应该把每个DIFF的COMBO COLOR统一一下O.O
thanks for ur modding, sorry no changeskokoroanime wrote:
Hello. Mod this beatmap. http://osu.ppy.sh/s/36687 or http://osu.ppy.sh/b/123212&m=0
~Normal~
01:45:293 (1) - Move this to x:466 y:171
02:02:168 (2) - Move this to x:274 y:249
~fay~
00:37:169 (8) - What's with the note doing way close to (7)?
That's the best I can do.
Thank you and good luck.
_Kiva wrote:
应该把每个DIFF的COMBO COLOR统一一下O.O
Roddie wrote:
Hi.General
- The background must be 1024 x 768 pixels. - fixed
- The "fay" difficulty has a different preview point. Fix that. - fixed
- The "fay" difficulty has a different combo color scheme. Keep the combo colors consistent for all the difficulties. - Because we have different understand on combo color... i'm not sure but if it is possible, i wanna keep it:)
Relaxing
- 00:12:793 (1)-It feels like there should be a finish here. - add a finish with 35%volumn:)
- 00:32:793-It sounds like there should be a finish on the beginning of that slider. - no change, actually i dont like finish very much...some times, i'd like to keep the hit sounds heard likes come from original music:). I need to consider about the hit sound advices u provided, i think they can be better, but I must think all about it, including other diffs'...
- 00:52:793 (1)-A finish is needed on the beginning. -^
- 01:36:543-A new combo is not needed. Remove it. - it's designed for a visual effect by combo color:)
- 02:05:293 (1)-Add a finish on the beginning.
- 02:27:793 (1)-Add a finish.
Normal
- 00:32:793(1)-Add a finish on the beginning.
- 00:52:793 (1)-^
- 01:02:793 (1)-Add a finish.
- 01:55:293 (1)-Add a finish on the beginning.
- 02:09:043 (1, 2, 3, 4, 5)-This is a bit difficult for a normal. :p I suggest you decrease the spacing on this. - fixed:)
- 02:22:793 (1, 2, 3, 4, 5)-^ - fixed
- 02:25:918 (1, 2, 3, 4)-^ - fixed
fay
- 01:36:544 (1)-Why 1/3 on the repeat? To me, it's not really fitting... Snap this back to 1/2.
Insane
- 03:27:062(1, 1, 1, 1, 1)A new combo stream is really not necessary. I strongly suggest you remove 4 new combos starting from 03:27:140 to 03:27:375.- likes i mentioned above, it's designed for visual effect:)
And that's it.
非常感谢~~spinner。。。因为之前有前辈说“spinner是偷懒的”所以我就想少放一点吧……什么的……(其实是自己觉得转spinner很累:D)L_P wrote:
INSANE
00:11:230 (1,2,3,4) - 不如都用slider?簡單來說就。。。比較好XD
00:16:855 (1,2,3) - 遠一點吧
00:22:011 (4) - delete?你看看你之前的note,是慢慢加快一倍的,而這次這三個你加快了2倍
00:37:793 (1,2,3,4,5,6,7,8) - 這種東西我本身沒意見啦,可是因為我之前做過這類的,給MAT噴
00:44:043 (5,6,7,8) - 強烈建議NC(我從來不modNC因為我覺得那是noob做的,但是。。。這個因為遮住了,而且也適合NC)
01:59:043 (1,2,3,4) - 遠一點吧
02:06:543 (1) - 啊啊啊啊啊啊啊啊·
02:37:480 (1) - 好像沒啥必要
03:02:375 (3,1) - 這個spacing是故意的嗎?建議不要啊。。。你整個map就這麼一個地方這樣用
03:10:500 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - 這一段兩個一組的對我來說不大好打(因為一開頭的pattern
建議03:10:656 (3) - 加note 、 03:11:906 (3) - 加note
你很討厭spinner嗎?
fay
00:41:231 (1,2,3,1,2,3) - 雖然是guest diff.但是這裡的旋轉建議用insane那種不重疊旋轉
00:50:294 (1,2,3) - 這裡該跳一下吧
00:52:794 (1,2,3,4,5,6,7,8) - 建議這裡做一個梯形,從小到大
然後00:55:294 (1,2,3,4,5,6,7,8) - 這裡從大到小
01:04:044 (1) - 乾脆跳大一點
01:14:981 (5) - 加note
01:17:794 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - 很2的感覺
01:36:544 (1) - 這個沒拉好吧
01:37:794 (1,2,4,1) - 感覺這首歌不適合
01:40:294 (1,1,1,1) - 看到你一個有finish一個沒有,建議你沒有的時候放小聲,有的時候放大聲,但是repeat的中間的不要放
(第一個小聲,第二個大聲,頭尾finish中間不要。然後重複步驟)
02:21:231 (5) - 最後的放finish?沒放怪怪的
02:37:169 (3) - finish?
03:10:421 (1,2) - 這裡是nc,建議跳
03:11:671 (1,2) - ^
雖然我對instrumental比較陌生,但是還是看得出來這圖。。。不錯!
star 了,進步咯你 (sorry懶惰mod易diff.)
S君查收L_P wrote:
fay
00:41:231 (1,2,3,1,2,3) - 雖然是guest diff.但是這裡的旋轉建議用insane那種不重疊旋轉 fixed
00:50:294 (1,2,3) - 這裡該跳一下吧 fixed
00:52:794 (1,2,3,4,5,6,7,8) - 建議這裡做一個梯形,從小到大 会太难/_\
然後00:55:294 (1,2,3,4,5,6,7,8) - 這裡從大到小 ^
01:04:044 (1) - 乾脆跳大一點 这里跳不好玩了
01:14:981 (5) - 加note ……节奏会很密的D:
01:17:794 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - 很2的感覺 节奏和音效都改掉了:>
01:36:544 (1) - 這個沒拉好吧 诶?什么时候坏掉了……fixed
01:37:794 (1,2,4,1) - 感覺這首歌不適合 改掉了
01:40:294 (1,1,1,1) - 看到你一個有finish一個沒有,建議你沒有的時候放小聲,有的時候放大聲,但是repeat的中間的不要放 改成whistle了。finish现在听着感觉违和了。
(第一個小聲,第二個大聲,頭尾finish中間不要。然後重複步驟) ^
02:21:231 (5) - 最後的放finish?沒放怪怪的 fixed
02:37:169 (3) - finish? fixed
03:10:421 (1,2) - 這裡是nc,建議跳 ……DS已经不同了貌似?
