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SoundTeMP - M.I.S.A

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Topic Starter
silklash
SinDemonDragon13
SPOILER

SinDemonDragon13 wrote:

Modding~

Easy:
Approach Rate: -1 I think the difficulty settings are fine~
Normal:
01:58:879 - (2, 3 ) - They are too far from each other; place them a bit closer like this:

hmm it is 1.0 spacing though
Circle size: +1
Hard:
Approach Rate: -1
HP drain rate: +1
Overal diff: +1/+2
Insane:
Circle size: +1
Overal diff: +1

Hope this help'd ya a bit. ^^
(You don't have to give me kudosu if you don't want to)
no changes~ but thanks for the mod!
wcx19911123
from my queue

[General]
remove soft-hitclap2.wav, soft-hitfinish2,wav, soft-hitnormal2.wav from song folder , these are useless hitsounds cuz you don't use any of them in all diffs..

[Easy]
HD+1? it is now too low imo
00:53:307 (1) - ctrl+1 , 1 gitd left , 1 gird down , so the starting of 00:51:593 (4) - is totally under 00:53:307 (1) -
02:10:450 (1,2,1) - the spacing suggenly become small.. why not use 1.0x spacing here?

[Normal]
01:08:736 (1,2,3,4,1,2,3,4) - this is not good imo. too many 3/4 beats , it is hard for newbies to read the rhyme. I suggest you change this to sliders , like http://puu.sh/d54E , it will be better for players to know the rhyme first , and the later pattern is not too hard to read after this
01:40:022 (2,3,4) - stack them or change to repeat slider , it is now kinda hard to play..
01:46:879 (2,3,4) - ^ , if you don't want to fix , redece the spacing at least
01:51:593 (1,2,3,4,5,6,1) - this is too hard to play as a Normal diff , you should change pattern here , delete some circles and change some circles to sldiers plz
01:55:022 (1,2,3,4,5,6,1) - ^
02:01:879 (1,2,3,4,1) - ^
02:17:307 (1,2,3,4,5) - this is too hard to play , too

ok , I stop here , you should change all this pattern imo , this is too hard to play as Normal diff , check them out and fix them plz

[Hard]
HD+1? since there are many newcombo , I think the HD is kinda low now
01:40:022 (2,3,4) - reduce spacing a bit? it is now kinda hard to play imo
01:46:879 (2,3,4) - if you fixed ^ , I think here is fine , cuz player already know the rhyme
02:05:307 (6) - newcombo , easier to read the pattern

[Insane]
kiai start at 02:31:022 - plz , make kiai time all the same in all diffs
01:15:058 (10) - start at 01:15:165 - and add note at 01:15:058 - , I think it will fit the song better , 01:15:165 - here is a heavy beat
01:21:915 (8) - ^
01:46:450 (1) - remove newcombo , I don't know why you add newcombo here.. it is useless imo
01:51:915 (4,8) - same suggestions I said before
01:57:272 - add a note here plz , or the rhyme is kinda odd
02:02:736 (9) - add newcombo to make the streams easier to read plz
02:10:129 (7,8,9,1,2,3) - this pattern is really confusing , it kills me.. maybe just me 0.0?
02:50:736 (5) - add newcombo plz , make the pattern easier to read
03:02:308 (2) - move this to other place , its kinda back arrow is hidden by 03:01:022 (9,10) -

Normal diff is too hard to play , map need much more works..
Topic Starter
silklash
wcx19911123
SPOILER

wcx19911123 wrote:

from my queue

[General]
remove soft-hitclap2.wav, soft-hitfinish2,wav, soft-hitnormal2.wav from song folder , these are useless hitsounds cuz you don't use any of them in all diffs.. removed

[Easy]
HD+1? it is now too low imo
00:53:307 (1) - ctrl+1 , 1 gitd left , 1 gird down , so the starting of 00:51:593 (4) - is totally under 00:53:307 (1) - ok
02:10:450 (1,2,1) - the spacing suggenly become small.. why not use 1.0x spacing here? fixed

[Normal]
01:08:736 (1,2,3,4,1,2,3,4) - this is not good imo. too many 3/4 beats , it is hard for newbies to read the rhyme. I suggest you change this to sliders , like http://puu.sh/d54E , it will be better for players to know the rhyme first , and the later pattern is not too hard to read after this ok changed part
01:40:022 (2,3,4) - stack them or change to repeat slider , it is now kinda hard to play.. ok
01:46:879 (2,3,4) - ^ , if you don't want to fix , redece the spacing at least ok
01:51:593 (1,2,3,4,5,6,1) - this is too hard to play as a Normal diff , you should change pattern here , delete some circles and change some circles to sldiers plz changed
01:55:022 (1,2,3,4,5,6,1) - ^ changed
02:01:879 (1,2,3,4,1) - ^ changed
02:17:307 (1,2,3,4,5) - this is too hard to play , too changed
ok , I stop here , you should change all this pattern imo , this is too hard to play as Normal diff , check them out and fix them plz I think i fixed them all

