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DJ Okawari - Luv Letter

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Total Posts
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Topic Starter
Ulysses
This beatmap was submitted using in-game submission on 2012年1月15日 at 21:07:48

Artist: DJ Okawari
Title: Luv Letter
Tags: spboxer3 Mirror piano
BPM: 95
Filesize: 5683kb
Play Time: 03:52
Difficulties Available:
  1. Calm (0.77 stars, 121 notes)
  2. Posthumous (5 stars, 695 notes)
  3. Quiet (2.31 stars, 202 notes)
  4. Romantic (4.39 stars, 365 notes)
  5. Spinboxer (6 stars, 416 notes)
Download: DJ Okawari - Luv Letter
Information: Scores/Beatmap Listing
---------------
Overmap is my way!

My 1st Ranked map :D

Re-download it if you downloaded it before 3/1/2012[/color]


Diffculty Sperad

Calm-nold_1702 : Easy
Quiet-nold_1702 : Normal
Romantic-nold_1702 : Normal Plus~Hard Minus
Spinboxer-spboxer3 : Insane
Posthumious-nold_1702 : Extra


Speical Thanks:
Spboxer3 - Guest Diff(Spinboxer)
Happy30 - Modding for twice
Kert -Many Stars and many improvment lol


Modders:
SPOILER
Red Highlight=Good improve in my map
DampfNudel
Kert
spboxer3
LKs
Shiki
JInxyjem
EvianBubble
No_Gu
cRyo[iceeicee]
Pereira006
Niva
loveFantasy
Mystica
Broetchen8441
S i R i R u
fartownik
Star Stream
Shinkuu
KingsAL2
[Ranger]
aabc271
goodbye
Nymph
KuraiPettan
ziin
narakucrimson
Soul-less
happy30
IceBeam
Garven

Bubble and Rank:
SPOILER
KuraiPettan- #1 bubble
narakucrimson -#1 rebubble
happy30 -#2 rebubble
happy30 -#3 rebubble
IceBeam -#4 rebubble
Garven - Rank
Kert
It's a veeery lovely map! !>w<!
I haven't seen such jumps that fit to the music so well for a long time
Keep it up!

Mod for Quiet diff:
SPOILER
19:26 <Kert> : 00:41:590 (3) - 
19:26 <Kert> : Can you place it somewhere else?
19:26 <Kert> : Cause "stacked" notes for a normal is not a good thing
19:26 <nold_1702> : Okay :<
19:30 <Kert> : 01:08:116 (7,8) -
19:30 <Kert> : Sounds kinda weird
19:30 <Kert> : Let's see what I can suggest..
19:30 <Kert> : 01:08:748 -
19:30 <Kert> : Shorten it to this place
19:30 <nold_1702> : WAIT
19:30 <Kert> : And add a circle here
19:30 <Kert> : 01:09:064
19:30 <Kert> : 01:09:064 -
19:31 <nold_1702> : Done
19:32 <Kert> : 01:09:380 (9) -
19:32 <Kert> : Also delete one reverse
19:32 <nold_1702> : okay
19:32 <nold_1702> : yes sir!
19:33 <nold_1702> : hehe
19:33 <Kert> : The part here looks like it's kinda hard for a normal
19:33 <Kert> : 01:16:959 (2,1,2,3) -
19:33 <Kert> : I have only one idea though
19:33 <Kert> : 01:16:959 (2) -
19:33 <Kert> : Changing this to something else
19:33 <nold_1702> : done
19:34 <Kert> : Just change it to 1 circle
19:34 <nold_1702> : http://osu.ppy.sh/ss/212776
19:34 <Kert> : Screenshot me
19:34 <Kert> : Ye
19:34 <nold_1702> : is it okay?
19:34 <Kert> : Delete (3)
19:35 <Kert> : And move the part after to fix spacing
19:35 <Kert> : And now a suggestionnnnnnnnnn
19:35 <nold_1702> : done
19:35 <Kert> : 01:24:854 (6) - Remove this circle
19:36 <Kert> : I think it makes accent on the 01:25:169 (1) - this way :3
19:36 <nold_1702> : why~
19:36 <nold_1702> : done
19:37 <Kert> : Oh
19:37 <Kert> : Notes after a spinner
19:37 <Kert> : 01:42:538 (1,2) -
19:37 <Kert> : Best suggestion is
19:37 <nold_1702> : deled
19:37 <nold_1702> : hehe
19:37 <Kert> : Just delete them and end the previous spinner at
19:37 <Kert> : 01:42:853 -
19:37 <nold_1702> : yes
19:38 <Kert> : 01:45:380 (3,1) -
19:38 <Kert> : Spacing!
19:38 <Kert> : Also I don't like these stacks
19:38 <Kert> : So
19:38 <Kert> : Just move this notes a bit closer to themselves
19:38 <Kert> : With symmetry too
19:38 <nold_1702> : http://osu.ppy.sh/ss/212780
19:39 <Kert> : Nope
19:39 <Kert> : :D
19:39 <nold_1702> : :d
19:39 <Kert> : uploading
19:39 <Kert> : http://osu.ppy.sh/ss/212781
19:40 <Kert> : Do you like it?
19:40 <Kert> : If not then you can do like you showed me
19:41 <Kert> : 01:50:748 (3,4,5,6,7,8) -
19:41 <nold_1702> : http://osu.ppy.sh/ss/212782
19:41 <Kert> : dat stream
19:41 <Kert> : Good
19:41 <Kert> : About dat stream
19:41 <Kert> : Can you remove one or two circles there?
19:41 <Kert> : For example this - 01:52:011 (7) -
19:42 <nold_1702> : done
19:42 <nold_1702> : but not this note
19:42 <Kert> : Okay~
19:42 <nold_1702> : http://osu.ppy.sh/ss/212783
19:42 <Kert> : Exactly this note
19:42 <Kert> : :D
19:42 <nold_1702> : :d sorry~I forgot the number
19:42 <Kert> : 01:58:642 (2) -
19:42 <Kert> : The only thing I don't like that it starts on the previous slider
19:43 <Kert> : I am not sure how it looks in the game though
19:43 <nold_1702> : just see it in the test mode.
19:43 <Kert> : Well it's kinda hidden
19:43 <nold_1702> : you will find that it's not a hidden
19:43 <nold_1702> : = =
19:43 <nold_1702> : omg
19:43 <Kert> : Can you move it somehow?
19:43 <nold_1702> : wait
19:44 <Kert> : http://osu.ppy.sh/ss/212785
19:44 <Kert> : Something like this
19:44 <nold_1702> : http://osu.ppy.sh/ss/212786
19:44 <nold_1702> : I love 120 turning
19:45 <Kert> : Or your variant
19:45 <nold_1702> : xpxp
19:45 <Kert> : I kinda think it needs a note
19:45 <Kert> : 02:13:169 -
19:45 <Kert> : This place
19:45 <Kert> : Also shorten this
19:45 <Kert> : 02:10:011 (7) -
19:45 <Kert> : To 02:10:327 -
19:46 <nold_1702> : done
19:46 <Kert> : 02:42:222 (3,4) -
19:46 <Kert> : Can you move their end points
19:46 <Kert> : So the sliders won't overlap?
19:47 <Kert> : You won't have to fix spacing
19:47 <nold_1702> : ??
19:48 <nold_1702> : done
19:48 <Kert> : http://osu.ppy.sh/ss/212788
19:48 <Kert> : 02:38:432 (1,2) -
19:48 <Kert> : It's cool but
19:48 <Kert> : The spacing between them
19:48 <nold_1702> : :d
19:48 <nold_1702> : i'm a devil,you know~,,,wait xpxp
19:48 <Kert> : haha
19:50 <nold_1702> : done
19:51 <nold_1702> : xp
19:51 <Kert> : 02:44:748 (2,3) -
19:51 <Kert> : Same for this part too
19:51 <nold_1702> : donedone
19:51 <nold_1702> : already
19:51 <nold_1702> : xpxp
19:52 <Kert> : 03:08:748 (1,2,3) -
19:52 <Kert> : Straaaange rhythm
19:52 <Kert> : Do you like it?
19:53 <nold_1702> : fixing wait
19:54 <nold_1702> : done
19:54 <Kert> : 03:16:327 (1,2,3) -
19:55 <nold_1702> : ???
19:55 <Kert> : http://osu.ppy.sh/ss/212795
19:56 <Kert> : Watch the timeline
19:56 <Kert> : Place the slider better of course
19:56 <Kert> : And make a better shape for it
19:57 <nold_1702> : http://osu.ppy.sh/ss/212797
19:57 <nold_1702> : done
CXu
Star for great justice
Topic Starter
Ulysses
Thanks for stars!
spboxer3
Topic Starter
Ulysses
謝謝你的diff :D
+IRC Modded
Fixed some spacing and nazi.
DampfNudel
[Boring]
01:03:700 - Add a cirlel


