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Kuroneko Dungeon - Ryoushi no Umi no Lindwurm

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Topic Starter
ignorethis
This beatmap was submitted using in-game submission on 12 March 2015 at 01:00:07

Artist: Kuroneko Dungeon
Title: Ryoushi no Umi no Lindwurm
Source: jubeat copious
Tags: tomosuke zektbach yongtw123 reflec beat limelight pop'n music 21 sunny park epic prog progressive kiddly
BPM: 280
Filesize: 3279kb
Play Time: 01:47
Difficulties Available:
  1. ADVANCED (3.91 stars, 444 notes)
  2. Another (6.63 stars, 666 notes)
  3. BASIC (1.81 stars, 118 notes)
  4. EXTREME (5.9 stars, 501 notes)
  5. MEDIUM (2.51 stars, 245 notes)
Download: Kuroneko Dungeon - Ryoushi no Umi no Lindwurm
Information: Scores/Beatmap Listing
---------------
EPIC PROG

Difficulty:
BASIC: ☆6/12
A bit challenging for the newcomers to osu, but still easy and fun to play.
MEDIUM: ☆7/12 (by yongtw123)
Difficulty equals to general hard difficulty. Not hard if you have some playing experience.
ADVANCED: ☆9/12
Dense streams appear in large amount in this difficulty, but since the BPM is low it's not that tough.
EXTREME: ☆11/12
This is insane. Not recommended for any players except for the top rankers.
Another: ☆12/12 (by kiddly)
是 我就是不让你们pass
yellow colour = be aware of fast movements
AngelHoney
._.
Ra-s
lol
yongtw123
The more I map the more I really suggest that the BPM should be doubled.

I knew your reasons but as of now every diff is just too hard for a BPM like this.

It will be too difficult to justify the use of BPM 140 1/16 notes on easier diffs where they are in fact meant to be BPM 280 1/8.

Just my opinion though.


And here's the [MEDIUM], which should sit well between [BASIC] and [ADVANCED] ;)

Download: Kuroneko Dungeon - Ryoushi no Umi no Lindwurm (ignorethis) [MEDIUM].osu
Strawberry
;) Request from 我的偶像殺人腦

edit: 对了,附上我第一次玩的rep :p http://puu.sh/1HSwW


[ General]
 
  1. I'm really not recommend that you use blue for a combo colour.. it is so hard to read that i had to closed the bg when i play(but i really love this bg~ so match this song).
[ Insane]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. you know, i also played 量子の海 in reflec beat. xDD yea it is a epic song and need some challenges for players, but atm, i feel the map is kinda unfriendly to the most players~(including me? :<) anyway~ just some suggestions and mostly in playable instead of aesthetics(you have done a nice work x3).
    2. 00:00:425 (1,2) - hum. the spacing confused me when i test the map first time(and maybe bcz they are the first two notes in the beatmap?), yea i can understand that why you use a jump here, but the spcing is so large (for me?..). i know it is not so hard to beat these notes but not very suitable.. (it is reasonable in (3) you use the large jump..but not here i feel..)
    3. 00:04:817 - i feel that you can add a circle here or change (12) to a 1/2 slider.. not really hard and also made a flow to let players play more smooth.
    4. 00:16:924 - ~00:20:353 - fine to me..but i never fc here..(the best time has 1 miss on slider xd)
    5. 00:26:353 (1,2,3,4,5,6,7,8,9,10,11,12) - i'd like to use the same pattern on these circles(though they are looks like in the same pattern orz..), now they are so hard to play and really can't heard any law in the music.. not funny for players..
    6. 00:36:103 - why not to add a circle here and just stack with the previous circle? it follows the music imo.
    7. 00:51:103 (9) - don't like this pattern.. bcz the former circle which is stack with the tail of slider is all on the stick which is 1/2 later to the previous
    8. 00:59:996 (1,2,3,4,5,6,7,8,9) - don't do this plz >_< sounds fine but sooo awkward to play!!
    9. 01:11:567 - 01:25:282 - so love this part!~
    10. 01:20:996 (1,2,3,4,5,6,7,8) - these are what i say, so unfriendly to players..they are not a challenges, but nightmare.. :cry:
    11. 01:40:389 (5,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - same as 00:59:996 ~~
----------------------------------------------------
:) that's all~ 其他难度就不摸囖,因为看过后觉得都很不错的。在mod可能有点废话的感觉xDD
Star~☆wwww
Topic Starter
ignorethis