03:11:671 (1,2) - ^ ^
雖然我對instrumental比較陌生,但是還是看得出來這圖。。。不錯!
star 了,進步咯你 (sorry懶惰mod易diff.)
updated!!sherrie__fay wrote:
S君查收
Shana Aisaka wrote:
Hi ~ >~<" A request from My Modding Queue ~
Red - Fix it.
Purple - Map seems okay~
Pink - Suggestion
[Relaxing]
00:32:793(1) = add finish
00:37:793(1) = ^
01:35:293(1) = add finish
01:36:543(1) = add whistle
02:17:793(1) = add finish
02:18:418(2) = add clap
02:19:668(3) = add clap+whistle
02:20:918(4) = add clap
02:22:793(1) = add finish
02:23:418(1) = add clap
02:24:668(2) = ^
02:25:918(3) = ^
03:18:000(1) = add finish
03:23:002(1) = ^
03:23:625(1) = add clap
03:24:875(2) = ^
03:26:125(3) = ^
[Normal]
00:32:793(1) = add finish
00:37:793(1) = ^
01:35:293(1) = ^
01:39:355(5) = ^
01:40:918(3) = ^
01:42:169(3) = ^
01:55:293(1) = ^
02:02:793(3) = this part is very confuse for a Normal. This is your current --> http://puu.sh/9yn2<-- Change to http://puu.sh/9ynD <-- http://puu.sh/9ynM ^ part like that or something easy ~ - fixed~
02:05:293(1) = add finish
02:17:793(1) = ^
02:22:793(1) = ^
03:03:000(1) = ^
03:09:875(4) = please use distance snap this part ~ -remap here~~
03:18:000(1) = add finish
03:23:000(1) = ^
[fay]
01:32:794 = Make your spinner a bit shorter ~ till 01:33:731 only ~ http://puu.sh/9yry <-- Looks good :3
02:27:794 = ^ ~ till 02:29:669 only ~ http://puu.sh/9yqM <-- Looks much better & sound
02:30:059 = Move your spinner to 02:29:081 ~
[Insane]
02:17:480(8) = Ctrl+r , move it to x:116 y:76 -move to new position, but no ctrl+r..i suppose it's better to use original direction
02:35:293(1) = Ctrl+r
02:35:918(3) = ^
03:13:312(2) = ^sorry no changes these three, i know reverse direction will more smooth but i wanna make a little jump here:)
That's all >~<"
Thank you very much for your modding:)Byakugan249 wrote:
Yo modding this map because of ur request
Relaxing:
00:07:168(1,1) - the spacing here is intentional right? IMO i dont think beginners will reach this in time - Remap all:)
00:17:168(1,1) - ^
00:31:543(1,1) - ^
00:50:593(3) - add a clap for the 2nd repeat -okay
01:02:793(1,2) - i suggest that u move 1 of the sliders somewhere else. i dont like how its overlapping each other -fixed
01:20:293(2,3,4,5,6) - can u make these blankets better? - remake here
01:36:543(1,1) - spacing -fixed
02:10:293(5) - NC -fixed
02:27:168(1) - stack this on (1) -fixed
03:15:500(5) - NC -fixed
Normal:
00:06:230(4) - NC - sorry no change
00:06:855(6) - can u make a better blanket? - adjust~
00:10:293(5) - NC - sorry no change
00:27:793(5) - ^ - Okay~
00:35:293(5) - ^ - sorry no change
00:40:293(5) - ^ - sorry no change
00:42:480(1,1) - spacing -remap here~
01:07:793(6) - NC - okay, and remove next new combo
01:17:793(5) - ^ - okay
01:52:793(7,8) - stack the end of the sliders properly -fixed
02:01:543(1,2) - ^ -fixed
02:22:793(1-5) - spacing. this would fit in a hard diff but not in a normal diff IMO - i think about it apart for a long time and pretend to keep it. Yes it may a little hard for a normal diff but not very hard.
02:53:730(2) - move it up to make a better blanket - sorry no change
03:10:500(1-4) - stack the end of the sliders properly - i tryed...but due to the edit...it's the best i can achieve...
fay:
02:00:294(5) - NC
03:27:062(1) - hidden repeat slider
Insane:
this diff is smaller than the fay diff in scoring. fay has 15.9m this 1 has 14.4m - I suppose it's doesn't matter because both of the two diffs are insane.
00:56:386(4) - if ur trying to stack this on (3) than do it better - Sorry no change here because i wanna follow ds but not stack:)
this is the best i can do. GL
thank you very much for ur modding~~ i'm so busy recently D:xMatryoshka wrote:
Hey, sorry for the delay.GeneralMaybe you could change the circle colour to a something more like the background.
Easy and Normal have some diff problems, like a circle under sliders (That is for Hard and Insane Diffs)
If "fay" is a hard, You must put "fay's Hard".
fay diff's kiai don't match with the others diff's kiai, Fix it.
I pretend to change a background
and about kiai time.. because of that is a GD, a MAT told me it is allowed:)
btw: fay is another insane diff:)RelaxingI guess this is a Easy.
00.22.168 (1): Don't put circles under sliders in an Easy Diff.
00.24.668 (2): ^Normal00.08.730 (2): Don't put circles under sliders in a Normal Diff.
00.09.780 (4): ^
00.17.480 (1): ^
00.37.480 (1): ^
00.42.480 (1): ^
01.25.918 and 01.26.543: Innecesary time line 'cause this is a Spinner, Remove it.
01.39.980 (1): Don't put circles under sliders in a Normal Diff.