[Romantic]
00:36:227 - Add a circle

[Spinboxer]
00:50:437 - Delete the Circel and make this slider: 00:49:806 into a reverse slider
01:39:069 - Looks not well make it to a curve

[Posthumous]
01:13:490 - Set the circle on x256 y56
01:50:437 - Distance Snap
01:52:174 (2,3) - Distance Snap
01:53:279 (1) - Distance Snap
01:54:227 (1) - Distance Snap
General: The jumps are hard! but playable


So my opinion: It's a great beatmap hope it will be ranked <3
Ultimate
Yo, sorry i didn't came here to mod, but!
A word of advice:

Please don't put Inherited Points or timing points on the note itself the next time.
When the player hits the note a fraction too eary (or too late), the Inherited -or timing points won't have any effect.
Topic Starter
Ulysses
Sanzenin Nagi
good map~
Topic Starter
Ulysses
Thanks ><"
LKs
缺一个finish音效 http://puu.sh/9Ok6 试试么
resource写Mirror

无聊

[00:34:016] no whistle
[00:39:069] ^
[00:44:121] ^
还有之前这一系列的whistle最好音量有点变化
[01:32:753] 无用绿线
[02:28:016] 一大波无用绿线
[02:58:648] ^

罗曼蒂克

[00:34:016] 这一系列的whistle再建议删
[00:49:806] 在这里做个kiai撒花效果如何 (所有难度
[00:54:543] no whistle
[00:59:595] ^
[01:04:648] ^
[01:17:279] ^

sp大

[00:39:069] 为什么都在这加whistle :?
[00:49:806] 在这里做个kiai撒花效果如何
没了

波斯特胡莫斯

[01:16:964] 直觉告诉我这里可以变成跳
[01:19;806] 变成whistle
[01:25:174] 16连还是略长

go
Topic Starter
Ulysses
Thanks for
DampfNudel
LKs
Modding~
They're very useful and I can improve my map<3
Thanks very much~Most of them was fixed after your moddings <3
Shiki
Hi~ 看到了于是就想mod一下 :>

diff spread什么的我就不吐槽了...

[General]
除了sp3的那个diff
其他diff里
00:27:700 (1) - 这个spinner我觉得尾部静音的话听起来会好些 结束那个音我总觉得很突出

[Boring]
01:58:648 (2) - 这个slider的尾部没必要翘那么高 这样反而感觉很怪
02:10:648 (1) - 这一个单独new combo有必要吗
03:08:753 (1) - 从这个tick开始声音就突然变大 真的很突然 如果你想提高音量的话可以在03:13:806开始提高 原来的那个毫无征兆
03:51:700 (1) - 向下一个格子 和03:49:174 (1)对齐

[Romantic]
00:46:648 (3) - 这个的whistle我觉得可以换到白线上
01:12:543 (1) - 我总感觉这里好像是你调过SV 然后slider缩短 你可以把它scale一下 这样看起来会好些 而不是像现在这样挤成一团
01:33:069~01:42:858 - 这里音量用90的话有点吵
03:12:543 (1,2,3,4,5,6,7,8) - 我觉得 这里可以弄个音量渐小

[Spinboxer]
00:40:490 (3) - 这个anti-jump很容易误读 考虑一下移开一点?
00:43:016 (3) - ^

[Posthumous]
鬼畜 >A<
02:03:227 (1) - 后面那个跳不太容易读出来 我建议弄成这样 http://puu.sh/9P5P
03:10:648 (1,2,3,4) - 这个弧弄得好难看
03:52:964 (1) - 稍微向左下方移一点??

