Double posts means double +1
Houtarou Oreki wrote:
You don't say HD doesn't change ANYTHING in difficulty if you have enough experience is what I was trying to say. Trying, because I apparently I failed to do it. Or you're just playing stupid.
Houtarou Oreki wrote:
(you probably weren't)
Houtarou Oreki wrote:
It's just that I couldn't stop myself from showing him how much BS his post is, and it's the only thing my reply is for.
Yep, I just admitted that right up there. Or I tried to... Uhh...Momiji wrote:
[...]it's your own mistake (and of several people in this thread) to say random things like "get 5k pp", "9 note stream", and "you try it then", as opposed to actually targetting his argument.Houtarou Oreki wrote:
[...]Trying, because I apparently I failed to do it.[...]
I didn't do... what exactly? Okay, either you failed to convey what you were just trying to say or I have no brain - may you be a bit more precise? I thought telling someone their argument is trash was a child's play. Or, well, hey, I probably just suck at doing it. Signing away, because tomorrow's a schoolday. Looking forward to reading your response on Thursday.Momiji wrote:
so the reason why you didn't do it is because you were too lazy to actually target his argument? or whatHoutarou Oreki wrote:
It's just that I couldn't stop myself from showing him how much BS his post is, and it's the only thing my reply is for.
didn't show him that his post is bs because all you did was target his pp instead of his point lolHoutarou Oreki wrote:
I didn't do... what exactly? Okay, either you failed to convey what you were just trying to say or I have no brain - may you be a bit more precise? I thought telling someone their argument is trash was a child's play. Or, well, hey, I probably just suck at doing it. Signing away, because tomorrow's a schoolday. Looking forward to reading your response on Thursday.
L-a-m-e-y [ B ] wrote:
N0thingSpecial wrote:
Remove pp
i already got op to admit he's just jealous, thread should be closed tbhHoutarou Oreki wrote:
So, where's the problem? Are you mad, because you have to play with HD to get more pp? Oh, but you don't like it. And that's the only reason you think it shouldn't give pp. That's your only argument.
Because "it doesn't increase the difficulty" is a bullshit statement.
Your post is pure bullshit. Make your way toop's pp shouldn't have any bearing on how bullshit he is or isn't. bullshit is bullshitat least 5k ppstreaming streams longer than 9 notes and you may have the privilege to talk about this. And why are you even talking about AR greater than 9? You're at 3k pp. Don't make such a joke out of yourself.
I've actually been thinking about this for a long time. Would make it so much more convenient to practice maps with an adjustable speed slider.Rayne wrote:
Imo they should just make CS, AR, and OD customizable by the player and unlock higher ODs without being forced to play HR / DT.
You can't play OD11 without using DT, which also increases the speed of the song. You can't play OD10 on some maps without HR, which also forces you to deal with smaller circles and a AR you might not find fun to play.
The modsystem imo is flawed. Just introduce a slider or smthn (like in the editor) where you can select your own preferences CS, AR, OD, offset yadayada and give a +X% score increase for each point exceeding the original values of the map. (Exception being AR)
I would really love to be able to play OD10 without guaranteed AR10 CS5.2+.Rayne wrote:
The actual problem for acc players is that you'll eventually get locked to OD10 with no way to increase your pp gain because you can't move up to a higher difficulty of accuracy, while aim players benefit from faster jumps, more spaced jumps, and the potential pp-gain of higher CS-values.
Aim players can just move to a more spaced / faster / more jumps map while acc players can't go above OD10.
Imo they should just make CS, AR, and OD customizable by the player and unlock higher ODs without being forced to play HR / DT.
You can't play OD11 without using DT, which also increases the speed of the song. You can't play OD10 on some maps without HR, which also forces you to deal with smaller circles and a AR you might not find fun to play.
.
