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DJ Okawari - Luv Letter

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Topic Starter
Ulysses
Thank you for the advice lolcubes><"
First,I can pass it xp.
Pro. is for FC this map lol.
On the other way,overmap doesn't mean bad or something.
I think it's still good to play and many players agree it.Also hp30".
><"Sorry that make you uncomfortable.

AR8 can't be read in the jump parts.
AR9 is the fitest I though.
If you change it to AR8,you will find it too confusing ><"

EDIT:KD for the testplay~

Some patterns are really confusing and saying "it's for pro" :arrow: They are not!You and I can still read it,right?I said they are for pro. is only pro. can FC it I though.
Garven
Just a glance at this, and seeing AR9 for such a calm song is an immediate turn off. Why would you do that? D:

As for all the claims of overmapping, it seems to follow the music just fine (referring to Posthumous). The map just doesn't reflect the feeling music at all, which is a big let down for me.

Oh yeah, and tick rate 4 sounds great on this~
mochi
I think the overmapping is fine. It's more fun that way.

But the jumps... they're ridiculously difficult compared to the rest of the map. You should try to keep the difficulty level consistent throughout the difficulty.
Kite
Jumps are something you use in the editor when you notice the song offers you the opportunity to do so, speaking of louder music beats or sudden and drastic song elements kick in.
Just because the music relies heavily on a 1/2 basis doesn't mean you should spam jumps to make the map busy, it may work in some cases but mostly it's a bad thing to do.
You also included some crazy jump patterns which are reaaaally hard to follow even with AR9.
Reconsider toning some of these down perhaps..
The maplayout is beautiful, I must say, but you totally overkilled it with spamming extremely difficult jumps along the map.
Topic Starter
Ulysses
Thanks both of your advices :D
I think I will do it my best in the second map. ><"

Please check this map!
Kert
Just saying again that it's very fun to play and the jumps fit great /o/
ziin
I do not like overmapping. There are many people like me, but I don't think there are any nearly as against it as I am. You can already see that a number of BATs won't rank the song due to the overmapping involved. Well you are certainly welcome to keep your stance on overmapping, but it's a terrible waste. You shouldn't be mapping to anything other than the music, and it's silly to overmap songs when you can do so much better by just mapping correctly.

[posthumous]
00:29:590 (1) - this section's overmap is terrible and doesn't fit at all. I also don't think you thought through your rhythms very well. I went ahead and remapped this section to show you a rhythm which doesn't suck, so download the flibbertigibbet difficulty and see if you like it. You can copy it, or just mess around with the locations, but I wouldn't mess too much with the rhythms.

On silencing notes: this is usually a bad idea, but I incorporated it into the flibbertigibbet difficulty only on the overmapped slider ends. Slider ends and spinners are the only times I will ever silence a note, since they are not always an important part of the rhythm, especially on long sustained notes that decrescendo into silence.

00:49:801 (1) - this section's overmap is nice, which is very high praise from me. It fits and you're creating a new rhythm section. I don't agree with all of it, but you're thinking like a drummer which is the most important thing. I don't mind overmapping so much in taiko for example, because the taiko drum in itself is a drum (and I don't play taiko). The problem occurs when the overmap doesn't fit the song and you run into the danger of being able to put any song to your rhythms and it sound just as good.
00:52:169 - I would leave out this beat
01:19:643 (5) - delete, add circle 1/4 later, add repeat on previous slider. One thing common in music is syncopation by using dotted notes or by putting the accent on a 1.5x beat. In this case, the accent is on 01:18:853 - 01:19:327 - 01:19:801 - these 3 beats, so the rhythm flows much better if you hit an object on those 3 beats.

01:42:853 (1) - this section i feel has awesome rhythms in the piano which you just skip because you're sticking to the beat. Sure that's good, but if you want to make this song rhythmically interesting, you can do it. I changed a few areas here, so keep an eye out for them in flibbertigibbet.

02:28:327 (1) - you had a really good thing going here and you killed it right before the climax. (reversing) tornado combos would be good here with increased spacing between each group of 4. if you don't like how repetitive that is, make the beginning of this buildup easier with more sliders and less circles.

02:33:380 (1) - now the main theme returns. While I would follow the piano, this isn't bad either. However this is the same in the music as 00:49:801 so I don't understand why you don't overmap here like you did before. If overmapping is truly your style, then you should do it as much as you can, especially when you do it well.
02:37:643 - don't forget to map this note.
02:38:274 - ^

03:21:380 (1,2) - take off the claps here

03:51:695 (1) - due to the ritardando here, I think it's unwise to map this with anything other than a spinner. You can justify it by saying you're mapping the chimes.

