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DJ Okawari - Luv Letter

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cRyo[iceeicee]
[General]
  1. #1 since there is no SB u should delete ur .osb and than full submit
  2. #2 [Spinboxer] combo colors different from other diffs, i asked about that SapphireGhost ( http://puu.sh/9TgU )
    Since u have same BG i dont see any good reason for making different combo colors o:
  3. #3 also this stuff http://puu.sh/9Tjx
    slider multipliers: 1.29999990463257 .....orz
    i've been pointed to this thing few times http://puu.sh/9TiV
    then asked Breeze , she said i should change it, but SapphireGhost said its ok ....>~<
  4. #4 about volume, its so different on ur diffs, example [Boring]: ur default volume is 75%, then 02:33:385 (1) - u suddenly changing it to 60% o: , on ur other 2 diffs this part have 100% (didnt count Spinboxers guest diff), its not like something bad, just little bit strange for me.


didnt found anything wrong, so most of it just some nazi stuff

[Boring]
SPOILER
  1. 03:31:490 (1) - different spacing, from others but i guess u did it on purpose >.<
  2. 02:53:595 (1) - unnecesarry NC imo
  3. 01:14:437 - add note with clap ?
[Romantic]
SPOILER
  1. 00:31:174 (3) - spacing
  2. 01:42:543 (4) - previous notes 0.80, this one suddenly 1.0 o:
  3. 02:02:753 (4) - move it to 02:02:437 and add reverse ? also 02:01:806 (3,4) - spacing suddenly increased
    if no changes then some nazi ( 02:04:332 (4) - move it to x:194 y:37 )
  4. 02:48:069 (6) - spacing
  5. 02:49:806 (2) - spacing, also bad overlap, move it to x:502 y:376 ?
  6. 02:53:438 (8,1) - not perfect overlap , also unnecesarry NC
  7. 03:06:858 (2) - overlap 0.2
  8. 03:11:437 (2,3) - overlap them better, also 2.0 spacing ><
[Spinboxer]
SPOILER
  1. 00:47:279 (3) - whistle
  2. 01:12:858 (2) - nazii....move it to x:383 y:200 ><
  3. 01:14:753 (6) - delete note mb ?
  4. 03:02:753 (2,1,2,1) - this NC very very confusing , suggesting u to make it like this http://puu.sh/9Qgh
  5. 03:16:332 (1) - spacing
[Posthumous]
SPOILER
  1. 00:39:069 (6) - move it to x;144 Y:348 ? to stack with 00:39:858 (2) -
  2. 00:58:648 (4,5,6) - overlap them better 0.3 ><
  3. 01:21:700 (2) - move it to x:410 y:116 to stack with 01:20:753 (3) - tail
  4. 01:27:858 (2) - move it to x:116 y:248 to stack with 01:28:806 (8,1) -
  5. 02:13:490 (2,2) - overlap them (tails)
  6. 02:16:806 (3) - bad overlap 0.4 ><
  7. 02:18:227 (1) - 1 grid right (lv4)
  8. 02:26:122 (3) - 02:26:595 (2) - stack them
  9. 02:53:438 (4) - move it to x:152 y:216 ? to stack with 02:53:911 (2) -
  10. 03:14:436 (5) - move it to x:324 y:308 ? to stack with 03:15:227 (2) -

Added:
oh sry, forgot to mention about good Hitsounds, rly enjoyed them, gj starred ~
Topic Starter
Ulysses

cRyo[iceeicee] wrote:

[General]
  1. #1 since there is no SB u should delete ur .osb and than full submit
  2. #2 [Spinboxer] combo colors different from other diffs, i asked about that SapphireGhost ( http://puu.sh/9TgU )
    Since u have same BG i dont see any good reason for making different combo colors o:
  3. #3 also this stuff http://puu.sh/9Tjx
    slider multipliers: 1.29999990463257 .....orz
    i've been pointed to this thing few times http://puu.sh/9TiV
    then asked Breeze , she said i should change it, but SapphireGhost said its ok ....>~<
  4. #4 about volume, its so different on ur diffs, example [Boring]: ur default volume is 75%, then 02:33:385 (1) - u suddenly changing it to 60% o: , on ur other 2 diffs this part have 100% (didnt count Spinboxers guest diff), its not like something bad, just little bit strange for me.


didnt found anything wrong, so most of it just some nazi stuff

[Boring]
SPOILER
  1. 03:31:490 (1) - different spacing, from others but i guess u did it on purpose >.<
  2. 02:53:595 (1) - unnecesarry NC imo
  3. 01:14:437 - add note with clap ?
[Romantic]
SPOILER
  1. 00:31:174 (3) - spacing
  2. 01:42:543 (4) - previous notes 0.80, this one suddenly 1.0 o:
  3. 02:02:753 (4) - move it to 02:02:437 and add reverse ? also 02:01:806 (3,4) - spacing suddenly increased
    if no changes then some nazi ( 02:04:332 (4) - move it to x:194 y:37 )
  4. 02:48:069 (6) - spacing
  5. 02:49:806 (2) - spacing, also bad overlap, move it to x:502 y:376 ?
  6. 02:53:438 (8,1) - not perfect overlap , also unnecesarry NC
  7. 03:06:858 (2) - overlap 0.2
  8. 03:11:437 (2,3) - overlap them better, also 2.0 spacing ><
[Spinboxer]
SPOILER
  1. 00:47:279 (3) - whistle
  2. 01:12:858 (2) - nazii....move it to x:383 y:200 ><
  3. 01:14:753 (6) - delete note mb ?
  4. 03:02:753 (2,1,2,1) - this NC very very confusing , suggesting u to make it like this http://puu.sh/9Qgh
  5. 03:16:332 (1) - spacing
[Posthumous]
SPOILER
  1. 00:39:069 (6) - move it to x;144 Y:348 ? to stack with 00:39:858 (2) -
  2. 00:58:648 (4,5,6) - overlap them better 0.3 ><
  3. 01:21:700 (2) - move it to x:410 y:116 to stack with 01:20:753 (3) - tail
  4. 01:27:858 (2) - move it to x:116 y:248 to stack with 01:28:806 (8,1) -
  5. 02:13:490 (2,2) - overlap them (tails)
  6. 02:16:806 (3) - bad overlap 0.4 ><
  7. 02:18:227 (1) - 1 grid right (lv4)
  8. 02:26:122 (3) - 02:26:595 (2) - stack them
  9. 02:53:438 (4) - move it to x:152 y:216 ? to stack with 02:53:911 (2) -
  10. 03:14:436 (5) - move it to x:324 y:308 ? to stack with 03:15:227 (2) -