01.44.043 (1): ^
01.54.043 (1): ^
01.56.543 (1): ^
02.17.793 (1): ^
02.19.043 (1): ^
02.19.043 (1): Remove new combo
02.20.293 (1): ^
02.20.293 (1): Don't put circles under sliders in a normal Diff.
02.22.480 (1): ^
02.27.480 (1): ^
02.27.793 ultil 02.32.480: Too hard for Normal Players.
02.37.168 (1): Don't put circles under sliders in a normal Diff.
02.50.293 (1): Remove new combo
02.50.293 (1): Don't put circles under sliders in a normal Diff.
02.51.230 (2): ^
02.52.793 (1): ^
03.03.625 (2): ^
03.04.875 (4): ^
03.07.687 (1): ^
03.13.000 (1): ^
03.16.437 (1): ^
03.22.687 (1): ^
03.25.500 (1,2): Confusing.
03.26.125 (1,1,1): Spam Combo, Remove New combo.
Sorry no changes about stacks, I may change them if there're more complains:) and I remap - 03.25.500 (1,2)and02.50.293(1,2,3,4)
aboud green lines on spinners...these green line can reduce the spinning sound effect graduately, not obvious but useful:)
i also need to control the diff spread between, that is, if I remove all stacks in normal diff, it will looks like another easy, i think that's not good..fayRead General
AR -2
00.41.231: Remove new combo
01.02.794: Too confusing combo, try to change it.
01.14.981 (x): Circle
02.05.919: Remove new combo
02.08.419: ^
02.10.919: ^
02.35.294: Weird combo
02.37.794: ^
02.40.294: ^
That's all... btw, If you need me for a re-check, just send me a PM
非常感谢的说~~-Baby Strawberry- wrote:
❤克罗地亚狂想曲~! 我最爱之一~!
❤开始mod啦~!
❤总的来说SPOILER❤删.osb然后full submit 一下,能省多少地方是多少~!
❤背景吧,我觉得不是那么完美,这几个参考一下~!:
http://puu.sh/9N0C
http://puu.sh/9N0K
❤关于难度名称,是不是首字母都要大写啊。。。。
❤kiai time,对于我个人来讲,00:52:793~01:02:168 01:02:793~01:25:293【断开为了开始一拍的喷泉,但是总时间太长了】后面的我都分不清那里是高潮部分,我听着各个部分都是高潮部分T~T
Kiai目前还没确定怎么修正。。因为记得皮老板说过不要为了喷泉乱用kiai所以就没敢分小段放。
背景图打算换,正在遴选中!
❤【Insane】diffSPOILER哇好多颜色,而且这颜色出现时间能控制? 这难度的颜色排列我真的觉得很好,如果可以的话教教我怎么弄颜色~!
00:25:293 (4) - NC?
00:26:543 (1) - 取消NC
00:30:293 (5) - NC
00:39:043 (5) - NC
00:47:480 (1) - 我觉得没必要弄成黄的,没高音不激烈,所以我觉得没必要
00:58:418 (5) - NC
01:04:043 (6) - NC
01:04:668 (1) - 取消NC并把与6距离拉大
01:05:293 (5) - NC
01:07:168 (2) - 这一顿。。。
01:09:043 (5) - NC
01:28:261 (3) - NC
01:30:918 (2,3,4) - 我觉得这不应该跳。。。
01:32:324 (5) - 距离,不应有跳
01:33:261 (2) - NC
01:34:043 (6) - NC
01:39:043 (7) - 加个NC否则我觉得combo太长了
01:42:168 (10) - 同理加NC
01:52:480 (5) - 同理NC
02:17:793 (1,1,1,1) - 这几个加瞬间kiaitime要喷泉
02:48:730 (5) - NC
02:51:543 (4,5,6) - 和之前某一处一样,不应有跳。。
02:53:730 (4) - NC
03:10:578 (2,3,4,5,6,7,8,9) - 好坑啊~!
03:16:750 (10) - NC
03:27:687 (1) - 感觉好多余的一拍。。
NC重做了很多!整个重新制作了音效来配合combo!
00:47:480 (1) - 这里是因为大跳的缘故,配合一个clap可能会显得清晰一点了
01:04:668 (1) - 这里重新调整了combo顺序配合音效更流畅了一点,没有移动位置是因为这一段都是卡着DS放的,因为前面被其他前辈说ds太混乱所以才修正过来的。
02:17:793 (1,1,1,1) - kiai修改考虑新方案中,因为是所有难度要一起变动的说……
02:51:543 (4,5,6) - 这里重做了~
03:10:578 (2,3,4,5,6,7,8,9) - 音效:)
03:27:687 (1) - 去掉了,同时把finish也前移了~
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
因为曲子很喜欢所以就爱屋及乌了,不过图做的也是很好~!给星~!
继续加油~!如果想让我再mod的话,直接PM免排队~!很想让这个rank了~!
好吧就是这样
新人modder,以上modding仅个人建议
非常感谢mod。。insane的间距和摆放还在调整ing...还是把握不太好Shinkuu wrote:
首先,不要搞那么特别,某个note单独一个颜色。
NC不是耍酷用的,而是让人好读图。
于是乎……
- easy
- 没大问题
- normal
- 个人不太建议有变速
- NC用得不太好,上面说了 - 调整ing
- circle size小一格效果应该更好 - 调整过了
- fay
- 整体没大问题
- 00:37:794 (1,2,3,4,1,2,3,4,1,2,3,4,1) - 囧,这种节奏和摆法,不是说不好,比较有特色而已
- Insane
ALL
- 个人感觉,整体有点不好读图,打起来不太舒服。当然这是个人感觉而已
- 有些地方的节奏和jump切换不是很好
- 还有jump的时候NC处理不太好,造成容易混淆的感觉?
