oh you're the guy who made that pointless elitism rant thread, no wonder
Farming boosts you short-term, that's obvious. The question is if it hurts you long-term or not. We can check that by looking at players that are already playing a long time (higher ranked players, generally)
Rayne wrote:You can't generalize stuff like that.
Obviously people who retry a lot on pp maps are going to "improve" (their pp) a lot faster than people who almost never do so and F2 all the time.
Pawnables wrote:Good god the detail is strong with this one.
Make a tl;dr pls.
(hitcount/playcount) describes hits per play. It doesn't perfectly align with retry-rate because it is influenced by the players map-choices, I'm aware of that.
ManuelOsuPlayer wrote:Hitcount dosn't mean nothing.
Player who plays longer maps have more hitcount. And that dosn't mean they retry less.
In my personal case i can't retry without getting worst.
how do I get better?
pandaBee wrote:You do realize that the people we give the "never retry" advice are a different subset of players than the top 10k? Do you really think the top 10k come to G&R for advice? More like 100k and up.
There's certainly a lot going on with the data, which is also why we have such a low correlation, but most things shouldn't mess with the trend line itself. For example.. there is no reason to believe that non-meta players, inactive players and so on have a higher or lower hit per play ratio, so these types would probably be distributed evenly over the x-axis and therefore cancel out. Rhey're going to be the same as the outliers that I removed in the "Filtered"-chart. They don't actually have an impact on the result. As I said, if the inaccuracies don't distort the trendline down or up in a systematic manner, there's no reason to be concerned about them.
N0thingSpecial wrote:Your data still have too much other variables affecting it like inactive players, non meta players, just the fact that no one’s improvement graph has a linear progression shows that your data could vary based on when you collected the data.
We're looking at quite a good range for "hits per play", from ~150 to ~300. I doubt that they're just all the same. People who retry less are going to sit closer to 300, people who retry more are going to sit closer to 150. Occasionally you'll get the guy who plays a lot of marathons but apart from that actually retries quite a lot and then still ends up with a higher number. But again, the correlation should still be there.
N0thingSpecial wrote:What if there’s so little people who actually retry less, that you’re just plotting graph of people who retry just as much as each other?
sure, why not? "Play more" works for new players just like it works for pro players. Rohulk is preaching "never retry" to everyone indiscriminately, and religiously follows his own advice. "Challenge yourself and push your limits" has always been a cornerstone of improvement no matter where you go or what you do, it doesn't just apply to osu. Do you see any good reason why extrapolating the results wouldn't work?
pandaBee wrote:Using data from the elite playerbase to make conjectures about the bottom of the barrel dregs of circle clicking society? Peppy pls.
There are plenty. A few off the top of my head:
Railey2 wrote:sure, why not? "Play more" works for new players just like it works for pro players. Rohulk is preaching "never retry" to everyone indiscriminately, and religiously follows his own advice. "Challenge yourself and push your limits" has always been a cornerstone of improvement no matter where you go or what you do, it doesn't just apply to osu. Do you see any good reason why extrapolating the results wouldn't work?
Wow what a shameless plug :^)
Endaris wrote:Of course I support the idea of retrying.
That is why it is part of the core of my gameplay guide which you can check out here.
And always remember: Retry smart, play hard!