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ETIA. - Enkan no Kotowari

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athiota33
[Normal]

00:27:731 (2) - Remove finish? a bit noisy
01:02:731 (1) - Add finish in the begining?

[Hard]

00:21:065 (3) - RNC?
01:44:731 (2) - Add finish?
01:45:064 (3) - ^

The other diff looks good

Thats all
Good luck!~
Sandpig
Another

00:16:065 (1,2,3) - 这个三连感觉太硬
00:18:565 (6,7,8,9,10) - 这五连感觉太软…………不建议用红线开始五连,或者你不从slider尾巴上拖也还好(/ω\)
00:44:065 (1,2,3) - 我的话可能会把13做成往返2普通,为了押00:44:898位置上的鼓……
01:22:564 (3) - 做成红-红-红的repeat slider?总感觉中间应该有个音
01:24:398 (2) - 这个做成白-白-白的repeat slider……理由同上

一看就是已经被MOD过很多次的图……

总体感觉虽然串很多但是不够精彩,曲子里面有很多1/8,可以适当抓一抓……音量显弱,这么重的底鼓的曲子我觉得normal的音效比clap更适合。现在给我的感觉是图的音效完全飘在曲子上面,没有很好的融合


Hyper

00:44:731 - 这地方打着略别扭感觉多个音。建议00:44:564到00:44:898用一个slider带过,这样和后面的节奏也比较统一
00:47:398 - ↑同理
00:50:064 - ↑(最后00:52:731这里可以保留,最后一个小节有点变化也好)
00:59:898 - 这里空一拍原因不明……后面一串鼓其实从00:59:731就已经开始了……
01:03:398 (2) - 删掉这个好了。前面跟曲的slider都把节奏减慢了,这里空一下感觉好点。
01:45:898 (4,5,6,7,8,9) - 这个地方其实我建议三连都用白线起的,感觉硬一些。红线略软。
02:01:731 (5) - 这地方我建议1/2排满(1/2slider+circle),这长slider给我一种伪合的减慢感……
02:04:064 - 尝试按照三角形的边长变化加nc,02:04:564,02:05:064,02:05:564这几个位置



Hard

00:21:065 - 怎么突然就soft了……其实你真的可以在其他地方也多用用normal的
00:21:898 (4) - nc
00:24:898 (3,4,1) - 跳得略怪- - 我觉得要加跳也是在4和1之间加……
00:55:064 - 这finish去掉好了,音乐里的就够吵了……
01:04:064 (1,2) - 这里的flow给我的感觉应该是继续往前伸而不是回头
01:28:564 (1) - 删。音乐都明显停顿了干嘛还加个note上去。
01:31:231 (1) - ↑
01:33:898 (1) - ↑
01:45:898 - 这一堆三连建议白线起,红线太软。(02:08:064这里这种感觉)
02:00:731 (2,3,1) - 同第三条


Normal

AR+1

00:44:064 - 这比较缓的一段我建议就押着鼓点做吧……鼓点也不多不会出现很多note。现在这个完全脱离节奏的感觉。
01:00:064 - 虽然是normal但是这么明显加强的地方用两根slider带过去真的大丈夫……?
Low
4 insane difficulties including Taiko and one normal difficulty that's 3.21 stars?

...
Kurai
General
  1. You should consider adding another combo color, with only 2 combo colors that's kinda boring :/
Normal
  1. 00:32:065 (2) - That's a bad idea to put it under 00:30:065 (3) because it makes its beginning hidden by (3)'s hitburst and track.For exemple, something like this would be nicer :
Hard
  1. This difficulty doesn't have the same kiai time as the other difficulties, it must have the same kiai times for the sake of consistency throughout the mapset.
  2. 00:22:398 (2) - This slider is too close from the previous note, it looks like they are only 1/4 apart but they are 1/2 apart, that's quite confusing. That's why this needs to be fixed.
  3. 00:25:231 (4) - This jump is kinda big for this difficulty. That would be fine in anothers mapset, however in this one, the [Hard] difficulty is one of the easier. That's why this kind of jumps should be reserved for [Hyper] and [Another].
  4. 01:02:398 (4) - ^
  5. 01:25:231 (3) - Don't stack it with the end of the slider lease, this is kinda awkward here.
    I suggest you to do this pattern instead, because it would fix the stacking issue plus the awkward jump between 01:25:231 (3,1) :
Another
  1. I would use AR9 on this one, because there are lot of pattern which overlaps themselves in this difficulty and it becomes an actual mess with AR8. AR9 would solve this this issue and besides it fits quite well :)
  2. Regarding the fact that you use OD6 in [Hyper], you should use OD7 in this difficulty, otherwise it breaks the difficulty spread throughout the mapset :/
  3. 00:30:898 (1) - Notes stacked beneath a stream/triple always break the flow of the map, in some cases it plays well, but here it is awkward, consider unstacking it please.
  4. 00:35:231 (2,3,4) - Consider moving it upward, because (2) is hidden by 00:34:398 (6)'s hitburst which makes this triple quite hard to read.
  5. 00:56:898 (6,7) - This jump is very huge, well maybe it fits this kind of difficulty but here it isn't really justified by the music or something else. I'm ok with putting some jump like this but not that huge. You ought to shorten it.
  6. 02:07:898 (4,1,2,3,4) - Believe me, This kind of patterns are very very confusing because the player can hardly distinguish which he has to click.
Even if this kind of maps isn't my cup of tea, this is quite a good map, you did a good job with your first map :)
Topic Starter
Rein

