Maeda Ai - I Wish (TV Size) [Taiko|Osu]

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Topic Starter
lovhin456

bossandy wrote:

Do you need my mod :D?
Oh, that would be helpful if you could, thanks! :3
cmn_891127
Hi, lovhin456~

Hard

00:46:097 (2,3) - like


00:57:291 (1) - like


01:07:142 (1,2) - is it too far

01:20:575 (2,5) - maybe you can make them overlap


Normal

00:13:858 (4,5) - like


01:20:127 (3,4) - like



Easy

fine~


I still remember when I was young, I waited to saw this amine every night


Topic Starter
lovhin456
@cmn ~ Thank you! Did most.
@bossandy ~ Thanks! Did almost all.
L_P
hm. hope you know why am i here...
plz reply what you didnt follow, i wanna improve myself

HARD
00:11:620 (1) - this thing is kind of boring, especially in hard diff. may be something like this? http://img850.imageshack.us/img850/3966/lovku.jpg
00:20:127 (1) - third point grid left a bit would make it more symmetrical
00:44:754 (x) - i do think should add a note or make slider from here, the next two note doesnt sound good without a beat here
01:04:008 (3) - same thing as 00:11:620 (1)
01:24:605 (1) - make the tail stack at previous note?

Normal
00:19:903 (2) - this doenst suits both music and lyrics...try this? http://img402.imageshack.us/img402/4313/lovy.jpg
00:40:276 (5) - a clap is missing here in a quite uncomfortable feeling, at the slider tick, maybe consider adding a custom slider tick ?
00:47:217 (4) - add a repeat?
01:12:515 (2) - hehe, doesnt feel like a kick slider here..maybe notes or repeating slider? http://img24.imageshack.us/img24/8238/lovhu.jpg
01:23:485 (2,3) - if i were u, i would stack it?

easy
00:11:620 (1) - again.. just extend it and end at next note?
00:16:769 (1) - tail finish!
00:46:321 (4) - the note just doesnt play well...make a slider at white tick and end at red ..well http://img850.imageshack.us/img850/8384/lovm.jpg

00:56:172 (5) - this doesnt feel neat enough x:124, y : 332


thats all! lets give you another star
Topic Starter
lovhin456
updated
riffy
from your signature
well.. i'll try to help \:D/

[General]
Inconsistency in AudioLeadIn:
Inconsistency in combo colours:
Kiai Times Not On Downbeat
Kiai #1: Starts on 01:01:321, ends on 01:28:187

[Hard]
00:08:709 (1) - new combo here for better-looking, right? well. without new combo it still looks great!
00:11:620 (1,2) - nice slider shape but it can follow (3) approach-circle's shape a bit more
148,156,11620,6,0,B|172:204|216:212,1,90,0|2
364,156,12067,2,0,B|340:204|292:212,1,90,0|2
00:13:858 (1) - move new combo from here to 00:13:411 (6) ?
00:13:858 (1,2) - this shape for sliders?
00:15:426 (3) - new combo here?
00:15:426 (3,4,5,6,7) - try to make a star! don't forget to stack (8) and (7)
00:20:127 (1) - looks better?
00:23:038 (1,2,3) - this way?
00:42:067 (8,2) - stack them?
00:44:306 (4,5,6) - same as 00:23:038 (1,2,3)
01:12:515 (4) - new combo?
01:17:888 (1,2,3,4,5,6) - you can make it symmetrical somehow
01:23:038 (1,1) - maybe you can mke a bit better shape? this looks a bit messy ;_;
01:35:127 (1) - you want new combo here?

Normal
00:15:426 (1) - move new combo to 00:13:858 (4)
00:16:769 (1,2) - maybe this? screen
00:24:165 - i guess some spinners and sliders can help you to map this break :3
00:31:545 (2) - why don't you make this slider follow (1) approach-circle's a bit more?
00:32:441 (3) - x40 y116
00:41:844 (1) - make it a bit more symmetrical and put it in the center of playfield?
01:01:097 (3) - stack with (2)?
01:12:515 (2) - x280 y164

