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Takanashi Yasuharu - Doku Ryuu no Kobura

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Daiguren
= =
好高兴又是张妖尾的

Artist: Yasuharu Takanashi
Title: Dokuryuu no Kobura (毒竜のコブラ)
Source: Fairy Tail

太鼓建议全部用hitnormal,因为歌曲比较有力,用hitsoft的话第一是节奏声完全听不见,第二是气场感觉一下就弱了 - -

其他的...

kind还不错

Hard略乱

morekind做的难了点

以上= =

等做完了在来发mod吧

(还有那BG貌似不是妖尾里的吧 =,= 而且毒龙在妖尾里也不过一反面配角 BG可能会很难找)
Agka
Preview section is way too close to the end.
Nice song btw.

Remember, all of these are suggestions, questions or observations unless stated otherwise. Don't take them too seriously if you don't feel it's right.

[superkind]
00:40:153 (3) - for being the easiest diff, this shouldn't overlap with 00:38:953 (1)'s end
01:04:753 (2) - Don't overlap.
01:07:153 (2) - ^
01:28:153 (2,3) - This might be hard to follow for an easy.

[morekind]
Flow break: When the mapping somehow makes the song feel like it stops, but it really doesn't, it's just a mapping silence that doesn't quite go with the song.
Overmapping: Doesn't go with the song, might work in a beatmap context if the sound for the sequence feels right

00:10:453 (1,2) - Flow break
00:22:153 (1,2) - ^
00:31:753 (1,2) - ^
00:40:753 (3,4,5) - Do these need to be at an angle?
00:53:053 (1,2) - Overmapping; No drum nor guitar sound right
01:20:053 (2,3,4) - ^
Make break at 00:57:703 start at 00:58:153
01:32:053 (1) - start at 01:31:753

[Aoiiiiiii]
00:29:953 (2) - Put it where 00:28:153 (3) started maybe.
00:55:453 (1) - Overmapping.
01:12:553 (1,1) - Add a bit more spacing between.

I was told to ignore destroy lol.

[kind]
00:02:053 (4) - Maybe put this to the right instead of left; side feels a bit cramped
00:02:953 (1,2,1,2,3) - Overmap
00:05:353 (1,2,3) - ^
00:06:403 (6,1,2,3) - ^
00:10:678 (7) - ^
00:11:353 (1,2,3,4) - I think these are not aligned perfectly (doesn't matter really, besides this jump is insane)
00:12:853 (2,3,4) - Overmap
00:17:503 (4,5,6) - ^
00:19:903 (2,3,4) - ^
00:22:603 (2,3,4) - ^
00:26:428 (3) - ^
00:28:153 (4,5,6,7,8) - hard to read
00:39:403 (2,3,4) - Overmap
00:42:103 (4,5,6) - ^
00:43:753 (2,3,4) - ^
00:47:953 (3,4,5,6,7,8,9) - ^
00:48:703 (2,3,4) - ^
00:51:103 (1,2,3) - ^
00:55:753 (1,2,3) - ^
01:01:453 (5,6,7) - ^
01:03:478 (2) - ^
01:08:353 (3) - Turn into two beats
01:08:953 (4) - New combo
01:10:153 (1,2,3) - Instead of this, repeat previous pattern.
01:11:503 (2,2,3) - Overmap
01:12:253 (1,5,6) - Overmap
01:16:003 (6) - I personally sort of dislike this (it's fine though)
01:16:753 (3,4,5) - Overmap
01:17:053 (6,7,8) - ^
01:21:778 (11) - ^
01:25:903 (2,3,4) - ^
01:29:353 (1,2,3,4,5,6,7,8,9,10) - Maybe jumps would be more appropiate



General
I'd save the Kiai for harder difficulties only; so the improving player can actually feel epic for getting there.
Topic Starter
_Kiva
fixed several problems in easy normal and kind , thx for modding
Mystica
Topic Starter
_Kiva
一失衡就再见你还敢说你不鬼畜? 我不服
athiota33
From M a n a's modding queue~
Sorry about the delay..><"

[Easy]

01:04:753 (2) - I suggest to not stack this note.
01:07:153 (2) - ^
01:11:353 (1) - RNC?

