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Sato Hiromi - Melty Air (Short Ver.)

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Saya-Honmei
:o 僕の1位 消えちゃった :o :o
Topic Starter
Reisyth

Saya-Honmei wrote:

:o 僕の1位 消えちゃった :o :o
ごめんねT_T
merchat7

Derekku wrote:

Jacob wrote:

[Faust's Normal] has a slider with the second repeat hidden. I thought that only the first one had to be visisble?
Only for short/kick sliders (e.g. 1/4 or 1/8 ones). Regular-length sliders must have all of their repeats visible.
Sure about the repeat? By the time you have to hit the second repeat, the hit burst is fade out enough (due to the fact the slider is long, thus a long time before hitting the repeats). I didn't mention this since I felt mentioning the rule was enough and didn't see anything about how long a slide length must be for this rule to apply. If slider length does matter, please add it to the rule for less confusion.

Also, due to the long slider length, you have a big amount of time to react so even if you didn't see the repeat the first time, you have a chance to see it the second time when it become even more visible. Just to prevent confusion, when you hit the first repeat, you know you have to move your cursor back to the begin so more than likely, you'll be looking at the beginning at least once.

There're other factors like memorization and listening to the music which can be apply here. Fine if this is change, but if this was one of the reason why it was unranked, I cannot agree.

I would like to know if the repeat in normal is truly unrankable and if so, please edit the respective rule in the current ranking rules & guidelines. About unrank, I won't say anymore more about it since it's already unranked.
Low
General

  1. It would be better to start the kiai time on the downbeat at 01:26:850.
Easy

  1. 00:34:050 (1) - A pattern like this would work out a lot better so there isn't a big gap in the beat placement.
  2. 00:41:249 (2) - Move this one grid to the right.
Faust's Normal

  1. 00:46:650 (1,2) - Spacing is a bit off.
  2. 01:06:650 (1) - This note is sort of overlapped by the slidertrack and hitburst of 01:05:050 (6). It doesn't look very good.
  3. 01:26:850 (4) - Add a finish at the beginning of this slider.
gow's Hard

  1. 00:37:050 (3) - It sounds really odd to have a new hitsound pattern start here.
  2. 00:42:049 (1,2) - This is not supposed to be snapped in 1/6.
  3. 00:59:449 (1,2) - ^
  4. 01:03:516 (1) - Why does this spinner end on a 1/6th note? It also sounds really odd with a hitsound, so silence it.
  5. 01:12:250 (1,2) - Should be snapped to 1/4.
  6. 01:13:116 (5) - ^
  7. 01:18:650 (1,2) - ^
  8. 01:26:850 (1,2) - Odd sounding stream. Plus, it shouldn't be snapped to 1/6.
  9. 01:28:450 (7,8) - ^
  10. 01:30:050 (2,3) - ^
  11. 01:32:316 (6,7) - ^
  12. 01:37:916 (3,4) - ^
  13. 01:38:650 (1,2,3,4,5,6,7,8,9,10) - Are you serious? ^
  14. 01:41:250 (6,7) - Snap it to 1/4.
  15. 01:42:850 (4,5) - ^
  16. 01:49:316 (1) - Why does this end on a 1/6th beat?
  17. 01:52:250 (4,5) - Snap it to 1/4.
  18. 01:52:250 (4,5,2,3) - ^
  19. 01:57:650 (1,2,3,4) - ^
Insane

  1. 01:13:250 (4) - Weird overlapping.
  2. 01:14:450 (3) - Spacing is off.
  3. 01:31:250 (2) - Weird overlapping.
Don't know how the incorrectly snapped notes on Hard could've possibly been missed..

