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sphere - HIGH POWERED (TV Size)

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Wafu
SPOILER
Hard:

00:56:920 (1) - Delete NC
00:57:401 (2) - NC

And now stuff, deleting all warnings, but make map little harder:
00:57:401 (2) - Delete NC
01:14:085 (1) - NC
01:14:085 (1,2,3,4,5) - http://i41.tinypic.com/1zg3kv4.png -> This combo have only jumps and it's not too hard so you can do it ;)

Nothing else to mod, it's very nice map. Good luck with it. (:
cmn_891127
Hi, pieguy1372~
/me from cmn & Luka's Love Love Queue ❤
sry for toooooooooooooo late

Normal

00:48:096 (7,1) - like

and add NC at 00:48:096 (1) & 00:49:380 (1)

01:18:257 (2) & 01:23:390 (2) - a little strange, I know you want to make the hitsounds follow the rhythm, but why you not set like



Easy

00:19:219 (2,3) - like


00:46:813 (1,2) - like


00:31:412 (1) - I don't know how to make it better, but now it is really strange...


Taiko DS

00:27:561 (51,52,53) - all change to k
00:42:160 (138,139,140) - D_D(add finish)
00:47:775 (170) - remove finish
01:27:561 (392) - remove finish, and add d at 01:27:401 & 01:27:481


Luka will mod Hard & Insane later~
Nice map and nice song, star~


Shana Aisaka
Hi ~ >~<" A request from My Modding Queue ~ :)

Pink - Suggestion

[Easy]
00:10:235(4) = remove revers arrow? Slider end till 00:10:556
00:11:037 = move the spinner to 00:10:877. end spinner 00:13:444 like this ?
00:26:278(1) = add whistle
00:29:487(2) = slider end add finish
00:48:577(3) = add finish
00:49:380(1) = add whistle
00:50:663(3) = ^


[Normal]
00:10:235(3) = remove note
00:11:198 = move the spinner to 00:10:877. end spinner 00:13:123
00:39112(1) = add finish


[Hard]
00:39:112(1) = add finish
00:48:577(2) = ^
00:50:663(3) = add finish


That's all i can find ><"
Shana Aisaka
damn lagg @@
Topic Starter
pieguyn

Chewin wrote:

Hai, from my queue ~

General
  1. Remove Letterbox during breaks since there aren't breaks in the beatmaps well, it doesn't make a difference...and I'm lazy >_<// fixed anyway
  2. Set the audio Lead-In to 2000, atm is 1996 (Open each diff with notepad and edit the "AudioLeadIn: 1996" to "AudioLeadIn: 2000".) Nazi xD fixed
Easy
  1. 00:10:235 (4) - Remove the repeat here, because on the white long tick should start the spinner:
    I think it's fine as is
  2. 00:31:412 (1) - The sound of this circle is very bad.. :\ Move it to 00:31:251? I think I should keep an easier rhythm for this diff, so I think it's fine as is
  3. 00:55:155 and 00:56:438 on this slider tickrate use 70% volume because at 90% the sound seems higher than the other claps of the map, and I don't know why :\ it sounds the same to me, so I didn't change it :?
  4. 01:04:139 The same^ ^
  5. 01:13:765 (3) - I would use new combo here I think it's fine as is
Normal
  1. 00:11:037 (1) - The same of easy. Since this spinner should be start on the long white tick, move this spinner to 00:10:957 (Infact you did in this way on the hard) I'd like to keep a 1/2 distance between them, so I moved the spinner in [Hard]
  2. 01:10:877 (1) - Start it without clap done
Hard
  1. 00:20:182 (6) - Nazi mod, improve the overlap with the end of the previous slider (Don't use grid snap if you can't):
    done
  2. 00:45:850 (5,1) - Exchange new combo I think it's fine as is
Insane
  1. 00:11:037 (1) - The same of normal I think it's fine as is
Nice beatmaps, good luck \:D/

dragonxcz wrote:

SPOILER
Hard:

00:56:920 (1) - Delete NC I think it's fine as is
00:57:401 (2) - NC ^

And now stuff, deleting all warnings, but make map little harder:
00:57:401 (2) - Delete NC o.o//... there isn't one there
01:14:085 (1) - NC I think it's fine as is
01:14:085 (1,2,3,4,5) - http://i41.tinypic.com/1zg3kv4.png -> This combo have only jumps and it's not too hard so you can do it ;) I'd rather not put too many jumps in a [Hard] diff, so I think it's fine

Nothing else to mod, it's very nice map. Good luck with it. (:

cmn_891127 wrote:

Hi, pieguy1372~
/me from cmn & Luka's Love Love Queue ❤
sry for toooooooooooooo late

Normal

00:48:096 (7,1) - like
[attachment=2:48880]1.png[/attachment:48880]
and add NC at 00:48:096 (1) & 00:49:380 (1) I think it's fine as is, I think I should follow the vocals here :?

