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DJ Okawari - Luv Letter

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aabc271
嗯, 應你的要求來 Solo mod 的 :3
平時沒 solo mod 經驗 ( 都 Taiko mod ), 所以 mod 不好的請見諒 ^^"

Blue~ 必需 Fix
Purple~ 最好 Fix
Pink~ 建議而已

Boring
感覺有點前易後難
eg 00:29:595 和 03:21:385 相比, 前者明顯較易 ~
可以的話平衡一下難度較好


02:37:490 ( 2 ) - 移前 1/2 ? ( 到 02:37:174 ~ 02:37:806 ) 之前的 notes 和 sliders 都是開始在白線的, 突然一個紅線感覺怪怪的 ~

02:47:279 ( 2, 1 ) - 感覺兩個 sliders 不太平衡 ...?

03:11:279 ( 1, 2 ) - 感覺 2 應該離 1 較遠 ...?

03:21:385 ( 1, 2 ) - ^

03:39:069 ( 1 ) - 因為有 03:34:016 ( 1 ) 的關係, 新手可能誤以為是 x 0.75, 而不能預計到這是 x 0.5 ...?

03:51:700 ( 1 ) - 有點過大聲...? 用 60% ?

Romantic
00:31:174 ( 3 ) - Slider 尾別加 hitsound ...?

00:41:279 ( 3 ) - ^

00:37:174 ( 1, 2 ) - 1 的 Slider 尾別加 hitsound, 2 加 whistle ?

01:41:753 ( 3 ) - Slider 起點移後 1/4 ( 到 01:41:911 ) ? 之前的 slider 較慢, 所以有點誤導 ...?

02:07:964 ( 6, 1 ) - 取消 1 的 New combo, 在 6 加上 ...? 紫 + 白的 Stack 不太美觀 ...?

02:18:227 ( 3 ) - Slider 震得怪怪的 ...?

Spinboxer
HP -1 ? HP 扣得很快 ._.

01:37:806 ( 4, 1 ) - 第一次玩的時侯會以為 4 是來回一次, 而不是兩次. 玩家可能會 miss 4 或 1 ...?

Posthumous
SV 3.6 ._. !

可能是我不懂 Solo 吧, 我覺得這 Diff 太難了, 尤其是那些跳 Orz

AR -1, Notes 太快了 > <

01:25:174 ~ 01:32:753 - 難度突然增加了許多, 1/2 對我而言太亂了, 而那些跳好像太大 ( x5+ Distance )...?

02:23:279 ~ 02:28:332 - ^, 跳得好亂 ...?

02:47:279 ~ 02:49:174 - ^

Nice overall ~

Spinboxer <3 ~

But Posthumous is way too hard for me www

Star :)
Topic Starter
Ulysses

aabc271 wrote:

嗯, 應你的要求來 Solo mod 的 :3
平時沒 solo mod 經驗 ( 都 Taiko mod ), 所以 mod 不好的請見諒 ^^"

Blue~ 必需 Fix
Purple~ 最好 Fix
Pink~ 建議而已

Boring
感覺有點前易後難
eg 00:29:595 和 03:21:385 相比, 前者明顯較易 ~
可以的話平衡一下難度較好


02:37:490 ( 2 ) - 移前 1/2 ? ( 到 02:37:174 ~ 02:37:806 ) 之前的 notes 和 sliders 都是開始在白線的, 突然一個紅線感覺怪怪的 ~

02:47:279 ( 2, 1 ) - 感覺兩個 sliders 不太平衡 ...?

03:11:279 ( 1, 2 ) - 感覺 2 應該離 1 較遠 ...?

03:21:385 ( 1, 2 ) - ^

03:39:069 ( 1 ) - 因為有 03:34:016 ( 1 ) 的關係, 新手可能誤以為是 x 0.75, 而不能預計到這是 x 0.5 ...?

03:51:700 ( 1 ) - 有點過大聲...? 用 60% ?

Romantic
00:31:174 ( 3 ) - Slider 尾別加 hitsound ...?

00:41:279 ( 3 ) - ^

00:37:174 ( 1, 2 ) - 1 的 Slider 尾別加 hitsound, 2 加 whistle ?

01:41:753 ( 3 ) - Slider 起點移後 1/4 ( 到 01:41:911 ) ? 之前的 slider 較慢, 所以有點誤導 ...?

02:07:964 ( 6, 1 ) - 取消 1 的 New combo, 在 6 加上 ...? 紫 + 白的 Stack 不太美觀 ...?

02:18:227 ( 3 ) - Slider 震得怪怪的 ...?

Spinboxer
HP -1 ? HP 扣得很快 ._.

01:37:806 ( 4, 1 ) - 第一次玩的時侯會以為 4 是來回一次, 而不是兩次. 玩家可能會 miss 4 或 1 ...?

Posthumous
SV 3.6 ._. !

可能是我不懂 Solo 吧, 我覺得這 Diff 太難了, 尤其是那些跳 Orz

AR -1, Notes 太快了 > <

01:25:174 ~ 01:32:753 - 難度突然增加了許多, 1/2 對我而言太亂了, 而那些跳好像太大 ( x5+ Distance )...?

02:23:279 ~ 02:28:332 - ^, 跳得好亂 ...?

02:47:279 ~ 02:49:174 - ^

Nice overall ~

Spinboxer <3 ~

But Posthumous is way too hard for me www

Star :)
Thanks abc xp~
Fixed most of them but not jumps :(
Waiting for sp3 brother xp.
spboxer3
fix 2nd issue~ but HP -1 I think it's ok so no fix...

Download: DJ Okawari - Luv Letter (nold_1702) [Spinboxer].osu
eveless
[general]
关于combo color里面的两个颜色——两个浅色的红, 我觉得至少要把他们分开来, 这两个接在一起很难分清, 导致很难读
不知道为什么你要选这个当BG,或许是考虑到钢琴的流动仿佛如山间之泉水一般...不过按照题目来说行云流水一般的抒发着满腔感情的情书才更适合不是吗...

