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Buono! - Winter Story

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Topic Starter
Nakagawa-Kanon

Dangaard wrote:

general
  1. add Apricot to tags
  2. remove countdown on [Easy] and [Normal]
  3. You should add some SB for the collab diffs to show the mapper names, and maybe add a little "beatmap by" for the non-collab diffs (or you can include "Apricot" in the diff name)
  4. try to make the diffs end at the same time (If you want to keep [Easy] as is, then at least end the spinner 1/4 earlier and add a finish sound)
timing
  1. 03:16:496 - remove this section on all diffs
    ->[Easy]/[Normal]:put 1x speed on the section at 03:16:495 then
    ->[Hard]/[Insane]: you don't need to set speed to 1x directly 1ms after slowing down, since you have a 1x section at the end of the slider already
[Easy]
  1. 2 unsnapped objects
  2. 00:27:146 (1) - you should remove this, as this is too shortly after the spinner
  3. 00:46:673 (1) - make this end 1/2 earlier
  4. 01:40:992 (1) - then remove this too
  5. 01:49:868 (3) - make this return 1 more time (put finish sound on the new end of slider)
[Normal]
  1. 00:35:312 (1) - looks a bit like a flat tire :P
    maybe make the shape a bit rounder and pay attention to the endpoint, it might be a little too far away from the playfield atm
  2. 01:23:596 (1) - remove new combo?
  3. I recommend using different patterns on the part between 2nd break and 2nd kiai, it's just getting very repetitive
  4. at least flip the copy pasted parts
[Hard]
  1. just put 1st offset on 4070ms as in other diffs and delete the green line there, then put S:C2 on offset (sounds basically the same)
  2. Bass-chan's part: I would just keep normal hitsounds in the whole part
  3. 03:16:495 (1) - start 1/2 earlier
[Insane]
  1. 113 unsnapped objects (all objects till 1st bookmark)
  2. 01:00:164 (6,7) - either there is a beat missing between them, or they are too close together (compared to the previous stream pattern)
  3. 01:11:170 (7) - put a new combo here, it seemed quite long
  4. 02:09:750 (1) - move this a bit away and create a stacking effect, so that it gets more visible



all fixed excpt about timing and normal.
Dangaard
general
  1. add "Apricot" as tag in [Easy] and [Normal] too
  2. remove countdown in [Easy] and [Normal]
  3. Maybe it's just me, but I got the feeling that the endspinner is too long (btw: [Hard] still ends earlier than the others diffs)
timing
  1. 03:16:495 - double section here, remove 1 of them ([Easy] and [Normal])
  2. same for [Insane], delete the 1x speed section
[Easy]
  1. 00:46:496 (1) - start should be 1/2 later (as it was before) and the end should be 1/2 earlier
[Normal]
  1. maybe add sb for your own diff too for consistency
  2. I still recommend flipping some parts horizontally as some parts are recycled 3 times here without any differences
[Hard]
  1. 00:03:892 (1,2) - add back the claps on these 2 beats
[Insane]
  1. 00:59:809 (2,3,4,5,6,7,8,9,10,1) - I would still increase the spacing between these 2 streams or add an extra note in between like in the previous stream pattern in this part
Natteke
Fun map :3
Dangaard
I think I pointed this out in my previous 2 checks through this map: remove the countdown on easy, normal

normal
02:28:922 (1) - remove new combo

edit: bubbled
next time you should make replies in thread instead of sending forum PMs, it's better for everyone to keep track of the changes :D
Topic Starter
Nakagawa-Kanon
okay :D
Bass
Yay, bubbled so fast :3.
Faust
Well........ that was fast.

:lol:
fartownik
Go rank before Christmas Eve.
blissfulyoshi
This post is filled with things I personally think will make the map better, but since we are doing a last minute rush, I am going to be lenient. Apply what changes you want and I'll probably just accept them at that point (don't expect me to be too nice though).

