Hello, I'm modding a map.
[General] - You might want to switch the offset to 3593, I can hear the song begin at that point, and it'll make the main menu pulse correctly.
- It would be good to have kiai end at 03:05:308 on all difficulties, that's sort of where the epic part ends and it's calm from that point on.
- I think it'd be best not to have breaks from 01:08:736 to 03:08:736, they sort of disrupt the flow of the map and the whole section is pretty mappable anyhow. Having breaks consistent on all difficulties would be good, too.
- I think you could use Tick Rate 2 on all difficulties, ticks provide recovery during sliders and make them feel less empty.
- Some of the sliders in the first slow section of the beatmap are asymmetrical. Not a big deal, but they do look prettier nice and perfect, don't forget the
slider guide if you haven't seen it already.
[Insane]03:03:593 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Hmm, I don't really like big stacks like this, I find it gets easier to lose track of the rhythm and start getting 100s. Maybe put them in a more regularly spaced compressed stream instead.
[Hard] - I'd advise staying away from using too many 1/4 triples/streams, if any at all on [Hard] difficulties, it to end up being too difficult for its level.
- If you lower the combo by exactly two, It'll be a perfect 555. /me runs away02:24:486 (3,4,5,6,7) - I think the numerous repeats on the kicksliders (4) and (6) could be confusing for players, maybe change the pattern a bit to make it more predictable.
02:31:343 (1) - This note is missing a new combo, but it should have one so please add it manually.
[Normal]00:51:593 (2,3) - These are overlapping a tiny bit and it bothers me, so perhaps you could space them a bit more to fix that.
01:40:022 (2,3,4) - Not sure about having anti-jump spacing on a Normal, could be sort of confusing.
01:46:879 (2,3,4) - Same as above.
[Easy] - Pretty good. I do have some complaints about the mid-map spinners, though, it's hard for newer players to recover from spinners in the middle of the action, so maybe map through the spinners that don't go before a break or the end of the map.
01:08:736 (1) - This one is pretty close to being symmetrical, but the start and end overlap a bit, if you could adjust it a little to avoid that.
Yeah, looks pretty good here! Most of the fixes here are minor, as you can see. So, forum PM me for a re-check after you're done and stuff.