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Sato Hiromi - Melty Air (Short Ver.)

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Topic Starter
Reisyth
This beatmap was submitted using in-game submission on 2012年7月17日 at 12:51:25

Artist: Satou Hiromi
Title: Melty Air (Short Ver.)
Source: Maikaze no Melt -Where leads to feeling destination-
Tags: Whirlpool gowww Faust Fiya
BPM: 113.5
Filesize: 18879kb
Play Time: 01:57
Difficulties Available:
  1. Easy (1.15 stars, 72 notes)
  2. Faust's Normal (4.06 stars, 159 notes)
  3. Fiya's Taiko Oni (4.94 stars, 582 notes)
  4. gow's Hard (4.81 stars, 241 notes)
  5. Insane (5 stars, 291 notes)
Download: Satou Hiromi - Melty Air (Short Ver.)
Download: Satou Hiromi - Melty Air (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
5th
神様はネカフェ難民
Faust's Normal (Faust)
gow's Hard (gowww)
Fiya's Taiko (Fiya)
Easy & Insane (me)
Faust
merchat7
Hello, not a mod so no kudosu

- Artist is wrong, it's Satou Hiromi since it's Satō Hiromi and you can't write ō in the title for osu so you need to add that u. Quick google search also show this http://www.google.be/#sclient=psy-ab&hl ... 20&bih=923 This is to keep consistency with already ranked maps on osu as well.
Be sure to read this viewtopic.php?f=56&t=24443 before changing title.
- Move this beatmap to pending if it's finish
- Also please add video, I cannot see a single thing unrankable with video so why not? I would be very sad if this were to be ranked with no video. Here's one I encode http://puu.sh/d4N6 Video offset 80
- While checking video offset, I notice something weird in Insane
SPOILER
- 1.20x slider velocity for almost the whole map? What's the reason for this?
- You should use Normal hitsound, for a song like this and soft hitsound... I actually thought some notes were silenced since they were so soft. And the normal-hitlfinish fits so much better then soft-hitfinish.
- Also some tips for future map, rather than use timing points to lower the volume of the hitsound, use a program like audacity and lower the volume of that hitsound instead, this will save a lot of work.
- Timing feel really off for me at some part, please ask for timing check here viewtopic.php?f=60&t=13795
- A little bit disappointed you didn't map the beginning, feel like you could do something really interesting there.

Main issue imo is the hitsound, please use normal-hitsound for all diff (if you decide to map the beginning, using soft hitsound for the beginning is fine, but once the drums comes in, use normal), for how loud the song is and the drums (I can't hear anything that sound like a soft-hitnormal/whistle in the background, a sign that soft doesn't really fit) , soft just doesn't cut it. And be sure to add video for those who prefer playing with video.

That' s all, may do a proper mod later.
merchat7
Faust, can you deny kudosu for above post?

Edit: Thanks a lot!
jossieP
hi timing check here
BPM: 150,000 (current)
Offset: 29240 (-19 on current)
phoon
遅れてすいません :?
全て提案です

General
KiaiTimeの開始は01:26:840がいいと思います


Easy
fine!


Normal
00:54:840 (6) - It is a proposal.
SPOILER

How about transposing Note to the slider to 00:55:240, and making it turn up to 00:56:040?
01:14:640 (5) - Add reverse?
01:17:840 (7) - ^
01:58:040 (2) - Add finish?


Hard
00:50:040 (1) - Add clap?
00:51:640 (1) - ^
00:54:640 (5) - Remove finish?
01:05:040 (1) - ^
01:08:440 (3) - ^
01:19:640 (5,6) -
SPOILER

アプローチサークルがHPゲージに隠れてしまうので配置しなおしたほうがいいかもしれません


Insane
KiaiTimeが切れたりしているのに意図がなければ一貫したKiaiTimeのほうがいいと思います
Soft:C1でClapを使う際に音量を下げているようですが、こだわりが無ければSoft:C1ではなく普通のNormalのHitsoundにしておくことをおすすめします
なぜなら、soft-hitclap.wavが消されてしまった場合にHitsoundのほとんどが変わってしまい曲の雰囲気に合わないように感じたからです
修正する場合にはSoft:C1のClapを全て消して、緑線のSoft:C1の部分をNに変えれば良いと思います
こんな感じ↓
00:40:459 (8) - いきなり遅くなりすぎだから1.0xでいいかも
00:39:459 (2,3,4,5,6,7,8,9) - こんな感じはどうでしょうか
SPOILER


こうする場合はどこかにNCがあった方がいいかもしれません
01:03:440 (3) - Remove finish
01:07:640 (1) - Add NC
01:38:240 (5,6) - 5のSliderは折り返しが3個なのに対し、6のSliderは4個なのでちょっと迷うかも
後のSliderの折り返しを1つ減らして01:39:240にNoteを足すのはどうでしょうか
01:41:440 (5) - 少し伸ばして01:41:640までがいいと思います
Topic Starter
Reisyth
ありがたや・・・ 本当にありがたや・・・
Fiya
Would you mind if I made a taiko for you? The song is nice and I feel like I could make a decent one.