Easy:
02:30:342 (3) - Please move this so it does not touch the hp bar

Normal:
00:48:093 (1) - Please move this so it does not touch the hp bar
00:52:354 (1,2,1,2), 00:58:034 (1,2,3), 01:09:395 (1,2,3), 01:15:075 (3,1,2) - Since these 4 areas all cover similar music and lyrics, make these 4 areas have consistent combos
02:21:821 (4) - new combo for new line of lyrics (and to fit your pattern of a new combo every large white tick)
03:03:714 (3) - new combo to be consistent with 02:46:673 (1)
03:10:815 (2) - new combo to be consistent with 02:53:773 (1)

Hard:
00:13:299 (3) - new combo to be consistent with the surrounding new combos placed for the guitar sound
00:23:773 (1) - T_T more stuff hitting the hp bar
00:45:253 (3) - new combo to follow the lyrics and be consistent with 00:39:572 (1)
00:58:567 (2) - have this blanket the end of the previous slider better
01:12:590 (1,3) - the arching part at the end of the curve is sharper than I would have liked
01:42:058 (3) - new combo to be consistent with 01:30:697 (1)
01:44:898 (5) - new combo to be consistent with 01:35:312 (1)
02:37:442 (3,1) - this jump in spacing felt sort of random if we are going to slow down on the next note anyway
02:46:318 (1) - make this slider blanket the previous slider better
03:22:708 (2) - this is a terrible overlap with the hp bar, please change it

Insane:
00:09:040 (7) - find a way to mark that there are a bunch of stacked sliders coming up (I guess a new combo works if you want to do that)
00:56:081 (5,6) - the spacing between these 2 notes is bothering me slightly (compare to 4,5 or 7,8)
01:30:697 (1) and 01:33:537 (5) - make these 2 consistent combo wise
01:36:377 (4) - if you added a new combo above, add a new combo here for consistency
01:42:058 (1) and 01:45:075 (5) - make these 2 consistent combo wise (not exactly same place on timeline but it still makes sense imo)
01:54:129 (4) and the other slow down sliders in this section - these are near impossible for me to read with no warning in the music to suggest the slow down and no ticks to let me know of the slowdown

====================
Decent mapset overall. I do have a few things I would like changed before it is ranked, so tell me when you finish makign teh chagnes you want.
Apricot
Kotone
Can you help me fix all of my part >.< thanks
Muya
Ra-s
http://puu.sh/bDQg
고친부분 빼고 전부 지웠음.
KRZY

blissfulyoshi wrote:

02:37:442 (3,1) - this jump in spacing felt sort of random if we are going to slow down on the next note anyway
I see what you are getting at, but personally I feel it's okay to be left the way it is. Thank you for the suggestion tho!
eveless
About my part, i´d like to keep them.i think they are fine. Sorry for it
blissfulyoshi
Hard:
02:43:123 (1) - only place whistle and start and ends?
03:19:335 (4) - new combo to follow the pattern of having a new combo every large white tick

I had some doubt about the last timing section so me and Gonz retimed it and got:
209316 / 77
210072 / 77
212492 / 77

Fix that and let me see what I can do about ranking (doubt I am allowed to because of changes in timing)

Edit: It seems all done, so bubbled.
For the next modder, please make sure the ending plays right with the new timing.
Dangaard
I have rechecked this map recently and I think we have to adjust the timing at the end. Going to find someone who is skilled at timing slow downs.
Dangaard
ok, here is what I got for the end:
03:29:316 offset / 79,500 bpm
03:31:616 / 68,500 bpm
with this you can place notes on full beats

(talked to some other BATs about this)

Edit: you should only use the 2 sections I posted here before for the end.
Furthermore some stuff Cyclone mentioned:
  1. 03:11:860 - set this section 10ms later
  2. set the whole map 5ms earlier
  3. consider using a higher OD for Insane
Topic Starter
Nakagawa-Kanon

Dangaard wrote:

ok, here is what I got for the end:
03:29:316 offset / 79,500 bpm
03:31:616 / 68,500 bpm
with this you can place notes on full beats

(talked to some other BATs about this)

Edit: you should only use the 2 sections I posted here before for the end.
Furthermore some stuff Cyclone mentioned:
  1. 03:11:860 - set this section 10ms later
  2. set the whole map 5ms earlier
  3. consider using a higher OD for Insane
all fixed. but If I use higher OD in Insane, score become 2000milion.
Dangaard
okay then, rebubbled
Cyclone

