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Asakura Azumi - Kosmos, Cosmos (Short Ver.)

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Agnes
Yay~. About time this got uploaded! <3
kirinoimouto22
<3
Yukipyon!
Agka
All suggestions, observations or questions unless stated otherwise.

[Easy]
00:50:529 (1,2) - Imo, this instrument focus shift belongs to something a bit harder.
02:01:439 (4) - shift this towards the white beat for making it easier for the rhythm newbie.

(overall, a bit too hard for a beginner you know)

[Normal]
00:31:439 (8) - End this slider at 00:31:893 and shift 00:32:348 (1,2,3) 1/2 left.
00:34:620 (2,3) - Change these by a slider, as it might be a slight bit inconsistent with the previous parts.
01:08:939 (4,5,6,7,8) - Hard for a normal.
01:13:939 (6,7,1,2,3,4) - ^
01:59:393 (1) - Pretty up this slider :p

[Hard]
00:38:939 (1,2,3,4) - You can make this pattern look better (the 1-2 jump compared to 3-4)
01:27:348 (9,10,1) - Overmapping much? (left to you to decide)
00:51:439 (1) - Consider changing these into beats rather than slider returns.
01:55:984 (1,2) - Shift these 1/2 right and add a beat where (1) starts
00:53:711 (1) - what is this mapped to?
00:55:757 (4) - The start of this slider makes me think this is mapped to vocals, but its length and return make me think you're filling up the missing bit to connect with 00:56:893 (5,6) which in my opinion is a bit awkward
00:57:348 (1) - Connecting slider; also awkward as it doesn't follow the song.
00:59:848 (1) - ^
01:13:711 (5) - ^
01:17:120 (2) - ^
01:19:166 (4,5) - What is this mapped to?
01:25:075 (1,2) - Consider a small pause instead of these beats.
01:26:666 (8) - A slider for the sake of having a slider. Awkward.
01:31:893 (6) - consider ending this 1/2 earlier
01:36:211 (1) - consider this slider to return at one beat instead of a beat and a half, returning more times.
01:39:393 (2) - End 1/2 earlier, shift 01:40:302 (3,4,5,6) 1/2 left.
01:55:984 (1,2) - Shift these 1/2 beat right
01:57:575 (2) - shift this 1/2 beat left

Check slider tick rate.

Your mapping style is strange; You seem to have a Map-song inspired by a song's rhythm rather than a map following a song's rhythm. I don't see that much following the music itself but rather its flow.
Qliphoth_old
Hi... from #modreqs n.n

General
Maybe you must make an Insane Diff.
Kiai time could be 01.21.686 until 01.35.302. Delete de random Kiai in every Diff.

Easy
Maybe OD -1?
00.28.029 (1): Remove new combo
00.28.939 (2): New combo
00.42.575 (4): Cut the slider, put a circle and make a new combo...
Something like that.
00.57.120 (2): Don't put circles under sliders... It's too hard for beginner players.
01.10.757 (5): New combo
01.22.120 (1): Too close from spinner (In time and distance). Remove it.
01.41.666 (1): Remove new combo
01.43.484 (3): New combo

Normal
00.24.848 (8,1): Too far for Normal players.
00.32.348 (2): Don't put circles under sliders in a Normal Diff.
00.48.030 (5): ^
01.06.666 (6): ^
01.08.939 (4,5,6,7,8) Too hard for a Normal Diff.
01.12.348 (3): Don't put circles under sliders in a Normal Diff.
01.14.393 (1,2,3.4): Too hard for a Normal Diff.

Hard
Slider Tick Rate: Maybe 2?
00.35.530 (1): Unrhythmic slider.
00.41.893 (1,2,3): Remove new combo
00.44.166 (1,2,3): ^

That's all.

GL ;)
Topic Starter
Mok
Updated to Akgaemon's. Thanks! :D

I'll check Matryoshka's post in a while :3

EDIT: Fix'ed with Matryoshka's post too, thanks guys :D
Qliphoth_old
When you want Mok :3
Lanttu
Offset feels a bit late to me, maybe ask someone to check it?