NOTE - If you disagree, listen to the map in 25% speed. ;)
Topic Starter
Reisyth
I don't understand for Faust's diff mod
someone do it for me lol
Suzully

Jacob wrote:

Faust's Normal

  1. 00:46:650 (1,2) - スペーシングがずれています。
  2. 01:06:650 (1) - このノートがだいぶ01:05:050 (6)のスライダートラックとヒットバーストに重なっています。 あんまり良くないでしょう。
  3. 01:26:850 (4) - スライダーの始端にfinishを加えてください。
Transrated for you.
Topic Starter
Reisyth

Suzully wrote:

Jacob wrote:

Faust's Normal

  1. 00:46:650 (1,2) - スペーシングがずれています。
  2. 01:06:650 (1) - このノートがだいぶ01:05:050 (6)のスライダートラックとヒットバーストに重なっています。 あんまり良くないでしょう。
  3. 01:26:850 (4) - スライダーの始端にfinishを加えてください。
Transrated for you.
わざわざ書いてもらったのに申し訳ないんですが、
Jacobのmodじゃなくてもっと前にあるUnranked対象関係の
[Faust's Normal] has a slider with the second repeat hidden.
っていうのがどう直していいか分からないですT_T
Suzully
二つ目のリピートが前のノートのヒットバーストで隠れてしまっているので、それを修正してくださいということです。
Derekku
Deleted my last post so that you'll see the new reply and so I wouldn't have to double post.

[Timing]
*Many people have mentioned that the offset needs +10, and I agree. Thus, 29250 should be 29260.
*Actually, the 150BPM section starts three measures earlier, so use 24460.
*Also, the beginning should be timed; use 113.50 BPM and 4372 offset.
*Add another uninherited (red) section at 112460 offset (150 BPM), but 3/4 time signature instead of 4/4 because it changes there.
*And then one last red section at 116060 (150 BPM) to reset the time signature back to 4/4.
*Therefore, there should be a total of FOUR uninherited sections in this map. Remember to resnap carefully, as right now gow's difficulty is incorrectly snapped to 1/6 and needs fixing badly.

[Easy]
*Kiai should start at 01:26:850, not on a random red tick beforehand.

[Faust's Normal]
*Kiai should start at 01:26:850, not on a random red tick beforehand.

[gow's Hard]
*Three kiai fountains in a row isn't allowed. Either make it one or get rid of change it to regular kiai time. (obviously this applies to both sets of 3 fountains)

[Insane]
01:27:050 - this kiai section should start at 01:26:850
01:30:250 - there's no need for an extra fountain here, so please remove it
01:39:850 - having another fountain halfway through the chorus is fine, but it should start on the white tick at 01:39:650
*Like I mentioned in Hard, multiple fountains in a row aren't allowed. Remove all of the ones at 01:50:850 and end kiai like it does in the other difficulties.

Note: this is NOT a full mod. I will do a full mod once the timing is fixed and notes are correctly snapped.
Garven
Taking over for Derek since he's been too busy lately to follow up.

[General]
Tick rate 2 fits this song best.

[Easy]
00:54:860 (1) - Remove new combo
00:58:060 (1) - ^
00:59:660 (2) - New combo
01:09:260 (5) - New combo
01:10:860 (1) - Remove new combo
01:22:060 (3) - New combo
01:25:260 (1) - Remove new combo
01:26:860 (2) - New combo
01:44:460 (1) - Remove new combo
01:48:460 (1) - Remove new combo
01:49:260 (2) - New combo
01:51:260 (1) - Remove new combo

[Normal]
In general, the spacing felt really huge.
00:43:660 (1,2,3) - This is a pretty tough rhythm to throw out right at the start of a Normal. Might be best to start with a slider, then go into normal circles later once the rhythm has been established.
01:11:660 (8,1,2) - This spacing is rather huge
01:22:060 (1,2,3,4) - All these blue tick notes... might be best to use more sliders imo
01:33:260 (1,2) - And now some really close spacing. I think you need to go through this difficulty and make the spacing more consistent. Right now it varies a lot and makes readability a little more challenging than it should be.
01:39:660 (1) - Way too soon after a spinner

[Taiko]
00:42:660 (100) - Move to 00:42:760 -

[Insane]
AR -1
01:30:360 - I see why you rekiaied here, but it doesn't feel right still. I'd remove it.