Nakagawa-Kanon wrote:

Dangaard wrote:

ok, here is what I got for the end:
03:29:316 offset / 79,500 bpm
03:31:616 / 68,500 bpm
with this you can place notes on full beats

(talked to some other BATs about this)

Edit: you should only use the 2 sections I posted here before for the end.
Furthermore some stuff Cyclone mentioned:
  1. 03:11:860 - set this section 10ms later
  2. set the whole map 5ms earlier
  3. consider using a higher OD for Insane
all fixed. but If I use higher OD in Insane, score become 2000milion.
Score is never supposed to dictate difficulty settings. Ever.
Katsuri
Normal
  1. 03:11:520 (2) - Here, the end of the slider is unsnapped because of the bpm change, then I think you should consider making it two notes like this because this way you will have the note snapped correctly.
Topic Starter
Nakagawa-Kanon

Katsuri wrote:

Normal
  1. 03:11:520 (2) - Here, the end of the slider is unsnapped because of the bpm change, then I think you should consider making it two notes like this because this way you will have the note snapped correctly.
I think slider problem is not big problem, because when they play normal, they can 100% acc play firstplay.
and, they aren't note. so it can't bring player 100 score.
Topic Starter
Nakagawa-Kanon
omg
narakucrimson
Hi! I'm sorry that this couldn't get ranked on time... But oh well, better late than never!

[General]

  • Volume:
  1. 00:04:064 ~ 00:09:390 - The volume on this section is a little too high imo... I suggest turning it down a little.
  2. 03:32:596 (1) - 5% seems a little too low to place it from the start of the spinner... How about doing a fade out in volume?

    Settings:
  3. I suggest turning off Letterbox During Breaks to avoid stuff like this, unless it was your intention in the first place.
[Easy]
  1. 03:40:370 - Shouldn't the spinner end here, as in the other difficulties?

[Normal]
  1. 03:11:520 (2) - This slider's end is unsnapped due to the timing section you added right before it's end:

    Maybe you could use two circles to avoid this!
[Hard]
  1. There's kind of a... Too big jump in difficulty from Normal to this imo. You should check that spread, but I doubt that you are willing to change anything now...
  2. 00:14:715 (1,1,1,1) - Is this new combo spam needed?
  3. 00:25:543 (1,1,1,1,1,1) - (^) I don't like this so much... (Plus it doesn't look consistent with the work of the rest of the mappers).
  4. 02:10:278 (1) - I hit this early because I thought it would be at 02:10:100 -. Would you move it please? And then you could add notes at 02:10:455 - and 02:10:810 -.
  5. 03:05:129 (1) - Unneeded new combo, please remove it.
  6. 03:06:283 (1) - (^)
[Insane]
  1. I didn't feel that this was so much harder than Hard... That's what I ment about the spread, too :/
  2. 02:13:473 (1,1) - I don't know about this... Such a short spinner, and an object right after, might be really hard to hit. Consider changing this.
  3. 03:32:486 (5) - Why don't you add a new combo, as in the other difficulties?
Well that's all for now! You should get a few more mods!
eveless

narakucrimson wrote:

[Insane]
  1. 02:13:473 (1,1) - I don't know about this... Such a short spinner, and an object right after, might be really hard to hit. Consider changing this.Ok, dk you can extend the spinner to 02:14:360.
Well that's all for now! You should get a few more mods!
fartownik

narakucrimson wrote:

[*]00:14:715 (1,1,1,1) - Is this new combo spam needed?
[*]00:25:543 (1,1,1,1,1,1) - (^) I don't like this so much... (Plus it doesn't look consistent with the work of the rest of the mappers).
I want it to stay that way. I don't really care about how rest of the mappers put new combos, it's a collab and this is my part of it. Hope you understand.
kirinoimouto22
Maybe add to tags: Momoko Tsugunaga Miyabi Natsuyaki Airi Suzuki
since they are the group members of Buono?
Parachute
Hi heres the mod^^

Easy

02:14:715 - From this point the sliders get weird i guess its an old bug.. Fix it^^
Besides of that the diff seems good (:

Normal
I would do circle size +1 but i guess its ok like it is^^

00:03:887 (1,2) - Hmm these circles seem a bit weird but ok.. Besides of that that diff is good ^^

Hard

00:25:543 (1,1,1,1,1,1) - Would be better in my opinion if it would be like: 00:25:543 (1,2,1,2,1,2) -
00:35:129 (1) - Remove Nc
03:00:514 (2,3) - You should mark these and make Ctrl+G .. Fits better in my opinion^^
03:11:165 (5,6,7,8,9) - Stack these under the end of the slider?