When I played this the first time the only part that stuck out was the first part. If you liked this mod and are willing to make the changes I may come back and mod the whole map next time along with a recheck on posthumous, but it likely won't come quickly. However, chances are gonz or lolcubes will come back and help you out.

Download: DJ Okawari - Luv Letter (nold_1702) [flibbertigibbet].osu
Topic Starter
Ulysses

ziin wrote:

I do not like overmapping. There are many people like me, but I don't think there are any nearly as against it as I am. You can already see that a number of BATs won't rank the song due to the overmapping involved. Well you are certainly welcome to keep your stance on overmapping, but it's a terrible waste. You shouldn't be mapping to anything other than the music, and it's silly to overmap songs when you can do so much better by just mapping correctly.

[posthumous]
00:29:590 (1) - this section's overmap is terrible and doesn't fit at all. I also don't think you thought through your rhythms very well. I went ahead and remapped this section to show you a rhythm which doesn't suck, so download the flibbertigibbet difficulty and see if you like it. You can copy it, or just mess around with the locations, but I wouldn't mess too much with the rhythms.

On silencing notes: this is usually a bad idea, but I incorporated it into the flibbertigibbet difficulty only on the overmapped slider ends. Slider ends and spinners are the only times I will ever silence a note, since they are not always an important part of the rhythm, especially on long sustained notes that decrescendo into silence.

00:49:801 (1) - this section's overmap is nice, which is very high praise from me. It fits and you're creating a new rhythm section. I don't agree with all of it, but you're thinking like a drummer which is the most important thing. I don't mind overmapping so much in taiko for example, because the taiko drum in itself is a drum (and I don't play taiko). The problem occurs when the overmap doesn't fit the song and you run into the danger of being able to put any song to your rhythms and it sound just as good.
00:52:169 - I would leave out this beat
01:19:643 (5) - delete, add circle 1/4 later, add repeat on previous slider. One thing common in music is syncopation by using dotted notes or by putting the accent on a 1.5x beat. In this case, the accent is on 01:18:853 - 01:19:327 - 01:19:801 - these 3 beats, so the rhythm flows much better if you hit an object on those 3 beats.

01:42:853 (1) - this section i feel has awesome rhythms in the piano which you just skip because you're sticking to the beat. Sure that's good, but if you want to make this song rhythmically interesting, you can do it. I changed a few areas here, so keep an eye out for them in flibbertigibbet.

02:28:327 (1) - you had a really good thing going here and you killed it right before the climax. (reversing) tornado combos would be good here with increased spacing between each group of 4. if you don't like how repetitive that is, make the beginning of this buildup easier with more sliders and less circles.

02:33:380 (1) - now the main theme returns. While I would follow the piano, this isn't bad either. However this is the same in the music as 00:49:801 so I don't understand why you don't overmap here like you did before. If overmapping is truly your style, then you should do it as much as you can, especially when you do it well.
02:37:643 - don't forget to map this note.
02:38:274 - ^

03:21:380 (1,2) - take off the claps here

03:51:695 (1) - due to the ritardando here, I think it's unwise to map this with anything other than a spinner. You can justify it by saying you're mapping the chimes.

When I played this the first time the only part that stuck out was the first part. If you liked this mod and are willing to make the changes I may come back and mod the whole map next time along with a recheck on posthumous, but it likely won't come quickly. However, chances are gonz or lolcubes will come back and help you out.
Alright,Thank you for your modding.
How fast are you,you post here after 10mins I poped my own bubble.
Yup,your suggestions are useful.
For the first part,I kept it overmapping since I hv no ideas.

For the climbmax,I won't overmap it.Just copy the overmapping part to there , you will find that it 's not awesome than this orginally rythm.

Yup,overmapping is my way,and I think it's a bad way for a new mapper,but,I want to show players(Or mappers/modders) overmap is fun in the way.And it's not means bad at all.

Thank you for modding although you don't like overmapping style.I used most of your ideas.

I didn't use your diff since it's not a collab,I don't want to include anything that it's not mine.Also I want to keep my own style and mapset.