  • Posthumous
01:12:543 (1,3) - 感觉在整体分布上尾部比较不够圆
01:25:806 (1,2,3,4) - 要是我我宁可把它们放左下角
01:27:069 (1,2,3,4) - 同理换做是我我会放反方向
01:59:279 (4,6) - 这形状有点猎奇
02:37:805 (2,3,4) - 形状不正
02:39:069 (5) - 形状不正,可以再往右边移动一点点
02:42:227 (1,2,3,4,1,2,3,4) - 要么和后面的02:47:911 (1,2,3,4,1,2,3,4)一样spacing大一点 要么后面 - 和前面一样不要那么跳...在旋律的处理上来说,这两处本该一致。而且在这个结构内部上来说我觉得spacing应该是渐大再渐小,有若即若离之感
03:18:227 (3,4,1) - 结束中间的note最后slider的开始三个部位构成的三角形的形状不正
03:23:911 (1,2,3,4) - 形状不好看
03:39:069 (1,2,3,4) - 这里slider之间的spacing应比前面note间的距离要大,后面03:41:595 (1,2,3,4) - 则应该比此处要大
03:53:516 (1) - 这个spin真的适合吗,虽然你避免了测变速...

  • Spinboxer
00:38:437 (1) - 我知道你是为了变速而new combo, 但事实上我觉得没必要...当然我是觉得一定要new combo的话倒不如把前面的4也new combo了,并且把它0.75x?
00:40:490 (3) - 往右边稍微拉开一点 不要贴在2上面
00:43:490 (4) - 这个whistle的声音有点大...
00:47:279 (3) - 这个note的位置说实话不太好看 你可以沿着2竖着放
00:58:016 (5) - 其实按照这个part来说CTRL+R比较好,且3真心没必要new combo...
01:49:648 (4) - 这个地方的结束音听起来不觉得有种赘肉感吗...提前1/4结束或者加个5%的音量线,后面类似问题不少
03:02:437 (1) - 看到这个note前面有块蓝色的break没有?把break删了然后重加
03:48:543 (4) - 按照布局这个怎么都该和3在一根线上吧233

  • Romantic
00:59:279 (4) - 对于normal来说有点难读,稍微挪出来一点比较好
01:00:543 (2) - ^
01:17:595 (1,2,3,4) - 其实你可以不用勉强把它搞成五角星的...就算要五角星也要好看点...
01:58:648 (2,3) 01:59:911 (5,6) - 对于一个normal来说要区分它们是不是有些坑爹?
03:28:964 (1,2) - 介于你之前的下法,我觉得这里很多人都会读成1/4而不是1/2

这个难度如果是normal的话过难

  • Boring
印象里面低难度好像是最好不要变速的, 其实Romantic也想说这个问题

比之前看的那次要好一点?
spboxer3
fix some issue~

[quote"goodbye"]00:38:437 (1) - 我知道你是为了变速而new combo, 但事实上我觉得没必要...当然我是觉得一定要new combo的话倒不如把前面的4也new combo了,并且把它0.75x? 這樣行不通的 節奏和圖形會不同~
00:40:490 (3) - 往右边稍微拉开一点 不要贴在2上面 OK~
00:43:490 (4) - 这个whistle的声音有点大...
00:47:279 (3) - 这个note的位置说实话不太好看 你可以沿着2竖着放
00:58:016 (5) - 其实按照这个part来说CTRL+R比较好,且3真心没必要new combo... 這是故意的喔~
01:49:648 (4) - 这个地方的结束音听起来不觉得有种赘肉感吗...提前1/4结束或者加个5%的音量线,后面类似问题不少
03:02:437 (1) - 看到这个note前面有块蓝色的break没有?把break删了然后重加 不想耶~那邊是故意的
03:48:543 (4) - 按照布局这个怎么都该和3在一根线上吧233 改掉部份 [/quote]
謝謝e姐的mod摟~

Download: DJ Okawari - Luv Letter (nold_1702) [Spinboxer].osu
Nymph
Hi Nymph here and request from my queue.

General:
Combo colours are different in each diff, try to make sure they are the same.


Boring:
Hitsound
02:33:385 (1) - feel a little too quiet at this part compared with the part from here: 01:42:858. consider volumn up at this part or volumn down the part before here?


Romantic:
Beatmap design/suggestion
00:54:227 (4) - I personally don't feel like rhythm like this, just feel these are in such a hurry, didn't fit the song imo. Actually I would suggest to use a slider starts at 00:53:595, and end at 00:54:227, feel much better for me. just suggestion, feel free to ignore.
00:59:279 (4) - ^ and others too, won't mention again.
02:52:964 (1) - seems like this is made as a normal diff? not sure spacing like this is safe, so just a remind here.
03:40:648 (2) - ^ yeah same, and some stuff after here, but I guess it is fine.

Hitsound
00:33:385 (3) - maybe try to silence the end of this slider, seems a good idea for me, just suggestion.
00:38:437 (3) - ^ same, then same things like this won't be pointed out, feel free to ignore these.
01:35:279 (1) - maybe from here use some claps instead of finishes, too many finishes I start to feel a little tired.... suggestion.
02:13:174 (1) - from here maybe decrease the volumn of finishes? compared with the whistle and the clap, finishes feel really loud.


Spinboxer:
Issue
I don't know how you feel like this, but AR7 seems much more comfortable for me to play, AR8 feel too fast.

others seems all fine for me.


Posthumous:
au... sry I don't like overmap like this... I should skip it.


these are all for me. good luck!
Topic Starter
Ulysses
Thanks all modders (eveless and nym)
Fixed most of them
LKs
irc modded(rechecked?)/
Topic Starter
Ulysses

LKs wrote:

irc modded(rechecked?)/
證據在這裡 http://osu.ppy.sh/ss/206369
Kurai
General :
  1. Timing : First offset -5ms
  2. Tags : The tag "Instrumental" is not needed since it will be here :
    Remove it then.
Boring :
  1. 01:25:490 - This break is kinda long and then boring, try to shorten it ? Maybe by adding a spinner at its end ?
  2. 02:37:490 (2) - I disagree with this slider, it sounds too late. In my opinion, you should move it 1/2 earlier like this :

    It sounds a way nicer !
Romantic :
  1. This difficulty use slider tick rate 0,5 which is unrankable ! You shall use tick 2 as you did in Boring, it sounds nice.
  2. 01:10:016 (1) - The end of this slider is uh... The player has to "hold" its end which is not recommanded at all (confusing, etc.). Change it please.
  3. 01:11:279 (2) - As it's the same slider ... Same as above hehe
  4. 01:43:490 (2) - The shape of this slider is kinda confusing. Make it more readable by moving the first red square 2 grid up or something like this ?
  5. 02:18:227 (1) - This slider again, there is not any hint to say to the player that he has to hold the beginning of this slider. Make something like this instead :
  6. 03:51:700 (1) - This circle needs obviously a finish.
Spinboxer :
  1. Use slider tick rate 2 in this difficulty too ! It would help in the readability of slowdowns (for example : 00:38:437 (1), without tick 2, the player can't see that this slider is slower than the previous ones.) ans tick 2 sounds so well ~
  2. OD8 and HPdrain 7 in this difficulty, really o.o" Doesn't fit in my oppinion, Consider using Hpdrain 6 and OD7.
  3. 02:56:121 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I don't agrre with these jumps, They are uhh o.o. Anyway, it would be fine if you chane them into sliders.