01:18:257 (2) & 01:23:390 (2) - a little strange, I know you want to make the hitsounds follow the rhythm, but why you not set like
[attachment=1:48880]2.png[/attachment:48880] I think I should put a bit more emphasis on the vocals, so I think it's fine as is


Easy

00:19:219 (2,3) - like
[attachment=0:48880]3.png[/attachment:48880] ooh, nice idea, done :)

00:46:813 (1,2) - like
changed the first note, but not the second one because I'd like to keep an easier rhythm o.o//

00:31:412 (1) - I don't know how to make it better, but now it is really strange... I don't know either... ;_;//


Taiko DS

00:27:561 (51,52,53) - all change to k
00:42:160 (138,139,140) - D_D(add finish)
00:47:775 (170) - remove finish
01:27:561 (392) - remove finish, and add d at 01:27:401 & 01:27:481


Luka will mod Hard & Insane later~
Nice map and nice song, star~

Shana Aisaka wrote:

Hi ~ >~<" A request from My Modding Queue ~ :)

Pink - Suggestion

[Easy]
00:10:235(4) = remove revers arrow? Slider end till 00:10:556
00:11:037 = move the spinner to 00:10:877. end spinner 00:13:444 like this ? ^
00:26:278(1) = add whistle added finish instead o.o
00:29:487(2) = slider end add finish added
00:48:577(3) = add finish done
00:49:380(1) = add whistle I think it's fine as is
00:50:663(3) = ^ ^[/color]

[Normal]
00:10:235(3) = remove note
00:11:198 = move the spinner to 00:10:877. end spinner 00:13:123 ^
00:39112(1) = add finish I think it's fine as is[color]

[Hard]
00:39:112(1) = add finish
00:48:577(2) = ^ added
00:50:663(3) = add finish added[/color]

That's all i can find ><"
thanks Chewin, dragonxcz, cmn_891127, and Shana Aisaka for mods :)

thanks cmn_891127 and Shana Aisaka for stars =w=//
nimi
Hi, modding as requested :)

General
add "opening" to tags? (as it's added in most anime opening maps)
consider replacing the white combo colour for some other >< it gets too bright in kiai time

[Easy]
00:31:412 (1) - this sounds really off imo D: since i see you're not using red ticks, my suggestion is to add a slider at 00:31:091 that finishes at that point (still doesn't sound really good, but it's already a bit better, i guess)
01:29:406 (3,4) - wth?

and that's all D: nice mapset, leaving a star~
Hika
hi mod request weeee

Overall-
Your diff spread is very awkward... I'll try to help you fix this while I mod.. rofl.

Easy -
01:29:406 (3,4) - Well shit, what is this?

Normal -
This is okay..it's a hard though.

Hard -
Lower HP Drain & OD by 1 then you have a hard instead of an insane. Whewww.
00:36:385 (2,3) - Add an extra note in between these two.

Mmmm..seems fine. Starred, gl~
Megurine Luka
hmmmm, huge delay.

From cmn & Luka's Queue

[Hard]

00:10:877 (3) - try http://puu.sh/cRt5
00:50:021 (2) - try http://puu.sh/cRty. 00:50:342 (3) - add clap and dont del the clap on previous slider
00:51:144 (5) - add clap at slider end

[Insane]

00:02:214 (7) - NC
00:40:235 (4) - try x:176 y:48
00:51:144 (6) - leave far from 5. A small jump between these 2 sliders will make more fun :3


hmm that's all

pretty good map :3 Good luck
Topic Starter
pieguyn

Wiinter wrote:

Hi, modding as requested :)

General
add "opening" to tags? (as it's added in most anime opening maps) added
consider replacing the white combo colour for some other >< it gets too bright in kiai time I think it's fine as is

[Easy]
00:31:412 (1) - this sounds really off imo D: since i see you're not using red ticks, my suggestion is to add a slider at 00:31:091 that finishes at that point (still doesn't sound really good, but it's already a bit better, i guess) fixed
01:29:406 (3,4) - wth? oooooops, I put that there temporarily and forgot to remove it, rofl... fixed :oops:

and that's all D: nice mapset, leaving a star~

Hika wrote:

hi mod request weeee

Overall-
Your diff spread is very awkward... I'll try to help you fix this while I mod.. rofl.

Easy -
01:29:406 (3,4) - Well shit, what is this? fixed rofl

Normal -
This is okay..it's a hard though. It seems like a Normal to me o.o//

Hard -
Lower HP Drain & OD by 1 then you have a hard instead of an insane. Whewww. I think 6 is a good OD for a hard, but I did lower the HP drain o.o
00:36:385 (2,3) - Add an extra note in between these two. for this diff, I put less notes in between the vocals to make it a bit easier, so I think it's fine as is

Mmmm..seems fine. Starred, gl~

Megurine Luka wrote:

hmmmm, huge delay.

From cmn & Luka's Queue

[Hard]

00:10:877 (3) - try http://puu.sh/cRt5 it says it's an invalid url :o I'll check this once puush starts working right...
00:50:021 (2) - try http://puu.sh/cRty. 00:50:342 (3) - add clap and dont del the clap on previous slider ^
00:51:144 (5) - add clap at slider end added

[Insane]

00:02:214 (7) - NC I think it's fine as is
00:40:235 (4) - try x:176 y:48 I like the current pattern, because the last note is a bit off from the previous ones, so it's placed slightly different
00:51:144 (6) - leave far from 5. A small jump between these 2 sliders will make more fun :3 moved a little further away


hmm that's all

pretty good map :3 Good luck
thanks Wiinter, Hika, and Megurine Luka for modding :)
thanks Wiinter and Hika for stars :)
Kirino Kousaka
Hello!~ Here's my mod and sorry for being very very late >< (a request from my queue)

  • [Easy]
  1. 01:29:406 (3,4) - What the heck? Delete these.

