are you going to have one more try?soulfear wrote:
emmmmmm
are you going to have one more try?soulfear wrote:
emmmmmm
not yetMy Angel Yuki wrote:
are you going to have one more try?soulfear wrote:
emmmmmm
hi babe long time no see, nice to see you againsoulfear wrote:
not yetMy Angel Yuki wrote:
are you going to have one more try?
nice to see you again tooShiirn wrote:
hi babe long time no see, nice to see you again
fanzhen0019 wrote:
osu needs more soul mapping from the ancient
FIXED。Karen wrote:
这图放到现在不算难图,也没什么几把梗,01:21:308 - 把这个改了可以rank,另外把yf说的也改改看
就算进坟也别loved,跟垃圾图摆一起很没品
待泡喊我
UndeadCapulet wrote:
quick stuff:general
add gders to description, so people know who made which diff
OK
sayaka
01:21:308 (10) - unsnapped
FIXED
who xexar i know only XRSinnoh wrote:
wen dos xexar arriv
MaridiuS wrote:
who xexar i know only XRSinnoh wrote:
wen dos xexar arriv
edit: I have some concerns.
[sayaka]
- 00:10:646 - From this onwards I feel like the offset should be moved by +15. I notice it like everywhere that the map goes before the song, map should be snapped to the peak of the sound, not the start of it.
Timing is OK,won't change it,see the past of topic.- 00:41:974 (1,2,3,4,5,6,7) - So this pattern is quite questionable firstly because 00:42:140 (3,4) - the jump on (4) is something I don't understand when its not any particularly high piano pitch and 00:42:140 (3,5) - 3 or 5 are much stronger. A good idea would be to have a jump on 5 and also make it a 1/4 slider since its the same sound as 00:42:474 (7) - ending up with something like this https://i.imgur.com/s86PnTr.jpg . Second, 00:42:390 (6,7) - this jump is ridiculously large and in no way can I see anyone reading it and playing it correctly on first try. So if you end up disagreeing with my first suggestion somehow, then please tone down this jump A LOT.
Ok fixed.- 01:10:474 (1,2,3,4,5,6,7,8,9,10,1,2,3,4) - I'm sorry but this seems like pure overmap, I don't hear any 1/4 sounds, you're better off doing some 1/4 sliders.
It's not overmap.- 01:21:308 (10) - Okay I analyzed its playability by countless retries and here are the results. Firstly https://i.imgur.com/spztenH.png The black border on the top shows in which places the player will get a combo break if he hits over the line. The idea that a player doesn't have room to click anywhere on the circle to get a 300 goes so much against the game that it should only be considered in aspire contests tbh. Further more a player will naturally move his cursor up when he sees that slider to follow it as its in the nature of the game therefore a guaranteed slider break. It's just a pattern that plays weird and gives little control to the player of the outcome.
It's not hard to me to get 300 and also not hard to skillful players to get 300,and also it brings me awesome feeling.- 01:32:473 - Since there are drums, doing a rhythm such as this https://i.imgur.com/D3nCaE1.png will much better represent a layer switch because you mapped drums here 01:32:973 - .
I don't think so:p,just keep them.- 01:42:307 (1,2,3,1) - Another 1/4 jumps that comes really out of nowhere. My suggestion is either to remove this note 01:42:473 (3) - or do something like this https://i.imgur.com/jSZvbwN.png as I don't see any appeal in your jump for such a weak sound.
Players who play the map and follow the song and my flow can easily read these so it's not a prolem and not hard to read and hit and also it's awesome.- 01:50:973 - The music here seems to be snapped on 1/6 or 1/12 timing. I tried a rhythm like this https://i.imgur.com/Omxr28G.png and it seems like its on point with the song, so please try doing that rhythm and try to make something that you will maybe like, mistimed notes are meh.
Yes,I miss it,thank you.- 02:00:807 (3) - Ignoring the loud 1/4 blue tick piano just seems weird in gameplay especially if you followed less impactful sounds like here 01:55:473 - in the same section. How about a 1/4 slider reversed?
I keep them.