Posthumous :
  1. Use tick 2 for the same reasons as in Spinboxer.
  2. lol jumps
That's all :3
Topic Starter
Ulysses

KuraiPettan wrote:

General :
  1. Timing : First offset -5ms
  2. Tags : The tag "Instrumental" is not needed since it will be here :
    Remove it then.
Boring :
  1. 01:25:490 - This break is kinda long and then boring, try to shorten it ? Maybe by adding a spinner at its end ?
  2. 02:37:490 (2) - I disagree with this slider, it sounds too late. In my opinion, you should move it 1/2 earlier like this :

    It sounds a way nicer !
Romantic :
  1. This difficulty use slider tick rate 0,5 which is unrankable ! You shall use tick 2 as you did in Boring, it sounds nice.
  2. 01:10:016 (1) - The end of this slider is uh... The player has to "hold" its end which is not recommanded at all (confusing, etc.). Change it please.
  3. 01:11:279 (2) - As it's the same slider ... Same as above hehe
  4. 01:43:490 (2) - The shape of this slider is kinda confusing. Make it more readable by moving the first red square 2 grid up or something like this ?
  5. 02:18:227 (1) - This slider again, there is not any hint to say to the player that he has to hold the beginning of this slider. Make something like this instead :
  6. 03:51:700 (1) - This circle needs obviously a finish.
Spinboxer :
  1. Use slider tick rate 2 in this difficulty too ! It would help in the readability of slowdowns (for example : 00:38:437 (1), without tick 2, the player can't see that this slider is slower than the previous ones.) ans tick 2 sounds so well ~
  2. OD8 and HPdrain 7 in this difficulty, really o.o" Doesn't fit in my oppinion, Consider using Hpdrain 6 and OD7.
  3. 02:56:121 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I don't agrre with these jumps, They are uhh o.o. Anyway, it would be fine if you chane them into sliders.


Posthumous :
  1. Use tick 2 for the same reasons as in Spinboxer.
  2. lol jumps
That's all :3
Fixed All of them in my diffs !
Thanks Kurai><
Waiting for sp3 :3
spboxer3
Kurai
Enjoy this bubble :3
Topic Starter
Ulysses

KuraiPettan wrote:

Enjoy this bubble :3
Yeah><"!!
It's my first bubble><
ziin
Overmap is my way!
oh dear...
Topic Starter
Ulysses

ziin wrote:

Overmap is my way!
oh dear...
what :)
narakucrimson
Hello!

[General]
  1. On the final part, it seems as if you were missing a timing section! The piano slows down a bit at 03:52:959. There you should add a new red section, with a BPM of 87,00. You should resnap the next sections too :D
  2. Combo Colours 1 and 2 are pretty similar. You should make them look more different so that the new combos are more distinguishable.
[Spinboxer]
  1. Seems like you forgot a kiai at 03:03:695 -, at least for consistency with the other three diffs~
    Also be careful where you end it - it should be at 03:03:774 -
[Posthumous]
  1. AR 9 seems rather forced on this map, that might be due to the high SV and jumpy patterns. Perhaps 8 would be better, but it might get a little confusing in some parts so... It's your decision.
  2. 01:19:643 (5) - Just saying, this is overlapped by a hitburst and doesn't look so good under it :V
  3. 01:28:959 (1,1,1,1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - I can't let you go with this. Sorry, but this is way too overmapped. The music doesn't suggest any 1/4 there yet you used a lot of them AND insane jumps. I'm ok with the insane jumps, but not with the 1/4 so you should remap this part. Really.
  4. 02:40:959 (1) - To be honest, this slider looks horribad :P Could you try another shape please?
  5. You know, honestly, do you think that all of those jumps play so well? I'd suggest you to get some people to test play this... It's pretty weird to see so many jumps and I can't assure they all play so well...
Also please don't overmap ^^
Topic Starter
Ulysses

narakucrimson wrote:

Hello!

[General]
  1. On the final part, it seems as if you were missing a timing section! The piano slows down a bit at 03:52:959. There you should add a new red section, with a BPM of 87,00. You should resnap the next sections too :D
  2. Combo Colours 1 and 2 are pretty similar. You should make them look more different so that the new combos are more distinguishable.
[Spinboxer]
  1. Seems like you forgot a kiai at 03:03:695 -, at least for consistency with the other three diffs~
    Also be careful where you end it - it should be at 03:03:774 -
[Posthumous]
  1. AR 9 seems rather forced on this map, that might be due to the high SV and jumpy patterns. Perhaps 8 would be better, but it might get a little confusing in some parts so... It's your decision.
  2. 01:19:643 (5) - Just saying, this is overlapped by a hitburst and doesn't look so good under it :V
  3. 01:28:959 (1,1,1,1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - I can't let you go with this. Sorry, but this is way too overmapped. The music doesn't suggest any 1/4 there yet you used a lot of them AND insane jumps. I'm ok with the insane jumps, but not with the 1/4 so you should remap this part. Really.
  4. 02:40:959 (1) - To be honest, this slider looks horribad :P Could you try another shape please?
  5. You know, honestly, do you think that all of those jumps play so well? I'd suggest you to get some people to test play this... It's pretty weird to see so many jumps and I can't assure they all play so well...
Also please don't overmap ^^
I fixed all the things you suggested xp
Well,,I have found many experience players to test it and they said it's great and epic.
Also,I think overmap doest not mean bad or good,just follow the way and overmap it,it will be a good map.
Thanks for modding ><"
narakucrimson
Some stuff was fixed via irc:

Log
(...)
17:02 <nold_1702> : I hv a question q_q
17:02 <narakucrimson> : tell me~
17:02 <nold_1702> : Have you ever seen a mapper who use this "Clap sound"like that 01:15:064 (1) - in boring?
17:02 <nold_1702> : 01:15:695 (2) - This clap sound.
17:03 <nold_1702> : NO
17:03 <nold_1702> : No this
17:03 <narakucrimson> : I guess so
17:03 <nold_1702> : 01:15:064 (1) -
17:03 <nold_1702> : This
17:03 <nold_1702> : Guess?
17:03 <narakucrimson> : there should be some maps with similar hitsounds :V
17:03 <nold_1702> : ww
17:03 <nold_1702> : www I didn't see them ww.
17:04 <nold_1702> : xp
17:07 <narakucrimson> : hey, ehm
17:08 <narakucrimson> : I've asked soe people about this and
17:08 <nold_1702> : Hey xp
17:08 <narakucrimson> : definitely
17:08 <nold_1702> : About what...
17:08 <narakucrimson> : Boring isn't a good name for a difficulty
17:08 <narakucrimson> : you should change it to "Calm" or something like that
17:08 <nold_1702> : But...I can't get ranked if I change it :(?
17:09 <narakucrimson> : why not? o.o
17:09 <nold_1702> : Okay,,Then I change it :<...
17:09 <nold_1702> : Calm...
17:09 <narakucrimson> : or something like that
17:09 <nold_1702> : Good name..Then,I upload it?
17:10 <narakucrimson> : wait, I'll recheck the whole thing first
17:10 <nold_1702> : OKAY
17:11 <narakucrimson> : oh it seems like you forgot about another kiai in spboxer's diff :P
17:12 <nold_1702> : Wait.
17:12 <narakucrimson> : at 00:49:801 -
17:12 <nold_1702> : Oh god..
17:12 <nold_1702> : It's my wrong..
17:12 <nold_1702> : Fixed..
17:12 <nold_1702> : Then upload?
17:12 <narakucrimson> : also remember to end it at the same time as in the other diffs
17:12 <narakucrimson> : not yet, wait
17:12 <nold_1702> : Okay
17:15 <nold_1702> : I found a nazi in posthumous...shall I tell you?
17:15 <narakucrimson> : yeah
17:15 <nold_1702> : 01:06:222 (4) - should stack at 01:04:959 (1) - tail
17:15 <nold_1702> : but I didn't do it...now I fixed it
17:16 <narakucrimson> : oh also
17:16 <narakucrimson> : 01:28:959 (1) -
17:17 <narakucrimson> : the end is hidden, that can't happen
17:17 <narakucrimson> : sorry if it breaks the pattern...
17:17 <nold_1702> : no sorry!
17:18 <nold_1702> : I should say sorry that I am wasting your time
17:18 <narakucrimson> : also I'm a little concerned about the length of the breaks
17:18 <narakucrimson> : it's ok :P
17:18 <narakucrimson> : the only thing I should tell you is that I'll have to rebubble this
17:18 <nold_1702> : I know
17:18 <narakucrimson> : a lot of things have been changed so...
17:18 <narakucrimson> : :/
17:18 <narakucrimson> : sorry that I can't rank it
17:18 <nold_1702> : Not too much...
17:18 <nold_1702> : ><"
17:19 <nold_1702> : Under than 10 lol ><"
17:20 <nold_1702> : http://osu.ppy.sh/ss/207299 Is it okay now.
17:21 <narakucrimson> : the end is still overlapped by something but I'd like to see how it looks when test played
17:21 <narakucrimson> : also
17:21 <narakucrimson> : in Spboxer's diff
17:21 <narakucrimson> : 01:42:538 (4) -
17:21 <narakucrimson> : please remove that clap
17:21 <nold_1702> : DONE...
17:22 <narakucrimson> : also did you receive what I said about kiais?
17:22 <narakucrimson> : I men
17:22 <narakucrimson> : mean*
17:22 <narakucrimson> : breaks
17:22 <narakucrimson> : orz
17:22 <nold_1702> : ??
17:23 <narakucrimson> : they are pretty inconsistent
17:23 <narakucrimson> : through the difficulties
17:24 <narakucrimson> : also, you can update now :P
17:24 <nold_1702> : It's no need to make them be consistent..
17:24 <nold_1702> : Please rank it><"
17:24 <narakucrimson> : I can't really :/
17:24 <nold_1702> : Not many Problems !><"
17:24 <narakucrimson> : I thought it was ok before but I can't really
17:24 <nold_1702> : Not really many :(
17:25 <narakucrimson> : also I added a red section
17:25 <nold_1702> : :(...God..
17:25 <nold_1702> : My first bubble :< ..
17:25 <narakucrimson> : sorry, really, I'll rebubble it ^^

Ok, have your bubble back!
Topic Starter
Ulysses

narakucrimson wrote:

Some stuff was fixed via irc:

Log
(...)
17:02 <nold_1702> : I hv a question q_q
17:02 <narakucrimson> : tell me~
17:02 <nold_1702> : Have you ever seen a mapper who use this "Clap sound"like that 01:15:064 (1) - in boring?
17:02 <nold_1702> : 01:15:695 (2) - This clap sound.
17:03 <nold_1702> : NO
17:03 <nold_1702> : No this
17:03 <narakucrimson> : I guess so
17:03 <nold_1702> : 01:15:064 (1) -
17:03 <nold_1702> : This
17:03 <nold_1702> : Guess?
17:03 <narakucrimson> : there should be some maps with similar hitsounds :V
17:03 <nold_1702> : ww
17:03 <nold_1702> : www I didn't see them ww.
17:04 <nold_1702> : xp
17:07 <narakucrimson> : hey, ehm
17:08 <narakucrimson> : I've asked soe people about this and
17:08 <nold_1702> : Hey xp
17:08 <narakucrimson> : definitely
17:08 <nold_1702> : About what...
17:08 <narakucrimson> : Boring isn't a good name for a difficulty
17:08 <narakucrimson> : you should change it to "Calm" or something like that
17:08 <nold_1702> : But...I can't get ranked if I change it :(?
17:09 <narakucrimson> : why not? o.o
17:09 <nold_1702> : Okay,,Then I change it :<...
17:09 <nold_1702> : Calm...
17:09 <narakucrimson> : or something like that
17:09 <nold_1702> : Good name..Then,I upload it?
17:10 <narakucrimson> : wait, I'll recheck the whole thing first
17:10 <nold_1702> : OKAY
17:11 <narakucrimson> : oh it seems like you forgot about another kiai in spboxer's diff :P
17:12 <nold_1702> : Wait.
17:12 <narakucrimson> : at 00:49:801 -
17:12 <nold_1702> : Oh god..
17:12 <nold_1702> : It's my wrong..
17:12 <nold_1702> : Fixed..
17:12 <nold_1702> : Then upload?
17:12 <narakucrimson> : also remember to end it at the same time as in the other diffs
17:12 <narakucrimson> : not yet, wait
17:12 <nold_1702> : Okay
17:15 <nold_1702> : I found a nazi in posthumous...shall I tell you?
17:15 <narakucrimson> : yeah
17:15 <nold_1702> : 01:06:222 (4) - should stack at 01:04:959 (1) - tail
17:15 <nold_1702> : but I didn't do it...now I fixed it
17:16 <narakucrimson> : oh also
17:16 <narakucrimson> : 01:28:959 (1) -
17:17 <narakucrimson> : the end is hidden, that can't happen
17:17 <narakucrimson> : sorry if it breaks the pattern...
17:17 <nold_1702> : no sorry!
17:18 <nold_1702> : I should say sorry that I am wasting your time
17:18 <narakucrimson> : also I'm a little concerned about the length of the breaks
17:18 <narakucrimson> : it's ok :P
17:18 <narakucrimson> : the only thing I should tell you is that I'll have to rebubble this
17:18 <nold_1702> : I know
17:18 <narakucrimson> : a lot of things have been changed so...
17:18 <narakucrimson> : :/
17:18 <narakucrimson> : sorry that I can't rank it
17:18 <nold_1702> : Not too much...
17:18 <nold_1702> : ><"
17:19 <nold_1702> : Under than 10 lol ><"
17:20 <nold_1702> : http://osu.ppy.sh/ss/207299 Is it okay now.
17:21 <narakucrimson> : the end is still overlapped by something but I'd like to see how it looks when test played
17:21 <narakucrimson> : also
17:21 <narakucrimson> : in Spboxer's diff
17:21 <narakucrimson> : 01:42:538 (4) -
17:21 <narakucrimson> : please remove that clap
17:21 <nold_1702> : DONE...
17:22 <narakucrimson> : also did you receive what I said about kiais?
17:22 <narakucrimson> : I men
17:22 <narakucrimson> : mean*
17:22 <narakucrimson> : breaks
17:22 <narakucrimson> : orz
17:22 <nold_1702> : ??
17:23 <narakucrimson> : they are pretty inconsistent
17:23 <narakucrimson> : through the difficulties
17:24 <narakucrimson> : also, you can update now :P
17:24 <nold_1702> : It's no need to make them be consistent..
17:24 <nold_1702> : Please rank it><"
17:24 <narakucrimson> : I can't really :/
17:24 <nold_1702> : Not many Problems !><"
17:24 <narakucrimson> : I thought it was ok before but I can't really
17:24 <nold_1702> : Not really many :(
17:25 <narakucrimson> : also I added a red section
17:25 <nold_1702> : :(...God..
17:25 <nold_1702> : My first bubble :< ..
17:25 <narakucrimson> : sorry, really, I'll rebubble it ^^

Ok, have your bubble back!
Thanks for modding :>
Nixnez
很好玩的图,而且相信很多人都赞同。又加上已经泡泡了,就当我送星路过吧~

Ranking gambatte!
Topic Starter
Ulysses

Soul-less wrote:

很好玩的图,而且相信很多人都赞同。又加上已经泡泡了,就当我送星路过吧~

Ranking gambatte!
謝謝 :)
happy30
Aww, I liked the old background better, it gave me a warmer feeling even though it was drawn :) This background makes me cold :(

[Calm]
  1. 00:25:485 (1) - The jump in volume at the end of this spinner sounds weird. Fix the sections or change the spinner somehow please.
  2. 03:51:380 - Move the section here 1/2 further (to 03:51:695 -) to prevent this silly loud sliderslide sound
  3. 03:52:327 - Move this section to the beginning of the spinner because the beginning of the spinner sounds weirdly loud
Suggestions for the rhythm in the beginning of the map
00:33:380 (3) - I suggest changing this into a normal circle instead, because there is no sound in the song at the endpont (00:33:380 (3) So it sounds wrong to me.
00:38:432 (3) - Same thing here
00:43:485 (3) - here as well


[Romantic]
  1. Reduce AR and OD by 1 please
  2. 02:52:959 (1) - I wouldn't recommend using this jump in the second easiest difficulty. Maybe remove the jump?
Other diffs are good, if you are changing anything, let it me know and I can rebubble
_Kiva
overmap is fun , isn't it?
Topic Starter
Ulysses

happy30 wrote:

Aww, I liked the old background better, it gave me a warmer feeling even though it was drawn :) This background makes me cold :( :arrow: Sorry that I like this BG and this BG give me a epic feeling.

[Calm] :arrow: I reduce thee AR to 3,OD3,HP3 since [Romantci]is higher than it before.
  1. 00:25:485 (1) - The jump in volume at the end of this spinner sounds weird. Fix the sections or change the spinner somehow please.
    :arrow: DONE
  2. 03:51:380 - Move the section here 1/2 further (to 03:51:695 -) to prevent this silly loud sliderslide sound
    :arrow: DONE
  3. 03:52:327 - Move this section to the beginning of the spinner because the beginning of the spinner sounds weirdly loud
:arrow: Done
Suggestions for the rhythm in the beginning of the map
00:33:380 (3) - I suggest changing this into a normal circle instead, because there is no sound in the song at the endpont (00:33:380 (3) So it sounds wrong to me.
00:38:432 (3) - Same thing here
00:43:485 (3) - here as well
:arrow: :arrow: :arrow: I think this rhytm is okay and give players beats :D

[Romantic]
  1. Reduce AR and OD by 1 please :arrow: That's I must do.
  2. 02:52:959 (1) - I wouldn't recommend using this jump in the second easiest difficulty. Maybe remove the jump?
:arrow: Done
Other diffs are good, if you are changing anything, let it me know and I can rebubble :arrow: oKAY,YOU CAN RE-BUBBLE IT NOW><"

overmap is fun , isn't it? :arrow: It is.Oh no...It must be!
happy30
okay rebubble :)
Topic Starter
Ulysses
thank you : D
Topic Starter
Ulysses
I give up mapping...
Gonzvlo

nold_1702 wrote:

I give up mapping...
Seriously? Are you going to act like that?. I'm sorry but I can't let you do this, just because I disagree with you? That doesn't mean that you should give up mapping. Do not rush and think about it. Also, I'm not the only BAT in this game.

