Katakiri Rekka - Answer

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Pokie
:) starrrrrrmoebaka
Topic Starter
bakabaka
:) 謝謝
NatsumeRin
[wcx's Normal]
00:49:848 (4) - 觉得有些凌乱(突然踩两个vocal),这样会好些吗?

01:00:295 (1,1) - spinner后面会不会快了一点? (BPM毕竟很高)
01:38:062 - 加音?
01:48:643 (6) - 因为实际上这个起拍没音只是在和之前一致,所以建议是挪后1/2开始如何?对我听起来更顺,01:50:786 (2) - 同
02:06:723 (1,1) - 同理的spinner

[Spinboxer]
虽然这已经没法改变了但还是写一句,做这个难度来讲slider velocity实在偏快了...
AR7可以理解,但其他设置低的基本难以接受,就算星数会出一点问题,还是适当的平衡一下比较好,而且这难度的分数明显低了 (HP5 OD6的情况可以加分,不过不确定你是不是希望这么高的设置)
00:24:670 (1) - 对一个Normal+的难度来讲似乎不必要的难了,删掉前两拍直接用circle起吧,我能理解是效果需要,但和难度不太匹配
00:43:152 (1,2,1) - 这三个头whistle,和前面一致
02:08:866 (1) - 这给了几个clap后,后面突然哑火了,如果觉得因为节奏难以为继,那么前面这几个也老实删掉
03:20:920 - 加音
03:32:437 - 这后的break难理解,如果只为了最后一个spinner,后面放几个松缓的3/2 repeat slider就好了...

[AngelHoney]
new combo用太节约了...
01:41:009 (1) - 这段节奏我没能理解...
02:51:455 (7) - 建议首尾换下finish,加个sliderwhistle

[Insane]
00:08:330 (3,1,2) - 对这里有疑惑. 2结尾带掉了后面很重的音,我很倾向于3和1头是一组,1尾和2头是一组,2尾带起下一段,这样的话这里note整体都要重排,建议全部circle因为都够重
00:50:652 (5) - 前面在跟vocal的情况下这个起点切的有点生硬
00:56:812 (3,4) - ...总看成1/2
01:44:223 (4) - 这个起音提前1/2听起来会更好吗?
02:38:598 (7) - 我倾向于把7扔的更远点,之前5尾的左下一些大概....
02:49:045 (1,2) - 考虑变一点角度?(甚至再加一点速?)
03:15:295 (1,2,3,1,2,3,1,2,3,1,2) - ...你明显知道3个一组所以这个排列我觉得...没有point...
Topic Starter
bakabaka
:) 謝謝rin
spboxer3
Kotone
順便把坑了的sb放出來 有空可能填STRESS
不要UPLOAD上去啊 :o
http://puu.sh/ccfL
Topic Starter
bakabaka
:) 恩~收到了
Nymph
Hi Nymph here 鬼畜bakabaka.
中文mod.


General:
你这BG底下有明显的白线 玩起来虽然不明显 不过改一下还是会更好 可以直接用我这个改过的 去掉了白线 而且压缩了下大小 可以省下300到400kb空间
因为你没有storyboard 那要不要打开letter box during break?


wcx's Normal:
Beatmap design/suggestion
02:34:580 (1,2,3,4) - 对比这里的伴奏 单独用4个note显得太单薄了 虽然我知道你肯定不会改不过我还是提一下好了
03:30:562 (1) - 这后面空着的有够不爽 加点节奏吧 我个人建议是第一个转盘也弄掉改成slider之类的 起码这转盘后面加个break


Spinboxer:
Issues
HP和OD未免太低了。。这绝对会被吐槽。。
顺便问一下 这个难度算hard还是normal? 节奏大概是normal的节奏 排列和SV像Hard 那几个变速重叠可以算I了
02:08:866 (1) - newcombo bug又来了 加newcombo

Beatmap design/suggestion
00:24:670 (1,1) - 我实在不觉得这个有必要叠在一起 看着和玩起来都不是很好 而且新人估计不少会发蒙
00:40:473 (1,2,3,1,1,2,1,2,1) - 这样的变速slider加重叠 我觉得已经算Insane的范畴了 在normal diff里面的话 我觉得实在非常危险
02:10:071 (4,5) - 这节奏我实在是搞不懂 尤其4的位置
02:59:759 (5,6,1,2) - 这样的spacing不用Y轴做个对称嗎

Hitsound
这hitsound不行啊。。太应付了 我强烈建议remap hitsound 现在这一点氛围都没


Angelhoney:
Issue
感觉好多地方都可以加new combo。。combo好长啊=_=

Beatmap design/suggestion
00:43:018 (X) - 我个人感觉这里节奏连起来比较好 所以我建议在这加个note 空着总感觉少点什么


Insane:
Beatmap design/suggestion
02:37:259 (3) - 这1PC读图没读出来是红线接白线的……加newcombo帮助下读图?后面同
其他感觉没啥了 就是跳的手要断
Topic Starter
bakabaka
:) 謝謝尼姆芙
spboxer3

