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posted
This beatmap was submitted using in-game submission on vendredi 30 décembre 2011 at 15:32:54

Artist: Grant Kirkhope
Title: Click Clock Wood
Source: Banjo-Kazooie
Tags: rare rareware seasons autumn N64 nintendo Banjo Kazooie
BPM: 160,12
Filesize: 9008kb
Play Time: 01:47
Difficulties Available:
  1. Fall (3,7 stars, 191 notes)
  2. Spring (5 stars, 433 notes)
  3. Summer (4,61 stars, 248 notes)
  4. Winter (1,66 stars, 127 notes)


Download: Grant Kirkhope - Click Clock Wood
Information: Scores/Beatmap Listing
---------------
Finally finished ! 15th map. Redownload if downloaded before 11/22.

For my 15th map, I wanted something special. I decided to map this song, but it has four different themes for the same melody. Instead of making a full mapset for each, I made a single mapset with 4 mp3s !
Spring = Insane
Summer = Hard
Fall = Normal
Winter = Easy

For the record, the Spring diff alone took more than three months to make.

Gens wrote:

also, the hitsounding is genius.
posted
Changelog.

  1. 11/20:
    Uploaded to pending.
    Fixes according to James2250's mod.
    Fixes according to Natteke's mod in #modhelp.
  2. 11/23:
    Fixes according to ztrot's mod.
    Fixes according to Clubex's mod.
    Fixes according to Metro's mod.
  3. 11/27:
    Fixes according to Sushi's mod.
  4. 11/28:
    Fixes according to Roddie's mod.
  5. 12/08:
    Major changes to Spring thanks to Lesjuh's mod.
    Fixes in Winter.
  6. 12/09:
    Fixed timing for Fall.
  7. 12/16:
    Few fixes according to Elly-chan's mod and RandomJibberish's mod.
  8. 12/18:
    Few fixes according to Mustaash's mod.
  9. 12/19:
    Fixes according to Shiirn's mod.
    Fixes according to Garven's mod.
posted
-Only finished this game a few years ago~ (took forever... but always fun!)

[General]
-To match almost all of the ranked maps on osu! (and all of the sources I see around google) Change the source from Banjo Kazooie to
Banjo-Kazooie

[Winter]
01:38:153 (3) - something sounds odd about a few of the slider ticks on this, is it just me?

[Fall]
-Some of those finishes on the first half of the map are kind of overpowering for the song, I would turn them down
-Slightly empty on hitsounds at the start, I know it is building up to them, but might want to include a few?

[Summer]
00:11:588 (1) - never let anyone change these :P
00:31:921 (3,4,5,6) - looks strange with the spacing change on this combo

[Spring]
01:10:026 (5,6,7,8) - sounds strange at first, but I got used to it

As I have mentioned before the hitsounds flow really nicely with the songs overall, not much to point out
Have some stars :D (map grant kirkhope songs faster plz k thx)
posted

James2250 wrote:

-Only finished this game a few years ago~ (took forever... but always fun!)

[General]
-To match almost all of the ranked maps on osu! (and all of the sources I see around google) Change the source from Banjo Kazooie to
Banjo-Kazooie oups, my bad. Fixed.

[Winter]
01:38:153 (3) - something sounds odd about a few of the slider ticks on this, is it just me? I know. =( I'm going to get mm201 to look at that asap

[Fall]
-Some of those finishes on the first half of the map are kind of overpowering for the song, I would turn them down Done. Hope it will be enough.
-Slightly empty on hitsounds at the start, I know it is building up to them, but might want to include a few? I won't. In the other diffs (except Winter), the hitsounds come by the same way, I want to keep this. It makes the patterns play different when they are basically the same.

[Summer]
00:11:588 (1) - never let anyone change these :Phaha I won't they're just perfect for this
00:31:921 (3,4,5,6) - looks strange with the spacing change on this combo Made (4) a new combo. I don't know if it fixes anything though. The accelerated spacing is here for the cellos... We'll see.

[Spring]
01:10:026 (5,6,7,8) - sounds strange at first, but I got used to it Yeah, they actually do, but they sound nice in the end =P

As I have mentioned before the hitsounds flow really nicely with the songs overall, not much to point out <3 thanks
Have some stars :D (map grant kirkhope songs faster plz k thx) =( I can't map faster
Thanks for the mod. =P
posted
Well I have a few suggestions nothing really majorly off with this map as I have said before the hitsound placement is really well done

Spring:
01:33:262 (6,7,8,9,10) - this pattern and the others one like it felt a bit disconnected from teh rest of the maps flow and were a bit of a pain to play because they are really jarring.