Just if you were wondering
22:25 <Gonzvlo> : What date is it today?
22:25 <nold_1702> : And now is 11:22 a.m.
22:25 <Gonzvlo> : Oh god, I'll try to check it today
22:25 <Gonzvlo> : I mean, right now
22:25 <nold_1702> : Okay thanks xp.
22:35 <Gonzvlo> : Uhm, you mapped to some rhythms that are not present in the song. Also, some jumps felt too ridiculous imo
22:35 <Gonzvlo> : :>
22:35 <Gonzvlo> : :<*
22:35 <nold_1702> : They're for pro.
22:35 <nold_1702> : And it's a overmap ,yup.
22:35 <nold_1702> : Many players enjoys it.
22:36 <Gonzvlo> : I see, and I understand that many players would love this map
22:36 <nold_1702> : Like a MAT fartownik
22:36 <nold_1702> : I really like the [Posthomous] diff. :I really like the [Posthomous] diff.
22:36 <nold_1702> : fartownik said that.
22:36 <nold_1702> : yup :>
22:36 <Gonzvlo> : But I wouldn't feel comfortable ranking it, I'm afraid that I'll mod the map but I won't rank it
22:36 <nold_1702> : Why not:< It's not unrankable ..ww
22:37 <nold_1702> : Please><"
22:37 <nold_1702> : Really many players love playing it ww..
22:37 <Gonzvlo> : I know it's not unrankable, but I don't agree with overmapping nor those jumps, ranking it wouldn't make me
22:37 <Gonzvlo> : feel comfortable with myself
22:38 <nold_1702> : Just see it in editor.
22:38 <Gonzvlo> : There might be some BATs that agree with overmapping and stuff, they could decide to rank it but I will not,
22:38 <Gonzvlo> : sorry.
22:38 <Gonzvlo> : I will still mod it because I promised to do so
22:38 <nold_1702> : I hv found many BATs only you and narakucrimson ><"
22:38 <nold_1702> : ... :< No....Please...beg you..
22:38 <nold_1702> : I'm a new mapper and it's my first map:<
22:39 <nold_1702> : Please><"
22:39 <Gonzvlo> : I'm sorry but I will not do it :<
22:39 <nold_1702> : Please...
22:39 <nold_1702> : It's fun at all..
22:39 <nold_1702> : Also happy30 agree that..
22:39 <nold_1702> : :< Please..
22:40 <Gonzvlo> : As I said, there might be lots of MAT/BAT that will agree with you but I don't. Overmapping has never felt
22:40 <Gonzvlo> : right to me, that's why I'll have to skip this time
22:40 <nold_1702> : If you can't , then no BAT mod it...
22:40 <nold_1702> : Oh..god....
22:40 <nold_1702> : ><"....
22:40 <Gonzvlo> : I could help you finding a BAT to check it ou, but I can't promise that he would rank it, that's up to him
22:40 <nold_1702> : Then you will not give back a bubble to me?
22:40 <nold_1702> : ><"
22:41 <nold_1702> : Who is he...
22:41 <Gonzvlo> : No, sorry, but I can't bubble/rank something that I don't agree with
22:41 <Gonzvlo> : I still don't know, I'll ask around
22:41 <nold_1702> : Then,your modding will break my first map 's bubble><"
22:42 <nold_1702> : ....No..please..
22:42 <nold_1702> : God...
22:43 <nold_1702> : Gonz
22:43 <nold_1702> : I give up mapping.
22:43 <nold_1702> : No need to mod it.
22:43 <Gonzvlo> : Don't
22:43 <nold_1702> : I think I hv to afk
22:43 <nold_1702> : Bye
Topic Starter
Ulysses

Gonzvlo wrote:

nold_1702 wrote:

I give up mapping...
Seriously? Are you going to act like that?. I'm sorry but I can't let you do this, just because I disagree with you? That doesn't mean that you should give up mapping. Do not rush and think about it. Also, I'm not the only BAT in this game.

Just if you were wondering
22:25 <Gonzvlo> : What date is it today?
22:25 <nold_1702> : And now is 11:22 a.m.
22:25 <Gonzvlo> : Oh god, I'll try to check it today
22:25 <Gonzvlo> : I mean, right now
22:25 <nold_1702> : Okay thanks xp.
22:35 <Gonzvlo> : Uhm, you mapped to some rhythms that are not present in the song. Also, some jumps felt too ridiculous imo
22:35 <Gonzvlo> : :>
22:35 <Gonzvlo> : :<*
22:35 <nold_1702> : They're for pro.
22:35 <nold_1702> : And it's a overmap ,yup.
22:35 <nold_1702> : Many players enjoys it.
22:36 <Gonzvlo> : I see, and I understand that many players would love this map
22:36 <nold_1702> : Like a MAT fartownik
22:36 <nold_1702> : I really like the [Posthomous] diff. :I really like the [Posthomous] diff.
22:36 <nold_1702> : fartownik said that.
22:36 <nold_1702> : yup :>
22:36 <Gonzvlo> : But I wouldn't feel comfortable ranking it, I'm afraid that I'll mod the map but I won't rank it
22:36 <nold_1702> : Why not:< It's not unrankable ..ww
22:37 <nold_1702> : Please><"
22:37 <nold_1702> : Really many players love playing it ww..
22:37 <Gonzvlo> : I know it's not unrankable, but I don't agree with overmapping nor those jumps, ranking it wouldn't make me
22:37 <Gonzvlo> : feel comfortable with myself
22:38 <nold_1702> : Just see it in editor.
22:38 <Gonzvlo> : There might be some BATs that agree with overmapping and stuff, they could decide to rank it but I will not,
22:38 <Gonzvlo> : sorry.
22:38 <Gonzvlo> : I will still mod it because I promised to do so
22:38 <nold_1702> : I hv found many BATs only you and narakucrimson ><"
22:38 <nold_1702> : ... :< No....Please...beg you..
22:38 <nold_1702> : I'm a new mapper and it's my first map:<
22:39 <nold_1702> : Please><"
22:39 <Gonzvlo> : I'm sorry but I will not do it :<
22:39 <nold_1702> : Please...
22:39 <nold_1702> : It's fun at all..
22:39 <nold_1702> : Also happy30 agree that..
22:39 <nold_1702> : :< Please..
22:40 <Gonzvlo> : As I said, there might be lots of MAT/BAT that will agree with you but I don't. Overmapping has never felt
22:40 <Gonzvlo> : right to me, that's why I'll have to skip this time
22:40 <nold_1702> : If you can't , then no BAT mod it...
22:40 <nold_1702> : Oh..god....
22:40 <nold_1702> : ><"....
22:40 <Gonzvlo> : I could help you finding a BAT to check it ou, but I can't promise that he would rank it, that's up to him
22:40 <nold_1702> : Then you will not give back a bubble to me?
22:40 <nold_1702> : ><"
22:41 <nold_1702> : Who is he...
22:41 <Gonzvlo> : No, sorry, but I can't bubble/rank something that I don't agree with
22:41 <Gonzvlo> : I still don't know, I'll ask around
22:41 <nold_1702> : Then,your modding will break my first map 's bubble><"
22:42 <nold_1702> : ....No..please..
22:42 <nold_1702> : God...
22:43 <nold_1702> : Gonz
22:43 <nold_1702> : I give up mapping.
22:43 <nold_1702> : No need to mod it.
22:43 <Gonzvlo> : Don't
22:43 <nold_1702> : I think I hv to afk
22:43 <nold_1702> : Bye
KD for the testing of [Posthumous].
Also sorry for my impolietness to Gonz
lolcubes