Easy
00:16:097 (4) - too short! can confuse new players!
00:40:948 - circle?
00:44:306 (3) - too short?
00:44:978 (1) - put in the center? make symmetrical?
00:50:351 (2) - x156 y160
00:52:590 (1,2,3) - i think it's possible to make it symmetrical
01:08:933 (2) - not symmetrical (Ctrl + h)
01:10:052 (3) - too short
01:31:097 (2) - not symmetrical?
01:35:351 (1) - remove new combo?

~~~~~~~~~~~~~~~~

/me noob -_-

if you have some time take a look at my map http://osu.ppy.sh/s/41896 if no, sorry :<

~~~~~~~~~~~~~~~~

Map is good enough. Star!
Topic Starter
lovhin456
Sorry for the super late reply but I totally forgot about this ): I used some of your suggestions, thank you!
Diasios
Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

[Easy]

  • 00:09:829 (x) - Add a circle.
    01:00:202 (x) - ^
    01:00:650 (x) - ^



[Normal]

  • 00:50:575 (4,5,6,1,2) - Move all this stuff near the center.
    00:55:276 (3,4,5) - Add 2 circles instead of (5). Try to do something like this:



[Hard]

  • 00:55:948 (4,5) - Delete (5). Move (4) 1/2 later and add a circle at 00:55:948.
    01:33:336 (1) - Start this slider at 01:33:784 and add a circle at 01:33:336.



Nice beatmap~
Hemmi
Hello, from my mod queue !

[]

[General]

I wish the Kiai time was more lively, mostly because the Soft hitsounds make it having no real impact when playing.

[Easy]

00:23:709 - Start the break here.
00:40:500 (2) - Move to (336,320) (nazi ruler).
01:03:112 (2) - There is a polarity issue here because of 1 ending on a white tick and 2 beginning on a red. Even if it's slow, it will confuse beginner players.
01:08:933 (2) - Not perfectly centered.


[Normal]

00:10:500 (2) - Move to (52,164) ? There is no reason not to be aligned.
00:11:620 (1,2,3) - There is a possibility of making something better-looking :

And 3 is even snapped correctly by doing this.
00:23:709 - Start the break here.
00:35:127 (2) - Move to (458,152) (alignment)
00:36:918 (2) - Move to (72,204)
01:23:485 (2) - Move to (324,236)
01:23:709 (3,4,5,6,7) - Try to make a perfect pentagon.



[Hard]

00:23:038 (1) - The hitsound on the tail is very quiet, and it's even disorienting; maybe add a whistle.
00:43:187 (1,2) - Overlap 7 for maximum symmetry !
00:55:276 (3) - The central tick is not at the horizontal center of the grid.
01:17:888 (1) - Try something like moving the third shape dot to (392,100) for a better alignment.

[]

That's it for me, I wish you the best of luck !
~Gunsillie
Topic Starter
lovhin456

Gunsillie wrote:

Hello, from my mod queue !

[]

[General]

I wish the Kiai time was more lively, mostly because the Soft hitsounds make it having no real impact when playing.

[Easy]

00:23:709 - Start the break here. Done
00:40:500 (2) - Move to (336,320) (nazi ruler). Done
01:03:112 (2) - There is a polarity issue here because of 1 ending on a white tick and 2 beginning on a red. Even if it's slow, it will confuse beginner players. Changed it
01:08:933 (2) - Not perfectly centered. Done


[Normal]

00:10:500 (2) - Move to (52,164) ? There is no reason not to be aligned. Done
00:11:620 (1,2,3) - There is a possibility of making something better-looking : Done

And 3 is even snapped correctly by doing this.
00:23:709 - Start the break here. Done
00:35:127 (2) - Move to (458,152) (alignment) Umm, I think it's fine as it is
00:36:918 (2) - Move to (72,204) Done
01:23:485 (2) - Move to (324,236) Done
01:23:709 (3,4,5,6,7) - Try to make a perfect pentagon. I think it's fine as it is



[Hard]

00:23:038 (1) - The hitsound on the tail is very quiet, and it's even disorienting; maybe add a whistle. Done
00:43:187 (1,2) - Overlap 7 for maximum symmetry ! Done
00:55:276 (3) - The central tick is not at the horizontal center of the grid. Done
01:17:888 (1) - Try something like moving the third shape dot to (392,100) for a better alignment. Done

[]

That's it for me, I wish you the best of luck !
~Gunsillie
Thank you very much!
Rotte
Helo~

[General]

  1. Add 24clap in every diff.


------------------------------------------------------------------------------------------------------------------


[Easy]

  • Rhythm
  1. 00:57:067 (1) - The same as Hard diff's advice.
  2. 01:22:590 (1) - Rhythm is bad.


