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difficult beginning

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ManuelOsuPlayer

mulraf wrote:

there are dozens of farm maps with difficulty spikes at the end of the maps. which is pretty logical since the ending of a song is usually the most intense part. but do you know any maps where there are difficulty spikes at the beginning of the maps :? doesn't even have to be farm maps. can be technical, ar8, old, farm, marathon - whatever. i'm just interested if those exist too.

also: people always complain that mappers nowadays only map for pp. wouldn't a higher difficulty in the beginning also be better for that instead of the end? because when you got through the hard part you can almost surely fc the rest instead of retrying and always using up a lot of time just to make it to the hard part? i'm just wondering why most marathon compilations are lined up with increasing difficulty and/or bpm.
I have played tons of maps where the hardest spike it's at first circles. I like to check other players historial of most played and favourite beatmaps. You find a lot of fun stuff around there.
Ninonuko
https://osu.ppy.sh/b/884664
Mainstream beatmap most likely you've already had it but welp.
Larc
depends from the songs i think,
kinda weird to see kiai mode or hardest part at beginning of the song and mostly MEME maps are have done thatl.
Endaris
Maps with diffspike often have it modded away because it's near impossible to respond to a spike when you aren't even aligned with the beat of the song yet.
Examples where this didn't quite work out are maps like https://osu.ppy.sh/b/58045&m=0 or https://osu.ppy.sh/b/841068&m=0 where you literally get murdered by a deathstream or a zigzagish spaced slow OD8 1/4 pattern
pandaBee

Endaris wrote:

Maps with diffspike often have it modded away because it's near impossible to respond to a spike when you aren't even aligned with the beat of the song yet.
Examples where this didn't quite work out are maps like https://osu.ppy.sh/b/58045&m=0 or https://osu.ppy.sh/b/841068&m=0 where you literally get murdered by a deathstream or a zigzagish spaced slow OD8 1/4 pattern
Git gud
Endaris

pandaBee wrote:

Endaris wrote:

Maps with diffspike often have it modded away because it's near impossible to respond to a spike when you aren't even aligned with the beat of the song yet.
Examples where this didn't quite work out are maps like https://osu.ppy.sh/b/58045&m=0 or https://osu.ppy.sh/b/841068&m=0 where you literally get murdered by a deathstream or a zigzagish spaced slow OD8 1/4 pattern
Git gud
Come on, I'm top 50 on the former and I FCd the latter as well :^)
pandaBee

Endaris wrote:

Come on, I'm top 50 on the former and I FCd the latter as well :^)
Top 50 with a nomod FC on a 4* map? Bloody hell.
winber1
do not talk back to inferno cop u filthy casual
pandaBee
1v1 me bro IRL ill rek u mate i swear on me mum
B1rd
My FC on that is 80%
Yolshka

B1rd wrote:

My FC on that is 80%
Well its a CDFA map.

Tbh even though its kinda fun i think it's pretty much just trash.
I mean even for 2010 its stupid.
N0thingSpecial

Yolshka wrote:

Well its a CDFA map.

Tbh even though its kinda fun i think it's pretty much just trash.
I mean even for 2010 its stupid.
You’re fukin trash
B1rd
CDFA maps and ztrot maps are better than modern maps.
Yolshka

N0thingSpecial wrote:

Yolshka wrote:

Well its a CDFA map.

Tbh even though its kinda fun i think it's pretty much just trash.
I mean even for 2010 its stupid.
You’re fukin trash
Correct.

B1rd wrote:

CDFA maps and ztrot maps are better than modern maps.
Is that an objective truth? If so then im pretty ignorant.

I need to see a reasonable argument, if you could.
B1rd
It is an objective truth.
Yolshka
am i gettin mind manipulated
pandaBee
You stepped into the wrong neighborhood.
Yolshka
Don't touch me.
pandaBee
Its too late for consent.
winber1
7 true facts about the wild transcontinental booby
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