[Hard]
00:28:030 (3) - Maybe like this?
01:09:166 (2) - Maybe move two grids (level 4) to right? If you do this, move 01:10:302 (3) - also. And maybe also 01:08:257 (1) - two grids to left.
Kiai times are not snapped correctly?
01:21:893 (1) - This just doesn't play very well right after spinner. ;_; I know it fits the rhythm, but... yeah.
01:43:257 (1) - Maybe delete this combo and add it to next note?
01:52:575 (2) - Rotate 5 degrees clockwise (selection centre) so it makes a better blanket.

No problems in Normal~ Exept the same thing with kiai-times.

[Easy]
01:22:120 (1) - Feels a bit too early after a spinner. >: Maybe delete?
And again unsnapped kiai-times.

No other problems found, nice~ :3
Topic Starter
Mok
Thanks Lanttu <3
zeroclover
#timing re-check
bpm 132.000 offset 3470 (+8)
:o
no kudosu for me

star for cute song
Topic Starter
Mok
Thanks <3
DJPop
~Easy~
00:43:015 (1,2,3,4,5) - not recommend for easy diff
01:19:606 (1) - start on right red tick (optional)
01:41:651 (1) - remove new combo
01:59:833 - use soft hitsounds

~Normal~
00:31:651 (1) - remove new combo
00:32:788 (3) - add new combo
00:41:424 (3) - move left 1 grid (tiny)
00:42:333 (3) - move right 1 grid (tiny)
01:23:015 (6) - move left 1 grid (tiny)
01:28:924 (6) - add new combo
01:29:379 (1) - remove new combo
01:40:060 (3) - add new combo
01:59:833 - use soft hitsounds

~Hard~
00:32:333 (1) - remove new combo
00:32:560 (2) - add new combo
00:33:697 (1) - remove new combo
01:24:379 (7) - add new combo
01:26:197 (5) - ^
01:27:333 (8) - ^
01:27:560 (1) - remove new combo
01:58:015 (2) - move down a bit
01:59:833 - use soft hitsounds
Topic Starter
Mok
Thanks :D
Crimmi
Modding, CrimmiStyle!!

IRC Mod:

SPOILER
16:02 <Crimmi> : hello ^^
16:02 <Mok> : Hellow ^^
16:03 <Crimmi> : you mind if i IRC Mod This?
16:03 *Crimmi is editing (Hagiwara Yukiho - Kosmos, Cosmos (Short Ver.))[http://osu.ppy.sh/s/40026]
16:03 <Mok> : Is better if you can post it, since you deserve your kudosu as well xD
16:04 <Crimmi> : yeah but talking in IRC feels more in depth for me
16:04 <Mok> : but if irc is better for you, that''s okay
16:07 <Mok> : Okay i'm ready
16:07 <Crimmi> : alrighty then
16:08 <Crimmi> : 00:35:288 (1) - Remove New Combo? i'm sure the chorus doesn't start there.
16:09 <Mok> : Ehm... you've forgot to tell me the difficulty.
16:09 <Mok> : I'm not a medium xD
16:09 <Crimmi> : oh my bad lol
16:09 <Crimmi> : on [Easy]
16:09 <Crimmi> : 00:36:197 (2) - New Combo goes here.
16:10 <Mok> : Okay fixed
16:10 <Mok> : isn't Yukipyon faboulous max cute? *_*
16:11 <Crimmi> : oh yes ^.^/
16:11 <Crimmi> : 00:39:379 (1) - New Combo.
16:12 <Mok> : it is that way already
16:12 <Crimmi> : oh really?
16:12 <Crimmi> : ok then.
16:15 <Crimmi> : alrighty then Easy is Cleared =)
16:17 <Crimmi> : ok for normal, did you try it with AR 4?
16:18 <Mok> : Is it better? can't really stand the difference :o
16:18 <Crimmi> : well i can sight read it better imo.
16:27 <Crimmi> : Well normal has no problems
16:33 <Crimmi> : ok on Hard:
16:33 <Crimmi> : 00:52:560 (1,2,3,4,5) - this pattern is kinda ugly, you mind if you fix it up?
16:40 <Mok> : done
16:41 <Crimmi> : 01:29:151 (7) - New Combo?
16:42 <Mok> : Okay and removed the other one after
16:44 <Crimmi> : alrighty then i think there is nothing else wrong with this map.
senaya
Hello.
Nice map, but i can't agree with some spacing in [Hard], namely:
01:24:833 (3,1) - because of the spacing players might think that it's 1/2, not 1/1. the possible solution i see is http://puu.sh/cGgE
01:43:015 (4,1) - because of the spacing players might think that it's 1/2, not 1/1. the possible solution i see is reversing 01:42:788 (3,4).