就这些啦~
Good luck :>
Topic Starter
Ulysses

Shiki wrote:

Hi~ 看到了于是就想mod一下 :>

diff spread什么的我就不吐槽了...

[General]
除了sp3的那个diff
其他diff里
00:27:700 (1) - 这个spinner我觉得尾部静音的话听起来会好些 结束那个音我总觉得很突出

[Boring]
01:58:648 (2) - 这个slider的尾部没必要翘那么高 这样反而感觉很怪
02:10:648 (1) - 这一个单独new combo有必要吗
03:08:753 (1) - 从这个tick开始声音就突然变大 真的很突然 如果你想提高音量的话可以在03:13:806开始提高 原来的那个毫无征兆
03:51:700 (1) - 向下一个格子 和03:49:174 (1)对齐

[Romantic]
00:46:648 (3) - 这个的whistle我觉得可以换到白线上
01:12:543 (1) - 我总感觉这里好像是你调过SV 然后slider缩短 你可以把它scale一下 这样看起来会好些 而不是像现在这样挤成一团
01:33:069~01:42:858 - 这里音量用90的话有点吵
03:12:543 (1,2,3,4,5,6,7,8) - 我觉得 这里可以弄个音量渐小

[Spinboxer]
00:40:490 (3) - 这个anti-jump很容易误读 考虑一下移开一点?
00:43:016 (3) - ^

[Posthumous]
鬼畜 >A<
02:03:227 (1) - 后面那个跳不太容易读出来 我建议弄成这样 http://puu.sh/9P5P
03:10:648 (1,2,3,4) - 这个弧弄得好难看
03:52:964 (1) - 稍微向左下方移一点??

就这些啦~
Good luck :>
Fixed all suggestions in [Boring] [Romantic]
Fixed most of them in [Spinboxer]
Sorry ,I didn't fix anything in [Posthumious]:<
A useful modding~
Thank you very much :>
spboxer3
Jinxy
No obvious problems seen. I don't think you followed Ultimate's suggestions, but I don't think it's major myself. You should still fix it if you have the time.

Ultimate wrote:

Please don't put Inherited Points or timing points on the note itself the next time.
When the player hits the note a fraction too eary (or too late), the Inherited -or timing points won't have any effect.
Topic Starter
Ulysses

JInxyjem wrote:

No obvious problems seen. I don't think you followed Ultimate's suggestions, but I don't think it's major myself. You should still fix it if you have the time.

Ultimate wrote:

Please don't put Inherited Points or timing points on the note itself the next time.
When the player hits the note a fraction too eary (or too late), the Inherited -or timing points won't have any effect.
This bug was fixed some time ago.So,don't worried about it.
Also,thanks for star <3
EvianBubble
Yo! :3
Couple of small things I just noticed ^_^

General
Since "mirror" is the name of the album, move it from source into tags (album names shouldn't be in source). Also consider adding "piano instrumental" to tags?
Looking at your mapset now ... 0.67 stars, 4.35 stars, 4.93 stars, and 5 stars O_O Won't you consider making a normal diff? D; I'd totally offer to make a diff but I already mapped this lawlz
Also, mind if I ask how you named your diffs? They're very ... interesting lol XD
TBH I don't really think your BG image fits, but meh D:

Will mod tomorrow. Looking forward to playing it :D
No_Gu
request from my queue

3:52-2diff

话说鼠标这个文件可以单个beatmap自定的吗。。昨天mod一个图的时候里面也有一个自定鼠标但是我这边都不显示 http://osu.ppy.sh/ss/193015

[boring]
00:33:385 (3) - 结尾弄成没声的是不是好点
00:38:437 (3) - ^
02:43:490 (1) - 把前面那个包起来感觉比较好
03:45:385 (3) - 不和1放一个直线上?

[insane]
01:56:122 (5) - 左1格
02:48:384 (4,1,2,3,4) - 这个是要弄五边形吗。。感觉形状没弄太好
Topic Starter
Ulysses

No_Gu wrote:

request from my queue

3:52-2diff

话说鼠标这个文件可以单个beatmap自定的吗。。昨天mod一个图的时候里面也有一个自定鼠标但是我这边都不显示 http://osu.ppy.sh/ss/193015 DEL

[boring]
00:33:385 (3) - 结尾弄成没声的是不是好点 不要吧><
00:38:437 (3) - ^ (^)
02:43:490 (1) - 把前面那个包起来感觉比较好 FIXED
03:45:385 (3) - 不和1放一个直线上? FIXED

[insane]
01:56:122 (5) - 左1格 no
02:48:384 (4,1,2,3,4) - 这个是要弄五边形吗。。感觉形状没弄太好 done
cRyo[iceeicee]
[General]
  1. #1 since there is no SB u should delete ur .osb and than full submit
  2. #2 [Spinboxer] combo colors different from other diffs, i asked about that SapphireGhost ( http://puu.sh/9TgU )
    Since u have same BG i dont see any good reason for making different combo colors o:
  3. #3 also this stuff http://puu.sh/9Tjx
    slider multipliers: 1.29999990463257 .....orz
    i've been pointed to this thing few times http://puu.sh/9TiV
    then asked Breeze , she said i should change it, but SapphireGhost said its ok ....>~<
  4. #4 about volume, its so different on ur diffs, example [Boring]: ur default volume is 75%, then 02:33:385 (1) - u suddenly changing it to 60% o: , on ur other 2 diffs this part have 100% (didnt count Spinboxers guest diff), its not like something bad, just little bit strange for me.


