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ichigo - YU-MU [Osu|Taiko]

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Kite
;-; Right when I started to map this I see this mapset today.. sigh
Good job on this, good luck to you guys and happy (belated) birthday Vass!
Kurai
IRC mod

SPOILER
16:38 <Kurai> : Normal :
16:38 <Kurai> : 01:43:171 (4) - don't put it underneath the previous note
16:38 <Kurai> : that plays awkward and it is hard to read because of the hitburst
16:39 <Louis Cyphre> : ok sec
16:39 <Louis Cyphre> : it's not my diff
16:39 <Louis Cyphre> : let me report it
16:39 <Kurai> : ah yes >w<
16:39 <Kurai> : 01:49:171 (1) - even if the reverse arrow is still visible, it is kinda hard to notice it
16:40 <Kurai> : so don't put it so close with the slider
16:40 <Kurai> : and make it fully visible
16:40 <Louis Cyphre> : ok reported
16:43 <Kurai> : Do NOT put anything at the center of the screen after a spinner in easy/normal difficulties (and avoid it in
16:43 <Kurai> : Hard/insane diffs). The hitburst hides the note and make it very hard to read. Plus in this case, as the default
16:43 <Kurai> : spinner-circle is yellow/red (most of the player use this skin) the approach-circle of this slider blend in the
16:43 <Kurai> : spinner which make it even harder to read.
16:43 <Kurai> : 02:02:671 (1) -
16:44 <Louis Cyphre> : ok
16:45 <Louis Cyphre> : ок
16:45 <Louis Cyphre> : ok
16:45 <Louis Cyphre> : haircut
16:45 <Louis Cyphre> : ок
16:45 <Louis Cyphre> : :D
16:45 <Louis Cyphre> : xDD
16:46 <Kurai> : xD
16:46 <Kurai> : 03:36:421 (4,5,1,2) - this pattern is too much messy because of all the overlaps
16:47 <Louis Cyphre> : ok --> ок
16:47 <Kurai> : 04:04:171 (1) - Silence it at the end with 5% Soft
16:47 <Kurai> : That's all for this diff
16:48 <Kurai> : tell her that this is a good map for a first one :3
16:49 <Louis Cyphre> : :3
16:49 <Louis Cyphre> : ok!
16:50 <Kurai> : Hard :
16:50 <Louis Cyphre> : ок
16:50 <Kurai> : 00:16:171 (1) - imo, this anti-jump isn't a good idea. It is too much unexpected for a Hard
16:51 <Louis Cyphre> : fixed
16:54 <Kurai> : 01:27:233 (5) - Why the spacing changes suddenly without any reason here ? o.o
16:55 <Louis Cyphre> : <_<
16:55 <Kurai> : xD
16:55 <Louis Cyphre> : done
16:56 <Kurai> : 01:36:140 (3,4) - these circles are too late, move them 1/4 backward. Plus don't stack them, this kind of stacks
16:56 <Kurai> : is awkward and hard too read. (They break the flow imo).
16:56 <Kurai> : backwards*
16:58 <Louis Cyphre> : рьь
16:58 <Louis Cyphre> : hmm
16:58 <Louis Cyphre> : why too late?
16:58 <Kurai> : Because of the drums
16:59 <Louis Cyphre> : it's start perfectly on blue
16:59 <Louis Cyphre> : i mean '3'
16:59 <Kurai> : °°
17:00 <Kurai> : 04:03:796 (1,2) - I thought it was 1/4 when I testplayed
17:01 <Louis Cyphre> : it's 1/shit
17:01 <Louis Cyphre> : fixed that one too
17:02 <Kurai> : 04:03:983 (2) - this should be one a 1/8 tick
17:02 <Kurai> : on*
17:03 <Louis Cyphre> : hm
17:03 <Louis Cyphre> : then slider