    [Normal]
  2. Circle Size: +1

    [Hard]
  3. 00:14:567 (4) - Unstack it from the previous slider. I find ugly if they are all stacked together.
  4. 00:33:497 (7) - Remove "clap" on this part.
  5. 00:35:422 (4) - ^
  6. 00:35:743 (5) - ^
  7. 00:38:631 (7) - ^

    [Insane]
  8. 00:02:214 (7) - Add NC
  9. 00:08:230 (10) - ^
  10. 00:08:310 (1) - Remove NC
  11. 00:15:690 (8) - Add NC
  12. 00:16:011 (1) - Remove NC
  13. 00:25:476 (9) - Add NC
  14. 00:29:968 (9) - ^
  15. 00:42:962 (7) - ^
  16. 00:59:647 (5) - ^
  17. 01:04:460 (9) - ^
  18. 01:04:781 (1) - Remove NC
  19. 01:05:904 (8) - Add NC
  20. 01:16:652 (6) - ^
  21. 01:19:380 (7) - ^
  22. 01:21:626 (6) - ^
  23. 01:24:513 (7) - ^
That's all!~
Nice map good luck!~ :)
Wylo
Free mod because I love this song. :D

General
All good.

Easy
00:16:011 (1) - Make it repeat at 00:16:492 instead, sounds much better.
00:17:294 (2) - As above, repeat at 00:17:775.
01:15:048 (5) - Finish.
01:20:182 (4) - ^
01:20:823 (1) - ^
01:29:406 (3,4) - The hell are these?

Normal
01:13:925 (1) - Too hard for a normal. Make it like this:


Hard
00:25:797 (x) - Add a circle with clap.

Insane
Nothing. Nice diff.
Kawayi Rika
Hi ~ pieguy1372 ~ :) (Sorry for later mod)

Mod time for my Queue ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Add 'squid girl,ika musume' in tags.
  2. 'Taiko DS' change same PreviewTime as other diff.

[Insane]


  1. HP+1
  2. 00:17:294 - Add finish.
  3. 00:19:219 (3) - Add clap.
  4. 00:20:503 (9) - Add new combo,Does not make them confused.
  5. 00:58:925 - Try add note to here.
  6. 00:59:647 - Add finish.

[Hard]


  1. HP+2

[Normal]


  1. 00:10:877 (3) - Add finish.

[Easy]


  1. AR-1,too hard for easy diff.
  2. 00:10:877 - Add finish.
  3. 00:20:503 (3) - This slider a bit hard for beginner,suggestion change a 1/1 slider.
  4. 01:29:406 (3,4) - What's the this? Remove pls.

That's all ~ nice song and mapset ~

Good luck ~ ;)
Topic Starter
pieguyn
revived~~

Kirino Kousaka wrote:

Hello!~ Here's my mod and sorry for being very very late >< (a request from my queue) lol that's fine, I'm even more late. lol :P

  • [Easy]
  1. 01:29:406 (3,4) - What the heck? Delete these. I thought I did but seems they appeared again o.o// fixed

    [Normal]
  2. Circle Size: +1 I don't think CS 3 in normal is a bad idea, so no change

    [Hard]
  3. 00:14:567 (4) - Unstack it from the previous slider. I find ugly if they are all stacked together. changed
  4. 00:33:497 (7) - Remove "clap" on this part. IMO this clap fits the song, so no change
  5. 00:35:422 (4) - ^ ^
  6. 00:35:743 (5) - ^ ^
  7. 00:38:631 (7) - ^ ^

    [Insane]
  8. 00:02:214 (7) - Add NC IMO, NCs in this map are based on every 8 beats, patterns, or jumps, so I think it's not necessary for now. I'll change it if more people point it out though :P
  9. 00:08:230 (10) - ^ here, I prefer it as is
  10. 00:08:310 (1) - Remove NC ^
  11. 00:15:690 (8) - Add NC ^
  12. 00:16:011 (1) - Remove NC ^
  13. 00:25:476 (9) - Add NC see 00:02:214
  14. 00:29:968 (9) - ^ see 00:02:214
  15. 00:42:962 (7) - ^ see 00:02:214
  16. 00:59:647 (5) - ^ IMO NC on a stack is not necessary, so no change
  17. 01:04:460 (9) - ^ I prefer the NC as it is, so no change~
  18. 01:04:781 (1) - Remove NC ^
  19. 01:05:904 (8) - Add NC see 00:02:214
  20. 01:16:652 (6) - ^ see 00:02:214
  21. 01:19:380 (7) - ^ ^
  22. 01:21:626 (6) - ^ ^
  23. 01:24:513 (7) - ^ ^
That's all!~
Nice map good luck!~ :)

doomed151 wrote:

Free mod because I love this song. :D

General
All good.

Easy
00:16:011 (1) - Make it repeat at 00:16:492 instead, sounds much better.
00:17:294 (2) - As above, repeat at 00:17:775.
01:15:048 (5) - Finish. added
01:20:182 (4) - ^ added
01:20:823 (1) - ^ IMO a finish doesn't fit well here, so no change~
01:29:406 (3,4) - The hell are these? lol, fixed~

Normal
01:13:925 (1) - Too hard for a normal. Make it like this: IMO since they're sliders it's not so hard. I'll change it if more people point it out though~


Hard
00:25:797 (x) - Add a circle with clap. hm, keep it as is since it follows the vocals

Insane
Nothing. Nice diff.