ziin wrote:

Overmap is my way!
oh dear...
Pretty much this.
I don't really have time to mod this, but I saw your PM and just gave a playtest.

First of all, the [Posthumous] diff seems quite overmapped, but that was your intention I guess. Doing that stuff is wrong. Some patterns are really confusing and saying "it's for pro" is not a good excuse. Also, if you don't map the music and go map your own rhythms all the time, whats the point in mapping that song in the first place?

Can you even play your map? Usually a good thing when mapping is playing it yourself, because if you can't then you have no idea what you are doing and you have to ask others if they can play it. That's just like letting them map for you because they will tell you what doesn't work.

I should probably pop this but I really have no time, you should probably get another BAT for this because I wouldn't rank this, not with such overmapping, sorry.

Also AR8 works fine too, it just makes certain patterns even less readable (which is obviously the pattern's fault and they should be changed, you shouldn't force this AR just because of a pattern that plays bad).

edit: Also looking at the log with the conversation with Gonzvlo, I totally agree with him. I don't think many people would be comfortable with ranking this.
Topic Starter
Ulysses
Thank you for the advice lolcubes><"
First,I can pass it xp.
Pro. is for FC this map lol.
On the other way,overmap doesn't mean bad or something.
I think it's still good to play and many players agree it.Also hp30".
><"Sorry that make you uncomfortable.

AR8 can't be read in the jump parts.
AR9 is the fitest I though.
If you change it to AR8,you will find it too confusing ><"

EDIT:KD for the testplay~

Some patterns are really confusing and saying "it's for pro" :arrow: They are not!You and I can still read it,right?I said they are for pro. is only pro. can FC it I though.
Garven
Just a glance at this, and seeing AR9 for such a calm song is an immediate turn off. Why would you do that? D:

As for all the claims of overmapping, it seems to follow the music just fine (referring to Posthumous). The map just doesn't reflect the feeling music at all, which is a big let down for me.

Oh yeah, and tick rate 4 sounds great on this~
mochi
I think the overmapping is fine. It's more fun that way.

But the jumps... they're ridiculously difficult compared to the rest of the map. You should try to keep the difficulty level consistent throughout the difficulty.
Kite
Jumps are something you use in the editor when you notice the song offers you the opportunity to do so, speaking of louder music beats or sudden and drastic song elements kick in.
Just because the music relies heavily on a 1/2 basis doesn't mean you should spam jumps to make the map busy, it may work in some cases but mostly it's a bad thing to do.
You also included some crazy jump patterns which are reaaaally hard to follow even with AR9.
Reconsider toning some of these down perhaps..
The maplayout is beautiful, I must say, but you totally overkilled it with spamming extremely difficult jumps along the map.
Topic Starter
Ulysses
Thanks both of your advices :D
I think I will do it my best in the second map. ><"

Please check this map!
Kert
Just saying again that it's very fun to play and the jumps fit great /o/
ziin
I do not like overmapping. There are many people like me, but I don't think there are any nearly as against it as I am. You can already see that a number of BATs won't rank the song due to the overmapping involved. Well you are certainly welcome to keep your stance on overmapping, but it's a terrible waste. You shouldn't be mapping to anything other than the music, and it's silly to overmap songs when you can do so much better by just mapping correctly.

[posthumous]
00:29:590 (1) - this section's overmap is terrible and doesn't fit at all. I also don't think you thought through your rhythms very well. I went ahead and remapped this section to show you a rhythm which doesn't suck, so download the flibbertigibbet difficulty and see if you like it. You can copy it, or just mess around with the locations, but I wouldn't mess too much with the rhythms.

On silencing notes: this is usually a bad idea, but I incorporated it into the flibbertigibbet difficulty only on the overmapped slider ends. Slider ends and spinners are the only times I will ever silence a note, since they are not always an important part of the rhythm, especially on long sustained notes that decrescendo into silence.

00:49:801 (1) - this section's overmap is nice, which is very high praise from me. It fits and you're creating a new rhythm section. I don't agree with all of it, but you're thinking like a drummer which is the most important thing. I don't mind overmapping so much in taiko for example, because the taiko drum in itself is a drum (and I don't play taiko). The problem occurs when the overmap doesn't fit the song and you run into the danger of being able to put any song to your rhythms and it sound just as good.
00:52:169 - I would leave out this beat
01:19:643 (5) - delete, add circle 1/4 later, add repeat on previous slider. One thing common in music is syncopation by using dotted notes or by putting the accent on a 1.5x beat. In this case, the accent is on 01:18:853 - 01:19:327 - 01:19:801 - these 3 beats, so the rhythm flows much better if you hit an object on those 3 beats.

