A few things I'm still surprised about in Sayaka difficulty.
00:42:474 (7) - How does this make any sense? Not only is there no musical cue for such a sudden jump, but the flow coming onto it is completely backwards, and it feels like something you'd see in a TAG4 map.
I made this from what I feel when I playing this bms by controller,it's not so hard,like https://osu.ppy.sh/s/38966 00:56:207 (1) -
00:53:808 (11) - The spacing is noticeably off here compared to the rest of the stream, it should be one grid lower on grid4.
00:57:558 (1,2) - The slider velocity here doubles with completely no warning, unless you're able to read the approach circles of the next sliders and see that they're slightly more dense. I know this kind of stuff happens all the time in older maps, but that doesn't make it magically readable.
It's easy to get them,don't want to change it
01:16:974 (4,5,1) - The overlapping here is ugly as sin. I mean, I guess it flows well, so it doesn't need to be changed, but it still makes me barf to look at.
01:50:141 (1) - The end of this slider is actually outside the grid by one or two osupixels. Pretty sure that's unrankable.
01:50:141 (1,1,1) - This feels really horrible to play with the way you keep having to snap back. Could just be me, but I just can't get behind it.
There's plenty more stylistic choices that I don't really like (as well as really janky distance spacing on most streams due to grid snapping) but most of them are excusable as a relic of the time. Someone should really check that one slider though, at the very least.