Kawayi Rika wrote:

Hi ~ pieguy1372 ~ :) (Sorry for later mod) that's fine, seems I'm even more late ><

Mod time for my Queue ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Add 'squid girl,ika musume' in tags. added squid girl... I think ika musume is already in the source, so it doesn't need to be in the tags, so didn't add~
  2. 'Taiko DS' change same PreviewTime as other diff. seems like it's already the same o-o

[Insane]


  1. HP+1 done
  2. 00:17:294 - Add finish. I think a finish doesn't fit here, so no change~
  3. 00:19:219 (3) - Add clap. added
  4. 00:20:503 (9) - Add new combo,Does not make them confused. okay, added~
  5. 00:58:925 - Try add note to here. added
  6. 00:59:647 - Add finish. added, and I also added another one at 01:09:914 (all diffs)

[Hard]


  1. HP+2 did HP+1

[Normal]


  1. 00:10:877 (3) - Add finish. added in all diffs

[Easy]


  1. AR-1,too hard for easy diff. fixed
  2. 00:10:877 - Add finish. added
  3. 00:20:503 (3) - This slider a bit hard for beginner,suggestion change a 1/1 slider. fixed
  4. 01:29:406 (3,4) - What's the this? Remove pls. hahaha, I thought I removed that, but it seems to have come back ;) fixed~

That's all ~ nice song and mapset ~

Good luck ~ ;)
thanks Kirino Kousaka, doomed151, and Kawayi Rika for mod~ I'm so sorry, I can't give kds since it's been too long o.o
Kawayi Rika
:P
Jupiter
Hi,mod request from my queue.

[Insane]
00:01:572 (5) - NC
00:04:139 (5) - ^
00:08:230 (10,1) - it is better not to stack
00:24:032 (5) - Ctr+R
00:29:487 (6) - NC
00:49:700 (2) - Ctr+R

[Hard]
00:25:797 - add note
00:39:112 (1) - slider start point add finish
00:40:235 (4) - add finish
01:25:315 (3) - ^

[Normal]
00:39:112 (1) - add finish
00:39:754 (3) - slider end point add finish
01:14:406 (2,3) - it is difficult for beginners.

[Easy]
00:23:069 (3) - NC
00:23:711 (1) - RNC
00:39:112 (2) - add finish
00:39:754 (4) - slider end point add finish

That's all.
Good Luck!
Topic Starter
pieguyn

Jupiter wrote:

Hi,mod request from my queue.

[Insane]
00:01:572 (5) - NC added
00:04:139 (5) - ^ there's already a NC at 00:05:101 (1) and I don't want to put too many NCs, so no change...
00:08:230 (10,1) - it is better not to stack hm, I think stacking gives a better flow, so no change
00:24:032 (5) - Ctr+R done~
00:29:487 (6) - NC added
00:49:700 (2) - Ctr+R done

[Hard]
00:25:797 - add note okay, added
00:39:112 (1) - slider start point add finish added
00:40:235 (4) - add finish added
01:25:315 (3) - ^ added

[Normal]
00:39:112 (1) - add finish added
00:39:754 (3) - slider end point add finish added
01:14:406 (2,3) - it is difficult for beginners. hm, I think it's not so difficult since they're sliders, and it's not a long stream, so no change for now. I'll change it if more people point it out though..

[Easy]
00:23:069 (3) - NC I think having NC on downbeat is better, so no change~
00:23:711 (1) - RNC ^
00:39:112 (2) - add finish added
00:39:754 (4) - slider end point add finish added

That's all.
Good Luck!
thanks for mod =w=
Mio_chan
Sorry for late modding :(

[Easy]
AR - 1?
OD - 1?
5 spinners in Easy lol... I don't like to spin that much when I am newbie, but it's up to you. =]
01:19:540 (3,4) - Make 01:19:540 (3) blanket of 01:20:182 (4)?

[Normal]
00:11:037 (1) - End this spinner 1 white tick earlier? I think notes that are 1 beat after spinner is too hard for a normal.
01:15:690 (1) - ^
01:20:823 (1) - ^

[Hard]
00:40:235 (4) - Stack it under 00:39:593 (2) instead?
01:20:984 (3) - I find this a bit weird, maybe like this?

[Insane]
01:12:481 (1) - Remove NC?

Nice map :) Star~ Good luck with it =]
Topic Starter
pieguyn

Mio_chan wrote:

Sorry for late modding :( it's fine o-o

[Easy]
AR - 1?
OD - 1? did OD - 1... I think AR 2 is too slow, so no change
5 spinners in Easy lol... I don't like to spin that much when I am newbie, but it's up to you. =] I think it's fine...
01:19:540 (3,4) - Make 01:19:540 (3) blanket of 01:20:182 (4)? done~

[Normal]
00:11:037 (1) - End this spinner 1 white tick earlier? I think notes that are 1 beat after spinner is too hard for a normal. I think it's not too hard...
01:15:690 (1) - ^ ^
01:20:823 (1) - ^ ^

[Hard]
00:40:235 (4) - Stack it under 00:39:593 (2) instead? IMO no move fits this part better, so no change
01:20:984 (3) - I find this a bit weird, maybe like this? IMO, it follows the vocal in the background, so no change

[Insane]
01:12:481 (1) - Remove NC? removed

Nice map :) Star~ Good luck with it =]
thanks for mod+star =w=
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[General]
Change preview time to 54353 in [Taiko DS]
Set Kiai from 00:54:513 to 01:25:315 in [Taiko DS]

[Easy]
00:19:219 (2) - change the slider a little to fit (3) better like this? http://puu.sh/zwBL
00:51:946 (1) - end at 00:53:711? so there will be more time to prepare for next notes

[Normal]
00:13:444 (1,2) - avoid overlap like this? http://puu.sh/zwyV because they are close to previous spinner
00:54:513 (1) - ^
01:14:406 (2,3) - change them to circles? this part is much more difficult than other
01:17:936 (1,2) - same as 00:13:444 (1,2)

[Hard]
00:20:663 (8,9) - move to here? http://puu.sh/zwv3 so the overlap can be avoided
00:29:487 (3) - the reverse arrow is partly overlapped by hit300
01:11:839 (4) - NC here and delete NC of 01:12:000 (1)?