EDIT: Yay, working on it now.
Topic Starter
Reisyth

Fiya wrote:

Would you mind if I made a taiko for you? The song is nice and I feel like I could make a decent one.
ok~
Fiya
I hope you like it~

It is more difficult than I intended lol.

Download: Satou Hiromi - Melty Air (Short Ver.) (Reisyth) [Fiya's Taiko].osu
spboxer3
from #modreqs

[general]


  • Settings
  1. Kiai Times Not On Downbeat (All diff without Taiko)
  2. remove letterbox during break~
  3. 01:25:840 - timing issue~ I feel a bit off there

[Easy]



  • mapping
  1. none~

[Faust's Normal]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 01:02:440 (2,4) -
mapping
  1. 00:59:440 (1) - remove clap and add at 00:59:640 (2) - ? (2) It's on Downbeat~ so I think it's better choose for clap
  2. 01:15:240 (1) - remove finish? It's a bit noise for this part :(
  3. 01:28:440 (8) - NC? because 10 combo it's too much for the Normal diff~
  4. 01:52:240 (6,1,2) - why different rhythm for here? Umm... I think it's a bit confuse for player~

[gow's Hard]



  • mapping
  1. none~

[Insane]


  • Settings
    [list:5848c]unused green line:
    00:29:848 -
    00:43:440 -
mapping
  1. 00:32:240 (1,3) - awkwark slider~
  2. 01:08:440 (3) - ^
  3. 01:13:240 (4) - ^
  4. 01:30:640 (1) - ^


[Fiya's Taiko]


  • Settings
  1. remove video please~
  2. looks like need a Taiko BG for your Taiko diff (suggest)
mapping
  1. 00:29:240 (1,2,3,4,5,6,7,8,9,10) - K d d kd dk kkd ?
  2. 00:42:040 (94,95,96,97,98,99,100) - kddkddk?
  3. 00:48:040 (35,36,37,38,39) - ddkdd?
  4. 00:56:040 (88) - d?
  5. 01:56:040 (20,21,22,23,24,25,26,27) - k d d k d d d k / k d d k d d k k?

red is unrankable issue. bule is need to discuss. Black is just suggest.

good luck~
Faust
Fiya

spboxer3 wrote:

[Fiya's Taiko]


  • Settings
  1. remove video please~ Done.
  2. looks like need a Taiko BG for your Taiko diff (suggest) I haven't played the game so I'm not sure which character/character's should be in the BG if I made one.
mapping
  1. 00:29:240 (1,2,3,4,5,6,7,8,9,10) - K d d kd dk kkd ? Done.
  2. 00:42:040 (94,95,96,97,98,99,100) - kddkddk? I think mine flows better.
  3. 00:48:040 (35,36,37,38,39) - ddkdd? Done.
  4. 00:56:040 (88) - d? Sure~
  5. 01:56:040 (20,21,22,23,24,25,26,27) - k d d k d d d k / k d d k d d k k? Second one.
Download: Satou Hiromi - Melty Air (Short Ver.) (Reisyth) [Fiya's Taiko].osu
DJPop
~Easy~
00:29:240 (1,2) - remove them, since (2) is confused with rhythm
01:25:240 (1) - use circle instead of slider

~Faust's Normal~
- Too hard for "Normal" diff imo
00:59:440 (1) - remove clap
01:12:440 (1,2,3) - wrong spacings

~gow's Hard~
01:25:840 (1,1,1,1,1) - not sure about this, I suggest use only 1 combo set, then add new combo at 01:26:840 (2)
01:26:940 (3) - feels off, should be placed at red tick
01:30:140 (3) - ^
01:32:040 (5) - should be ended at red tick
01:37:640 (2) - ^
01:41:540 (7) - make slider tick softer

~Insane~
00:32:240 (1) - this slider's shape looks weird to me
01:00:440 (4,5,6) -blue-tick notes are not fit
Topic Starter
Reisyth
thanks DJPop~

DJPop wrote:

~Easy~
00:29:240 (1,2) - remove them, since (2) is confused with rhythm
Fixed
01:25:240 (1) - use circle instead of slider
Fixed

~Insane~
00:32:240 (1) - this slider's shape looks weird to me
No change
01:00:440 (4,5,6) -blue-tick notes are not fit
Fixed
Faust
DJPop
~Faust's Normal~
01:00:240 (3) - remove clap


Please give kudosu to modders with useful mods.
Topic Starter
Reisyth

DJPop wrote:

~Faust's Normal~
01:00:240 (3) - remove clap
Fixed
DJPop
Bubble
Katsuri
Why does have Insane and Hard a different Combo 3 color? Normal, Taiko and Easy uses 11,242,115 while Insane and Hard 0,255,64. Is that on purpose?
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