01:44:023 (4,5,6,7) - I kept mistaking this for a stream maybe place a gap between them so you know that is is not a stream :P

Really nice map set nothing really big to point out been a bit since I've seen a map that uses different mp3s tho lol "His world"
posted
oh yeah! Banjo-Kazooie.. i absolutly love that game, and its sountracks :oops:

i just have two little suggestions for you, Odaril:

[Summer]
01:43:238 - new combo?

[General]
and maybe put the developers "Rare" in the tags.

that's all. Nice map ;)
posted
ztrot: for the first comment, I remapped that part a bit.
For the second one, I can't really help it. The spacing is regular, I don't really see what I can do.

Cubex: I don't see why you want to put a new combo there. I'd understand that the combo is long and needs to be cut in half, but it is all for a flute's single phrase, so I can't really do that.
You gave me a few more tags to add though; thanks.
posted
ORE WA SUGOI MODDA
posted

Metro wrote:

ORE WA SUGOI MODDA
He did help. Mainly in the Spring diff, helping me fix some confusing patterns and rhythms. Since I don't have a log, here's what was done:
01:08:836 (9,10,1) - fixed the snapping on these and reduced the spacing
01:22:691 (1,2,3,4,5,6) - revamped the pattern
01:42:404 (8,9,10,11) - reduced spacing
01:44:023 (4,5) - and 01:44:308 (6,7) - reduced spacing
01:45:451 (11,12,1) - reduced spacing
posted
[Spring]
00:51:742 (5) - I think you can manage tu put it slightly up to remove it from the slider, will look nicer imo
There are couple of unused slowed timing sections Buuuuuuuuuuuuuut you told me it was for taiko players. Good !.


ODs in Spring and Summerare the same, maybe lower Summer's OD a little, like -1 ?


Good map and good hitsounds.

It looks different from the mainstream maps, and I like it.
posted
posted
Hey.

  1. Add rareware in the tags.
Nothing wrong here.
Looks good to me
I'm not a big fan of slow slider velocity speeds on hard difficulties but this difficulty plays alright.
  1. 00:39:267 (1)-It sounds like there should be a finish here... Add one in? (:
  2. 01:24:120-It might be best to put a new combo here.
  3. 01:28:622-^
  4. 01:33:262-^
  5. 01:37:833-^
  6. 01:42:404-^
  7. 01:50:117 (1)-Add a finish here. (:
  8. 01:52:403 (1)-^


And that's it.

I happen to beat Banjo-Kazooie a while back. It was a pretty fun game to play. (:

Anyway, here's a kudosu star for all your hard work~

Good luck, man.

Edit: Noticed an error in my mod post. It has been corrected now.
posted
If you ever go to map The Desert song from Banjo Kazooie, let me know. Want to give you a guest diff.

Btw: I love you for mapping this
posted

Roddie wrote:

Spring:
  1. 01:42:404-^ I don't see why I should need a new combo here... The rest of the map has no new combo on stuff like this.
  2. 01:52:403 (1)-^ No, the mp3 goes for a decrescendo at this point, it would sound awful.
Thanks for the mod.


-Lennox-: I don't plan on mapping it any soon if at all... But why don't you revive your own mapset ?
posted
This post will contain a mod certainly soon, but not now, busy, btw, i LOVE this map :3
posted
[General]
<3

[Winter]
00:48:153 (1,3) - not sure, but it can imo confuse new players
01:26:153 (1,3) - I could be picky about the small overlap there, but I guess that'd be Nazi pure

[Summer]
these various (imo partially random) Slider speeds and jumps are really confusing, needed to play it three times to get the idea of the map >.<
01:40:572 (2,3,4,1) - I'd either change it to something like this (or something, what looks way better)

[Spring]
http://puu.sh/9zjK - aren't that quite a lot slider speeds? I know they are only for spacing but I'm just asking so I'm sure if this is actually even allowed
else I can't say anything except that the jumps are sooooo fun <3

errr ... yeah, pretty good mapset and my ears do suck, I know >.<
posted
Bien, comme promis, un ptit mod ~

General :
  1. Comme il n'y a aucun break, vire les letterboxes dans chaque diff (sauf "Spring" évidemment).