[Insane]
Use short NC and keep combo under 10?
00:15:690 (8,9,10,11) - the spacing here is broken due to auto stack: http://puu.sh/zwr2 so move 1 grid right and down to fix it? or just manually stack them
00:29:647 (2,3) - exchange them? flow better imo.

[Taiko DS]
00:16:011 (1) - miss NC

That's all I can find. GL~
Topic Starter
pieguyn

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[General]
Change preview time to 54353 in [Taiko DS] oh oops, seems I didn't notice that earlier. fixed lol
Set Kiai from 00:54:513 to 01:25:315 in [Taiko DS] I thought kiai could be different in taiko o-o no change for now...

[Easy]
00:19:219 (2) - change the slider a little to fit (3) better like this? http://puu.sh/zwBL done
00:51:946 (1) - end at 00:53:711? so there will be more time to prepare for next notes done

[Normal]
00:13:444 (1,2) - avoid overlap like this? http://puu.sh/zwyV because they are close to previous spinner hm, I don't think overlap like this is a big problem, so no change...
00:54:513 (1) - ^ ^
01:14:406 (2,3) - change them to circles? this part is much more difficult than other done
01:17:936 (1,2) - same as 00:13:444 (1,2) same

[Hard]
00:20:663 (8,9) - move to here? http://puu.sh/zwv3 so the overlap can be avoided done
00:29:487 (3) - the reverse arrow is partly overlapped by hit300 hm, I think it's visible enough, so no change
01:11:839 (4) - NC here and delete NC of 01:12:000 (1)? NC here follows vocals, so no change

[Insane]
Use short NC and keep combo under 10? IMO, combos here follow every 8 beats, patterns, or jumps, so if it follows it I don't see a problem with 10 length combo ><
00:15:690 (8,9,10,11) - the spacing here is broken due to auto stack: http://puu.sh/zwr2 so move 1 grid right and down to fix it? or just manually stack them hm, IMO, it plays better if you don't adjust spacing for stacks, and changing it would also mess up HR a little, so no change...
00:29:647 (2,3) - exchange them? flow better imo. done~

[Taiko DS]
00:16:011 (1) - miss NC fixed

That's all I can find. GL~
thanks for mod =w=
theMikeAG
BLEEP! A Mod Post approaches! Command?

~Easy~
00:42:321 (1) - Add clap.
00:42:962 (2) - Place finishes on the first two repeats and a clap on the end.
00:46:492 (1) - Add a finish to the front.

~Normal~
00:06:385 (2,3,4) - Make these symmetrical?
00:36:385 (1) - Can you move this 1 down to make the curve smoother?
01:23:069 (1,2) - If you flipped this horizontally, it wouldn't overlap.

~Hard~
00:03:818 (3) - Find a way to center this note?
00:36:545 (3) - Could you fix this overlap?

~Insane~
00:03:176 (1,2) - Can you move this 1 down to make the curve smoother?
01:04:781 (1) - Center this to make it look prettier?
01:12:000 (1) - Move this 1 right to make this symmetrical and stack.

You have felled the Mod Post! Gain 2999 Experience. Gain 20 Ability Points. Learned "Bubble Mapping Style!"
Topic Starter
pieguyn

theMikeAG wrote:

BLEEP! A Mod Post approaches! Command?

~Easy~
00:42:321 (1) - Add clap. added
00:42:962 (2) - Place finishes on the first two repeats and a clap on the end. added
00:46:492 (1) - Add a finish to the front. added, also added one on (3)

~Normal~
00:06:385 (2,3,4) - Make these symmetrical? moved (3) right 1 grid
00:36:385 (1) - Can you move this 1 down to make the curve smoother? changed a bit
01:23:069 (1,2) - If you flipped this horizontally, it wouldn't overlap. I think overlap is not a big problem, so no change

~Hard~
00:03:818 (3) - Find a way to center this note? IMO centering it is not needed
00:36:545 (3) - Could you fix this overlap? I think overlap is not a big problem, so no change

~Insane~
00:03:176 (1,2) - Can you move this 1 down to make the curve smoother? IMO it plays better as is lol :P so no change~
01:04:781 (1) - Center this to make it look prettier? IMO centering it is not needed
01:12:000 (1) - Move this 1 right to make this symmetrical and stack. I don't want to mess up the spacing, so no change :?

You have felled the Mod Post! Gain 2999 Experience. Gain 20 Ability Points. Learned "Bubble Mapping Style!"
thanks for mod~
Mystica
here comes my mod.

[Easy]
00:38:791 - move the finish to 00:39:112 - ?

[Normal]
00:19:861 - clap here

other seems fine for me
star
Topic Starter
pieguyn

Mystica wrote:

here comes my mod.

[Easy]
00:38:791 - move the finish to 00:39:112 - ? oops :o fixed

[Normal]
00:19:861 - clap here added

other seems fine for me
star
thanks for mod+star :D
[CSGA]Ar3sgice
from my queue

nice map ~ star☆ hope it is ranked~

Easy

  1. 00:34:620 (2) - make slider blanket better
  2. good map ^.^
Normal

  1. 00:37:508 (5,6) - don't follow vocal?
  2. 01:13:925 (1,2) - may be a little confusing, for Normal diff ^^
  3. nice map :D
Hard

  1. 00:20:182 (6) - prefect stack at (250,204) o.o also, moving to left a little makes it less possible to read as circle.
  2. 00:56:438 (6) - curve at right? http://osu.ppy.sh/ss/341657 this way it fits better with next (1).
  3. 01:12:000 (1) - http://osu.ppy.sh/ss/341655 1/1
Insane