didnt found anything wrong, so most of it just some nazi stuff

[Boring]
SPOILER
  1. 03:31:490 (1) - different spacing, from others but i guess u did it on purpose >.<
  2. 02:53:595 (1) - unnecesarry NC imo
  3. 01:14:437 - add note with clap ?
[Romantic]
SPOILER
  1. 00:31:174 (3) - spacing
  2. 01:42:543 (4) - previous notes 0.80, this one suddenly 1.0 o:
  3. 02:02:753 (4) - move it to 02:02:437 and add reverse ? also 02:01:806 (3,4) - spacing suddenly increased
    if no changes then some nazi ( 02:04:332 (4) - move it to x:194 y:37 )
  4. 02:48:069 (6) - spacing
  5. 02:49:806 (2) - spacing, also bad overlap, move it to x:502 y:376 ?
  6. 02:53:438 (8,1) - not perfect overlap , also unnecesarry NC
  7. 03:06:858 (2) - overlap 0.2
  8. 03:11:437 (2,3) - overlap them better, also 2.0 spacing ><
[Spinboxer]
SPOILER
  1. 00:47:279 (3) - whistle
  2. 01:12:858 (2) - nazii....move it to x:383 y:200 ><
  3. 01:14:753 (6) - delete note mb ?
  4. 03:02:753 (2,1,2,1) - this NC very very confusing , suggesting u to make it like this http://puu.sh/9Qgh
  5. 03:16:332 (1) - spacing
[Posthumous]
SPOILER
  1. 00:39:069 (6) - move it to x;144 Y:348 ? to stack with 00:39:858 (2) -
  2. 00:58:648 (4,5,6) - overlap them better 0.3 ><
  3. 01:21:700 (2) - move it to x:410 y:116 to stack with 01:20:753 (3) - tail
  4. 01:27:858 (2) - move it to x:116 y:248 to stack with 01:28:806 (8,1) -
  5. 02:13:490 (2,2) - overlap them (tails)
  6. 02:16:806 (3) - bad overlap 0.4 ><
  7. 02:18:227 (1) - 1 grid right (lv4)
  8. 02:26:122 (3) - 02:26:595 (2) - stack them
  9. 02:53:438 (4) - move it to x:152 y:216 ? to stack with 02:53:911 (2) -
  10. 03:14:436 (5) - move it to x:324 y:308 ? to stack with 03:15:227 (2) -

Added:
oh sry, forgot to mention about good Hitsounds, rly enjoyed them, gj starred ~
Topic Starter
Ulysses

cRyo[iceeicee] wrote:

[General]
  1. #1 since there is no SB u should delete ur .osb and than full submit
  2. #2 [Spinboxer] combo colors different from other diffs, i asked about that SapphireGhost ( http://puu.sh/9TgU )
    Since u have same BG i dont see any good reason for making different combo colors o:
  3. #3 also this stuff http://puu.sh/9Tjx
    slider multipliers: 1.29999990463257 .....orz
    i've been pointed to this thing few times http://puu.sh/9TiV
    then asked Breeze , she said i should change it, but SapphireGhost said its ok ....>~<
  4. #4 about volume, its so different on ur diffs, example [Boring]: ur default volume is 75%, then 02:33:385 (1) - u suddenly changing it to 60% o: , on ur other 2 diffs this part have 100% (didnt count Spinboxers guest diff), its not like something bad, just little bit strange for me.


didnt found anything wrong, so most of it just some nazi stuff

[Boring]
SPOILER
  1. 03:31:490 (1) - different spacing, from others but i guess u did it on purpose >.<
  2. 02:53:595 (1) - unnecesarry NC imo
  3. 01:14:437 - add note with clap ?
[Romantic]
SPOILER
  1. 00:31:174 (3) - spacing
  2. 01:42:543 (4) - previous notes 0.80, this one suddenly 1.0 o:
  3. 02:02:753 (4) - move it to 02:02:437 and add reverse ? also 02:01:806 (3,4) - spacing suddenly increased
    if no changes then some nazi ( 02:04:332 (4) - move it to x:194 y:37 )
  4. 02:48:069 (6) - spacing
  5. 02:49:806 (2) - spacing, also bad overlap, move it to x:502 y:376 ?
  6. 02:53:438 (8,1) - not perfect overlap , also unnecesarry NC
  7. 03:06:858 (2) - overlap 0.2
  8. 03:11:437 (2,3) - overlap them better, also 2.0 spacing ><
[Spinboxer]
SPOILER
  1. 00:47:279 (3) - whistle
  2. 01:12:858 (2) - nazii....move it to x:383 y:200 ><
  3. 01:14:753 (6) - delete note mb ?
  4. 03:02:753 (2,1,2,1) - this NC very very confusing , suggesting u to make it like this http://puu.sh/9Qgh
  5. 03:16:332 (1) - spacing
[Posthumous]
SPOILER
  1. 00:39:069 (6) - move it to x;144 Y:348 ? to stack with 00:39:858 (2) -
  2. 00:58:648 (4,5,6) - overlap them better 0.3 ><
  3. 01:21:700 (2) - move it to x:410 y:116 to stack with 01:20:753 (3) - tail
  4. 01:27:858 (2) - move it to x:116 y:248 to stack with 01:28:806 (8,1) -
  5. 02:13:490 (2,2) - overlap them (tails)
  6. 02:16:806 (3) - bad overlap 0.4 ><
  7. 02:18:227 (1) - 1 grid right (lv4)
  8. 02:26:122 (3) - 02:26:595 (2) - stack them
  9. 02:53:438 (4) - move it to x:152 y:216 ? to stack with 02:53:911 (2) -
  10. 03:14:436 (5) - move it to x:324 y:308 ? to stack with 03:15:227 (2) -