KuraiPettan wrote:

General
  1. You should consider adding another combo color, with only 2 combo colors that's kinda boring :/mu..I want keep 2 color in this map>_<~
Normal
  1. 00:32:065 (2) - That's a bad idea to put it under 00:30:065 (3) because it makes its beginning hidden by (3)'s hitburst and track.For exemple, something like this would be nicer :fix
Hard
  1. This difficulty doesn't have the same kiai time as the other difficulties, it must have the same kiai times for the sake of consistency throughout the mapset.fix
  2. 00:22:398 (2) - This slider is too close from the previous note, it looks like they are only 1/4 apart but they are 1/2 apart, that's quite confusing. That's why this needs to be fixed.fix
  3. 00:25:231 (4) - This jump is kinda big for this difficulty. That would be fine in anothers mapset, however in this one, the [Hard] difficulty is one of the easier. That's why this kind of jumps should be reserved for [Hyper] and [Another]. fix
  4. 01:02:398 (4) - ^fix
  5. 01:25:231 (3) - Don't stack it with the end of the slider lease, this is kinda awkward here.
    I suggest you to do this pattern instead, because it would fix the stacking issue plus the awkward jump between 01:25:231 (3,1) :fix
Another
  1. I would use AR9 on this one, because there are lot of pattern which overlaps themselves in this difficulty and it becomes an actual mess with AR8. AR9 would solve this this issue and besides it fits quite well :) fix
  2. Regarding the fact that you use OD6 in [Hyper], you should use OD7 in this difficulty, otherwise it breaks the difficulty spread throughout the mapset :/fix,but its my mistake.I set hyper is OD 7 originally.
  3. 00:30:898 (1) - Notes stacked beneath a stream/triple always break the flow of the map, in some cases it plays well, but here it is awkward, consider unstacking it please. fix
  4. 00:35:231 (2,3,4) - Consider moving it upward, because (2) is hidden by 00:34:398 (6)'s hitburst which makes this triple quite hard to read. fix
  5. 00:56:898 (6,7) - This jump is very huge, well maybe it fits this kind of difficulty but here it isn't really justified by the music or something else. I'm ok with putting some jump like this but not that huge. You ought to shorten it. fix
  6. 02:07:898 (4,1,2,3,4) - Believe me, This kind of patterns are very very confusing because the player can hardly distinguish which he has to click. fix
Even if this kind of maps isn't my cup of tea, this is quite a good map, you did a good job with your first map :) thanks>_<
Kurai
Recheck time.

Normal
  1. 00:28:398 (1) - Stack it correctly please.
Hard
  1. I just noticed that this difficulty has been made by rrtyui. You should rename it [rrtyui's Hard] or something like this.
Taiko Oni
  1. Same as [Hard], you should rename it [KUMA's Taiko Oni] or something like this.
Don't kudosu this post please~
Topic Starter
Rein
:)

KuraiPettan wrote:

Recheck time.

Normal
  1. 00:28:398 (1) - Stack it correctly please. fix
Hard
  1. I just noticed that this difficulty has been made by rrtyui. You should rename it [rrtyui's Hard] or something like this. fix
Taiko Oni
  1. Same as [Hard], you should rename it [KUMA's Taiko Oni] or something like this. fix
Don't kudosu this post please~
Kurai
Let's go ~


(As promised, IceBeam will mod it ~)
Garven
Sorry I took forever to get to this. Been busy.

[General]
Go make an easy difficulty.
01:14:731 - Why do I think of QB during this part in the video? /人◕ ‿‿ ◕人\
01:28:731 - Kiai spam... you can't really tell that there are two fountains here. Delete the second one for each of the sets
01:49:398 - Combo colors are very difficult to see against the video during this part

[Normal]
00:54:731 (1) - Why is this starting here? Feels better having a gap and starting at 00:55:064 - or something along that line. Right now it feels like you just completely missed what's going on in the music.
01:03:731 - Hmm, might be better to add a beat here then start the spinner at 01:04:064 -
01:05:731 - Drag this delayed break to the default position
01:39:064 (3,3,3) - You lose a lot of the effect of the big powerful finishes when you're just idly bouncing back and forth on a slider. Especially after all of those kiai fountains to emphasize them earlier.