Added:
oh sry, forgot to mention about good Hitsounds, rly enjoyed them, gj starred ~
Pro modding!
All was fixed!
Waiting for spboxer3!
Thanks a lot!!!
Pereira006
hello~~

General

http://puu.sh/9UCS this is unrank i guess as i can see another mat and bat forever sayd is 7 and not 5
pleasse all diff stack leniency put 7 and not 5 because is not make sense

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Boring

00:33:385 (3) - 00:34:016 listen here with 25% slow song i mean this http://puu.sh/9UE6 i can't listen here drums or soft or sometime this is nothing so is overmapped i suggest remove this slider and add note at 00:33:385 and whistle and carefully spacing
00:38:437 (3) - ^ same
00:43:490 (3) - ^ same
03:30:858 (4,1) - I have worried this because the song slow and play is boring then stack slow can be hard will better if unstack IMO
03:34:016 (1) - I can see is incosiente symentric here code if you wanna perfect symentric
32,280,214016,6,0,B|32:108|32:108|124:80|124:80|216:108|216:108|216:280,1,536.249984018505,4|2
03:37:806 (2,3,1) - what 2.00x spacing? pleasse fix that spacing at 1.00x

i don't understand you spacing...
The Easy and normal should be choose one only spacing then is better
but i can see this diff have so mane random spacing why? lot 0,60..0,90x...1,00x...2,00x and many more random spacing so the player will be confuse play this diff
I not sure this is fine spacing with this diff
Easy and normal should be choose one only spacing and not random if random should be is hard or insane
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Romantic

Romantic is normal or hard?
if normal this is too much hard for new player...

00:33:385 (3) - again not make sense this song that what happened same "Boring"
00:38:437 (3) - ^
00:44:121 (3) - Excuse me this note is nothing as is overmapped pleasse remove this note
01:15:069 (1,2) - not perfect stack pleasse make perfect 0,00x
01:18:858 (1,2) - ^
01:20:121 (1,2) - ^
01:45:385 (1,2) - if normal so this so much hard will better unstack as this stack is slow
01:58:964 (3) - the end slider is almost hidden with HP drain so will better if more grid dowm if you fix this carefully spacing
02:04:332 (4,5,6) - again too hard stack so unstack
02:15:069 (3,1) - ^
02:48:226 (7) - http://puu.sh/9ULm this is my skin so hp drain is small but i konw lot player use default skin and hp drain is too big and almost hidden with this note so will better grid dowm or get another
02:52:332 (1,2,3,4,1,2,3,4,5) - pleasse tell me this diff is Normal or hard? this super hard for normal... try put slider repeat

the normal should be relax :/ and this diff is too much hard if this diff is normal
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spinboxer

The OD is too hard IMO should be -2

01:13:806 (5) - this the end is too much hard read i will be like if the end should change IMO
01:39:069 (2) - ^

everthing look good
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Posthumous

i so sorry i not mod overmapped...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
pleasse don't hate my mod bigger because i just help you and you are new mapper
that all i think
and good luck
spboxer3
修改 AR+1
麻煩你了~

lol上面的mod 沒有要改的地方:( OD如果改了分數就沒了...
其他兩個地方還好 所以沒有要改的~
Topic Starter
Ulysses

Pereira006 wrote:

hello~~

General

http://puu.sh/9UCS this is unrank i guess as i can see another mat and bat forever sayd is 7 and not 5
pleasse all diff stack leniency put 7 and not 5 because is not make sense

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Boring

00:33:385 (3) - 00:34:016 listen here with 25% slow song i mean this http://puu.sh/9UE6 i can't listen here drums or soft or sometime this is nothing so is overmapped i suggest remove this slider and add note at 00:33:385 and whistle and carefully spacing
00:38:437 (3) - ^ same
00:43:490 (3) - ^ same
03:30:858 (4,1) - I have worried this because the song slow and play is boring then stack slow can be hard will better if unstack IMO
03:34:016 (1) - I can see is incosiente symentric here code if you wanna perfect symentric
32,280,214016,6,0,B|32:108|32:108|124:80|124:80|216:108|216:108|216:280,1,536.249984018505,4|2
03:37:806 (2,3,1) - what 2.00x spacing? pleasse fix that spacing at 1.00x

i don't understand you spacing...
The Easy and normal should be choose one only spacing then is better
but i can see this diff have so mane random spacing why? lot 0,60..0,90x...1,00x...2,00x and many more random spacing so the player will be confuse play this diff
I not sure this is fine spacing with this diff
Easy and normal should be choose one only spacing and not random if random should be is hard or insane
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Romantic

Romantic is normal or hard?
if normal this is too much hard for new player...

00:33:385 (3) - again not make sense this song that what happened same "Boring"
00:38:437 (3) - ^
00:44:121 (3) - Excuse me this note is nothing as is overmapped pleasse remove this note
01:15:069 (1,2) - not perfect stack pleasse make perfect 0,00x
01:18:858 (1,2) - ^
01:20:121 (1,2) - ^
01:45:385 (1,2) - if normal so this so much hard will better unstack as this stack is slow
01:58:964 (3) - the end slider is almost hidden with HP drain so will better if more grid dowm if you fix this carefully spacing
02:04:332 (4,5,6) - again too hard stack so unstack
02:15:069 (3,1) - ^
02:48:226 (7) - http://puu.sh/9ULm this is my skin so hp drain is small but i konw lot player use default skin and hp drain is too big and almost hidden with this note so will better grid dowm or get another
02:52:332 (1,2,3,4,1,2,3,4,5) - pleasse tell me this diff is Normal or hard? this super hard for normal... try put slider repeat

the normal should be relax :/ and this diff is too much hard if this diff is normal
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spinboxer

The OD is too hard IMO should be -2

01:13:806 (5) - this the end is too much hard read i will be like if the end should change IMO
01:39:069 (2) - ^

everthing look good
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Posthumous

i so sorry i not mod overmapped...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
pleasse don't hate my mod bigger because i just help you and you are new mapper
that all i think
and good luck
Thanks for modding~
Niva
Mod request via Mini Maya Queue ~

[General]
-> Some skin elements (especially the hit300s, hit100s, and so on) contains huge amount of unnecessary transparency
-> Remove "instrumental" from tags. When this beatmap got ranked, "Instrumental" will be added to the genre by BAT who ranks your map, thus automaticly allows the web search to get this map when someone searches for "Instrumental" :3