Added:
oh sry, forgot to mention about good Hitsounds, rly enjoyed them, gj starred ~
Pro modding!
All was fixed!
Waiting for spboxer3!
Thanks a lot!!!
Pereira006
hello~~

General

http://puu.sh/9UCS this is unrank i guess as i can see another mat and bat forever sayd is 7 and not 5
pleasse all diff stack leniency put 7 and not 5 because is not make sense

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Boring

00:33:385 (3) - 00:34:016 listen here with 25% slow song i mean this http://puu.sh/9UE6 i can't listen here drums or soft or sometime this is nothing so is overmapped i suggest remove this slider and add note at 00:33:385 and whistle and carefully spacing
00:38:437 (3) - ^ same
00:43:490 (3) - ^ same
03:30:858 (4,1) - I have worried this because the song slow and play is boring then stack slow can be hard will better if unstack IMO
03:34:016 (1) - I can see is incosiente symentric here code if you wanna perfect symentric
32,280,214016,6,0,B|32:108|32:108|124:80|124:80|216:108|216:108|216:280,1,536.249984018505,4|2
03:37:806 (2,3,1) - what 2.00x spacing? pleasse fix that spacing at 1.00x

i don't understand you spacing...
The Easy and normal should be choose one only spacing then is better
but i can see this diff have so mane random spacing why? lot 0,60..0,90x...1,00x...2,00x and many more random spacing so the player will be confuse play this diff
I not sure this is fine spacing with this diff
Easy and normal should be choose one only spacing and not random if random should be is hard or insane
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Romantic

Romantic is normal or hard?
if normal this is too much hard for new player...

00:33:385 (3) - again not make sense this song that what happened same "Boring"
00:38:437 (3) - ^
00:44:121 (3) - Excuse me this note is nothing as is overmapped pleasse remove this note
01:15:069 (1,2) - not perfect stack pleasse make perfect 0,00x
01:18:858 (1,2) - ^
01:20:121 (1,2) - ^
01:45:385 (1,2) - if normal so this so much hard will better unstack as this stack is slow
01:58:964 (3) - the end slider is almost hidden with HP drain so will better if more grid dowm if you fix this carefully spacing
02:04:332 (4,5,6) - again too hard stack so unstack
02:15:069 (3,1) - ^
02:48:226 (7) - http://puu.sh/9ULm this is my skin so hp drain is small but i konw lot player use default skin and hp drain is too big and almost hidden with this note so will better grid dowm or get another
02:52:332 (1,2,3,4,1,2,3,4,5) - pleasse tell me this diff is Normal or hard? this super hard for normal... try put slider repeat

the normal should be relax :/ and this diff is too much hard if this diff is normal
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spinboxer

The OD is too hard IMO should be -2

01:13:806 (5) - this the end is too much hard read i will be like if the end should change IMO
01:39:069 (2) - ^

everthing look good
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Posthumous

i so sorry i not mod overmapped...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
pleasse don't hate my mod bigger because i just help you and you are new mapper
that all i think
and good luck
spboxer3
修改 AR+1
麻煩你了~

lol上面的mod 沒有要改的地方:( OD如果改了分數就沒了...
其他兩個地方還好 所以沒有要改的~
Topic Starter
Ulysses

Pereira006 wrote:

hello~~

General

http://puu.sh/9UCS this is unrank i guess as i can see another mat and bat forever sayd is 7 and not 5
pleasse all diff stack leniency put 7 and not 5 because is not make sense

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Boring

00:33:385 (3) - 00:34:016 listen here with 25% slow song i mean this http://puu.sh/9UE6 i can't listen here drums or soft or sometime this is nothing so is overmapped i suggest remove this slider and add note at 00:33:385 and whistle and carefully spacing
00:38:437 (3) - ^ same
00:43:490 (3) - ^ same
03:30:858 (4,1) - I have worried this because the song slow and play is boring then stack slow can be hard will better if unstack IMO
03:34:016 (1) - I can see is incosiente symentric here code if you wanna perfect symentric
32,280,214016,6,0,B|32:108|32:108|124:80|124:80|216:108|216:108|216:280,1,536.249984018505,4|2
03:37:806 (2,3,1) - what 2.00x spacing? pleasse fix that spacing at 1.00x

i don't understand you spacing...
The Easy and normal should be choose one only spacing then is better
but i can see this diff have so mane random spacing why? lot 0,60..0,90x...1,00x...2,00x and many more random spacing so the player will be confuse play this diff
I not sure this is fine spacing with this diff
Easy and normal should be choose one only spacing and not random if random should be is hard or insane
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Romantic

Romantic is normal or hard?
if normal this is too much hard for new player...

00:33:385 (3) - again not make sense this song that what happened same "Boring"
00:38:437 (3) - ^
00:44:121 (3) - Excuse me this note is nothing as is overmapped pleasse remove this note
01:15:069 (1,2) - not perfect stack pleasse make perfect 0,00x
01:18:858 (1,2) - ^
01:20:121 (1,2) - ^
01:45:385 (1,2) - if normal so this so much hard will better unstack as this stack is slow
01:58:964 (3) - the end slider is almost hidden with HP drain so will better if more grid dowm if you fix this carefully spacing
02:04:332 (4,5,6) - again too hard stack so unstack
02:15:069 (3,1) - ^
02:48:226 (7) - http://puu.sh/9ULm this is my skin so hp drain is small but i konw lot player use default skin and hp drain is too big and almost hidden with this note so will better grid dowm or get another
02:52:332 (1,2,3,4,1,2,3,4,5) - pleasse tell me this diff is Normal or hard? this super hard for normal... try put slider repeat

the normal should be relax :/ and this diff is too much hard if this diff is normal
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spinboxer