[Hard]
HD+1? since there are many newcombo , I think the HD is kinda low now ok
01:40:022 (2,3,4) - reduce spacing a bit? it is now kinda hard to play imo ok
01:46:879 (2,3,4) - if you fixed ^ , I think here is fine , cuz player already know the rhyme ok
02:05:307 (6) - newcombo , easier to read the pattern ok

[Insane]
kiai start at 02:31:022 - plz , make kiai time all the same in all diffs fixed
01:15:058 (10) - start at 01:15:165 - and add note at 01:15:058 - , I think it will fit the song better , 01:15:165 - here is a heavy beat ok... changed this
01:21:915 (8) - ^ changed this too
01:46:450 (1) - remove newcombo , I don't know why you add newcombo here.. it is useless imo ok
01:51:915 (4,8) - same suggestions I said before changed
01:57:272 - add a note here plz , or the rhyme is kinda odd ok
02:02:736 (9) - add newcombo to make the streams easier to read plz ok
02:10:129 (7,8,9,1,2,3) - this pattern is really confusing , it kills me.. maybe just me 0.0? maybe.. idk
02:50:736 (5) - add newcombo plz , make the pattern easier to read ok
03:02:308 (2) - move this to other place , its kinda back arrow is hidden by 03:01:022 (9,10) - I don't think it is hidden.. there is enough time after hitburst fade

Normal diff is too hard to play , map need much more works..
thanks for mod :)
Crimmi
Modding, CrimmiStyle!!

[Easy]

00:44:736 (1,2,3,4,5) - Suggestive Pattern: http://puu.sh/dtEW
02:01:879 (3,4,5,6) - Spacing.
02:27:593 (1,2,3,4) - Suggestive Pattern: http://puu.sh/dtKk

[Normal]

02:24:165 (1,2,3) - http://puu.sh/du30

[Hard]

00:31:022 (2) - Fix this slider like this: http://puu.sh/du41
00:32:736 (3) - ^
00:37:879 (3) - ^
00:39:593 (4) -^

[Insane]

Looks good to me!
Topic Starter
silklash
Crimmi
SPOILER

Crimmi wrote:

Modding, CrimmiStyle!!

[Easy]

00:44:736 (1,2,3,4,5) - Suggestive Pattern: http://puu.sh/dtEW ok
02:01:879 (3,4,5,6) - Spacing. its 1.0
02:27:593 (1,2,3,4) - Suggestive Pattern: http://puu.sh/dtKk i'll keep mine

[Normal]

02:24:165 (1,2,3) - http://puu.sh/du30 its symmetrical to next combo

[Hard]

00:31:022 (2) - Fix this slider like this: http://puu.sh/du41 fixed all
00:32:736 (3) - ^
00:37:879 (3) - ^
00:39:593 (4) -^

[Insane]

Looks good to me!
thanks for mod
L_P
from mod que
sorry silklash...i dont quite like the song..my mod just wont go well...
so im not hunting kudos for useless mod, hope u can understand!
SapphireGhost
Hello, I'm modding a map.

[General]
- You might want to switch the offset to 3593, I can hear the song begin at that point, and it'll make the main menu pulse correctly.
- It would be good to have kiai end at 03:05:308 on all difficulties, that's sort of where the epic part ends and it's calm from that point on.
- I think it'd be best not to have breaks from 01:08:736 to 03:08:736, they sort of disrupt the flow of the map and the whole section is pretty mappable anyhow. Having breaks consistent on all difficulties would be good, too.
- I think you could use Tick Rate 2 on all difficulties, ticks provide recovery during sliders and make them feel less empty.
- Some of the sliders in the first slow section of the beatmap are asymmetrical. Not a big deal, but they do look prettier nice and perfect, don't forget the slider guide if you haven't seen it already.

[Insane]
03:03:593 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Hmm, I don't really like big stacks like this, I find it gets easier to lose track of the rhythm and start getting 100s. Maybe put them in a more regularly spaced compressed stream instead.

[Hard]
- I'd advise staying away from using too many 1/4 triples/streams, if any at all on [Hard] difficulties, it to end up being too difficult for its level.
- If you lower the combo by exactly two, It'll be a perfect 555. /me runs away
02:24:486 (3,4,5,6,7) - I think the numerous repeats on the kicksliders (4) and (6) could be confusing for players, maybe change the pattern a bit to make it more predictable.
02:31:343 (1) - This note is missing a new combo, but it should have one so please add it manually.