I am going to brush up myself and let the overmapping be more and the most awesome :D.That's my dream in osu!.I won't change it although it 's a terrible waste><"

Let's go!
ziin
by the way it wasn't a collab or anything like that, just a suggestion on how to do some stuff. I literally took your diff and made a few changes, so yes, it would be silly to submit it as a guest or anything. I only changed 2 sections:
00:29:590 (1) - 00:49:801
01:42:853 (1) - 02:11:906
so those were the 2 I wanted you to look at and compare with what you have currently. By all means, place them yourself, I just wanted to show you what mapping to the piano would look and sound like.

However the important thing in it is the rhythms I used (which are all taken directly from the song itself, and I threw it together in a matter of minutes, so I'm sure you can improve on the placement, which will make it "yours"). My main point is that your style, mainly in the first part is bad. It's bad rhythms, there is no drum in that part, and I really find it hard to believe you like your overmapped rhythms rather than the rhythm of the song in the piano part. You say you have no ideas, so I don't understand why you wouldn't switch?

I copied over the the 2nd part (the part I thought you overmapped well) and it sounded very good. It just doesn't make sense to only have one section of the song be so different from the rest.
Topic Starter
Ulysses

ziin wrote:

by the way it wasn't a collab or anything like that, just a suggestion on how to do some stuff. I literally took your diff and made a few changes, so yes, it would be silly to submit it as a guest or anything. I only changed 2 sections:
00:29:590 (1) - 00:49:801
01:42:853 (1) - 02:11:906
so those were the 2 I wanted you to look at and compare with what you have currently. By all means, place them yourself, I just wanted to show you what mapping to the piano would look and sound like.

However the important thing in it is the rhythms I used (which are all taken directly from the song itself, and I threw it together in a matter of minutes, so I'm sure you can improve on the placement, which will make it "yours"). My main point is that your style, mainly in the first part is bad. It's bad rhythms, there is no drum in that part, and I really find it hard to believe you like your overmapped rhythms rather than the rhythm of the song in the piano part. You say you have no ideas, so I don't understand why you wouldn't switch?

I copied over the the 2nd part (the part I thought you overmapped well) and it sounded very good. It just doesn't make sense to only have one section of the song be so different from the rest.
Now I hv idea,Fixed the first part :>

Edit:Who said I can't even play it><"I passed it!



Download: nold_1702 - DJ Okawari - Luv Letter [Posthumous] (2012-01-05) Osu.osr
happy30
I gave some suggestions for the beginning of [Posthumous] it sounds much better now.
The difficulty is a bit too hard for this song, you know that, so keep in mind what kind of song you are mapping next time.
But it still sounds good so...

here rebubble
Topic Starter
Ulysses

happy30 wrote:

I gave some suggestions for the beginning of [Posthumous] it sounds much better now.
The difficulty is a bit too hard for this song, you know that, so keep in mind what kind of song you are mapping next time.
But it still sounds good so...

here rebubble
Yooooooo!!!!!!
Thank you again Hp30><"
Wait for BAT 's modding >M<"
ziin
huzzah the first overmapped song I approve of!
Topic Starter
Ulysses

ziin wrote:

huzzah the first overmapped song I approve of!
: D D~
Garven
[General]
Tick rate 4 sounds great with this, though 2 is probably best in the easier difficulties.

[Calm]
00:29:590 (1) - For a .74 star rating map, I really want more time after a spinner for recovery.
00:49:801 (1) - ^
01:42:853 (1) - ^ Starting this closer to the center is also easier for recovery.
02:33:380 (1) - Soon spinner yeah
03:12:538 (2) - Doesn't look aligned with the slider very well. Sticking too far right.
Interesting how you changed up the distance snap around. It worked pretty well. Nice job with that.
Mostly just worried about the notes after spinners for such an easy-rated map.

[Romantic]
00:59:906 (1,2) - Strange that this is stacked compared to the other slider pairs around here
01:42:853 (1) - From from .5x to .75x doesn't feel right since there's no real change in intensity of the music.

[spbox]
03:35:906 (4,1) - Feels like kind of a large jump into a stream pattern.