- 00:26:543 (1,2,1) - 这里没必要NC吧?-fixed~
- 00:35:293 (1,2,3,1,1) - 这里第一次我没读懂,可能我比较弱 - 这一段重新排了ds了
- 00:43:730 (4,1,2,3,4) - 这里第一次也没读懂 - 这里暂时没有动。。没有更好的想法中
- 00:52:793 (1,2,3,4,1,2,3,4) - 这里也是 - 同上
- 01:06:543 (5,6,7,8,9) - 同上
- 我觉得上面距离的几个需要改一改摆法
- 如果觉得我的建议还可以的话,下面有类似的可以自己举一反三去修改
另外一點, sherrie_fay的難度, 第一條紅線的offset不一樣. 這個要修好Nymph wrote:
然后开头的combo colour虽然我不太明白你的用意 但是一直灰挺难看的 好歹换换颜色深度……
非常感谢mod的说~hoLysoup wrote:
hi~
[General]
為什麼這麼多combo colour? 我不太懂這個用意. 而且前面為什麼只有灰而已?——随着音乐的展开逐渐对combo颜色变化,让颜色的感觉从灰暗渐渐明亮,再用特殊的颜色来突出音乐中特别的点(不一定是重音,也是键盘上的着重点什么的……)我的思路是这样的……Nymph wrote:
然后开头的combo colour虽然我不太明白你的用意 但是一直灰挺难看的 好歹换换颜色深度……
另外一點, sherrie_fay的難度, 第一條紅線的offset不一樣. 這個要修好
- 修复了~
[Insane]
個人是覺得如果你的NC這樣做是因為節奏變了的話, 那就可以.
如果節奏沒有變然後又加個NC因為覺得好看的話, 就很沒有必要了. 因為反而更難打. 尤其是192bpm. - 那些单独的combo一大部分是为了视觉效果……小部分也是因为space的变化
00:20:292 (3) - NC 從這裡開始 因為hp掉的太快了 - 修正了~
00:47:480 (1) - 這個NC去掉 節奏沒變不需要 - 这里是用个反差色来提醒大跳。。。
01:04:668 (7) - 這個離前面的slider遠一點 不然節奏很難抓 真的要不移動的話至少NC - 这里原本是开着ds一路摆下去的。。重新调整和后面一致了
01:07:168 (6) - ^ 这里暂时没动……
01:19:980 (1) - 不需要NC - 这里是个重音~~
01:27:793 (1,2,3,4,5,6,1,1) - 非常難讀. 這種擺法再加上, 節奏沒變的地方加NC很模糊. - 算是个小坑吧:)
01:52:871 (6,7,8,9) - 為什麼之前連打三個好好的, 這裡突然有四個? 節奏又變了, 但是音樂裡根本沒這樣. -改3连了~但是总觉得这样一来会不会造成读图困难?略微修改了排布
03:27:062 (5,1,1,1,1) - 去掉這些NC, 排得這樣節奏大家都懂得 -这里纯粹是为了视觉效果!
除了以上之外, 其他都沒甚麼問題. Insane做得不錯.
[fay]
為什麼OD4...? 這很敏顯是Insane啊...
00:15:294 (4) - NC 這個節奏, hp掉得太快了
00:20:294 (3) - ^
02:00:294 (5) - NC
02:01:544 (8) - ^
03:08:312~03:16:437 - 額...這一整段有點...
其他都沒甚麼了~ :>
thank you very much for ur modding~~Kei wrote:
Hi there!
[General]
Why is there a Kiai Time at 01:20:293 - 01:25:293? That part of the song it's not the chorus. - but it's a hard part of my insane diff.. and i also want to emphasize this part:)
02:05:293.. and here.. why is there a kiai when it's not the chorus?.. Instead of ending at 02:17:793.. I think it should be starting.. not ending.- here i reset my kiai time:)
[Relaxing]
00:12:793 (1,2,3) - Antijump in a Easy difficulty?.. Also.. I personally don't like this note's spacing. Maybe try this: First, move this note where 00:11:543 (5) was, then.. move note (2) to x:244 y:80 and after that move note (3) where 00:10:293 (3) was. -remove all antijump:)
00:22:168 (1) - Don't hide notes in a Easy difficulty. - about hidden...i'm not very sure but hidden is usually used everywhere, and i use a special combo color to emphasize it....all right .. i remove nearly all hidden:)
00:24:668 (2) - ^ Same.
00:29:668 (1,2,3) - Antijump again.. don't change spacing in Easy and Normal difficulties.
00:31:543 (1) - I think you should move this slider somewhere else because it's placed where previous notes 00:30:293 (2,3) were, and that doesn't look good imo >.<. - I remap here:)
00:37:168 (1) - ^ Same.
01:02:793 (1) - Again.
01:10:293 (3) - This slider has so many repeats for an Easy difficulty, imo. - reduce 1 repeat:)
01:44:043 (5) - Maybe move this slider down a bit so it doesn't gets overlapped with 01:42:793 (4)? - I think it's doesn't matter because it is clear
01:52:168 (3) - Move this slider somewhere else.. (1) It's hidding its body. (Sorry for bothering you with this but I don't like when notes are placed like that >o<) -err..when (3) appears,(1) has already disappeared, so i suppose it won't be confusing
02:37:168 - Set kiai end here? (If you do this don't forget to apply it to all the difficulties). - reset kiai time
02:37:793 - Drag break here. - err...but why?i always believe that enough breaks are fine for players
03:14:875 (4) - Again >.< move this note somewhere else.. because its being overlapped with 03:14:250 (3).
03:16:750 (3) - Same. - I remap here:)
[Normal]
This difficulty is waaay too hard. A Normal difficulty of 4.26 star?
You change spacing doing antijumps and jumps when it's a Normal diff and you can't change spacing in Easy and Normal difficulties. Normal and Easy&Normal diffs are aimed for those who are getting started at osu! and a spacing change would be confusing and hard for them.
01:35:293.. Why do you all of a sudden increase slider velocity? At least, if you do this in a Normal difficulty.. make a sb with a warning saying "Speed Up" or something like that..
Also.. you hide circles and that's hard too.
You definitely should make easier this difficulty.
[fay]
I'm not sure how to mod this difficulty.. because of the custom name.. It's a Hard or a Insane..?
It's ok. The only thing is that I find this difficulty a bit confusing.. with random super big jumps.
Suggestion: CS -1?
