Hey bro, mod done.
Overall:Set Kiai time to other times. At the moment, it's just..weird.
I would suggest 00:37:416-00:47:982 and 01:01:567-01:12:133 on all maps.
Normal:Kiai rearrange mentioned above.
00:08:830 (2,1,2): Remove and add Spinner from 00:08:830-00:11:849. You can lower BSD to 1/2 then and it fits normal well.
00:41:945 (3): Add finish.
00:47:982 (2): ^
00:53:643 (4): Remove clap.
01:06:096 (2): Add finish.
01:12:133 (3): ^
01:37:794 (1,2): Remove and add Spinner for the same duration.
Hard:Kiai rearrange mentioned above.
Overall Difficulty +1/2: The map consists of a lot of Sliders, lots of sliders = lots of free 300's. Increasing OD should balance this a bit.
00:10:339 (5,1): Remove, add Spinner for same duration.
00:17:228 (3): Remove last reverse.
00:18:549 (4): ^
00:36:662 (2): This strikes me every time. Either make this one at same velo as all the other ones or mark it in a special way, that one can recognize the changed velo after first try (Add New Combo, Short Storyboard message "watch out!", something like that..).
01:36:284 (1,2): Remove (2), increase duration of (1) by 2 ticks ('till next red tick) and add reverse.
Lunatic:Kiai rearrange mentioned above.
Check AIMod, did you use distance snap? Correct spaceing and snapping issues (don't wanna list 'em all, you've got them in AIMod).
00:05:245 (3,4): These are not on the song's beat. Shorten (3) by 1 tick, starts 1 tick later (from red to blue). (4) needs to be 1 tick longer. (Reduce Playback rate to 50% to get the exact timing if you don't get my trashtalk.
)
00:32:888 (1,2,3): Rearrange, it's too hard (if you compare it with the rest of the map) to get the exact timing of starts/ends with that high approach speed.
Hope I could help.
Star for Touhou~