[Boring]
  • 01:10:016 (1) - Default soft-hitfinish also fits the slider's start imo (:
    02:01:174 (2) - Drag the first and second waypoint 2 grids left, and the endpoint 1 grid left to perfectly encircle
    02:35:911 (1,2) - The 3/4 gap between these two is quite surprising >_< I'd rather add a repeat on (1), but your current one plays fine too
    03:12:543 (2,3,1,2,3) - Create a more symmetrical pentagon here? Like this:
    03:20:121 (2) - Looking from your previous sliders, why not curve this upward a bit too? Will be more flowy imo :3
    03:21:385 (1,2) - Slider wave on (1) looks beautiful actually (: With (2), you could try arrange like this:
    SPOILER
    [img]osu.ppy.sh/ss/193731[/img]
    03:34:016 (1), 03:39:069 (1) - Long linear sliders doesn't fit a relaxing song like this imo. Bezier slider's much better I think
[Romantic]
  • 00:38:437 (3) - Curve it more please >_< Your current curve isn't flowy enough imo :3
    00:54:227 (4) and other parts like this - I think, moving the whistle from the middle to the slider's end will sound better
    01:18:858 (1,2,...) - Follow the music's piano rhythm? Like this perhaps:
    01:24:543 (5) - I think it will be better if this turned into a repeating 1/4 slider and delete (6)
    02:00:858 (2) - Change into repeating 1/4 slider?
    02:24:227 (4) - If you CTRL+H this you'll see it's not in the same Y-axis with (2)...
    03:03:069 (2,3) - Use finish on (2) and no hitsound on (3) perhaps? 4 claps in a row doesn't really fit imo
[Spinboxer]
  • 00:48:227 (2) - Put this in the center of the y-axis perhaps?
    00:58:648 (6) - Slightly wave this, instead of a straight slider?
    01:08:753 (1) - It's weird to have a finish sound on a high-pitched piano sound... Whistle better imo
    01:24:858 (4) - One grid left?
    01:49:648 (4,5) - imo combining these into a 3/4 slider will follow the music better xD
    02:07:490 (6) - For perfect symmetry, this slider's start should be moved to the left a bit. Barely noticeable though
    02:55:490 (3) - Remove whistle from slider's start?
    03:21:385 (5) - Try to make a loop slider using bezier curve? Will play better rather than using linear curve imo:
    SPOILER
    [img]osu.ppy.sh/ss/193748[/img]

    EDIT : @spboxer3 if the image isn't showing, just copy-paste the image's link to the browser >_<
[Posthumous]
  • 00:54:385 (9,10,11) - Move these three 1 grid left so (11) is perfectly stacked above 00:52:805 (2)
    01:33:069 (1) - idk... Hitsound whistle better than finish here imo
    01:50:911 (2) - Two grids right and one grid down to make (1,2,3)'s start has consistent spacing?
    02:11:911 (1,2,3,4) - Curve them all a bit? Will form a prettier windmill imo :3
    03:34:332 (2,3) - 1 grid down and right for both
    03:55:174 (x) - Add a note in the center? (preferably with whistle)
Crazy jumps @_@
Mostly suggestions, star + good luck ~
spboxer3

Niva wrote:

[Spinboxer]
  • 00:48:227 (2) - Put this in the center of the y-axis perhaps? sorry I can't do that, because spacing... ._.
    00:58:648 (6) - Slightly wave this, instead of a straight slider? OK I think this is good suggest :D
    01:08:753 (1) - It's weird to have a finish sound on a high-pitched piano sound... Whistle better imo
    01:24:858 (4) - One grid left? OK sorry I didn't notice this way xD
    01:49:648 (4,5) - imo combining these into a 3/4 slider will follow the music better xD Uhh...I think my rhythm not have some problem...so I not have change
    02:07:490 (6) - For perfect symmetry, this slider's start should be moved to the left a bit. Barely noticeable though yeah I was changed
    02:55:490 (3) - Remove whistle from slider's start?
    03:21:385 (5) - Try to make a loop slider using bezier curve? Will play better rather than using linear curve imo: where's your img D:?
    SPOILER
    [img]osu.ppy.sh/ss/193748[/img]
Crazy jumps @_@
Mostly suggestions, star + good luck ~
Download: DJ Okawari - Luv Letter (nold_1702) [Spinboxer].osu
Pereira006

nold_1702 wrote:

Pereira006 wrote:

stoke


Now,I know what is "kudos"
"Kudos" is not just a system in osu!
It's a inducement for modders to mod.


First,you are really are experience mapper.But not experience modder.
Do you know about cadence?
Or we call it rhythm.
"Rhythm is just a click" in osu!
However,you don't know what is rhythm.
I map in rhythming and then you said I overmap it.
I overmap a "Easy" and then it becomes 0.5 stars.
I overmap a Hard and then you call it as a normal.
I overmap a Insane and then I was benn praised by testing players.


What I so sorry
Go you diff "Romantic" and listen 00:44:121 (3) - with 25% slow song
Where drums strong? where drums soft ? where song flute? Where song?
This is mean nothing song and you going still stay here? that is overmapped and not make sense i test play it. The overmapped mean just put note or slider without song that is overmapped and not funny
my suggestions is still but you decided



I modded you map.
Your map is awesome.
However, your maps are just on the music.
No changing anymore.
What's the appearence of the music,and then your map is it.


My map i have my experience mapper almost 1 year i mapper my map and I feel song is most fit
I don't mapper overmapped
If i mapper most fit song without overmapped that is good
I konw you are new mapper and i konw this just you style
But I suggest you should stop mapped overmapped but you decided you owm


I thought I didn't overmap.
I thought players don't like overmap because they're rational!


ya you are right i not like overmapped map then when this map get rank you will get low Star vote I Guess

You-kid~ mod for kd and your maps' modding?
Please don't just for kudous and then said"You are overmapping"
And then don't mod it!


I fixed only a few problems.
The stacking problems I didn't fix.
Because stack it stack by grid off and then DS 0.
Experience mapper,don't you know it?
Anyway,Thanks for modding.
Sorry for my impolite and my bad English.