[Normal]
00:51:593 (2,3) - These are overlapping a tiny bit and it bothers me, so perhaps you could space them a bit more to fix that.
01:40:022 (2,3,4) - Not sure about having anti-jump spacing on a Normal, could be sort of confusing.
01:46:879 (2,3,4) - Same as above.

[Easy]
- Pretty good. I do have some complaints about the mid-map spinners, though, it's hard for newer players to recover from spinners in the middle of the action, so maybe map through the spinners that don't go before a break or the end of the map.
01:08:736 (1) - This one is pretty close to being symmetrical, but the start and end overlap a bit, if you could adjust it a little to avoid that.

Yeah, looks pretty good here! Most of the fixes here are minor, as you can see. So, forum PM me for a re-check after you're done and stuff.
Topic Starter
silklash
L_P - no problem! thanks for checking it out anyways~

SapphireGhost
SPOILER

SapphireGhost wrote:

Hello, I'm modding a map.

[General]
- You might want to switch the offset to 3593, I can hear the song begin at that point, and it'll make the main menu pulse correctly. fixed~
- It would be good to have kiai end at 03:05:308 on all difficulties, that's sort of where the epic part ends and it's calm from that point on. ok
- I think it'd be best not to have breaks from 01:08:736 to 03:08:736, they sort of disrupt the flow of the map and the whole section is pretty mappable anyhow. Having breaks consistent on all difficulties would be good, too. hmmm new melody begins there, I think it's fine to have breaks there, but I did remove some to make it consistent across the diffs
- I think you could use Tick Rate 2 on all difficulties, ticks provide recovery during sliders and make them feel less empty. okay, some people just said it was too hard for beginners
- Some of the sliders in the first slow section of the beatmap are asymmetrical. Not a big deal, but they do look prettier nice and perfect, don't forget the slider guide if you haven't seen it already. ok fixed.. I think

[Insane]
03:03:593 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Hmm, I don't really like big stacks like this, I find it gets easier to lose track of the rhythm and start getting 100s. Maybe put them in a more regularly spaced compressed stream instead. okay

[Hard]
- I'd advise staying away from using too many 1/4 triples/streams, if any at all on [Hard] difficulties, it to end up being too difficult for its level. hmm.. I usually see triples and quintuples in alot of hards.. maybe I did use a bit too much
- If you lower the combo by exactly two, It'll be a perfect 555. /me runs away D:
02:24:486 (3,4,5,6,7) - I think the numerous repeats on the kicksliders (4) and (6) could be confusing for players, maybe change the pattern a bit to make it more predictable. okay changed
02:31:343 (1) - This note is missing a new combo, but it should have one so please add it manually. added

[Normal]
00:51:593 (2,3) - These are overlapping a tiny bit and it bothers me, so perhaps you could space them a bit more to fix that. moved 1 grid left
01:40:022 (2,3,4) - Not sure about having anti-jump spacing on a Normal, could be sort of confusing. changed back to normal spacing~
01:46:879 (2,3,4) - Same as above. ^

[Easy]
- Pretty good. I do have some complaints about the mid-map spinners, though, it's hard for newer players to recover from spinners in the middle of the action, so maybe map through the spinners that don't go before a break or the end of the map. I mapped through the ones in kiai section but I left the others~
01:08:736 (1) - This one is pretty close to being symmetrical, but the start and end overlap a bit, if you could adjust it a little to avoid that. fixed

Yeah, looks pretty good here! Most of the fixes here are minor, as you can see. So, forum PM me for a re-check after you're done and stuff.
changed most things~ thanks for mod
SapphireGhost
Hm, something messed up with the kiai times...
Poke me again after fixes.
Topic Starter
silklash
oops messed up resnapping timing sections
SapphireGhost
Alright, double-checked and everything looks good now. I suppose this'll be your first bubble, enjoy your glorious post icon.
Bubbled!
Topic Starter
silklash
thank you!!
Gonzvlo
Guess who almost forgot about this! Really nice mapset, congratulations!

Ranked.

Moved the title to the first break, let me know if it's okay.
Gaiety
C o n g r a t s ~
Topic Starter
silklash
yayyy thankss
genre should be video game I think though
Pokie
Congrats!
Nymph
grats here for a 1st map!
Loctav
Congratulations silklash! I'm glad to see this mappack ranked! <3
wmfchris
grats! you earned for it. I really can't forget about those fantastic music and hitsounds <3
[CSGA]Ar3sgice
congrats for ranked~
Ruish
gratz~
lechor
I love GE music! :)
kosiga
ahhhh....

very sorry... for late... :(

ranked congratulations :)

If so mod maps instead, please send a PM ><; Really I'm sorry :cry:
Gorlum
Wow, it sounds like DJ Tiesto D:
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