Nice diff~

[Normal]

00:08:953 (1) - NC?
00:12:853 (4) - ^
00:36:403 - Useless break time?
Nice diff~

[Aoi's Hard]

Nice diff!~

[Extra]

WOW~ Awesome diff x3~ Really love this diff~

Nice map~ Star for you :)
Good luck~
Topic Starter
_Kiva
k. fixing
Mystica
You lose yeeeeeah
YTYuyu
Yo modding this map because of ur request :)

Easy:
00:03:853(2) - remove the repeat because IMO beginners may think that this slider wont repeat like the 2nd slider in this diff
00:06:553(2) - make it like this http://puu.sh/a5iC so that itd make a nice blanket.
00:14:952(4) - NC
00:25:753(6) - *nazi* 2 grids up
00:44:953(2) - same as 00:06:553 http://puu.sh/a5jh
01:04:753(2) - i suggest u space this out because since this is an easy diff, beginners wont notice that the circle is under the slider
01:07:153(2) - ^

Normal:
00:10:753(2) - add a circle?
00:12:853(5) - NC
01:07:753(1) - make this a S-curve slider

Aoi's Hard:
No problems here

Extra:
No problems here

Insane:
00:26:428(4) - *nazi* align this to the end of the slider if u dont know wat i mean x:464 y:244
01:34:753(1,2) - space this out. i suggest that u put these 2 to the other side

this is the best i can do. Star and GL :D
Topic Starter
_Kiva
:333 Fixed almost everything ~ thanks for modding
PsychoSkill
Source: Fairy Tail !!!!!!


Why Tale???? Why? XDDD
Topic Starter
_Kiva

PsychoSkill wrote:

Source: Fairy Tail !!!!!!


Why Tale???? Why? XDDD
ooooops
Breeze
Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

General

  1. 这背景图跟妖尾貌似没一点关系啊
  2. Artist : 高梨 康治(たかなし やすはる), 应该是Yasuharu Takanashi或者Takanashi Yasuharu
  3. Title : 毒竜のコブラ, 应该是Doku Ryuu no Kobura吧, 除助词和と要小写外, 其他都应该大写, 所以R和K要大写
  4. 背景图1228x767像素超标了, 不能超过1024x768像素
  5. 太鼓外其他难度audio lead-in 993, 弄成1000感觉更爽?
  6. [Extra]没加tag
  7. fail的马里奥的声音略2, 跟妖尾完全没关系

Skin

  1. hitcircle那套缺个hitcircleoverlay.png
  2. 怎么两个approachcircle? 留一个你要用的, 另外个删了full-submit
  3. 指针那套少个cursor.png
  4. Spinner一套你指弄个spinner-approachcircle是要闹哪样啊? 还差spinner-background.png(或者jpg), spinner-circle.png, spinner-metre.png

Easy

  1. 00:58:153 (x) - Break拉到这儿?

Normal

  1. 00:52:153 (1,2,3,1) - 加默认的normal finish感觉不错
  2. 00:58:153 (x) - Break拉到这儿?

Aoi's Hard

  1. 00:15:028 (1) - 不太建议spinner跟前面的slider贴太近, 至少隔1/2拍吧, 1/4拍的话slider还没按到结束spinner就出来怪让人紧张的lol
  2. 01:02:953 (1,1) - 没太想到这里是75%速度 :/, 倒也不是什么问题, 100%感觉更好, 这么燃的曲子不觉得减速会有好效果

Extra

  1. 00:18:553 (4,5) - 完全重叠的slider是unrankable的
  2. 00:35:053 (5,6) - 建议把这两个note放上面一点, 不然(4)那儿看着有点看不懂
  3. 00:45:853 (5) - 这个最好也改个方向

Insane

  1. 00:38:653 (7) - NC, 不然这里突然变spacing太诡异了, 然后00:38:953 (1)取消NC
  2. 01:08:953 (1,2,3,4) - 这四个spacing不一致, 故意的? 2,3间貌似大了点
  3. 01:12:253 (1) - 取消NC, 这里NC感觉没太大意义
  4. 01:12:928 (2,5) - 删掉这两个note感觉好得多, stack在那儿节奏很奇怪
  5. 01:25:978 (3) - 这里我也觉得删掉这个note比较好, 然后剩下1,2,4尽量别往前面01:25:453 (1) - 那边放, 不然玩的时候被300的hitburst挡住也比较容易看不太清, 还有就是, 我感觉这里spacing太小了, 有可能误认成1/4拍的

- IshidaTaikonari -

  1. 啊, 没什么, 就是难度名有点奇怪, 就用[ISHIDAMITSUNARI's taiko oni]之类的如何, 不然单从难度名上不太能看得出难度

太鼓的mod还不够, 再找几个太鼓mod看看再找我recheck吧
Mystica

Breeze wrote:

Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions


Extra

  1. 00:18:553 (4,5) - 完全重叠的slider是unrankable的
  2. 00:35:053 (5,6) - 建议把这两个note放上面一点, 不然(4)那儿看着有点看不懂
    ATTACH[3.jpg]
  3. 00:45:853 (5) - 这个最好也改个方向
All fixed yet...Updated