[Hard]
00:55:064 (2) - This part kind of lacks the intense punch like the Normal did. Feels like you're just ignoring the music and focusing on a pattern instead, which is doing the music a disservice.
Felt incredibly slider-reliant.

[Taiko]
01:05:731 - It was really nice to see that you actually didn't map anything during a no-drum part in the song. Finally, some good taste!
01:10:731 (1) - Oh wait... oh well.

[Hyper]
00:56:231 (2) - I really don't like where this is positioned. It's a pain to see with the previous hitburst.
01:05:731 - Drag this delayed break to the default position

[Another]
00:44:065 (1) - This repeat arrow is covered by hitbursts. Please rearrange.
00:51:565 (4) - ^
01:05:731 - Drag this delayed break to the default position

Edit: Oh, it was bubbled. Oops. Changing icon then.
Topic Starter
Rein

Garven wrote:

Sorry I took forever to get to this. Been busy.

[General]
Go make an easy difficulty.->I think I can reduce normal difficulty and ensure the spread of each difficulty.
01:14:731 - Why do I think of QB during this part in the video? /人◕ ‿‿ ◕人\
01:28:731 - Kiai spam... you can't really tell that there are two fountains here. Delete the second one for each of the sets->Fix
01:49:398 - Combo colors are very difficult to see against the video during this part->Fix

[Normal]
00:54:731 (1) - Why is this starting here? Feels better having a gap and starting at 00:55:064 - or something along that line. Right now it feels like you just completely missed what's going on in the music.->Fix
01:03:731 - Hmm, might be better to add a beat here then start the spinner at 01:04:064 - ->Fix
01:05:731 - Drag this delayed break to the default position->Fix
01:39:064 (3,3,3) - You lose a lot of the effect of the big powerful finishes when you're just idly bouncing back and forth on a slider. Especially after all of those kiai fountains to emphasize them earlier.->Fix

[Hard]
00:55:064 (2) - This part kind of lacks the intense punch like the Normal did. Feels like you're just ignoring the music and focusing on a pattern instead, which is doing the music a disservice.
Felt incredibly slider-reliant. -> But..I think is fine?

[Taiko]
01:05:731 - It was really nice to see that you actually didn't map anything during a no-drum part in the song. Finally, some good taste!
01:10:731 (1) - Oh wait... oh well.

[Hyper]
00:56:231 (2) - I really don't like where this is positioned. It's a pain to see with the previous hitburst.->I dont know..orz
01:05:731 - Drag this delayed break to the default position->Fix

[Another]
00:44:065 (1) - This repeat arrow is covered by hitbursts. Please rearrange.->Fix
00:51:565 (4) - ^->Fix
01:05:731 - Drag this delayed break to the default position->Fix

Edit: Oh, it was bubbled. Oops. Changing icon then.
Muya
Artist should be "Kaname Madoka" (add "ETIA." to tags.)


http://3t1a.net/bms.html

Kaname Madoka is this song's special artist name.
*Composer / Movie
Topic Starter
Rein
I think no.
Garven
Sorry, busy blah blah.

[Normal]
00:37:398 (2,3,1) - This doesn't flow very well compared to the rest of the mapping up to this point.
01:25:731 (4) - Hrm, maybe delete? Feels extraneous.
02:05:398 (1,1) - Add fnish

[Another]
00:44:065 (1) - This repeat arrow is covered by hitbursts. Please rearrange.
00:51:565 (4) - ^
01:37:731 (1,2,3,4,5,6,7,8,9,10) - Compare spacing here to 01:40:065 (1,2,3,4,5,6) -
Topic Starter
Rein

Garven wrote:

Sorry, busy blah blah.

[Normal] -> all fix.
00:37:398 (2,3,1) - This doesn't flow very well compared to the rest of the mapping up to this point.
01:25:731 (4) - Hrm, maybe delete? Feels extraneous.
02:05:398 (1,1) - Add fnish

[Another] -> all fix.
00:44:065 (1) - This repeat arrow is covered by hitbursts. Please rearrange.
00:51:565 (4) - ^
01:37:731 (1,2,3,4,5,6,7,8,9,10) - Compare spacing here to 01:40:065 (1,2,3,4,5,6) -
Garven
Rebub~
Topic Starter
Rein
Thanks
IceBeam
hi

mapset looks good in general,though you could try to map an easier diff basing notes at upbeats next time
current normal looks easy enough though