Ok i so sorry you can hate my mod now if you wanna or hate me :(
Next time I promissed i will mod combor color,symentric,gameplay,spacing and anymore without "Overmapped" ok?
I have experiencia modder almost same mapper 1 year but my mod still suck
Mod just opinion and suggestions


01:18:858 (1) - http://puu.sh/a0pi the next combo is 0,01x but is fine is only 0.01


Sorry my suck eng and that's okay
I promissed next time i not again mod "overmapped"
And good luck
Star


no kudosu here
I kid? i have 19 old lol
anyawy go hate me now :(
loveFantasy
hi

和sp3討論DJ okawari的時候被他介紹來玩這張圖

給你最高難度一點玩家面的建議

01:30:227.. (1..) sounds not good and flow breaking 想想這首95BPM的軟歌需要這種東西嗎(即使是高潮部分?)
01:50:437 (1,2,3,1,2,3) - 這個
02:08:121 (1,2,3) - 以及這個
你的map大部分給人跟著鋼琴走的感覺, 在這兩個地方我覺得相當不順手 (缺鋼琴音打卻又打了其他打擊樂器的點)
03:15:069 (1,2,3,4) - 我打到第五個PC, 仍然都把(2,3)打反, 我自己猜測是(5)那條slider的關係, 不過也覺得flow breaking

這個難度做的非常好, 比rank那張好玩許多

加油
Topic Starter
Ulysses
Thanks Niva and loveFantasy mods xp~
They are useful~
Also,thanks Niva's star xp~
Most of them are fixed after your mods xp~
Mystica
AR9真心不好玩也不适合。有可能我弱的原因但是我觉得AR8是最好状态
顺便一些小建议
01:25:174 可用音量做出先将再升的感觉
02:46:174 add note好点 如果你是跟着钢琴的话在02:45:858就该结束的
03:12:858 考虑add clap做点变化 部分地方也可如此请自行斟酌
03:39:069 考虑绿线30%做音量变化对比
03:55:174 总觉得是不是该add note或者spinner停在这里
Jenny
Almost forgot you told me to post in here since I gave you some irc-modding orz... star!
Topic Starter
Ulysses

Broetchen8441 wrote:

Almost forgot you told me to post in here since I gave you some irc-modding orz... star!
IRC Modded Changing

Some Jumps
Some hitsounds
Cyril Scarlet
request by spboxer3 ~

you can ignore everythink you don't like :P ~ just my opinion and sorry for my bad english

Boring

I can't find problem on this diff (fine for me lol)


Romantic

00:59:437 (4) - delete this note ?
01:02:911 (2,3) - maybe move these note to 01:02:753 and add single note at 01:03:385 ?


Spinboxer

02:41:595 (1) - remove new combo ?
02:42:227 (3) - add new combo ?


Posthumous

01:27:700 (1,2,3,4,5,6,7,8) - these part are made me confused a little bit. (maybe only me)

01:32:674 (3) - I think delete this note is better and matching with rhythm
02:05:279 (7) - how about to change this slider to single note ?
02:07:805 (7) - ^
02:08:279 (2) - > 02:08:437 ?

and delete this note 02:08:752 (3) and move slider on 02:08:910 (4) - to 02:08:752

02:27:069 (1,2,3,4,1,2,3,4) - same opinion with Blue color

03:25:174 (6) - new combo ?
03:27:700 (6) - ^

03:32:121 (3) - finish slider at 03:32:437 is better for me
Topic Starter
Ulysses

S i R i R u wrote:

request by spboxer3 ~

you can ignore everythink you don't like :P ~ just my opinion and sorry for my bad english

Boring

I can't find problem on this diff (fine for me lol)


Romantic

00:59:437 (4) - delete this note ?
01:02:911 (2,3) - maybe move these note to 01:02:753 and add single note at 01:03:385 ?


Spinboxer

02:41:595 (1) - remove new combo ?
02:42:227 (3) - add new combo ?


Posthumous

01:27:700 (1,2,3,4,5,6,7,8) - these part are made me confused a little bit. (maybe only me)

01:32:674 (3) - I think delete this note is better and matching with rhythm
02:05:279 (7) - how about to change this slider to single note ?
02:07:805 (7) - ^
02:08:279 (2) - > 02:08:437 ?

and delete this note 02:08:752 (3) and move slider on 02:08:910 (4) - to 02:08:752

02:27:069 (1,2,3,4,1,2,3,4) - same opinion with Blue color

03:25:174 (6) - new combo ?
03:27:700 (6) - ^

03:32:121 (3) - finish slider at 03:32:437 is better for me
Thanks Ru~
Don't afaid to me...
fartownik
General:
  1. Combo colors on all diffs should be consistent. 4th combo color in Spinboxer's diff is slightly different, fix that like in other diffs?
  2. Add "Instrumental" to the tags on all of the diffs.
[Posthumous]

01:25:806 (5,6,7,8) - I quite don't understand the logic of this jump. The previous pattern (1,2,3,4) was somehow understandable, but this is kind of weird. (5) starts the new beat (it's on the white tick) and should start the new pattern too. You used it as an ending circle in the first pattern.
To give it a bit of sense, move (5) like this (or similarily)?:
Also it'd be nice if you put a new combo on (5) and on the twin patterns too.
02:08:752 (3,4) - Doesn't sound very good. I'd delete the (3) note and start the slider on the white tick so it goes on with the music.
02:15:700 (1) - Again, a bit of nonchalance. Why does this pattern repeats twice after it was already used twice? Why not to use the previous pattern 02:13:174 (1,2,1,2) so the player has some difference? Also I quite don't like how you used downbeat sliders here.
03:53:595 (1) - Why not to end this spinner at the moment of last piano sound?

Overally, you should resign from using so much downbeat sliders on your maps. At least half of them are quite hard to read and play unintuitive. Reffering you to THIS thread.

I really like this difficulty. The jumps fit it perfectly.


[Spinboxer]

00:46:016 (1,2) - The spacing here is too narrow. Move (2) more to the right.
00:58:648 (6) - New slider speed = new combo.
01:13:806 (5) - ^
01:37:806 (4) - Reverse selection (Ctrl + R). As it is now it's not spaced properly.
01:49:806 - You didn't add the hitsounds in the middle of the slider in ANY previous cases it was needed (for ex. 00:55:332 (2)). One time is not enough. Add the slidertick sound on all of the fitting sliders or don't add it at any.
02:03:543 (4) - Totally odd. Even more weird with that sounds between the slider. If i were you I'd move the slider 1/2 forward and add a circle before.


[Romantic]

01:18:858 (1,2) - The spacing here is too narrow.
01:55:806 (2) - The middle sound is awful here. Doesn't fit the music anyhow. I'd just throw it out of this place.
03:39:069 (1,2,3,4,5,6,7,8,1) - This stream is totally out of the difficulty range. Change it to something else?
03:49:174 (1,2,1) - Also this makes a feeling that something is missing here. Add some notes between.