Download: Takanashi Yasuharu - Doku Ryuu no Kobura (_Kiva) [Extra].osu
Topic Starter
_Kiva
deleted unused skin elements. waiting for aoi's response
wmfchris
Taiko mod requested by Kiva

OD->4~5, HP-> 5~6
BPM200 整體有加速的話本身的SV 1.15 ~ 1.2已經很足夠 1.3也太快了

00:16:303 - K
0:18 ~ 0:32 - 慢的部分沒有1/4音樂/鼓聲的位置 stream卻比前面還多 最好把長stream通通拿掉 (有的長stream也無理, e.g. ddddkddkd) 然後頂多偶然3/5連 =/
00:23:803 - 音樂是在white tick有一個trilling 但不是在white tick之前 因此dkd會很怪 你可以用kkd
00:26:953 - D
00:28:153 - 強烈建議用1/2, 而且頭個大圓對應的音樂沒重音,加上BPM200 1/3頗快 移掉大圓
00:32:203 - 與00:23同理, 用kkd
00:37:753 - 沒必要加速
00:42:553 - K d D k D
00:44:653 - 要做到後面高音的氣勢 這裡dkk k
00:49:453 - ^ kkd d k
00:56:353 - 高->低所以不用d開頭, kkddd
00:58:153 - 減速無理 只會造成混亂
01:32:953 - 可以做一個漸慢的感覺 比如是kkkkd d k kkd d k d d d...

除了overmap以外氣氛與歌曲相當配合 不錯
7/10
-[ ix Ishida xi ]-

wmfchris wrote:

Taiko mod requested by Kiva

OD->4~5, HP-> 5~6
BPM200 整體有加速的話本身的SV 1.15 ~ 1.2已經很足夠 1.3也太快了

00:16:303 - K
0:18 ~ 0:32 - 慢的部分沒有1/4音樂/鼓聲的位置 stream卻比前面還多 最好把長stream通通拿掉 (有的長stream也無理, e.g. ddddkddkd) 然後頂多偶然3/5連 =/
00:23:803 - 音樂是在white tick有一個trilling 但不是在white tick之前 因此dkd會很怪 你可以用kkd
00:26:953 - D
00:28:153 - 強烈建議用1/2, 而且頭個大圓對應的音樂沒重音,加上BPM200 1/3頗快 移掉大圓
00:32:203 - 與00:23同理, 用kkd
00:37:753 - 沒必要加速
00:42:553 - K d D k D
00:44:653 - 要做到後面高音的氣勢 這裡dkk k
00:49:453 - ^ kkd d k
00:56:353 - 高->低所以不用d開頭, kkddd
00:58:153 - 減速無理 只會造成混亂
01:32:953 - 可以做一個漸慢的感覺 比如是kkkkd d k kkd d k d d d...

除了overmap以外氣氛與歌曲相當配合 不錯
7/10
藍的代表修改完畢。
黃的大多是在前後做修改,或是沒有完全修改、沒有直接針對該點作修改。
紅的..

呃..另外就是

"Easy , Normal , Insane - Kiva
Hard - AoiX
Extra - Mystica"

總覺得少了點什麼不是嗎..


↓ 最後,修改好的檔案在這裡 ↓

Download: Takanashi Yasuharu - Doku ryuu no kobura (_Kiva) [- IshidaTaikonari -].osu
-[ ix Ishida xi ]-
已請 Kuma 幫我 IRC mod 過了。








↓更新↓

Download: Takanashi Yasuharu - Doku Ryuu no Kobura (_Kiva) [- IshidaTaikonari -].osu
Breeze
Bubbled
AoiX
Good~go go rank
IceBeam
hi

folder is fine
kiai are inconsistent through the diffs
it should be 01:19:753 - 01:31:003 (or 01:31:753)

[Easy]
00:00:553 (1,2) - nah,kick-sliders for easy is too much. single circles do well here
00:03:853 (2) - isn't good as well..soo,change them all to these notes (look at timeline):
SPOILER
http://osu.ppy.sh/ss/207663

00:08:953 (2) - add another repeat,I was expecting it..it may confuse beginners
00:50:053 (3) - change to 1/1
01:11:353 (1) - remove nc? I don't think it's needed,btw shorten to 01:11:953,it'll follow the rhytm better
01:12:553 (1) - there's a very few time to recover after this spinner,I suggest to make a slider 01:12:553 - 01:13:753 instead of it

also,separate combos that are longer then (5)

[Normal]
00:49:753 (3) - it's visible,but better not to hide it under the slider to prevent further issues