17:03 <Louis Cyphre> : no notes
17:03 <Kurai> : Extra :
17:03 <Kurai> : yep
17:03 <Kurai> : 01:31:921 (1,2,1) - This pattern is wholly awkward, I mean, why the sliders end on blue ticks ?
17:03 <Louis Cyphre> : or i'll just start
17:03 <Louis Cyphre> : spiiner
17:04 <Louis Cyphre> : 01:31:921 (1) -
17:04 <Louis Cyphre> : vocal
17:04 <Louis Cyphre> : 01:32:296 (2) -
17:04 <Louis Cyphre> : vocal
17:04 <Kurai> : o.o
17:04 <Louis Cyphre> : :#
17:04 <Kurai> : That's still awkward
17:05 <Louis Cyphre> : ok... suggest something
17:05 <Kurai> : 01:33:796 (3) - you should reduce the pattern by 1/4 and add a circle at the spot where it ended. to keep
17:05 <Kurai> : consistency with the following patterns and because it sounds nicer
17:05 <Kurai> : reduce them by 1/4
17:06 <Kurai> : 02:40:171 (5) - New combo here instead of 02:40:546 (1) - ?
17:07 <Kurai> : and remove new combo at 02:39:796 (1) -
17:07 <Louis Cyphre> : wait wait
17:07 <Louis Cyphre> : 01:33:796 (3) -
17:07 <Louis Cyphre> : what's wrong with this? :o
17:07 <Kurai> : nothing
17:07 <Kurai> : sounds better
17:08 <Kurai> : with my suggestion
17:08 <Louis Cyphre> : and by adding new combo on '5' it makes stream look ugly
17:08 <Louis Cyphre> : :/
17:08 <Kurai> : 02:51:421 - the stream should start here, it would prevent the big jump and would follow the music better
17:08 <Louis Cyphre> : can i keep that jump? ;w;
17:09 <Kurai> : That suck ;_;
17:09 <Louis Cyphre> : o\
17:09 <Kurai> : 03:33:171 (1,2) - like this one which is a way too big
17:09 <Louis Cyphre> : it's 1/3
17:10 <Louis Cyphre> : easy to hit
17:10 <Louis Cyphre> : even i can!
17:10 <Louis Cyphre> : :3
17:10 <Kurai> : EXACTLY IT'S 1/3
17:10 <Kurai> : So it's worse
17:10 <Louis Cyphre> : yea
17:10 <Louis Cyphre> : why? :o
17:10 <Louis Cyphre> : 1/3 is always fun
17:10 <Louis Cyphre> : tick tick tick
17:10 <Louis Cyphre> : 1 hand
17:10 <Louis Cyphre> : ww
17:11 <Kurai> : big jump in 1/3 are wsfgh
17:11 <Kurai> : 03:48:421 (8) - too far from the previous note, actually you read it as 1/2 and it's 1/4
17:11 <Louis Cyphre> : um
17:12 <Louis Cyphre> : sec
17:12 <Louis Cyphre> : i'll ask mapper who mapped that
17:12 <Louis Cyphre> : she is not online :/
17:12 <Kurai> : =w=
17:13 <Louis Cyphre> : i'll fix this
17:13 <Louis Cyphre> : done
17:13 <Louis Cyphre> : xD
17:14 <Kurai> : =w=
17:14 <Louis Cyphre> : same shit with 1/8 note
17:14 <Louis Cyphre> : right?
17:14 <Louis Cyphre> : ninjafixed
17:15 <Kurai> : yep
17:15 <Louis Cyphre> : also del unused nicknames in folder
17:15 <Louis Cyphre> : and that's it
17:15 <Kurai> : waaait
17:15 <Kurai> : 00:57:421 (1) - maybe add a circle here ?
17:16 <Louis Cyphre> : diff?
17:16 <Kurai> : extra
17:16 <Louis Cyphre> : it's already added o.x
17:16 <Kurai> : @.@
17:17 <Louis Cyphre> : you don't have lol?
17:17 <Kurai> : I mean 00:57:608 -
17:17 <Louis Cyphre> : O_o why?
17:17 <Kurai> : because it feels good
17:17 <Kurai> : eh
17:17 <Kurai> : just a suggestion though
17:18 <Louis Cyphre> : then i'll have to put it there 00:57:983