  1. 00:37:668 (7,9) - make these two curved? maybe it'll look better (~5)
  2. 00:38:230 - put note? (for "desuka" vocal)
  3. 00:46:652 (1,2) - how about making this? http://osu.ppy.sh/ss/341639 better flow imo
  4. 00:49:700 (2) - looks a little unfitting into the shape of (1)
  5. 01:21:626 (6,7,8,9,10,11) - this pattern plays a bit weird to me o.o, I feel sliders (4,5) should begin at the place of (3), then form hexagon(?) at the next 7 notes http://osu.ppy.sh/ss/341645
  6. 01:25:476 (1) - begin at 01:25:396 ?
nyan ;)

Good luck~
Topic Starter
pieguyn

[CSGA]Ar3sgice wrote:

from my queue

nice map ~ star☆ hope it is ranked~

Easy

  1. 00:34:620 (2) - make slider blanket better lol, changed
  2. good map ^.^
Normal

  1. 00:37:508 (5,6) - don't follow vocal? I kind of like this rhythm, so no change
  2. 01:13:925 (1,2) - may be a little confusing, for Normal diff ^^ I think it should be fine, cause it's just 1 3/2 slider...it was even harder before lol :P
  3. nice map :D
Hard

  1. 00:20:182 (6) - prefect stack at (250,204) o.o also, moving to left a little makes it less possible to read as circle. 0.0, 204y isn't even close, and 250x is too far left o-o I'm really not sure how to stack it perfectly, so no change for now ><
  2. 00:56:438 (6) - curve at right? http://osu.ppy.sh/ss/341657 this way it fits better with next (1). done :3
  3. 01:12:000 (1) - http://osu.ppy.sh/ss/341655 1/1 done
Insane

  1. 00:37:668 (7,9) - make these two curved? maybe it'll look better (~5) keep it cause 00:32:535 (5,7) isn't curved, but I'll change it if more people point it out~
  2. 00:38:230 - put note? (for "desuka" vocal) added~
  3. 00:46:652 (1,2) - how about making this? http://osu.ppy.sh/ss/341639 better flow imo I'm really not sure whether to change it or not lol :o I'll consider it
  4. 00:49:700 (2) - looks a little unfitting into the shape of (1) o.o looks fine to me...
  5. 01:21:626 (6,7,8,9,10,11) - this pattern plays a bit weird to me o.o, I feel sliders (4,5) should begin at the place of (3), then form hexagon(?) at the next 7 notes http://osu.ppy.sh/ss/341645 follow vocal in the background, so no change.. but if more people point it out I might change it ;)
  6. 01:25:476 (1) - begin at 01:25:396 ? sure
nyan ;)

Good luck~
thanks for mod+star :D
Strawberry
[Easy]
`HD Rate-1?
00:08:310 (1) - add a finish to follow the bgm?
00:18:577 (1,2,3,1) - put as this?
104,172,18577,6,0,B|124:136|172:120,1,80
236,84,19219,2,0,B|280:44|356:56,2,120,8|0|0
296,136,20503,2,8,B|344:120|384:160,1,80
320,212,21144,5,4
00:21:786 (2) - make it more rounded.
152,248,21786,2,0,B|104:236|84:200|88:152,2,120
00:39:433 (3,4) - a bit overlap.

[Normal]
00:58:845 (6) - 2 grid up? (Grid level 4
00:19:861 (5,6) - add whistle at head of sliders? really sounds good.
01:26:599 (1,3) - ^

[Insane]
00:05:101 (1,3,4) - add whistle?
00:10:155 - ~00:10:877 - normal hitsound is a bit noisy?anyway

really nice! good luck!
Topic Starter
pieguyn

Strawberry wrote:

[Easy]
`HD Rate-1? done~
00:08:310 (1) - add a finish to follow the bgm? added
00:18:577 (1,2,3,1) - put as this?
104,172,18577,6,0,B|124:136|172:120,1,80
236,84,19219,2,0,B|280:44|356:56,2,120,8|0|0
296,136,20503,2,8,B|344:120|384:160,1,80
320,212,21144,5,4
done...I think :?
00:21:786 (2) - make it more rounded.
152,248,21786,2,0,B|104:236|84:200|88:152,2,120
done
00:39:433 (3,4) - a bit overlap. I think overlap isn't a big problem, and changing it would break my pattern, so no change...

[Normal]
00:58:845 (6) - 2 grid up? (Grid level 4 hm, IMO I would rather leave it curved. flows a bit better IMO
00:19:861 (5,6) - add whistle at head of sliders? really sounds good. keep it consistent with other diffs, so no change
01:26:599 (1,3) - ^ there is only (2) here 0.0

[Insane]
00:05:101 (1,3,4) - add whistle? I prefer to leave this part without hitsounds...
00:10:155 - ~00:10:877 - normal hitsound is a bit noisy?anyway fit the drums in the background, so no change

really nice! good luck!
thanks for mod :D
Shana Aisaka
Hi Pieguy1372 ~ :3
Request from my Boring Mod Queue ~ =w=''

Red - Must Fix!!
Purple - Maybe you should change it. "MAYBE"
Black - Feel free to ignore.

[General]
Hmm.. This BG has already been taken change to something else? :3 http://osu.ppy.sh/s/25159
How about this ? XD

[Easy]
00:16:011(1,2) = add finish. :3
00:46:492(1) = end slider on 00:46:652 and add finish on the tail .

[Normal]
00:16:011(1,3) = add finish.
00:36:385(1) = delete note. It's looks hard for normal diff
00:49:219(1) = ^

[KDS's Taiko]
00:21:155 = Big katsu or Big don also can. :3

[Hard]
00:16:011(1) = add finish.
00:17:294(1) = ^

[Insane]
00:16:011(1) = add finish.
00:17:294(1) = ^
01:24:513(7) = NC.
01:25:155(x) = add note.