[Insane]
This one is ok.. but I find this difficulty a bit confusing too.. try to don't overlap notes.
____________________
Beautiful song~ You should work a little more on your difficulties. Good luck!
Leorda wrote:
Ohai new mapper! Welcome!
General
* Please double-check the combo. There is the single combo that is very unnecessary for this map. Example 00:07:168 (1) in [Relaxing] diff
- about combo color. Special combo colors are special points on score...furthermore, it's also for visual effects, maybe strange, but i wanna player could find that combo colors are not only repeatly once and once again, but can be changed with the process of music playing
* I suggest you to use the light blue, blue, and light purple for combo color. Yours is kinda weird for me
greys for prelude and short piece between sections...and symbols of snow!
blues for first section
reds for section section
special colors for special notes on score
* The part that recommended to put the kiai times is 02:17:793 ~ 02:37:793 and 03:08:000 ~ 03:18:000. To fix, you have to erase all kiai times for all diff
reset kiai time~
-------------------------------------------------------------------
Relaxing
* BPM Multiplier of x0,50 are not allowed for easy diff. Because it's confusing for beginners since it's slow and it's hard to read for beginners
-reset vs and BPM Multiplier~
00:12:793 (1,2,3,4) - This anti-jump pattern are not allowed in easy diff
00:17:793 (1,2,3,4) - ^
-remap all anti-jump and nearly all hiddens
00:32:796 (T) - Unsnapped green timing point
-removed
00:50:293 (3) - You using short slider with more repeating slider. This issue is makes tough to tell when it's end for beginners
-reduce 1 time, for all
01:02:793 (1) - I recommended to move further away from 01:01:543 (5,6,1) because some sliderpath are overlapped by hitbursts
-remap here
01:10:293 (3) - Same issue as 00:50:293 (3)
02:36:543 (4) - This object is touch the HP Bar. This issue makes impair for visibility of notes and approach circle for players
-remap here
-------------------------------------------------------------------
Normal
* Like I said in easy diff, BPM Multiplier of x0,50 are not allowed and x0,75 are not allowed too
* I think SV 1.60 is too high for normal diff. Try to make SV lower to 1.40 and re-arrange the slider
* If you using a normal BPM Multiplier (x1,00), it have an anti-jumps. Anti-jumps are not allowed for normal diff. Example 02:12:793 (1,2,3,4)
-reset vs and BPM Multiplier~, and about this diff...at first I wanna make diff between easy and insane...that means it will be a little harder than normal and easier than hard...it's name maybe confusing..so i change it to normal+
and about anti-jump...actually i really like that...i try to remove as many...
00:17:793 (1) - Move further away from slider, it's has ugly overlapped, IMO - remap here
01:39:043 (4,5) - No jump pattern in normal diff. It's really difficult for beginners - an accelerate, i remap next(1)
01:55:918 (2,3,4) - In gameplay, the stacks in tail slider are not stack correctly, please unstack this or re-stack this stack notes
-it may because of Stack Leniency... i remap here
02:05:293 (1,2) - No jump pattern in normal diff. It's really difficult for beginners - here's a slider jump so i suppose it's okay ..
02:07:793 (1,2) - ^
02:11:543 (1,2) - ^ - i remap these 2
02:22:793 (1,2,3,4,5) - ^ (Bigg issue!!!!)
okay...i think i've forgotten what i thought when i was a beginner...remap here..thanks
02:59:250 (1,1,1) - This pattern is kinda boring for beginners, try makes some interesting pattern for impress the players
-remap here
03:25:500 (1,1,1,1,1) - I don't think this combo pattern necessary. Please remove this combo
- just for visual effect...
03:27:062 (1) - This spinner was too short for normal diff, since it has a high BPM. Please extend this spinner
-------------------------------------------------------------------
Fay
* Overmapped, but fine for me~
* Snap the first red timing section to 00:02:793 for make consistent on each diff
00:37:169 (8) - Spacing error? The distance feels different compare with others spacing
01:05:294 (5) - New combo for new pattern?
-------------------------------------------------------------------
Insane
* If this diff are harder than [Fay], please add the maximum score to make score sequence from easier to harder
* Overmapped, but fine for me~
01:57:480 (4) - Move 1 grid right for parallel pattern (Nazi) - it's designed....a small arc similar to 01:56:230 (4) -
02:59:250 (1,1,1,2) - This pattern is boring for Insane diff, try make awesome pattern for impress the players? - sorry i dont want to remap here because i think players need a little break after a crazy jump....
-------------------------------------------------------------------
Needs more work. Don't give up! Scorpiour! Ganbatte!
winber1 wrote:
sorry for late reply
General
--You dont that many combo colors. If you wish to keep them, then you should definitely change combo 2 3 and 4. The colors are way too similar. Make them contrast more or remove them.
at first i really wanna use only 3 common colors at 2 special, but then i found the combo length is to long...i think i'll adjust them now..
Insane
00:07:480 (1) - *nazi* align this with the center of the previous two slider? - move it~
00:20:292 (3) - add new combo and remove combo from next note. - reset combos here
00:27:168 (1) - remove combo - sorry no change because here's a special key on keyboard when playing piano..
00:36:230 (1) - remove combo. You dont need a combo spam - ^
00:36:855 (1) - the anti-spacing doesn't fit imo. It's not very intuitive imo. I would space it out more.- use fixed ds here
00:37:480 (1) - I would remove combo, but if you want to keep it it's fine.
00:40:293 (1) - i would remove combo so that you get one whole musical phrase in one combo. - adjust here
00:47:480 (1) - remove combo - sorry
01:03:886 - i would add a note here
01:04:668 (7) - change the spacing. It is a little confusing. you may also consider adding a new combo
01:07:168 (6) - new combo and change spacing
-- remap here~~and remake all it sounds here
01:10:293 (1,2,3,4,5,6,1) - center around y-axis
-- sorry because of DS i cant...if i symmetrize it around y-axis...i need to rotate it which i dont want.