Bubbled ~
Topic Starter
Louis Cyphre
thanks Kurai)

;-; Right when I started to map this I see this mapset today.. sigh
Good job on this, good luck to you guys and happy (belated) birthday Vass!
This is 3rd version of this song XD
senaya
wait till mom hears about this D:
rockleejkooo
bakalouis. BG in hard is awesome!
Natteke
LOL why my and LC's posts were deleted? :D Everyone needs to know how much of a douche louis is!

Topic Starter
Louis Cyphre
huh
HakuNoKaemi
The real artist is "Kishida Kyoudan & The Akeboshi Rockets" change it now that you're in time, if you want
The image with Marisa, track 06

I know there are 2 ranked versions ...

EDIT: nuff' said. Kinda think the circle name could be more known though.
Kite
http://vgmdb.net/album/6593
circle =/= artist
In most cases you can use the circle as artist but sometimes people prefer to put the vocalist/performer instead
ztrot
I would really like to see more contribution from the mapper on this set before I could think about ranking it also extra can be ranked just so you know.
:edit till then popped.
Topic Starter
Louis Cyphre
What should i do?
Kuroneko-sHerald
[General]
I would have seen at least a simple storyboard that says who mapped what for Extra.

[Normal]
02:02:671 (1) - Since it's your easiest diff, I suggest to replace this slider with a beat at 02:03:046 (1) -
04:03:796 - Add a beat (new combo) here?
04:04:171 (1) - start at 04:03:983 - (same end).

[Hard]
00:43:921 (1,2) - I think you should unstack these beats, because it's unexpected.

[Extra]
00:57:421 (1,2) - Same suggestion of Hard
03:32:483 (3,1,2,3,4) - While playing seems that there is the same space between (3), (1) and (1), (2). I suggest to space more between (1), (2) (then fix 3,4) )
Parachute
Hi, so here's the mod :3

Normal

01:16:171 (1) - You should make this slider more round so it fits better to the circle and it just looks much better here and then
01:17:671 (3) - Make this slider in the middle so it is like symettric to the slider bevore
02:00:421 (1) - Maybe you should make this spinner beginn at 02:00:046 - and end at 02:01:921 - so it is easier for normal and it fits to the beat

Hard

01:13:171 (1,2,3,4) - Maybe move the 2 a bit so you can see it better and its easier to read

Extra

01:45:796 (5) - Maybe make this slider a bit more down it doesn't look very good like that for me
02:51:796 (1,2,3,4,1) - Stack this so it looks better


Nice map ^^
LQA20Ans
M4M~

But I'm not good at modding T.T

[Normal]

-01:02:296 (2) - Remove whistle.

-02:00:421 (1) - End at 02:01:921 - It's little bit close with next note.


[Hard]

-00:33:421 (7) - Reduce one repeat?

-00:43:358 (4) - Add NC and 00:43:921 (1) - Remove NC

-01:36:046 - Add a note would be better imo

-03:37:171 (1,2) - It would be hard imo. Change pattern like 03:41:671 (5,6,7) - 03:45:421 (6,7,8) -


[Extra]

-00:57:796 (2) - NC...?

-01:04:358 (2) - one grid down. Make similar with 01:04:546 (1,2) - and 01:04:921 (1,2) -

-01:05:483 (2) - one gird right. Same reason with former one.

-01:48:233 (3) - move to x:392, y:232

-02:33:983 (6) - It's just suggestion...


-02:51:796 (1,2,3,4,1) - It's hard to read imo... How about stacking these notes?

-03:33:171 (1) - remove NC and 03:33:421 (2) - add NC

Sorry for nazi mod...



Good luck for rank~ ^^
zeroclover
General

nothing

Normal

00:44:671 (3,4) - i suggest you, dont make those notes overlap to 00:46:171 (1) - after you make that. try blanket 00:46:171 (1) - to (4), it help make it less overlap by hitburst
02:00:421 (1) - this spinner not good in flow for easiest mapset o_o
03:34:171 - start new kiai here too, more firework :)

Hard

00:33:421 (7) - i like more kick slider ,
00:43:921 (1,2) - dont make this 1/2 stacked D:

Extra

dont get any o_o


just playtest and give some suggestions
not good in modding now
Snaggletooth
M4M~ :3

[Extra]

01:23:671 (1) - Well I played this like 5 times and i always failed on this slider. Maybe crtr+g ?
01:34:827 (2,3) - I think a slider instead plays better.
01:48:702 (4,1,2) - That is a very strange pattern for a stream. This 01:48:796 (1) slider kinda Crashes into the play and
kind of ruins the fun. But I don't know about the pros though.

[Hard]

04:04:030 (1) - Y is the spinner so much shorter than the one in Extra?

[Normal]

00:23:296 (2,1) - Stack properly with (2). Looks better to me.
00:30:046 (4,6) - Those sliders look so.. 'sharp' ? I don't know if u get what I mean but make a more smoother curve.
00:48:421 add circle?
01:14:671 (3,4) - make them parallel >.<
01:39:796 (5) - This slider was kind of surprising to see.
04:04:171 (1) - Why is the spinner so much shorter than the one in extra?

