00:11:63 (3) - Make sure to rearrange your beats for Distance-Time equality... I notice that they aren't very equal in parts already. If you are ever uncertain about your beat spacing, you can turn on distance snap (or just hold Alt as you place your beats, you can change the ratio for distance snapping with the mouse wheel while holding Alt as well if you need or want a larger distance for your beats). (3) here is definitely too close to (2) (and (2) is kinda close to (1) as well, and it should have some consistency since the space between these beats are the same).
00:12:11 (4,5,6,7) - I'd spread these out a bit.
There are actually a lot of spots like (4,5,6,7), which I, personally, would spread out some.
01:02:03 (7) - Bit of a jump from here to (8) (like with (2) to (3) in the beginning).
01:20:27 (1) - Another jump here which shold probably be fixed.
01:40:43 (1) - There's a slight jump here.... Doesn't look nearly as bad, but still should have your attention.
01:46:19 (1) - There's another jump. Distance-time equality should be reviewed.
02:06:83 (2) - I have a problem with how (1) overlaps this slider. It makes it hard to see where the start of this slider is. This definitely needs to be moved. Oh, and there comes a jump from this to (3).
02:20:75 (2) - Same thing as with the last slider.
02:23:63 (2) - Same thing again.
02:26:99 (2) - This is covered up by your slider... It might be a good idea to move this.
As for timing, it sounds alright. However, I think you should go through and make sure to clean up things and make sure you've got good beat spacing, as good beat spacing is very important. =3
Besides that, this map feels a little bit flat, just too consistant with everything, but then again, there are other maps that really and truly disatisfy me. Still, I'd encourage to try a variety in pattern and mapping to really make this a map worth playing. Some well-placed hit sounds will also help to to spice this up a little bit.