[Boring]

00:27:700 (1,1) - First note of the diff and a first mistake. The come-back after the spinner is too short for an easy difficulty. Delete the spinner or modify future patterns.
00:47:595 (1,1) - ^
00:49:806 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I know it's the "Boring" diff, but it's too boring even for this one. Playing the same pattern for 20 SECONDS is not any fun. Modify it so it's more attractive.
01:42:858 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - This is even almost 30 sec <trollface>. I know easy diffs are nothing fun to map because you don't make them for yourself, but still try to make them at least playable.
03:32:303 - Add a break time.
03:44:121 (1) - 5 seconds of doing almost nothing and suddenly a 1/2 pattern. Too hard and unexpected.


Took some time, but I hope you use these suggestions to make your map better.
I really like the [Posthomous] diff.
Star.
Topic Starter
Ulysses

fartownik wrote:

General:
  1. Combo colors on all diffs should be consistent. 4th combo color in Spinboxer's diff is slightly different, fix that like in other diffs?
  2. Add "Instrumental" to the tags on all of the diffs.
[Posthumous]

01:25:806 (5,6,7,8) - I quite don't understand the logic of this jump. The previous pattern (1,2,3,4) was somehow understandable, but this is kind of weird. (5) starts the new beat (it's on the white tick) and should start the new pattern too. You used it as an ending circle in the first pattern.
To give it a bit of sense, move (5) like this (or similarily)?:
Also it'd be nice if you put a new combo on (5) and on the twin patterns too.
02:08:752 (3,4) - Doesn't sound very good. I'd delete the (3) note and start the slider on the white tick so it goes on with the music.
02:15:700 (1) - Again, a bit of nonchalance. Why does this pattern repeats twice after it was already used twice? Why not to use the previous pattern 02:13:174 (1,2,1,2) so the player has some difference? Also I quite don't like how you used downbeat sliders here.
03:53:595 (1) - Why not to end this spinner at the moment of last piano sound?

Overally, you should resign from using so much downbeat sliders on your maps. At least half of them are quite hard to read and play unintuitive. Reffering you to THIS thread.

I really like this difficulty. The jumps fit it perfectly.


[Spinboxer]

00:46:016 (1,2) - The spacing here is too narrow. Move (2) more to the right.
00:58:648 (6) - New slider speed = new combo.
01:13:806 (5) - ^
01:37:806 (4) - Reverse selection (Ctrl + R). As it is now it's not spaced properly.
01:49:806 - You didn't add the hitsounds in the middle of the slider in ANY previous cases it was needed (for ex. 00:55:332 (2)). One time is not enough. Add the slidertick sound on all of the fitting sliders or don't add it at any.
02:03:543 (4) - Totally odd. Even more weird with that sounds between the slider. If i were you I'd move the slider 1/2 forward and add a circle before.


[Romantic]

01:18:858 (1,2) - The spacing here is too narrow.
01:55:806 (2) - The middle sound is awful here. Doesn't fit the music anyhow. I'd just throw it out of this place.
03:39:069 (1,2,3,4,5,6,7,8,1) - This stream is totally out of the difficulty range. Change it to something else?
03:49:174 (1,2,1) - Also this makes a feeling that something is missing here. Add some notes between.


[Boring]

00:27:700 (1,1) - First note of the diff and a first mistake. The come-back after the spinner is too short for an easy difficulty. Delete the spinner or modify future patterns.
00:47:595 (1,1) - ^
00:49:806 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I know it's the "Boring" diff, but it's too boring even for this one. Playing the same pattern for 20 SECONDS is not any fun. Modify it so it's more attractive.
01:42:858 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - This is even almost 30 sec <trollface>. I know easy diffs are nothing fun to map because you don't make them for yourself, but still try to make them at least playable.
03:32:303 - Add a break time.
03:44:121 (1) - 5 seconds of doing almost nothing and suddenly a 1/2 pattern. Too hard and unexpected.


Took some time, but I hope you use these suggestions to make your map better.
I really like the [Posthomous] diff.
Star.
Thanks for modding :D~
It's usegful~
Fixed most of them :D
Star Stream
hi~
from my queue

Boring
00:44:753 (1,2,3,4,5) - x:240 y:176 ?

Romantic
01:35:279 (1,2) - put down
03:04:964 (3,4,5) - ^
03:47:595 (4) - ^
*i think you'd better make it 3.0~3.5 star rate :p

Spinboxer
00:35:911 (1) - 1grid up,left
00:37:806 (4) - x:24 y:28
00:42:543 (2) - 1grid left
00:46:806 (2) - 1grid right,down
00:52:648 (3) - 2grid left, 1grid down
00:56:595 (2) - 1grid right
00:57:069 (3) - ^,up
01:17:279 (6) - 1grid right
01:57:069 (3) - x:484 y:284
03:08:911 (2) - x:148 y:112
03:21:385 (5) - like this? http://puu.sh/ajde
03:24:069 (2) - x:48 y:316
03:36:543 (1) - too sharp

Posthumous
01:32:121 (1) - put down
01:33:069 (1) - delete
02:26:280 (4) - put down
02:57:227 (4) - ^
03:51:700 (1,2,3,4,1,2,3,4,1,2,3,4) - delete.. (spinner start point)

that's all
good luck~
Topic Starter
Ulysses

Star Stream wrote:

hi~
from my queue

Boring
00:44:753 (1,2,3,4,5) - x:240 y:176 ?

Romantic
01:35:279 (1,2) - put down
03:04:964 (3,4,5) - ^
03:47:595 (4) - ^
*i think you'd better make it 3.0~3.5 star rate :p

Spinboxer
00:35:911 (1) - 1grid up,left
00:37:806 (4) - x:24 y:28
00:42:543 (2) - 1grid left
00:46:806 (2) - 1grid right,down
00:52:648 (3) - 2grid left, 1grid down
00:56:595 (2) - 1grid right
00:57:069 (3) - ^,up
01:17:279 (6) - 1grid right
01:57:069 (3) - x:484 y:284
03:08:911 (2) - x:148 y:112
03:21:385 (5) - like this? http://puu.sh/ajde
03:24:069 (2) - x:48 y:316
03:36:543 (1) - too sharp

Posthumous
01:32:121 (1) - put down
01:33:069 (1) - delete
02:26:280 (4) - put down
02:57:227 (4) - ^
03:51:700 (1,2,3,4,1,2,3,4,1,2,3,4) - delete.. (spinner start point)

that's all
good luck~
Thanks for modding:D
fixed some~
spboxer3

S i R i R u wrote:

request by spboxer3 ~ :DDD

you can ignore everythink you don't like :P ~ just my opinion and sorry for my bad english

Spinboxer

02:41:595 (1) - remove new combo ? OK
02:42:227 (3) - add new combo ? OK

fartownik wrote:

[Spinboxer]

00:46:016 (1,2) - The spacing here is too narrow. Move (2) more to the right.
00:58:648 (6) - New slider speed = new combo.
01:13:806 (5) - ^
01:37:806 (4) - Reverse selection (Ctrl + R). As it is now it's not spaced properly. I think it's ok
01:49:806 - You didn't add the hitsounds in the middle of the slider in ANY previous cases it was needed (for ex. 00:55:332 (2)). One time is not enough. Add the slidertick sound on all of the fitting sliders or don't add it at any. 交給你了 音效...
02:03:543 (4) - Totally odd. Even more weird with that sounds between the slider. If i were you I'd move the slider 1/2 forward and add a circle before. :( but I think It's ok. so I wasn;t change this~

Star Stream wrote:

Spinboxer
00:35:911 (1) - 1grid up,left
00:37:806 (4) - x:24 y:28
00:42:543 (2) - 1grid left
00:46:806 (2) - 1grid right,down
00:52:648 (3) - 2grid left, 1grid down
00:56:595 (2) - 1grid right
00:57:069 (3) - ^,up
01:17:279 (6) - 1grid right
01:57:069 (3) - x:484 y:284
03:08:911 (2) - x:148 y:112
03:21:385 (5) - like this? http://puu.sh/ajde
03:24:069 (2) - x:48 y:316
03:36:543 (1) - too sharp
許多的意義不明 有些改了
Download: DJ Okawari - Luv Letter (nold_1702) [Spinboxer].osu
Shinkuu
整体完成度很高
  • Boring
  1. 没问题
  • Roomantic
  1. 难度定位是Normal+吗?
  2. 是的话也没啥好说了
  • Spinboxer
  1. 没太大问题
  • Posthumous
  1. 这个SV是认真的吗?3.6……
  2. 190BPM的1.8mod不来!
good luck
al2e10
Welcome AL2's mod queue
沒看我的rules嗎? >_< 要有ranked map才找我呀=[
不過同是香港人, 就幫一次吧 :3
用中文mod好了

-------------------------------------Posthumous
-- combo problem --
00:43:490 (6) - New combo
00:46:016 (6) - ^ (Distance changed)
00:59:121 (7) - ^ Or 00:58:648 (4)
01:16:648 (6) - ^
01:55:490 (5) - Remove new combo (Maybe useless)
02:37:174 (7) - New combo (It too far =[)
02:49:175 (5) - ^ (Distance changed)
03:04:964 (1) - Remove new combo and add it to 03:05:279 (3)
-- Another --
00:55:331 (2,3) - Put it perfectly under 11 plz
00:56:437 (6,7) - 三連音后放一個slider會讓人討厭的說 :3 為啥就自己試吧
01:26:437 (1,2,3,4) - 有點亂, 看的人都會亂了的說, 再排一排吧 :3
02:28:332 (1,2) - A bit crazy that with x3.65...
03:11:279 (1,2) - ^
-- Sound --
01:33:069 (1) - Finish maybe better
01:42:858 (1) - A bit loud maybe change it to 50%

========Overall
音效放很好 ~~~
style明顯和個人
加油努力呀 ^^

star and good luck
Topic Starter
Ulysses
Sorry for the long afk due to my computer's ill~
Be Back today~
Sorry for every modders , sp3 , and all players who fav it <3~
Ranger
Hi~
Sorry my poor English

[Boring]
01:10:016 (1) - let the slider to the symmetric

[Romantic]
01:04:964 (1,2,3,4) - It`s a Normal diff right? No jumps in normal
01:07:490 (1,2,3,4) - ^
02:46:016 (1) - let the slider to the symmetric
02:52:332 (1,2,3,4,1,2,3,4,5) - It`s hard for Beginner
03:12:543 (1,2,3,4,5,6,7,8) - ^
03:40:332~ - ^

[Spinboxer]
01:45:385 (1) - let the slider to the symmetric

Anything is Ok :)
Good luck~
Topic Starter
Ulysses
Okay~Thanks for modders <3~
Fixed most of them~~
aabc271
嗯, 應你的要求來 Solo mod 的 :3
平時沒 solo mod 經驗 ( 都 Taiko mod ), 所以 mod 不好的請見諒 ^^"

Blue~ 必需 Fix
Purple~ 最好 Fix
Pink~ 建議而已

Boring
感覺有點前易後難
eg 00:29:595 和 03:21:385 相比, 前者明顯較易 ~
可以的話平衡一下難度較好


02:37:490 ( 2 ) - 移前 1/2 ? ( 到 02:37:174 ~ 02:37:806 ) 之前的 notes 和 sliders 都是開始在白線的, 突然一個紅線感覺怪怪的 ~

02:47:279 ( 2, 1 ) - 感覺兩個 sliders 不太平衡 ...?

03:11:279 ( 1, 2 ) - 感覺 2 應該離 1 較遠 ...?

03:21:385 ( 1, 2 ) - ^

03:39:069 ( 1 ) - 因為有 03:34:016 ( 1 ) 的關係, 新手可能誤以為是 x 0.75, 而不能預計到這是 x 0.5 ...?

03:51:700 ( 1 ) - 有點過大聲...? 用 60% ?

Romantic
00:31:174 ( 3 ) - Slider 尾別加 hitsound ...?

00:41:279 ( 3 ) - ^

00:37:174 ( 1, 2 ) - 1 的 Slider 尾別加 hitsound, 2 加 whistle ?

01:41:753 ( 3 ) - Slider 起點移後 1/4 ( 到 01:41:911 ) ? 之前的 slider 較慢, 所以有點誤導 ...?

02:07:964 ( 6, 1 ) - 取消 1 的 New combo, 在 6 加上 ...? 紫 + 白的 Stack 不太美觀 ...?

02:18:227 ( 3 ) - Slider 震得怪怪的 ...?

Spinboxer
HP -1 ? HP 扣得很快 ._.

01:37:806 ( 4, 1 ) - 第一次玩的時侯會以為 4 是來回一次, 而不是兩次. 玩家可能會 miss 4 或 1 ...?

Posthumous
SV 3.6 ._. !

可能是我不懂 Solo 吧, 我覺得這 Diff 太難了, 尤其是那些跳 Orz

AR -1, Notes 太快了 > <

01:25:174 ~ 01:32:753 - 難度突然增加了許多, 1/2 對我而言太亂了, 而那些跳好像太大 ( x5+ Distance )...?

02:23:279 ~ 02:28:332 - ^, 跳得好亂 ...?