Thats it! Good luck, I hope to see this ranked roon X3
Topic Starter
Louis Cyphre
Thanks a lot for modding guys ;)
Chewin
Okay, let's do this ;3

[General]

  1. I know that taiko diff is a guest diff but what about to start the 2nd kiai time on 03:32:671 to keep consistency with standard diffs?
[Normal]

  1. 00:07:171 remove green line just use the red one setting S:C1 on it.
  2. 00:14:296 (3) - I'd reduce this slider by 1/2 so that you can also add whistle on the reverse arrow to keep hitsound consistency. Obviously, reducing this slider by 1/2 you also need to add a circle on the next empty white line with new combo (according to the new rhythm), on 00:15:421. To be clearer: http://puu.sh/1sMJ4
  3. 00:31:921 (5) - I can hear a drum sound here. What about to add clap on it?
  4. 00:44:671 (3,4) - To be honest, I don't like how these 2 sliders flow and how they are played. I mean, what about to make something like this? I think it's more enjoyable and flowable to play:
    SPOILER




    420,172,44671,2,0,B|424:108|364:84,1,100,0|4,0:0|0:0,0:0:0
    288,44,45421,2,0,B|192:100,1,100,0|12,0:0|0:0,0:0:0
  5. 01:03:796 (3) - Finish + clap, sounds better (on the slider end, obv)
  6. 01:17:296 (2,4) - Since this is a Normal diff I would move these 2 circles some grid up so that they are perfectly centered with both sliders (I mean
  7. 01:16:171 (1,3)). According to this, why don't you move them to x:168 y:168?
  8. 01:25:171 (3) - (maybe it could be nazi) but improve the stack with 01:22:921 (1) because it looks bad during gameplay, really.
  9. 01:28:171 (1) - You should remove finish from this slider's head to keep consistency with 01:19:171 (1). If you want to keep it you also will have to add a finish on 01:19:171 (1)
  10. 01:31:171 (6) - I'd use New combo here, according to the new vocal sound/downbeat
  11. 01:53:296 (2) - I think this slider doesn't fit the vocal as it should (maybe also becaus to miss a note on the downbeat in a normal diff looks really weird, IMO). What about to edit the rhythm here like this? I think it'd fit really much better: http://puu.sh/1sN2A
  12. 02:02:671 (1) - Too soon after the spinner for a normal diff/easiest diff of the mapset. You must fix this, please.
  13. 02:04:171 (3) - Maybe new combo? Like 02:10:171 (1)
  14. 02:11:671 (3) - I'd remove this whistle from slider body, I don't like how it sounds, honestly D;
  15. 02:40:171 (1) - Finish on the slider head
  16. 02:43:171 (4) - Add new combo according to new rhythm
  17. 02:45:421 (1) - I don't like this slider xD Yea, I'm just suggesting you my opinions. What about to curve it in this way so that it's also blanketted with
  18. 02:44:296 (7)'s head? I mean: http://puu.sh/1sNdS
  19. 02:51:421 (3) - Maybe remove finish? There aren't cymbals in the song, or, at least, I can't hear them.
  20. 02:52:171 (1) - Add finish here instead, to match that clash in the cymbals
  21. 03:11:671 (1) - You should remove new combo from this slider to keep consistency with previous parts
  22. 03:44:671 (1) - Remove new combo
  23. 03:46:171 (3) - Add new combo removing it from 03:47:671 (1) instead. Still to keep consistency, please.
  24. 04:03:046 (6) - Move this slider to x:180 y:248 because of bad blanket with 04:02:671 (5)
  25. 04:03:796 (x) - Add a circle because the next spinner without a first "finish" note looks too empty to me, and pretty weird, really.
  26. 04:04:171 (1) - Since this spinner should be looonger, reduce it till 04:08:671, with 5% volume
[Hard]

