FIXED。Karen wrote:
这图放到现在不算难图,也没什么几把梗,01:21:308 - 把这个改了可以rank,另外把yf说的也改改看
就算进坟也别loved,跟垃圾图摆一起很没品
待泡喊我
FIXED。Karen wrote:
这图放到现在不算难图,也没什么几把梗,01:21:308 - 把这个改了可以rank,另外把yf说的也改改看
就算进坟也别loved,跟垃圾图摆一起很没品
待泡喊我
UndeadCapulet wrote:
quick stuff:general
add gders to description, so people know who made which diff
OK
sayaka
01:21:308 (10) - unsnapped
FIXED
who xexar i know only XRSinnoh wrote:
wen dos xexar arriv
MaridiuS wrote:
who xexar i know only XRSinnoh wrote:
wen dos xexar arriv
edit: I have some concerns.
[sayaka]
- 00:10:646 - From this onwards I feel like the offset should be moved by +15. I notice it like everywhere that the map goes before the song, map should be snapped to the peak of the sound, not the start of it.
Timing is OK,won't change it,see the past of topic.- 00:41:974 (1,2,3,4,5,6,7) - So this pattern is quite questionable firstly because 00:42:140 (3,4) - the jump on (4) is something I don't understand when its not any particularly high piano pitch and 00:42:140 (3,5) - 3 or 5 are much stronger. A good idea would be to have a jump on 5 and also make it a 1/4 slider since its the same sound as 00:42:474 (7) - ending up with something like this https://i.imgur.com/s86PnTr.jpg . Second, 00:42:390 (6,7) - this jump is ridiculously large and in no way can I see anyone reading it and playing it correctly on first try. So if you end up disagreeing with my first suggestion somehow, then please tone down this jump A LOT.
Ok fixed.- 01:10:474 (1,2,3,4,5,6,7,8,9,10,1,2,3,4) - I'm sorry but this seems like pure overmap, I don't hear any 1/4 sounds, you're better off doing some 1/4 sliders.
It's not overmap.- 01:21:308 (10) - Okay I analyzed its playability by countless retries and here are the results. Firstly https://i.imgur.com/spztenH.png The black border on the top shows in which places the player will get a combo break if he hits over the line. The idea that a player doesn't have room to click anywhere on the circle to get a 300 goes so much against the game that it should only be considered in aspire contests tbh. Further more a player will naturally move his cursor up when he sees that slider to follow it as its in the nature of the game therefore a guaranteed slider break. It's just a pattern that plays weird and gives little control to the player of the outcome.
It's not hard to me to get 300 and also not hard to skillful players to get 300,and also it brings me awesome feeling.- 01:32:473 - Since there are drums, doing a rhythm such as this https://i.imgur.com/D3nCaE1.png will much better represent a layer switch because you mapped drums here 01:32:973 - .
I don't think so:p,just keep them.- 01:42:307 (1,2,3,1) - Another 1/4 jumps that comes really out of nowhere. My suggestion is either to remove this note 01:42:473 (3) - or do something like this https://i.imgur.com/jSZvbwN.png as I don't see any appeal in your jump for such a weak sound.
Players who play the map and follow the song and my flow can easily read these so it's not a prolem and not hard to read and hit and also it's awesome.- 01:50:973 - The music here seems to be snapped on 1/6 or 1/12 timing. I tried a rhythm like this https://i.imgur.com/Omxr28G.png and it seems like its on point with the song, so please try doing that rhythm and try to make something that you will maybe like, mistimed notes are meh.
Yes,I miss it,thank you.- 02:00:807 (3) - Ignoring the loud 1/4 blue tick piano just seems weird in gameplay especially if you followed less impactful sounds like here 01:55:473 - in the same section. How about a 1/4 slider reversed?
I keep them.
95% sure this was Charles' social experiment to see if he could make people think a very questionable set was actually high quality just because The Great Charles445 said it was xD. My recommendation, don't think a set is good just because people who are respected in the community think it's good.UndeadCapulet wrote:
it's seen a variety of opinions, but among those opinions are a not insignificant amount of support from established community names, including the first Aspire contest winner and superfamous modder Charles445, who showed his support to such extremes that he made a mapspread difficulty on the off-chance it got dq'd for spread issues
this set has had lots of support throughout the years, and even today sees it from people such as Karen, the MCA 2016 winner and well-established bn, who plans to qualify it.
just a prank bro smhMonstrata wrote:
95% sure this was Charles' social experiment to see if he could make people think a very questionable set was actually high quality just because The Great Charles445 said it was xD. My recommendation, don't think a set is good just because people who are respected in the community think it's good.UndeadCapulet wrote:
it's seen a variety of opinions, but among those opinions are a not insignificant amount of support from established community names, including the first Aspire contest winner and superfamous modder Charles445, who showed his support to such extremes that he made a mapspread difficulty on the off-chance it got dq'd for spread issues
this set has had lots of support throughout the years, and even today sees it from people such as Karen, the MCA 2016 winner and well-established bn, who plans to qualify it.
As another Aspire contest winner, and one who has dwarfed Charles' accomplishments, I can say this set is okay.
lmaoMonstrata wrote:
As another Aspire contest winner, and one who has dwarfed Charles' accomplishments, I can say this set is okay.
Thank you for reminding,I have added ルゼP(ruze,luze)in tags because ruze is not the artist of the song,he is just the tutor of last phrase part,well,now just waiting for Karen back home and check if fix it.Venix wrote:
Hello~!
I think metadata is wrong, probably should be using "gmtn. vs. kozato (fw. LUZE)" in artist field instead.
Here are references:You should fix it or link any official reference where you got a current metadata. Good luck!
- http://gmtn.sub.jp/gumtune/ gmtn. official site
- https://soundcloud.com/gmtn/gmtn-web-album-gumtune gmtn. official soundcloud
The fact that something like this is being pushed into the ranked really says a lot about the current quality standards. And the fact that if anybody were to go and point out any "subjective" issues it would be shot down and the person pointing them out would be insulted for "trying to kill the mappers spirit" and all that bs is pretty messed up tbh.Kroytz wrote:
as someone who has never saw this map before, what exactly is the map trying to follow? spacing and rhythm inconsistencies all over the place... lack of structure... almost looks like someone's first map tbh lol but okay xD
Kroytz wrote:
as someone who has never saw this map before, what exactly is the map trying to follow? spacing and rhythm inconsistencies all over the place... lack of structure... almost looks like someone's first map tbh lol but okay xD
SnowNiNo_ wrote:
pp compilation is way more better then this LUL
You don't even need to know mapping, literally just read the thread to understand what this map is all about.Linada wrote:
at least pp compilation follow the music and has simple aesthetics, this map have nothing to be praised about..
CDFA wrote:
Especially with these lower difficulties. Like oh man having a 1/1 slider with 2 repeats on it that's really fucking enjoyable lmao.
ok but can you tell me what the map is following lmaoooooMishima Yurara wrote:
oh my Goodnessssssss Krotyz on osu u saw this map 3 yrs ago Dont lie....................................................
its folowing the bms chart - _ _ __ _ -Kroytz wrote:
ok but can you tell me what the map is following lmaoooooMishima Yurara wrote:
oh my Goodnessssssss Krotyz on osu u saw this map 3 yrs ago Dont lie....................................................