) (like 01:24:411 (1) - ). Remember to re-add hitsounds.
02:30:572 (1,2) - Extend (1) like above and fix spacing for (2).

[Normal]
Same sliders suggestion.

[Hard]
Since should be Hard, I suggest to reduce HP Drain Rate by 1.
Same sliders suggestion.
00:37:268 (6) - New Combo like you did with 00:35:527 (11,12) - and 00:35:661 (1) - because it's more readable.


Well, if isn't still clear, sliders' shape is the problem.
BanchoBot
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