  1. 00:12:046 (2) - Are you missing a whistle on the slider's end here? I guess yes.
  2. 00:28:921 (3) - What an ugly slider/blanket with previous slider ç_ç Just fix this moving the central sliderpoint to x:392 y:64
  3. 00:39:796 (4) - Finish on this slider head because of clash in the cymbals
  4. 00:45:046 (3) - ^
  5. 00:51:796 (2) - ^
  6. 00:58:171 (1) - ^
  7. 01:03:421 (7) - Finish + clap? Or just clap if you don't want to use finish in this calmer part
  8. 01:08:671 (5) - Finish
  9. 01:20:671 (6) - I'd use new combo to start this slider rhythm/new spacing
  10. 01:34:827 (4,5) and 01:36:140 (3,4) - I'd change these doublets with two 1/4 sliders ç.ç
  11. 03:17:483 (4) - Move this circle to x:80 y:252 to keep spacing consistency between 03:17:296 (3,4) and 03:17:483 (4,5)
  12. 03:32:671 (1,2,3,4) - Please no, this spacing is confusing and really awkward to play ._. Use a different and a more enjoyable pattern to play here.
  13. 03:58:546 (3) till the end - I don't understand why you are not using custom clap hitsounds here to fill the drum sounds. I mean that you should add some custom claps on sound likes 03:58:546 (3), 03:59:296 (5)'s heads and so on.
  14. 04:03:983 (x) - Add circle, same reason of normal diff
[Extra]

  1. What about to use AR 9? This is an extra diff, and it looks better..
  2. 00:30:608 (10,11,12) - It has always been awkward playing this kind of spacing/pattern. I suggest you something like this instead: http://puu.sh/1sNMS (just move the (11) like the screenshoot shows)
  3. 00:56:671 (6) - New combo? According to spacing changes and also because of next square çwç
  4. 01:00:421 (4) - Move to x:348 y:208 to make a symmetrical triangle (with 1.30x spacing)
  5. 02:33:796 (5,6) - Just stack them. This sudden "weird" stack could confuse a lot.
  6. 03:28:171 (5) - New combo on this slider removing it from the next one
  7. 04:03:983 (x) - Add a circle, same reason of normal diff
  8. Before to mod this map I was imagining something harder than this xD Well, pretty nice map for me, good job ;3
[Taiko]

  1. 00:22:171 (7) - kat? It sounds better in my opinion
  2. Just this, rest is fine for me.
Reply to this mod mod with which you have fixed and which not, please.
Call me back when you've looked over the mod!
mancuso_JM_
Oh.. Louis is back xD... Anyways I'm here to tell us a bad Notice...
Chewin, you shouldn't bubble this, for this Reason (in bolded the uploader)

Louis Cyphre wrote:

Extra - Finished. This difficulties goes for approval, due to amount of score. Mapped by IceBeam, Reiji-RJ, Louis Cyphre
Hard - by Vass Bass
Normal - mapped by [Ryuu]
Taiko - mapped by OnosakiHito
And.. take a look at this..

Ranking Criteria wrote:

  1. You must fully map at least one difficulty of a mapset if you are the person who is uploading it. For collaborated beatmap sets, the uploader must be a part of every difficulty. Also, no guest mapper should have more content in the mapset than the creator. It makes no sense to upload a map if you barely contributed to it.
So, this map can't be ranked in this state, unless Louis map another diff by himself. Sorry, but I had to comunicate this
Oh.. and btw, Extra can be Ranked now for this rule: t/84012
And that's about it.. GL with 'your' map Louis
Topic Starter
Louis Cyphre
So, this map can't be ranked in this state, unless Louis map another diff by himself. Sorry, but I had to comunicate this
Oh.. and btw, Extra can be Ranked now for this rule: t/84012
And that's about it.. GL with 'your' map Louis
Discussed already this with Garven. This map was submitted before this rule was set. So i'm allowed to get this ranked out of that rule.
Also, Extra goes for usual rank, not approval
IceBeam
yeah,this map was submitted before the new ranking criteria came out,so I think it's just a MAT's/BAT's preference to bubble/rank it or not
Chewin
I knew it, mancuso, but this map has been submitted before than this rule was set. Like Garven and IceBeam said.
Or I wouldn't have said to call me back for a rebubble D;
mancuso_JM_

Louis Cyphre wrote:

So, this map can't be ranked in this state, unless Louis map another diff by himself. Sorry, but I had to comunicate this
Oh.. and btw, Extra can be Ranked now for this rule: t/84012
And that's about it.. GL with 'your' map Louis
Discussed already this with Garven. This map was submitted before this rule was set. So i'm allowed to get this ranked out of that rule.
Also, Extra goes for usual rank, not approval
Yes.. I know that, but it is kinda 'odd' to have a Ranked map just participating in a Collab and without having any difficulty (it is my personal point of view, in general I like to map at least 2 difficulties in my mapsets). Btw,

ztrot wrote:

I would really like to see more contribution from the mapper on this set before I could think about ranking it also extra can be ranked just so you know.
:edit till then popped.
I'm preety sure that ztrot pop your bubble for this reason, when he Said 'I would really like to see more contribution from the mapper on this set', I'm sure that he want to see you mapping at least a difficulty.
Topic Starter
Louis Cyphre
Yes.. I know that, but it is kinda 'odd' to have a Ranked map just participating in a Collab and without having any difficulty (it is my personal point of view, in general I like to map at least 2 difficulties in my mapsets).
There is a reason, why map has many guest difficulties, as you noticed from gerenal info, it is birthday map, and everyone wants to include his own part in this map. Otherwise, i'd make all difficulties by myself, that's not an issue for me. I'm not going to delete any of these difficulties, it's a waste of time. Sure, i can map an extra-super-beginner for people without hands or overmapped and overdone difficulties for tentacle maniacs of insanity and hardcore, but i think it's also not wise. So, i think it's better to keep all those difficulties in mapset and not adding anything extra.

EDIT:

@Chewin:

Changed everything normal/hard, In extra only this
00:56:671 (6) - New combo? According to spacing changes and also because of next square çwç
04:03:983 (x) - Add a circle, same reason of normal diff
This is 1/8 single yellow note, so i decided to ignore it.

Waiting for taiko fix.
Mic
Ono's Taiko Oni:
1.
00:31:164 (1) - to 00:34:164 (1) -
changed some colour
2.
00:40:164 (1) - to 00:45:789 (1) -
use "repeat" combos to stressed rhythm
3.
00:46:164 (1) - to 00:50:289 (1) -
repeat 00:34:164 (1) - to 00:38:289 (1) -
4.
00:52:164 (1) - to 00:57:976 (3) -
like 2
5.
01:37:164 (1) - to 01:37:726 (1) -
x o x o → o   x o
6.
01:38:570 (4) -
cut this note
7.
01:41:664 (1) - to 01:49:164 (1) -
change some big notes
8.
01:53:664 (1) - to 01:54:789 (1) -
chang to x oo  x oooox|corresponding to before
9.
01:55:164 (1) - to 02:01:164 (11) -
cut some big notes
10.
02:52:164 (1) - to 03:04:164 (1) -
change some colour and
11.
03:09:976 (1) -
change the big note
--------------------------------------------------------------------------------------
rhythm is no problem,i try to change some combos to be more interesting,hope you like that
↓here is the map of my fixed ver
http://puu.sh/1w7Gh
bx1989
Ono's taiko oni

00:22:164 (7) - K?sound better~i think
01:36:414 (1) - how about K?
02:20:664 (1) - change big note and then change volume to 100%? better in my opinion.

First time mod too. Hope you like it
Kokatsu
Taikomod as requested by Louis Cyphre.

Ono's Taiko Oni


Because of the length, I would reduce HP by 1.
IMO, the vol. is too low, maybe increase it by 5~10%?

00:21:789 (3,4,5,6) - (3,4) should be kat, (5,6) could be kat
00:32:476 (2) - a don fits better here
00:39:414 (2) - feels odd, don fits better
01:03:414 (1,1) - the pitch in the music is the same, two big kat's fit better
01:28:914 (1,2,3,4,1) - I don't know, i prefer a ddkkd stream here over your current pattern.
01:32:664 (1,2,3,4,1,2,1,2,1,2,1) - maybe ddddkkkkdkd here?
01:41:664 (1) - this (and the following big kat's until 01:47:664) feel better as big don's IMO
01:59:195 (2,1) - kd flows better
02:20:664 (1) - I know that it's allowed, but I really dislike it. :x please try to avoid it.
02:53:101 (2,1,1) - The slowdown feels wrong-placed, the vocals already stared again so it just feels random IMO, recommend to move the slowdown to 02:52:351 (2) and adapt the speedchanges to not cover any notes.
03:30:789 (1) - a pure don-line fits much better here
03:32:289 (1) - ^
03:57:320 (3,1,1) - remove (3) and make both (1)'s big?
04:04:070 - you could add a spinner here.

