sweet
BPM is doubled, needs to be 96. A director would die trying to keep up with this bpm...
[relax]
just call it easy
first the nazi stuffs
00:15:918 (4,1) - I know it probably doesn't matter to you, but slight overlaps look bad to me, and this could easily be fixed.
01:20:293 (1,2,3,4) - ^
01:50:293 (1) - this isn't in the middle of the next slider; it looks like it should be.
then some hitsounds
01:40:918 (2) - clap
01:50:918 (2) - ^
03:24:875 (2) - ^
01:25:293 - re add this break or put the start here 01:25:918. It's a full measure of nothing before you get to the break, and I thought it was very strange. The end also needs to be re-fixed since it's not snapped to beat 4.
strange color progression... I didn't follow the logic.
[normal]
claps
01:38:418 (2) -
01:43:418 (2) -
01:56:230 -
01:58:418 (2) -
02:02:168 (3) -
03:04:875 (4) -
00:06:855 (6) - doesn't fit. I'd prefer upbeat sliders.
http://osu.ppy.sh/ss/20420100:56:543 (4) - more overlaps
01:12:168 (1) - does this have to be in the stack?
01:20:293 (1) - imo this sort of accelerated spacing is silly. start from 1.0x and work up to 2x or something.
02:22:793 (1,2,3,4) - why the decrescendo? I don't hear it in the music. Also, use hitsounds here to differentiate the treble only part from the treble with bass part. whistles on 1 and 3 but not on 2 and 4 should do the trick. or vice versa.
[fay]
such a nice song ruined by overmapping
let me know if you care.
[insane]
ooo not ruined by the overmapping. we can at least try to fix some of it!
you're going to want to resnap your sliders. Use AIBat to see if any are wrong before you resnap all of them, just in case they snap to the 1/4 or 1/8 by accident.
00:21:543 (1,2,3,4) - oh you evil person
01:03:339 (4) - overmapped. As I said earlier, this song is 96 bpm. It's very rare to find 32nd notes in songs (1/8 snap), though not all that uncommon in slower pieces with faster paced drums (such as this one). However the drums don't play 32nd notes here, so you shouldn't map it. I only noticed a few sections during this song, and you only correctly mapped one of them:
01:34:980 (1) - this stream's good. the ones after aren't.
01:38:418 (4) - hmm more clap issues. I suggest you use AIBat to double check all your hitsounds. Open your map, select file->export hitsounds to bookmarks. Copy and paste the hitsounds you want to look at (like claps) in the osu file under [editor] and you'll get a visual representation of the pattern you were using, and it should be easy to point out any breaks in the pattern. I think I did all the claps for you, but you should check yourself.
02:52:793 (5) - new combo
Instead of fast overmapped streams, I think this would have been better mapped by jump sliders and/or honeycomb pattern circles.
also I lol'd at the "wise man advice".