01:14:043 (1) - I would remove combo
01:15:605 (1) - ^
-fixed but yellow note
01:28:886 (1) - ^
-special note
01:29:511 (2) - spacing is a little confusing
- i suppose it's doesn't matter
01:34:043 (6) - new combo and remove combo from next note
- sorry where's (6)...
01:57:480 (4) - line this up with the previous three notes
- sorry it is designed...
03:06:281 (1) - remove combo?
- due to the difficult here...i'd like to select short combo to maintian players hp...
03:10:500 (1,2) - these double notes realyl don't make much sense to me. I would honestly remap this part.
- at first, i chose triplets here, but then i found double can achieve similar sound effect and make some different, so I decide to keep it:)
03:27:140 (1,1,1,1) - there's no need for a combo spam
fay
00:05:293 (3) - new combo
00:12:168 (1) - i would remove combo and add new combo on next note
00:28:418 (5) - the finish this not seems random.
00:31:543 (3,4,5) - even tho it is correctly spaced, the slider velocity makes it not look like sixteenth notes. perhaps you could space the notes closer like http://puu.sh/agKd or something
01:05:293 (5) - new combo
01:06:543 (1,2,3) - space evenly
01:10:293 (1,2,3,4,1,2,3) - ..make a hexagon symmetric about the y-axis?
01:25:293 (1) - i would change this into one note. the repeat slider doesn't not fit imo
01:32:793 (1) - end spinner at 01:33:730 -
02:00:293 (5) - new combo
02:38:418 (5) - add new combo and remove new combo from next note to follow music more.
02:40:918 (5) - ^
02:43:418 (5,5) - ^
Normal+
00:17:480 (1) - pointless new combo imo - remove this beat
00:37:480 (1) - ^. All combos similar to these are pointless imo. They they really don'tn eed to be there. - as i said they are special...
00:42:480 (1,1) - no jumps plz - remap here~
01:20:293 (1,2,3,4,1,2,3,4) - i'm a little reluctant to do this, even if you renamed this to normal+ - i just wanna make some diff despite it's not an insane diff
01:37:793 (1,2,3,4) - dont use this type of spacing. it's confusing for begginners- remap
01:57:793 (1,2) - ^
01:59:043 (1,2,3,4) - ^ - i think they're okay
02:05:918 (2,3,4) - space combo 2 and 3 evenly -remap here
02:10:293 (5,1) - I don't agree with this anti-jump. - emm ... stack maybe a good idea XD
02:11:543 (1,2,1,2,3,4) - why the change in spacing? I would still stick with the original spacing. Maybe you could accelerate spacing for
02:12:793 (1,2,3,4), if yuo want, but the sudden spacing change is little weird
- remap here~
--THe rest of the song basically has the same problem. Yes you added a "+" to it, but it still does not change the fact that the spacing is a little weird. You should try to keep the spacing equal before experimenting with it in a normal diff.
- remap a lot XD
Easy
00:35:293 (3,4,1,1) - this is a random spacing change imo. The spacing change does not come prepared. IF you want to chnage spacing, it is better to change the spacing at the start of a phrase or section of a song (e.g. at 00:32:793 (1), not 00:35:293 (3,4) - )
- sorry i'm not very sure what ur meaning...because the ds here is fixed...maybe a stack?
01:20:293 (3) - new combo - fixed~
i still don't really agree with those one combo combos, but it's up to you to change them i guess.
Good luck
[fay]B.Byakugan249
01:32:794 = Make your spinner a bit shorter ~ till 01:33:731 only ~ http://puu.sh/9yry <-- Looks good :3 fixed
02:27:794 = ^ ~ till 02:29:669 only ~ http://puu.sh/9yqM <-- Looks much better & sound fixed
02:30:059 = Move your spinner to 02:29:081 ~ what?o.o
fay:C.xMatryoshka
02:00:294(5) - NC fixed
03:27:062(1) - hidden repeat slider fixed
Read General e..this is an InsaneD.-Baby Strawberry-
AR -2 !!!i won't||||||||
00.41.231: Remove new combo e,no.new combo is easy for players to read
01.02.794: Too confusing combo, try to change it. it's not.but i added NC on it to help.
01.14.981 (x): Circle add reverse.
02.05.919: Remove new combo e,no.new combo is easy for players to read
02.08.419: ^ ^
02.10.919: ^ ^
02.35.294: Weird combo but idk how to fix it:<
02.37.794: ^ ^
02.40.294: ^ ^
要不要加点OD啊。。。跟AR差了好多。。。 为了压分。我也没办法……但是还是加到了最大限度E.Shinkuu
00:04:669 (2) - Ctrl+R? fixed
00:05:294 (3) - New Combo? fixed
00:11:856 (7) - NC fixed
00:12:169 (1) - 取消NC fixed
00:12:794 (1) - NC fixed
00:25:294 (3) - 放到左上部分? 呃……懒比不改了反正也不会死人(喂
00:28:419 (5) - 音效声音太大了。。。 砍了
00:31:544 (3) - NC? fixed
00:35:919 (3) - NC? 加到后面了
00:57:794 (1,2,3,4,1,2,3,4) - 这。。。我打的时候纯瞎晃完全看不清。。。。不过应该不是什么问题。。。 水平问题\:D/
01:05:294 (5) - NC fixed
01:12:794 (1,2) - 这周拖长音的我很是不喜欢。。。。感觉是扰乱音乐。。。。 但是只是对我个人而言。。 还好吧
01:14:044 (3,4) - +01:16:544 (3,4) - 我觉得在后面白线处加个note比较好,而且又是拖音拉条T~T 加了
01:22:794 (1) - NC ……这个好多NC 我感觉能不影响读图的尽量不加了
02:00:294 (5) - NC fixed
02:15:294 (1,2,3,4) - 这几个之间的距离加大点?原因是这几个note压的音比之前的高。。。。 位置已经比之前的也高了呀\:D/
02:27:012 (4) - 向上一格? fixed
02:34:044 (5) - NC? 能不影响读图的尽量不加了
02:37:794 (1,2,3,4,5,1,2,3) - 好乱@~@ 水平问题\:D/其实能跳到的会感觉很舒服
02:38:419 (5) - NC 这里是一个五角接三角 NC是为了方便读图而放的 所以不改了
02:38:575 (1) - 取消NC^
02:40:294 (1,2,3,4,5,1,2,3) - 这一串的NC同上^
02:41:544 (4) - NC fixed
02:42:794 (1,2,3,4,5,1,2,3) - 同样的一组NC,我觉得44分拍比较好,两个高音在首拍,虽然前五拍在画图时构成了一个五角星,可是我觉得不应该因为摆放而吧原音乐节奏弄乱了。。 同上上
02:44:044 (1,2,3,4,5,1,2,3) - 同上 同上
02:45:294 (1) - 结尾压红线? 我还是觉得蓝线比较有feel
02:54:044 (5) - NC fixed
03:25:500 (2) - NC?:arrow: fixed
这个难度的三连给我的感觉是非常舒服,全部在点,才发现这个是膜姐的GD难度。。。:arrow: 谢谢
fayF.Kei
整体没大问题 谢谢
00:37:794 (1,2,3,4,1,2,3,4,1,2,3,4,1) - 囧,这种节奏和摆法,不是说不好,比较有特色而已 觉得很爽
[fay]G.hoLysoup
I'm not sure how to mod this difficulty.. because of the custom name.. It's a Hard or a Insane..? insane.