The OD is too hard IMO should be -2

01:13:806 (5) - this the end is too much hard read i will be like if the end should change IMO
01:39:069 (2) - ^

everthing look good
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Posthumous

i so sorry i not mod overmapped...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
pleasse don't hate my mod bigger because i just help you and you are new mapper
that all i think
and good luck
Thanks for modding~
Niva
Mod request via Mini Maya Queue ~

[General]
-> Some skin elements (especially the hit300s, hit100s, and so on) contains huge amount of unnecessary transparency
-> Remove "instrumental" from tags. When this beatmap got ranked, "Instrumental" will be added to the genre by BAT who ranks your map, thus automaticly allows the web search to get this map when someone searches for "Instrumental" :3

[Boring]
  • 01:10:016 (1) - Default soft-hitfinish also fits the slider's start imo (:
    02:01:174 (2) - Drag the first and second waypoint 2 grids left, and the endpoint 1 grid left to perfectly encircle
    02:35:911 (1,2) - The 3/4 gap between these two is quite surprising >_< I'd rather add a repeat on (1), but your current one plays fine too
    03:12:543 (2,3,1,2,3) - Create a more symmetrical pentagon here? Like this:
    03:20:121 (2) - Looking from your previous sliders, why not curve this upward a bit too? Will be more flowy imo :3
    03:21:385 (1,2) - Slider wave on (1) looks beautiful actually (: With (2), you could try arrange like this:
    SPOILER
    [img]osu.ppy.sh/ss/193731[/img]
    03:34:016 (1), 03:39:069 (1) - Long linear sliders doesn't fit a relaxing song like this imo. Bezier slider's much better I think
[Romantic]
  • 00:38:437 (3) - Curve it more please >_< Your current curve isn't flowy enough imo :3
    00:54:227 (4) and other parts like this - I think, moving the whistle from the middle to the slider's end will sound better
    01:18:858 (1,2,...) - Follow the music's piano rhythm? Like this perhaps:
    01:24:543 (5) - I think it will be better if this turned into a repeating 1/4 slider and delete (6)
    02:00:858 (2) - Change into repeating 1/4 slider?
    02:24:227 (4) - If you CTRL+H this you'll see it's not in the same Y-axis with (2)...
    03:03:069 (2,3) - Use finish on (2) and no hitsound on (3) perhaps? 4 claps in a row doesn't really fit imo
[Spinboxer]
  • 00:48:227 (2) - Put this in the center of the y-axis perhaps?
    00:58:648 (6) - Slightly wave this, instead of a straight slider?
    01:08:753 (1) - It's weird to have a finish sound on a high-pitched piano sound... Whistle better imo
    01:24:858 (4) - One grid left?
    01:49:648 (4,5) - imo combining these into a 3/4 slider will follow the music better xD
    02:07:490 (6) - For perfect symmetry, this slider's start should be moved to the left a bit. Barely noticeable though
    02:55:490 (3) - Remove whistle from slider's start?
    03:21:385 (5) - Try to make a loop slider using bezier curve? Will play better rather than using linear curve imo:
    SPOILER
    [img]osu.ppy.sh/ss/193748[/img]

    EDIT : @spboxer3 if the image isn't showing, just copy-paste the image's link to the browser >_<
[Posthumous]
  • 00:54:385 (9,10,11) - Move these three 1 grid left so (11) is perfectly stacked above 00:52:805 (2)
    01:33:069 (1) - idk... Hitsound whistle better than finish here imo
    01:50:911 (2) - Two grids right and one grid down to make (1,2,3)'s start has consistent spacing?
    02:11:911 (1,2,3,4) - Curve them all a bit? Will form a prettier windmill imo :3
    03:34:332 (2,3) - 1 grid down and right for both
    03:55:174 (x) - Add a note in the center? (preferably with whistle)
Crazy jumps @_@
Mostly suggestions, star + good luck ~
spboxer3

Niva wrote:

[Spinboxer]
  • 00:48:227 (2) - Put this in the center of the y-axis perhaps? sorry I can't do that, because spacing... ._.
    00:58:648 (6) - Slightly wave this, instead of a straight slider? OK I think this is good suggest :D
    01:08:753 (1) - It's weird to have a finish sound on a high-pitched piano sound... Whistle better imo
    01:24:858 (4) - One grid left? OK sorry I didn't notice this way xD
    01:49:648 (4,5) - imo combining these into a 3/4 slider will follow the music better xD Uhh...I think my rhythm not have some problem...so I not have change
    02:07:490 (6) - For perfect symmetry, this slider's start should be moved to the left a bit. Barely noticeable though yeah I was changed
    02:55:490 (3) - Remove whistle from slider's start?
    03:21:385 (5) - Try to make a loop slider using bezier curve? Will play better rather than using linear curve imo: where's your img D:?
    SPOILER
    [img]osu.ppy.sh/ss/193748[/img]
Crazy jumps @_@
Mostly suggestions, star + good luck ~
Download: DJ Okawari - Luv Letter (nold_1702) [Spinboxer].osu
Pereira006

nold_1702 wrote:

Pereira006 wrote:

stoke


Now,I know what is "kudos"
"Kudos" is not just a system in osu!
It's a inducement for modders to mod.


First,you are really are experience mapper.But not experience modder.
Do you know about cadence?
Or we call it rhythm.
"Rhythm is just a click" in osu!
However,you don't know what is rhythm.
I map in rhythming and then you said I overmap it.
I overmap a "Easy" and then it becomes 0.5 stars.
I overmap a Hard and then you call it as a normal.
I overmap a Insane and then I was benn praised by testing players.


What I so sorry
Go you diff "Romantic" and listen 00:44:121 (3) - with 25% slow song
Where drums strong? where drums soft ? where song flute? Where song?
This is mean nothing song and you going still stay here? that is overmapped and not make sense i test play it. The overmapped mean just put note or slider without song that is overmapped and not funny
my suggestions is still but you decided



I modded you map.
Your map is awesome.
However, your maps are just on the music.
No changing anymore.
What's the appearence of the music,and then your map is it.