02:47:279 ~ 02:49:174 - ^

Nice overall ~

Spinboxer <3 ~

But Posthumous is way too hard for me www

Star :)
Topic Starter
Ulysses

aabc271 wrote:

嗯, 應你的要求來 Solo mod 的 :3
平時沒 solo mod 經驗 ( 都 Taiko mod ), 所以 mod 不好的請見諒 ^^"

Blue~ 必需 Fix
Purple~ 最好 Fix
Pink~ 建議而已

Boring
感覺有點前易後難
eg 00:29:595 和 03:21:385 相比, 前者明顯較易 ~
可以的話平衡一下難度較好


02:37:490 ( 2 ) - 移前 1/2 ? ( 到 02:37:174 ~ 02:37:806 ) 之前的 notes 和 sliders 都是開始在白線的, 突然一個紅線感覺怪怪的 ~

02:47:279 ( 2, 1 ) - 感覺兩個 sliders 不太平衡 ...?

03:11:279 ( 1, 2 ) - 感覺 2 應該離 1 較遠 ...?

03:21:385 ( 1, 2 ) - ^

03:39:069 ( 1 ) - 因為有 03:34:016 ( 1 ) 的關係, 新手可能誤以為是 x 0.75, 而不能預計到這是 x 0.5 ...?

03:51:700 ( 1 ) - 有點過大聲...? 用 60% ?

Romantic
00:31:174 ( 3 ) - Slider 尾別加 hitsound ...?

00:41:279 ( 3 ) - ^

00:37:174 ( 1, 2 ) - 1 的 Slider 尾別加 hitsound, 2 加 whistle ?

01:41:753 ( 3 ) - Slider 起點移後 1/4 ( 到 01:41:911 ) ? 之前的 slider 較慢, 所以有點誤導 ...?

02:07:964 ( 6, 1 ) - 取消 1 的 New combo, 在 6 加上 ...? 紫 + 白的 Stack 不太美觀 ...?

02:18:227 ( 3 ) - Slider 震得怪怪的 ...?

Spinboxer
HP -1 ? HP 扣得很快 ._.

01:37:806 ( 4, 1 ) - 第一次玩的時侯會以為 4 是來回一次, 而不是兩次. 玩家可能會 miss 4 或 1 ...?

Posthumous
SV 3.6 ._. !

可能是我不懂 Solo 吧, 我覺得這 Diff 太難了, 尤其是那些跳 Orz

AR -1, Notes 太快了 > <

01:25:174 ~ 01:32:753 - 難度突然增加了許多, 1/2 對我而言太亂了, 而那些跳好像太大 ( x5+ Distance )...?

02:23:279 ~ 02:28:332 - ^, 跳得好亂 ...?

02:47:279 ~ 02:49:174 - ^

Nice overall ~

Spinboxer <3 ~

But Posthumous is way too hard for me www

Star :)
Thanks abc xp~
Fixed most of them but not jumps :(
Waiting for sp3 brother xp.
spboxer3
fix 2nd issue~ but HP -1 I think it's ok so no fix...

Download: DJ Okawari - Luv Letter (nold_1702) [Spinboxer].osu
eveless
[general]
关于combo color里面的两个颜色——两个浅色的红, 我觉得至少要把他们分开来, 这两个接在一起很难分清, 导致很难读
不知道为什么你要选这个当BG,或许是考虑到钢琴的流动仿佛如山间之泉水一般...不过按照题目来说行云流水一般的抒发着满腔感情的情书才更适合不是吗...

  • Posthumous
01:12:543 (1,3) - 感觉在整体分布上尾部比较不够圆
01:25:806 (1,2,3,4) - 要是我我宁可把它们放左下角
01:27:069 (1,2,3,4) - 同理换做是我我会放反方向
01:59:279 (4,6) - 这形状有点猎奇
02:37:805 (2,3,4) - 形状不正
02:39:069 (5) - 形状不正,可以再往右边移动一点点
02:42:227 (1,2,3,4,1,2,3,4) - 要么和后面的02:47:911 (1,2,3,4,1,2,3,4)一样spacing大一点 要么后面 - 和前面一样不要那么跳...在旋律的处理上来说,这两处本该一致。而且在这个结构内部上来说我觉得spacing应该是渐大再渐小,有若即若离之感
03:18:227 (3,4,1) - 结束中间的note最后slider的开始三个部位构成的三角形的形状不正
03:23:911 (1,2,3,4) - 形状不好看
03:39:069 (1,2,3,4) - 这里slider之间的spacing应比前面note间的距离要大,后面03:41:595 (1,2,3,4) - 则应该比此处要大
03:53:516 (1) - 这个spin真的适合吗,虽然你避免了测变速...

  • Spinboxer
00:38:437 (1) - 我知道你是为了变速而new combo, 但事实上我觉得没必要...当然我是觉得一定要new combo的话倒不如把前面的4也new combo了,并且把它0.75x?
00:40:490 (3) - 往右边稍微拉开一点 不要贴在2上面
00:43:490 (4) - 这个whistle的声音有点大...
00:47:279 (3) - 这个note的位置说实话不太好看 你可以沿着2竖着放
00:58:016 (5) - 其实按照这个part来说CTRL+R比较好,且3真心没必要new combo...
01:49:648 (4) - 这个地方的结束音听起来不觉得有种赘肉感吗...提前1/4结束或者加个5%的音量线,后面类似问题不少
03:02:437 (1) - 看到这个note前面有块蓝色的break没有?把break删了然后重加
03:48:543 (4) - 按照布局这个怎么都该和3在一根线上吧233

  • Romantic
00:59:279 (4) - 对于normal来说有点难读,稍微挪出来一点比较好
01:00:543 (2) - ^
01:17:595 (1,2,3,4) - 其实你可以不用勉强把它搞成五角星的...就算要五角星也要好看点...
01:58:648 (2,3) 01:59:911 (5,6) - 对于一个normal来说要区分它们是不是有些坑爹?
03:28:964 (1,2) - 介于你之前的下法,我觉得这里很多人都会读成1/4而不是1/2

这个难度如果是normal的话过难

  • Boring
印象里面低难度好像是最好不要变速的, 其实Romantic也想说这个问题

比之前看的那次要好一点?
spboxer3
fix some issue~

[quote"goodbye"]00:38:437 (1) - 我知道你是为了变速而new combo, 但事实上我觉得没必要...当然我是觉得一定要new combo的话倒不如把前面的4也new combo了,并且把它0.75x? 這樣行不通的 節奏和圖形會不同~
00:40:490 (3) - 往右边稍微拉开一点 不要贴在2上面 OK~
00:43:490 (4) - 这个whistle的声音有点大...
00:47:279 (3) - 这个note的位置说实话不太好看 你可以沿着2竖着放
00:58:016 (5) - 其实按照这个part来说CTRL+R比较好,且3真心没必要new combo... 這是故意的喔~
01:49:648 (4) - 这个地方的结束音听起来不觉得有种赘肉感吗...提前1/4结束或者加个5%的音量线,后面类似问题不少
03:02:437 (1) - 看到这个note前面有块蓝色的break没有?把break删了然后重加 不想耶~那邊是故意的
03:48:543 (4) - 按照布局这个怎么都该和3在一根线上吧233 改掉部份 [/quote]
謝謝e姐的mod摟~

Download: DJ Okawari - Luv Letter (nold_1702) [Spinboxer].osu
Nymph
Hi Nymph here and request from my queue.