Winter :
  1. Il y a franchement quelque chose qui me gène dans cette diff, le manque de slider, y'en a que 2 quoi >.> Je pense que tu en as quasiment pas mis à cause du tick 3 qui peut sonner bizarre parfois, mais ce n'est pas le cas partout. Une map qui n'a quasiment aucun slider ou aucun cercle devient très vite lassante (ça se ressentira sur le UR). Place des zoulis sliders un peu partout dans la map, elle en sera bien plus génial, et si tu les places bien, avec le tick 3 ils sonneront super bien.
    00:11:653 - Par exemple, tu en commences un ici que tu termines à 00:12:153. Les ticks sonneront parfaitements avec la musique.
    00:22:986 - Ou bien encore, ici, si tu en fais un qui ce termine à 00:23:653, même si les ticks sonnerons sur rien dans la musique, il sonneront super bien et donneront un jolis effet.
    Tout ça pour dire qu'il faut vraiment que tu ajoutes des sliders, je te demande dans rajouter dans chaque pattern, mais au moins que ce soit régulier.
  2. 00:38:653 - Il faut absolument une note à cet endroit, car si il y a rien, c'est pratiquement sûr que le joueur (qui est un gros noob) suivra le "Ti du dum", et donc miss et ragequit car il a miss sur un truc super simple bwahaha
  3. 00:46:653 - Évidement, pareil ici ~
  4. AR +1 pour plus de fluidité ?


Fall :
  1. 00:11:802 (4,5) - Vu la disposition des notes, ce pattern me semble peu évident pour des joueurs inexpérimenté qui vont s'emmeler les pinceaux. Je te conseille de changer la disposition des cercles 00:11:802 (4,5,1,2) pour le rendre plus compréhensible.


Summer :
  1. J'aime la façon dont tu as usé des vitesses de sliders ici, ça donne un bel effet et c'est agréable à jouer je trouve :)


Spring :
  1. 00:22:126 (4) - Je verrais bien un new combo ici. En plus il préviendrait le jump.
  2. 00:26:697 (4) - Comme c'est du copier/collé ctrl+H (HAN c pa b1), pareil qu'au dessus.
  3. 00:51:837 (6) - La musique suggère un new combo ici.
  4. 01:00:979 (6) - Idem
  5. 01:05:836 (6,7,8) - Je trouve ce truc complétement illisible, c'est caché par les notes précédentes et les 300/100/50/x (je sais plus comment ça s'appelle ahah). Essaye de le rendre un peu plus lisible ^^"
  6. 01:10:026 (5) - Encore une fois, new combo.


Bien, c'est tout ce que j'ai a dire, essaye de retravailler la winter un peu plus, et ce sera awesome. (Comme les HS de la map :D)
posted

marshall_racer wrote:

[Winter]
00:48:153 (1,3) - not sure, but it can imo confuse new players The map is slow enough, I think. I'll keep that in mind though.
01:26:153 (1,3) - I could be picky about the small overlap there, but I guess that'd be Nazi pure

[Summer]
these various (imo partially random) Slider speeds and jumps are really confusing, needed to play it three times to get the idea of the map >.< The core of the map is the difference between the slider speed and the spacing. PM me if you care for details.
01:40:572 (2,3,4,1) - I'd either change it to something like this (or something, what looks way better) That'd break the spacing...

[Spring]
http://puu.sh/9zjK - aren't that quite a lot slider speeds? I know they are only for spacing but I'm just asking so I'm sure if this is actually even allowed It *is* allowed. And they're for taiko.
else I can't say anything except that the jumps are sooooo fun <3

errr ... yeah, pretty good mapset and my ears do suck, I know >.<
thanks for the mod

KuraiPettan wrote:

Bien, comme promis, un ptit mod ~ "petit"

General :
  1. Comme il n'y a aucun break, vire les letterboxes dans chaque diff (sauf "Spring" évidemment). Comme il n'y a aucun break, ça n'a pas d'influence. =P