Okay ~ That's all ~ >w<"
Also I think i have mod this map before. =A='' So please don't give me KUDOSU! :3
Okay good luck. =w=''
KDS

Shana Aisaka wrote:

[KDS's Taiko]
00:21:155 = Big katsu or Big don also can. :3 no change x3;
:)
Topic Starter
pieguyn

Shana Aisaka wrote:

Hi Pieguy1372 ~ :3
Request from my Boring Mod Queue ~ =w=''

Red - Must Fix!!
Purple - Maybe you should change it. "MAYBE"
Black - Feel free to ignore.

[General]
Hmm.. This BG has already been taken change to something else? :3 http://osu.ppy.sh/s/25159
How about this ? XD :P , I like this BG a bit more, and that one isn't the right aspect ratio, so no change for now

[Easy]
00:16:011(1,2) = add finish. :3 added to (1)...IMO, there is not finish sound on (2), so no change to (2)...
00:46:492(1) = end slider on 00:46:652 and add finish on the tail . this is a stronger part, so I'd like to add a note on the downbeat, so no change for now :?

[Normal]
00:16:011(1,3) = add finish. added on (1)
00:36:385(1) = delete note. It's looks hard for normal diff IMO, a few 1/2s isn't too hard for normal, so no change
00:49:219(1) = ^ ^

[KDS's Taiko]
00:21:155 = Big katsu or Big don also can. :3

[Hard]
00:16:011(1) = add finish. added
00:17:294(1) = ^ no change

[Insane]
00:16:011(1) = add finish. there's already a finish 0.0
00:17:294(1) = ^ no change
01:24:513(7) = NC. added on (9)
01:25:155(x) = add note. hm, keep my pattern~

Okay ~ That's all ~ >w<"
Also I think i have mod this map before. =A='' So please don't give me KUDOSU! :3 ooops, you're right. sorry =A=
Okay good luck. =w=''
thanks for mod :D
wmfchris
[Insane]
00:08:631 (2,5) - they can be stacked nicely.
00:15:690 - this is somehow too loud. Make it softer like 00:10:235 -
00:19:540 - I can understand you're making a symmetry here but the 1/2 notes disrupts the progression, and a triplet here fits the notes surrounding well.
00:24:353 (6) - feel like there could be a whistle at the beginning (otherwise the whistle in last combo sounds somehow "lonely")
00:45:048 (3,4,5) - clapping stream might be too loud here because claps happen after the vocal. Clapped note fits 1/2 eariler but not here.

[Hard]
00:10:556 (2) - remove whistle?
00:18:577 (1,5,6) - again you can stack them properly.
00:24:353 (5) - same as insane
00:44:727 (2) - (2,3) sounds equally emphasized and clapping in (2) gives a larger contrast at (4).
01:15:048 (6) - the clap sounds pretty odd here, and make it quiet would be a nice transition to the spinner.

[Easy]
00:44:727 (2) - imo it's acceptable to move this 1/2 eariler otherwise the finish sounds a bit odd there.

- In easy and normal you used custom slidertick sound, but the position of slidertick sound differs in the two diffs like 01:03:497 -, check both diff through and put them with a unique logic.

[Taiko]
The current taiko hitsound is too loud. Try N 80%
00:10:235 - I don't think you need a finish here, considering the music and 00:07:668 -

Just checking briefly, the arrangement looks fine but hitsounds and rhythm may need a bit refinement.
KDS

wmfchris wrote:

[Taiko]
The current taiko hitsound is too loud. Try N 80% ok :3
00:10:235 - I don't think you need a finish here, considering the music and 00:07:668 - the sound is going up, and then down. no c.
thx chris x3


http://puu.sh/C4jo
Topic Starter
pieguyn

wmfchris wrote:

[Insane]
00:08:631 (2,5) - they can be stacked nicely. put 0.0x DS
00:15:690 - this is somehow too loud. Make it softer like 00:10:235 - done
00:19:540 - I can understand you're making a symmetry here but the 1/2 notes disrupts the progression, and a triplet here fits the notes surrounding well. oo, good idea, fixed
00:24:353 (6) - feel like there could be a whistle at the beginning (otherwise the whistle in last combo sounds somehow "lonely") hm, I'd rather put less hitsounds in this part. so no change
00:45:048 (3,4,5) - clapping stream might be too loud here because claps happen after the vocal. Clapped note fits 1/2 eariler but not here. IMO, fits drums in the background, so no change

[Hard]
00:10:556 (2) - remove whistle? IMO whistle fits here, so no change
00:18:577 (1,5,6) - again you can stack them properly. changed
00:24:353 (5) - same as insane
00:44:727 (2) - (2,3) sounds equally emphasized and clapping in (2) gives a larger contrast at (4). IMO it fits drum sound in background , so no change
01:15:048 (6) - the clap sounds pretty odd here, and make it quiet would be a nice transition to the spinner. hm, I think it sounds fine...

[Easy]
00:44:727 (2) - imo it's acceptable to move this 1/2 eariler otherwise the finish sounds a bit odd there. moved

- In easy and normal you used custom slidertick sound, but the position of slidertick sound differs in the two diffs like 01:03:497 -, check both diff through and put them with a unique logic. intentional, I didn't put as many hitsounds in easy :?

[Taiko]
The current taiko hitsound is too loud. Try N 80%
00:10:235 - I don't think you need a finish here, considering the music and 00:07:668 -

Just checking briefly, the arrangement looks fine but hitsounds and rhythm may need a bit refinement.
thanks for mod ;)
Suzully
From my modding queue.