General:
Combo colours are different in each diff, try to make sure they are the same.


Boring:
Hitsound
02:33:385 (1) - feel a little too quiet at this part compared with the part from here: 01:42:858. consider volumn up at this part or volumn down the part before here?


Romantic:
Beatmap design/suggestion
00:54:227 (4) - I personally don't feel like rhythm like this, just feel these are in such a hurry, didn't fit the song imo. Actually I would suggest to use a slider starts at 00:53:595, and end at 00:54:227, feel much better for me. just suggestion, feel free to ignore.
00:59:279 (4) - ^ and others too, won't mention again.
02:52:964 (1) - seems like this is made as a normal diff? not sure spacing like this is safe, so just a remind here.
03:40:648 (2) - ^ yeah same, and some stuff after here, but I guess it is fine.

Hitsound
00:33:385 (3) - maybe try to silence the end of this slider, seems a good idea for me, just suggestion.
00:38:437 (3) - ^ same, then same things like this won't be pointed out, feel free to ignore these.
01:35:279 (1) - maybe from here use some claps instead of finishes, too many finishes I start to feel a little tired.... suggestion.
02:13:174 (1) - from here maybe decrease the volumn of finishes? compared with the whistle and the clap, finishes feel really loud.


Spinboxer:
Issue
I don't know how you feel like this, but AR7 seems much more comfortable for me to play, AR8 feel too fast.

others seems all fine for me.


Posthumous:
au... sry I don't like overmap like this... I should skip it.


these are all for me. good luck!
Topic Starter
Ulysses
Thanks all modders (eveless and nym)
Fixed most of them
LKs
irc modded(rechecked?)/
Topic Starter
Ulysses

LKs wrote:

irc modded(rechecked?)/
證據在這裡 http://osu.ppy.sh/ss/206369
Kurai
General :
  1. Timing : First offset -5ms
  2. Tags : The tag "Instrumental" is not needed since it will be here :
    Remove it then.
Boring :
  1. 01:25:490 - This break is kinda long and then boring, try to shorten it ? Maybe by adding a spinner at its end ?
  2. 02:37:490 (2) - I disagree with this slider, it sounds too late. In my opinion, you should move it 1/2 earlier like this :

    It sounds a way nicer !
Romantic :
  1. This difficulty use slider tick rate 0,5 which is unrankable ! You shall use tick 2 as you did in Boring, it sounds nice.
  2. 01:10:016 (1) - The end of this slider is uh... The player has to "hold" its end which is not recommanded at all (confusing, etc.). Change it please.
  3. 01:11:279 (2) - As it's the same slider ... Same as above hehe
  4. 01:43:490 (2) - The shape of this slider is kinda confusing. Make it more readable by moving the first red square 2 grid up or something like this ?
  5. 02:18:227 (1) - This slider again, there is not any hint to say to the player that he has to hold the beginning of this slider. Make something like this instead :
  6. 03:51:700 (1) - This circle needs obviously a finish.
Spinboxer :
  1. Use slider tick rate 2 in this difficulty too ! It would help in the readability of slowdowns (for example : 00:38:437 (1), without tick 2, the player can't see that this slider is slower than the previous ones.) ans tick 2 sounds so well ~
  2. OD8 and HPdrain 7 in this difficulty, really o.o" Doesn't fit in my oppinion, Consider using Hpdrain 6 and OD7.
  3. 02:56:121 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I don't agrre with these jumps, They are uhh o.o. Anyway, it would be fine if you chane them into sliders.


Posthumous :
  1. Use tick 2 for the same reasons as in Spinboxer.
  2. lol jumps
That's all :3
Topic Starter
Ulysses

KuraiPettan wrote:

General :
  1. Timing : First offset -5ms
  2. Tags : The tag "Instrumental" is not needed since it will be here :
    Remove it then.
Boring :
  1. 01:25:490 - This break is kinda long and then boring, try to shorten it ? Maybe by adding a spinner at its end ?
  2. 02:37:490 (2) - I disagree with this slider, it sounds too late. In my opinion, you should move it 1/2 earlier like this :

    It sounds a way nicer !
Romantic :
  1. This difficulty use slider tick rate 0,5 which is unrankable ! You shall use tick 2 as you did in Boring, it sounds nice.
  2. 01:10:016 (1) - The end of this slider is uh... The player has to "hold" its end which is not recommanded at all (confusing, etc.). Change it please.
  3. 01:11:279 (2) - As it's the same slider ... Same as above hehe
  4. 01:43:490 (2) - The shape of this slider is kinda confusing. Make it more readable by moving the first red square 2 grid up or something like this ?
  5. 02:18:227 (1) - This slider again, there is not any hint to say to the player that he has to hold the beginning of this slider. Make something like this instead :
  6. 03:51:700 (1) - This circle needs obviously a finish.
Spinboxer :
  1. Use slider tick rate 2 in this difficulty too ! It would help in the readability of slowdowns (for example : 00:38:437 (1), without tick 2, the player can't see that this slider is slower than the previous ones.) ans tick 2 sounds so well ~
  2. OD8 and HPdrain 7 in this difficulty, really o.o" Doesn't fit in my oppinion, Consider using Hpdrain 6 and OD7.
  3. 02:56:121 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I don't agrre with these jumps, They are uhh o.o. Anyway, it would be fine if you chane them into sliders.


Posthumous :
  1. Use tick 2 for the same reasons as in Spinboxer.
  2. lol jumps
That's all :3
Fixed All of them in my diffs !
Thanks Kurai><
Waiting for sp3 :3
spboxer3
Kurai
Enjoy this bubble :3
Topic Starter
Ulysses

KuraiPettan wrote:

Enjoy this bubble :3
Yeah><"!!
It's my first bubble><
ziin
Overmap is my way!
oh dear...
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