[Normal]

  • Rhythm
  1. 00:08:709 (2,1) - Slider 1 is too high,It's have a bad feel.
  2. 00:11:620 (1,2,3) - This idea is too worry in playing.in other words,this idea is not fit in this rhythm.
  3. 00:19:679 (1,2,3,4) - Not have a good flow.
  4. 00:50:127 (3) - Not have any sound.
  5. 00:56:172 (5) - NC.
  6. 00:57:067 (1) - The same as Hard diff's advice.
  7. 01:19:232 (2,3,4) - slider 4 is too high,see the slider 1 and 2.


[Hard]

  1. About it's diff,using 24 clap is better.
  • Rhythm
  1. 00:17:441 (2,3) - Slider stack,
  2. 00:33:560 (7) - NC?It's not same to the previous Combo.
  3. 00:48:560 (1,2) - NC changes,Because 00:48:560 (1) - have the same ds with 00:47:888 (6,7) -
  4. 00:49:008 (2,3) - Not beautiful,my suggestion is fit in your thought?
  5. 00:57:291 (1) - About this spinner ,I recommended that you move it to 00:57:739 (1) - ,and fix the end in 00:59:530 - ,
    then add some object in 00:57:291 - .
  6. 01:04:008 (3,4) - About this 2 sliders,my suggestion is change the second slider's direction.For example,if I use your idea in this place,I found that the move is strange in playing.and if I were you,I'll use this idea.

  7. 01:05:799 (7,8) - symmetry?
  8. 01:22:814 (8,1) - I recommended use a jump in this place.
Topic Starter
lovhin456

Rotte wrote:

Helo~

[General]

  1. Add 24clap in every diff.
I don't understand what you are trying to suggest?

------------------------------------------------------------------------------------------------------------------


[Easy]

  • Rhythm
  1. 00:57:067 (1) - The same as Hard diff's advice. Done
  2. 01:22:590 (1) - Rhythm is bad. Changed


[Normal]

  • Rhythm
  1. 00:08:709 (2,1) - Slider 1 is too high,It's have a bad feel. Changed
  2. 00:11:620 (1,2,3) - This idea is too worry in playing.in other words,this idea is not fit in this rhythm. Changed
  3. 00:19:679 (1,2,3,4) - Not have a good flow. Changed
  4. 00:50:127 (3) - Not have any sound. Done
  5. 00:56:172 (5) - NC. Done
  6. 00:57:067 (1) - The same as Hard diff's advice. Done
  7. 01:19:232 (2,3,4) - slider 4 is too high,see the slider 1 and 2.
Done


[Hard]

  1. About it's diff,using 24 clap is better.
  • Rhythm
  1. 00:17:441 (2,3) - Slider stack, Umm, it think it's ok as it is
  2. 00:33:560 (7) - NC?It's not same to the previous Combo. I think this is ok
  3. 00:48:560 (1,2) - NC changes,Because 00:48:560 (1) - have the same ds with 00:47:888 (6,7) - Done
  4. 00:49:008 (2,3) - Not beautiful,my suggestion is fit in your thought? Done
  5. 00:57:291 (1) - About this spinner ,I recommended that you move it to 00:57:739 (1) - ,and fix the end in 00:59:530 - ,
    then add some object in 00:57:291 - .Done
  6. 01:04:008 (3,4) - About this 2 sliders,my suggestion is change the second slider's direction.For example,if I use your idea in this place,I found that the move is strange in playing.and if I were you,I'll use this idea. Changed

  7. 01:05:799 (7,8) - symmetry? Done
  8. 01:22:814 (8,1) - I recommended use a jump in this place. Done
Thank you very much!
otaku1500
Buena song :) Viva Digimon deberia estar rankeada
BoatKrab
Hi! from my queue ~


[General]
  1. Highlights of this image is character, but they are bottom of the image (Virtually unseen). I suggest you change it.
  2. From AiMod
  3. You must add beat in kiai time like non-kiai time (hitclap) because kiai time is hard rhythm more than non-kiai time


[Easy]
  1. 00:08:709 (2) - This slider use old curved try to remake a curve
  2. 00:15:202 (4) - It can blanket
  3. 00:29:754 (2) - 00:31:097 (1) - Blanket


[Normal]
  1. AiMod, check about distance snap
  2. 01:14:306 (1) - NC here


No more, fine!