Strawberry wrote:

;) Request from 我的偶像殺人腦

edit: 对了,附上我第一次玩的rep :p http://puu.sh/1HSwW


[ General]
 
  1. I'm really not recommend that you use blue for a combo colour.. it is so hard to read that i had to closed the bg when i play(but i really love this bg~ so match this song).
[ Insane]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. you know, i also played 量子の海 in reflec beat. xDD yea it is a epic song and need some challenges for players, but atm, i feel the map is kinda unfriendly to the most players~(including me? :<) anyway~ just some suggestions and mostly in playable instead of aesthetics(you have done a nice work x3).
    2. 00:00:425 (1,2) - hum. the spacing confused me when i test the map first time(and maybe bcz they are the first two notes in the beatmap?), yea i can understand that why you use a jump here, but the spcing is so large (for me?..). i know it is not so hard to beat these notes but not very suitable.. (it is reasonable in (3) you use the large jump..but not here i feel..)
    3. 00:04:817 - i feel that you can add a circle here or change (12) to a 1/2 slider.. not really hard and also made a flow to let players play more smooth.
    4. 00:16:924 - ~00:20:353 - fine to me..but i never fc here..(the best time has 1 miss on slider xd)
    5. 00:26:353 (1,2,3,4,5,6,7,8,9,10,11,12) - i'd like to use the same pattern on these circles(though they are looks like in the same pattern orz..), now they are so hard to play and really can't heard any law in the music.. not funny for players..
    6. 00:36:103 - why not to add a circle here and just stack with the previous circle? it follows the music imo.
    7. 00:51:103 (9) - don't like this pattern.. bcz the former circle which is stack with the tail of slider is all on the stick which is 1/2 later to the previous
    8. 00:59:996 (1,2,3,4,5,6,7,8,9) - don't do this plz >_< sounds fine but sooo awkward to play!!
    9. 01:11:567 - 01:25:282 - so love this part!~
    10. 01:20:996 (1,2,3,4,5,6,7,8) - these are what i say, so unfriendly to players..they are not a challenges, but nightmare.. :cry:
    11. 01:40:389 (5,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - same as 00:59:996 ~~
----------------------------------------------------
:) that's all~ 其他难度就不摸囖,因为看过后觉得都很不错的。在mod可能有点废话的感觉xDD
Star~☆wwww
大部分都改了,少数几个根据我的需要决定保留

thanks for modding ;)
Heatherfield
how to mod
我反正是打不了.
合理性方面就不多说了.
[Extreme]
00:26:353 (1,2,3,4,5,6,7,8,9,10,11,12) - 三个三个之间的间距太大了吧..特别是第二组和第三组之间还隔着note,读起来应该也会受到影响.
00:39:317 (2) - 这种梗出现很多次,感觉比较违和,1和2stack感觉比较合理一点
另外顺便提一下,这种高bpm的在slider尾stack note实在是巨蛋疼
01:17:782 (7) - 改成1/2 note吧
01:33:317 (2,3,4,5) - 违和啊 后面也是
01:37:925 (1,2,3,4,5,6,7,8,9,10,11,12) - 这里还有后面那段全是normal听起来比较怪

