Sooo, I wanted a mod4mod but the map that you provided at your queue wasn't really of my taste, so I hope you don't mind if I mod this for the mod4mod
General:This definitely needs an easier diff
Rain:Hitsound suggestions: There are spots such as these 00:01:424 and 00:01:954 where adding a soft-hitfinish at 40% volume sounds better imo (This is particularly true for those spots where you start using whistle every 1/2 tick)
Other spots includes:
00:19:071 and 00:19:424
00:24:542 and 00:24:895 (these ones you didn't even add whistles to them)
Etc, everytime you hear that thing, they always comes in pair
00:52:954 (1,2,3,4,5,6,7,8,1) - Make all these objects hitsounds to be normal-normalhit without whistle. Also start the volume decreasing at 40% down until 30%
01:28:954 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Make all these objects hitsounds to be normal-normalhit without whistle. Also start the volume decreasing at 40% down until 10%
01:46:601 (3,4,5,6,7,8,9,10,1) - Make all these objects hitsounds to be normal-normalhit without whistle. Also start the volume decreasing at 40% down until 30%
Okay, now into the map:00:23:660 (4,1) - Mind spacing these a bit more? The spacing looks pretty much the same as 00:22:954 (4,1) and people (like me) might confuse them being separated as 1/2
Sun:Slider tick rate 1 please, hearing so many slider ticks after some time is giving me some headache...
Same suggestion I used about the hitfinishes applies here as well
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Nothing else, Oh god, I'm becoming an useless hitsound modder
Oh and also, if you do accept the m4m, this is my map:
http://osu.ppy.sh/s/31179 (Ignore the "so homos" diffs, as well as Normal and Hard diff hitsounds)
Ignore this:
offset: 21 bpm: 169,98; It's just me thinking that the timing is wrong, but since I'm not sure and neither a timing expert, I'll just leave this here to compare later