Nymph wrote:

Hi Nymph here


Spinboxer:
Issues
HP和OD未免太低了。。这绝对会被吐槽。。
顺便问一下 这个难度算hard还是normal? 节奏大概是normal的节奏 排列和SV像Hard 那几个变速重叠可以算I了 這你要問Baka 當初我作的時候爆表了 便成Hard 後來baka說 ma...也行
02:08:866 (1) - newcombo bug又来了 加newcombo

Beatmap design/suggestion
00:24:670 (1,1) - 我实在不觉得这个有必要叠在一起 看着和玩起来都不是很好 而且新人估计不少会发蒙
00:40:473 (1,2,3,1,1,2,1,2,1) - 这样的变速slider加重叠 我觉得已经算Insane的范畴了 在normal diff里面的话 我觉得实在非常危险
02:10:071 (4,5) - 这节奏我实在是搞不懂 尤其4的位置 fix
02:59:759 (5,6,1,2) - 这样的spacing不用Y轴做个对称嗎 fix

Hitsound
这hitsound不行啊。。太应付了 我强烈建议remap hitsound 现在这一点氛围都没 改了大小聲了
謝謝妮芙姆的mod :)

376,200,106634,2,0,B|336:296|336:296|272:256|224:320|160:232,1,280
Download: Katakiri Rekka - Answer (bakabaka) [Spinboxer].osu
Rucker
GGGGGGG
:D
Topic Starter
bakabaka
RRRRRRR
:)
wcx19911123
Suzully
From my modding queue.

[General]

  • KIAI seems not consistent...but that's fine since all diffs are made by different mappers.
    If you can, please consider it but I don't force you.


[wcx's Normal]
  1. 01:00:295 (1,1) - There is too short time after a spinner. Remove 01:02:705 (1) or try the pattern below?
  2. 01:53:866 (1) - Yes, actually this slider follows the vocal correctly, but I recommend you to changed it to 3/4-length-slider with one repeat because many-repeat-slider is kinda hard for newbie to read in easiest difficulty.
  3. 02:05:920 (4) - Add new combo.
  4. 02:06:723 (1,1) - Fix as well as above.
  5. 03:36:723 (1) - Clap sound fits the music too, but I recommend you to use finish instead of it as well as other diffs.


[Spinboxer]

  • You should try HP+2, OD+2. Current set is too low as hard difficulty.
  1. 00:41:812 (1) - I think it's not good idea that you use x0.50 SV here. It's better to use x0.75.
  2. 00:43:955 (1) - ^
  3. 00:46:366 (3) - Don't put a note under the slidertracks. It's hidden and hard to read.
  4. 01:02:437 (2) - Add finish to the top of slider.
  5. 01:44:491 (1) - Using x0.50 SV is kinda confusing...yes please change it to x0.75.
  6. 01:48:241 (1) - As well as previous same pattern.
  7. 01:50:384 (1) - ^
  8. 02:08:866 (1) - Add finish.


[AngelHoney]
  1. 01:16:902 (4,5,6) - Try the pattern below, I feel that one fits the music more.
  2. 01:34:580 (10) - Add new combo please.
  3. 01:38:866 (6) - ^
  4. 01:43:152 (7) - ^
  5. 02:15:295 (6) - ^ as well as previous chorus.
  6. 02:19:580 (6) - ^
  7. 02:25:205 (10) - ^
  8. 02:56:277 (9) - ^ \:D/
  9. 03:15:295 (7) - ^
  10. 03:19:580 (6) -


[Insane]
  1. 00:34:580 (1,1,1) - I feel clap sound doesn't fit here.
  2. 00:41:812 (3,1) - It's kinda hard to read them (I guess players will misread (1) as it's at 00:42:348). I recommend you to put a note at 00:42:348 or remove (1).
  3. 00:43:955 (3,4,5,6,7,8) - 2-2-2 rhythm should start on whitle line, that's more fun and easier to play. Try to add a note at 00:45:161, and then try the formation below.
  4. 00:54:268 (2,1,2,3) - Oh, the rhythm is kinda weird, try one below.
  5. 01:51:723 (1) - You should add finish :3
  6. 02:17:437 (3) - ^
  7. 02:21:723 (3) - Add new combo as well as previous pattern (01:15:295 (1)).
  8. 02:50:652 (1,3) - Try Ctrl+R, and then...
  9. 02:50:786 (2,4) - ^ also try Ctrl+R. I think the counterclockwise flow is good, but on current formation, it's kinda hard to read (2).
  10. 03:36:857 (1,2,1,2) - I think you should put a note at 03:36:857, and then try to make same pattern after it. (and also reduce a repeat at 03:37:795 (2)). That will create better rhythm imo.


Taiko diff looks fine to me, but I'm not good at modding taiko. Please get some mods by modders who are good at taiko before asking me recheck.
Star for now :3
spboxer3

Suzully wrote:

From my modding queue.