[Advanced]
01:16:710 (1,2,3,4) - 感觉还是拆成复杂点的节奏比较好
01:23:567 (1,2,3,4) - ^
01:25:925 (7,8,9) - 建议全改成1/2note
01:29:353 (7,8) - ^
01:34:710 (14) - 建议后面也改成这样,中间空着的白线也塞上吧,感觉怪怪的
1改成半拍slider也不错的样子

[Medium/Basic]
hahaha这也太难了吧
不过这曲子也是没办法

anyway, JYSB.
wonders
可不可以通过更换皮肤降低一点读图困难?
Topic Starter
ignorethis

Heatherfield wrote:

吗的内容略
改了一部分,剩下的由于个人喜好或者难于修改,就没有动

感谢mod 8-)
v2b
音ゲーやってる奴なら量子の海のリンドヴルムって
曲名聞いた時点でTOMOSUKE単独って分かるはずなんだけどなあ・・・
黒猫がニョアだってすぐわかったわ

以前做的那个小圈的难度找不到了
popner
._.才两个mod,目测泡的星都不够啊

先挑点nazi

[BASIC]
可以考虑圈大一号。
00:28:925 (1,2) - 目测这个白线+红线的stack对新手来说很难读。。
00:49:603 (1,1) - 对最低难度来说,转盘离后面偏近了
01:02:460 (1) - kick slider不能低难度用。。
感觉这难度节奏对新手来说比较坑啊,要不考虑再加个1星Beginner?

[MEDIUM]
01:14:139 (5) - 可以考虑滑条提前1/2结束,然后再补一个note

[ADVANCED]
01:01:389 (1,1,2,3) - 转盘尾离后面太近了
01:23:567 (1,2,3,4) - 这个梗可能有问题,后面几个的折返箭头都看不太清。

[EXTREME]
00:03:853 (5,6) - 这两个note叠到了一点。
00:07:175 (8,9,10,11,12,13,14,15,16) - 这里感觉flow不太好,快到左上角的时候移动和点击的压力都骤然增加
00:19:710 (8,9,10) - 摆整齐?
00:22:925 (1,2,3,4,5,6,7) - 梗偏难了,感觉滑条乱跳更好一些?
00:26:353 (1,2,3,4,5,6,7,8,9,10,11,12) - ^ 这个梗flow不是很好
00:40:496 (1,2,3,4) - ^ 跳的有点过
01:01:389 (1,1,2,3) - 转盘尾离后面太近了,后面离中间也很远。
01:21:853 (13) - spacing?
01:24:425 (1,2,3,4) - 我觉得改成1 3 2 4的顺序好一些
01:31:496 (1,1) - 转盘尾离得太近,其实我觉得这转盘可以换成一个减速滑条了
这个难度我觉得还是要找一些skillful player来提一点建议。

Edit: EX我打不了所以没什么感觉,找人试图后觉得flow有提升的空间,有些地方为难而难了。。所以^找skillful player来看看比较好。


Edit2: 找门惊愕mod啊
popner

rrtyui wrote:

00:26:996 (7,8,9,10,11,12) - little hard but hit possible is all 300
00:40:496 (1,2,3,4,1) - hahaha this jump ;w; but ok?
01:03:103 (2) - see difficult...
01:17:032 (3) - see difficult...

I think less problem? However, it is not a problem so.
kiddly
好 无敌
sjoy
新手尝试MOD看看 全程50%看图 :o
ANOTHER:
感觉小圈AR10可以接受吧缩圈没大圈厉害
AI显示有个没对齐
00:04:603 (1) - 这个个人感觉极难因为要瞬间转换方向间距又是4.0+
00:29:782 (5) - 感觉可以NC
00:38:353 (9) - 不从这个开始NC吗
00:54:532 (7) - NC
01:07:282 (1) - fin?
01:10:067 (5) - 忘记SANPLESET?
01:18:317 (9) - 感觉可以偏左一点?
01:37:282 (1,3) - 个人感觉都分别掉头一下?
01:42:853 (5,6,1) - 感觉间距可以比之前的大
如果都没用就不要给KD了
Topic Starter
ignorethis

sjoy wrote:

新手尝试MOD看看 全程50%看图 :o
ANOTHER:
感觉小圈AR10可以接受吧缩圈没大圈厉害
AI显示有个没对齐
00:04:603 (1) - 这个个人感觉极难因为要瞬间转换方向间距又是4.0+
00:29:782 (5) - 感觉可以NC
00:38:353 (9) - 不从这个开始NC吗
00:54:532 (7) - NC
01:07:282 (1) - fin?
01:10:067 (5) - 忘记SANPLESET?
01:18:317 (9) - 感觉可以偏左一点?
01:37:282 (1,3) - 个人感觉都分别掉头一下?
01:42:853 (5,6,1) - 感觉间距可以比之前的大
如果都没用就不要给KD了
改了一部分 多谢了! :D
Jycool
玩家已经无法无天了 必须要打击一下他们

[ex]
00:16:175 (8,9) - 这两个应该和00:14:675 (3,4) - 一样stack住啊
00:20:139 (10) - 我的感觉是ctrl+G
00:39:532 (1) - 像这种我感觉已经没有必要善良的加nc了,反倒不好读
01:21:853 (13) - 加nc,我感觉这个note和01:21:960 (1) - 这个是连一起的,最好stack在他上面,或者换个地方摆
01:24:425 (1,2,3,4,5,6,7,8) - 这两组异常卡手
[another]
00:00:425 (1,2,3,1) - 这四个间距不一样啊
00:46:817 (7,1) - 离得太近,不如放个跳
[其他]
看了一眼,应该没问题


为什么放弃做人
Topic Starter
ignorethis

jyc-Binggan wrote:

玩家已经无法无天了 必须要打击一下他们

[ex]
00:16:175 (8,9) - 这两个应该和00:14:675 (3,4) - 一样stack住啊
我感觉这里问题不大,stack住的话就不太好改了
00:20:139 (10) - 我的感觉是ctrl+G

00:39:532 (1) - 像这种我感觉已经没有必要善良的加nc了,反倒不好读

01:21:853 (13) - 加nc,我感觉这个note和01:21:960 (1) - 这个是连一起的,最好stack在他上面,或者换个地方摆

01:24:425 (1,2,3,4,5,6,7,8) - 这两组异常卡手
卡点就卡点吧 毕竟☆12了
[another]
00:00:425 (1,2,3,1) - 这四个间距不一样啊
00:46:817 (7,1) - 离得太近,不如放个跳
这两处个人感觉问题不大
[其他]
看了一眼,应该没问题


为什么放弃做人
thanks for mod :D
pw384
哇revive了,来mod一发

mod info:
Black: Suggestions.
Bule: Emphasis suggestions.
Red: Unrankable stuffs. Must be fixed.


[Another]
  1. 00:29:460 (4,4) - 用黄色combocolor标注?
  2. 01:02:674 (3) - 我认为把它和01:02:782 (4) - stack起来比123stack起来更好
  3. 01:20:353 (2,3) - 没包好
    http://osu.ppy.sh/ss/1690471
    http://osu.ppy.sh/ss/1690473
  4. 01:28:389 (5,6,7) - 试试5移到(344,332) 6移到(272,384) 7移到(292,304)?
    http://osu.ppy.sh/ss/1690485
  5. 精神污染 兼职诗人 看我一拳打爆门禁


[Extreme]
  1. 01:33:317 (2,3,4,5) - 01:35:889 (2,3,4,5,6) - 这一段节奏没看懂


[Advanced]
  1. 00:07:710 (10) - 读图困难
  2. 00:20:353 (1,2,3,4,5,6,7,8) - 要坠毁一点的话就要把spacing增大
  3. 00:46:067 (1,2) - 我觉得可以把(2)提前1/2到00:46:389 - 然后00:46:710 - 加一个note,这样的节奏会好一些吧
  4. 00:52:496 (2) - 同理,去掉这个note,换成从00:52:389 - 到00:52:603 - 长度的滑条
  5. 01:16:710 (1,2,3,4) - 分开一点吧


[Medium]
  1. 这个应该是Hard难度的,所以OD+1,最好HP也+1
  2. 00:38:460 (1) - 用现在的滑条重新拉一下?