[Easy]
  1. 00:49:380 (1,3) - Add finish.
[Normal]
  1. 01:13:444 (3,1,2) - Seems too difficult for normal-player. Change (1) to 1/1-beat-length slider?(not have a repeat)
[Hard]
  1. 00:30:449 (x) - Add a note here? It fits the music more.
  2. 01:17:615 (1,3,4) - This stack looks broken due to stack leniency when playing. Move (3,4) right&below by 1grid(grid level 4).
  3. 01:22:749 (1,3,4) - Same as above...but it will look weird if you fix, because it won't be at the center of (5) :/ I leave it to you.
[Insane]
  1. 00:01:251 (4,5,6) - This stack looks broken too. Move (5,6) right&below by 1grid(grid level 4).
  2. 00:05:101 (1,2,3,4) - How about using normal-hitsound(volume 40%) to follow the bass?

[Taiko]

  • KIAIs are not snapped correctly.
And

wmfchris wrote:

[Taiko]

Just checking briefly, the arrangement looks fine but hitsounds and rhythm may need a bit refinement.
I respect his opinion.
Try to get some mods about taiko, then call me back to recheck :3
Topic Starter
pieguyn

Suzully wrote:

From my modding queue.

[Easy]
  1. 00:49:380 (1,3) - Add finish. added
[Normal]
  1. 01:13:444 (3,1,2) - Seems too difficult for normal-player. Change (1) to 1/1-beat-length slider?(not have a repeat) hm, I think it should be fine, I've used 1/2 earlier in the map and this one is just a slider..
[Hard]
  1. 00:30:449 (x) - Add a note here? It fits the music more. added
  2. 01:17:615 (1,3,4) - This stack looks broken due to stack leniency when playing. Move (3,4) right&below by 1grid(grid level 4). done
  3. 01:22:749 (1,3,4) - Same as above...but it will look weird if you fix, because it won't be at the center of (5) :/ I leave it to you. instead I moved 1 up and left 2 grids :P
[Insane]
  1. 00:01:251 (4,5,6) - This stack looks broken too. Move (5,6) right&below by 1grid(grid level 4). done
  2. 00:05:101 (1,2,3,4) - How about using normal-hitsound(volume 40%) to follow the bass? hm, IMO normal hitsounds sound too strong for this part, so no change

[Taiko]

  • KIAIs are not snapped correctly.
And

wmfchris wrote:

[Taiko]

Just checking briefly, the arrangement looks fine but hitsounds and rhythm may need a bit refinement.
I respect his opinion.
Try to get some mods about taiko, then call me back to recheck :3
thanks for mod :)
jossieP
here comes a late and noob taiko mod :P

[dat Taiko]

kiai times still not snaped correctly :x
  1. 00:05:101 - the "organ" on the background should be supported with a note here, Id preffer that it should be a katsu 00:05:583 (21) - about the finish, the extention of the instrument pointed up is not so high on this part, then 00:05:743 still sounding empty because of that instrument, other katsu may help to support the getting high of the organ aaaand the finish should goes on 00:05:743 (22) - because of song change and vocals start
  2. 00:08:150 - a drum triplet is quite listenable, a ddd should fits to the drums and is soft with previous kat
  3. 00:10:235 (46) - ~ simmilar as up, there is a drum sounding, of course the finish is a problem, and I think that a stream should be present till that incoming spinner starts, because of the drums of course, my suggest, from the note pointed a ddddkkkkd or ddkkddkkd, sounds better with that drum, and yeah, move that spinner later, and I feel that is soo long, maybe make it till 00:12:000, then make simple d k d d k, as on the screenshot just a suggestion
  4. 00:34:460 - fill that silence sounds nicer, cuz the vocals on this part are higher than anything
  5. 01:27:561 (392) - maybe remove the finish, dunno is not that high
asdasdasd
@pieguy I was tryin to map this, didnt knowed that it was ika musume xD↓
wmfchris
just to say that the taiko diff looks pretty fine here?
KDS

ikari_kyon wrote:

here comes a late and noob taiko mod :P

[dat Taiko]

kiai times still not snaped correctly :x fixed
  1. 00:05:101 - the "organ" on the background should be supported with a note here, Id preffer that it should be a katsu I think there is no problem
    00:05:583 (21) - about the finish, the extention of the instrument pointed up is not so high on this part, then 00:05:743 still sounding empty because of that instrument, other katsu may help to support the getting high of the organ aaaand the finish should goes on 00:05:743 (22) - because of song change and vocals start no change. it's better than your suggestion, I think.
  2. 00:08:150 - a drum triplet is quite listenable, a ddd should fits to the drums and is soft with previous kat start part is based on vocal sounds. vocalsounds beat + drum beat? no, that is not smooth
  3. 00:10:235 (46) - ~ simmilar as up, there is a drum sounding, of course the finish is a problem, and I think that a stream should be present till that incoming spinner starts, because of the drums of course, my suggest, from the note pointed a ddddkkkkd or ddkkddkkd, sounds better with that drum, ^, and I'd hate to make this map more hard.
    and yeah, move that spinner later, and I feel that is soo long, maybe make it till 00:12:000, then make simple d k d d k, as on the screenshot the spinner length is suitable. no c.

    just a suggestion
  4. 00:34:460 - fill that silence sounds nicer, cuz the vocals on this part are higher than anything
    I'd hate to make this map more hard.
  5. 01:27:561 (392) - maybe remove the finish, dunno is not that high no c. a small don is awkward at this point

ok thx mod ikari :)

http://puu.sh/PGca
Topic Starter
pieguyn
updated
thanks ikari_kyon :)
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