That's it, good luck with rank.~
OnosakiHito
Really good mod Mic and Kokatsu. Really good, thank you! Took most things.
Download: http://puu.sh/1ApUo

Please forgive me louis that it took so long. I gaved you the reason in PM.
Topic Starter
Louis Cyphre
Thanks to everyone ;D, everything is ready.
Chewin
~General~

  1. I checked more carefully the timing and I got offset 7170, +6 from your current one. Then you also should change the 3rd redline to 148170. Change it only if you agree with it and don't forget to resnap all elements and green lines after timing changes.
  2. You should use tick rate 2 if you want to keep slowdowns.
~Normal~

  1. 00:30:039 (4) - new combo?
  2. 01:03:789 (3) - forgot finish on the end
  3. 01:13:164 (1) - this slider touches hp bar, move it some grid down please
  4. 01:53:289 (2) - soft finish? it fits nice with that clash in the cymbals
  5. 02:13:164 (4) - according to the new redline I would use new combo here
  6. 03:44:664 (1) - remove new combo
  7. 04:04:164 (1) - end with soft hitsounds settings, normal sounds too loud
~Hard~

  1. 01:04:726 (2) - improve this stack
  2. 01:13:539 (2) - ^
  3. 01:36:132 (3) - soft finish on the slider end to match the cymbals
  4. 02:44:851 (6) - new combo?
  5. 02:47:476 (4,5) - this sudden spacing change could confuse players. The 02:48:039 (5) start should be closer from 02:47:476 (4) end
  6. 03:32:945 (2,3) - you must use a different spacing between these 2 circles because 03:32:664 (1,2) are 3/4 while 03:32:945 (2,3) is 1/2. So you must differentiate them using a different spacing
  7. 04:04:070 (1) - reduce by 1/4
~Extra~

  1. 00:56:664 (6) - you mean you fixed it but you didn't xD new combo?
  2. 04:04:070 (1) - reduce by 1/4
~Taiko~

  1. Center all settings
OnosakiHito

Chewin wrote:

~Taiko~

  1. Center all settings
Not for Taiko. This dosen't count for this game mode.
Chewin
@ono about the taiko diff I forgot to mention:
why don't you start the 1.20x from 03:40:164 (1) when the kiai time starts? It looks more logical imo.
Topic Starter
Louis Cyphre
Fixed everything. Ono waiting for you.
Kokatsu
@Chewin: About Ono's speedup: If you compare this two parts (01:10:170 - 01:34:170 and 03:34:170 - 03:52:170) you will see that they are almost identical. However, the first part of the second "chorus" (03:34:170 - 03:40:170) differs a bit. So I guess that the parts are all "chorus" but that part I mentioned last is just not in Kiai, since it's not kiai-ish (is that a word?) enough. Having it in a different SV would be confusing, since SV doesn't go with Kiai but with the speed of the map/song, and there is really no difference in beat/rhythm/whatever that would suggest a SV-change at the point you mentioned. It's totally fine the way it is.~
OnosakiHito
Really good Kokatsu.

03:34:170 - This part has something of a kiai time, but the pitch is higher at 03:40:170.
So I have characterizes the 03:34:170 as a silence-kiai time by using speed up part while the up coming part gets one more push by the real kiai.
This has an effect on taiko players.
Topic Starter
Louis Cyphre
Chasemate Chewin xD
Chewin
~Normal~

04:04:170 (1) - why did you increase the volume of this spinner end? '-' reduce till 5% again

~Hard~

03:32:670 (1,2,3,4) - I still don't understand <.< the rhythm should be: http://puu.sh/1B91V and, again, you must fix the spacing.

@ono thanks for the explanation, it's clear now
Topic Starter
Louis Cyphre
EDIT:

fixed
Chewin
Rechecked via IRC and we have added a custom slider tick to fill the drum sound.
I'm fine with this mapset now, I guess you can have your bubble back. Good luck :3

Bubbled ~

EDIT: after some discussion about this pattern: 03:32:670 (1,2,1,2) - with other BATs we decided that this should be changed with 1/3, it is also preferable to use 2 sliders than 2 circles, they would fit better during gameplay. To be short:

http://osu.ppy.sh/ss/528798

let me know when you have fixed and I will rebubble the mapset

EDIT2: Rebubbled ~
MMzz
Ranked!

The timing might sound off but after testing it I kept getting a solid 0 to 1ms off, so it should be fine.
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