[Hard]
  1. 00:23:933 - Remove time before break, breaking time should be at 00:23:709 -
  2. 00:31:545 (2) - forgot clap?
  3. 00:56:844 (6,7,8) - The triangle is not even
  4. 01:10:724 (8) - NC here
  5. 01:11:620 (12,13,14) - The triangle is not even
  6. 01:25:948 (1,2,3) - ^


OMG, this map is too long. it's 4 years ago :o
Good :3
[]
Good luck :3
Topic Starter
lovhin456

BoatKrab wrote:

Hi! from my queue ~


[General]
  1. Highlights of this image is character, but they are bottom of the image (Virtually unseen). I suggest you change it. Changed
  2. From AiMod
  3. You must add beat in kiai time like non-kiai time (hitclap) because kiai time is hard rhythm more than non-kiai time


[Easy]
  1. 00:08:709 (2) - This slider use old curved try to remake a curve Done
  2. 00:15:202 (4) - It can blanket Done
  3. 00:29:754 (2) - 00:31:097 (1) - Blanket Done


[Normal]
  1. AiMod, check about distance snap Fixed some
  2. 01:14:306 (1) - NC here Done


No more, fine!

[Hard]
  1. 00:23:933 - Remove time before break, breaking time should be at 00:23:709 - Done
  2. 00:31:545 (2) - forgot clap? Done
  3. 00:56:844 (6,7,8) - The triangle is not even Done
  4. 01:10:724 (8) - NC here Done
  5. 01:11:620 (12,13,14) - The triangle is not even I think it's fine
  6. 01:25:948 (1,2,3) - ^ Done


OMG, this map is too long. it's 4 years ago :o
Good :3
[]
Good luck :3
Thank you for the mod!
Kei
  • General

  1. Check AIMod. There are some inconsistencies.

  • [Hard]

  1. 00:09:605 (3) - How about adding a repeat here? it's weird how you ignored that 1/1 tick there but it's up to you.
  2. 00:16:097 (9) - This combo is too long imo. Add a NC here to follow the vocals and shorten the combo?
  3. 00:18:336 (3) - This slider is touching (2)'s slightly. I know it's something minor but it makes me cringe anyways ><
  4. 00:29:978 (1) - This is also picky from me but I'll mention it anyways. This isn't symmetric at all.
  5. 00:35:351 (4,5) - I think a slider follows better the vocals here rather than circles.
  6. 00:41:844 (9) - NC here to follow the vocals?
  7. 00:42:515 (4) - How about replacing this circle with a slider that ends at 00:42:963?
  8. 01:04:903 (5,6) - This should also be a slider in order to follow the vocals.
  9. 01:22:142 (9) - NC here or at 01:22:366 (10) to shorten combo and follow the vocals?
  • [Normal]

  1. 00:16:769 (1,2) - This looks messy tbh. How about trying to rearrange these two sliders like this? Looks btter imo
  2. 00:21:247 (4) - This might result misleading because at 00:28:858 (1) you only added 1 repeat. This will probably confuse beginners. I suggest you to remove a repeat from 00:21:247 (4) and add a circle at 00:21:918 to keep these sliders consistent.
  3. 00:40:276 (5) - This slider isn't following the vocals at all, it sounds off. Better move it to 00:40:500 and delete 00:40:948 (6).
  4. 00:57:291 (1) - This spinner is too early. Sounds off as well. I suggest you to move it forward to 00:57:739. If you think it's too far away from (4) in the timeline you can also try placing it at 00:57:515 but the way it sounds better is at 00:57:739.
  5. 01:14:978 (2,3) - Move this slider a tad to the left? looks messy like this ):
  6. 01:23:038 - This should be clickable imo. It's an important beat and feels ignored.
  7. 01:26:172 (1) - This spinner should start at 01:26:396 instead to correctly follow the music.
  8. 01:33:560 (2,3) - How about trying this placement instead?
  • [Easy]

  1. 00:21:918 (3) - I think it'd be better if you prevent stacking notes in an Easy diff. These 1/2 notes are already kinda challenging for beginners so I think this is too much.
  2. 00:57:515 (3) - This spinner starts too early after (3). Consider deleting (3) to give beginners enough time to prepare to spin. It's too sudden for an Easy diff.
  3. 01:35:351 (1) - I'd add a slider at 01:35:127 and delete 01:35:351 (1) instead. I think it's easier for beginners and follows better the music.