also, in [Easy]. i won't nazi, but some stuff just too damn noticeable:
00:43:015 (1,2) - spacing here clearly needs to be fixed
00:44:833 (5,1) - and here
also, some of the sliders could be prettier, but that won't affect the gameplay so i won't point them out (tell me if you want)
Piscis
Artist : Asakura Azumi
Tags in Hagiwara Yukiho

I think so :D
Topic Starter
Mok

Piscis wrote:

Artist : Asakura Azumi
Tags in Hagiwara Yukiho

I think so :D
Well, i followed this http://puu.sh/jxRL

I will change it if really is a problem, anyway! Thanks :3
Mikkuri
~Pick up from #modreqs~ :D

[General]

Piscis wrote:

Artist : Asakura Azumi
Tags in Hagiwara Yukiho
as he/she said~

Slider tick rate should be 1 at all diff, but Hard diff is 2. fix it
Hitsound is hard to hear so I can't mod about hitsound ;_;

[Easy]
SV is too fast for easiest diff
00:49:833 (3,1) - change to slider?
01:06:651 (5) - add finish?
01:24:833 (6) - 1 grid down & left
01:28:924 (1) - move out of stack
01:48:924 (1) - remove 1 return & add note
01:53:924 (2) - copy from (3)


[Normal]
00:23:242 (5) - remove return here, and add note at 00:23:924 (x) ?
00:32:333 (8) - move out of the stack, newbie can't see. me too :(
00:49:151 (2) - move to 00:49:379 ?
00:54:379 (4) - 2 grid right
01:07:106 (1) - remove finish tail
01:14:606 (1) - move to 01:14:833 ?
01:37:106 (5) - same as above
01:39:151 (1) - too far for newbie, remove nc and don't make a jump here
01:40:060 (1) - same as above
01:37:106 (5) - delete 1 return & Ctrl + R?
01:40:060 (1) - return 1 more?
01:52:106 (6) - move out of stack
01:54:606 (5) - ^
01:56:651 (5) - ^


[Hard]
Nazi mod, sorry~
00:19:379 (3) - 1 grid down & 00:19:606 (4) - 2 grid right
00:19:833 (5,6) - 1 grid right to make it symmetry
00:33:697 (1) - remove nc
00:46:651 (x) - add note?
01:22:106 (x) - ^
01:56:197 (1) - error spacing
02:00:742 (2,3,1,2) - try something like this?
SPOILER
http://osu.ppy.sh/ss/268000


Good luck~
Topic Starter
Mok
Fix'd the most, thanks :P
Topic Starter
Mok
Update: changed some things on Normal and Hard.
Moway
M4M from my queue!

General

01:23:242 - make it kiai?

Easy
00:25:742 (2,3,4,5,6,7) - This would look better as a perfect pentagon. This occurs a few times through this diff, so check these shapes to make them perfect.
00:33:015 - Less curve maybe
00:36:197 - stack with 00:34:379 (4) supernazi
01:53:924 (2,3)- not a fan of how these are shaped. Either make symmetrical or make even less symmetrical so they look more intentionally not symettrical.

Normal
Fine

Hard

00:31:424 (8,11) - These sliders are a bit off, check for symmetry
00:35:515 - This slider really puts the brakes on the rhythm here, I would prefer if you mapped this part a bit more to more properly fit either the vocal or beat.
01:10:515 - try to make this blanket better
01:21:879 - Try this rhythm

01:36:197 - lack of symmetry is a bit noticeable, maybe fix
01:40:515 - clean up the blanket here

Good luck!
Topic Starter
Mok
Thanks ^^
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