[Basic]
  1. 00:36:746 (6,7,8) - 不要重叠吧,防止新人读错00:37:389 (8,9,10) -
  2. 00:53:246 (2,4) - 我觉得这两个不要stack在滑条尾巴,不然新人初见要目压才能打

为什么放弃做人
Topic Starter
ignorethis

384059043 wrote:

[Another]
  1. 00:29:460 (4,4) - 用黄色combocolor标注?

    hao
  2. 01:02:674 (3) - 我认为把它和01:02:782 (4) - stack起来比123stack起来更好

    我觉得和12叠起来还是比较好
  3. 01:20:353 (2,3) - 没包好
    http://osu.ppy.sh/ss/1690471
    http://osu.ppy.sh/ss/1690473

    hao
  4. 01:28:389 (5,6,7) - 试试5移到(344,332) 6移到(272,384) 7移到(292,304)?
    http://osu.ppy.sh/ss/1690485

    我目测这个保持原样比较好
  5. 精神污染 兼职诗人 看我一拳打爆门禁


[Extreme]
  1. 01:33:317 (2,3,4,5) - 01:35:889 (2,3,4,5,6) - 这一段节奏没看懂

这个是适当简化之后的节奏 摆满的话太难了


[Advanced]
  1. 00:07:710 (10) - 读图困难

    hao
  2. 00:20:353 (1,2,3,4,5,6,7,8) - 要坠毁一点的话就要把spacing增大

    这个难度不坠毁 尽量送分
  3. 00:46:067 (1,2) - 我觉得可以把(2)提前1/2到00:46:389 - 然后00:46:710 - 加一个note,这样的节奏会好一些吧
  4. 00:52:496 (2) - 同理,去掉这个note,换成从00:52:389 - 到00:52:603 - 长度的滑条

    我改成别的节奏了 你说的这样似乎也不太好
  5. 01:16:710 (1,2,3,4) - 分开一点吧

这个是完全可读的 不用分开


[Medium]
  1. 这个应该是Hard难度的,所以OD+1,最好HP也+1

    hao
  2. 00:38:460 (1) - 用现在的滑条重新拉一下?

    我感觉不用 就保持现状即可


[Basic]
  1. 00:36:746 (6,7,8) - 不要重叠吧,防止新人读错00:37:389 (8,9,10) -

    我把这段全部重排了一下 有一个节奏有问题 我没注意
  2. 00:53:246 (2,4) - 我觉得这两个不要stack在滑条尾巴,不然新人初见要目压才能打

我感觉不用

为什么放弃做人
thanks for mod ;)
69653863
Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing

this song reminds me of tv quizzes idk
8-)

General
  1. Title: 量子の海のリントヴルム Artist: 黒猫ダンジョン
  2. Wow song has different time signatures actually, try to listen at the metronome right now, some didn't sync. Add red timing sections at these parts and put their time signature as well
    1. 00:00:425 - 7/4 time signature
    2. 00:16:924 - 4/4 time signature
    3. 00:23:781 - 3/4 time signature
    4. 00:32:351 - 4/4 time signature
    5. 01:02:993 - 5/4 time signature
    6. 01:11:564 - 4/4 time signature
    7. 01:32:778 - 3/4 time signature
  3. Pure white combo colour is not advisable. Try light blue or cyan instead.
I'm okay with the rest of the map. Sorry if I couldn't help much QvQ but good luck.
Kvantuma Rozo
谜之update
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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