Insane

02:05:485 (2,3,4,5,6,7,1) - Why such a spacing? o.o make it less spacing, would be much better..


Nice map ^^
wcx19911123
as someone's request here

[General]
fine

[Easy]
00:56:964 (5,1) - the sliders can blanket better
01:29:627 (2,3) - ^
01:52:171 - there's some useless green timing sections in this break
02:51:283 (5) - blanket better please
03:17:200 - why silenced this slider's starting? feel really odd to me, it's too quiet.. volume up a bit please

[Normal]
00:28:562 (5) - this slider's shape can be better, it can blanket the circle better, too
00:29:982 (2) - this slider's shape also can be better.. there're many same 1/1 sldiers after this, hope you can make them looks perfect

[Hard]
this diff's setting is too low, HD, AR and OD all need to+1 at least
00:48:976 (4,5,6,1) - this spacing is too large imo, near an Insane diff's spacing now, better to reduce the spacing a bit
00:57:141 (7) - this sldier can blanket better
01:02:112 - how about end the slider here and spinner start from 01:02:201 - , will fit the song better. like the patterns at 01:04:952 -
01:05:485 (1,2,3,4,5) - reduce spacing here please, better to use the normal spacing here. now they're too hard to play as a Hard diff
01:11:165 (1,2,3,4,5,6,7,8,9,10) - the spacing makes the streams a bit hard to play imo, reduce spacing a bit? do things like 01:17:822 -
02:12:940 (3) - try ctrl+g on this slider? will be more fun to paly imo
02:25:544 (1,2,3,4) - same as 01:05:485 (1,2,3,4,5) -
03:00:336 (1,2,3,1) - I don't think this is a Hard diff now, please change this pattern, now it's an Insane diff's pattern
03:14:537 (2) - I suggest not stack it under other objects, kinda hard to read imo. move it to x:112 y:60 is a better way
03:17:200 - same as Easy here

[Insane]
00:48:976 (1,2,3) - add jumps on this notes?
01:19:331 (7) - omg could you please make its shape looks better..
01:40:189 - use 0.75x speed here please, 0.5x speed is really too slow and too hard to read..
01:54:390 - ^
01:57:126 - ^
02:00:692 (2,3,4) - I'd like them stacked completely, the shape now is kinda hard to read the rhyme imo
02:01:491 - ^
02:05:485 (2,3,4,5,6,7,1) - please use normal spacing here, or change them into 2 1/3 repeat sliders. now the pattern is too hard to read/play
02:47:910 (4) - put it at x:256 y:200 please. or the pattern's rhyme is too hard to read
03:16:312 (6) - move it to about x:228 y:120, easier to read the jump between 03:16:312 (6,1) -
03:17:200 - same as Easy

let me know when you fixed
Natteke
pull it from WIP, man :D
wcx19911123
[Easy]
00:56:964 (5) - try this:
SPOILER
136,208,56964,2,0,B|80:184|78:129,2,100,8|0|8,0:0|0:0|0:0,0:0:0
others are fine now, call me back then

edit: bubbled
Andrea
~Hard~

02:58:384 (2) - Missing clap at the begin.
03:09:390 (1,2) - Make the spacing consistent.

Let me know when you're ready o.o

EDIT: Ranked~
Topic Starter
Nakagawa-Kanon
thx everybody
Sure
ㅊㅋ

사랑ㅂㅂㅂ 도 랭크 좀
Sonnyc
오랜만에 랭크신가 ㅋ ㅊㅋㅊㅋ
B2IN
츅츅~
Faust
Woah.

Congratulations !
Pokie
Woooooooooow <3 Congratulations!!
Bass
Finally :)
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