01:42:853 (1) - this section i feel has awesome rhythms in the piano which you just skip because you're sticking to the beat. Sure that's good, but if you want to make this song rhythmically interesting, you can do it. I changed a few areas here, so keep an eye out for them in flibbertigibbet.

02:28:327 (1) - you had a really good thing going here and you killed it right before the climax. (reversing) tornado combos would be good here with increased spacing between each group of 4. if you don't like how repetitive that is, make the beginning of this buildup easier with more sliders and less circles.

02:33:380 (1) - now the main theme returns. While I would follow the piano, this isn't bad either. However this is the same in the music as 00:49:801 so I don't understand why you don't overmap here like you did before. If overmapping is truly your style, then you should do it as much as you can, especially when you do it well.
02:37:643 - don't forget to map this note.
02:38:274 - ^

03:21:380 (1,2) - take off the claps here

03:51:695 (1) - due to the ritardando here, I think it's unwise to map this with anything other than a spinner. You can justify it by saying you're mapping the chimes.

When I played this the first time the only part that stuck out was the first part. If you liked this mod and are willing to make the changes I may come back and mod the whole map next time along with a recheck on posthumous, but it likely won't come quickly. However, chances are gonz or lolcubes will come back and help you out.

Download: DJ Okawari - Luv Letter (nold_1702) [flibbertigibbet].osu
Topic Starter
Ulysses

ziin wrote:

I do not like overmapping. There are many people like me, but I don't think there are any nearly as against it as I am. You can already see that a number of BATs won't rank the song due to the overmapping involved. Well you are certainly welcome to keep your stance on overmapping, but it's a terrible waste. You shouldn't be mapping to anything other than the music, and it's silly to overmap songs when you can do so much better by just mapping correctly.

[posthumous]
00:29:590 (1) - this section's overmap is terrible and doesn't fit at all. I also don't think you thought through your rhythms very well. I went ahead and remapped this section to show you a rhythm which doesn't suck, so download the flibbertigibbet difficulty and see if you like it. You can copy it, or just mess around with the locations, but I wouldn't mess too much with the rhythms.

On silencing notes: this is usually a bad idea, but I incorporated it into the flibbertigibbet difficulty only on the overmapped slider ends. Slider ends and spinners are the only times I will ever silence a note, since they are not always an important part of the rhythm, especially on long sustained notes that decrescendo into silence.

00:49:801 (1) - this section's overmap is nice, which is very high praise from me. It fits and you're creating a new rhythm section. I don't agree with all of it, but you're thinking like a drummer which is the most important thing. I don't mind overmapping so much in taiko for example, because the taiko drum in itself is a drum (and I don't play taiko). The problem occurs when the overmap doesn't fit the song and you run into the danger of being able to put any song to your rhythms and it sound just as good.
00:52:169 - I would leave out this beat
01:19:643 (5) - delete, add circle 1/4 later, add repeat on previous slider. One thing common in music is syncopation by using dotted notes or by putting the accent on a 1.5x beat. In this case, the accent is on 01:18:853 - 01:19:327 - 01:19:801 - these 3 beats, so the rhythm flows much better if you hit an object on those 3 beats.

01:42:853 (1) - this section i feel has awesome rhythms in the piano which you just skip because you're sticking to the beat. Sure that's good, but if you want to make this song rhythmically interesting, you can do it. I changed a few areas here, so keep an eye out for them in flibbertigibbet.

02:28:327 (1) - you had a really good thing going here and you killed it right before the climax. (reversing) tornado combos would be good here with increased spacing between each group of 4. if you don't like how repetitive that is, make the beginning of this buildup easier with more sliders and less circles.

02:33:380 (1) - now the main theme returns. While I would follow the piano, this isn't bad either. However this is the same in the music as 00:49:801 so I don't understand why you don't overmap here like you did before. If overmapping is truly your style, then you should do it as much as you can, especially when you do it well.
02:37:643 - don't forget to map this note.
02:38:274 - ^

03:21:380 (1,2) - take off the claps here

03:51:695 (1) - due to the ritardando here, I think it's unwise to map this with anything other than a spinner. You can justify it by saying you're mapping the chimes.

When I played this the first time the only part that stuck out was the first part. If you liked this mod and are willing to make the changes I may come back and mod the whole map next time along with a recheck on posthumous, but it likely won't come quickly. However, chances are gonz or lolcubes will come back and help you out.
Alright,Thank you for your modding.
How fast are you,you post here after 10mins I poped my own bubble.
Yup,your suggestions are useful.
For the first part,I kept it overmapping since I hv no ideas.

For the climbmax,I won't overmap it.Just copy the overmapping part to there , you will find that it 's not awesome than this orginally rythm.

Yup,overmapping is my way,and I think it's a bad way for a new mapper,but,I want to show players(Or mappers/modders) overmap is fun in the way.And it's not means bad at all.

Thank you for modding although you don't like overmapping style.I used most of your ideas.

I didn't use your diff since it's not a collab,I don't want to include anything that it's not mine.Also I want to keep my own style and mapset.

I am going to brush up myself and let the overmapping be more and the most awesome :D.That's my dream in osu!.I won't change it although it 's a terrible waste><"

Let's go!
ziin
by the way it wasn't a collab or anything like that, just a suggestion on how to do some stuff. I literally took your diff and made a few changes, so yes, it would be silly to submit it as a guest or anything. I only changed 2 sections:
00:29:590 (1) - 00:49:801
01:42:853 (1) - 02:11:906
so those were the 2 I wanted you to look at and compare with what you have currently. By all means, place them yourself, I just wanted to show you what mapping to the piano would look and sound like.

However the important thing in it is the rhythms I used (which are all taken directly from the song itself, and I threw it together in a matter of minutes, so I'm sure you can improve on the placement, which will make it "yours"). My main point is that your style, mainly in the first part is bad. It's bad rhythms, there is no drum in that part, and I really find it hard to believe you like your overmapped rhythms rather than the rhythm of the song in the piano part. You say you have no ideas, so I don't understand why you wouldn't switch?

I copied over the the 2nd part (the part I thought you overmapped well) and it sounded very good. It just doesn't make sense to only have one section of the song be so different from the rest.
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