[Aoi's Hard]
00:14:653 (5) - fix distance
01:12:553 (1,1) - they're not even snapped -_- resnap on 1/3 and a note at 01:13:753 is missing
01:34:153 (1,1) - zero stack leniency..move 01:34:753 (1) 1 grid down and right (lvl4) to make a manual stack

[- IshidaTaikonari -]
couldn't you use only 3 different slider speeds? cause actually it's the allowed maximum

[Extra]
01:28:753 (5) - new combo for consistency

[Insane]
00:31:003 (8) - new combo to show new increased spacing?
00:36:553 (7) - here too,but to point out anti-jumps

both insane diffs have same AR/OD,but oh well..
Topic Starter
_Kiva
Kiai time fixed in all diffs except TAIKO
Some pattern issues in Easy , Normal , hard has fixed
New combo in Extra , Insane has fixed
-[ ix Ishida xi ]-
IceBeam
hi once again

first off,some things I didn't notice modding it first time:

1) failsound.mp3 is 96 kb/s..I don't think it's required to be above 128,but if you can - change it,it'd be better
2) all these files are unused as default-* files work only for object numbers
- default-comma.png
- default-dot.png
- default-percent.png
- default-x.png
delete them

[Easy]
00:17:353 (1,2,3,4,5,6,1,2,3,4,5,6) - separate long combos in Easy please

[Insane]
00:20:953 (1,2) - could you flip them,cause 00:20:953 (1) is very close to 00:20:353 (5),it breaks the flow a little
00:28:153 (4) - new combo :<
01:12:553 (1,2,3,4) - snap them on 1/3

also,I'm a little worried about skin,it's a bit bright,so at AR9 objects merge sometimes,but,well,it's up to you
Topic Starter
_Kiva
Failsound.mp3 recoded to 128kps
Unused skin elements deleted.
Now using a new set of hit300 and hit100 with darker color.

pattern issues in Easy and Insane are all fixed!
IceBeam
ranked
AoiX
Congratulations!
Aoi糟糕滑条阴谋大成功!
Qliphoth_old
Really hard.

Congratz!
OnosakiHito
- Taiko -

Okay, first some thinks on english, for ishida and overall.

What happened here?

Where are all mods for Taiko been? I've saw just 1, real one.
00:17:015 - such short kiai times are not suitable for taiko and it has been told to use not such flashlights(also in Osu!).
01:24:440 - this is also a too short kiai time break.
00:58:115~01:12:553 - Same here happened.

Then generel, what is this: SV 1.20 ?

There can be made exeptions for the 1.40 and 1.60 guideline, but to use in a 200BPM song a SV of 1.20 dosen't fit here and is not one of the exeptions. The notes are stuffed together and that's why thinks like this happen:
00:28:153 - KddkddK - overlapping.

To be honest, personaly I have nothing agains this map, but following not the standart/main guidelines is not good. It can make severel issues in a Taiko map.
Also, I recommend to make no experiments with them if you are not an experienced mapper.

@Ishida:
はあー俺はどこがはじまる・・・
石田ちゃん、あなたのMAPスタイルは面白いです。そして僕はそんのスタイルちょっと好きです。
でもそれはRankableじゃないです。SV1.20はちょっと小さいそしてHitcircleは今本当に足しあいです。
00:28:153 - それはOverlapping
そしてあのKiaiタイムは良いじゃないです。それは、大きく設定する必要があります。
そして大Donと大Kat・・・それはあなたのスタイル、僕は知ってる。でも次の回: Less big don/katでお願いします。

オフラインマップはオンラインマップじゃないです。Orz
spboxer3
我擦!
神mapper啊!!!
Zetta
Nice work.

Please map some more of Fairy Tails music, there's not enough on here.
Topic Starter
_Kiva

Zetta wrote:

Nice work.

Please map some more of Fairy Tails music, there's not enough on here.
indeed
OzzyOzrock
EXACTLY WHAT ONO SAID + Sever lack of readability due to flow at parts.

Sorry Ishi but... orz...
Love
Ono up there said it for me, orz

viewtopic.php?f=13&t=31560
Snowy Dream
你也变成神mapper了 我该怎么办
Backfire
My eyes hurt from all the overlap in the taiko.
Topic Starter
_Kiva
Calm down guys. Ishida has done his best
dNextGen


what a shit part,the rest is cool though
wmfchris
Talked with ono that SV1.2's my idea on previous mod because most of the part of the song is accelerated and the song's environment does not fit with zoooooooooooooom diff.

Somehow I agree ono for the rest of it.
-[ ix Ishida xi ]-
orz orz orz orz

orz orz orz orz

orz orz orz orz
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