    This difficulty is a bit too hard for an Easy. You follow too strictly the vocals at some parts and that ends up with confusing 1/2 patterns for beginners.

    I think you should try to make this diff a bit easier. :D
    ___________



This map makes me feel nostalgic. I miss old school maps tbh. Star and good luck! ;)
Topic Starter
lovhin456

Kei wrote:

  • General

  1. Check AIMod. There are some inconsistencies. Mmm, I'm not really sure what to do :/

  • [Hard]

  1. 00:09:605 (3) - How about adding a repeat here? it's weird how you ignored that 1/1 tick there but it's up to you. Done
  2. 00:16:097 (9) - This combo is too long imo. Add a NC here to follow the vocals and shorten the combo? Done
  3. 00:18:336 (3) - This slider is touching (2)'s slightly. I know it's something minor but it makes me cringe anyways >< Umm, I think it's not really that important, but maybe I will try to change it in the future
  4. 00:29:978 (1) - This is also picky from me but I'll mention it anyways. This isn't symmetric at all. Done
  5. 00:35:351 (4,5) - I think a slider follows better the vocals here rather than circles. Done
  6. 00:41:844 (9) - NC here to follow the vocals? Done
  7. 00:42:515 (4) - How about replacing this circle with a slider that ends at 00:42:963? Done
  8. 01:04:903 (5,6) - This should also be a slider in order to follow the vocals. Done
  9. 01:22:142 (9) - NC here or at 01:22:366 (10) to shorten combo and follow the vocals? Done
  • [Normal]

  1. 00:16:769 (1,2) - This looks messy tbh. How about trying to rearrange these two sliders like this? Looks btter imo Done
  2. 00:21:247 (4) - This might result misleading because at 00:28:858 (1) you only added 1 repeat. This will probably confuse beginners. I suggest you to remove a repeat from 00:21:247 (4) and add a circle at 00:21:918 to keep these sliders consistent. Done
  3. 00:40:276 (5) - This slider isn't following the vocals at all, it sounds off. Better move it to 00:40:500 and delete 00:40:948 (6). Yup, done
  4. 00:57:291 (1) - This spinner is too early. Sounds off as well. I suggest you to move it forward to 00:57:739. If you think it's too far away from (4) in the timeline you can also try placing it at 00:57:515 but the way it sounds better is at 00:57:739. Done
  5. 01:14:978 (2,3) - Move this slider a tad to the left? looks messy like this ): Done
  6. 01:23:038 - This should be clickable imo. It's an important beat and feels ignored. Done
  7. 01:26:172 (1) - This spinner should start at 01:26:396 instead to correctly follow the music. Done
  8. 01:33:560 (2,3) - How about trying this placement instead? Done
  • [Easy]

  1. 00:21:918 (3) - I think it'd be better if you prevent stacking notes in an Easy diff. These 1/2 notes are already kinda challenging for beginners so I think this is too much. You're right, changed
  2. 00:57:515 (3) - This spinner starts too early after (3). Consider deleting (3) to give beginners enough time to prepare to spin. It's too sudden for an Easy diff. Done
  3. 01:35:351 (1) - I'd add a slider at 01:35:127 and delete 01:35:351 (1) instead. I think it's easier for beginners and follows better the music. Done

    This difficulty is a bit too hard for an Easy. You follow too strictly the vocals at some parts and that ends up with confusing 1/2 patterns for beginners.

    I think you should try to make this diff a bit easier. :DUmm, I will try to make it easier :)
    ___________



This map makes me feel nostalgic. I miss old school maps tbh. Star and good luck! ;)
Thank you very much for the mod! Really helpful and detailed :D
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