zeplic wrote:
Endaris wrote:
There is really nothing bad about it as long as you are smart about it.
If you are failing a map it can be a sign that it is still too difficult for you. NF can give you the opportunity of flailing and mashing on maps way out of your reach with no immediate feedback through a fail. If you spend the majority of your playtime doing that, it likely ends up in bad habits and poor control of both aim and tapping.
Looking at your profile I see that you have very poor accuracy because you are playing many maps that are still too difficult for you to perform well on. You're definitely at risk of developing bad habits if you start mindlessly slapping NF on everything.
In short:
As long as you can properly reflect whether you're capable of playing a map or not by yourself, NF does no harm.
So far you are two for two in actually impressing me with your answer despite already knowing it, i appreciate somebody who can word something well enough in a simple manner so that anybody will understand it instead of just confuse them further because of miscommunication.
That said, do you have any advice about how you can use NF to develop GOOD habits instead of just why it can make bad ones since you opened up about there are ways it can be utilized if youre smart with it? Personally I've always thought that, i just never knew HOW to be smart with it so i smartly avoided it.
Well, there is not too much to it.
If your highest FC is 3.3* you shouldn't play 6* with NF all the time (to be honest, maps way past your ability are only fun in multi anyway).
One example of using NF smartly is already given by the OP:
You have a map with an SR that is reasonable for you to perform on but you just get murdered by that one pattern.
While some patterns can get beaten by looking at them closely in the editor and understanding how to read and tap them others simply
have to get played in order to get yourself used to playing them.
Add above average drain (be it through high HP or nifty sliderpatterns that rip your HP by half for missing certain notes) and you got an impassable map that you could benefit from if you played it with NF.
Thinking of things like
https://osu.ppy.sh/b/315010 where I used to get smashed by one specific part of the wubwubpatterns.
Or
https://osu.ppy.sh/b/87580 where only the damned deathstream kept me from passing.
The point is really that it is more difficult to learn some patterns through brute force.
Other maps are more consistent in their difficulty than the ones above but they still make you drain to 0 over the course of half a minute or so. As they aren't particularly spiky there's no point in not using NF.
An example would be
https://osu.ppy.sh/b/119376 where it took me ages to properly tap the sliderpatterns correctly and I died from dropped sliderends all the time.
Or
https://osu.ppy.sh/b/161776 which is also a case of severe sliderend dropping. You can't learn how to aim such maps without playing them because they require more than the raw aim you might already have (I have yet to FC that one and I
tried).
Let's not talk about Sewing Machine here.
Personally I also use it often when playing maps that I know I can perform well on but there is still a decent chance that I am going to fail anyway if I'm letting my guard down for 2 seconds or so (say Scarlet Rose,
Yoiyami Hanabi,
Maware, all maps I have A ranks on)
Personally I used NF a lot (!) when I started playing - pretty much for every sightread I did. On maps that I was completely capable of playing for the most part but where I was aware that if there was one weird spot or more patterns untracked by star rating I might just fail which I figured to be no fun.