It's ok. The only thing is that I find this difficulty a bit confusing.. with random super big jumps.
Suggestion: CS -1? if CS-1, how we read it...
[fay]H.Leorda
為什麼OD4...? 這很敏顯是Insane啊...OD7会超分。不过已经改成OD6了
00:15:294 (4) - NC 這個節奏, hp掉得太快了 呃,不……这里故意的
00:20:294 (3) - ^ ^
02:00:294 (5) - NC fixed
02:01:544 (8) - ^ fixed
03:08:312~03:16:437 - 額...這一整段有點... 爽?\:D/
FayI.winber1
* Overmapped, but fine for me~ trying to cut some combo.
* Snap the first red timing section to 00:02:793 for make consistent on each diff fixed
00:37:169 (8) - Spacing error? The distance feels different compare with others spacing fixed
01:05:294 (5) - New combo for new pattern? fixed
fayexhausted ':D..thanks for all!!
00:05:293 (3) - new combo fixed
00:12:168 (1) - i would remove combo and add new combo on next note fixed:D
00:28:418 (5) - the finish this not seems random. fixed
00:31:543 (3,4,5) - even tho it is correctly spaced, the slider velocity makes it not look like sixteenth notes. perhaps you could space the notes closer like http://puu.sh/agKd or something fixed
01:05:293 (5) - new combo fixed
01:06:543 (1,2,3) - space evenly e?
01:10:293 (1,2,3,4,1,2,3) - ..make a hexagon symmetric about the y-axis? fixed..does it looks well now(?
01:25:293 (1) - i would change this into one note. the repeat slider doesn't not fit imo i wanna keep it for hitsound
01:32:793 (1) - end spinner at 01:33:730 - fixed
02:00:293 (5) - new combo fixed
02:38:418 (5) - add new combo and remove new combo from next note to follow music more. but it will be hard for players to read
02:40:918 (5) - ^ ^
02:43:418 (5,5) - ^ ^
thank you very much for ur modding~~show me many sense about making patterns~~A s g a r d wrote:
Hi.. From my Queue : QueueInsane
00:57:793 (1,6) - look not same
that's mean 00:57:793 (1,2,3,4,5,6,7,8) - shape some strange
so move place
00:57:793 (1) - x 340 y 268
00:58:261 (4) - x 244 y 224
00:58:418 (5) - x 304 y 220
00:58:574 (6) - x 340 y 268
- all have been moved~~~
00:54:668 (2) - clap instead of whistle
00:57:168 (2) - ^
00:59:668 (3) - ^
01:01:543 (3) - clap
- all fixed~
01:15:293 (1) - x 436 y 124
01:15:605 (1) - x 372 y 172
do you know why?
because make star!!
if you accept this
01:15:605 (1,2,3,4,5) make star~~
i tryed another star...actually an half star and a full star and connect with next pattern more smooth i suppose:) thank you very much for this advice despite i didn't use ur pattern
02:01:543 (1,2,3,4) - change Pattern
like this
stack!
-yes stack here looks beautiful but i still a little worry about jumps because of the prev two yellow combos are not jump... i try to make a little repeat jump here..
02:27:793 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i think many people confuse..
change pattern.. like star or triangle
02:31:543 (1,2,3,4,5,6,7,8) - ^
02:55:310 (1,2,3,4,5,6,7,8) - ^
-trying to remake all patterns..fay
00:02:793 (1) - Reduce this sound(100% - 75%)
and anothe all Inherited points reduce sound
5136
7636
8574
just three points reduce sound.
02:27:793 (1) - end : 02:29:668 and finish
02:30:293 (1) - move start : 02:29:980 end : 02:32:168 and finish
very good song
but some roll's pattern is not good confuse
so if you change this, it will be great!
that's all
Good Luck!
thank you very much for ur modding~fartownik wrote:
General:
- The title of the album shouldn't be used as the source directly. Add "The Piano Player" to the tags instead.
- Half of the combo colors you used it unneeded. 8 custom colors is really a rare case, and you totally don't need them that much here. Actually your new-combo placement on all of the diffs is very messy and should be done once again from the beginning. Colors 3 and 4 are quite similar, how can the player know that there's a new combo if the color of an incoming note is still the same?
trying to remake all combo colors and make them more clear~~thanks~~i'll try to make it better[Insane]
00:03:730 (1,1,1) - Really, this is not the way a new combo should be used. This is just an example, you used the same 'technique' all over the difficulty. A new combo marks a pattern change to another one or a change in the rhythm/speed of the map. This is a single circle to click and you new combo'd it just because it looks 'cool'. As I previously said, if you want this one ranked you will have to replace all the new combos.
all combos have been reset for new colors:)
The difficulty uses a lot of anti-jumps, a huge part of them is VERY confusing to play.