[Spinboxer]

  • You should try HP+2, OD+2. Current set is too low as hard difficulty. OK
  1. 00:41:812 (1) - I think it's not good idea that you use x0.50 SV here. It's better to use x0.75. sorry I can't do this because 00:41:009 (2,3,1) - is entirety shape. so sorry I caan't
  2. 00:43:955 (1) - ^ ^
  3. 00:46:366 (3) - Don't put a note under the slidertracks. It's hidden and hard to read. add newcombo can let it more readable so just add newcombo
  4. 01:02:437 (2) - Add finish to the top of slider. sure :3
  5. 01:44:491 (1) - Using x0.50 SV is kinda confusing...yes please change it to x0.75. OK
  6. 01:48:241 (1) - As well as previous same pattern. same ;_;
  7. 01:50:384 (1) - ^ ^
  8. 02:08:866 (1) - Add finish. OK
Download: Katakiri Rekka - Answer (bakabaka) [Spinboxer].osu
spboxer3
from bakabak's request:
[Firce777's Taiko]
00:27:080 (2) - 前進到00:26:946 - 如何
00:28:955 (1,2,1) - 這地方明顯就是oo oo o的節奏 ((建議用ox xo xxo
00:35:383 (1) - 同樣
00:37:526 (1,2,1) - ^
01:22:527 (3) - k
02:16:901 (1,2) - K K?
03:38:598 (2) - k?

看來需要個Taiko BG呢...
Topic Starter
bakabaka

Suzully wrote:

[Insane]
  1. 00:34:580 (1,1,1) - I feel clap sound doesn't fit here.
    I think It's ok. sorry for ignore this. lol
  2. 00:41:812 (3,1) - It's kinda hard to read them (I guess players will misread (1) as it's at 00:42:348). I recommend you to put a note at 00:42:348 or remove (1).
    I try to find some player to test this part. but them didn't feel unreadable for this part. so sorry I
    don't want >.<
  3. 00:43:955 (3,4,5,6,7,8) - 2-2-2 rhythm should start on whitle line, that's more fun and easier to play. Try to add a note at 00:45:161, and then try the formation below.
    Good idea!
  4. 00:54:268 (2,1,2,3) - Oh, the rhythm is kinda weird, try one below.

    Um... I think not weird. because It's really fit in this way In my option :P
  5. 01:51:723 (1) - You should add finish :3
  6. 02:17:437 (3) - ^
  7. 02:21:723 (3) - Add new combo as well as previous pattern (01:15:295 (1)).
  8. 02:50:652 (1,3) - Try Ctrl+R, and then...
  9. 02:50:786 (2,4) - ^ also try Ctrl+R. I think the counterclockwise flow is good, but on current formation, it's kinda hard to read (2).
  10. 03:36:857 (1,2,1,2) - I think you should put a note at 03:36:857, and then try to make same pattern after it. (and also reduce a repeat at 03:37:795 (2)). That will create better rhythm imo.
    fixed for all other :33
Thank you ^-^
littlecar3370
[Firce777's Taiko]

just some suggestions, don't really mind this
(感覺已經夠了,所以只給個建議。可以不要太在意,聽聽就好lol)
分組mod吧,因為每段主節奏都固定的

00:56:009 (3) - D
02:02:437 (3) - ^
03:02:437 (3) - ^
03:06:723 (3) - ^
個人感覺改大Don比較好聽,玩得也比較順手

in kiai
01:08:732 (2) - d
02:15:160 (2) - ^
03:15:160 (2) - ^
改這個或是後面的四個大圓改成大DON 大KAT 大DON 大KAT

01:13:018 (2) - d
02:19:446 (2) - ^
03:19:446 (2) - ^
手順&個人聽覺問題,連續kat感覺......(被打

03:07:661 (2) - k 大Kat感覺好像沒好聽到哪?咦?

this diff is good enough
just go rank it! (dies
ganbare~ヾ(*´∀`*)ノ゛
wcx19911123

Suzully wrote:

[wcx's Normal]
  1. 01:00:295 (1,1) - There is too short time after a spinner. Remove 01:02:705 (1) or try the pattern below?
    I think it is fine as a Normal diff , anyway the spinner is long enough , players have time to notise what to do after the spinner imo
  2. 01:53:866 (1) - Yes, actually this slider follows the vocal correctly, but I recommend you to changed it to 3/4-length-slider with one repeat because many-repeat-slider is kinda hard for newbie to read in easiest difficulty.
    I think this is fine , the slider is not too short to see the back arrows , and its direction shows it has many repeats
  3. 02:05:920 (4) - Add new combo.
    fixed
  4. 02:06:723 (1,1) - Fix as well as above.
    same as I said
  5. 03:36:723 (1) - Clap sound fits the music too, but I recommend you to use finish instead of it as well as other diffs.
    fixed
Download: Katakiri Rekka - Answer (bakabaka) [wcx's Normal].osu
Topic Starter
bakabaka
Ok, All fixed and Upload. :3
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