My map i have my experience mapper almost 1 year i mapper my map and I feel song is most fit
I don't mapper overmapped
If i mapper most fit song without overmapped that is good
I konw you are new mapper and i konw this just you style
But I suggest you should stop mapped overmapped but you decided you owm


I thought I didn't overmap.
I thought players don't like overmap because they're rational!


ya you are right i not like overmapped map then when this map get rank you will get low Star vote I Guess

You-kid~ mod for kd and your maps' modding?
Please don't just for kudous and then said"You are overmapping"
And then don't mod it!


I fixed only a few problems.
The stacking problems I didn't fix.
Because stack it stack by grid off and then DS 0.
Experience mapper,don't you know it?
Anyway,Thanks for modding.
Sorry for my impolite and my bad English.


Ok i so sorry you can hate my mod now if you wanna or hate me :(
Next time I promissed i will mod combor color,symentric,gameplay,spacing and anymore without "Overmapped" ok?
I have experiencia modder almost same mapper 1 year but my mod still suck
Mod just opinion and suggestions


01:18:858 (1) - http://puu.sh/a0pi the next combo is 0,01x but is fine is only 0.01


Sorry my suck eng and that's okay
I promissed next time i not again mod "overmapped"
And good luck
Star


no kudosu here
I kid? i have 19 old lol
anyawy go hate me now :(
loveFantasy
hi

和sp3討論DJ okawari的時候被他介紹來玩這張圖

給你最高難度一點玩家面的建議

01:30:227.. (1..) sounds not good and flow breaking 想想這首95BPM的軟歌需要這種東西嗎(即使是高潮部分?)
01:50:437 (1,2,3,1,2,3) - 這個
02:08:121 (1,2,3) - 以及這個
你的map大部分給人跟著鋼琴走的感覺, 在這兩個地方我覺得相當不順手 (缺鋼琴音打卻又打了其他打擊樂器的點)
03:15:069 (1,2,3,4) - 我打到第五個PC, 仍然都把(2,3)打反, 我自己猜測是(5)那條slider的關係, 不過也覺得flow breaking

這個難度做的非常好, 比rank那張好玩許多

加油
Topic Starter
Ulysses
Thanks Niva and loveFantasy mods xp~
They are useful~
Also,thanks Niva's star xp~
Most of them are fixed after your mods xp~
Mystica
AR9真心不好玩也不适合。有可能我弱的原因但是我觉得AR8是最好状态
顺便一些小建议
01:25:174 可用音量做出先将再升的感觉
02:46:174 add note好点 如果你是跟着钢琴的话在02:45:858就该结束的
03:12:858 考虑add clap做点变化 部分地方也可如此请自行斟酌
03:39:069 考虑绿线30%做音量变化对比
03:55:174 总觉得是不是该add note或者spinner停在这里
Jenny
Almost forgot you told me to post in here since I gave you some irc-modding orz... star!
Topic Starter
Ulysses

Broetchen8441 wrote:

Almost forgot you told me to post in here since I gave you some irc-modding orz... star!
IRC Modded Changing

Some Jumps
Some hitsounds
Cyril Scarlet
request by spboxer3 ~

you can ignore everythink you don't like :P ~ just my opinion and sorry for my bad english

Boring

I can't find problem on this diff (fine for me lol)


Romantic

00:59:437 (4) - delete this note ?
01:02:911 (2,3) - maybe move these note to 01:02:753 and add single note at 01:03:385 ?


Spinboxer

02:41:595 (1) - remove new combo ?
02:42:227 (3) - add new combo ?


Posthumous

01:27:700 (1,2,3,4,5,6,7,8) - these part are made me confused a little bit. (maybe only me)

01:32:674 (3) - I think delete this note is better and matching with rhythm
02:05:279 (7) - how about to change this slider to single note ?
02:07:805 (7) - ^
02:08:279 (2) - > 02:08:437 ?

and delete this note 02:08:752 (3) and move slider on 02:08:910 (4) - to 02:08:752

02:27:069 (1,2,3,4,1,2,3,4) - same opinion with Blue color

03:25:174 (6) - new combo ?
03:27:700 (6) - ^

03:32:121 (3) - finish slider at 03:32:437 is better for me
Topic Starter
Ulysses

S i R i R u wrote:

request by spboxer3 ~

you can ignore everythink you don't like :P ~ just my opinion and sorry for my bad english

Boring

I can't find problem on this diff (fine for me lol)


Romantic

00:59:437 (4) - delete this note ?
01:02:911 (2,3) - maybe move these note to 01:02:753 and add single note at 01:03:385 ?


Spinboxer

02:41:595 (1) - remove new combo ?
02:42:227 (3) - add new combo ?


Posthumous

01:27:700 (1,2,3,4,5,6,7,8) - these part are made me confused a little bit. (maybe only me)

01:32:674 (3) - I think delete this note is better and matching with rhythm
02:05:279 (7) - how about to change this slider to single note ?
02:07:805 (7) - ^
02:08:279 (2) - > 02:08:437 ?

and delete this note 02:08:752 (3) and move slider on 02:08:910 (4) - to 02:08:752

02:27:069 (1,2,3,4,1,2,3,4) - same opinion with Blue color

03:25:174 (6) - new combo ?
03:27:700 (6) - ^

03:32:121 (3) - finish slider at 03:32:437 is better for me
Thanks Ru~
Don't afaid to me...
fartownik
General:
  1. Combo colors on all diffs should be consistent. 4th combo color in Spinboxer's diff is slightly different, fix that like in other diffs?
  2. Add "Instrumental" to the tags on all of the diffs.
[Posthumous]

01:25:806 (5,6,7,8) - I quite don't understand the logic of this jump. The previous pattern (1,2,3,4) was somehow understandable, but this is kind of weird. (5) starts the new beat (it's on the white tick) and should start the new pattern too. You used it as an ending circle in the first pattern.
To give it a bit of sense, move (5) like this (or similarily)?:
Also it'd be nice if you put a new combo on (5) and on the twin patterns too.
02:08:752 (3,4) - Doesn't sound very good. I'd delete the (3) note and start the slider on the white tick so it goes on with the music.
02:15:700 (1) - Again, a bit of nonchalance. Why does this pattern repeats twice after it was already used twice? Why not to use the previous pattern 02:13:174 (1,2,1,2) so the player has some difference? Also I quite don't like how you used downbeat sliders here.
03:53:595 (1) - Why not to end this spinner at the moment of last piano sound?