[Normal]
01:02:731 (1,2) - uh,it's kinda hard to get this rhytm unless you know this track or playing this second time. I suggest to start spinner from 01:02:731 or if you want to have a note here,leave a circle with finish at 01:02:731 and then start spinner from 01:02:814 to 01:05:398
01:56:064 (1) - uh,I doubt that beginners reading such 1/1 stacks easily,unstack please

[rrtyui's Hard]
00:41:398 (1,2,3,4) - uh,I lost a track on these,I mean stacked 1/4 sliders..first plays more or less fine,but 00:42:064 (4) always makes me sick..I'd rather change it to 1/2,but if you want to keep then probably unstack it?
01:04:731 (3,4,5) - maybe put (3,4) in slider too? would be easier to hit

well,the rest is okay,though I wish it was easier,as there're 2 harder diffs..passing this just because it's a guest diff

[KUMA's Taiko One]
01:25:398 (1,2,3,1,2,3,1,2,3,1,2,3,1) - does this stream follow anything?.. I really doubt it,maybe you could replace it with slider?

[Hyper]
good job

[Another]
01:03:731 (9,10,11,12,1) - I wish this stream was more visible,it's hidden by hitbursts,so probably move it somewhere else or 01:02:898 (2,3,4) instead?
01:16:065 (1,2,3,4,5,6,1,2,3,4,5,6,7) - not a fan of such random spacing,could you space them equal or at least do some symmetrical/geometrical patterns?
02:10:231 (11) - this is totally invisible @_@

ok,poke me again after fixes
Topic Starter
Rein

IceBeam wrote:

hi

mapset looks good in general,though you could try to map an easier diff basing notes at upbeats next time
current normal looks easy enough though

[Normal] -> all fix.
01:02:731 (1,2) - uh,it's kinda hard to get this rhytm unless you know this track or playing this second time. I suggest to start spinner from 01:02:731 or if you want to have a note here,leave a circle with finish at 01:02:731 and then start spinner from 01:02:814 to 01:05:398
01:56:064 (1) - uh,I doubt that beginners reading such 1/1 stacks easily,unstack please

[rrtyui's Hard] -> all fix.
00:41:398 (1,2,3,4) - uh,I lost a track on these,I mean stacked 1/4 sliders..first plays more or less fine,but 00:42:064 (4) always makes me sick..I'd rather change it to 1/2,but if you want to keep then probably unstack it?
01:04:731 (3,4,5) - maybe put (3,4) in slider too? would be easier to hit

well,the rest is okay,though I wish it was easier,as there're 2 harder diffs..passing this just because it's a guest diff

[KUMA's Taiko One] -> all fix.
01:25:398 (1,2,3,1,2,3,1,2,3,1,2,3,1) - does this stream follow anything?.. I really doubt it,maybe you could replace it with slider?

[Hyper] -> all fix.
good job

[Another] -> all fix.
01:03:731 (9,10,11,12,1) - I wish this stream was more visible,it's hidden by hitbursts,so probably move it somewhere else or 01:02:898 (2,3,4) instead?
01:16:065 (1,2,3,4,5,6,1,2,3,4,5,6,7) - not a fan of such random spacing,could you space them equal or at least do some symmetrical/geometrical patterns?
02:10:231 (11) - this is totally invisible @_@

ok,poke me again after fixes
IceBeam
alright,just one more thing and I can rank

01:31:731 (4,5,6) in Another - approach circles make it readable,but anyway it bugs me that this triple is stacked so all notes are under the hitbursts :s could you make them visible?
Topic Starter
Rein

IceBeam wrote:

alright,just one more thing and I can rank

01:31:731 (4,5,6) in Another - approach circles make it readable,but anyway it bugs me that this triple is stacked so all notes are under the hitbursts :s could you make them visible?
ok,Fix!
IceBeam
ranked!
Topic Starter
Rein
thanks!
ertyukjh010
恭喜><
kosiga
Congratulations rein~ :) :)
Topic Starter
Rein
thanks:D
spboxer3
oh~ya
同喜摟 ;)
Melophobia
congratz~
Stefan
best congrats from me~~
It took long, but finally =3
Pastel
omedeto~:D
Topic Starter
Rein

Pastel wrote:

omedeto~:D
ぱすてるちゃん >_<~
rrtyui
congrats!XD
Topic Starter
Rein

rrtyui wrote:

congrats!XD
rrtyui I love you <3
S o r d a
wow, congratz First rank!
I was late :(
Topic Starter
Rein

S o r d a wrote:

wow, congratz First rank!
I was late :(
そーだちゃん~~>_<
thanks ~<333
GiNa
baka Rein
這圖好難
/me slaps Rein

EDIT: /me slaps Rein again
Topic Starter
Rein

GiNa wrote:

baka Rein
這圖好難
/me slaps Rein
哼,不過我最喜歡baka Gina了<3!
inaba-tan
omedetou!!
Topic Starter
Rein
inaba-tan thanks~
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