Winter :
  1. Il y a franchement quelque chose qui me gène dans cette diff, le manque de slider, y'en a que 2 quoi >.> Je pense que tu en as quasiment pas mis à cause du tick 3 qui peut sonner bizarre parfois, mais ce n'est pas le cas partout. Une map qui n'a quasiment aucun slider ou aucun cercle devient très vite lassante (ça se ressentira sur le UR). Place des zoulis sliders un peu partout dans la map, elle en sera bien plus génial, et si tu les places bien, avec le tick 3 ils sonneront super bien. C'est voulu qu'il y ait peu de sliders~ les deux sliders ont un rôle très particulier - notamment au niveau des hitsounds.
    00:11:653 - Par exemple, tu en commences un ici que tu termines à 00:12:153. Les ticks sonneront parfaitements avec la musique.
    00:22:986 - Ou bien encore, ici, si tu en fais un qui ce termine à 00:23:653, même si les ticks sonnerons sur rien dans la musique, il sonneront super bien et donneront un jolis effet.
    Tout ça pour dire qu'il faut vraiment que tu ajoutes des sliders, je te demande dans rajouter dans chaque pattern, mais au moins que ce soit régulier.
  2. 00:38:653 - Il faut absolument une note à cet endroit, car si il y a rien, c'est pratiquement sûr que le joueur (qui est un gros noob) suivra le "Ti du dum", et donc miss et ragequit car il a miss sur un truc super simple bwahaha k
  3. 00:46:653 - Évidement, pareil ici ~
  4. AR +1 pour plus de fluidité ? k


Fall :
  1. 00:11:802 (4,5) - Vu la disposition des notes, ce pattern me semble peu évident pour des joueurs inexpérimenté qui vont s'emmeler les pinceaux. Je te conseille de changer la disposition des cercles 00:11:802 (4,5,1,2) pour le rendre plus compréhensible. J'ai mis un slider. Ca devrait passer.


Summer :
  1. J'aime la façon dont tu as usé des vitesses de sliders ici, ça donne un bel effet et c'est agréable à jouer je trouve :):)


Spring :
  1. 00:22:126 (4) - Je verrais bien un new combo ici. En plus il préviendrait le jump. Ce combo est une phrase de la flûte de pan, pas de nc
  2. 00:26:697 (4) - Comme c'est du copier/collé ctrl+H (HAN c pa b1), pareil qu'au dessus. stoi le pa b1
  3. 00:51:837 (6) - La musique suggère un new combo ici. je vois pas pourquoi o_O
  4. 01:00:979 (6) - Idem
  5. 01:05:836 (6,7,8) - Je trouve ce truc complétement illisible, c'est caché par les notes précédentes et les 300/100/50/x (je sais plus comment ça s'appelle ahah). Essaye de le rendre un peu plus lisible ^^" Hitbursts. Et j'ai pas vraiment envie de le changer. D: ça reste intuitif - le rythme ayant été entendu douze mille fois - et lisible avec les approach circles
  6. 01:10:026 (5) - Encore une fois, new combo.


Bien, c'est tout ce que j'ai a dire, essaye de retravailler la winter un peu plus, et ce sera awesome. (Comme les HS de la map :DOdaril hitsounds \o/)
grats for 500 kd
posted
Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

Timing

  1. I've got a differnet timing for Fall
    BPM/Offset
    160.12/1683
    Then last red line is useless, if you feel this one is better, then use this one

Winter

  1. 01:38:153 (3) - White color make slidertick nearly invisible, consider enforcing another color to this combo?

Summer

  1. 00:51:143 (5,6) - Eh, stack them, use smaller spacing or use a slider instead seems better, these 2 confusing while first play

Spring

  1. 01:05:931 (7,8) - I'm not sure whether it's only me or not, I feel these 2 are easily read to 2/3 beat space like previous 01:04:693 (2,3,4,5) :/

Rest looked pretty fine
Call me back for a recheck when you have reply :)
posted

Breeze wrote:

Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

Timing

  1. I've got a differnet timing for Fall
    BPM/Offset
    160.12/1683
    Then last red line is useless, if you feel this one is better, then use this one With this timing, the beats are early in the end. Mine sounds spot-on. D:

Winter

  1. 01:38:153 (3) - White color make slidertick nearly invisible, consider enforcing another color to this combo? I completely forgot because in my skin, the sliderticks are black. x_x changed

Summer

  1. 00:51:143 (5,6) - Eh, stack them, use smaller spacing or use a slider instead seems better, these 2 confusing while first play hm okay

Spring

  1. 01:05:931 (7,8) - I'm not sure whether it's only me or not, I feel these 2 are easily read to 2/3 beat space like previous 01:04:693 (2,3,4,5) :/ These are the flute. Not what the other notes are mapped to.

Rest looked pretty fine
Call me back for a recheck when you have reply :)
谢谢~
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