Overally, you should resign from using so much downbeat sliders on your maps. At least half of them are quite hard to read and play unintuitive. Reffering you to THIS thread.

I really like this difficulty. The jumps fit it perfectly.


[Spinboxer]

00:46:016 (1,2) - The spacing here is too narrow. Move (2) more to the right.
00:58:648 (6) - New slider speed = new combo.
01:13:806 (5) - ^
01:37:806 (4) - Reverse selection (Ctrl + R). As it is now it's not spaced properly.
01:49:806 - You didn't add the hitsounds in the middle of the slider in ANY previous cases it was needed (for ex. 00:55:332 (2)). One time is not enough. Add the slidertick sound on all of the fitting sliders or don't add it at any.
02:03:543 (4) - Totally odd. Even more weird with that sounds between the slider. If i were you I'd move the slider 1/2 forward and add a circle before.


[Romantic]

01:18:858 (1,2) - The spacing here is too narrow.
01:55:806 (2) - The middle sound is awful here. Doesn't fit the music anyhow. I'd just throw it out of this place.
03:39:069 (1,2,3,4,5,6,7,8,1) - This stream is totally out of the difficulty range. Change it to something else?
03:49:174 (1,2,1) - Also this makes a feeling that something is missing here. Add some notes between.


[Boring]

00:27:700 (1,1) - First note of the diff and a first mistake. The come-back after the spinner is too short for an easy difficulty. Delete the spinner or modify future patterns.
00:47:595 (1,1) - ^
00:49:806 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I know it's the "Boring" diff, but it's too boring even for this one. Playing the same pattern for 20 SECONDS is not any fun. Modify it so it's more attractive.
01:42:858 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - This is even almost 30 sec <trollface>. I know easy diffs are nothing fun to map because you don't make them for yourself, but still try to make them at least playable.
03:32:303 - Add a break time.
03:44:121 (1) - 5 seconds of doing almost nothing and suddenly a 1/2 pattern. Too hard and unexpected.


Took some time, but I hope you use these suggestions to make your map better.
I really like the [Posthomous] diff.
Star.
Topic Starter
Ulysses

fartownik wrote:

General:
  1. Combo colors on all diffs should be consistent. 4th combo color in Spinboxer's diff is slightly different, fix that like in other diffs?
  2. Add "Instrumental" to the tags on all of the diffs.
[Posthumous]

01:25:806 (5,6,7,8) - I quite don't understand the logic of this jump. The previous pattern (1,2,3,4) was somehow understandable, but this is kind of weird. (5) starts the new beat (it's on the white tick) and should start the new pattern too. You used it as an ending circle in the first pattern.
To give it a bit of sense, move (5) like this (or similarily)?:
Also it'd be nice if you put a new combo on (5) and on the twin patterns too.
02:08:752 (3,4) - Doesn't sound very good. I'd delete the (3) note and start the slider on the white tick so it goes on with the music.
02:15:700 (1) - Again, a bit of nonchalance. Why does this pattern repeats twice after it was already used twice? Why not to use the previous pattern 02:13:174 (1,2,1,2) so the player has some difference? Also I quite don't like how you used downbeat sliders here.
03:53:595 (1) - Why not to end this spinner at the moment of last piano sound?

Overally, you should resign from using so much downbeat sliders on your maps. At least half of them are quite hard to read and play unintuitive. Reffering you to THIS thread.

I really like this difficulty. The jumps fit it perfectly.


[Spinboxer]

00:46:016 (1,2) - The spacing here is too narrow. Move (2) more to the right.
00:58:648 (6) - New slider speed = new combo.
01:13:806 (5) - ^
01:37:806 (4) - Reverse selection (Ctrl + R). As it is now it's not spaced properly.
01:49:806 - You didn't add the hitsounds in the middle of the slider in ANY previous cases it was needed (for ex. 00:55:332 (2)). One time is not enough. Add the slidertick sound on all of the fitting sliders or don't add it at any.
02:03:543 (4) - Totally odd. Even more weird with that sounds between the slider. If i were you I'd move the slider 1/2 forward and add a circle before.


[Romantic]

01:18:858 (1,2) - The spacing here is too narrow.
01:55:806 (2) - The middle sound is awful here. Doesn't fit the music anyhow. I'd just throw it out of this place.
03:39:069 (1,2,3,4,5,6,7,8,1) - This stream is totally out of the difficulty range. Change it to something else?
03:49:174 (1,2,1) - Also this makes a feeling that something is missing here. Add some notes between.


[Boring]

00:27:700 (1,1) - First note of the diff and a first mistake. The come-back after the spinner is too short for an easy difficulty. Delete the spinner or modify future patterns.
00:47:595 (1,1) - ^
00:49:806 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I know it's the "Boring" diff, but it's too boring even for this one. Playing the same pattern for 20 SECONDS is not any fun. Modify it so it's more attractive.
01:42:858 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - This is even almost 30 sec <trollface>. I know easy diffs are nothing fun to map because you don't make them for yourself, but still try to make them at least playable.
03:32:303 - Add a break time.
03:44:121 (1) - 5 seconds of doing almost nothing and suddenly a 1/2 pattern. Too hard and unexpected.


Took some time, but I hope you use these suggestions to make your map better.
I really like the [Posthomous] diff.
Star.
Thanks for modding :D~
It's usegful~
Fixed most of them :D
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