00:35:605 (3,1) - This is an example. Odd spaced (3), not a good place for an anti-jump. Also notice that in the next, similar beat you didn't put an anti-jump (00:40:605 (3,4).
-fixed
00:43:730 (4,1) - A circle hidden under the slider and vanishing notes + an unneeded anti-jump.
-fixed
00:57:793 (1,2,3,4,5,6,7,8,1) - Why such a sudden spacing change? There's no any music change in the music so you should do it same as you did here for example 00:55:293 (1,2,3,4).
-fixed
01:51:855 (4,5) - Spacing here is too narrow. Move (5) more to the right/down.
-fixed
02:51:543 (4) - Unneeded anti-jump (also a lack of new combo).
-fixed, didn't add new combo because i remove antijump
Don't want to make you doubt in your creativity or anything, but the diff feels like a mess sometimes. If you try to use your imagination in kind of rankable way, you'd make greater maps.[fay]
00:12:793 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - Delete finish...
00:31:855 (3,4) - Spacing. (4) feels like it's snapped 1/4 not 1/2.
00:32:793 (1) - Kind of overmapped. Not the best place to put streams like this.
00:39:043 (1) - Why is here a tune down in music?
01:19:277 (1) - Not fun to click silenced notes, really. Raise the volume.
01:45:715 - ^
Eh, I will give you an advice. When mapping, use only ONE spacing value. Unreasonable spacing changes are nothing fun, nothing creative and nothing rankable. Change of the spacing should be made according to the music only.[Normal+]
There's nothing like "+'s" in the difficulty naming anymore. Delete it.
-fixed
00:32:871 - 00:42:480 - You missplaced the hitclap in this part. This for example 00:33:418 (2) - The clap should be placed 1/2 earlier or not placed at all.
-fixed...omg i never realize it before
01:35:293 - END - Until this part, I was thinking "Hey, this difficulty is pretty well made compared to the others. Probably the best from the set", but then it began. Why did you use a speed multiplying in a Normal difficulty? Because of this part the difficulty should be labeled as "Hard", not "Normal", but I really prefer you to fix this (I mean remap the entire 1 minute with regular spacing and speed value).
This is not a technique that should be used in Normal difficulty, in the current state the difficulty is simply overmapped.
-remapping here~
Also the same thing with new combos as in Insane.[Beginner]
Nothing to point out really. Not bad diff, just fix the new combo stuff as in Normal and Insane.
Such a great song deserves a great map and I hope you'll use my suggestions to make it good.
star
非常感谢~~hxl11211 wrote:
整体很不错
Insane
00:21:855 (1,2,3) - 向下挪个40单位, 因为这串跟前面combo的颜色相近而且叠在一起难以区分 - 这里是个小坑……
00:35:918 (1) - 这里没必要new combo? - 唔。。这里是个特殊beat。。。键盘上的,而且因为有遮挡所以感觉还好啦
01:43:418 (1) - 同上 - 。。。同上
00:59:980 (4) - 这里反而应该用黄的吧... - 确实应该是
01:27:793 (1,2) - 最好还是别和后面的叠在同一个位置上吧, 这样摆跟没锁distance一样摸不清节奏 - 专门设计的读图坑……
01:32:793 (1) - 同上, 最好拉开些距离以示区分 - 这里也是……
01:43:418 (1) - 同上 ..同上……我的想法是原地1/2连接stream形成移动上的节奏变化,个人比较喜欢这种感觉吧
02:34:043 (1,2) - 换成滑条, 和前面的规律保持一致 - 呃。。这里是每2个小节一组,然后我的想法是尽量让note多变一些,1/2小跳,slider小跳,slider+note, 1/2小跳,slider反向跳,最后是空拍
02:34:668 (5,6) - 同上, 并且new combo
02:56:415 (8) - 最好换个位置, 别和之前的叠一起 -这个是失误。。已经修正过了
Fay
00:02:793 (1) - whistle有点太响了?
03:12:920 (1,2,3,4,5,6,7) - 两个note的间距最好和之前相同, 后面也是
Normal
03:29:562 - 转盘提前到03:29:562结束 - fixed~
嘛我才开始研究Mapping, 还请多指教.....Scorpiour wrote:
非常感谢~~
同新手:)hxl11211 wrote:
嘛我才开始研究Mapping, 还请多指教.....Scorpiour wrote:
非常感谢~~
果然还是图样图森破了.....
谢谢星星~~~努力ing XDMegurine Luka wrote:
又过来搂了一眼XD
改的比原来好很多了~加油加油~射颗星
00:02:793 (1) - Reduce this sound(100% - 75%) fixedB.fartownik
and anothe all Inherited points reduce sound
5136
7636
8574 fixed all
just three points reduce sound.
02:27:793 (1) - end : 02:29:668 and finish i won't change this thx
02:30:293 (1) - move start : 02:29:980 end : 02:32:168 and finish ^
[fay]C.hxl11211
00:12:793 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - Delete finish... why?
00:31:855 (3,4) - Spacing. (4) feels like it's snapped 1/4 not 1/2. fixed.
00:32:793 (1) - Kind of overmapped. Not the best place to put streams like this. but i won't remove this. i know it's overmapped clearly. but if it was removed this beatmap may not that exciting to play. music here is tight. it's not so hard for players like you to play when you follow it. thx.
00:39:043 (1) - Why is here a tune down in music? fixed
01:19:277 (1) - Not fun to click silenced notes, really. Raise the volume. fixed.
01:45:715 - ^ fixed.
Eh, I will give you an advice. When mapping, use only ONE spacing value. Unreasonable spacing changes are nothing fun, nothing creative and nothing rankable. Change of the spacing should be made according to the music only. thx. but it's too late to remap. i will change my style in the future.
FayDownload: Maksim Mrvica - Croatian Rhapsody (Scorpiour) [fay].osu
00:02:793 (1) - whistle有点太响了? fixed
03:12:920 (1,2,3,4,5,6,7) - 两个note的间距最好和之前相同, 后面也是 那不就太单调了吗:3?