[Posthumous]
I already posted my general opinion about the pace of the map earlier.
01:28:959 (1,1,1,1) - Set these sliders at about 1.2x - 1.25x speed to keep with the gradual increase of velocity through this pattern. 1.2x felt best to me.
03:49:169 (1,2,3,4,5,6,7,8) - The transition from 1/4s to 1/2s here, then to 1/4s again feels kind of weird since the entire song is slowing down, not winding up to a final burst right at the end.
spboxer3
Topic Starter
Ulysses

Garven wrote:

[General]
Tick rate 4 sounds great with this, though 2 is probably best in the easier difficulties. :arrow: (for spinboxer,POSTHUMOUS I changed them)
[Calm]
00:29:590 (1) - For a .74 star rating map, I really want more time after a spinner for recovery. :arrow: (done)
00:49:801 (1) - ^ :arrow: (done)
01:42:853 (1) - ^ Starting this closer to the center is also easier for recovery. :arrow: (done)
02:33:380 (1) - Soon spinner yeah :arrow: (done)
03:12:538 (2) - Doesn't look aligned with the slider very well. Sticking too far right. :arrow: (done)
Interesting how you changed up the distance snap around. It worked pretty well. Nice job with that.
Mostly just worried about the notes after spinners for such an easy-rated map. :arrow: (thank you:d)

[Romantic]
00:59:906 (1,2) - Strange that this is stacked compared to the other slider pairs around here :arrow: (I think it's done...)
01:42:853 (1) - From from .5x to .75x doesn't feel right since there's no real change in intensity of the music. :arrow: (I think it's not a problem.Also,I don't want a sudden slider speed increase from 0.5 to 1.0 at 02:13:169 .Therefore,I didn't change them.(The play is weel with it too.))

[spbox]
03:35:906 (4,1) - Feels like kind of a large jump into a stream pattern. :arrow: (It's spboxer3's diff)

[Posthumous]
I already posted my general opinion about the pace of the map earlier.
01:28:959 (1,1,1,1) - Set these sliders at about 1.2x - 1.25x speed to keep with the gradual increase of velocity through this pattern. 1.2x felt best to me. :arrow: (DONE)
03:49:169 (1,2,3,4,5,6,7,8) - The transition from 1/4s to 1/2s here, then to 1/4s again feels kind of weird since the entire song is slowing down, not winding up to a final burst right at the end. :arrow:(I changed it to only 1/2 notes.)
IceBeam
nice in general

[Calm]
01:10:011 (1) - I quiet don't get why reverses are on the red ticks. it doesn's sound right..and looks like you was lazy to map this part so you filled it with a reverse-slider :p I'd like you to make something better
01:52:959 (1) - well,I got your idea,but I'd rather shorten this slider by 1/2 (01:53:590)
03:11:274 (1,2) - it's a bit our of whole mapping style,you didn't placed object closer then 1/2 yet,so I'd just continue this slider up to 03:12:538
03:21:380 (1) - and here,you could shorten it by 1/2,though this one is less evil
03:39:064 (1) - shape doesn't look cute honestly :<

also,this slowdown part is a bit awkward,as the sliders are slowdowned but objects are spaced out of 1x,so technically all these objects are "jumps",though it's not hard in any case to play

[Quiet]
probably you shouldn't use 1/4 rhytm so much in the diff next to beginner,but at least it fits well

02:38:432 (1,2,1,2) - I'd change them to simple reverse-sliders

[Romantic]
00:27:695 (1) - why no start this spinner as in other diffs? it'd make better score spread I think
01:08:748 (1) - that was akward to me :| shorthen this slider to 01:09:380 and then make a reverse-slider if you want to keep those notes?
02:15:695 (1) - dat slider 8-)
02:37:485 (5) - shorten this slider to 02:37:801 and add a note to 02:37:959 (6)? sounds more right to me
02:42:538 (5,6) - ^
03:04:959 (3) - fix spacing,it looks like 1/2 here
03:52:959 (1) - start spinner from here? bpm changes a lot,but you can't see/feel it as the notes are stacked

[Spinboxer]
you shouldn't silence notes,as it's required to have all notes to be heard clearly
so,please,fix all section with volume below 20% (exceptions are spinners)

01:07:485 (5) - mind on moving it a little farther to show 1/1 space clearly?
01:37:801 (4,5,1) - not pretty sure of these,hm..maybe clear them a out a little more by doing suck kind of stack or anything else?
02:41:590 (1,2,3) - make an equal spacing between them?
03:02:432 (1,2,1,2) - shouldn't it be like this? D: swtiched (1)
03:07:485 (1) - mind on increasing distance? looks a bit close to previous object

[Posthumous]
well,I think we can't actually use tickrate 4 here,as the score is near 18 mil..
so I don't know,it will cause some issues,w/o a doubt,so better change it back to 2,and in SB's diff as well,for consistency

well,I won't say anything new - overmapped ;)
so I actually have no idea how to mod it,so let's leave it as it is
spboxer3