The modsystem imo is flawed. Just introduce a slider or smthn (like in the editor) where you can select your own preferences CS, AR, OD, offset yadayada and give a +X% score increase for each point exceeding the original values of the map. (Exception being AR)
Also unlock higher values for OD/AR so acc players can go and play OD12 or smthn so they actually have a chance of competing with aim-players. There is only so much pp you can gain with OD10 right now, while aim-pp almost has no limit because almost everything correlates with it. (speed, spacing, cs, longer jump sections)
join me on the cs3.5 ar9.8 od10.4 crusadeEmersyne wrote:
I would really love to be able to play OD10 without guaranteed AR10 CS5.2+.Rayne wrote:
The actual problem for acc players is that you'll eventually get locked to OD10 with no way to increase your pp gain because you can't move up to a higher difficulty of accuracy, while aim players benefit from faster jumps, more spaced jumps, and the potential pp-gain of higher CS-values.
Aim players can just move to a more spaced / faster / more jumps map while acc players can't go above OD10.
Imo they should just make CS, AR, and OD customizable by the player and unlock higher ODs without being forced to play HR / DT.
You can't play OD11 without using DT, which also increases the speed of the song. You can't play OD10 on some maps without HR, which also forces you to deal with smaller circles and a AR you might not find fun to play.
.
The modsystem imo is flawed. Just introduce a slider or smthn (like in the editor) where you can select your own preferences CS, AR, OD, offset yadayada and give a +X% score increase for each point exceeding the original values of the map. (Exception being AR)
Also unlock higher values for OD/AR so acc players can go and play OD12 or smthn so they actually have a chance of competing with aim-players. There is only so much pp you can gain with OD10 right now, while aim-pp almost has no limit because almost everything correlates with it. (speed, spacing, cs, longer jump sections)
finally something i can agree withRayne wrote:
The actual problem for acc players is that you'll eventually get locked to OD10 with no way to increase your pp gain because you can't move up to a higher difficulty of accuracy, while aim players benefit from faster jumps, more spaced jumps, and the potential pp-gain of higher CS-values.
Aim players can just move to a more spaced / faster / more jumps map while acc players can't go above OD10.
Imo they should just make CS, AR, and OD customizable by the player and unlock higher ODs without being forced to play HR / DT.kind of sensible, but why not just give bonus PP for a low unstable rate instead of adjusting an OD slider?
You can't play OD11 without using DT, which also increases the speed of the song. You can't play OD10 on some maps without HR, which also forces you to deal with smaller circles and a AR you might not find fun to play.
.
The modsystem imo is flawed. Just introduce a slider or smthn (like in the editor) where you can select your own preferences CS, AR, OD, offset yadayada and give a +X% score increase for each point exceeding the original values of the map. (Exception being AR)want to know why AR is an exception
Also unlock higher values for OD/AR so acc players can go and play OD12 or smthn so they actually have a chance of competing with aim-players. There is only so much pp you can gain with OD10 right now, while aim-pp almost has no limit because almost everything correlates with it. (speed, spacing, cs, longer jump sections)
repr1se wrote:
finally something i can agree withRayne wrote:
The actual problem for acc players is that you'll eventually get locked to OD10 with no way to increase your pp gain because you can't move up to a higher difficulty of accuracy, while aim players benefit from faster jumps, more spaced jumps, and the potential pp-gain of higher CS-values.
Aim players can just move to a more spaced / faster / more jumps map while acc players can't go above OD10.Imo they should just make CS, AR, and OD customizable by the player and unlock higher ODs without being forced to play HR / DT.kind of sensible, but why not just give bonus PP for a low unstable rate instead of adjusting an OD slider?
You can't play OD11 without using DT, which also increases the speed of the song. You can't play OD10 on some maps without HR, which also forces you to deal with smaller circles and a AR you might not find fun to play.
.The modsystem imo is flawed. Just introduce a slider or smthn (like in the editor) where you can select your own preferences CS, AR, OD, offset yadayada and give a +X% score increase for each point exceeding the original values of the map. (Exception being AR)want to know why AR is an exception
Also unlock higher values for OD/AR so acc players can go and play OD12 or smthn so they actually have a chance of competing with aim-players. There is only so much pp you can gain with OD10 right now, while aim-pp almost has no limit because almost everything correlates with it. (speed, spacing, cs, longer jump sections)
+1 osu coinsRayne wrote:
It's the same reason why I argue that HR is flawed. You can't really say that AR10 is harder than AR xyz because it's always just a trade-off, which is why I personally would like to see the AR component of HR gone or implement a system like mentioned above.