Normal really needs some toning down. Otherwise the map set is pretty much good to go, me thinks.
Fiya
Note moved, sorry late reply orz

http://puu.sh/BQQv
Derekku
The last two uninherited sections (at 112460 and 116060) are missing from gow's difficulty. Also, the section at 29260 needs to be moved back to 24460 in every difficulty.

(don't kd this post)
Garven
[All difficulties]
The red timing section at 29260 needs to be moved to 24460.

Normal:
00:43:660 (1) - New combo
Garven
Rebubbled!
Faust
Oh, wow I only just noticed this map now.

It's been such a long time since I last looked at this..
Derekku
Time to take another stab at this~

[General]
*Timing is perfect now.
*That's a really long source... I checked Google and saw that many places just use "Maikaze no Melt", and so I suggest that you add "where leads to feeling destination" to tags instead.

[Easy]
*AR 2 is a bit slow... could raise it to 3 instead!
*The map itself is fine and rankable, but it's a bit uneventful with notes/sliders *only* on white ticks and large gaps of emptiness between notes. It's fine to use more red/blue ticks in Easies (especially with sliders), so try that next time!

[Faust's Normal]
00:29:260 (1,2) - try avoiding patterns like this; these sliders are identical, but one has an extra repeat; that doesn't really make sense...
01:52:760 (7,8,1) - spacing is incorrect
01:53:960 (2,3,1) - ^
01:57:660 (1) - where are the hitsounds? .___.

[gow's Hard]
*Kiai is broken in this difficulty. The first section ends on a blue tick, and then there's a random fountain on a red tick later on. I don't know if this was accidental, but I suggest making the kiai consistent with the other difficulties.
00:30:260 (4,5) - pretty sure that this is unrankable; you really can't tell whether (4) is a circle or a slider...
00:33:060 (2) - I don't get why there's a repeat if you're just silencing it... why not just make this a longer/non-repeating slider? o.O
01:03:560 (1) - not sure why this ends on a red tick; there's nothing there... please end this on the previous white tick instead
01:26:960 (2) - this is really awkward and doesn't go with the music; the vocals are on the red tick, not the blue ticks
01:30:160 (3) - ^
01:39:660 (1,2) - this is how the above should have been mapped, but (2) ending on a blue tick still sounds a bit weird
01:41:560 (7,8) - again, all of these blue-tick snappings don't sound too great since they're not really mapped to anything

[Fiya's Taiko]
*Fine, but how about renaming the difficulty to something like... "Fiya's Taiko Oni" so that the level of difficulty is shown?

[Insane]
*I see that AR8 is used, but I feel like AR9 might fit a bit better.
01:10:060 (6,7) - Try rotating these clockwise a bit like this: http://osu.ppy.sh/ss/359253 Otherwise, the repeat arrow on (7) is at the bottom left of the screen (with the combo number) and it might get hidden.
Derekku
[Faust's Normal]
01:52:260 (6,7,8) - spacing should be like 01:53:660 (1,2,3) and 01:54:860 (1,2,3)

[gow's Hard]
*I don't see any changes from my last post :/

EDIT: Great; rebubbled!
whymeman
Hmm.... Aritist and Source matches up accurately. The timing is good and consistent to all difficulties. One thing I could say though it's not major, is that the background could have been in .jpeg/.jpg format instead of .png to save a few hundred KB in the folder size.


[Faust's Normal]

Plays a bit rough...... but not something I totally disagree with at least. Just note.


Overall, the map is still good enough to be ranked with everything checking out fine. With that being said, good job.
cRyo[iceeicee]
Grats on rerank :3
xsrsbsns
congratz!!
Thite
omedetou! :D
Sanae Kochiya_old

Derekku wrote:

Went ahead and unranked this; no sense having more people upset by losing their scores by waiting to unrank.

Let's try and make this a quick and painless re-rank!

2 months later. gratz anyway.
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