IceBeam wrote:

[Spinboxer]
you shouldn't silence notes,as it's required to have all notes to be heard clearly
so,please,fix all section with volume below 20% (exceptions are spinners)

01:07:485 (5) - mind on moving it a little farther to show 1/1 space clearly? sure
01:37:801 (4,5,1) - not pretty sure of these,hm..maybe clear them a out a little more by doing suck kind of stack or anything else? sure

02:41:590 (1,2,3) - make an equal spacing between them? umm.. I don't like this~so... sorry :P
03:02:432 (1,2,1,2) - shouldn't it be like this? D: swtiched (1) ok
03:07:485 (1) - mind on increasing distance? looks a bit close to previous object ok
Download: DJ Okawari - Luv Letter (nold_1702) [Spinboxer].osu
Topic Starter
Ulysses

IceBeam wrote:

nice in general

[Calm]
01:10:011 (1) - I quiet don't get why reverses are on the red ticks. it doesn's sound right..and looks like you was lazy to map this part so you filled it with a reverse-slider :p I'd like you to make something better
01:52:959 (1) - well,I got your idea,but I'd rather shorten this slider by 1/2 (01:53:590)
03:11:274 (1,2) - it's a bit our of whole mapping style,you didn't placed object closer then 1/2 yet,so I'd just continue this slider up to 03:12:538
03:21:380 (1) - and here,you could shorten it by 1/2,though this one is less evil
03:39:064 (1) - shape doesn't look cute honestly :<

also,this slowdown part is a bit awkward,as the sliders are slowdowned but objects are spaced out of 1x,so technically all these objects are "jumps",though it's not hard in any case to play

[Quiet]
probably you shouldn't use 1/4 rhytm so much in the diff next to beginner,but at least it fits well

02:38:432 (1,2,1,2) - I'd change them to simple reverse-sliders

[Romantic]
00:27:695 (1) - why no start this spinner as in other diffs? it'd make better score spread I think
01:08:748 (1) - that was akward to me :| shorthen this slider to 01:09:380 and then make a reverse-slider if you want to keep those notes?
02:15:695 (1) - dat slider 8-)
02:37:485 (5) - shorten this slider to 02:37:801 and add a note to 02:37:959 (6)? sounds more right to me
02:42:538 (5,6) - ^
03:04:959 (3) - fix spacing,it looks like 1/2 here
03:52:959 (1) - start spinner from here? bpm changes a lot,but you can't see/feel it as the notes are stacked

[Spinboxer]
you shouldn't silence notes,as it's required to have all notes to be heard clearly
so,please,fix all section with volume below 20% (exceptions are spinners)

01:07:485 (5) - mind on moving it a little farther to show 1/1 space clearly?
01:37:801 (4,5,1) - not pretty sure of these,hm..maybe clear them a out a little more by doing suck kind of stack or anything else?
02:41:590 (1,2,3) - make an equal spacing between them?
03:02:432 (1,2,1,2) - shouldn't it be like this? D: swtiched (1)
03:07:485 (1) - mind on increasing distance? looks a bit close to previous object

[Posthumous]
well,I think we can't actually use tickrate 4 here,as the score is near 18 mil..
so I don't know,it will cause some issues,w/o a doubt,so better change it back to 2,and in SB's diff as well,for consistency

well,I won't say anything new - overmapped ;)
so I actually have no idea how to mod it,so let's leave it as it is
Fixed everything ><"
IceBeam
good luck then
Topic Starter
Ulysses

IceBeam wrote:

good luck then
Yoo!!
Garven
Did one small spinner-> note conversion in Calm.

Ranked!
Kurai
Congratulations ~
OnosakiHito
Congratulations ~
cRyo[iceeicee]
Overmap is your way ! :)

Graats !! \:D/
LKs
finally congrts
spboxer3
:P
Kert
Oh yes!
Graz \=w=/
ertyukjh010
Rank >< GJ

真心覺得好圖
Topic Starter
Ulysses
thank you!!!
DampfNudel
I have know it nold <33
Love ya :D xD :P :>
and your map ^-^
Topic Starter
Ulysses
><"thanks damp
Dino99
Congratz!!~~ ;)
Topic Starter
Ulysses
:>>
zenki0013
gratz! nice map!! GO on
Kite
congratulations !~
eveless
恭喜~
AIR315
Congratz~

:)
Gaba
Nice map, gratz.
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