Players who are good at low AR are getting shafted right now since most 5*+ maps which usually reward most pp are AR9-10. The pp-system doesn't care about object density / reading, so low AR is more or less a useless skill. People who are competent at high AR / HR can just slap HR on old maps and perform better on HR because of the AR than they'd be if it was nomod.
However, there is no such option for low AR players except easy, which drastically increases density and lowers the OD and CS. Again, the mod-system is flawed in this regard. Mods affect CS, AR and OD all at once instead of giving us the option to change the values individually.
yeah,and by implementing custom ar you essentially just kill off those reamining people who invested time into practising low ar despite it not giving any pp, just throwing their efforts into the trash, cuz there will be no point in playing it anymore, or any ar other than 9.5-10.Rayne wrote:
Players who are good at low AR are getting shafted right now since most 5*+ maps which usually reward most pp are AR9-10. The pp-system doesn't care about object density / reading, so low AR is more or less a useless skill. People who are competent at high AR / HR can just slap HR on old maps and perform better on HR because of the AR than they'd be if it was nomod.
1) longer maps are already worth more pp, at 6* TV size gets maybe 250-260 on ss, full song is 310-330 on ssSkeletroll wrote:
Since this thread basically turned into a suggestion/pp balance thread I'm gonna suggest that shorter songs (especially 30 second ones) should be worth way less while longer songs should be worth more. I think the balance point (weighted the same as normal) should fall around 1:30 since that is the average length of a map.
Yolshka wrote:
yeah,and by implementing custom ar you essentially just kill off those reamining people who invested time into practising low ar despite it not giving any pp, just throwing their efforts into the trash, cuz there will be no point in playing it anymore, or any ar other than 9.5-10.Rayne wrote:
Players who are good at low AR are getting shafted right now since most 5*+ maps which usually reward most pp are AR9-10. The pp-system doesn't care about object density / reading, so low AR is more or less a useless skill. People who are competent at high AR / HR can just slap HR on old maps and perform better on HR because of the AR than they'd be if it was nomod.
Not like there is much now, but at least ar10 fuckbois cant get a better score on low ar old maps NOMOD.
It's fine if it's with HR cuz that makes it much harder in every aspect other than density reading.
I'm heavily against it.
And od too.
Im pretty sure the maximum possile setting for OD will always be the best choice for pp, i mean the pp difference is much more significant then the difference in timing window.The only reason not to use the max od would be if you have utterly trash accuracy, which is not true for most people actually, but then again, it wouldn't really matter because low od doesnt give shit, so you might as well just get an 80% max od fc.
and custom cs too btw.
that just a bit fuck you to the mapper because the whole thing will play out much differently than it was intended,and would also make high cs players irrelevant cuz that also doesnt give any pp, although im not sure how this one would work anyway.
I tried to edit mine too but mehMomiji wrote:
Dude there is no perfect system, marathon pp is already a thing, butchering short songs only reinforce that, not that you know what marathon pp taste likeSkeletroll wrote:
Since this thread basically turned into a suggestion/pp balance thread I'm gonna suggest that shorter songs (especially 30 second ones) should be worth way less while longer songs should be worth more. I think the balance point (weighted the same as normal) should fall around 1:30 since that is the average length of a map.
By the way, freely adjustable AR would actually benefit EZ players since they don't earn pp at all for their plays vs. high AR aka HR players that do earn pp for theirs.Yolshka wrote:
yeah,and by implementing custom ar you essentially just kill off those reamining people who invested time into practising low ar despite it not giving any pp, just throwing their efforts into the trash, cuz there will be no point in playing it anymore, or any ar other than 9.5-10.
Not like there is much now, but at least ar10 fuckbois cant get a better score on low ar old maps NOMOD.
It's fine if it's with HR cuz that makes it much harder in every aspect other than density reading.
I'm heavily against it.
And od too.
Im pretty sure the maximum possile setting for OD will always be the best choice for pp, i mean the pp difference is much more significant then the difference in timing window.The only reason not to use the max od would be if you have utterly trash accuracy, which is not true for most people actually, but then again, it wouldn't really matter because low od doesnt give shit, so you might as well just get an 80% max od fc.
and custom cs too btw.
that just a bit fuck you to the mapper because the whole thing will play out much differently than it was intended,and would also make high cs players irrelevant cuz that also doesnt give any pp, although im not sure how this one would work anyway.
^Also this. We cant hurt peoples feelings by showing their skill level by an arbitrary number. pp is 0% skillB1rd wrote:
N0thingSpecial wrote:
Remove pp
Rayne wrote:
For the OD:
OD not only affects 300 timing, but also 100s 50s and misses. So no, the maximum possible OD doesn't yield best results in terms of PP mapping, otherwise you'd see much more OD10 TV sizes. Most are OD8-9. A 85-90% play on OD10 is pretty worthless and a lot of players still struggle with OD10, especially on stream maps the higher OD is much more noticable.
I don't think, say, a OD12-11 Wind god girl would be the more desirable version vs the OD9 version for average players.
Even if it WERE the case, I don't see the issue. PP mappers will always try to maximum possible out of their maps. With adjustable OD however you can play the map however you like, practice higher OD easier, and have another reason to go back to your favourite maps that maybe you "can't" play now because you feel like you're wasting your effort still playing OD7.
Well you are right in that, but very high cs spaced anything is just absurd to actually hit, no one plays that, there only a couple people who can do that.Rayne wrote:
Pretty sure CS does heavily affect the PP-gain since it's related to the spacing and available hit-area. Increasing the CS on regular stream maps would eventually turn them into spaced streams with a very small hit area, not mentioning the increased spacing between any note and jumps.
Momiji wrote:
school sucks good luck
Momiji wrote:
didn't show him that his post is bs because all you did was target his pp instead of his point lol
Houtarou Oreki wrote:
How about playing Ice Angel with HD and without HD.[...] Not just Ice Angel. It's definitely more than 1% of maps being harder with HD. Take any longer streams that are not so easy to follow, for example on SANTA SAN [X-Mas], and you'll find people failing at streams with HD, but doing them no-problem no-mod. Or even any DragonForce maps. Do you fucking see, that HD makes these more difficult?
N0thingSpecial wrote:
Remove pp
[Taiga] wrote:
I tried to edit mine too but meh
/threadHoutarou Oreki wrote:
he wont do that
Editing posts works on the new site (for example, this is edited in).
I agree completely. I don't even have 3gb of ram. Infinite scrolling shouldn't ever be invented I guess. It's not even practical, just a shiny not needed at all thing. I just informed that it's possible to edit posts there if someone really needs to.[Taiga] wrote:
Editing posts works on the new site (for example, this is edited in).As far as new portal is very good, new forum have too many issues. Starting from minor CSS and general code things, ending on VERY BIG issue which is infinite scrolling.
Sorry, I don't accept that my chrome on OT ITT topic at the end takes over 3gb of ram due infinite scrolling.
Lol you just repeated the exact same thing that he said in his original post. I mean it does show that you tried?Houtarou Oreki wrote:
You are wrong. The quote below undoubtedly shows that I not only targeted his pp, but also that I attempted to prove that HD changes difficulty in more than 1% of all maps.Had fun arguing with you, but, sadly, you're out of any good arguments. Bye :'(Houtarou Oreki wrote:
How about playing Ice Angel with HD and without HD.[...] Not just Ice Angel. It's definitely more than 1% of maps being harder with HD. Take any longer streams that are not so easy to follow, for example on SANTA SAN [X-Mas], and you'll find people failing at streams with HD, but doing them no-problem no-mod. Or even any DragonForce maps. Do you fucking see, that HD makes these more difficult?
Omg that's actually super goodHoutarou Oreki wrote:
School doesn't suck. At least not for me. I'm really sorry if it sucked / sucks for youMomiji wrote:
school sucks good luck
XD I'm fucking dumbMomiji wrote:
OP: "only in spaced streams it increases difficulty" which i don't agree with even
You: (LITERALLY ALSO MENTIONS SPACED STREAMS)
Well, I assumed he meant "99 out of 100" by 99%, and I wrote that it's definitely less than 99% of maps that don't change their difficulty after putting on HD.Momiji wrote:
In addition, his 99%/1% statement was just a vague estimation i would assume...
Thanks!Momiji wrote:
Omg that's actually super good